N/A

God Level: 1

Items

Cost: 0

Buffs

Abilities

Rank: 1

Rank: 1

Rank: 1

Rank: 1

Rank: 1

Season: Spring

Results

Damage Output:

DPS:

Healing Output:

Ally Healing:

N/A

God Level: 1

Items

Cost: 0

Health: 500

Magical Protections: 0

Physical Protections: 0

Buffs

Remaining Health

Health

0/0

Stats

Health

0

Intelligence

0

Strength

0

% Penetration

0

Flat Penetration

0

Lifesteal

0

Mana

0

Cooldown Rate

0

Attack Speed

0

Basic Attack Damage

0

% Critical Chance

0

Physical Protection

0

Magical Protection

0

Axe

Strength: 10 Cost: 450

Bow

Attack Speed: 5 Cost: 300

Circlet

Mana: 150 Cost: 300

Adamantine Sickle

Lifesteal: 7 Strength: 10 Cost: 1100 Passive: While you are below 50% HP you gain 15 Strength.

Adroit Ring

Cooldown Rate: 10 Cost: 650

Battle Axe

Health: 100 Strength: 15 Cost: 900

Caestus

Cooldown Rate: 10 Strength: 10 Cost: 1000 Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.

Captain's Ring

Cooldown Rate: 10 Physical Protection: 10 Cost: 800

Cursed Sickle

Lifesteal: 15 Cost: 1100

Druid Club

Mana Regen: 2 Strength: 25 Cost: 1150

Engraved Guard

Magical Protection: 12 Physical Protection: 12 Cost: 800

Evil Eye

Intelligence: 25 Penetration: 5 Cost: 1000

Avatar's Parashu

Strength: 100 Cost: 3700 Active: You gain 25% increased Strength and become Displacement Immune for 10s. Cooldown: 120s.

Berserker's Shield

Attack Speed: 25 Health Regen: 5 Magical Protection: 20 Physical Protection: 20 Cost: 2300 Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.

Blood-Bound Book

Health: 150 Intelligence: 60 Lifesteal: 15 Cost: 2450 Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50% Cooldown: 140.

Bloodforge

Attack Speed: 15 Lifesteal: 10 Strength: 45 Cost: 2450 Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.

Evolved Book of Thoth

Intelligence: 35 Mana: 900 Flat Penetration: 10 Mana Regen: 4 Cost: 2300 Passive: 6% of Mana from Items gained as Intelligence.

Gilded Arrow

Basic Damage: 15 Attack Speed: 10 Cost: 650 Passive: Every 10s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 3 bonus gold and 15% attack speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.

Sharpshooter's Arrow

Attack Speed: 15 Critical Chance: 15 Basic Damage: 40 Cost: 2150 Passive: Gold Gains from Kills and Assists are increased by 5%. Basic Attack Damage is increased by 10% when hitting an enemy God over 7.5m away.

Book of Thoth

Intelligence: 35 Mana: 400 Mana Regen: 4 Cost: 2300 You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.

Bragi's Harp

Attack Speed: 15 Intelligence: 25 Strength: 35 Cost: 2550 Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.

Brawler's Ruin

Penetration: 5 Strength: 60 Cost: 2450 Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.

Breastplate of Valor

Cooldown Rate: 25 Mana: 250 Mana Regen: 2 Physical Protection: 40 Cost: 2400 Passive: When you lose 500 + 25 * Level HP, your ability cooldowns are reduced by 1s.

Chronos' Pendant

Cooldown Rate: 25 Intelligence: 65 Cost: 2400 Passive: Your ability cooldowns are reduced by 1s every 10s.

Circe's Hexstone

Cooldown Rate: 10 Health: 400 Health Regen: 4 Cost: 2600 Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.

Dagger of Frenzy

Attack Speed: 15 Strength: 50 Cost: 2500 Active: You gain 10 + 3 per level Basic Attack Damage and 30% Attack Speed for the next 5 basic attacks. Killing a god refreshes the current cooldown. Cooldown: 15s.

Death Metal

Critical Chance: 20 Intelligence: 45 Strength: 40 Cost: 2850 Active: You and allied gods within 6.4m gain 10 + 1 * Level Strength, 15 + 2 * Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.

Deathbringer

Critical Chance: 30 Strength: 55 Cost: 2900 Passive: You gain 25% increased Critical Strike Damage.

