[{"buildsIntoT2":["AdamantineSickle","BattleAxe","Caestus","InfusedAxe","Kopesh","LucerneHammer","ManchuBow","Skeggox","Zither"],"buildsIntoT3":["AtalantasBow","AvatarsParashu","BanefulRapier","BragisHarp","BrawlersRuin","DaggerOfFrenzy","DeathMetal","Deathbringer","DevourersGauntlet","Dominance","EyeOfTheStorm","Heartseeker","HydrasLament","JotunnsRevenge","LernaeanBow","MeteorHammer","MusashisDualSwords","ObsidianMacuahuitl","PendulumBlade","ProtectionOfItus","QinsBlade","SerpentSpear","SerratedEdge","ShieldSplitter","SunBeamBow","TekkoKagi","TheCrusher","TheExecutioner","TheReaper","Transcendence","TritonsConch","VoidShield"],"icon":"/icons/Axe.webp","internalName":"Axe","name":"Axe","passive":"","stats":{"Strength":10},"stepCost":450,"tags":["Strength","Passive","ItemTier.Tier1","StartingLoadout","Tier1","Carry.STR","Mid.STR","Carry.Hybrid"],"tier":1,"totalCost":450},{"buildsIntoT2":["FencersBuckler","HuntersBow","ManchuBow"],"buildsIntoT3":["AtalantasBow","BanefulRapier","BerserkersShield","BragisHarp","DaggerOfFrenzy","DemonicGrip","Dominance","ErosBow","HandOfTheAbyss","LernaeanBow","MeteorHammer","OdysseusBow","PharaohsCurse","QinsBlade","ShogunsOfuda","SunBeamBow","TheExecutioner"],"icon":"/icons/Bow.webp","internalName":"Bow","name":"Bow","passive":"","stats":{"Attack Speed":5},"stepCost":300,"tags":["Tier1","Attack Speed","Passive","ItemTier.Tier1"],"tier":1,"totalCost":300},{"buildsIntoT2":["InfusedAxe","ManaTome","Odigba","OracleStaff"],"buildsIntoT3":["BookOfThoth","BreastplateOfValor","Dominance","DoomOrb","EldritchOrb","GenjisGuard","Heartseeker","HydrasLament","OniHuntersGarb","Polynomicon","ScepterOfDominion","ShiftersShieldV2","SoulDevourer","StaffOfCosmicHorror","TheNemes","TheWorldStone","Transcendence","Wish-GrantingPearl","YogisNecklace"],"icon":"/icons/Circlet.webp","internalName":"Circlet","name":"Circlet","passive":"","stats":{"Mana":150},"stepCost":300,"tags":["Tier1","Mana","Passive","ItemTier.Tier1"],"tier":1,"totalCost":300},{"buildsIntoT3":["DevourersGauntlet","TheReaper"],"components":["Axe","Scythe"],"icon":"/icons/AdamantineSickle.webp","internalName":"AdamantineSickle","name":"Adamantine Sickle","passive":"Passive: While you are below 50% HP you gain 15 Strength.","stats":{"Lifesteal":7,"Strength":10},"stepCost":200,"tags":["LifeSteal","Tier2","Strength","Passive","ItemTier.Tier2"],"tier":2,"totalCost":1100},{"buildsIntoT3":["ChronosPendant","CircesHexstone","GemOfFocus","GloriousPridwen","HydrasLament","ShieldOfThePhoenix","StaffOfCosmicHorror","TalismanOfPurification","TekkoKagi","TotemOfDeath"],"components":["Ring"],"icon":"/icons/AdroitRing.webp","internalName":"AdroitRing","name":"Adroit Ring","passive":"","stats":{"Cooldown Rate":10},"stepCost":250,"tags":["Passive","Tier2","CooldownReduction","ItemTier.Tier2"],"tier":2,"totalCost":650},{"buildsIntoT3":["EyeOfTheStorm","MeteorHammer","ProtectionOfItus","VoidShield"],"components":["Axe","Medallion"],"icon":"/icons/BattleAxe.webp","internalName":"BattleAxe","name":"Battle Axe","passive":"","stats":{"Health":100,"Strength":15},"stepCost":150,"tags":["Tier2","Health","Strength","Passive","ItemTier.Tier2"],"tier":2,"totalCost":900},{"buildsIntoT3":["JotunnsRevenge","PendulumBlade","TheCrusher"],"components":["Axe","Ring"],"icon":"/icons/Caestus.webp","internalName":"Caestus","name":"Caestus","passive":"Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.","stats":{"Cooldown Rate":10,"Strength":10},"stepCost":150,"tags":["Tier2","CooldownReduction","Passive","Strength","ItemTier.Tier2"],"tier":2,"totalCost":1000},{"buildsIntoT3":["BreastplateOfValor","LorgMor"],"components":["Ring","Shield"],"icon":"/icons/CaptainsRing.webp","internalName":"CaptainsRing","name":"Captain's Ring","passive":"","stats":{"Cooldown Rate":10,"Physical Protection":10},"stepCost":100,"tags":["Physical 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Guard","passive":"","stats":{"Magical Protection":10,"Physical Protection":10},"stepCost":200,"tags":["Physical Protection","Passive","Tier2","Magical Protection"],"tier":2,"totalCost":800},{"buildsIntoT3":["BalorsEye","DemonicGrip","DivineRuin","DoomOrb","EldritchOrb","TotemOfDeath"],"components":[""],"icon":"/icons/EvilEye.webp","internalName":"EvilEye","name":"Evil Eye","passive":"","stats":{"Intelligence":45},"stepCost":550,"tags":["Intelligence","Tier1","ItemTier.Tier1"],"tier":2,"totalCost":1200},{"active":true,"buildsFromT1":["Axe","Axe"],"components":["Skeggox","Skeggox"],"icon":"/icons/AvatarsParashu.webp","internalName":"AvatarsParashu","name":"Avatar's Parashu","passive":"Active: You gain 25% increased Strength and become Displacement Immune for 10s. \nCooldown: 120s.","stats":{"Strength":100},"stepCost":1700,"tags":["Active","Strength","Mid.STR","Carry.STR","Offensive","Tier3","Role"],"tier":3,"totalCost":3700},{"buildsFromT1":["Bow","Rune","Sash","Shield"],"components":["FencersBuckler","SurvivorsSash"],"icon":"/icons/BerserkersShield.webp","internalName":"BerserkersShield","name":"Berserker's Shield","passive":"While below 60% Health you become Berserk for 8s. While\nBerserk, you gain 65% Protections from items and 25% Attack\nSpeed. This effect can only occur once every 8 seconds.","stats":{"Attack Speed":20,"Magical Protection":10,"Physical Protection":20},"stepCost":750,"tags":["Passive","Physical Protection","Attack Speed","Defensive","Tier3","HealthRegen","Magical Protection"],"tier":3,"totalCost":2300},{"active":true,"buildsFromT1":["Gem","Medallion","Scythe"],"components":["CursedSickle","FlamingPearl"],"icon":"/icons/Blood-BoundBook.webp","internalName":"Blood-BoundBook","name":"Blood-Bound Book","passive":"Active: You gain a 7.5% of your max HP + 75% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 25% \nCooldown: 80s.","stats":{"Health":150,"Intelligence":55,"Lifesteal":15},"stepCost":400,"tags":["Intelligence","LifeSteal","Mid.INT","Carry.Hybrid","Offensive","Tier3","Active","Health"],"tier":3,"totalCost":2500},{"active":true,"buildsFromT1":["Axe","Axe","Bow","Scythe"],"components":["AdamantineSickle","ManchuBow"],"icon":"/icons/BloodForge.webp","internalName":"BloodForge","name":"Bloodforge","passive":"Active: You gain a 10% of your max HP + 150% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 25%. \nCooldown: 80s.","stats":{"Lifesteal":15,"Strength":40},"stepCost":450,"tags":["Active","Strength","LifeSteal","Carry.STR","Mid.STR","Offensive","Tier3","Attack Speed"],"tier":3,"totalCost":2450},{"buildsFromT1":["Circlet","Circlet","Gem"],"components":["ManaTome","OracleStaff"],"icon":"/icons/BookOfThoth.webp","internalName":"EvolvedBookOfThoth","name":"Evolved Book of Thoth","passive":"Passive: 6% of Mana from Items gained as Intelligence.","stats":{"Intelligence":50,"Mana":950,"Mana Regen":4},"stepCost":850,"tags":["Passive","Mid.INT","Mana","ManaRegen","Intelligence","Penetration","Offensive","Tier3","Jungle.INT"],"tier":3,"totalCost":2300},{"buildsIntoT2":["SharpshootersArrow"],"buildsIntoT3":[],"icon":"/icons/gildedArrow.webp","internalName":"GildedArrow","name":"Gilded Arrow","passive":"Passive: Every 10s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 3 bonus gold and 15% attack speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.","starter":true,"stats":{"Basic Damage":15,"Attack Speed":10},"stepCost":650,"tags":["Starter","Starter","StartingLoadout","Carry.STR"],"tier":1,"totalCost":650},{"components":["GildedArrow"],"icon":"/icons/SharpshootersArrow.webp","internalName":"SharpshootersArrow","name":"Sharpshooter's Arrow","passive":"Passive: Gold Gains from Kills and Assists are increased by 5%. Basic Attack Damage is increased by 10% when hitting an enemy God over 7.5m away.","starter":true,"stats":{"Attack Speed":15,"Critical Chance":15,"Basic Damage":40},"stepCost":1500,"tier":2,"totalCost":2150,"tags":["Starter","Starter","StartingLoadout","Carry.STR","Critical Strike Chance"]},{"buildsFromT1":["Circlet","Circlet","Gem"],"components":["ManaTome","OracleStaff"],"icon":"/icons/baseBookOfThoth.webp","internalName":"BookOfThoth","name":"Book of Thoth","passive":"Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.","stats":{"Intelligence":30,"Mana":350,"Mana Regen":4},"stepCost":850,"tags":["Passive","Mid.INT","Mana","ManaRegen","Intelligence","Penetration","Offensive","Tier3","Jungle.INT"],"tier":3,"totalCost":2300},{"buildsFromT1":["Axe","Axe","Bow","Gem"],"components":["ManchuBow","Zither"],"icon":"/icons/BragisHarp.webp","internalName":"BragisHarp","name":"Bragi's Harp","passive":"Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.","stats":{"Attack Speed":10,"Intelligence":25,"Strength":35},"stepCost":500,"tags":["Attack Speed","Strength","Intelligence","Passive","Carry.Hybrid","Offensive","Tier3"],"tier":3,"totalCost":2550},{"buildsFromT1":["Axe","RuinousPoison"],"components":["LucerneHammer","RuinousVenom"],"icon":"/icons/BrawlersRuin.webp","internalName":"BrawlersRuin","name":"Brawler's Ruin","passive":"Passive: Enemy gods hit by your basic attacks or abilities have\n\t\t50% reduced healing for 6s. Item Anti-heal effects stack to a cap of\n\t\t75%.\n\t\tGetting a kill or assist on an enemy god creates a field around you\n\t\tthat lasts 6s, providing allies within it 5 + 1 Per Level Strength and\nIntelligence.","stats":{"Strength":55},"stepCost":650,"tags":["Strength","Tier3","HealingReduction","Passive","Mid.STR","Carry.STR","Offensive","Carry.STR","Penetration","Antiheal"],"tier":3,"totalCost":2450},{"buildsFromT1":["Circlet","Ring","Shield"],"components":["CaptainsRing","ManaTome"],"icon":"/icons/BreastplateOfValor.webp","internalName":"BreastplateOfValor","name":"Breastplate of Valor","passive":"Passive: When you lose 500 + 25 * Level HP, your ability cooldowns are reduced by 1s.","stats":{"Cooldown Rate":20,"Mana":200,"Mana Regen":2,"Physical Protection":35},"stepCost":1100,"tags":["Physical Protection","Passive","CooldownReduction","Mana","Support","ManaRegen","Defensive","Tier3"],"tier":3,"totalCost":2400},{"buildsFromT1":["Gem","Ring","Ring"],"components":["AdroitRing","RingOfDispel"],"icon":"/icons/ChronosPendant.webp","internalName":"ChronosPendant","name":"Chronos' Pendant","passive":"Passive: Your ability cooldowns are reduced by 1s every 10s.","stats":{"Cooldown Rate":25,"Intelligence":55},"stepCost":800,"tags":["Intelligence","CooldownReduction","Passive","Mid.INT","Offensive","Tier3","Carry.Hybrid"],"tier":3,"totalCost":2400},{"active":true,"buildsFromT1":["Medallion","Ring","Sash"],"components":["AdroitRing","OlmecBlue"],"icon":"/icons/CircesHexstone.webp","internalName":"CircesHexstone","name":"Circe's Hexstone","passive":"Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of your Current HP as bonus Physical Damage, while also reducing the Cooldown of this item by 40s. While Polymorphed you gain CC Immunity and 60 Protections. \nCooldown: 120s.","stats":{"Cooldown Rate":10,"Health":250,"Health Regen":4},"stepCost":1250,"tags":["Tier3","Active","Health","HealthRegen","Defensive","CooldownReduction"],"tier":3,"totalCost":2750},{"active":true,"buildsFromT1":["Axe","Axe","Bow"],"components":["ManchuBow","Skeggox"],"icon":"/icons/DaggerOfFrenzy.webp","internalName":"DaggerOfFrenzy","name":"Dagger of Frenzy","passive":"Active: You gain 10 + 3 per level Basic Attack Damage and 50% Attack Speed for the next 6 basic attacks. Killing a god refreshes the current cooldown. \nCooldown: 15s.","stats":{"Attack Speed":10,"Strength":35},"stepCost":450,"tags":["Active","Attack Speed","Strength","Carry.STR","Offensive","Tier3","Jungle.STR"],"tier":3,"totalCost":2400},{"active":true,"buildsFromT1":["Axe","Gem","Sabre"],"components":["HookedSword","Zither"],"icon":"/icons/DeathMetal.webp","internalName":"DeathMetal","name":"Death Metal","passive":"Active: You and allied gods within 6.4m gain 15% Critical Strike Chance and 25% Attack Speed for 6s. \nCooldown: 45s.","stats":{"Critical Chance":15,"Intelligence":40,"Strength":35},"stepCost":750,"tags":["Active","Strength","Intelligence","Critical Strike Chance","Attack Speed","Carry.Hybrid","Offensive","Tier3"],"tier":3,"totalCost":2700},{"buildsFromT1":["Axe","Axe","Sabre"],"components":["Kopesh","Skeggox"],"icon":"/icons/Deathbringer.webp","internalName":"Deathbringer","name":"Deathbringer","passive":"Passive: You gain 35% increased Critical Strike Damage. ","stats":{"Critical Chance":20,"Strength":45},"stepCost":650,"tags":["Critical Strike Chance","Strength","Passive","Carry.Hybrid","Carry.STR","Offensive","Tier3"],"tier":3,"totalCost":2900},{"buildsFromT1":["Axe","Axe","Sabre"],"components":["Kopesh","Skeggox"],"icon":"/icons/Rage.webp","internalName":"Rage","name":"Rage","passive":"Passive:You permanently gain 4% Critical Strike Chance when Killing or getting an Assist on an enemy god. At 5 stacks this item Evolves, gaining 10% Critical Strike Chance.","stats":{"Critical Chance":20,"Strength":30},"stepCost":650,"tags":["Critical Strike Chance","Strength","Passive","Carry.Hybrid","Carry.STR","Offensive","Tier3"],"tier":3,"totalCost":2450},{"buildsFromT1":["Axe","Axe","Sabre"],"components":["Kopesh","Skeggox"],"icon":"/icons/evolvedRage.webp","internalName":"EvolvedRage","name":"Evolved Rage","passive":"","stats":{"Critical Chance":50,"Strength":30},"stepCost":650,"tags":["Critical Strike Chance","Strength","Passive","Carry.Hybrid","Carry.STR","Offensive","Tier3"],"tier":3,"totalCost":2450},{"buildsFromT1":["Axe","Bow","Sabre"],"components":["HuntersBow","Kopesh"],"icon":"/icons/BanefulRapier.webp","internalName":"BanefulRapier","name":"Demon Blade","passive":"Passive: When you Critically Strike an enemy you gain 30% Attack Speed for 3s.","stats":{"Attack Speed":20,"Critical Chance":15,"Strength":30},"stepCost":750,"tags":["Critical Strike Chance","Strength","Attack Speed","Passive","Carry.STR","Offensive","Tier3","Carry.Hybrid"],"tier":3,"totalCost":2750},{"buildsFromT1":["Bow","Gem","Scythe"],"components":["EvilEye","HuntersBow"],"icon":"/icons/nimbleRing.webp","internalName":"NimbleRing","name":"Nimble Ring","passive":"Passive: For every 10 Intelligence, you gain 1 Basic Attack Damage and 1% Attack Speed.","stats":{"Attack Speed":20,"Intelligence":45,"Lifesteal":10},"stepCost":900,"tags":["Tier3","Attack Speed","Passive","Carry.Hybrid","Intelligence","Penetration","Offensive"],"tier":3,"totalCost":2750},{"buildsFromT1":["Axe","Axe","Scythe"],"components":["AdamantineSickle","Skeggox"],"icon":"/icons/DevourersGauntlet.webp","internalName":"EvolvedDevourersGauntlet","passive":"","name":"Evolved Devourer's Gauntlet","stats":{"Lifesteal":22,"Strength":55},"stepCost":250,"tags":["Tier3","Strength","LifeSteal","Carry.STR","Mid.STR","Passive","Offensive"],"tier":3,"totalCost":2350},{"buildsFromT1":["Axe","Axe","Scythe"],"components":["AdamantineSickle","Skeggox"],"icon":"/icons/baseDevourersGauntlet.webp","internalName":"DevourersGauntlet","passive":"раssivе: уоu реrmаnеntlу gаin 0.5 Strеngth, аnd 0.10% Lifеstеаl реr Stаck, аnd rеcеivе 1 Stаck реr 600 Dаmаgе Dеаlt tо miniоns аnd Junglе Mоnstеrs, with dаmаgе tо Gоds cоunting dоublе. аt 50 stаcks this itеm еvоlvеs, gаining 10 реnеtrаtiоn.","name":"Devourer's Gauntlet","stats":{"Lifesteal":10,"Strength":25},"stepCost":250,"tags":["Tier3","Strength","LifeSteal","Carry.STR","Mid.STR","Passive","Penetration","Offensive"],"tier":3,"totalCost":2350},{"buildsFromT1":["Gem","RuinousPoison"],"components":["EvilEye","RuinousVenom"],"icon":"/icons/DivineRuin.webp","internalName":"DivineRuin","name":"Divine Ruin","passive":"Passive: Enemy gods hit by your basic attacks or abilities have 50% reduced healing for 6s and trigger a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 7.5% of your Intelligence. This can only occur once every 20 seconds. Item Anti-heal effects stack to a cap of 75%.","stats":{"Intelligence":85},"stepCost":700,"tags":["Tier3","HealingReduction","Intelligence","Passive","Mid.INT","Offensive","Penetration","Antiheal"],"tier":3,"totalCost":2300},{"buildsFromT1":["Axe","Axe","Bow","Circlet"],"components":["InfusedAxe","ManchuBow"],"icon":"/icons/Tyrfing.webp","internalName":"Tyrfing","name":"Tyrfing","passive":"Your Basic attacks deal 15 bonus physical damage and provide 1 stack on hitting enemy gods. Each stack increases the bonus damage you deal by 15 for 4s. 1 Max Stack, increasing by 1 every 4 levels. (6 Stacks at level 20, 105 damage at 6 stacks)","stats":{"Attack Speed":10,"Strength":45},"stepCost":600,"tags":["Tier3","Attack Speed","Strength","Passive","Carry.Hybrid","Carry.STR","Offensive","Jungle.STR"],"tier":3,"totalCost":2600},{"buildsFromT1":["Circlet","Gem","Gem"],"components":["EvilEye","OracleStaff"],"icon":"/icons/DoomOrb.webp","internalName":"DoomOrb","name":"Doom Orb","passive":"Passive: Killing or assisting an enemy minion provides you with 1 stack, granting 8 Intelligence per stack. Stacks last for 10s and stack up to 5 times. Enemy gods provide 5 stacks. Stacks fall off one at a time. (130 INT Max Stacks)","stats":{"Intelligence":90,"Mana":200,"Mana Regen":2},"stepCost":900,"tags":["Tier3","Passive","Intelligence","Mid.INT","Mana","ManaRegen","Penetration","Offensive"],"tier":3,"totalCost":2700},{"active":true,"buildsFromT1":["Gem","Gem"],"components":["KillingStone","KillingStone"],"icon":"/icons/DreamersIdol.webp","internalName":"DreamersIdol","name":"Dreamer's Idol","passive":"Active: You gain 25% increased Intelligence and become Displacement Immune for 10s. \nCooldown: 120s.","stats":{"Intelligence":140},"stepCost":1700,"tags":["Tier3","Active","Intelligence","Mid.INT","Offensive"],"tier":3,"totalCost":3500},{"active":true,"buildsFromT1":["Bow","Medallion"],"components":["HuntersBow","VeveCharm"],"icon":"/icons/erosBow.webp","internalName":"ErosBow","name":"Eros' Bow","passive":"Active: Mark an ally god indefinitely or until they move further than 20m away. Each Basic Attack that hits an enemy heals the marked god for 3% of your Maximum Health, once per Basic Attack. \nCooldown: 1s. ","stats":{"Attack Speed":30,"Health":250},"stepCost":750,"tags":["Tier3","Active","Health","Offensive","Attack Speed","Healing"],"tier":3,"totalCost":2300},{"active":true,"buildsFromT1":["Axe","Medallion","Rune","Shield"],"components":["BattleAxe","EngravedGuard"],"icon":"/icons/EyeOfTheStorm.webp","internalName":"EyeOfTheStorm","name":"Eye of the Storm","passive":"Active: Toggle to Vortex enemies around you toward you, damaging you for 6% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining. (120 Vortex Strength)","stats":{"Health":200,"Magical Protection":35,"Strength":25},"stepCost":800,"tags":["Tier3","Strength","Magical Protection","Health","Hybrid","Active"],"tier":3,"totalCost":2500},{"active":true,"buildsFromT1":["Axe","Medallion","Rune","Shield"],"components":["BattleAxe","EngravedGuard"],"icon":"/icons/runeForged.webp","internalName":"RuneForgedHammer","name":"Runeforged Hammer","passive":"Passive: After applying a Hard Crowd Control to an enemy god, mark them with a rune for 5s. Basic Attack them to forge a rune dealing 50 + 50% of your Item Protections as Magical Damage. This can only occur once every 40s. Hard Crowd Control applied to enemy gods while on cooldown reduces the cooldown of this passive by 3s.","stats":{"Health":350,"Health Regen":3,"Strength":40},"stepCost":950,"tags":["Tier3","Strength","Physical Protection","Magical Protection","Health","Hybrid","Active"],"tier":3,"totalCost":2550},{"active":true,"buildsFromT1":["Axe","Medallion","Rune","Shield"],"components":["BattleAxe","EngravedGuard"],"icon":"/icons/Ancile.webp","internalName":"Ancile","name":"Ancile","passive":"Passive: You take 10% reduced Basic Attack Damage. Taking Basic Attack Damage reduces the cooldown of this item's active by 2s.