N/A
Rank: 1
Rank: 1
Rank: 1
Rank: 1
Rank: 1
Results
Damage Output:
DPS:
Healing Output:
Ally Healing:
N/A
Health: 500
Magical Protections: 0
Physical Protections: 0
Health
0/0
Health
0
Intelligence
0
Strength
0
% Penetration
0
Flat Penetration
0
Lifesteal
0
Mana
0
Cooldown Rate
0
Attack Speed
0
Basic Attack Damage
0
% Critical Chance
0
Physical Protection
0
Magical Protection
0
Axe
Strength: 10 Cost: 450
Bow
Attack Speed: 5 Cost: 300
Circlet
Mana: 150 Cost: 300
Adamantine Sickle
Lifesteal: 7 Strength: 10 Cost: 1100 Passive: While you are below 50% HP you gain 15 Strength.
Adroit Ring
Cooldown Rate: 10 Cost: 650
Battle Axe
Health: 100 Strength: 15 Cost: 900
Caestus
Cooldown Rate: 10 Strength: 10 Cost: 1000 Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.
Captain's Ring
Cooldown Rate: 10 Physical Protection: 10 Cost: 800
Cursed Sickle
Lifesteal: 15 Cost: 1100
Druid Club
Mana Regen: 2 Strength: 25 Cost: 1150
Engraved Guard
Magical Protection: 12 Physical Protection: 12 Cost: 800
Evil Eye
Intelligence: 25 Penetration: 5 Cost: 1000
Avatar's Parashu
Strength: 100 Cost: 3700 Active: You gain 25% increased Strength and become Displacement Immune for 10s. Cooldown: 120s.
Berserker's Shield
Attack Speed: 25 Health Regen: 5 Magical Protection: 20 Physical Protection: 20 Cost: 2300 Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Blood-Bound Book
Health: 150 Intelligence: 60 Lifesteal: 15 Cost: 2450 Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50% Cooldown: 140.
Bloodforge
Attack Speed: 15 Lifesteal: 10 Strength: 45 Cost: 2450 Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Evolved Book of Thoth
Intelligence: 35 Mana: 900 Flat Penetration: 10 Mana Regen: 4 Cost: 2300 Passive: 6% of Mana from Items gained as Intelligence.
Gilded Arrow
Basic Damage: 15 Attack Speed: 10 Cost: 650 Passive: Every 10s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 3 bonus gold and 15% attack speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.
Sharpshooter's Arrow
Attack Speed: 15 Critical Chance: 15 Basic Damage: 40 Cost: 2150 Passive: Gold Gains from Kills and Assists are increased by 5%. Basic Attack Damage is increased by 10% when hitting an enemy God over 7.5m away.
Book of Thoth
Intelligence: 35 Mana: 400 Mana Regen: 4 Cost: 2300 You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Bragi's Harp
Attack Speed: 15 Intelligence: 25 Strength: 35 Cost: 2550 Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Brawler's Ruin
Penetration: 5 Strength: 60 Cost: 2450 Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Breastplate of Valor
Cooldown Rate: 25 Mana: 250 Mana Regen: 2 Physical Protection: 40 Cost: 2400 Passive: When you lose 500 + 25 * Level HP, your ability cooldowns are reduced by 1s.
Chronos' Pendant
Cooldown Rate: 25 Intelligence: 65 Cost: 2400 Passive: Your ability cooldowns are reduced by 1s every 10s.
Circe's Hexstone
Cooldown Rate: 10 Health: 400 Health Regen: 4 Cost: 2600 Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Dagger of Frenzy
Attack Speed: 15 Strength: 50 Cost: 2500 Active: You gain 10 + 3 per level Basic Attack Damage and 30% Attack Speed for the next 5 basic attacks. Killing a god refreshes the current cooldown. Cooldown: 15s.
Death Metal
Critical Chance: 20 Intelligence: 45 Strength: 40 Cost: 2850 Active: You and allied gods within 6.4m gain 10 + 1 * Level Strength, 15 + 2 * Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
Deathbringer
Critical Chance: 30 Strength: 55 Cost: 2900 Passive: You gain 25% increased Critical Strike Damage.