Demon Blade

Attack Speed: 20 Critical Chance: 25 Strength: 35 Cost: 2750 Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.

Demonic Grip

Attack Speed: 25 Intelligence: 55 Cost: 2650 Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.

Evolved Devourer's Gauntlet

Lifesteal: 15 Flat Penetration: 10 Strength: 45 Cost: 2350

Devourer's Gauntlet

Lifesteal: 10 Strength: 30 Cost: 2350 раssivе: уоu реrmаnеntlу gаin 0.3 Strеngth, аnd 0.10% Lifеstеаl реr Stаck, аnd rеcеivе 1 Stаck реr 600 Dаmаgе Dеаlt tо miniоns аnd Junglе Mоnstеrs, with dаmаgе tо Gоds cоunting dоublе. аt 50 stаcks this itеm еvоlvеs, gаining 10 реnеtrаtiоn.

Divine Ruin

Intelligence: 100 Penetration: 5 Cost: 2300 Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.

Dominance

Attack Speed: 15 Mana: 200 Mana Regen: 4 Strength: 50 Cost: 2600 Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.

Doom Orb

Intelligence: 75 Mana: 150 Mana Regen: 2 Penetration: 10 Cost: 2850 PASSIVE: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Dreamer's Idol

Intelligence: 140 Cost: 3700 Active: You gain 25% increased Intelligence and become Displacement Immune for 10s. Cooldown: 120s.

Eros' Bow

Attack Speed: 30 Health: 300 Cost: 2300 Active: Mark an ally god indefinitely or until they move further than 26.4m away. Each Basic Attack that hits an enemy heals the marked god for 2% of your Maximum Health, once per Basic Attack. Cooldown: 1s.

Eye of the Storm

Health: 150 Magical Protection: 20 Physical Protection: 20 Strength: 30 Cost: 2550 Active: Toggle to Vortex enemies around you toward you, damaging you for 3% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining.

Hastened Fatalis

Attack Speed: 25 Strength: 20 Cost: 2650 Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.

Obsidian Shard

Intelligence: 60 Cost: 2400 Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.

Rod of Tahuti

Intelligence: 70 Mana: 250 Mana Regen: 2 Penetration: 10 Cost: 3000 Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.

Stone of Binding

Magical Protection: 30 Physical Protection: 40 Cost: 2450 Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s

Gem

Intelligence: 15 Cost: 450

Medallion

Health: 75 Cost: 300

Fencer's Buckler

Attack Speed: 10 Physical Protection: 10 Cost: 800

Flaming Pearl

Health: 100 Intelligence: 25 Cost: 950

Hooked Sword

Critical Chance: 15 Cost: 1000

Hunter's Bow

Attack Speed: 15 Cost: 750

Infused Axe

Mana: 150 Mana Regen: 1 Strength: 15 Cost: 1050 Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.

Killing Stone

Intelligence: 40 Cost: 1000

Kopesh

Critical Chance: 10 Strength: 10 Cost: 1250 Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.

Legionnaire Armor

Physical Protection: 20 Cost: 750

Lucerne Hammer

Penetration: 5 Strength: 15 Cost: 950

Mana Tome

Mana: 250 Mana Regen: 2 Cost: 500

Manchu Bow

Attack Speed: 8 Strength: 10 Cost: 950 Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.

Medal of Defense

Health: 125 Physical Protection: 12 Cost: 850

Medal of Disruption

Health: 150 Magical Protection: 12 Cost: 850

Bracer of The Abyss

Attack Speed: 30 Intelligence: 60 Cost: 2600 Passive: When you hit an enemy god or jungle boss with an ability or basic attack you gain 10 Basic Attack Damage for 10s. Stacks up to 6 times.

Eye of Providence

Health: 300 Magical Protection: 25 Physical Protection: 25 Cost: 2300 Passive: Gain an additional 50 Gold when destroying a ward that provides gold. Active: Create a ward that Reveals enemies and enemy wards within 10.4m. Lasts for 120s or until killed. Cooldown: 60s.

Gem of Focus

Cooldown Rate: 15 Intelligence: 40 Cost: 2600 Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 2% Movement Speed for 10s. Stacks up to 3 times.

Gem of Isolation

Health: 350 Intelligence: 50 Cost: 2500 Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.

Genji's Guard

Cooldown Rate: 10 Magical Protection: 45 Mana: 300 Mana Regen: 5 Cost: 2300 Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.