\n \n\r Active: Your next ability that damages an enemy god will silence them for 1.5s. \nCooldown: 80s.","stats":{"Health":200,"Magical Protection":45},"stepCost":900,"tags":["Tier3","Magical Protection","Health","Hybrid","Active"],"tier":3,"totalCost":2450},{"buildsFromT1":["Axe","Bow"],"components":["ManchuBow"],"icon":"/icons/AtalantasBow.webp","internalName":"AtalantasBow","name":"Hastened Fatalis","passive":"Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Melee hits grant 2 stacks, ranged grant 1 stack. Stacks up to 4 times.","stats":{"Attack Speed":25,"Strength":20},"stepCost":1600,"tags":["Strength","Attack Speed","Passive","Carry.STR","Carry.Hybrid","Offensive","Tier3","Role"],"tier":3,"totalCost":2650},{"buildsFromT1":["Gem"],"components":["EvilEye","VoidShard"],"icon":"/icons/BalorsEye.webp","internalName":"BalorsEye","name":"Obsidian Shard","passive":"Passive: You gain the Shattering effect, granting you 35% Penetration. This effect does not stack with itself.","stats":{"Intelligence":60},"stepCost":650,"tags":["Intelligence","Passive","Mid.INT","Penetration","Offensive","Tier3"],"tier":3,"totalCost":3050},{"buildsFromT1":["Circlet","Gem"],"components":["EvilEye","ManaTome"],"icon":"/icons/EldritchOrb.webp","internalName":"EldritchOrb","name":"Rod of Tahuti","passive":"Passive: Gain additional Intelligence equal to 25% of your Intelligence from items.","stats":{"Intelligence":85,"Mana":250,"Mana Regen":2},"stepCost":1500,"tags":["Tier3","Passive","Intelligence","Mid.INT","Mana","ManaRegen","Penetration","Offensive"],"tier":3,"totalCost":3000},{"buildsFromT1":["Rune","Shield","Shield"],"components":["EngravedGuard","LegionnaireArmor"],"icon":"/icons/BindingsOfLyngvi.webp","internalName":"BindingsOfLyngvi","name":"Stone of Binding","passive":"Enemy gods hit by your Hard CC effects lose 5 Physical\nProtection and 5 Magical Protection for 4s stacking up to 4 times. If\nyou have 120 or more protections from items, apply 2 stacks at a\ntime.","stats":{"Magical Protection":20,"Physical Protection":25},"stepCost":700,"tags":["Physical Protection","Magical Protection","MagicalPenetration","PhysicalPenetration","Passive","Support","Defensive","Tier3"],"tier":3,"totalCost":2250},{"active":true,"internalName":"ElixirOfIntelligence","name":"Elixir of Intelligence","passive":"Active: Item is Consumed, then gain 80 Intelligence permanently. These can stack.","stepCost":3000,"tags":["Consumable","Carry.Hybrid","Carry.STR","Mid.STR","Mid.INT","Support","Consumable"]},{"active":true,"internalName":"ElixirOfStrength","name":"Elixir of Strength","passive":"Active: Item is Consumed, then gain 50 Strength permanently. These can stack.","stepCost":3000,"tags":["Consumable","Support","Mid.STR","Mid.INT","Carry.STR","Carry.Hybrid","Consumable"]},{"buildsIntoT2":["EvilEye","FlamingPearl","KillingStone","OracleStaff","RingOfDispel","SoulReliquary","Zither"],"buildsIntoT3":["BalorsEye","Blood-BoundBook","BookOfThoth","BragisHarp","ChronosPendant","DeathMetal","DemonicGrip","DivineRuin","DoomOrb","DreamersIdol","EldritchOrb","GemOfFocus","GemOfIsolation","HandOfTheAbyss","HelmOfDarkness","HelmOfRadiance","JadeScepter","Necronomicon","Polynomicon","RodOfAsclepius","ScepterOfDominion","SoulDevourer","SoulGem","SphereOfNegation","StaffOfCosmicHorror","StaffOfMyrddin","SunBeamBow","TheWorldStone","TotemOfDeath","TritonsConch","TyphonsFang","VoidStone","Wish-GrantingPearl"],"icon":"/icons/Gem.webp","internalName":"Gem","name":"Gem","passive":"","stats":{"Intelligence":15},"stepCost":450,"tags":["Tier1","Intelligence","Passive","ItemTier.Tier1","StartingLoadout","Mid.INT"],"tier":1,"totalCost":450},{"buildsIntoT2":["BattleAxe","FlamingPearl","IlekeNecklace","MedalOfDefense","MedalOfDisruption","Odigba","OlmecBlue","VeveCharm"],"buildsIntoT3":["Blood-BoundBook","CircesHexstone","ErosBow","EyeOfProvidence","EyeOfTheStorm","GemOfIsolation","HussarsWings","JadeScepter","LevianthansHide","LorgMor","MeteorHammer","MysticalMail","OniHuntersGarb","PhantomRing","PhoenixAmulet","ProtectionOfItus","RestorativeAmanita","RodOfAsclepius","ScepterOfDominion","ShieldOfThePhoenix","ShiftersShieldV2","ShogunsOfuda","SilkenMailcoat","Stampede","TalismanOfNamaka","TalismanOfPurification","TheNemes","TritonsConch","VoidShield","VoidStone","Wish-GrantingPearl","YogisNecklace"],"icon":"/icons/Medallion.webp","internalName":"Medallion","name":"Medallion","passive":"","stats":{"Health":75},"stepCost":300,"tags":["Tier1","Health","Passive","ItemTier.Tier1","StartingLoadout","Support"],"tier":1,"totalCost":300},{"buildsIntoT3":["BerserkersShield"],"components":["Bow","Shield"],"icon":"/icons/FencersBuckler.webp","internalName":"FencersBuckler","name":"Fencer's 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Regen":1,"Strength":15},"stepCost":300,"tags":["Tier2","ManaRegen","Passive","Mana","ItemTier.Tier2","Strength"],"tier":2,"totalCost":1050},{"buildsIntoT3":["DreamersIdol","GemOfFocus","HandOfTheAbyss","HelmOfDarkness","HelmOfRadiance","JadeScepter","Necronomicon","Polynomicon","RodOfAsclepius","SphereOfNegation","StaffOfMyrddin","TyphonsFang"],"components":[""],"icon":"/icons/KillingStone.webp","internalName":"KillingStone","name":"Killing Stone","passive":"","stats":{"Intelligence":35},"stepCost":550,"tags":["Intelligence","Tier2","Passive","ItemTier.Tier2"],"tier":1,"totalCost":900},{"buildsIntoT3":["BanefulRapier","Deathbringer","MusashisDualSwords"],"components":["Axe","Sabre"],"icon":"/icons/Kopesh.webp","internalName":"Kopesh","name":"Kopesh","passive":"Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.","stats":{"Critical Chance":10,"Strength":10},"stepCost":250,"tags":["Critical Strike 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Stacks up to 8 times.","stats":{"Attack Speed":30,"Intelligence":45},"stepCost":700,"tags":["Tier3","Intelligence","Passive","Attack Speed","Carry.Hybrid","Offensive"],"tier":3,"totalCost":2500},{"active":true,"buildsFromT1":["Medallion","Rune","Shield"],"components":["EngravedGuard","VeveCharm"],"icon":"/icons/EyeOfProvidence.webp","internalName":"EyeOfProvidence","name":"Eye of Providence","passive":"Passive: Gain an additional 50 Gold when destroying a ward that provides gold.\r\n\r\nActive: Create a ward that Reveals enemies and enemy wards within 10.4m. Lasts for 120s or until killed. \nCooldown: 60s.","stats":{"Health":250,"Magical Protection":25,"Physical Protection":25},"stepCost":700,"tags":["Tier3","Health","Magical Protection","Physical Protection","Active","Support","Defensive"],"tier":3,"totalCost":2300},{"buildsFromT1":["Gem","Ring"],"components":["AdroitRing","KillingStone"],"icon":"/icons/GemOfFocus.webp","internalName":"GemOfFocus","name":"Gem of Focus","passive":"Passive: Every time you activate an ability you gain a stack of Momentum, granting 4% Movement Speed for 6s. Stacks up to 3 times.","stats":{"Cooldown Rate":10,"Intelligence":50},"stepCost":800,"tags":["Tier3","Intelligence","MovementSpeed","Passive","CooldownReduction","Mid.INT","Offensive","Carry.Hybrid"],"tier":3,"totalCost":2350},{"buildsFromT1":["Gem","Medallion","Medallion"],"components":["FlamingPearl","VeveCharm"],"icon":"/icons/GemOfIsolation.webp","internalName":"GemOfIsolation","name":"Gem of Isolation","passive":"Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.","stats":{"Health":250,"Intelligence":50},"stepCost":750,"tags":["Tier3","Intelligence","Health","Passive","Mid.INT","Hybrid"],"tier":3,"totalCost":2500},{"buildsFromT1":["Circlet","Ring","Rune"],"components":["ManaTome","SagesRing"],"icon":"/icons/GenjisGuard.webp","internalName":"GenjisGuard","name":"Genji's Guard","passive":"Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 15s.","stats":{"Cooldown Rate":10,"Magical Protection":45,"Mana":200,"Mana Regen":5},"stepCost":1050,"tags":["Magical Protection","Tier3","Passive","Support","CooldownReduction","Defensive","Mana","ManaRegen"],"tier":3,"totalCost":2350},{"active":true,"buildsFromT1":["Ring","Rune","Shield"],"components":["AdroitRing","EngravedGuard"],"icon":"/icons/GloriousPridwen.webp","internalName":"GloriousPridwen","name":"Glorious Pridwen","passive":"Active: Create an explosion dealing 40% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 125% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again dealing 70% of your Protections as Magical Damage. \nCooldown: 45s.","stats":{"Cooldown Rate":12,"Magical Protection":20,"Physical Protection":20},"stepCost":1100,"tags":["Tier3","Physical Protection","Magical Protection","CooldownReduction","Support","Active","Defensive"],"tier":3,"totalCost":2550},{"active":true,"icon":"/icons/healthChalice.webp","internalName":"HealthChalice","name":"Health Chalice","passive":"Active: Consume a charge to heal 15 health per second for 14 seconds. Starts with 3 charges. Charges are replenished when you return to base.","stepCost":300,"tags":["Consumable","Support","Mid.STR","Mid.INT","Carry.STR","Carry.Hybrid","Consumable","NoResaleValue","Recommended"]},{"active":true,"internalName":"HealthPotion","name":"Health Potion","icon":"/icons/healthPotion.webp","passive":"Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item. ","stepCost":50,"tags":["Consumable","Support","Mid.STR","Mid.INT","Carry.STR","Carry.Hybrid","Consumable","StartingLoadout"]},{"buildsFromT1":["Medallion","Ring","Shield","Shield"],"components":["CaptainsRing","MedalOfDefense"],"icon":"/icons/LorgMor.webp","internalName":"LorgMor","name":"Gladiator's Shield","passive":"Passive: Enemies hit by your abilities take 10 + 40% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.","stats":{"Cooldown Rate":10,"Health":175,"Physical Protection":20},"stepCost":800,"tags":["Tier3","Passive","CooldownReduction","Physical Protection","Defensive","Health"],"tier":3,"totalCost":2450},{"buildsFromT1":["Axe","Bow","Medallion"],"components":["BattleAxe","HuntersBow"],"icon":"/icons/MeteorHammer.webp","internalName":"MeteorHammer","name":"Golden Blade","passive":"Passive: Basic attacks deal 20 + 15% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target. ","stats":{"Attack Speed":20,"Health":200,"Strength":20},"stepCost":800,"tags":["Strength","Tier3","Passive","Attack Speed","Health","Hybrid"],"tier":3,"totalCost":2450},{"buildsFromT1":["Axe","Circlet"],"components":["InfusedAxe","VoidShard"],"icon":"/icons/Heartseeker.webp","internalName":"Heartseeker","name":"Heartseeker","passive":"Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.","stats":{"Mana":250,"Mana Regen":2,"Strength":55},"stepCost":700,"tags":["Tier3","Passive","Strength","Penetration","Mana","ManaRegen","Offensive","Mid.STR","Carry.STR"],"tier":3,"totalCost":3000},{"active":true,"buildsFromT1":["Gem","Rune","Shield"],"components":["EngravedGuard","KillingStone"],"icon":"/icons/HelmOfDarkness.webp","internalName":"HelmOfDarkness","name":"Helm of Darkness","passive":"Active: You become Stealthed and pass through players and player-made walls for 6s. Cannot be activated while firing an ability. \nCooldown: 90s.","stats":{"Intelligence":40,"Magical Protection":25,"Physical Protection":20},"stepCost":1000,"tags":["Tier3","Active","Physical Protection","Intelligence","Magical Protection","Hybrid"],"tier":3,"totalCost":2700},{"buildsFromT1":["Gem","Shield"],"components":["KillingStone","LegionnaireArmor"],"icon":"/icons/HelmOfRadiance.webp","internalName":"HelmOfRadiance","name":"Helm of Radiance","passive":"Passive: When you take Physical Damage you gain 7 Physical Protection for 6s. Stacks up to 6 times. ","stats":{"Intelligence":55,"Physical Protection":25},"stepCost":650,"tags":["Tier3","Intelligence","Physical Protection","Passive","Mid.INT","Hybrid"],"tier":3,"totalCost":2300},{"active":true,"buildsFromT1":["Medallion","Medallion","Sash","Shield"],"components":["MedalOfDefense","OlmecBlue"],"icon":"/icons/HideOfNemean.webp","internalName":"HideOfNemean","name":"Hide of the Nemean Lion","passive":"Active: Reflects 40% of all damage back to attackers as Physical Damage for 4 seconds. \nCooldown: 60s.","stats":{"Health":350,"Health Regen":4,"Physical Protection":35},"stepCost":1000,"tags":["Tier3","Health","Physical Protection","Active","HealthRegen","Defensive"],"tier":3,"totalCost":2550},{"buildsFromT1":["Medallion","Medallion","Rune","Shield"],"components":["MedalOfDefense","MedalOfDisruption"],"icon":"/icons/HussarsWings.webp","internalName":"HussarsWings","name":"Hussar's Wings","passive":"Passive: You are immune to slows.","stats":{"Health":500,"Magical Protection":25,"Physical Protection":25},"stepCost":1300,"tags":["Tier3","Magical Protection","Physical Protection","Support","Health","Defensive","Passive"],"tier":3,"totalCost":3500},{"buildsFromT1":["Axe","Circlet","Ring"],"components":["AdroitRing","InfusedAxe"],"icon":"/icons/HydrasLament.webp","internalName":"HydrasLament","name":"Hydra's Lament","passive":"Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.","stats":{"Cooldown Rate":10,"Mana":200,"Mana Regen":4,"Strength":45},"stepCost":550,"tags":["Tier3","Strength","Mana","ManaRegen","Passive","Mid.STR","Carry.STR","Offensive","CooldownReduction"],"tier":3,"totalCost":2450},{"buildsFromT1":["Rune","Shield","Shield"],"components":["EngravedGuard","LegionnaireArmor"],"icon":"/icons/MantleOfDiscord.webp","internalName":"MantleOfDiscord","name":"Mantle Of Discord","passive":"Passive: If you take damage below 40% health you unleash a shockwave that Stuns all enemies within a range of 3.2m for 1s and become immune to Crowd Control for 1s. Cooldown 110s.","stats":{"Cooldown Rate":10,"Magical Protection":20,"Physical Protection":30},"stepCost":1050,"tags":["Passive","Tier3","Support","Physical Protection","Magical Protection","Defensive","CooldownReduction"],"tier":3,"totalCost":2600},{"buildsFromT1":["Rune","Shield","Shield"],"components":["VeveCharm","StalwartSigil"],"icon":"/icons/draconicScale.webp","internalName":"DraconicScale","name":"Draconic Scale","passive":"Passive: Each time you take damage from a god, gain 2 + 3% Bonus Item Protections against that damage type. Stacks last for 1.5s with a maximum of 7 stacks. Stacks decay by 1 rather than being fully removed.","stats":{"Health":300,"Magical Protection":20,"Physical Protection":20},"stepCost":750,"tags":["Passive","Tier3","Support","Physical Protection","Magical Protection","Defensive"],"tier":3,"totalCost":2700},{"buildsFromT1":["Rune","Shield","Shield"],"components":["EngravedGuard","StalwartSigil"],"icon":"/icons/dwarvenPlate.webp","internalName":"DwarvenPlate","name":"Dwarven Plate","passive":"Passive: Gain Additional Physical Protection equal to 12.5% of your Physical Protections from Items. Gain Additional Magical Protection equal to 25% of your Magical Protection from Items. Active: Switches which Protection is increased more. \nCooldown: 30s","stats":{"Magical Protection":30,"Physical Protection":30},"stepCost":850,"tags":["Passive","Tier3","Support","Physical Protection","Magical Protection","Defensive"],"tier":3,"totalCost":2800},{"buildsFromT1":["Rune","Shield","Shield"],"components":["SagesRing","CaptainsRing"],"icon":"/icons/freyasTears.webp","internalName":"FreyasTears","name":"Freya's Tears","passive":"Passive: Each time you lose 25% of your Health, you gain a bonus 15% Protections from Items. This lasts for 5s and can stack twice.","stats":{"Magical Protection":25,"Physical Protection":20,"Cooldown Rate":20},"stepCost":1000,"tags":["Passive","Tier3","Support","Physical Protection","Magical Protection","Defensive","CooldownReduction"],"tier":3,"totalCost":2600},{"buildsFromT1":["Rune","Shield","Shield"],"components":["MedalofDefense","EngravedGuard"],"icon":"/icons/erosion.webp","internalName":"Erosion","name":"Erosion","passive":"Passive: Any Shields applied on enemy gods within 11.2m will be reduced by 30%. Whenever this effect occurs you gain 10% of your Protections for 6s. Stacks up to 2 times.","stats":{"Health":250,"Magical Protection":15,"Physical Protection":25},"stepCost":750,"tags":["Passive","Tier3","Support","Physical Protection","Magical Protection","Defensive"],"tier":3,"totalCost":2400},{"buildsFromT1":["Rune","Shield","Shield"],"components":["RuinousVenom","OlmecBlue"],"icon":"/icons/contagion.webp","internalName":"Contagion","name":"Contagion","passive":"Active: Target a location causing any enemy gods within to be debuffed with 75% reduced Healing for 6s. If an enemy uses an ability while afflicted, your cooldowns are reduced by 0.5s. \nCooldown: 45s.","stats":{"Health":500,"Health Regen":8},"stepCost":850,"tags":["Passive","Tier3","Support","Defensive"],"tier":3,"totalCost":2150},{"buildsFromT1":["Rune","Shield","Shield"],"components":["EngravedGuard","LegionnaireArmor"],"icon":"/icons/MagisCloak.webp","internalName":"MagisCloak","name":"Magi's Cloak","passive":"Passive: Protects you from a single hard Crowd Control once every 90s. When this triggers, gain 1.5s of Crowd Control Immunity","stats":{"Magical Protection":30,"Physical Protection":30},"stepCost":950,"tags":["Passive","Tier3","Support","Physical Protection","Magical Protection","Defensive"],"tier":3,"totalCost":2500},{"active":true,"buildsFromT1":["Gem","Gem","Medallion"],"components":["FlamingPearl","KillingStone"],"icon":"/icons/JadeScepter.webp","internalName":"JadeScepter","name":"Jade Scepter","passive":"Active: Enemy gods in front of you are Displaced away from you. \nCooldown: 40s.","stats":{"Health":150,"Intelligence":105},"stepCost":900,"tags":["Intelligence","Tier3","Active","Mid.INT","Health","Hybrid"],"tier":3,"totalCost":2750},{"buildsFromT1":["None"],"components":["None"],"icon":"/icons/aladdinsLamp.webp","internalName":"aladdinslamp","name":"Aladdin's Lamp","passive":"Passive: You gain an extra [1% + .4% per level] stats from all items. (9% at max level)","stats":{},"stepCost":450,"tags":["Tier3"],"tier":1,"totalCost":0},{"buildsFromT1":["Axe","Axe","Ring"],"components":["Caestus","Skeggox"],"icon":"/icons/JotunnsRevenge.webp","internalName":"JotunnsRevenge","name":"Jotunn's Revenge","passive":"Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.","stats":{"Cooldown Rate":25,"Strength":40},"stepCost":400,"tags":["Tier3","Strength","CooldownReduction","Passive","Mid.STR","Offensive","Solo.STR"],"tier":3,"totalCost":2400},{"active":true,"buildsFromT1":["Axe","Bow","RuinousPoison"],"components":["ManchuBow","RuinousVenom"],"icon":"/icons/LernaeanBow.webp","internalName":"LernaeanBow","name":"Lernaean Bow","passive":"Active: Fire 3 poisonous arrows sequentially that pierce all enemies 8.8m in front of you, dealing 60% of your Basic Attack Damage as Physical Damage and inflicting them with 40% reduced healing for 6s. These arrows can Critically Strike and do not pass through walls. Enemies hit by this arrow also have their HP shields reduced by 50%. \nCooldown: 20s.","stats":{"Attack Speed":30,"Strength":30},"stepCost":850,"tags":["Offensive","Tier3","Active","Carry","Strength","Attack Speed"],"tier":3,"totalCost":2400},{"buildsFromT1":["Medallion","Shield"],"components":["LegionnaireArmor","VeveCharm"],"icon":"/icons/LevianthansHide.webp","internalName":"LevianthansHide","name":"Leviathan's Hide","passive":"Passive: Enemies who hit you with Basic Attacks lose 10% Strength for 4s. You also gain 1 Max Health permanently.","stats":{"Health":250,"Physical Protection":40},"stepCost":950,"tags":["Physical Protection","Tier3","Passive","Support","Defensive","Health"],"tier":3,"totalCost":2500},{"active":true,"buildsFromT1":["Gem","Medallion","Medallion","Sash"],"components":["FlamingPearl","OlmecBlue"],"icon":"/icons/LifeBinder.webp","internalName":"LifeBinder","name":"Lifebinder","passive":"Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 130 + 5 per level and consume the Mark. Cooldown 20s.","stats":{"Health":300,"Health Regen":3,"Intelligence":35},"stepCost":750,"tags":["Tier3","Active","Health","Intelligence","HealthRegen","Hybrid","Support","Healing","Shielding"],"tier":3,"totalCost":2400},{"buildsFromT1":["Bow","Bow"],"components":["HuntersBow","HuntersBow"],"icon":"/icons/OdysseusBow.webp","internalName":"OdysseusBow","name":"Odysseus' Bow","passive":"Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage. \n(Calculated as 2 bounces in SMITE 2 Calculator)","stats":{"Attack Speed":45},"stepCost":950,"tags":["Tier3","Passive","Offensive","Carry.Hybrid","Carry.STR","Attack Speed"],"tier":3,"totalCost":2450},{"active":true,"internalName":"ManaPotion","name":"Mana Potion","passive":"Active: Item is Consumed, then Restores 12 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item. ","stepCost":50,"tags":["Consumable","Support","Mid.STR","Mid.INT","Carry.STR","Carry.Hybrid","Consumable"]},{"active":true,"internalName":"MultiPotion","name":"Multi Potion","passive":"Active: Item is Consumed, then Heals 9 health per tick and 8 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item. ","stepCost":50,"tags":["Consumable","Support","Mid.STR","Mid.INT","Carry.STR","Carry.Hybrid","Consumable","Recommended"]},{"buildsIntoT2":[],"buildsIntoT3":[],"icon":"/icons/BlueStonePendant.webp","internalName":"BlueStonePendant","name":"Bluestone Pendant","passive":"Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.","starter":true,"stats":{"Health Regen":2.5,"Mana Regen":2,"Strength":15},"stepCost":650,"tags":["Starter","Starter","Mid.STR","StartingLoadout"],"tier":1,"totalCost":650},{"buildsIntoT2":["BumbasHammer"],"buildsIntoT3":[],"icon":"/icons/BumbasCudgel.webp","internalName":"BumbasCudgel","name":"Bumba's Cudgel","passive":"Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, g15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 10 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. You deal 25% less damage to lane minions. Requires level 20 to upgrade. ","starter":true,"stats":{"Health":50,"Mana":50},"stepCost":650,"tags":["Starter","Starter","StartingLoadout"],"tier":1,"totalCost":650},{"buildsIntoT2":["BumbasSpear"],"buildsIntoT3":[],"icon":"/icons/BumbasGoldenDagger.webp","internalName":"BumbasGoldenDagger","name":"Bumba's