Demon Blade
Attack Speed: 20 Critical Chance: 25 Strength: 35 Cost: 2750 Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Demonic Grip
Attack Speed: 25 Intelligence: 55 Cost: 2650 Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evolved Devourer's Gauntlet
Lifesteal: 15 Flat Penetration: 10 Strength: 45 Cost: 2350
Devourer's Gauntlet
Lifesteal: 10 Strength: 30 Cost: 2350 раssivе: уоu реrmаnеntlу gаin 0.3 Strеngth, аnd 0.10% Lifеstеаl реr Stаck, аnd rеcеivе 1 Stаck реr 600 Dаmаgе Dеаlt tо miniоns аnd Junglе Mоnstеrs, with dаmаgе tо Gоds cоunting dоublе. аt 50 stаcks this itеm еvоlvеs, gаining 10 реnеtrаtiоn.
Divine Ruin
Intelligence: 100 Penetration: 5 Cost: 2300 Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Dominance
Attack Speed: 15 Mana: 200 Mana Regen: 4 Strength: 50 Cost: 2600 Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Doom Orb
Intelligence: 75 Mana: 150 Mana Regen: 2 Penetration: 10 Cost: 2850 PASSIVE: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Dreamer's Idol
Intelligence: 140 Cost: 3700 Active: You gain 25% increased Intelligence and become Displacement Immune for 10s. Cooldown: 120s.
Eros' Bow
Attack Speed: 30 Health: 300 Cost: 2300 Active: Mark an ally god indefinitely or until they move further than 26.4m away. Each Basic Attack that hits an enemy heals the marked god for 2% of your Maximum Health, once per Basic Attack. Cooldown: 1s.
Eye of the Storm
Health: 150 Magical Protection: 20 Physical Protection: 20 Strength: 30 Cost: 2550 Active: Toggle to Vortex enemies around you toward you, damaging you for 3% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining.
Hastened Fatalis
Attack Speed: 25 Strength: 20 Cost: 2650 Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
Obsidian Shard
Intelligence: 60 Cost: 2400 Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Rod of Tahuti
Intelligence: 70 Mana: 250 Mana Regen: 2 Penetration: 10 Cost: 3000 Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Stone of Binding
Magical Protection: 30 Physical Protection: 40 Cost: 2450 Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s
Gem
Intelligence: 15 Cost: 450
Medallion
Health: 75 Cost: 300
Fencer's Buckler
Attack Speed: 10 Physical Protection: 10 Cost: 800
Flaming Pearl
Health: 100 Intelligence: 25 Cost: 950
Hooked Sword
Critical Chance: 15 Cost: 1000
Hunter's Bow
Attack Speed: 15 Cost: 750
Infused Axe
Mana: 150 Mana Regen: 1 Strength: 15 Cost: 1050 Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Killing Stone
Intelligence: 40 Cost: 1000
Kopesh
Critical Chance: 10 Strength: 10 Cost: 1250 Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
Legionnaire Armor
Physical Protection: 20 Cost: 750
Lucerne Hammer
Penetration: 5 Strength: 15 Cost: 950
Mana Tome
Mana: 250 Mana Regen: 2 Cost: 500
Manchu Bow
Attack Speed: 8 Strength: 10 Cost: 950 Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
Medal of Defense
Health: 125 Physical Protection: 12 Cost: 850
Medal of Disruption
Health: 150 Magical Protection: 12 Cost: 850
Bracer of The Abyss
Attack Speed: 30 Intelligence: 60 Cost: 2600 Passive: When you hit an enemy god or jungle boss with an ability or basic attack you gain 10 Basic Attack Damage for 10s. Stacks up to 6 times.
Eye of Providence
Health: 300 Magical Protection: 25 Physical Protection: 25 Cost: 2300 Passive: Gain an additional 50 Gold when destroying a ward that provides gold. Active: Create a ward that Reveals enemies and enemy wards within 10.4m. Lasts for 120s or until killed. Cooldown: 60s.
Gem of Focus
Cooldown Rate: 15 Intelligence: 40 Cost: 2600 Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 2% Movement Speed for 10s. Stacks up to 3 times.