Glorious Pridwen

Cooldown Rate: 20 Magical Protection: 35 Physical Protection: 35 Cost: 2550 Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 100% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.

Gladiator's Shield

Cooldown Rate: 10 Health: 150 Physical Protection: 40 Cost: 2350 Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.

Golden Blade

Attack Speed: 20 Health: 150 Strength: 25 Cost: 2300 Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.

Heartseeker

Mana: 150 Mana Regen: 2 Penetration: 10 Strength: 40 Cost: 2850 Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.

Helm of Darkness

Intelligence: 50 Magical Protection: 30 Physical Protection: 25 Cost: 2800 Active: You become Stealthed and pass through players and player-made walls for 6s. Cannot be activated while firing an ability. Cooldown: 90s.

Helm of Radiance

Intelligence: 60 Physical Protection: 25 Cost: 2450 Passive: When you take Physical Damage you gain 5 Physical Protection for 6s. Stacks up to 5 times.

Hide of the Nemean Lion

Health: 350 Health Regen: 4 Physical Protection: 50 Cost: 2550 Passive: Reflects 15% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 30% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.

Hussar's Wings

Health: 400 Magical Protection: 30 Physical Protection: 40 Cost: 3000 Passive: You are immune to slows.

Hydra's Lament

Cooldown Rate: 10 Mana: 250 Mana Regen: 5 Strength: 40 Cost: 2400 Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.

Mantle Of Discord

Cooldown Rate: 10 Magical Protection: 35 Physical Protection: 35 Cost: 2600 Passive: If you take damage below 40% health you unleash a shockwave that Stuns all enemies within a range of 3.2m for 1s and become immune to Crowd Control for 1s. Cooldown 110s.

Jade Scepter

Health: 150 Intelligence: 120 Cost: 2850 Active: Enemy gods in front of you are Displaced away from you and lose 25% Strength and Intelligence for 4s. Cooldown: 60s.

Aladdin's Lamp

Cost: 0 Passive: You gain an extra [2% + .5% per level] stats from all items.

Jotunn's Revenge

Cooldown Rate: 25 Strength: 45 Cost: 2450 Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.

Lernaean Bow

Attack Speed: 30 Strength: 40 Cost: 2400 Active: Fire a poisonous arrow that pierces all enemies 8.8m in front of you, dealing 130% of your Basic Attack Damage as Physical Damage and inflicting them with 40% reduced healing for 4s. This arrow can Critically Strike and passes through walls. Cooldown: 20s.

Leviathan's Hide

Health: 300 Physical Protection: 40 Cost: 2500 Passive: Enemies who hit you with Basic Attacks lose 10% Strength for 4s. Stacks up to 2 times.

Lifebinder

Health: 350 Health Regen: 3 Intelligence: 35 Cost: 2400 Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 130 + 5 per level and consume the Mark. Kills and Assists will reduce the current cooldown by 20%. Cooldown 15s.

Odysseus' Bow

Attack Speed: 45 Cost: 2200 Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.

Bluestone Pendant

Health Regen: 2.5 Mana Regen: 2 Strength: 15 Cost: 650 Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.

Bumba's Cudgel

Health: 50 Mana: 50 Cost: 650 Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. You deal 25% less damage to lane minions. Requires level 20 to upgrade.

Bumba's Golden Dagger

Health: 50 Mana: 50 Cost: 650 Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. You deal 25% less damage to lane minions. Requires level 20 to upgrade.

Conduit Gem

Intelligence: 30 Mana: 100 Mana Regen: 1 Cost: 650 Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.

Death's Toll

Health: 100 Strength: 15 Cost: 650 Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.

Leather Cowl

Strength: 10 Lifesteal: 5 Cost: 650 Passive: While you are within 8.8m of an allied god you gain 15% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.

Reliquary

Mana Regen: 2 Cost: 300

Ring

Cooldown Rate: 5 Cost: 400

Ruinous Poison

Cost: 300 Passive: Enemy gods hit by your basic attacks or abilities have 20% reduced healing for 4s.

Rune

Magical Protection: 9 Cost: 300

Sabre

Critical Chance: 7 Cost: 550

Sands Of Time

Cooldown Rate: 10 Intelligence: 25 Mana Regen: 2 Cost: 650 Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.

Sash

Health Regen: 2 Cost: 300

Scythe

Lifesteal: 5 Cost: 450

Selflessness

Health: 60 Magical Protection: 10 Physical Protection: 10 Cost: 550 Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 8% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.