Golden Dagger","passive":"Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gain 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters. Basic attacks deal 15% bonus physical damage to additional enemies within 1.92m of the target. You deal 25% less damage to lane minions. Requires level 20 to upgrade.","starter":true,"stats":{"Health":50,"Attack Speed":10},"stepCost":650,"tags":["Starter","Starter","StartingLoadout"],"tier":1,"totalCost":650},{"buildsIntoT2":["ArchmagesGem"],"buildsIntoT3":[],"icon":"/icons/ConduitGem.webp","internalName":"ConduitGem","name":"Conduit Gem","passive":"Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.","starter":true,"stats":{"Intelligence":30,"Mana":100,"Mana Regen":1},"stepCost":650,"tags":["Starter","Starter","StartingLoadout","Mana"],"tier":1,"totalCost":650},{"buildsIntoT2":["DeathsEmbrace"],"buildsIntoT3":[],"icon":"/icons/DeathsToll.webp","internalName":"DeathsToll","name":"Death's Toll","passive":"Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.","starter":true,"stats":{"Health":100,"Strength":15},"stepCost":650,"tags":["Starter","Starter","StartingLoadout"],"tier":1,"totalCost":650},{"buildsIntoT2":[],"buildsIntoT3":[],"icon":"/icons/LeatherCowl.webp","internalName":"LeatherCowl","name":"Leather Cowl","passive":"Passive: While you are within 8.8m of an allied god you gain 15% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.","starter":true,"stats":{"Strength":15,"Lifesteal":5},"stepCost":650,"tags":["Starter","Starter","Carry.Hybrid","Carry.STR","StartingLoadout"],"tier":1,"totalCost":650},{"buildsIntoT2":["SoulReliquary"],"buildsIntoT3":["SoulDevourer","SunBeamBow"],"icon":"/icons/Reliquary.webp","internalName":"Reliquary","name":"Reliquary","passive":"","stats":{"Mana Regen":2},"stepCost":300,"tags":["Tier1","Passive","ManaRegen","ItemTier.Tier1"],"tier":1,"totalCost":300},{"buildsIntoT2":["AdroitRing","Caestus","CaptainsRing","RingOfDispel","SagesRing"],"buildsIntoT3":["BreastplateOfValor","ChronosPendant","CircesHexstone","GemOfFocus","GenjisGuard","GloriousPridwen","HydrasLament","JotunnsRevenge","LorgMor","PendulumBlade","PhantomRing","ScreechingGargoyle","ShieldOfThePhoenix","SoulGem","StaffOfCosmicHorror","StaffOfMyrddin","TalismanOfNamaka","TalismanOfPurification","TekkoKagi","TheCrusher","TheWorldStone","TotemOfDeath"],"icon":"/icons/Ring.webp","internalName":"Ring","name":"Ring","passive":"","stats":{"Cooldown Rate":5},"stepCost":400,"tags":["Tier1","CooldownReduction","Passive","ItemTier.Tier1","StartingLoadout"],"tier":1,"totalCost":400},{"buildsIntoT2":["RuinousVenom"],"buildsIntoT3":["BrawlersRuin","DivineRuin","LernaeanBow","RuinousAnkh"],"icon":"/icons/RuinousPoison.webp","internalName":"RuinousPoison","name":"Ruinous Poison","passive":"Passive: Enemy gods hit by your basic attacks or abilities have 20% reduced healing for 4s.","stepCost":300,"tags":["Tier1","HealingReduction","Passive","ItemTier.Tier1","Antiheal"],"tier":1,"totalCost":300},{"buildsIntoT2":["EngravedGuard","MedalOfDisruption","SagesRing","SurvivorsSash","Zisurru"],"buildsIntoT3":["BaguaMirror","BerserkersShield","BindingsOfLyngvi","EyeOfProvidence","EyeOfTheStorm","GenjisGuard","GloriousPridwen","HelmOfDarkness","HussarsWings","OniHuntersGarb","PharaohsCurse","PhoenixAmulet","RestorativeAmanita","RuinousAnkh","ScreechingGargoyle","ShieldSplitter","ShiftersShieldV2","ShogunsOfuda","SphereOfNegation","SpiritRobe","TalismanOfPurification","VoidStone"],"icon":"/icons/Rune.webp","internalName":"Rune","name":"Rune","passive":"","stats":{"Magical Protection":7},"stepCost":300,"tags":["Tier1","Magical Protection","Passive","ItemTier.Tier1"],"tier":1,"totalCost":300},{"buildsIntoT2":["HookedSword","Kopesh"],"buildsIntoT3":["BanefulRapier","DeathMetal","Deathbringer","MusashisDualSwords"],"icon":"/icons/Sabre.webp","internalName":"Sabre","name":"Sabre","passive":"","stats":{"Critical Chance":7},"stepCost":550,"tags":["Tier1","Critical Strike Chance","Passive","ItemTier.Tier1"],"tier":1,"totalCost":550},{"buildsIntoT2":[],"buildsIntoT3":[],"icon":"/icons/SandsOfTime.webp","internalName":"SandsOfTime","name":"Sands Of Time","passive":"Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.","starter":true,"stats":{"Cooldown Rate":10,"Intelligence":25,"Mana Regen":2},"stepCost":650,"tags":["Starter","Starter","Mid.INT","StartingLoadout"],"tier":1,"totalCost":650},{"buildsIntoT2":["OlmecBlue","SurvivorsSash"],"buildsIntoT3":["BerserkersShield","CircesHexstone","PhantomRing","RestorativeAmanita","RodOfAsclepius","Stampede","YogisNecklace"],"icon":"/icons/Sash.webp","internalName":"Sash","name":"Sash","passive":"","stats":{"Health Regen":2},"stepCost":300,"tags":["Tier1","Passive","HealthRegen","ItemTier.Tier1"],"tier":1,"totalCost":300},{"buildsIntoT2":["AdamantineSickle","CursedSickle"],"buildsIntoT3":["Blood-BoundBook","DevourersGauntlet","SerratedEdge","SoulGem","TheReaper","TyphonsFang"],"icon":"/icons/Scythe.webp","internalName":"Scythe","name":"Scythe","passive":"","stats":{"Lifesteal":5},"stepCost":450,"tags":["Tier1","LifeSteal","Passive","ItemTier.Tier1"],"tier":1,"totalCost":450},{"buildsIntoT2":["Heroism"],"buildsIntoT3":[],"icon":"/icons/Selflessness.webp","internalName":"Selflessness","name":"Selflessness","passive":"Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 25 + 5% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.","starter":true,"stats":{"Health":60,"Magical Protection":10,"Physical Protection":10},"stepCost":550,"tags":["Starter","Starter","Support","StartingLoadout"],"tier":1,"totalCost":550},{"buildsIntoT2":["CaptainsRing","EngravedGuard","FencersBuckler","LegionnaireArmor","MedalOfDefense"],"buildsIntoT3":["BerserkersShield","BindingsOfLyngvi","BreastplateOfValor","EyeOfProvidence","EyeOfTheStorm","GloriousPridwen","HelmOfDarkness","HelmOfRadiance","HussarsWings","LevianthansHide","LorgMor","MysticalMail","PharaohsCurse","RestorativeAmanita","RuinousAnkh","ShieldOfThePhoenix","ShieldSplitter","ShiftersShieldV2","SilkenMailcoat","SpiritRobe","Stampede","VoidShield"],"icon":"/icons/Shield.webp","internalName":"Shield","name":"Shield","passive":"","stats":{"Physical Protection":6},"stepCost":300,"tags":["Tier1","Physical Protection","Passive","ItemTier.Tier1"],"tier":1,"totalCost":300},{"buildsIntoT2":["WarBanner"],"buildsIntoT3":[],"icon":"/icons/WarFlag.webp","internalName":"WarFlag","name":"War Flag","passive":"Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.5% Movement Speed and 1.25% Attack Speed for 10s. Stacks up to 6 times. Requires level 15 to upgrade.","starter":true,"stats":{"Health":60,"Magical Protection":10,"Physical Protection":10},"stepCost":550,"tags":["Starter","Starter","StartingLoadout"],"tier":1,"totalCost":550},{"buildsIntoT2":["SunderingAxeUpgrade"],"buildsIntoT3":[],"icon":"/icons/SunderingAxe.webp","internalName":"SunderingAxe","name":"Warrior's Axe","passive":"Passive: Damaging an enemy god deals 40 +2 per level True damage and restores 20 +1 per level Health. This effect can only hit one god per activation. 8s Cooldown. Requires level 20 to upgrade.","starter":true,"stats":{"Magical Protection":10,"Physical Protection":10,"Strength":15},"stepCost":650,"tags":["Starter","Starter"],"tier":1,"totalCost":650},{"buildsIntoT2":["BloodsoakedShroud"],"buildsIntoT3":[],"icon":"/icons/vampiricShroud.webp","internalName":"VampiricShroud","name":"Vampiric Shroud","passive":"Passive: Damaging an enemy with an ability heals 3 Health and 4 Mana, once per target per ability. Heal an additional 3 Health and 4 Mana if this was a god. Requires level 20 to upgrade","starter":true,"stats":{"Intelligence":20,"Health":75},"stepCost":650,"tags":["Starter","Intelligence","Lifesteal"],"tier":1,"totalCost":650},{"buildsIntoT2":[],"buildsIntoT3":[],"icon":"/icons/bloodSoaked.webp","internalName":"BloodSoakedShroud","name":"Blood-Soaked Shroud","passive":"Passive: Damaging an enemy with an ability heals 1% Health and Mana, once per target per ability. Heal an additional 2% Health and Mana if this was a god. For every Kill you have this game, increase the Heal by 0.1%.","starter":true,"stats":{"Intelligence":60,"Health":275},"stepCost":1500,"tags":["Starter","Intelligence","Lifesteal"],"tier":1,"totalCost":2150},{"components":["ConduitGem"],"icon":"/icons/ArchmagesGem.webp","internalName":"ArchmagesGem","name":"Archmage's Gem","passive":"Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. \nCooldown: 20s. Requires Level 20.","starter":true,"stats":{"Intelligence":90,"Mana":150,"Mana Regen":4},"stepCost":1500,"tags":["Tier2","ItemTier.Tier2","Starter","Passive","Mana"],"tier":2,"totalCost":2150},{"components":["BlueStonePendant"],"icon":"/icons/BlueStoneBrooch.webp","internalName":"BlueStoneBrooch","name":"Bluestone Brooch","passive":"Passive: Enemies hit by your damaging Abilities take an additional 100 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.","starter":true,"stats":{"Health":200,"Health Regen":7,"Mana Regen":5,"Strength":30},"stepCost":1500,"tags":["Health","Tier2","ItemTier.Tier2","HealthRegen","Starter","Passive"],"tier":2,"totalCost":2150},{"components":["BumbasCudgel"],"icon":"/icons/BumbasHammer.webp","internalName":"BumbasHammer","name":"Bumba's Hammer","passive":"Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gain 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.","starter":true,"stats":{"Cooldown Rate":10,"Health":200},"stepCost":1500,"tier":2,"tags":["Health","Tier2","ItemTier.Tier2","HealthRegen","Starter","Passive"],"totalCost":2150},{"components":["BumbasGoldenDagger"],"icon":"/icons/BumbasSpear.webp","internalName":"BumbasSpear","name":"Bumba's Spear","passive":"Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gain 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. Basic attacks deal 15% bonus Physical Damage to additional enemies within 1.92m of the target. Requires Level 20.","starter":true,"stats":{"Attack Speed":25,"Health":200},"stepCost":1500,"tier":2,"tags":["Health","Tier2","ItemTier.Tier2","HealthRegen","Starter","Passive"],"totalCost":2150},{"buildsIntoT3":["BaguaMirror","PhoenixAmulet","ScreechingGargoyle","SphereOfNegation","SpiritRobe","VoidStone"],"components":["Rune"],"icon":"/icons/Zisurru.webp","internalName":"Zisurru","name":"Circle of Protection","passive":"","stats":{"Magical Protection":26},"stepCost":450,"tags":["Tier2","Magical Protection","Passive","ItemTier.Tier2"],"tier":2,"totalCost":750},{"components":["DeathsToll"],"icon":"/icons/DeathsEmbrace.webp","internalName":"DeathsEmbrace","name":"Death's Embrace","passive":"Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.","starter":true,"stats":{"Health":150,"Lifesteal":10,"Strength":35},"stepCost":1500,"tier":2,"tags":["Tier2","Passive","Starter","ItemTier.Tier2"],"totalCost":2150},{"components":["Selflessness"],"icon":"/icons/Heroism.webp","internalName":"Heroism","name":"Heroism","passive":"Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 50 + 10% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.","starter":true,"stats":{"Health":200,"Magical Protection":30,"Physical Protection":30},"stepCost":1250,"tags":["Tier2","Passive","Starter","ItemTier.Tier2"],"tier":2,"totalCost":1800},{"components":["LeatherCowl"],"icon":"/icons/HuntersCowl.webp","internalName":"HuntersCowl","name":"Hunter's Cowl","passive":"Passive: While you are within 8.8m of an allied god you gain 30% Attack Speed Aura and a 10% Lifesteal Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.","starter":true,"stats":{"Lifesteal":5,"Strength":45},"stepCost":1500,"tags":["Tier2","ItemTier.Tier2","Starter","Passive","Attack Speed"],"tier":2,"totalCost":2150},{"buildsIntoT3":["ShiftersShieldV2","TheNemes","Wish-GrantingPearl"],"components":["Circlet","Medallion"],"icon":"/icons/Odigba.webp","internalName":"Odigba","name":"Odigba","passive":"Passive: When you get a Kill or Assist on an enemy god you restore 5% of your max HP over 6s.","stats":{"Health":125,"Mana":150},"stepCost":200,"tags":["Tier2","Health","Passive","Mana","ItemTier.Tier2"],"tier":2,"totalCost":800},{"buildsIntoT3":["CircesHexstone","PhantomRing","RestorativeAmanita","RodOfAsclepius","Stampede","YogisNecklace"],"components":["Medallion","Sash"],"icon":"/icons/OlmecBlue.webp","internalName":"OlmecBlue","name":"Olmec Blue","passive":"","stats":{"Health":185,"Health Regen":2},"stepCost":100,"tags":["Health","Tier2","ItemTier.Tier2","HealthRegen","Passive"],"tier":2,"totalCost":700},{"buildsIntoT3":["BookOfThoth","DoomOrb","Polynomicon","SoulDevourer","StaffOfCosmicHorror","TheWorldStone"],"components":["Circlet","Gem"],"icon":"/icons/OracleStaff.webp","internalName":"OracleStaff","name":"Oracle Staff","passive":"Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.","stats":{"Intelligence":20,"Mana":150,"Mana Regen":1},"stepCost":200,"tags":["Intelligence","Tier2","ManaRegen","Passive","Mana","ItemTier.Tier2"],"tier":2,"totalCost":950},{"components":["SandsOfTime"],"icon":"/icons/PendulumOfTheAges.webp","internalName":"PendulumOfTheAges","name":"Pendulum Of The Ages","passive":"Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.","starter":true,"stats":{"Cooldown Rate":20,"Intelligence":70,"Mana Regen":4},"stepCost":1500,"tier":2,"totalCost":2150,"tags":["Intelligence","Tier2","ManaRegen","Passive","Mana","Starter","ItemTier.Tier2"]},{"buildsIntoT3":["ChronosPendant","SoulGem","StaffOfMyrddin","TheWorldStone"],"components":["Gem","Ring"],"icon":"/icons/RingOfDispel.webp","internalName":"RingOfDispel","name":"Ring of Dispel","passive":"Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.","stats":{"Cooldown Rate":10,"Intelligence":20},"stepCost":100,"tags":["Intelligence","Tier2","CooldownReduction","Passive","ItemTier.Tier2"],"tier":2,"totalCost":950},{"buildsIntoT3":["BrawlersRuin","DivineRuin","LernaeanBow","RuinousAnkh"],"components":["RuinousPoison"],"icon":"/icons/RuinousVenom.webp","internalName":"RuinousVenom","name":"Ruinous Venom","passive":"Passive: Enemy gods hit by your basic attacks or abilities have 30% reduced healing for 4s.","stepCost":300,"tags":["HealingReduction","Passive","Tier2","ItemTier.Tier2","Antiheal"],"tier":2,"totalCost":600},{"buildsIntoT3":["GenjisGuard","ScreechingGargoyle"],"components":["Ring","Rune"],"icon":"/icons/SagesRing.webp","internalName":"SagesRing","name":"Sage's Ring","passive":"","stats":{"Cooldown Rate":10,"Magical Protection":12},"stepCost":100,"tags":["Passive","Tier2","CooldownReduction","Magical Protection"],"tier":2,"totalCost":800},{"buildsIntoT3":["AvatarsParashu","DaggerOfFrenzy","Deathbringer","DevourersGauntlet","JotunnsRevenge","ObsidianMacuahuitl","PendulumBlade","ProtectionOfItus","SerratedEdge","ShieldSplitter","TekkoKagi"],"components":["Axe"],"icon":"/icons/Skeggox.webp","internalName":"Skeggox","name":"Skeggox","passive":"","stats":{"Strength":25},"stepCost":550,"tags":["Tier2","Strength","Passive","ItemTier.Tier2"],"tier":2,"totalCost":1000},{"buildsIntoT3":["SoulDevourer","SunBeamBow"],"components":["Gem","Reliquary"],"icon":"/icons/SoulReliquary.webp","internalName":"SoulReliquary","name":"Soul Reliquary","passive":"","stats":{"Intelligence":20,"Mana Regen":4},"stepCost":150,"tags":["Tier2","Passive","ItemTier.Tier2","ManaRegen","MagicalPower"],"tier":2,"totalCost":900},{"components":["SunderingAxe"],"icon":"/icons/SunderingAxeUpgrade.webp","internalName":"SunderingAxeUpgrade","name":"Sundering Axe","passive":"Passive: Damaging an enemy god deals 150 + 10% Of your Protections from Items True damage and restores 125 Health. This effect can only hit one god per activation. 8s Cooldown. Requires Level 20.","starter":true,"stats":{"Magical Protection":30,"Physical Protection":30,"Strength":30},"stepCost":1500,"tags":["Tier2","Passive","Starter","ItemTier.Tier2"],"tier":2,"totalCost":2150},{"buildsIntoT3":["BerserkersShield"],"components":["Rune","Sash"],"icon":"/icons/SurvivorsSash.webp","internalName":"SurvivorsSash","name":"Survivor's Sash","passive":"Gain 25 STR or 35 INT, whichever is higher from stats.","stats":{},"stepCost":150,"tags":["Tier2","Passive","HealthRegen","Magical Protection","ItemTier.Tier2"],"tier":2,"totalCost":750},{"buildsIntoT3":["ErosBow","EyeOfProvidence","GemOfIsolation","LevianthansHide","MysticalMail","TalismanOfNamaka","TritonsConch"],"components":["Medallion"],"icon":"/icons/VeveCharm.webp","internalName":"VeveCharm","name":"Veve Charm","passive":"","stats":{"Health":240},"stepCost":500,"tags":["Health","Tier2","ItemTier.Tier2","Passive"],"tier":2,"totalCost":800},{"buildsIntoT3":["BalorsEye","Heartseeker","Necronomicon","SerpentSpear","TheCrusher"],"icon":"/icons/VoidShard.webp","internalName":"VoidShard","name":"Void Shard","passive":"You cannot buy more than 1 copy of this item.","stats":{"Penetration":10},"stepCost":750,"tags":["Tier2","Passive","ItemTier.Tier2","Penetration"],"tier":2,"totalCost":750},{"components":["WarFlag"],"icon":"/icons/WarBanner.webp","internalName":"WarBanner","name":"War Banner","passive":"Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 3.5% Movement Speed and 6.5% Attack Speed for 10. Stacks up to 6 times. Requires Level 15.","starter":true,"stats":{"Health":200,"Magical Protection":30,"Physical Protection":30},"stepCost":1250,"tier":2,"tags":["Tier2","Passive","Starter","ItemTier.Tier2","Healing"],"totalCost":1800},{"buildsIntoT3":["BragisHarp","DeathMetal","TritonsConch"],"components":["Axe","Gem"],"icon":"/icons/Zither.webp","internalName":"Zither","name":"Zither","passive":"","stats":{"Intelligence":20,"Strength":12},"stepCost":200,"tags":["Tier2","Strength","Intelligence","Passive","ItemTier.Tier2"],"tier":2,"totalCost":1100},{"active":true,"buildsFromT1":["Medallion","Rune","Sash","Shield"],"components":["EngravedGuard","OlmecBlue"],"icon":"/icons/RestorativeAmanita.webp","internalName":"RestorativeAmanita","name":"Amanita Charm","passive":"Active: Create a Mushroom that Heals allied gods within 6.4m for 2% HP every .5s. Lasts for 5s. \nCooldown: 60s.","stats":{"Health":300,"Health Regen":4,"Magical Protection":15,"Physical Protection":15},"stepCost":850,"tags":["Tier3","Health","Physical Protection","Active","Support","Magical Protection","HealthRegen","Defensive"],"tier":3,"totalCost":2450},{"buildsFromT1":["Axe","Axe","Medallion"],"components":["BattleAxe","Skeggox"],"icon":"/icons/avengingBlade.webp","internalName":"ProtectionOfItus","name":"Avenging Blade","passive":"Passive: Damaging an enemy God with a basic attack while in the jungle slows their movement speed by 5% and reduces their protections by 5% for 3 seconds. Stacks up to 3 times.","stats":{"Health":200,"Strength":60},"stepCost":750,"tags":["Tier3","Strength","Health","Offensive","Passive"],"tier":3,"totalCost":2650},{"buildsFromT1":["Circlet","Medallion"],"components":["Odigba"],"icon":"/icons/TheNemes.webp","internalName":"TheNemes","name":"Gauntlet of Thebes","passive":"Passive: Assists on a minion give 1 stack, God kills and assists give 5 stacks. Stacks provide 15 Max Health. Stacks up to 40 times. At Max Stacks this item Evolves, providing an additional 200 max health.","stats":{"Health":200,"Mana":150},"stepCost":1400,"tags":["Health","Tier3","Passive","Mana","Support","Defensive"],"tier":3,"totalCost":2200},{"buildsFromT1":["Circlet","Medallion"],"components":["Odigba"],"icon":"/icons/evolvedThebes.webp","internalName":"TheNemes","name":"Evolved Gauntlet of Thebes","passive":"","stats":{"Health":1000,"Mana":150},"stepCost":1400,"tags":["Health","Tier3","Passive","Mana","Support","Defensive"],"tier":3,"totalCost":2200},{"buildsFromT1":["Axe","Sabre","Sabre"],"components":["HookedSword","Kopesh"],"icon":"/icons/MusashisDualSwords.webp","internalName":"MusashisDualSwords","name":"Musashi's Dual Swords","passive":"Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.","stats":{"Critical Chance":30,"Strength":30},"stepCost":500,"tags":["Critical Strike Chance","Strength","Tier3","Passive","Carry.STR","Offensive","Carry.Hybrid"],"tier":3,"totalCost":2750},{"buildsFromT1":["Medallion","Medallion","Shield"],"components":["MedalOfDefense","VeveCharm"],"icon":"/icons/MysticalMail.webp","internalName":"MysticalMail","name":"Mystical Mail","passive":"Passive: All enemies within 4m are dealt 15 + 1 per level Magical Damage per second. The Passive Aura Damage increases by up to 50% at close range and decreases by up to -50% at maximum range. (8.8m) Each tick removes 25% of active shields of any enemy it hits. ","stats":{"Health":300,"Physical Protection":25},"stepCost":900,"tags":["Health","Tier3","Physical Protection","Passive","Support","Defensive"],"tier":3,"totalCost":2550},{"buildsFromT1":["Gem"],"components":["KillingStone","VoidShard"],"icon":"/icons/Necronomicon.webp","internalName":"Necronomicon","name":"Necronomicon","passive":"Passive: When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 