Gem of Isolation
Health: 350 Intelligence: 50 Cost: 2500 Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
Genji's Guard
Cooldown Rate: 10 Magical Protection: 45 Mana: 300 Mana Regen: 5 Cost: 2300 Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Glorious Pridwen
Cooldown Rate: 20 Magical Protection: 35 Physical Protection: 35 Cost: 2550 Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 100% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Gladiator's Shield
Cooldown Rate: 10 Health: 150 Physical Protection: 40 Cost: 2350 Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Golden Blade
Attack Speed: 20 Health: 150 Strength: 25 Cost: 2300 Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Heartseeker
Mana: 150 Mana Regen: 2 Penetration: 10 Strength: 40 Cost: 2850 Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Helm of Darkness
Intelligence: 50 Magical Protection: 30 Physical Protection: 25 Cost: 2800 Active: You become Stealthed and pass through players and player-made walls for 6s. Cannot be activated while firing an ability. Cooldown: 90s.
Helm of Radiance
Intelligence: 60 Physical Protection: 25 Cost: 2450 Passive: When you take Physical Damage you gain 5 Physical Protection for 6s. Stacks up to 5 times.
Hide of the Nemean Lion
Health: 350 Health Regen: 4 Physical Protection: 50 Cost: 2550 Passive: Reflects 15% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 30% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.
Hussar's Wings
Health: 400 Magical Protection: 30 Physical Protection: 40 Cost: 3000 Passive: You are immune to slows.
Hydra's Lament
Cooldown Rate: 10 Mana: 250 Mana Regen: 5 Strength: 40 Cost: 2400 Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Mantle Of Discord
Cooldown Rate: 10 Magical Protection: 35 Physical Protection: 35 Cost: 2600 Passive: If you take damage below 40% health you unleash a shockwave that Stuns all enemies within a range of 3.2m for 1s and become immune to Crowd Control for 1s. Cooldown 110s.
Jade Scepter
Health: 150 Intelligence: 120 Cost: 2850 Active: Enemy gods in front of you are Displaced away from you and lose 25% Strength and Intelligence for 4s. Cooldown: 60s.
Aladdin's Lamp
Cost: 0 Passive: You gain an extra [2% + .5% per level] stats from all items.
Jotunn's Revenge
Cooldown Rate: 25 Strength: 45 Cost: 2450 Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Lernaean Bow
Attack Speed: 30 Strength: 40 Cost: 2400 Active: Fire a poisonous arrow that pierces all enemies 8.8m in front of you, dealing 130% of your Basic Attack Damage as Physical Damage and inflicting them with 40% reduced healing for 4s. This arrow can Critically Strike and passes through walls. Cooldown: 20s.
Leviathan's Hide
Health: 300 Physical Protection: 40 Cost: 2500 Passive: Enemies who hit you with Basic Attacks lose 10% Strength for 4s. Stacks up to 2 times.
Lifebinder
Health: 350 Health Regen: 3 Intelligence: 35 Cost: 2400 Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 130 + 5 per level and consume the Mark. Kills and Assists will reduce the current cooldown by 20%. Cooldown 15s.
Odysseus' Bow
Attack Speed: 45 Cost: 2200 Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Bluestone Pendant
Health Regen: 2.5 Mana Regen: 2 Strength: 15 Cost: 650 Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Bumba's Cudgel
Health: 50 Mana: 50 Cost: 650 Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. You deal 25% less damage to lane minions. Requires level 20 to upgrade.
Bumba's Golden Dagger
Health: 50 Mana: 50 Cost: 650 Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. You deal 25% less damage to lane minions. Requires level 20 to upgrade.
Conduit Gem
Intelligence: 30 Mana: 100 Mana Regen: 1 Cost: 650 Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Death's Toll
Health: 100 Strength: 15 Cost: 650 Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Leather Cowl
Strength: 10 Lifesteal: 5 Cost: 650 Passive: While you are within 8.8m of an allied god you gain 15% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Reliquary
Mana Regen: 2 Cost: 300
Ring
Cooldown Rate: 5 Cost: 400
Ruinous Poison
Cost: 300 Passive: Enemy gods hit by your basic attacks or abilities have 20% reduced healing for 4s.
Rune
Magical Protection: 9 Cost: 300
Sabre
Critical Chance: 7 Cost: 550
Sands Of Time
Cooldown Rate: 10 Intelligence: 25 Mana Regen: 2 Cost: 650 Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Sash
Health Regen: 2 Cost: 300
Scythe
Lifesteal: 5 Cost: 450
Selflessness
Health: 60 Magical Protection: 10 Physical Protection: 10 Cost: 550 Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 8% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.