Shield

Physical Protection: 7 Cost: 300

War Flag

Health: 60 Magical Protection: 10 Physical Protection: 10 Cost: 550 Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.5% Movement Speed and 1.25% Attack Speed for 10s. Stacks up to 6 times. Requires level 15 to upgrade.

Warrior's Axe

Magical Protection: 10 Physical Protection: 10 Strength: 10 Cost: 650 Passive: Damaging an enemy god deals 40 +2 per level True damage and restores 20 +1 per level Health. This effect can only hit one god per activation. 8s Cooldown. Requires level 20 to upgrade.

Archmage's Gem

Intelligence: 90 Mana: 150 Mana Regen: 4 Cost: 2150 Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.

Bluestone Brooch

Health: 200 Health Regen: 7 Mana Regen: 5 Strength: 30 Cost: 2150 Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.

Bumba's Hammer

Cooldown Rate: 10 Health: 200 Cost: 2150 Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.

Bumba's Spear

Cooldown Rate: 20 Cost: 2150 Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.

Circle of Protection

Magical Protection: 26 Cost: 750

Death's Embrace

Health: 150 Lifesteal: 10 Strength: 35 Cost: 2150 Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.

Heroism

Health: 200 Magical Protection: 30 Physical Protection: 30 Cost: 1800 Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.

Hunter's Cowl

Lifesteal: 5 Strength: 45 Cost: 2150 Passive: While you are within 8.8m of an allied god you gain 30% Attack Speed Aura and a 10% Lifesteal Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.

Odigba

Health: 125 Mana: 150 Cost: 800 Passive: When you get a Kill or Assist on an enemy god you restore 5% of your max HP over 6s.

Olmec Blue

Health: 185 Health Regen: 3 Cost: 700

Oracle Staff

Intelligence: 20 Mana: 150 Mana Regen: 1 Cost: 950 Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.

Pendulum Of The Ages

Cooldown Rate: 20 Intelligence: 70 Mana Regen: 4 Cost: 2150 Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.

Ring of Dispel

Cooldown Rate: 10 Intelligence: 20 Cost: 950 Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.

Ruinous Venom

Cost: 600 Passive: Enemy gods hit by your basic attacks or abilities have 30% reduced healing for 4s.

Sage's Ring

Cooldown Rate: 10 Magical Protection: 13 Cost: 800

Skeggox

Strength: 25 Cost: 1000

Soul Reliquary

Intelligence: 20 Mana Regen: 4 Cost: 900

Sundering Axe

Magical Protection: 30 Physical Protection: 30 Strength: 30 Cost: 2150 Passive: Damaging an enemy god deals 150 + 10% Of your Protections from Items True damage and restores 100 Health. This effect can only hit one god per activation. 8s Cooldown. Requires Level 20.

Survivor's Sash

Health Regen: 4 Magical Protection: 15 Cost: 750

Veve Charm

Health: 240 Cost: 800

Void Shard

Penetration: 10 Cost: 750

War Banner

Health: 200 Magical Protection: 30 Physical Protection: 30 Cost: 1800 Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 3.5% Movement Speed and 6.5% Attack Speed for 10. Stacks up to 6 times. Requires Level 15.

Zither

Intelligence: 20 Strength: 12 Cost: 1100

Amanita Charm

Health: 300 Health Regen: 4 Magical Protection: 15 Physical Protection: 25 Cost: 2450 Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.

Avenging Blade

Health: 200 Strength: 60 Cost: 2400 Passive: Damaging an enemy God with a basic attack while in the jungle slows their movement speed by 5% and reduces their protections by 5% for 3 seconds. Stacks up to 3 times.

Gauntlet of Thebes

Health: 150 Mana: 150 Cost: 2200 Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 40 times. At max stacks this item evolves providing you an additional 10 of each Protection.

Evolved Gauntlet of Thebes

Physical Protection: 50 Magical Protection: 50 Health: 150 Mana: 150 Cost: 2200

Musashi's Dual Swords

Critical Chance: 30 Strength: 40 Cost: 2950 Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.

Mystical Mail

Health: 400 Physical Protection: 40 Cost: 2500 Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.

Necronomicon

Intelligence: 50 Penetration: 10 Cost: 2700 Passive: When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 10 Physical Protection and 10 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.

Oath-Sworn Spear

Penetration: 5 Strength: 45 Cost: 2400 Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.