10 Physical Protection and 10 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.","stats":{"Intelligence":50,"Mana":300,"Mana Regen":5},"stepCost":850,"tags":["Tier3","Passive","Intelligence","Mid.INT","Penetration","Offensive"],"tier":3,"totalCost":2550},{"buildsFromT1":["Axe","Axe"],"components":["LucerneHammer","Skeggox"],"icon":"/icons/ObsidianMacuahuitl.webp","internalName":"ObsidianMacuahuitl","name":"Oath-Sworn Spear","passive":"Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.","stats":{"Strength":60},"stepCost":550,"tags":["Tier3","Passive","Strength","Mid.STR","Penetration","Offensive","Carry.STR"],"tier":3,"totalCost":2550},{"buildsFromT1":["Circlet","Medallion","Rune"],"components":["ManaTome","MedalOfDisruption"],"icon":"/icons/OniHuntersGarb.webp","internalName":"OniHuntersGarb","name":"Oni Hunter's Garb","passive":"Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.","stats":{"Health":150,"Magical Protection":40,"Mana":200,"Mana Regen":8},"stepCost":1150,"tags":["Tier3","Magical Protection","Health","Passive","Support","ManaRegen","Mana","Defensive"],"tier":3,"totalCost":2500},{"active":true,"buildsFromT1":["Axe","Axe","Ring"],"components":["Caestus","Skeggox"],"icon":"/icons/PendulumBlade.webp","internalName":"PendulumBlade","name":"Pendulum Blade","passive":"Active: Reduce your ability cooldowns by 4s. \nCooldown: 40s.","stats":{"Cooldown Rate":10,"Strength":45},"stepCost":550,"tags":["Tier3","Strength","CooldownReduction","Mid.STR","Carry.STR","Active","Offensive","Role"],"tier":3,"totalCost":2550},{"active":true,"buildsFromT1":["Bow","Rune","Shield"],"components":["EngravedGuard","HuntersBow"],"icon":"/icons/PharaohsCurse.webp","internalName":"PharaohsCurse","name":"Pharaoh's Curse","passive":"Active: Enemies within 5.6m are affected by a 20% Slow and have 40% reduced Attack Speed for 4s. Enemies hit by this debuff also have their HP shields reduced by 50%. \nCooldown: 45s.","stats":{"Attack Speed":15,"Magical Protection":25,"Physical Protection":35},"stepCost":900,"tags":["Tier3","Physical Protection","Active","Support","Attack Speed","Defensive","Magical Protection"],"tier":3,"totalCost":2450},{"active":true,"buildsFromT1":["Medallion","Rune","Rune"],"components":["MedalOfDisruption","Zisurru"],"icon":"/icons/PhoenixAmulet.webp","internalName":"PhoenixAmulet","name":"Phoenix Feather","passive":"Active: Fire out 3 pulses, Healing you for 100 HP + 10% of your Missing HP and dealing True Damage equal to your Level + 3% of your Max Health from items to enemies within 3.2m around you. Cooldown 120s.","stats":{"Health":300,"Magical Protection":35},"stepCost":800,"tags":["Health","Tier3","Active","Magical Protection","Support","Defensive"],"tier":3,"totalCost":2400},{"buildsFromT1":["Circlet","Gem","Gem"],"components":["KillingStone","OracleStaff"],"icon":"/icons/Polynomicon.webp","internalName":"Polynomicon","name":"Polynomicon","passive":"Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.","stats":{"Intelligence":75,"Mana":200,"Mana Regen":3},"stepCost":550,"tags":["Tier3","Intelligence","ManaRegen","Passive","Mana","Mid.INT","Offensive","Carry.Hybrid"],"tier":3,"totalCost":2500},{"buildsFromT1":["Ring","Rune","Shield"],"components":["LegionnaireArmor","SagesRing"],"icon":"/icons/PropheticCloak.webp","internalName":"EvolvedPropheticCloak","name":"Evolved Prophetic Cloak","passive":"Passive: Gain 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 300.","stats":{"Cooldown Rate":10,"Magical Protection":47,"Physical Protection":47},"stepCost":850,"tags":["Tier3","Passive","Support","Physical Protection","Magical Protection","Defensive","CooldownReduction"],"tier":3,"totalCost":2400},{"icon":"/icons/basePropheticCloak.webp","internalName":"PropheticCloak","name":"Prophetic Cloak","passive":"Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. \r\n\r\nOnce you have reached 20 stacks of both Protections, this item Evolves, giving you additional 5 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 300.","stats":{"Cooldown Rate":10,"Magical Protection":22,"Physical Protection":22},"stepCost":850,"tags":["Tier3","Passive","Support","Physical Protection","Magical Protection","Defensive","CooldownReduction"],"tier":3,"totalCost":2400},{"buildsFromT1":["Axe","Bow","Bow"],"components":["HuntersBow","ManchuBow"],"icon":"/icons/QinsBlade.webp","internalName":"QinsBlade","name":"Qin's Blade","passive":"Passive: Your basic attacks deal bonus Physical Damage to gods with more health than you equal to 10% of the difference in Maximum Health.","stats":{"Attack Speed":25,"Strength":20},"stepCost":900,"tags":["Tier3","Attack Speed","Strength","Passive","Carry.Hybrid","Carry.STR","Offensive","Jungle.STR"],"tier":3,"totalCost":2600},{"active":true,"buildsFromT1":["Gem","Medallion","Sash"],"components":["KillingStone","OlmecBlue"],"icon":"/icons/rodOfAsclepius.webp","internalName":"RodOfAsclepius","name":"Rod Of Asclepius","passive":"Passive: Allies within 8.8m have 15% increased Healing.\r\n\r\nActive: Remove and prevent all Anti Heal effects for 3s for all allies within 7m. \nCooldown: 90s.","stats":{"Health":225,"Health Regen":3,"Intelligence":55},"stepCost":750,"tags":["Tier3","Active","Health","Intelligence","HealthRegen","Hybrid","Healing"],"tier":3,"totalCost":2350},{"buildsFromT1":["RuinousPoison","Rune","Shield"],"components":["EngravedGuard","RuinousVenom"],"icon":"/icons/RuinousAnkh.webp","internalName":"RuinousAnkh","name":"Ruinous Ankh","passive":"Passive: Enemies within 4m have 40% reduced Healing. The\nanti-heal effect is increased by up to +50% at close range and\ndecreases by up to -50% at maximum range. Item Anti-heal effects\nstack to a cap of 75%.","stats":{"Magical Protection":35,"Physical Protection":25},"stepCost":700,"tags":["Tier3","Magical Protection","Physical Protection","HealingReduction","Passive","Support","Defensive","Antiheal"],"tier":3,"totalCost":2100},{"active":true,"buildsFromT1":["Circlet","Gem","Medallion"],"components":["FlamingPearl","ManaTome"],"icon":"/icons/ScepterOfDominion.webp","internalName":"ScepterOfDominion","name":"Scepter of Dominion","passive":"Active: After 1.5s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. \nCooldown: 90s.","stats":{"Health":150,"Intelligence":30,"Mana":200,"Mana Regen":3},"stepCost":950,"tags":["Tier3","Intelligence","Active","Mana","Mid.INT","ManaRegen","Health","Hybrid","Support"],"tier":3,"totalCost":2600},{"active":true,"buildsFromT1":["Ring","Rune","Rune"],"components":["SagesRing","Zisurru"],"icon":"/icons/ScreechingGargoyle.webp","internalName":"ScreechingGargoyle","name":"Screeching Gargoyle","passive":"Active: Enemy gods in front of you are Silenced for 1s and lose 10% Magical and Physical Protections for 4s. \nCooldown: 90s.","stats":{"Cooldown Rate":10,"Magical Protection":50},"stepCost":850,"tags":["Active","Tier3","Magical Protection","CooldownReduction","Support","Defensive"],"tier":3,"totalCost":2400},{"buildsFromT1":["Axe","Scythe"],"components":["CursedSickle","Skeggox"],"icon":"/icons/SerratedEdge.webp","internalName":"SerratedEdge","name":"Serrated Edge","passive":"Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 15 Strength and 3% Lifesteal.","stats":{"Lifesteal":10,"Strength":30},"stepCost":400,"tags":["Tier3","Passive","Strength","LifeSteal","Offensive","Carry.STR","Mid.STR","MovementSpeed"],"tier":3,"totalCost":2600},{"buildsFromT1":["Medallion","Ring","Shield"],"components":["AdroitRing","MedalOfDefense"],"icon":"/icons/ShieldOfThePhoenix.webp","internalName":"ShieldOfThePhoenix","name":"Shield of the Phoenix","passive":"Passive: Anytime you hit an Enemy god with an ability you are healed for 3% of your maximum Health and Mana. This can only trigger once per ability per god.","stats":{"Cooldown Rate":10,"Health":225,"Physical Protection":15},"stepCost":900,"tags":["Tier3","Passive","Health","CooldownReduction","Physical Protection","Defensive"],"tier":3,"totalCost":2400},{"active":true,"buildsFromT1":["Axe","Rune","Shield"],"components":["EngravedGuard","Skeggox"],"icon":"/icons/shieldSplitter.webp","internalName":"ShieldSplitter","name":"Shield Splitter","passive":"Active: Throw Shield Splitter 8.8m in front of you, dealing 40 + 5 per level True Damage to the first enemy god hit. If they have a Shield, it is reduced by 65% and you gain a Shield equal to the amount reduced. \nCooldown: 15s.","stats":{"Magical Protection":20,"Physical Protection":20,"Strength":35},"stepCost":800,"tags":["Tier3","Active","Strength","Magical Protection","Physical Protection","Solo","Hybrid"],"tier":3,"totalCost":2450},{"buildsFromT1":["Circlet","Medallion","Rune","Shield"],"components":["EngravedGuard","Odigba"],"icon":"/icons/ShiftersShieldV2.webp","internalName":"ShiftersShieldV2","name":"Shifter's Shield","passive":"Passive: While over 75% Health, you gain 45 Strength or 55 Intelligence depending on which is higher. While under 75% Health, you gain 20 Protections.","stats":{"Health":300,"Magical Protection":15,"Physical Protection":15},"stepCost":1050,"tags":["Passive","Tier3","Health","Magical Protection","Physical Protection","Mana","Strength","Hybrid","Solo.STR"],"tier":3,"totalCost":2650},{"buildsFromT1":["Bow","Medallion","Rune"],"components":["HuntersBow","MedalOfDisruption"],"icon":"/icons/ShogunsOfuda.webp","internalName":"ShogunsOfuda","name":"Shogun's Ofuda","passive":"Passive: You and allies within 8.8m gain 15% Attack Speed.","stats":{"Attack Speed":15,"Health":200,"Magical Protection":30},"stepCost":900,"tags":["Tier3","Magical Protection","Attack Speed","Passive","Support","Defensive","Health"],"tier":3,"totalCost":2500},{"buildsFromT1":["Gem","Ring","Scythe"],"components":["CursedSickle","RingOfDispel"],"icon":"/icons/SoulGem.webp","internalName":"SoulGem","name":"Soul Gem","passive":"Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 40% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 5 + 10 Per Level and will consume the 3 stacks.","stats":{"Cooldown Rate":10,"Intelligence":40,"Lifesteal":10},"stepCost":350,"tags":["Passive","Mid.INT","Tier3","Intelligence","LifeSteal","Offensive","CooldownReduction","Healing"],"tier":3,"totalCost":2400},{"buildsFromT1":["Gem","Ring","Scythe"],"components":["CursedSickle","RingOfDispel"],"icon":"/icons/ancientSignet.webp","internalName":"AncientSignet","name":"Ancient Signet","passive":"Passive: Enemy Gods hit by your abilities take 20 + 10 per level bonus Magical Damage. This can only occur once every 20s. The cooldown is reduced by 2s for every minion kill or assist.","stats":{"Mana":200,"Intelligence":75},"stepCost":450,"tags":["Passive","Mid.INT","Tier3","Intelligence","Offensive"],"tier":3,"totalCost":2600},{"buildsFromT1":["Circlet","Gem","Gem","Reliquary"],"components":["OracleStaff","SoulReliquary"],"icon":"/icons/SoulDevourer.webp","internalName":"SoulDevourer","name":"Soul Reaver","passive":"Passive: Enemy gods with more health than you that are hit by your abilities take 8% of the difference in Maximum HP + 5% INT as bonus Magical Damage 4 times over 2s. Only triggers once per ability per god.","stats":{"Intelligence":60,"Mana":250,"Mana Regen":5},"stepCost":1100,"tags":["Tier3","Intelligence","Mana","Passive","ManaRegen","Mid.INT","Offensive"],"tier":3,"totalCost":2950},{"buildsFromT1":["Gem","Gem"],"components":["EvilEye","OfDispel"],"icon":"/icons/SpeareOfDesolation.webp","internalName":"SpeareOfDesolation","name":"Spear of Desolation","passive":"Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 3s and your Ultimate Cooldown is reduced by 10s.","stats":{"Intelligence":100,"Cooldown Rate":10},"stepCost":600,"tags":["Tier3","CooldownReduction","Passive","Mid.INT","Penetration","Offensive","Intelligence","Carry.Hybrid"],"tier":3,"totalCost":2650},{"buildsFromT1":["Medallion","Shield","Shield"],"components":["LegionnaireArmor","MedalOfDefense"],"icon":"/icons/SilkenMailcoat.webp","internalName":"SilkenMailcoat","name":"Spectral Armor","passive":"Passive: Enemies within 8.8m lose 25% Attack Speed and 25% Critical Strike Damage. (Reduces multiplier of Critical Hits).","stats":{"Health":400,"Physical Protection":30},"stepCost":700,"tags":["Physical Protection","Tier3","Passive","Support","Defensive","Health"],"tier":3,"totalCost":2300},{"buildsFromT1":["Gem","Rune"],"components":["KillingStone","Zisurru"],"icon":"/icons/SphereOfNegation.webp","internalName":"SphereOfNegation","name":"Sphere of Negation","passive":"","stats":{"Intelligence":60,"Magical Protection":85},"stepCost":1500,"tags":["Tier3","Passive","Intelligence","Magical Protection","Hybrid","Role"],"tier":3,"totalCost":3250},{"buildsFromT1":["Rune","Shield"],"components":["LegionnaireArmor","Zisurru"],"icon":"/icons/SpiritRobe.webp","internalName":"SpiritRobe","name":"Spirit Robe","passive":"Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s. You also restore 6% Max Health over the next 6 seconds.","stats":{"Magical Protection":25,"Physical Protection":25},"stepCost":1000,"tags":["Passive","Tier3","Support","Physical Protection","Magical Protection","Defensive","Solo.STR"],"tier":3,"totalCost":2500},{"active":true,"buildsFromT1":["Gem","Gem","Ring"],"components":["KillingStone","RingOfDispel"],"icon":"/icons/StaffOfMyrddin.webp","internalName":"StaffOfMyrddin","name":"Staff of Myrddin","passive":"Active: Your next non-Ultimate Ability used will have no cooldown. \nCooldown: 120s.","stats":{"Cooldown Rate":10,"Intelligence":70},"stepCost":900,"tags":["Tier3","Intelligence","CooldownReduction","Mid.INT","Active","Offensive"],"tier":3,"totalCost":2750},{"active":true,"buildsFromT1":["Medallion","Sash","Shield"],"components":["LegionnaireArmor","OlmecBlue"],"icon":"/icons/Stampede.webp","internalName":"Stampede","name":"Stampede","passive":"Active: You and allied gods within 6.4m gain Slow Immunity, and a burst of 60% Movement Speed that decays to 20% over 4s for 4s. \nCooldown: 90s.","stats":{"Health":250,"Health Regen":5,"Physical Protection":30},"stepCost":950,"tags":["Health","Tier3","Physical Protection","Active","Support","HealthRegen","Defensive"],"tier":3,"totalCost":2400},{"active":true,"buildsFromT1":["Axe","Bow","Gem","Reliquary"],"components":["ManchuBow","SoulReliquary"],"icon":"/icons/sunBeamBow.webp","internalName":"SunBeamBow","name":"Sun Beam Bow","passive":"Passive:Gain 40 STR or 55 INT based on whichever is higher.\n\t\tActive: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 30% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.","stats":{"Attack Speed":10},"stepCost":550,"tags":["Attack Speed","Tier3","Strength","Carry.Hybrid","Carry.STR","Mid.STR","ManaRegen","Offensive","Role","Active","MagicalPower"],"tier":3,"totalCost":2400},{"active":true,"buildsFromT1":["Medallion","Ring","Rune"],"components":["AdroitRing","MedalOfDisruption"],"icon":"/icons/TalismanOfPurification.webp","internalName":"TalismanOfPurification","name":"Talisman of Purification","passive":"Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. \nCooldown: 180s.","stats":{"Cooldown Rate":10,"Health":275,"Magical Protection":25},"stepCost":1000,"tags":["Health","Tier3","Magical Protection","Active","Support","CooldownReduction","Defensive"],"tier":3,"totalCost":2500},{"buildsFromT1":["Axe","Ring"],"components":["AdroitRing","Skeggox"],"icon":"/icons/TekkoKagi.webp","internalName":"TekkoKagi","name":"Tekko-Kagi","passive":"Passive: Every time you activate an ability you gain a stack of Momentum, granting 4% Movement Speed for 6s. Stacks up to 3 times.","stats":{"Cooldown Rate":10,"Strength":50},"stepCost":1050,"tags":["Tier3","MovementSpeed","Passive","CooldownReduction","Strength","Mid.STR","Offensive"],"tier":3,"totalCost":2700},{"buildsFromT1":["Circlet","Gem","Ring"],"components":["AdroitRing","OracleStaff"],"icon":"/icons/StaffOfCosmicHorror.webp","internalName":"StaffOfCosmicHorror","name":"The Cosmic Horror","passive":"Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.","stats":{"Cooldown Rate":10,"Intelligence":85,"Mana":200,"Mana Regen":3},"stepCost":1050,"tags":["Intelligence","Tier3","ManaRegen","Passive","Mana","CooldownReduction","Mid.INT","Offensive"],"tier":3,"totalCost":2650},{"buildsFromT1":["Axe","Ring"],"components":["Caestus","VoidShard"],"icon":"/icons/TheCrusher.webp","internalName":"TheCrusher","name":"The Crusher","passive":"Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.","stats":{"Cooldown Rate":15,"Strength":60},"stepCost":550,"tags":["Tier3","Passive","Carry.STR","Strength","Penetration","CooldownReduction","Offensive","Mid.STR"],"tier":3,"totalCost":2800},{"buildsFromT1":["Axe","Ring"],"components":["Skeggox","AndroitRing"],"icon":"/icons/Arondight.webp","internalName":"Arondight","name":"Arondight","passive":"Active: Enemy Gods withiin 17.6m become revealed for 6s. Reveal persists through stealth. If any god is revealed, gain 25% Movement Speed for 6s. The first time you damage a revealed god, deal a bonus 30 + 50% STR Physical Damage. \nCooldown: 75s.","stats":{"Cooldown Rate":15,"Strength":50},"stepCost":1000,"tags":["Tier3","Passive","Carry.STR","Strength","CooldownReduction","Offensive","Mid.STR"],"tier":3,"totalCost":2650},{"buildsFromT1":["Axe","Bow"],"components":["HuntersBow","LucerneHammer"],"icon":"/icons/TheExecutioner.webp","internalName":"TheExecutioner","name":"The Executioner","passive":"Passive: Gain 30 STR or 55 INT based on whichever is higher. When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, reducing the target's Protection by 6% for 4s. Stacks up to 5 times.","stats":{"Attack Speed":15},"stepCost":950,"tags":["Tier3","Strength","Intelligence","Attack Speed","Passive","Carry.Hybrid","Carry.STR","Penetration","Offensive","Jungle.STR"],"tier":3,"totalCost":2650},{"buildsFromT1":["Axe","Scythe","Scythe"],"components":["AdamantineSickle","CursedSickle"],"icon":"/icons/TheReaper.webp","internalName":"TheReaper","name":"The Reaper","passive":"Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.","stats":{"Lifesteal":25,"Strength":30},"stepCost":450,"tags":["LifeSteal","Strength","Tier3","Passive","Carry.STR","Mid.STR","Carry.Hybrid","Offensive"],"tier":3,"totalCost":2650},{"buildsFromT1":["Circlet","Gem","Gem","Ring"],"components":["OracleStaff","OracleStaff"],"icon":"/icons/TheWorldStone.webp","internalName":"TheWorldStone","name":"The World Stone","passive":"Passive: Your Ultimate Cooldown is reduced by 30%.","stats":{"Intelligence":70,"Mana":250,"Mana Regen":3},"stepCost":900,"tags":["Tier3","Intelligence","Passive","CooldownReduction","Mid.INT","Offensive","Role"],"tier":3,"totalCost":2800},{"buildsFromT1":["Axe"],"components":["LucerneHammer","VoidShard"],"icon":"/icons/SerpentSpear.webp","internalName":"SerpentSpear","name":"Titan's Bane","passive":"Passive: You gain the Shattering effect, granting you 35% Penetration. This effect does not stack with itself.","stats":{"Strength":50},"stepCost":950,"tags":["Tier3","Strength","Passive","Carry.STR","Mid.STR","Penetration","Offensive"],"tier":3,"totalCost":3100},{"buildsFromT1":["Gem","Ring"],"components":["AdroitRing","EvilEye"],"icon":"/icons/TotemOfDeath.webp","internalName":"TotemOfDeath","name":"Totem of Death","passive":"Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, reducing the target's Protection by 6% for 4s. Stacks up to 5 times.","stats":{"Cooldown Rate":20,"Intelligence":45},"stepCost":1150,"tags":["Tier3","Intelligence","Passive","CooldownReduction","Mid.INT","Penetration","Offensive","Carry.Hybrid"],"tier":3,"totalCost":2800},{"buildsFromT1":["Axe","Circlet","Circlet"],"components":["InfusedAxe","ManaTome"],"icon":"/icons/baseTranscendence.webp","internalName":"Transcendence","name":"Transcendence","passive":"Passive: Gain a stack of 7 permanent Maximum Mana for every 800 damage dealt to Minions and Jungle Camps, and every 400 damage dealt to Gods. Gain 3% of Mana from items as STR. At 50 stacks this item evolves, gaining 100 mana and 15 STR. ","stats":{"Mana":400,"Mana Regen":4,"Strength":30},"stepCost":850,"tags":["Tier3","Passive","Mana","ManaRegen","Strength","Penetration","Offensive","Carry.STR","Mid.STR"],"tier":3,"totalCost":2400},{"buildsFromT1":["Axe","Circlet","Circlet"],"components":["InfusedAxe","ManaTome"],"icon":"/icons/evolvedTrans.webp","internalName":"EvolvedTranscendence","name":"Evolved Transcendence","passive":"You gain 3% of Mana from items as STR.","stats":{"Mana":850,"Mana Regen":4,"Strength":45},"stepCost":850,"tags":["Tier3","Passive","Mana","ManaRegen","Strength","Penetration","Offensive","Carry.STR","Mid.STR"],"tier":3,"totalCost":2400},{"buildsFromT1":["Axe","Gem","Medallion"],"components":["VeveCharm","Zither"],"icon":"/icons/TritonsConch.webp","internalName":"TritonsConch","name":"Triton's Conch","passive":"Passive: You and allies within 8.8m gain 7 + 0.5 * Level Strength and 10 + 1 * Level