Shield
Physical Protection: 7 Cost: 300
War Flag
Health: 60 Magical Protection: 10 Physical Protection: 10 Cost: 550 Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.5% Movement Speed and 1.25% Attack Speed for 10s. Stacks up to 6 times. Requires level 15 to upgrade.
Warrior's Axe
Magical Protection: 10 Physical Protection: 10 Strength: 10 Cost: 650 Passive: Damaging an enemy god deals 40 +2 per level True damage and restores 20 +1 per level Health. This effect can only hit one god per activation. 8s Cooldown. Requires level 20 to upgrade.
Archmage's Gem
Intelligence: 90 Mana: 150 Mana Regen: 4 Cost: 2150 Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Bluestone Brooch
Health: 200 Health Regen: 7 Mana Regen: 5 Strength: 30 Cost: 2150 Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Bumba's Hammer
Cooldown Rate: 10 Health: 200 Cost: 2150 Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Bumba's Spear
Cooldown Rate: 20 Cost: 2150 Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Circle of Protection
Magical Protection: 26 Cost: 750
Death's Embrace
Health: 150 Lifesteal: 10 Strength: 35 Cost: 2150 Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Heroism
Health: 200 Magical Protection: 30 Physical Protection: 30 Cost: 1800 Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Hunter's Cowl
Lifesteal: 5 Strength: 45 Cost: 2150 Passive: While you are within 8.8m of an allied god you gain 30% Attack Speed Aura and a 10% Lifesteal Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Odigba
Health: 125 Mana: 150 Cost: 800 Passive: When you get a Kill or Assist on an enemy god you restore 5% of your max HP over 6s.
Olmec Blue
Health: 185 Health Regen: 3 Cost: 700
Oracle Staff
Intelligence: 20 Mana: 150 Mana Regen: 1 Cost: 950 Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Pendulum Of The Ages
Cooldown Rate: 20 Intelligence: 70 Mana Regen: 4 Cost: 2150 Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Ring of Dispel
Cooldown Rate: 10 Intelligence: 20 Cost: 950 Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.
Ruinous Venom
Cost: 600 Passive: Enemy gods hit by your basic attacks or abilities have 30% reduced healing for 4s.
Sage's Ring
Cooldown Rate: 10 Magical Protection: 13 Cost: 800
Skeggox
Strength: 25 Cost: 1000
Soul Reliquary
Intelligence: 20 Mana Regen: 4 Cost: 900
Sundering Axe
Magical Protection: 30 Physical Protection: 30 Strength: 30 Cost: 2150 Passive: Damaging an enemy god deals 150 + 10% Of your Protections from Items True damage and restores 100 Health. This effect can only hit one god per activation. 8s Cooldown. Requires Level 20.
Survivor's Sash
Health Regen: 4 Magical Protection: 15 Cost: 750
Veve Charm
Health: 240 Cost: 800
Void Shard
Penetration: 10 Cost: 750
War Banner
Health: 200 Magical Protection: 30 Physical Protection: 30 Cost: 1800 Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 3.5% Movement Speed and 6.5% Attack Speed for 10. Stacks up to 6 times. Requires Level 15.
Zither
Intelligence: 20 Strength: 12 Cost: 1100
Amanita Charm
Health: 300 Health Regen: 4 Magical Protection: 15 Physical Protection: 25 Cost: 2450 Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Avenging Blade
Health: 200 Strength: 60 Cost: 2400 Passive: Damaging an enemy God with a basic attack while in the jungle slows their movement speed by 5% and reduces their protections by 5% for 3 seconds. Stacks up to 3 times.
Gauntlet of Thebes
Health: 150 Mana: 150 Cost: 2200 Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 40 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Evolved Gauntlet of Thebes
Physical Protection: 50 Magical Protection: 50 Health: 150 Mana: 150 Cost: 2200
Musashi's Dual Swords
Critical Chance: 30 Strength: 40 Cost: 2950 Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Mystical Mail
Health: 400 Physical Protection: 40 Cost: 2500 Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Necronomicon
Intelligence: 50 Penetration: 10 Cost: 2700 Passive: When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 10 Physical Protection and 10 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
Oath-Sworn Spear
Penetration: 5 Strength: 45 Cost: 2400 Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Oni Hunter's Garb
Health: 150 Magical Protection: 55 Mana: 250 Mana Regen: 10 Cost: 2550 Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.