Oni Hunter's Garb

Health: 150 Magical Protection: 55 Mana: 250 Mana Regen: 10 Cost: 2550 Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.

Pendulum Blade

Cooldown Rate: 15 Strength: 60 Cost: 2800 Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.

Pharaoh's Curse

Attack Speed: 15 Magical Protection: 40 Physical Protection: 40 Cost: 2400 Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.

Phoenix Feather

Health: 275 Magical Protection: 65 Cost: 2400 Active: You are Healed for 300 HP + 30% of your Missing HP and deal True Damage equal to 10% of your Max Health to enemies within 3.2m around you. Cooldown: 180s.

Polynomicon

Intelligence: 80 Mana: 200 Mana Regen: 3 Cost: 2450 Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.

Prophetic Cloak

Cooldown Rate: 10 Magical Protection: 25 Physical Protection: 25 Cost: 2400 Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.

Qin's Blade

Attack Speed: 25 Strength: 30 Cost: 2600 Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP and additional damage equal to 4% of the difference between the user's and target's Maximum Health if the target has more health than the user.

Rod Of Asclepius

Health: 300 Health Regen: 3 Intelligence: 55 Cost: 2450 Passive: Allies within 8.8m have 15% increased Healing. Active: Remove and prevent all Anti Heal effects for 3s for all allies within 7m. Cooldown: 90s.

Ruinous Ankh

Magical Protection: 40 Physical Protection: 40 Cost: 2100 Passive: Enemies within 8.8m have 40% reduced healing.

Scepter of Dominion

Health: 200 Intelligence: 30 Mana: 300 Mana Regen: 3 Cost: 2700 Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.

Screeching Gargoyle

Cooldown Rate: 15 Magical Protection: 60 Cost: 2400 Active: Enemy gods in front of you are Silenced for 1s and lose 10% Magical and Physical Protections for 4s. Cooldown: 90s.

Serrated Edge

Lifesteal: 15 Strength: 40 Cost: 2500 Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.

Shield of the Phoenix

Cooldown Rate: 10 Health: 250 Physical Protection: 30 Cost: 2400 Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.

Shield Splitter

Magical Protection: 25 Physical Protection: 25 Strength: 40 Cost: 2450 Active: Throw Shield Splitter 8.8m in front of you, dealing 40 + 5 per level True Damage to the first enemy god hit. If they have a Shield, it is reduced by 50% and you gain a Shield equal to the amount reduced. Cooldown: 15s.

Shifter's Shield

Health: 150 Magical Protection: 20 Mana: 200 Physical Protection: 20 Cost: 2650 Passive: While over 75% Health, you gain 40 Strength or 55 Intelligence depending on which is higher. While under 75% Health, you gain 20 Protections.

Shogun's Ofuda

Attack Speed: 15 Health: 200 Magical Protection: 40 Cost: 2550 Passive: You and allies within 8.8m gain 20% Attack Speed.

Soul Gem

Cooldown Rate: 10 Intelligence: 65 Lifesteal: 15 Cost: 2500 Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.

Soul Reaver

Intelligence: 70 Mana: 300 Mana Regen: 5 Cost: 2800 Passive: Enemy gods hit by your abilities take 1% (+0.25% of your Intelligence) of their Maximum HP as bonus Magical Damage 4 times over 2s. Only triggers once per ability per god. Successive procs of this item refresh the DOT duration. (Calculated with a 50% DR to account for time [SMITE Calculator])

Spear of Desolation

Intelligence: 90 Penetration: 5 Cooldown Rate: 10 Cost: 2450 Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.

Spectral Armor

Health: 200 Physical Protection: 60 Cost: 2300 Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.

Sphere of Negation

Intelligence: 70 Magical Protection: 100 Cost: 3250

Spirit Robe

Magical Protection: 30 Physical Protection: 30 Cost: 2650 Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.

Staff of Myrddin

Cooldown Rate: 15 Intelligence: 80 Cost: 2950 Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 120s.

Stampede

Health: 200 Health Regen: 5 Physical Protection: 45 Cost: 2400 Active: You and allied gods within 6.4m gain Slow Immunity, and a burst of 60% Movement Speed that decays to 20% over 4s for 4s. Cooldown: 90s.

Sun Beam Bow

Attack Speed: 15 Intelligence: 25 Mana Regen: 5 Strength: 25 Cost: 2400 Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.