Intelligence.","stats":{"Health":250,"Intelligence":40,"Strength":20},"stepCost":900,"tags":["Tier3","Intelligence","Strength","Passive","Hybrid","Health"],"tier":3,"totalCost":2800},{"buildsFromT1":["Gem","Scythe"],"components":["CursedSickle","KillingStone"],"icon":"/icons/TyphonsFang.webp","internalName":"TyphonsFang","name":"Typhon's Fang","passive":"Passive: Healing obtained from Lifesteal is increased by 15%. Your Intelligence is increased by 1.8x the amount of Lifesteal you have.","stats":{"Intelligence":40,"Lifesteal":20},"stepCost":600,"tags":["Tier3","Passive","LifeSteal","Mid.INT","Offensive","Carry.Hybrid","MagicalPower"],"tier":3,"totalCost":2700},{"buildsFromT1":["Gem","Scythe"],"components":["CursedSickle","KillingStone"],"icon":"/icons/BancroftsTalon.webp","internalName":"BancroftsTalon","name":"Bancroft's Talon","passive":"Passive: You gain additional Intelligence and Lifesteal scaled from missing Health. This caps at 60 Intelligence and 20% Lifesteal at 40% Health","stats":{"Intelligence":30,"Lifesteal":15,"Mana":150,"Mana Regen":2},"stepCost":600,"tags":["Tier3","Passive","LifeSteal","Mid.INT","Offensive","Carry.Hybrid","MagicalPower"],"tier":3,"totalCost":2550},{"buildsFromT1":["Axe","Medallion","Shield"],"components":["BattleAxe","LegionnaireArmor"],"icon":"/icons/VoidShield.webp","internalName":"VoidShield","name":"Void Shield","passive":"Passive: Enemies within 8.8m have their Physical Protections reduced by 10%. The Protection debuff increases by up to 50% at close range and decreases by up to -50% at maximum range. (8.8m)","stats":{"Health":100,"Physical Protection":40,"Strength":20},"stepCost":950,"tags":["Health","Tier3","Passive","Support","Physical Protection","Strength","Hybrid"],"tier":3,"totalCost":2600},{"buildsFromT1":["Gem","Medallion","Rune"],"components":["FlamingPearl","Zisurru"],"icon":"/icons/VoidStone.webp","internalName":"VoidStone","name":"Void Stone","passive":"Passive: Enemies within 8.8m have their Magical Protections reduced by 10% The Protection debuff increases by up to 50% at close range and decreases by up to -50% at maximum range. (8.8m)","stats":{"Health":150,"Intelligence":40,"Magical Protection":35},"stepCost":950,"tags":["Health","Tier3","Magical Protection","Passive","Support","Intelligence","Hybrid"],"tier":3,"totalCost":2650},{"buildsFromT1":["Circlet","Gem","Medallion","Medallion"],"components":["FlamingPearl","Odigba"],"icon":"/icons/Wish-GrantingPearl.webp","internalName":"Wish-GrantingPearl","name":"Wish-Granting Pearl","passive":"","stats":{"Health":425,"Intelligence":120,"Mana":200},"stepCost":1800,"tags":["Health","Intelligence","Tier3","Mana","Passive","Mid.INT","Hybrid"],"tier":3,"totalCost":3550},{"active":true,"buildsFromT1":["N/A"],"components":["N/A"],"icon":"/icons/runicBomb.webp","internalName":"runicBomb","name":"Runic Bomb","passive":"Active: Deals 300 Physical damage and applies Knockback to enemies, plus 1000 True damage to Minions and Structures while reducing their Attack Speed by 35% for 10 seconds.","stats":{"N/A":0},"stepCost":"N/A","tags":["Active","Consumable"],"tier":1,"totalCost":"N/A"},{"active":true,"buildsFromT1":["N/A"],"components":["N/A"],"icon":"/icons/sunderingArc.webp","internalName":"sunderingArc","name":"Sundering Arc","passive":"Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. \n\t\t\tHits Gods, dealing 20 + 3 per level True Damage 3 times over 2s. The cooldown is reduced by 30s when used only on Jungle Bosses or Jungle Camps. \nCooldown: 120s.","stats":{"N/A":0},"stepCost":"N/A","tags":["Active","Support","Solo"],"tier":1,"totalCost":"N/A"},{"buildsFromT1":["Circlet","Medallion","Sash"],"components":["ManaTome","OlmecBlue"],"icon":"/icons/YogisNecklace.webp","internalName":"YogisNecklace","name":"Yogi's Necklace","passive":"Passive: Heal 0.5% of your Maximum Health every second.","stats":{"Health":400,"Health Regen":6,"Mana":250,"Mana Regen":6},"stepCost":1050,"tags":["Health","Tier3","Mana","HealthRegen","ManaRegen","Passive","Defensive"],"tier":3,"totalCost":2250}][{"_id":"69cc009f110c30c015a54c9a","internalName":"Aphrodite_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":483,"20":2081,"rate":79.9},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Aphrodite Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[5,5,5,5,5],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Center of Attention","tags":[],"key":"Aphrodite.PSV.InGame.Short","icon":"/icons/aphroPassive.webp","shortDesc":"Gain Physical Protection and Magical Protection for each friendly or enemy god nearby.","valueKeys":{"Magical Protection":[3],"Physical Protection":[3]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/aphroOne.webp","key":"Aphrodite.A01.InGame.Short","name":"Kiss","scales":"40% INT","shortDesc":"Fire a kiss projectile at an enemy god to link them, dealing [40% INT] Magical Damage and Charming them (1s). 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If an enemy is hit by both areas at once, Linked enemy damage becomes [20% INT] Magical Damage.","valueKeys":{"BonusAreaDamage":[40,60,80,100,120],"Cooldown":[12,12,12,12,12],"Cost":[70,75,80,85,90],"Damage":[70,120,170,230,280],"LinkDamage":[60,110,160,210,250],"SlowAmount":[30,30,30,30,30],"SlowDuration":[2,2,2,2,2],"TickCount":[2]},"tags":["knockback","slow","tether-link"],"LinkDamage_Scaling":"30% INT","BonusAreaDamage_Scaling":"20% INT"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}","LinkDamage_Formula":"{LinkDamage} + {LinkDamage_Scaling}","Damage_Formula_Map":{"1-7":"{Damage} + {Damage_Scaling}","8-14":"{LinkDamage} + {LinkDamage_Scaling}"}},"icon":"/icons/aphroThree.webp","key":"Aphrodite.A03.InGame.Short","name":"Love Birds","scales":"13% INT","heal_Scaling":"3.5% INT","shortDesc":"Fire a doves projectile that deals [13% INT] Magical Damage repeatedly over time to enemies hit. (7 ticks)\n\n • On fire, Aphrodite starts Healing repeatedly for [3.5% INT] over time, and the linked enemy takes [3.5% INT] Link Magical Damage per tick. Active cooldowns are decreased per tick.","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"Cost":[70,75,80,85,90],"Damage":[17,27,37,47,57],"Heal":[8,11,14,17,20],"TickCount":[14],"LinkDamage":[8,11,14,17,20],"Reduction":[".25"]},"tags":["healing","tether-link"],"LinkDamage_Scaling":"3.5% INT"},"A04":{"icon":"/icons/aphroFour.webp","key":"Aphrodite.A04.InGame.Short","name":"Undying Love","shortDesc":"Deal [75% INT] Magical Damage to enemies around you and become CC Immune for a short duration. 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Undying Love now sends kisses to all enemies around you.","valueKeys":{}},"baseInformation":{"shortRole":"Links to Allies, Providing Healing and Temporary Invulnerability","subText":"Goddess of Beauty","gender":"Female","pantheon":"Greek","release_year":"2024","icon":"/icons/aphroImage.webp","skins":{"Aphrodite":{"name":"Base Aphrodite","skin":"/icons/Wallpapers/Aphrodite.webp","type":"Base Skin","price":{"diamonds":"0"}},"BeachBabe":{"name":"Beach Babe","skin":"/icons/Wallpapers/Aphrodite_beach_babe_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"BeachBabeAquaSplash":{"name":"Beach Babe Aqua Splash","skin":"/icons/Wallpapers/Aphrodite_beach_babe_aqua_splash.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"BeachBabeMidnightCove":{"name":"Beach Babe Midnight Cove","skin":"/icons/Wallpapers/Aphrodite_beach_babe_midnight_cove_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"BeachBabeWhiteSands":{"name":"Beach Babe White Sands","skin":"/icons/Wallpapers/Aphrodite_beach_babe_white_sands_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"ElvenclericSplash1920x1080":{"name":"Elvencleric Splash 1920 X 1080","skin":"/icons/Wallpapers/Aphrodite_elvencleric_splash_1920x1080.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":483,"20":2081,"rate":79.9},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Aphrodite Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[5,5,5,5,5],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Center of Attention","tags":[],"key":"Aphrodite.PSV.InGame.Short","icon":"/icons/aphroPassive.webp","shortDesc":"Gain Physical Protection and Magical Protection for each friendly or enemy god nearby.","valueKeys":{"Magical Protection":[3],"Physical Protection":[3]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/aphroOne.webp","key":"Aphrodite.A01.InGame.Short","name":"Kiss","scales":"25% INT","shortDesc":"Fire a kiss projectile at an allied god to link a Soul Mate, giving you both increased movement speed, and reduce Kiss's cooldown. If the kiss hits an enemy god, they take [25% INT] Magical Damage, are Stunned and your Soul Mate becomes Jealous, increasing their damage dealt.\n\n • The Soul Mate gains 50% of your MP5.\n • Aphrodite gives her Soul Mate 0.5 Strength and 1 Intelligence per 1 Mana Regeneration from items.","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[50,55,60,65,70],"Damage":[40,60,80,100,120],"Damage % Buff":[6,8,10,12,14],"Damage % Buff Duration":[5,5,5,5,5],"RadiusCheat":[0.8],"Range":[8.8,8.8,8.8,8.8,8.8],"RangeCheat":[8.8],"Stun":[0.8,0.8,0.8,0.8,0.8],"Movement Speed Buff":[6,6.5,7,7.5,8]},"tags":["god-only","single-target","stun","tether-link"]},"A02":{"formulas":{"BonusAreaDamage_Formula":"{BonusAreaDamage} + {BonusAreaDamage_Scaling}","BonusDamage_Formula":"{BonusDamage} + {BonusDamage_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}","LinkDamage_Formula":"{LinkDamage} + {LinkDamage_Scaling}"},"icon":"/icons/aphroTwo.webp","key":"Aphrodite.A02.InGame.Short","name":"Back Off!","scales":"50% INT","shortDesc":"Deal [50% INT] Magical Damage, Slow, and Push away enemies around you.\n\n • If you have a Soul Mate, Deal [30% INT] Magical Damage and slow enemies around them as well. 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At the end of the dash all nearby allies gain a Speed Buff and all nearby enemies are Slowed.\n\n• Any enemy hit provides 1 stack of Audacity.","valueKeys":{"Damage":[80,125,170,215,260],"Range":[7.2],"Radius":[3.2],"Cooldown":[15,15,15,15,15],"Cost":[70]},"tags":["mobility","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/apolloFour.webp","key":"apollo.A04.InGame.Short","name":"Across the Sky","scales":"25% STR","shortDesc":"Ride your chariot across the sky, choosing when to land. When descending you deal [25% STR] Physical Damage every 0.15s for 0.6s (4 Ticks), Knocking back enemies on the last tick.\n\n• 2 Allies can join the Chariot ride by interacting with his take-off location. Allies have until Apollo reaches max height to join\n• Carrying an Ally costs additional mana.","valueKeys":{"CheatRadius":[0.96],"CheatRange":[5.6],"Cooldown":[110,110,110,110,110],"Cost":[20],"Cost Per Second":[35,40,45,50,55],"Damage":[70,95,120,145,170],"DebuffDuration":[10,10,10,10,10],"TickCount":[4]},"tags":["global","knockback"]}},"roles":["ADC","Solo","Support"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Harness Melodic Might, Take to the Skies in your Chariot","subText":"God of Music","gender":"Male","pantheon":"Greek","release_year":"2025","icon":"/icons/apolloImage.webp","skins":{"Apollo":{"name":"Base Apollo","skin":"/icons/Wallpapers/Apollo.webp","type":"Base Skin","price":{"diamonds":"0"}},"BitBlaster":{"name":"Bit Blaster","skin":"/icons/Wallpapers/Apollo_bit_blaster_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"BitBlasterMechacore":{"name":"Bit Blaster Mechacore","skin":"/icons/Wallpapers/Apollo_bit_blaster_mechacore.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"BitBlasterNullExe":{"name":"Bit Blaster Null Exe","skin":"/icons/Wallpapers/Apollo_bit_blaster_null_exe_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"BitBlasterOvercharged":{"name":"Bit Blaster Overcharged","skin":"/icons/Wallpapers/Apollo_bit_blaster_overcharged_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"BitBlasterRgbSurge":{"name":"Bit Blaster Rgb Surge","skin":"/icons/Wallpapers/Apollo_bit_blaster_rgb_surge_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.33,"20":3.5,"rate":0.11},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":72.5,"rate":2.8}},"basic":{"name":"Apollo Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Audacity","tags":[],"key":"apollo.PSV.InGame.Short","icon":"/icons/apolloPassive.webp","shortDesc":"Gain a stack of Audacity for each successful Basic Attack on any enemy and for each successful damaging ability on Enemy gods. At 10 stacks you gain 100% Attack Speed and Increased Basic Attack Projectile Speed for his next 5 Basic Attacks.","valueKeys":{"Max Audacity Stacks":[10]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{DamageBase} + {DamageScaling}"},"icon":"/icons/apolloOne.webp","key":"apollo.A01.InGame.Short","name":"So Beautiful","scales":"90% STR","shortDesc":"Strum your harp to send a projectile of musical notes forward dealing [90% STR] Physical Damage.","valueKeys":{"Radius":[0.8],"Range":[8.8],"Cooldown":[11,11,11,11,11],"Cost":[60,65,70,75,80],"Damage":[90,150,210,270,330]}},"A02":{"icon":"/icons/apolloTwo.webp","key":"apollo.A02.InGame.Short","keyAspect":"apollo.Talent.1.A02.InGame.Short","name":"Serenade","shortDesc":"Sing to Mesmerize all nearby enemies and gain additional protections.\n\n• Any damage done breaks the Mesmerize","valueKeys":{"Mesmerize Duration":[1.5,1.7,1.9,2.1,2.3],"Cooldown":[15,15,15,15,15],"Cost":[60,60,60,60,60],"BuffDuration":[5],"Protections":[10,15,20,25,30]},"tags":["mesmerize"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/apolloThree.webp","key":"apollo.A03.InGame.Short","keyAspect":"apollo.Talent.1.A03.InGame.Short","name":"The Moves","scales":"70% STR","shortDesc":"Dash forward dealing [70% STR] Physical Damage and Displacing all enemies to the side. At the end of the dash all nearby allies gain a Speed Buff and all nearby enemies are Slowed.\n\n• Any enemy hit provides 1 stack of Audacity.","valueKeys":{"Damage":[80,125,170,215,260],"Range":[7.2],"Radius":[3.2],"Cooldown":[15,15,15,15,15],"Cost":[70]},"tags":["mobility","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/apolloFour.webp","key":"apollo.A04.InGame.Short","name":"Across the Sky","scales":"25% STR","shortDesc":"Ride your chariot across the sky, choosing when to land. When descending you deal [25% STR] Physical Damage every 0.15s for 0.6s (4 Ticks), Knocking back enemies on the last tick.\n\n• 2 Allies can join the Chariot ride by interacting with his take-off location. Allies have until Apollo reaches max height to join\n• Carrying an Ally costs additional mana.","valueKeys":{"CheatRadius":[0.96],"CheatRange":[5.6],"Cooldown":[110,110,110,110,110],"Cost":[20],"Cost Per Second":[35,40,45,50,55],"Damage":[70,95,120,145,170],"DebuffDuration":[10,10,10,10,10],"TickCount":[4]},"tags":["global","knockback"]}},"roles":["ADC","Jungle"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:13:03.446Z","hasAspect":true,"key":"God.Apollo","name":"Apollo","updatedAt":"2026-09-22T00:14:25.107Z"},{"_id":"69cc009f110c30c015a54c9c","internalName":"Ares_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","DotDamage_Formula":"{DotDamage} + {DotDamage_Scaling}","MinionDamage_Formula":"{MinionDamage} + {MinionDamage_Scaling}"},"icon":"/icons/aresOne.webp","key":"Ares.A01.InGame.Short","name":"Shackles","scales":"90% STR + 120% INT","shortDesc":"Fire a Shackle projectile that deals [90% STR + 120% INT] Magical Damage and Slows.\n\n • You can refire after hitting an enemy god\n • Three Shackles may be out at one time\n • Gain Movement Speed for each Shackled god\n • Shackled gods take repeating [15% INT] Magical Damage and are Crippled\n (Calculated as all 3 chains on 1 god, at max duration, so 8 ticks.)","valueKeys":{"Cooldown":[15,15,15,15,15],"Cost":[70,75,80,85,90],"CrippleDuration":[4],"Damage":[40,65,90,115,140],"DotDamage":[20,40,60,80,100],"MinionDamage":[70,90,110,130,150],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"Slow":[15,15,15,15,15],"SlowDuration":[4],"TickCount":[8],"SpeedBuff":[15,15,15,15,15]},"tags":["cripple","damage-over-time","slow"]},"A02":{"icon":"/icons/aresTwo.webp","key":"Ares.A02.OutOfGame","name":"Call To Arms","shortDesc":"Empower your Shield for your next Basic Attack, gaining Movement Speed, Stunning the target and spreading damage to nearby enemies.\n\n • The buff is extended by 4 seconds after hitting an enemy god 3 times.\n • Damage can apply Basic Attack Item Effects.\n • Spread Damage: [30/35/40/45/50]% of Empowered Shield Hit","valueKeys":{"Damage":[30,35,40,45,50],"Attack Damage":[8,16,24,30,36],"Buff Duration":[6],"Stun Duration":[0.75],"Bonus Movement Speed":[20],"Movement Speed Duration":[3],"Radius":[5.6],"Cooldown":[15,14.5,14,13.5,13],"Cost":[40,45,50,55,60],"Buff Extension on 3 Hits":[4]},"tags":["stun"],"scales":"30/35/40/45/50% of Empowered Shield Hit"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","MinionDamage_Formula":"{MinionDamage} + {MinionDamage_Scaling}"},"icon":"/icons/aresThree.webp","key":"Ares.A03.InGame.Short","name":"Searing Flesh","scales":"7% INT + 1% MaxHealth","shortDesc":"Flames pour from your shield, dealing [7% INT + 1% MaxHealth] Magical Damage repeatedly to enemies in front of you.\n\n • This is a Channeled ability, but you can fire Shackles\n • Deals bonus damage based on the enemies' maximum Health\n • You are Displacement Immune while Channeling\n • Applies 40% Healing Reduction","valueKeys":{"ConeAngle ":[45],"Cooldown":[12,12,12,12,12],"Cost":[55,60,65,70,75],"Max Health Damage % (Gods)":[1,1,2,2,3],"Max Health Damage % (Minions)":[3.5],"Damage":[20,25,30,35,40],"HealingReduction":[40],"MinionDamage":[15,20,25,30,35],"RangeCheat":[5.6],"TickCount":[8]},"tags":["anti-heal","channel","damage-over-time","displacement-immunity"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","FinalDamage_Formula":"{FinalDamage} + {FinalDamage_Scaling}","Damage_Formula_Map":{"1":"{Initial Damage} + {Initial_Damage_Scaling}","2":"{Root Damage} + {Root_Damage_Scaling}","3":"{Landing Damage} + {Landing_Scaling}"}},"icon":"/icons/aresFour.webp","key":"Ares.A04.InGame.Short","name":"No Escape","scales":"30% STR + 20% INT","shortDesc":"Attach a chain to nearby gods, dealing damage on attach, then dealing increased damage and Rooting them.\n\n • Initial Damage: [30% STR + 20% INT]\n • Root Damage: [55% STR + 50% INT]\n • Landing Damage: [55% STR + 50% INT]\n • Root Duration: [0.75s]","valueKeys":{"Initial Damage":[80,110,140,170,200],"Root Damage":[350,425,500,575,650],"Landing Damage":[350,425,500,575,650],"Root Duration":[0.75],"Damage Mitigation":[40,45,50,55,60],"Range":[5.6],"Final Range":[2.8],"Cooldown":[90,90,90,90,90],"Cost":[80,85,90,95,100],"TickCount":[3]},"tags":["cc-immunity","displacement-immunity","root"],"root_Scaling":"55% STR + 50% INT","landing_Scaling":"55% STR + 50% INT","Initial_Damage_Scaling":"30% STR + 20% INT","Root_Damage_Scaling":"55% STR + 50% INT","Landing_Scaling":"55% STR + 50% INT"}},"description":"Blessed Armaments now only applies to self. Call to Arms no longer grants Protections, Regen, or affects allies. Instead, Ares empowers his Shield for his next Basic Attack, gaining Movement Speed, stunning the target and spreading damage to nearby enemies. No Escape no longer pulls or stuns but deals increased damage and roots.","icon":"/icons/swirlAspect.webp","name":"Aspect of Reverberation","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Ares Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Blessed Armaments","tags":["aura"],"key":"Ares.PSV.InGame.Short","icon":"/icons/aresPassive.webp","shortDesc":"Provide Strength and Intelligence to yourself.\n\n • Build Protections to increase Strength [8%]\n • Build Cooldown Rate to increase Intelligence [80%]\n • Both increase with Level [1 Per Level]","valueKeys":{"CDRScaling":[80],"PerLevel":[1],"ProtScaling":[8]},"CDR_Scaling":80,"Prot_Scaling":8},"roles":["Support"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Chains Foes and Drags Them to Their Death","subText":"God of War","gender":"Male","pantheon":"Greek","release_year":"2024","icon":"/icons/aresImage.webp","skins":{"Ares":{"name":"Base Ares","skin":"/icons/Wallpapers/Ares.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1-3":"{Damage} + {Damage_Scaling}","4-8":"{DotDamage} + {Dot_Scaling}"}},"icon":"/icons/aresOne.webp","key":"Ares.A01.InGame.Short","name":"Shackles","scales":"25% STR","shortDesc":"Fire a Shackle projectile that deals [25% STR] Magical Damage and Slows.