Pendulum Blade
Cooldown Rate: 15 Strength: 60 Cost: 2800 Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.
Pharaoh's Curse
Attack Speed: 15 Magical Protection: 40 Physical Protection: 40 Cost: 2400 Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Phoenix Feather
Health: 275 Magical Protection: 65 Cost: 2400 Active: You are Healed for 300 HP + 30% of your Missing HP and deal True Damage equal to 10% of your Max Health to enemies within 3.2m around you. Cooldown: 180s.
Polynomicon
Intelligence: 80 Mana: 200 Mana Regen: 3 Cost: 2450 Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Prophetic Cloak
Cooldown Rate: 10 Magical Protection: 25 Physical Protection: 25 Cost: 2400 Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Qin's Blade
Attack Speed: 25 Strength: 30 Cost: 2600 Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP and additional damage equal to 4% of the difference between the user's and target's Maximum Health if the target has more health than the user.
Rod Of Asclepius
Health: 300 Health Regen: 3 Intelligence: 55 Cost: 2450 Passive: Allies within 8.8m have 15% increased Healing. Active: Remove and prevent all Anti Heal effects for 3s for all allies within 7m. Cooldown: 90s.
Ruinous Ankh
Magical Protection: 40 Physical Protection: 40 Cost: 2100 Passive: Enemies within 8.8m have 40% reduced healing.
Scepter of Dominion
Health: 200 Intelligence: 30 Mana: 300 Mana Regen: 3 Cost: 2700 Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.
Screeching Gargoyle
Cooldown Rate: 15 Magical Protection: 60 Cost: 2400 Active: Enemy gods in front of you are Silenced for 1s and lose 10% Magical and Physical Protections for 4s. Cooldown: 90s.
Serrated Edge
Lifesteal: 15 Strength: 40 Cost: 2500 Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
Shield of the Phoenix
Cooldown Rate: 10 Health: 250 Physical Protection: 30 Cost: 2400 Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shield Splitter
Magical Protection: 25 Physical Protection: 25 Strength: 40 Cost: 2450 Active: Throw Shield Splitter 8.8m in front of you, dealing 40 + 5 per level True Damage to the first enemy god hit. If they have a Shield, it is reduced by 50% and you gain a Shield equal to the amount reduced. Cooldown: 15s.
Shifter's Shield
Health: 150 Magical Protection: 20 Mana: 200 Physical Protection: 20 Cost: 2650 Passive: While over 75% Health, you gain 40 Strength or 55 Intelligence depending on which is higher. While under 75% Health, you gain 20 Protections.
Shogun's Ofuda
Attack Speed: 15 Health: 200 Magical Protection: 40 Cost: 2550 Passive: You and allies within 8.8m gain 20% Attack Speed.
Soul Gem
Cooldown Rate: 10 Intelligence: 65 Lifesteal: 15 Cost: 2500 Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Soul Reaver
Intelligence: 70 Mana: 300 Mana Regen: 5 Cost: 2800 Passive: Enemy gods hit by your abilities take 1% (+0.25% of your Intelligence) of their Maximum HP as bonus Magical Damage 4 times over 2s. Only triggers once per ability per god. Successive procs of this item refresh the DOT duration. (Calculated with a 50% DR to account for time [SMITE Calculator])
Spear of Desolation
Intelligence: 90 Penetration: 5 Cooldown Rate: 10 Cost: 2450 Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Spectral Armor
Health: 200 Physical Protection: 60 Cost: 2300 Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
Sphere of Negation
Intelligence: 70 Magical Protection: 100 Cost: 3250
Spirit Robe
Magical Protection: 30 Physical Protection: 30 Cost: 2650 Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Staff of Myrddin
Cooldown Rate: 15 Intelligence: 80 Cost: 2950 Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 120s.
Stampede
Health: 200 Health Regen: 5 Physical Protection: 45 Cost: 2400 Active: You and allied gods within 6.4m gain Slow Immunity, and a burst of 60% Movement Speed that decays to 20% over 4s for 4s. Cooldown: 90s.