Talisman of Purification

Cooldown Rate: 10 Health: 200 Magical Protection: 45 Cost: 2500 Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.

Tekko-Kagi

Cooldown Rate: 15 Strength: 40 Cost: 2700 Passive: Every time you activate an ability that costs mana you gain 2% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.

The Cosmic Horror

Cooldown Rate: 10 Intelligence: 90 Mana: 200 Mana Regen: 3 Cost: 2650 Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.

The Crusher

Cooldown Rate: 10 Penetration: 10 Strength: 45 Cost: 2800 Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

Attack Speed: 20 Strength: 40 Cost: 2650 Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.

The Reaper

Lifesteal: 25 Strength: 30 Cost: 2650 Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.

The World Stone

Intelligence: 75 Mana: 300 Mana Regen: 3 Cost: 2800 Passive: Your Ultimate Cooldown is reduced by 30%.

Titan's Bane

Strength: 45 Cost: 2450 Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.

Totem of Death

Cooldown Rate: 15 Intelligence: 40 Cost: 2800 Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.

Transcendence

Mana: 400 Mana Regen: 4 Strength: 35 Cost: 2400 раssivе: уоu реrmаnеntlу gаin 7 Mаnа реr Stаck, аnd rеcеivе 1 Stаck реr 800 Dаmаgе Dеаlt tо miniоns аnd Junglе Mоnstеrs, with dаmаgе tо Gоds cоunting dоublе. уоu gаin Strеngth еquаl tо 2% оf уоur Mаnа frоm itеms. аt 50 stаcks this itеm еvоlvеs, gаining 10 реnеtrаtiоn.

Evolved Transcendence

Mana: 750 Mana Regen: 4 Strength: 35 Flat Penetration: 10 Cost: 2400

Triton's Conch

Health: 300 Intelligence: 45 Strength: 20 Cost: 2800 Passive: You and allies within 8.8m gain 7 + 0.5 * Level Strength and 10 + 1 * Level Intelligence.

Typhon's Fang

Intelligence: 50 Lifesteal: 35 Cost: 2700

Void Shield

Health: 200 Physical Protection: 50 Strength: 30 Cost: 2600 Passive: Enemies within 8.8m have their Physical Protections reduced by 15%

Void Stone

Health: 250 Intelligence: 45 Magical Protection: 50 Cost: 2650 Passive: Enemies within 8.8m have their Magical Protections reduced by 15%

Wish-Granting Pearl

Health: 500 Intelligence: 120 Mana: 250 Cost: 3550

Yogi's Necklace

Health: 400 Health Regen: 6 Mana: 300 Mana Regen: 6 Cost: 2150 Passive: Heal 0.5% of your Maximum Health every second.

Remove Item

Elixir of Strength

This consumable increases your Strength by 75 permanently.

Elixir of Strength

This consumable increases your Strength by 75 permanently.

Stone of Binding

Remove 15 Protections from the target.

Hunter's Cowl

20% Attack Speed Aura

Elixir of Intelligence

This consumable increases your Intelligence by 120 permanently.

Elixir of Intelligence (3x)

This consumable increases your Intelligence by 360 permanently.

Fire Giant

Increases your Strength and Intelligence by 50. (Will be adding higher tier FG buffs later)

Jealousy

15% increased damage. (multiplicative)

Serrated Edge Passive Stacks (3x)

30 STR and 9% LS

Dagger of Frenzy

ACTIVE: Gain 30% increased Attack Speed and 10 + 3 per level basic attack damage.

The Reaper

PASSIVE: Gain 35 Strength and 15% Lifesteal.

Cern Passive

Deal an additional [25% STR + 5% INT] with basics to enemies in melee range.

Necronomicon

Gain an additional 50 Intelligence and -10 Protections per stack.

Necronomicon (3x)

Gain an additional 150 Intelligence and -30 Protections.

Bumba's Spear

Gain an additional 10% Intelligence and Strength.

Petrify Kill Buff

Gain an additional 10% Intelligence and Strength.

Hot Streak

Toggle Hot Streak, applying Combustion to every ability cast. (this is being calculated with a 50% DR to account for the fact that reapplying this doesn't stack the burn, only refrehes it.)

Avatar's Parashu

Gain an additional 25% Strength

Doom Orb

Gain 20 INT and 5% MS

Dreamer's Idol

Gain an additional 25% Intelligence