\n\n • You can refire after hitting an enemy god\n • Three Shackles may be out at one time\n • Gain Movement Speed for each Shackled god\n • Shackled gods take repeating [15% INT] Magical Damage and are Crippled\n (Calculated as all 3 chains on 1 god, at max duration, so 8 ticks.)","valueKeys":{"Cooldown":[15,15,15,15,15],"Cost":[70,75,80,85,90],"CrippleDuration":[4],"Damage":[40,65,90,115,140],"DotDamage":[20,40,60,80,100],"MinionDamage":[70,90,110,130,150],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"Slow":[15,15,15,15,15],"SlowDuration":[4],"TickCount":[8],"SpeedBuff":[15,15,15,15,15]},"Dot_Scaling":"15% INT","tags":["cripple","damage-over-time","slow"]},"A02":{"icon":"/icons/aresTwo.webp","key":"Ares.A02.OutOfGame","name":"Call To Arms","shortDesc":"You and nearby allied gods gain Magical and Physical Protections and Basic Attack Damage. You also gain HP/s while this buff is active.\n\n • Damaging enemy gods increases the duration and the effects of this buff\n • The buff can be extended by 4 seconds upon damaging an enemy god three times. The buff effect is doubled when duration is extended.","valueKeys":{"BuffDuration":[6],"BuffRadius":[5.6],"Cooldown":[15,15,15,15,15],"Health Regen":[6,8,10,12,14],"Cost":[40,45,50,55,60],"InhandBuff":[8,16,24,30,36],"MagProtBuff":[20,25,30,35,40],"PhysProtBuff":[20,25,30,35,40]}},"A03":{"formulas":{"Damage_Formula_Map":{"1-8":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/aresThree.webp","key":"Ares.A03.InGame.Short","name":"Searing Flesh","scales":"7% INT + 1% MaxHealth","shortDesc":"Flames pour from your shield, dealing [7% INT] Magical Damage repeatedly to enemies in front of you.\n\n • This is a Channeled ability, but you can fire Shackles\n • Deals bonus damage based on the enemies' maximum Health\n • You are Displacement Immune while Channeling\n • Applies 40% Healing Reduction","valueKeys":{"ConeAngle ":[45],"Cooldown":[12,12,12,12,12],"Cost":[55,60,65,70,75],"Max Health Damage % (Gods)":[1,1,2,2,3],"Max Health Damage % (Minions)":[3.5],"Damage":[20,25,30,35,40],"HealingReduction":[40],"MinionDamage":[15,20,25,30,35],"RangeCheat":[5.6],"TickCount":[8]},"tags":["anti-heal","channel","damage-over-time","displacement-immunity"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","FinalDamage_Formula":"{FinalDamage} + {FinalDamage_Scaling}","Damage_Formula_Map":{"1":"{Chain Damage} + {Chain_Scaling}","2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/aresFour.webp","key":"Ares.A04.InGame.Short","name":"No Escape","scales":"55% STR","shortDesc":"Attach a chain to nearby gods, then Pull the gods toward you, and finally Stun enemies around you.\n\n • Deal [30% STR] Magical Damage when Chains attach\n • Deal [55% STR] Magical Damage to nearby enemies while Stunning\n • You are CC Immune and gain Damage Mitigation while using this ability\n • If a chained enemy uses any kinda of CC immunity/cleanse after having a chain attached to them, they immediately break the chain. You also cannot apply a chain to currently CC immune enemies.\n • Any displacement immunity (Loki 3, Bacchus 3, etc.) will stop the pull from this ultimate.","valueKeys":{"ChainRange ":[5.6],"Cooldown":[90,90,90,90,90],"Cost":[80,85,90,95,100],"Chain Damage":[80,110,140,170,200],"Damage Mitigation":[20,30,40,50,60],"Damage":[250,325,400,475,550],"Stun Duration":[0.75,0.75,0.75,0.75,0.75],"StunRange":[2.8],"TickCount":[2]},"Chain_Scaling":"30% STR","tags":["cc-immunity","displacement","displacement-immunity","stun"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Ares Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Blessed Armaments","tags":["aura"],"key":"Ares.PSV.InGame.Short","icon":"/icons/aresPassive.webp","shortDesc":"Provide Strength and Intelligence in an Aura.\n\n • Build Protections to increase Strength Aura [8% Item Protections]\n • Build Cooldown Rate to increase Intelligence Aura [80%]\n • Both Auras increase with Level [1 Per Level]\n • Allies only gain 50% of STR/INT Provided from this passive.\n • % Item Protections from Item Passives do not affect this aura, but flat protections such as Spirit Robe do.","valueKeys":{"CDRScaling":[80],"PerLevel":[1],"ProtScaling":[8]}},"roles":["Support"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["peel","setup-cc"]}},"createdAt":"2026-03-31T17:13:03.488Z","hasAspect":true,"key":"God.Ares","name":"Ares","updatedAt":"2026-09-23T20:05:14.015Z"},{"_id":"69cc009f110c30c015a54c9d","internalName":"Awilix_Item","__v":0,"aspect":null,"baseInformation":{"shortRole":"Rides her Panther and Pulls Airborne Enemies to her Spear","subText":"Goddess of the Moon","gender":"Female","pantheon":"Mayan","release_year":"2025","icon":"/icons/awilixImage.webp","skins":{"Awilix":{"name":"Base Awilix","skin":"/icons/Wallpapers/Awilix.webp","type":"Base Skin","price":{"diamonds":"0"}},"FelinefashionSplash1015":{"name":"Feline Fashion 1","skin":"/icons/Wallpapers/Awilix_felinefashion_splash1_015.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"FelinefashionSplash2016":{"name":"Feline Fashion 2","skin":"/icons/Wallpapers/Awilix_felinefashion_splash2_016.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"FelinefashionSplash3017":{"name":"Feline Fashion 3","skin":"/icons/Wallpapers/Awilix_felinefashion_splash3_017.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"FelinefashionSplash014":{"name":"Feline Fashion 4","skin":"/icons/Wallpapers/Awilix_felinefashion_splash_014.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"Cyberclaw":{"name":"Cyberclaw","skin":"/icons/Wallpapers/Awilix_cyberclaw.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":292,"20":1132.1,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Achilles Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Initiative","tags":["mobility"],"key":"Achilles.PSV.InGame.Short","icon":"/icons/awilixPassive.webp","shortDesc":"If you have not taken or dealt damage in the last 5s, gain 25% increased Basic Attack Power and Strength for 4s if you strike an enemy first.\n\n• The buff is extended by 2s if triggered by the leap from Summon Suku"},"abilities":{"A01":{"formulas":{"Damage_Formula":"{DamageBase} + {DamageScaling}"},"icon":"/icons/awilixOne.webp","key":"Awilix.A01.InGame.Short","name":"Summon Suku","scales":"70% STR","shortDesc":"Mount your Panther Suku, gaining movement speed but decreased strafe speed. You may Leap off of Suku to deal [70% STR] Physical Damage in the target area.","valueKeys":{"Cooldown":[15,15,15,15,15],"Cost":[30,35,40,45,50],"Damage":[85,135,180,235,285],"MovementSpeed":[30,30,30,30,30],"StrafeSpeed":[20,20,20,20,20]},"tags":["mobility"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/awilixTwo.webp","key":"Achilles.A02.InGame.Short","keyAspect":"Achilles.Talent.1.A02.InGame.Short","name":"Feather Step","scales":"45% STR","shortDesc":"Flip over the last enemy you hit within 1.5s, Rooting, Crippling and dealing [45% STR] Physical Damage to them. The damage dealt is increased by 50% based on the next attack in your Basic Attack progression. (1/1.35/1.9)\n\n• If the next attack is your third attack, you also hit all enemies in the area around the target","valueKeys":{"Cooldown":[9,9,9,9,9],"Cost":[30,35,40,45,50],"Damage":[50,85,120,155,190],"RootDuration":[0.6,0.6,0.6,0.6,0.6],"CrippleDuration":[0.6,0.6,0.6,0.6,0.6]},"tags":["cripple","mobility","root"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/awilixThree.webp","key":"Achilles.A03.InGame.Short","keyAspect":"Achilles.Talent.1.A03.InGame.Short","name":"Moonlight Charge","scales":"80% STR","shortDesc":"Suku comes to Awilix's aid, rushing forward dealing [80% STR] Physical Damage to all enemies. If hit from the side or behind, enemies are also Knocked Up.\n\n• This ability can be used while riding Suku","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,65,70,75,80],"Damage":[90,140,190,240,290],"Range":[11.2]},"tags":["knockup","through-walls"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/awilixFour.webp","key":"Achilles.A04.InGame.Short","name":"Gravity Surge","scales":"65% STR","shortDesc":"Pull the closest enemy god to you that is either Knocked Up or Leaping. The target god takes [65% STR] Physical Damage and is Stunned when they land. 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Physical Damage and Stun enemies.\n\n • The flag empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection\n • You are CC Immune while Leaping","valueKeys":{"Buff Radius":[0.128,0.128,0.128,0.128,0.128],"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100],"Damage":[300,370,440,510,580],"% Protections Buff Scaling":[10],"IntBuff":[30,38,46,54,62],"MagProtBuff":[15,20,25,30,35],"PhysProtBuff":[15,20,25,30,35],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"StrengthBuff":[16,24,32,40,48],"Stun Duration":[0.75,0.75,0.75,0.75,0.75]},"tags":["cc-immunity","mobility","stun"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":234,"20":1006.5,"rate":39},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Bellona Basic Attack","tags":[],"key":"Bellona.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\nYou have 4 different weapons to attack with, depending on the most recent ability used.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}],"HealScaling_Scaling":[{"stat":"PhysicalProtection","values":[0.07,0.07,0.07,0.07,0.07]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"HealBase":[5,6,7,8,9],"HealScaling":[],"RangeCheat":[1.92],"ScourgeRangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"}},"passive":{"name":"Master Of War","tags":["attack-speed-stim","movement-speed-stim"],"key":"Bellona.PSV.InGame.Short","icon":"/icons/bellonaPassive.webp","shortDesc":"When you hit or are hit by basic attacks, you gain stacks of Movement Speed.\n\n • If using Sword and Shield, you also get Protection stacks\n • If using Scourge, you also get Attack Speed stacks\n • If using Hammer, you also get Strength stacks","valueKeys":{"ASBuff":[5],"BuffDuration":[7],"MSBuff":[1.5],"MagProtBuff":[4],"MaxStacks":[5],"PhysProtBuff":[4],"% Strength Buff":[3]}},"roles":["Support","Solo","Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc"]}},"createdAt":"2026-03-31T17:13:03.623Z","hasAspect":true,"key":"God.Bellona","name":"Bellona","updatedAt":"2026-09-22T00:14:25.107Z"},{"_id":"69cc009f110c30c015a54ca0","internalName":"Cernunnos_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":91.6,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":525,"20":2254.6,"rate":86.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Cernunnos Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Melee cleave Basic Attacks dealing [130% STR + 25% INT] Physical Damage. Applies Shifter of Seasons effects to all enemies hit.","scales":"130% STR + 25% INT","valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Heavy Glaive","tags":[],"key":"Cernunnos.PSV.InGame.Short","icon":"/icons/cernPassive.webp","shortDesc":"Basic attacks deal [8 + 1 Per Level] + [30% STR + 5% INT] bonus Physical Damage to enemies in melee range.","valueKeys":{"ConeAngle":[120],"RangeCheat":[1.92]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Healing_Formula":"{Healing} + {Healing_Scaling}"},"icon":"/icons/cernOne.webp","key":"Cernunnos.A01.InGame.Short","name":"Shifter Of Seasons","scales":"","heal_Scaling":"10% INT","shortDesc":"Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects.\n\n • Spring: Self Healing [10% INT]\n • Summer: Bonus Damage [12%-24% INT or STR, whichever is higher]\n • Fall Protection Reduction [5-25%] + [5% INT] as flat reduction.\n • Winter: Slow [2.5% INT]\n (Change season stance then add Shifter of Seasons to switch stances)","valueKeys":{"Cooldown":[0,0,0,0,0],"Damage":[0,0,0,0,0],"Summer Damage":[8,15,22,29,36],"DebuffDuration":[10,10,10,10,10],"Lifesteal %":[3,3.5,4,4.5,5],"ProtectionDebuff":[5,10,15,20,25],"%INTProtDebuffScaling":[5,5,5,5,5],"SlowAmount":[10,11,12,13,14],"SlowAmountINTScaling":[2.5,2.5,2.5,2.5,2.5],"Slow Duration":[2],"Fall Protection Shred":[10,15,20,25,30],"Winter Slow %":[12,14,16,18,20]},"tags":["healing","protections-shred","slow"],"INTProtDebuff_Scaling":[5,5,5,5,5],"SlowAmountINT_Scaling":[2.5,2.5,2.5,2.5,2.5]},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-11":"{TickDamage} + {Tick_Scaling}"}},"icon":"/icons/cernTwo.webp","key":"Cernunnos.A02.InGame.Short","name":"Bramble Blast","scales":"75% STR + 50% INT","shortDesc":"Fire a bramble that explodes on hit or upon reaching max range, dealing [75% STR + 50% INT] Physical Damage in an area.\n\n • This Roots a directly hit target\n • The explosion leaves a bramble area that repeatedly deals [12% INT + 6% STR] Physical Damage","valueKeys":{"Cooldown":[15,15,15,15,15],"TickCount":[11],"Cost":[50,60,70,80,90],"Damage":[65,110,155,200,245],"Radius":[3.2],"Range":[8.8,8.8,8.8,8.8,8.8],"RootDuration":[1,1,1,1,1],"TickDamage":[8,12,16,20,24]},"Tick_Scaling":"12% INT + 6% STR","tags":["cripple","damage-over-time","root"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cernThree.webp","key":"Cernunnos.A03.InGame.Short","name":"Horn Charge","scales":"85% STR","shortDesc":"Dash forward, passing through all types of enemies.\n\n • Deals [85% STR] Physical Damage to all enemies hit","valueKeys":{"Cooldown":[17,16,15,14,13],"Cost":[70,75,80,85,90],"Damage":[90,140,190,240,290],"RadiusCheat":[1.6],"RangeCheat":[8.8],"Flat Cooldown Reduction on God Hit":[4,4,4,4,4],"Flat Cooldown Reduction on Jungle Monster Hit":[2,2,2,2,2]},"tags":["mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/cernFour.webp","key":"Cernunnos.A04.InGame.Short","name":"The Wild Hunt","scales":"100% INT + 80% STR","shortDesc":"Polymorph enemy gods into wild boars and start The Wild Hunt.\n\n • Deals [100% INT + 80% STR] Physical Damage to all enemies in the area. This will also apply your Shifter of Seasons debuff.","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100],"Damage":[240,320,400,480,540],"PolymorphDuration":[1.5,1.5,1.5,1.5,1.5],"RadiusCheat":[4],"Range":[8.8,8.8,8.8,8.8,8.8],"Slow":[15,15,15,15,15],"SlowDuration":[2.25,2.25,2.25,2.25,2.25]},"tags":["polymorph","slow"]}},"roles":["ADC","Jungle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","name":"**__Aspect of Strife__**","icon":"/icons/fistAspect.webp","description":"Your Basic Attacks no longer fire projectiles but deal increased damage [130% STR + 25% INT], cleave, and apply Shifter of Seasons effects to all enemies hit. In addition, Horn Charge's cooldown is reduced when hitting an enemy god or jungle camp. Horn Charge also applies the current season's effects to all targets hit.","valueKeys":{},"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Throws Glaives, Transforms Enemies Into Pigs","subText":"The Horned God","gender":"Male","pantheon":"Celtic","release_year":"2024","icon":"/icons/cernunnosImage.webp","skins":{"Cernunnos":{"name":"Base Cernunnos","skin":"/icons/Wallpapers/Cernunnos.webp","type":"Base Skin","price":{"diamonds":"0"}},"Smite2F2pOb1CrimsonstalkerSocial1920x1080Notag":{"name":"Smite 2 F 2 P Ob 1 Crimsonstalker Social 1920 X 1080 Notag","skin":"/icons/Wallpapers/Cernunnos_smite2_f2p_ob1_crimsonstalker_social_1920x1080_notag.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Healing_Formula":"{Healing} + {Healing_Scaling}"},"icon":"/icons/cernOne.webp","key":"Cernunnos.A01.InGame.Short","name":"Shifter Of Seasons","scales":"","heal_Scaling":"10% INT","shortDesc":"Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects.\n\n • Spring: Self Healing [10% INT]\n • Summer: Bonus Damage [12%-24% INT or STR, whichever is higher]\n • Fall Protection Reduction [5-25%] + [5% INT] as flat reduction.\n • Winter: Slow [2.5% INT]\n (Change season stance then add Shifter of Seasons to switch stances)","valueKeys":{"Cooldown":[0,0,0,0,0],"Damage":[0,0,0,0,0],"Summer Damage":[12,15,18,21,24],"DebuffDuration":[10,10,10,10,10],"Lifesteal %":[3,3.5,4,4.5,5],"ProtectionDebuff":[5,10,15,20,25],"%INTProtDebuffScaling":[5,5,5,5,5],"SlowAmount":[10,11,12,13,14],"SlowAmountINTScaling":[2.5,2.5,2.5,2.5,2.5],"Slow Duration":[2]},"tags":["healing","protections-shred","slow"],"SlowAmount_Scaling":"2.5% INT"},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-11":"{TickDamage} + {Tick_Scaling}"}},"icon":"/icons/cernTwo.webp","key":"Cernunnos.A02.InGame.Short","name":"Bramble Blast","scales":"75% STR + 50% INT","shortDesc":"Fire a bramble that explodes on hit or upon reaching max range, dealing [75% STR + 50% INT] Physical Damage in an area.\n\n • This Roots a directly hit target\n • The explosion leaves a bramble area that repeatedly deals [12% INT + 6% STR] Physical Damage","valueKeys":{"Cooldown":[15,15,15,15,15],"TickCount":[11],"Cost":[50,60,70,80,90],"Damage":[65,110,155,200,245],"Radius":[3.2],"Range":[8.8,8.8,8.8,8.8,8.8],"RootDuration":[1,1,1,1,1],"TickDamage":[8,12,16,20,24]},"Tick_Scaling":"12% INT + 6% STR","tags":["cripple","damage-over-time","root"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cernThree.webp","key":"Cernunnos.A03.InGame.Short","name":"Horn Charge","scales":"85% STR","shortDesc":"Dash forward, passing through all types of enemies.\n\n • Deals [85% STR] Physical Damage to all enemies hit","valueKeys":{"Cooldown":[17,16,15,14,13],"Cost":[70,75,80,85,90],"Damage":[90,140,190,240,290],"RadiusCheat":[1.6],"RangeCheat":[8.8]},"tags":["mobility"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/cernFour.webp","key":"Cernunnos.A04.InGame.Short","name":"The Wild Hunt","scales":"100% INT + 80% STR","shortDesc":"Polymorph enemy gods into wild boars and start The Wild Hunt.\n\n • Deals [100% INT + 80% STR] Physical Damage to all enemies in the area. This will also apply your Shifter of Seasons debuff.","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100],"Damage":[240,320,400,480,540],"PolymorphDuration":[1.5,1.5,1.5,1.5,1.5],"RadiusCheat":[4],"Range":[8.8,8.8,8.8,8.8,8.8],"Slow":[15,15,15,15,15],"SlowDuration":[2.25,2.25,2.25,2.25,2.25]},"tags":["polymorph","slow"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":91.6,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":525,"20":2254.6,"rate":86.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Cernunnos Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Heavy Glaive","tags":[],"key":"Cernunnos.PSV.InGame.Short","icon":"/icons/cernPassive.webp","shortDesc":"Basic attacks deal [8 + 1 Per Level] + [30% STR + 5% INT] bonus Physical Damage to enemies in melee range.","valueKeys":{"ConeAngle":[120],"RangeCheat":[1.92]}},"roles":["ADC","Jungle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["setup-cc"]}},"createdAt":"2026-03-31T17:13:03.677Z","hasAspect":true,"key":"God.Cernunnos","name":"Cernunnos","updatedAt":"2026-09-22T00:14:25.107Z"},{"_id":"69cc009f110c30c015a54ca1","internalName":"Danzaburou_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","4":"{AOE Damage} + {AOE_Scaling}","2-3":"({Damage} + {Damage_Scaling}) * .15","5-6":"({AOE Damage} + {AOE_Scaling}) * .15"}},"icon":"/icons/danzeOne.webp","key":"Danzaburou.A01.InGame.Short","name":"Fool's Gold","scales":"90% STR + 65% INT ","shortDesc":"Roll out 3 money bags that deal [90% STR + 65% INT] Physical Damage to enemies hit and then explode dealing [20% STR + 40% INT] Physical Damage.\n\n • They stop on enemy gods, Trembling them and dropping a coin\n • Coins can be picked up by yourself or allied gods to provide you 10 gold","valueKeys":{"AOE Damage":[30,55,80,105,130],"Subsequent Hit Damage Reduction":[85],"Cost":[70,75,80,85,90],"Damage":[95,145,195,245,295],"Range":[11.2,11.2,11.2,11.2,11.2],"Cooldown":[11,11,11,11,11],"TickCount":[6]},"AOE_Scaling":"40% INT + 20% STR"},"A02":{"formulas":{"Damage_Formula_Map":{"1":"0"}},"icon":"/icons/danzaTwo.webp","key":"Danzaburou.A02.InGame.Short","name":"Alluring Spirits","scales":"70% STR + 40% INT","heal_Scaling":"5% INT","shortDesc":"Spawn 2 Clones. All of your Clones deal more damage and take less damage.","valueKeys":{"BottleHP":[2,2,3,3,4],"CheatRadius":[2],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80],"Damage":[90,140,190,240,290],"Heal":[20,25,30,35,40],"Heal Duration":[1.5],"Heal Period":[0.5],"Range":[7.2,7.2,7.2,7.2,7.2],"% Slow Strength Per Stack":[10],"Taunt Duration":[1]},"tags":["healing","slow","summons-pets","taunt"]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/danzaThree.webp","key":"Danzaburou.A03.InGame.Short","name":"Tanuki Trickery","scales":"100% INT + 55% INT","shortDesc":"Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement.\n\n • Enemies in the field are Slowed\n • As a leaf you gain increased Movement Speed, Slow Immunity and a buff that causes your next Basic Attack to deal [100% INT + 55% INT] Physical Damage","valueKeys":{"CheatRadius":[3.84],"Cooldown":[16,16,16,16,16],"Cost":[70,70,70,70,70],"Damage":[35,45,55,65,75],"Movement Speed":[20,20,20,20,20],"Movement Speed Leaf":[30,32.5,35,37.5,40],"Slow":[20,20,20,20,20]},"tags":["slow","summons-pets"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/danzaFour.webp","key":"Danzaburou.A04.InGame.Short","name":"Uproarious Rocket","scales":"100% STR + 100% INT","shortDesc":"Fire a rocket that locks onto enemy gods or reactivate this ability to become the rocket! The rocket deals [100% STR + 100% INT] Physical Damage, Stuns the first enemy god hit and explodes dealing [80% STR + 50% INT] Physical Damage.","valueKeys":{"AOE Damage":[225,270,315,360,405],"CheatRadius":[4.8],"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100],"Damage":[400,450,500,550,600],"Stun":[1,1.1,1.2,1.3,1.4]},"tags":["stun"]}},"description":"Alluring Spirits no longer throws out a sake bottle but instead spawns 2 Clones. All of your Clones deal more damage and take less damage.","icon":"/icons/handAspect.webp","name":"**__Aspect of Fellowship__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":525,"20":2254.6,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Danzaburou Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Dishonest Duplication","tags":["summons-pets"],"key":"Danzaburou.PSV.InGame.Short","icon":"/icons/danzaPassive.webp","shortDesc":"You have a 5% + 0.5% per level + 0.05% per Intelligence chance of spawning a clone of yourself with each basic attack hitting an enemy. 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Applies 40% Healing Reduction.\n • Protections last 4s","valueKeys":{"CheatRadius":[1.6],"Cooldown":[11,11,11,11,11],"Cost":[60,65,70,75,80],"Damage":[20,35,50,65,80],"IncreasedDamage":[50,75,100,125,150],"Magical Protection Buff":[5,8,11,14,17],"Magical Protection Buff Per Level":[2,2,2,2,2],"Physical Protection Buff":[5,8,11,14,17],"Physical Protection Buff Per Level":[2,2,2,2,2],"Range":[4.8,4.8,4.8,4.8,4.8],"TickCount":[4],"HealingReduction":[40],"Protections while channeling":[5,8,11,14,17],"Protections while channeling (Per Level)":[2.5],"Protection Buff Duration":[4],"Protections while channeling Brutalize":[5,8,11,14,17],"Protections while channeling Brutalize (Per Level)":[2.5],"Slow %":[15],"Max Slow %":[60],"Slow Duration (Seconds)":[2],"% STR Scaling":[20]},"tags":["anti-heal","channel","displacement-immunity","mobility"],"STR_Scaling":20,"EnhancedSTR_Scaling":40},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/fenrirFour.webp","key":"Fenrir.A04.InGame.Short","name":"Ragnarok","scales":"100% STR","shortDesc":"Grow massive in size, and your next next basic attack deals [100% STR] Physical Damage and can Pick Up an enemy god and carry them to any position.\n\n • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive","valueKeys":{"CarryDuration":[1.75,1.75,1.75,1.75,1.75],"ConeAngle":[120],"Cooldown":[110,110,110,110,110],"Cost":[50,55,60,65,70],"Damage":[200,275,350,425,500],"Duration":[4,4,4,4,4],"Magical Protection Buff":[20,30,40,50,60],"Movement Speed Buff":[75,75,75,75,75],"Physical Protection Buff":[20,25,30,35,40]},"tags":["cc-immunity"]}},"description":"Brutalize deals less damage but applies a stacking Slow. Seething Howl's Buff effects are decreased, but applies to all allies in an area around him. 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Applies 40% Healing Reduction.","valueKeys":{"CheatRadius":[1.6],"Cooldown":[11,11,11,11,11],"Cost":[60,65,70,75,80],"Damage":[50,75,100,125,150],"IncreasedDamage":[50,75,100,125,150],"Magical Protection Buff":[5,8,11,14,17],"Magical Protection Buff Per Level":[2,2,2,2,2],"Physical Protection Buff":[5,8,11,14,17],"Physical Protection Buff Per Level":[2,2,2,2,2],"Range":[4.8,4.8,4.8,4.8,4.8],"TickCount":[4],"HealingReduction":[40]},"tags":["anti-heal","channel","displacement-immunity","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/fenrirFour.webp","key":"Fenrir.A04.InGame.Short","name":"Ragnarok","scales":"100% STR","shortDesc":"Grow massive in size, and your next next basic attack deals [115% STR] Physical Damage and can Pick Up an enemy god and carry them to any position.\n\n • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive","valueKeys":{"CarryDuration":[1.75,1.75,1.75,1.75,1.75],"ConeAngle":[120],"Cooldown":[110,110,110,110,110],"Cost":[50,55,60,65,70],"Damage":[200,275,350,425,500],"Duration":[4,4,4,4,4],"Magical Protection Buff":[20,30,40,50,60],"Movement Speed Buff":[75,75,75,75,75],"Physical Protection Buff":[20,25,30,35,40]},"tags":["cc-immunity"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.73,"20":5.7,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Fenrir Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Unbound Runes","tags":[],"key":"Fenrir.PSV.InGame.Short","icon":"/icons/fenrirPassive.webp","shortDesc":"Your Runes are activated by successful basic attacks, or by activating abilities.\n\nAt five Runes your next Ability becomes Empowered and gains an additional effect."},"roles":["Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc"]}},"createdAt":"2026-03-31T17:13:03.778Z","hasAspect":true,"key":"God.Fenrir","name":"Fenrir","updatedAt":"2026-08-23T17:33:14.833Z"},{"_id":"69cc009f110c30c015a54ca3","internalName":"Gilgamesh_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.2,"20":24,"rate":1.2},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":27.2,"20":70.9,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":32,"20":62.4,"rate":1.6},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":672,"20":2363,"rate":89},"MaxMana":{"1":210,"20":875,"rate":35},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":25.2,"20":86,"rate":3.2}},"basic":{"name":"Gilgamesh Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal 0 Physical Damage to an enemy in front of you. NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit. Scales with [100% STR] and [20% INT].","scales":{"Damage_Scaling":[{"stat":".PhysicalPower","values":[1]},{"stat":".MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"Range":[2.56],"Cooldown":[0],"Cost":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Epic of Gilgamesh","tags":["knockback"],"key":"Gilgamesh.PSV.InGame.Short","icon":"/icons/gilgaPassive.webp","shortDesc":"You wield artifacts that demand quests to unlock their true potential. Sun-forged Scimitar: Extend buff to max by hitting only gods 3 times. Drop Kick: Drop Kick a target into a god 3 times. Hero's Advance: Kill or Assist 3 gods affected by Hero's Advance damage bonus. Winds of Shamash: Knockback a target off the wall with Drop Kick 5 times.\n\n• Each quest: 100 gold + upgrade","valueKeys":{}},"abilities":{"A01":{"formulas":{"IgnitionDamage_Formula":"{Damage}"},"icon":"/icons/gilgaOne.webp","key":"Gilgamesh.A01.InGame.Short","name":"Sun-forged Scimitar","scales":"50% STR (Ignition), 4% Max Health (Attack Bonus)","shortDesc":"Ignite your sword for 3s. Enemies around the ignition take [50% STR] Physical Damage and are Slowed for 2s. Lane minions take increased damage. Your Attacks deal bonus [4% Max Health] Physical Damage and extend the effect per hit. You gain Health Regen per rank. Quest Upgrade: Initial ignition extends buff on enemy hits; max duration +3s.","valueKeys":{"Damage":[70,105,140,175,210],"Slow":[15,17.5,20,22.5,25],"Slow Duration":[2],"Health Regen":[2,3,4,5,6],"Cooldown":[12,11.5,11,10.5,10],"Cost":[50,55,60,65,70],"Radius":[3.2]},"tags":["slow"]},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{Impact Damage} + {Impact_Scaling}"}},"icon":"/icons/gilgaTwo.webp","key":"Gilgamesh.A02.InGame.Short","name":"Drop Kick","scales":"30% STR (Kick), 20% STR (Bonus), 30% STR (Impact)","shortDesc":"Drop kick an area, dealing [30% STR] Physical Damage. The closest enemy is Knocked Forward, taking [20% STR] bonus Physical Damage when hitting a minion or [30% STR] burst Physical Damage and being Stunned when hitting a god or wall. Launched enemies hitting Winds of Shamash are Knocked Back towards center. Quest Upgrade: When Stun fades, targets are Intoxicated.","valueKeys":{"Damage":[60,90,120,150,180],"Bonus Damage":[25,40,55,70,85],"Impact Damage":[50,95,140,185,230],"Stun Duration":[1.2],"TickCount":[2],"Intoxicate Duration":[2],"Knockback Distance":[9.6],"Range":[4],"Radius":[1.92],"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80]},"Impact_Scaling":"30% STR","tags":["knockback","stun"]},"A03":{"formulas":{"Damage_Formula":"{Damage}"},"icon":"/icons/gilgaThree.webp","key":"Gilgamesh.A03.InGame.Short","name":"Hero's Advance","scales":"40% STR","shortDesc":"Leap to a target location, dealing [40% STR] Physical Damage on impact. Create a beacon for 5s. Center sweet spot applies increased Damage to enemies. Allies moving toward the beacon gain Movement Speed. Quest Upgrade: The beacon now travels with you. Mana cost is correctly consumed on cast.","valueKeys":{"Damage":[70,110,150,190,230],"Movement Speed":[25],"Increased Damage Taken":[10],"Debuff Duration":[5],"Range":[8.8],"Radius":[4.8],"Cooldown":[16,16,16,16,16],"Cost":[70,70,70,70,70]},"tags":["mobility"]},"A04":{"formulas":{"WindDamage_Formula":"{Wind Damage}","FireWallDamage_Formula":"{Fire Wall Damage}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","13":"{Binding Damage} + {Bind_Scaling}","2-12":"{Wind Damage} + {Tick_Scaling}"}},"icon":"/icons/gilgaFour.webp","key":"Gilgamesh.A04.InGame.Short","name":"Winds of Shamash","scales":"5% STR, 140% STR (Fire Wall)","shortDesc":"Place a wind wall. It transforms once with your next ability: ignites from Sun-forged Scimitar, solidifies from Drop Kick, or launches allies from Hero's Advance.\n\n• Can only transform once, granting Attack Speed or Tenacity until its next transform.\n• Enemies inside take Physical Damage over time; passing through Slows.\n• Damage includes [140% STR]","valueKeys":{"Wind Damage":[16,20,24,28,32],"Fire Wall Damage":[720],"Wall Slow":[40],"Solid Wall Lifetime":[1.5,1.75,2,2.25,2.5],"Cooldown":[18,17.5,17,16.5,16],"Cost":[80,85,90,95,100],"Range":[7.2],"Wall Duration":[6],"TickCount":[12],"Damage per Tick":[10,17.5,25,32.5,40],"Damage":[90,145,200,255,310],"Binding Damage":[150,225,300,375,450],"Inner Slow":[20],"Slow Duration":[2],"Radius":[5.44],"Attack Speed":[10,15,20,25,30],"Tenacity":[10,15,20,25,30]},"Bind_Scaling":"50% STR","Tick_Scaling":"15%","tags":["area-denial","damage-over-time","pull","root","slow","walls-terrain"],"InitialDamage_Scaling":"40%"}},"roles":["Solo","Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","name":"**__Aspect of Shamash__**","icon":"/icons/fatArrowAspect.webp","description":"Winds of Shamash is no longer an ultimate. 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Quest Upgrade: Initial ignition extends buff on enemy hits; max duration +3s.","valueKeys":{"Damage":[70,105,140,175,210],"Slow":[15,17.5,20,22.5,25],"Slow Duration":[2],"Health Regen":[2,3,4,5,6],"Cooldown":[12,11.5,11,10.5,10],"Cost":[50,55,60,65,70],"Radius":[3.2]},"tags":["slow"]},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{Impact Damage} + {Impact_Scaling}"}},"icon":"/icons/gilgaTwo.webp","key":"Gilgamesh.A02.InGame.Short","name":"Drop Kick","scales":"30% STR (Kick), 20% STR (Bonus), 30% STR (Impact)","shortDesc":"Drop kick an area, dealing [30% STR] Physical Damage. The closest enemy is Knocked Forward, taking [20% STR] bonus Physical Damage when hitting a minion or [30% STR] burst Physical Damage and being Stunned when hitting a god or wall. Launched enemies hitting Winds of Shamash are Knocked Back towards center. 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hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Blight","tags":[],"key":"Hades.PSV.InGame.Short","icon":"/icons/hadesPassive.webp","shortDesc":"Your attacks and abilities apply Blight.\n\n • Blighted enemies deal 5% less damage.\n • Your abilities have extra effects on Blighted enemies","valueKeys":{"BlightDuration":[8],"Damage Reduction":[5]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hadesOne.webp","key":"Hades.A01.InGame.Short","name":"Death From Below","scales":"85% INT","shortDesc":"Leap through the underworld, then emerge and deal [85% INT] Magical Damage to enemies.\n\n • Blighted enemies are 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{ExplodeDamageGod_Scaling}","ExplodeDamageMinion_Formula":"{ExplodeDamageMinion} + {ExplodeDamageMinion_Scaling}","ExplodeDamage_Formula":"{ExplodeDamage} + {ExplodeDamage_Scaling}","Heal_Formula":"{Heal}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{ExplodeDamage} + {Explosion_Scaling}"}},"icon":"/icons/hadesThree.webp","key":"Hades.A03.InGame.Short","name":"Devour Souls","scales":"75% INT","heal_Scaling":["8% INT + 2.5% Physical Protection + 2.5% Magical Protection"],"shortDesc":"Devour the souls of your enemies, dealing [75% INT] Magical Damage to enemies around you.\n\n • Blighted enemies Detonate when hit, dealing additional [45% INT] Magical Damage to them and enemies around them\n • Each Detonation also Heals you and nearby allies for [8% INT + 2.5% Protections from Items]","valueKeys":{"Cooldown":[10,9.5,9,8.5,8],"Cost":[60,65,70,75,80],"Damage":[70,105,140,175,210],"ExplodeDamage":[10,25,40,55,70],"Heal":[10,19,28,37,46],"Radius":[3.2],"TickCount":[2]},"Explosion_Scaling":"45% INT","healingTargets":{"self":true,"ally":true},"tags":["healing"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hadesFour.webp","key":"Hades.A04.InGame.Short","name":"Pillar Of Agony","scales":"25% INT","shortDesc":"Channel a Vortex around you that drags foes to their death, and repeatedly deals [25% INT] Magical Damage.\n\n • You may use one other ability while Channeling\n • Blighted enemies have their Protections reduced\n • You are CC Immune, and gain Increased Protections while Channelling","valueKeys":{"Cooldown":[110,110,110,110,110],"Cost":[100,100,100,100,100],"Damage":[40,55,70,85,100],"DebuffDuration":[4,4,4,4,4],"ProtDebuff":[10,13,16,19,22],"Protection Debuff %":[10,10,10,10,10],"Protection Buff":[20,35,50,65,80],"Protection Buff %":[10,10,10,10,10],"RadiusCheat":[4.8],"TickCount":[8]},"tags":["cc-immunity","channel","damage-over-time","self-root"]}},"roles":["Solo","Middle"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc"]}},"createdAt":"2026-03-31T17:13:03.863Z","hasAspect":false,"key":"God.Hades","name":"Hades","updatedAt":"2026-08-23T17:33:15.003Z"},{"_id":"69cc009f110c30c015a54ca5","internalName":"Mulan_Item","__v":0,"aspect":null,"baseInformation":{"shortRole":"Wields a Sword, Spear, and Bow Gaining Power While Fighting","subText":"The Ascendant Warrior","gender":"Female","pantheon":"Chinese","release_year":"2024","icon":"/icons/mulanImage.webp","skins":{"Hua Mulan":{"name":"Base Hua Mulan","skin":"/icons/Wallpapers/Hua_Mulan.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Hua Mulan Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"DamageCT_Scaling":[{"stat":"Level","values":[3]}],"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"DamageCT":[41],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{DamageCT} + {DamageCT_Scaling} + {Damage_Scaling}"}},"passive":{"name":"Training Arc","tags":[],"key":"Mulan.PSV.InGame.Short","icon":"/icons/mulanPassive.webp","shortDesc":"Utilize your Sword, Spear, and Bow with your abilities to gain Skill towards them by damaging enemies. Your expertise in each weapon enhances their respective abilities.\n\n Additionally, gain two unique benefits:\n\n • Training Arc reduces the cooldown of your next non-ultimate ability.\n • Training Ground, a consumable which provides team-wide utility.","valueKeys":{"Passive Cooldown":[10],"Reduced Cooldowns":[2],"Training Grounds Cooldown":[90]}},"abilities":{"A01":{"formulas":{},"icon":"/icons/mulanOne.webp","key":"Mulan.A01.InGame.Short","name":"Cross Strike","scales":"30% STR","shortDesc":"Strike twice with your sword, dealing [30% STR] Physical Damage to all enemies hit.\n\n • Skilled: Gain an Attack Speed increase after using this ability.\n • Adept: Perform a third strike in an extended cone in front of you, dealing [30% STR] Physical Damage.\n • Mastered: Permanently gain Attack Speed.","valueKeys":{"AttackSpeedDuration":[6,6,6,6,6],"AttackSpeed_Buff":[25,25,25,25,25],"AttackSpeed_Permanent":[10],"CheatAngle":[100],"CheatRadius":[4],"CheatRadius_Extra":[4.8],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80],"Damage":[85,105,125,145,165],"ExtraDamage":[85,105,125,145,165],"TickCount":[3]}},"A02":{"formulas":{"Damage_Formula_Map":{"3":"{Damage_Bonus} + {Bonus_Scaling}","1-2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/mulanTwo.webp","key":"Mulan.A02.InGame.Short","name":"Spear Thrust","scales":"35% STR","shortDesc":"Thrust your spear forward, striking enemies in front of you, Slowing them and dealing [35% STR] Physical Damage.\n\n • Skilled: Heal for up to 3 enemies hit.\n • Adept: Strike a second time with increased range, dealing bonus [10% STR] Physical Damage if the same enemy is hit twice.\n • Mastered: Permanently gain Strength.","valueKeys":{"CheatRadius":[0.8],"Cooldown":[14,14,14,14,14],"Cost":[50,55,60,65,70],"Damage":[100,135,170,205,240],"Damage_Bonus":[20,30,40,50,60],"Heal":[17,24,31,38,45],"Range":[4,4,4,4,4],"Range_Extra":[5.6,5.6,5.6,5.6,5.6],"Slow":[25,25,25,25,25],"Slow_Duration":[3,3,3,3,3],"StrengthBuff":[5,5,5,5,5],"TickCount":[3]},"Bonus_Scaling":"10% STR","tags":["healing","slow"]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{BonusDamage} + {Slash_Scaling}"}},"icon":"/icons/mulanThree.webp","key":"Mulan.A03.InGame.Short","name":"Grapple","scales":"50% STR","shortDesc":"Fire an arrow with a rope attached. If it hits an enemy god, Stun them, deal [50% STR] Physical Damage, and pull them toward you while dashing at them and following up with a slash for [20% STR] Physical Damage.\n\n • Skilled: Gain a Protections buff after hitting an enemy god.\n • Adept: Dash can now target walls.\n • Mastered: Permanently gain Protections.","valueKeys":{"Damage":[90,135,180,225,270],"BonusDamage":[50,50,60,70,80],"BuffDuration":[6,6,6,6,6],"CheatRadius":[0.8],"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,60,60,60,60],"Permanent Protections":["5%"],"Protections":[15,20,25,30,35],"Range":[9.6,9.6,9.6,9.6,9.6],"StunDuration":[1,1,1,1,1],"TickCount":[2]},"Slash_Scaling":"20% STR","tags":["god-only","mobility","pull","single-target","stun"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{SwordDamage} + {Damage_Scaling}","2":"{SpearDamage} +{Spear_Scaling}","3":"{ArrowDamage} + {Bow_Scaling}"}},"icon":"/icons/mulanFour.webp","key":"Mulan.A04.InGame.Short","name":"Divine Mastery","scales":"60% STR","shortDesc":"Unleash your entire arsenal, dashing forward with sword slashes that deal [60% STR] Physical Damage and Root enemies.\n\n • Follow up by using divine energy to Knock Up enemies with your spear, dealing [40% STR] Physical Damage.\n • Finish with a powerful projectile attack from your bow, dealing [60% STR] Physical Damage. You gain Protections while casting.","valueKeys":{"ArrowDamage":[180,260,340,420,500],"Cooldown":[90,90,90,90,90],"CooldownIncrease":[3],"Cost":[60,65,70,75,80],"ProtectionsIncrease":[30],"Range":[10.4],"Range_Arrow":[13.6],"RootDuration":[1],"SpearDamage":[100,140,180,220,260],"SwordDamage":[80,130,180,230,280],"TickCount":[3]},"Spear_Scaling":"40% STR","Bow_Scaling":"60% STR","tags":["knockup","mobility","root","self-root"]}},"roles":["Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:13:03.905Z","hasAspect":false,"key":"God.Mulan","name":"Hua Mulan","updatedAt":"2026-10-20T00:04:51.660Z"},{"_id":"69cc009f110c30c015a54ca6","internalName":"Hun_Batz_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"({Damage} + {Damage_Scaling}) * 0.25"}},"icon":"/icons/batzOne.webp","key":"HunBatz.A01.InGame.Short","name":"Somersault","scales":"60% STR","shortDesc":"Leap forward, dealing [60% STR] Physical Damage and Slowing enemies in the area where you take off and where you land.\n\n • The damage from the starting leap location is reduced by 75%.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[60,60,60,60,60],"Damage":[75,115,155,195,235],"RadiusCheat":[2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"SlowAmount":[20,20,20,20,20],"SlowDuration":[2,2,2,2,2],"TickCount":[2]},"tags":["mobility","slow"]},"A02":{"formulas":{"DamageTalent_Formula":"{DamageTalent} + {DamageTalent_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/batzTwo.webp","key":"HunBatz.A02.InGame.Short","keyAspect":"HunBatz.A02.InGame.Short.Talent","name":"Overhand Smash","scales":"75% STR","shortDesc":"Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal [75% STR] Physical Damage (reduced) and Stun gods hit.\n\n• Extra 4s cooldown","shortDescAspect":"Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal Physical Damage to enemies in front of you and Stun gods hit by the attack.\r\n\r\n • While channelling you are Displacement Immune and Immune to strafe and backpedal movement penalties. ","valueKeys":{"ConeAngle":[110],"Cooldown":[12,11.5,11,10.5,10],"Cost":[60,60,60,60,60],"Damage":[85,140,195,250,305],"ProtectionShredAmount":[2,2.5,3,3.5,4],"DebuffDuration":[2,2,2,2,2],"RangeCheat":[5.6],"StunDuration":[0.55,0.6,0.65,0.7,0.75],"Overhead Smash Damage":[85,140,195,250,305],"% Scaling Loss on":[75]},"tags":["channel","displacement-immunity","protections-shred","slow"],"ScalingLoss_Percent":75},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/batzThree.webp","key":"HunBatz.A03.InGame.Short","name":"Sacred Monkey","scales":"35% STR","shortDesc":"Throw a projectile monkey that deals [35% STR] Physical Damage to any enemies it hits. After hitting, it will bounce to nearby enemies applying a Mark to only the most recently hit enemy. Reactivate this ability to Teleport to the Marked enemy.