Sun Beam Bow
Attack Speed: 15 Intelligence: 25 Mana Regen: 5 Strength: 25 Cost: 2400 Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Talisman of Purification
Cooldown Rate: 10 Health: 200 Magical Protection: 45 Cost: 2500 Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Tekko-Kagi
Cooldown Rate: 15 Strength: 40 Cost: 2700 Passive: Every time you activate an ability that costs mana you gain 2% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
The Cosmic Horror
Cooldown Rate: 10 Intelligence: 90 Mana: 200 Mana Regen: 3 Cost: 2650 Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
The Crusher
Cooldown Rate: 10 Penetration: 10 Strength: 45 Cost: 2800 Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
The Executioner
Attack Speed: 20 Strength: 40 Cost: 2650 Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
The Reaper
Lifesteal: 25 Strength: 30 Cost: 2650 Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
The World Stone
Intelligence: 75 Mana: 300 Mana Regen: 3 Cost: 2800 Passive: Your Ultimate Cooldown is reduced by 30%.
Titan's Bane
Strength: 45 Cost: 2450 Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Totem of Death
Cooldown Rate: 15 Intelligence: 40 Cost: 2800 Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Transcendence
Mana: 400 Mana Regen: 4 Strength: 35 Cost: 2400 раssivе: уоu реrmаnеntlу gаin 7 Mаnа реr Stаck, аnd rеcеivе 1 Stаck реr 800 Dаmаgе Dеаlt tо miniоns аnd Junglе Mоnstеrs, with dаmаgе tо Gоds cоunting dоublе. уоu gаin Strеngth еquаl tо 2% оf уоur Mаnа frоm itеms. аt 50 stаcks this itеm еvоlvеs, gаining 10 реnеtrаtiоn.
Evolved Transcendence
Mana: 750 Mana Regen: 4 Strength: 35 Flat Penetration: 10 Cost: 2400
Triton's Conch
Health: 300 Intelligence: 45 Strength: 20 Cost: 2800 Passive: You and allies within 8.8m gain 7 + 0.5 * Level Strength and 10 + 1 * Level Intelligence.
Typhon's Fang
Intelligence: 50 Lifesteal: 35 Cost: 2700
Void Shield
Health: 200 Physical Protection: 50 Strength: 30 Cost: 2600 Passive: Enemies within 8.8m have their Physical Protections reduced by 15%
Void Stone
Health: 250 Intelligence: 45 Magical Protection: 50 Cost: 2650 Passive: Enemies within 8.8m have their Magical Protections reduced by 15%
Wish-Granting Pearl
Health: 500 Intelligence: 120 Mana: 250 Cost: 3550
Yogi's Necklace
Health: 400 Health Regen: 6 Mana: 300 Mana Regen: 6 Cost: 2150 Passive: Heal 0.5% of your Maximum Health every second.
Remove Item
Elixir of Strength
This consumable increases your Strength by 75 permanently.
Elixir of Strength
This consumable increases your Strength by 75 permanently.
Stone of Binding
Remove 15 Protections from the target.
Hunter's Cowl
20% Attack Speed Aura
Elixir of Intelligence
This consumable increases your Intelligence by 120 permanently.
Elixir of Intelligence (3x)
This consumable increases your Intelligence by 360 permanently.
Fire Giant
Increases your Strength and Intelligence by 50. (Will be adding higher tier FG buffs later)
Jealousy
15% increased damage. (multiplicative)
Serrated Edge Passive Stacks (3x)
30 STR and 9% LS
Dagger of Frenzy
ACTIVE: Gain 30% increased Attack Speed and 10 + 3 per level basic attack damage.
The Reaper
PASSIVE: Gain 35 Strength and 15% Lifesteal.
Cern Passive
Deal an additional [25% STR + 5% INT] with basics to enemies in melee range.
Necronomicon
Gain an additional 50 Intelligence and -10 Protections per stack.
Necronomicon (3x)
Gain an additional 150 Intelligence and -30 Protections.
Bumba's Spear
Gain an additional 10% Intelligence and Strength.
Petrify Kill Buff
Gain an additional 10% Intelligence and Strength.
Hot Streak
Toggle Hot Streak, applying Combustion to every ability cast. (this is being calculated with a 50% DR to account for the fact that reapplying this doesn't stack the burn, only refrehes it.)
Avatar's Parashu
Gain an additional 25% Strength
Doom Orb
Gain 20 INT and 5% MS
Dreamer's Idol
Gain an additional 25% Intelligence