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[80,135,190,245,300],"MarkDuration":[2,2,2,2,2],"RadiusChear":[0.48],"Range":[8.8,8.8,8.8,8.8,8.8]},"tags":["chain-bounce","marks","mobility"]},"A04":{"NamedValuesDuplicates":true,"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/batzFour.webp","key":"HunBatz.A04.InGame.Short","name":"Fear No Evil","scales":"13% STR","shortDesc":"Create a Totem that repeatedly Fears and deals [13% STR] Physical Damage to all enemies around it. 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(calculated as the full 2 second DOT per auto)","valueKeys":{"AttackSpeedBuff":[15,20,25,30,35],"Bonus Structure Damage":[5,10,15,20,25],"Damage":[5,10,15,20,25],"BleedDuration":[2,2,2,2,2],"Cost":[60,65,70,75,80],"MaxBleedStacks":[3],"Radius":[0.48],"Range":[8.8],"Cooldown":[11,11,11,11,11],"TickCount":[4]},"tags":["attack-speed-stim","damage-over-time"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/izaTwo.webp","key":"Izanami.A02.InGame.Short","name":"Spectral Projection","scales":"80% STR + 75% INT","shortDesc":"Send forth a spectral projection of yourself, dealing [80% STR + 75% INT] Physical Damage and Slowing all Enemies in a line. 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the outer area of the Gust","valueKeys":{"Radius":[1.6],"Outer Radius":[3.2],"Cooldown":[13,13,13,13,13],"Cost":[40,50,60,70,80],"Damage":[70,120,170,230,280],"Duration":[6],"Range":[10.4,10.4,10.4,10.4,10.4],"Tick_Damage":[15,20,25,30,35],"TickCount":[13]},"Tick_Scaling":"5% STR","tags":["knockup"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/jingTwo.webp","key":"JingWei.A02.InGame.Short","name":"Explosive Bolts","shortDesc":"Your next 3 basic attacks are wider, have increased damage scaling, and explode on the first enemy hit.\n\n • You gain increased Critical Strike Chance while this ability is active\n • This ability can gain multiple charges","valueKeys":{"Ability Charges":[1,1,2,2,3],"Cooldown":[14,14,14,14,14],"Damage Scaling":[102,104,106,108,110],"Cost":[50,50,50,50,50],"Crit Chance":[3,6,9,12,15],"Radius":[0.96],"Explode Radius":[1.28],"Range":[8.8]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + 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landing","valueKeys":{"CheatRadius":[2.4],"TickCount":[2],"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100],"Damage":[220,310,400,490,580],"Range":[11.2,11.2,11.2,11.2,11.2]},"tags":["cc-immunity","channel","mobility","self-root"]}},"roles":["ADC"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","zone-control"]}},"createdAt":"2026-03-31T17:13:04.014Z","hasAspect":false,"key":"God.JingWei","name":"Jing Wei","updatedAt":"2026-08-23T17:33:15.438Z"},{"_id":"69cc009f110c30c015a54ca9","internalName":"Medusa_Item","__v":0,"aspect":null,"baseInformation":{"shortRole":"Slays Enemies with Venom and Turns Them to Stone","subText":"The Gorgon","gender":"Female","pantheon":"Greek","release_year":"2024","icon":"/icons/medusaImage.webp","skins":{"Medusa":{"name":"Base Medusa","skin":"/icons/Wallpapers/Medusa.webp","type":"Base Skin","price":{"diamonds":"0"}},"VenomStrike":{"name":"Venom 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deals <Damage>{Damage_Formula} Physical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[5,5,5,5,5],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Sidewinder","tags":[],"key":"Medusa.PSV.InGame.Short","icon":"/icons/medusaPassive.webp","shortDesc":"You suffer no movement penalty when strafing and half the movement penalty when backpedaling."},"abilities":{"A01":{"formulas":{"AttackSpeed_Formula":"{AttackSpeed} + {AttackSpeedSCL_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/medusaOne.webp","key":"Medusa.A01.InGame.Short","name":"Viper Shot","scales":"8% STR + 8% INT","shortDesc":"Gain Attack Speed and augment your next 4 Basic Attacks, shooting vipers that poison the targets hit, dealing [8% STR + 8% INT] Physical Damage every 0.5s for 1.5s. The initial hit of each projectile also deals 2% of the target's Max Health as bonus Physical Damage.\n\n • Each successful viper hit on an enemy god reduces the Cooldown of this ability by 0.5s","valueKeys":{"AttackSpeed":[40,45,50,55,60],"Attack Speed % STR Scaling":[15],"Cooldown":[12,11.5,11,10.5,10],"Cost":[50,50,50,50,50],"Damage":[10,15,20,25,30],"Radius":[0.48],"Range":[8.8],"TickCount":[3],"BonusMaxHealthDamage":[2]},"tags":["damage-over-time","single-target"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/medusaTwo.webp","key":"Medusa.A02.InGame.Short","name":"Acid Spray","scales":"65% STR + 80% INT","shortDesc":"Spit acid that deals [65% STR + 80% INT] Physical Damage to the first enemy hit, then spraying out in a cone behind them.\n\n\t• Enemies hit have their Healing Taken reduced for 5s\n\t• Acid Spray will explode on statues Medusa has 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STR + 95% INT / 70% STR + 95% INT","shortDesc":"Remove your mask, revealing your true face to deliver a powerful blast from your horrifying gorgon gaze.\n\n • Enemies are dealt [80% STR + 95% INT] Physical Damage and Stunned if they look at you\n\t• Enemies are dealt [70% STR + 95% INT] Physical Damage and Slowed if they are not looking at you\n\t• You are CC Immune while using this ability","valueKeys":{"BuffDuration":[10,10,10,10,10],"ConeAngle":[40],"Cooldown":[90],"Cost":[100,100,100,100,100],"Damage":[270,365,460,555,650],"INT % Buff":[10,10,10,10,10],"STR % Buff":[10,10,10,10,10],"PermanentINT":[5,5,5,5,5],"PermanentSTR":[5,5,5,5,5],"Range":[11.2],"Slow":[20,25,30,35,40],"SlowDuration":[3],"Stun 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This healing is not affected by Healing Reduction.","icon":"/icons/fatHeartAspect.webp","name":"**__Aspect of Justice__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.73,"20":5.7,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Nemesis Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of 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dealing [40% STR + 25% INT] Physical Damage to all enemies hit.\n\n• Enemies in the center of the slash take [90% STR + 75% INT] Physical Damage and are Slowed.","valueKeys":{"Damage":[85,145,205,265,325],"Cooldown":[10,10,10,10,10],"Cost":[60,65,70,75,80],"OuterDamage":[70,100,130,160,190],"RangeCheat":[5.6],"SlowDuration":[2,2,2,2,2],"Slow Strength %":[30,30,30,30,30]},"tags":["slow"]},"A03":{"formulas":{"Heal_Formula":"{Heal} + {heal_Scaling}","Reflect_Formula":"{ReflectDamage} + {ReflectDamageSCL_Scaling}","Shield_Formula":"{ShieldHealth} + {ShieldHealth_Scaling_Scaling}"},"icon":"/icons/nemThree.webp","key":"Nemesis.A03.InGame.Short","name":"Retribution","shield_Scaling":"7.5% Max Health","shortDesc":"Gain a [7.5% Max Health] Shield for a duration.\n\n• Heal [8% INT]% of the damage taken during the effect.\n• Reflect [20% STR]% of the damage taken from gods as Physical Damage.\n Hard Crowd Control removes the 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This spear Pierces gods, but can only stun the first god hit.\n\n • The pulses deal [60% INT] Physical Damage and Slow.\n • The spear deals [75% STR] Physical Damage and Stuns if fired after two pulses\n • If you refire the spear early, nearby allies get Attack Speed and this ability has a 40% reduced cooldown","valueKeys":{"AttackSpeedBuff":[30,32.5,35,37.5,40],"AttackSpeedBuffDur":[4,4,4,4,4],"Cooldown":[14,13.5,13,12.5,12],"Cost":[50,60,70,80,90],"Damage":[50,80,110,140,170],"ProjectileRadius":[0.48,0.48,0.48,0.48,0.48],"ProjectileRange":[8.8,8.8,8.8,8.8,8.8],"PulseRadius":[3.2,3.2,3.2,3.2,3.2],"Range":[8.8,8.8,8.8,8.8,8.8],"SpearDamage":[60,115,170,225,280],"Stun Duration":[0.9],"TickCount":[3]},"SpearDamage_Scaling":"60% INT","tags":["channel","displacement-immunity","slow","stun"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/odinFour.webp","key":"Odin.A04.InGame.Short","name":"Ring Of Spears","scales":"75% STR","shortDesc":"Create a spear ring of walls that impedes enemies and gain a stack of your passive.\n\n • Enemies in the area cannot Heal, and have reduced Strength and Intelligence\n • Enemies who leave the area take [75% STR] Physical Damage and are Slowed, unless exiting through segment of the ring destroyed by basic attacks. Enemy gods who die in the ring grant a permanent stacking 5 STR and 8 INT buff.","valueKeys":{"Cooldown":[100,95,90,85,80],"Cost":[100,100,100,100,100],"Damage":[120,190,260,330,400],"INTDebuff":[-15,-17.5,-20,-22.5,-25],"STRDebuff":[-15,-17.5,-20,-22.5,-25],"Slow Amount":[25,25,25,25,25],"Slow Duration":[5,5,5,5,5]},"tags":["slow","walls-terrain"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":36,"20":80.5,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":29.9,"20":59.9,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Odin Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Path to Valhalla","tags":[],"key":"Odin.PSV.InGame.Short","icon":"/icons/odinPassive.webp","shortDesc":"Killing a god grants a brief increase to Movement Speed, Strength, and Intelligence.","valueKeys":{"Buff Duration":[10],"% INT Buff":[10],"MSBuff":[4],"MaxStacks":[2],"% STR Buff":[10]}},"roles":["Jungle","Solo"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:13:04.178Z","hasAspect":false,"key":"God.Odin","name":"Odin","updatedAt":"2026-08-23T17:33:16.222Z"},{"_id":"69cc00a0110c30c015a54cac","internalName":"Pele_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":234,"20":1140.9,"rate":45},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Pele Basic Attack","key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Everlasting Flame","key":"Pele.PSV.InGame.Short","icon":"/icons/pelePassive.webp","shortDesc":"When you drop below 50% health, gain increased Protections. 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Divine Light no longer grants Solar Rays.","valueKeys":{}},"baseInformation":{"shortRole":"Blinds Foes, Snipes, and Heals With Solar Beams","subText":"Sun God","gender":"Male","pantheon":"Egyptian","release_year":"2024","icon":"/icons/raImage.webp","skins":{"Ra":{"name":"Base Ra","skin":"/icons/Wallpapers/Ra.webp","type":"Base Skin","price":{"diamonds":"0"}},"Ra Merica":{"name":"Ra Merica","skin":"/icons/Wallpapers/Ra_merica_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"GentlemanSplash1920x1080":{"name":"Gentleman Splash 1920 X 1080","skin":"/icons/Wallpapers/Ra_gentleman_splash_1920x1080_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"OblivionSeer009":{"name":"Oblivion Seer 009","skin":"/icons/Wallpapers/Ra_oblivion_seer_009.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"icon":"/icons/raOne.webp","key":"Ra.A01.InGame.Short","name":"Celestial Beam","scales":"105% INT","shortDesc":"Summon a moving beam of intense light, dealing [105% INT] Magical Damage to enemies.","valueKeys":{"Radius":[0.72],"Cooldown":[10,10,10,10,10],"Cost":[60,65,70,75,80],"Damage":[95,155,215,275,335],"Range":[12.8]}},"A02":{"icon":"/icons/raTwo.webp","key":"Ra.A02.InGame.Short","name":"Divine Light","scales":"60% INT","shortDesc":"Emanate light in the area around you that repeatedly Slows enemies before exploding dealing [70% INT] Magical Damage.\n\n • For a period after activation, basic attacking fires solar rays, dealing [85% INT] Magical Damage\n • The solar rays count as abilities, trigger ability effects, and pierce targets\n • Enemies looking at you gain additional Slow stacks and are Blinded by the explosion\n • Additionally, Ra cleanses himself of slows and becomes immune to Slows for 0.6s when activated.","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80],"Damage":[85,135,185,235,285],"Radius":[4.8],"Slow Per Stack":[5,5,5,5,5],"Slow Duration":[3],"Solar Ray 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Gods Vortexed into the Coffin take [125% INT] + (10% + [2.5% of protections]) of their Max Health as Magical Damage and are Stunned.\n\n • The Vortex deals [7% INT] Magical Damage every 0.5s\n • Gods above 30 Hysteria are Vortexed with more intensity\n\t • This is being calculated as 10 Vortex ticks + the coffin slam damage.","valueKeys":{"Angle":[120,120,120,120,120],"ConeRange":[6,6,6,6,6],"Cooldown":[110],"Cost":[70,75,80,85,90],"HysteriaPerSlam":[30,30,30,30,30],"HysteriaPerTick":[5,5,5,5,5],"Slam Max Health Damage":[10,10,10,10,10],"Damage":[200,270,340,410,480],"Stun Duration":[1.5,1.5,1.5,1.5,1.5],"Vortex Damage":[15,20,25,30,35]},"Slam_Damage_Scaling":"70% INT + (10% + 2.5% Protections) * Target_Max_Health","Tick_Damage_Scaling":"7% INT","tags":["damage-over-time","self-root","stun"]}},"roles":["Solo","Middle","Support"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":[]},"name":"**__Aspect of Hysteria__**","icon":"/icons/swirlAspect.webp","description":"Hysteria applied over max deals [1.5% INT] Magical Damage. Max Hysteria no longer reduces damage. Consign Spirits only heals Baron. Vivid Gaze bonus now grants Hysteria over time, but no debuff. Wrap It Up explosion and DoT apply Bonus Hysteria, but the explosion no longer Mesmerizes. Your personal Brew can be thrown every 20s.\n\nLife of The Party's Cooldown is also increased.","valueKeys":{}},"baseInformation":{"shortRole":"Spreads Hysteria and Puts Foes in a Coffin","subText":"God of Life and Death","gender":"Male","pantheon":"Voodoo","release_year":"2024","icon":"/icons/baronImage.webp","skins":{"Baron Samedi":{"name":"Base Baron Samedi","skin":"/icons/Wallpapers/Baron_Samedi.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"({Damage} + {Damage_Scaling}) * 1.25"}},"icon":"/icons/baronOne.webp","key":"BaronSamedi.A01.InGame.Short","name":"Vivid Gaze","scales":"70% INT","shortDesc":"Summon skulls that deal [70% INT] Magical Damage in an X shape.\n\n • Deals a bonus 25% Magical Damage to enemies hit by the overlap (automatically applied here)\n • Hitting a god above 30 Hysteria applies a 20% + [5% Protections] Strength, Intelligence, and Attack Speed Reduction","valueKeys":{"Cooldown":[11,10.5,10,9.5,9],"Cost":[55,60,65,70,75],"Hysteria":[15,15,15,15,15],"Damage":[70,125,180,235,290],"Radius":[1.28,1.28,1.28,1.28,1.28],"Range":[9.6,9.6,9.6,9.6,9.6]}},"A02":{"formulas":{"Healing_Formula":"{Healing + heal_Scaling}","Initial_Damage_Formula":"{Initial_Damage} + {Initial_Damage_Scaling}","Missing_Health_Formula":"{Missing_Health} + {Missing_Health_Scaling}"},"icon":"/icons/baronTwo.webp","key":"BaronSamedi.A02.InGame.Short","name":"Consign Spirits","scales":"80% INT","heal_Scaling":"20% Cooldown Rate + 3% Missing Health","shortDesc":"Call spirits that deal [80% INT] Magical Damage to enemies in an area.\n\n • Hitting a god Heals nearby allies for 3% + [20% CDR] Missing Health\n • Hitting a god above 30 Hysteria makes the heal apply a 25% Speed Buff and Slow Immunity","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,60,60,60,60],"Healing":[40,55,65,75,85],"Hysteria":[20,20,20,20,20],"Damage":[85,140,195,250,305],"Missing Heal Heal Scaling":[3],"Movement Speed":[25,27.5,30,32.5,35],"Radius":[2.88,2.88,2.88,2.88,2.88],"Range":[8.8,8.8,8.8,8.8,8.8]},"healingTargets":{"self":true,"ally":true},"tags":["healing","slow"]},"A03":{"formulas":{"Initial_Damage_Formula":"{Initial_Damage} + {Initial_Damage_Scaling}"},"icon":"/icons/baronThree.webp","key":"BaronSamedi.A03.InGame.Short","name":"Wrap It Up","scales":"50% INT","shortDesc":"Throw a snake that constricts enemy gods, Slowing them to a Root.\n\n • Constricted gods take [50% INT] Magical Damage over 1.75s\n • Minions take a tick of Magical Damage when the snake passes through them\n • Hitting a god above 30 Hysteria causes the snake to explode when it Roots, applying a Mesmerize to nearby enemies","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"TickCount":[5],"Cost":[60,65,70,75,80],"HysteriaPerExplosion":[25,25,25,25,25],"HysteriaPerTick":[5,5,5,5,5],"Damage":[90,140,190,240,290],"MesmerizeDuration":[1.5,1.5,1.5,1.5,1.5],"Radius":[0.8,0.8,0.8,0.8,0.8],"Range":[9.6,9.6,9.6,9.6,9.6],"RootDuration":[0.75,0.75,0.75,0.75,0.75],"SlowDuration":[1.75,1.75,1.75,1.75,1.75]},"tags":["damage-over-time","root","slow"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Slam_Damage_Scaling}","2-11":"{Vortex Damage} + {Tick_Damage_Scaling}"}},"icon":"/icons/baronFour.webp","key":"BaronSamedi.A04.InGame.Short","name":"Life of the Party","scales":"125% INT","shortDesc":"Open a Coffin that Vortexes enemies towards Baron Samedi. 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Gaining a level or a god kill/assist provides a random temporary buff of Intelligence, Lifesteal or Healing. Healing ticks every 0.5s.","valueKeys":{"Intelligence":[5],"Intelligence Per Level":[1],"Strength":[2.5],"Strength Per Level":[1],"Temporary Intelligence":[10],"Temporary Intelligence Percent":[10],"Temporary Lifesteal":[15],"Temporary Heal Percent":[0.5],"Buff Duration":[6],"Healing Tick Interval":[0.5],"INT -> Attack Damage Conversion":["15% INT"]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","AreaDamage_Formula":"{AreaDamage} + {AreaDamage_Scaling}","ProjectileDamage_Formula":"{ProjectileDamage} + {ProjectileDamage_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{AreaDamage} + {AreaDamage_Scaling}"}},"icon":"/icons/discoOne.webp","key":"Discordia.A01.InGame.Short","name":"Unruly Magic","scales":"75% INT","shortDesc":"Fire out an orb of unruly magic dealing [75% INT] Magical Damage. It does not explode at the end; instead it returns back, dealing damage and providing a stack that causes your next Attacks to explode.\n\n • Enemies can only be damaged by one minor projectile from Unruly Magic","valueKeys":{"Damage":[85,135,185,235,285],"AreaDamage":[100,150,200,250,300],"ProjectileDamage":[20,30,40,50,60],"Cooldown":[12,12,12,12,12],"Cost":[50,55,60,65,70],"Range":[55],"TickCount":[2],"Orb Damage":["40% STR + 40% Attack Damage + 8% INT "]},"AreaDamage_Scaling":"60% INT"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","BonusDamage_Formula":"{BonusDamage} + {BonusDamage_Scaling}"},"icon":"/icons/discoTwo.webp","key":"Discordia.A02.InGame.Short","name":"Strife","scales":"60% INT","shortDesc":"Create an area that deals [60% INT] Magical Damage. Hitting one enemy causes them to be Rooted, hitting multiple causes them to attack their nearest ally for [10% INT] Magical Damage","valueKeys":{"Damage":[80,120,160,200,240],"BonusDamage":[10,20,30,40,50],"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Range":[60],"Root Duration":[1],"Madness Duration":[1]},"tags":["root"]},"A03":{"formulas":{},"icon":"/icons/discoThree.webp","key":"Discordia.A03.InGame.Short","name":"Erratic Behavior","scales":"","shortDesc":"Leap forward, gaining Attack Speed and Attack Damage.\n\n • Dealing damage to enemy gods can increase the buff duration.","valueKeys":{"Cooldown":[14,14,14,14,14],"Cooldown Reduction":[-0.4,-0.6,-0.8,-1,-1.2],"Ultimate Cooldown Reduction":[-0.4],"Movement Speed":[20,25,30,35,40],"Range":[5.3],"Radius":[2.4],"Tween time":[0.5],"Cost":[50,55,60,65,70],"Field Duration":[5],"Max Additional Duration":[3],"Duration Increase Per Hit":[0.25],"Attack Speed":[20,30,40,50,60],"Attack Damage":[20,30,40,50,60],"Duration":[4,4.5,5,5.5,6]},"tags":["mobility","stealth"]},"A04":{"formulas":{"InitialDamage_Formula":"{InitialDamage} + {InitialDamage_Scaling}","ExplosionDamage_Formula":"{ExplosionDamage} + {ExplosionDamage_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{ExplosionDamage} + {ExplosionDamage_Scaling}"}},"icon":"/icons/discoFour.webp","key":"Discordia.A04.InGame.Short","name":"Golden Apple of Discord","scales":"100% Attack Damage + 60% INT","shortDesc":"Throw the Golden Apple of Discord which deals [100% Attack Damage + 60% INT] Magical Damage before exploding in an area dealing [40% INT] Magical Damage and without spreading the Apple effect. Enemies afflicted by the Apple effect are Crippled and Trembled. Enemies caught in the explosion take initial damage and a burst of damage at the end of the effect, but do not explode in an area. Projectile bounces, passes through and damages enemies but stops on the first enemy god hit.\n\n • Faster projectile","valueKeys":{"Explosion Damage":[100,125,150,175,200],"Damage":[200,250,300,350,400],"Debuff Duration":[2],"Range":[35],"Max Range":[30],"Radius":["0.56m"],"Explode Radius":[5.6],"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100],"TickCount":[2],"Golden Apple of Discord Damage":["100% Attack Damage + 60% INT "],"Golden Apple of Discord Explosion Damage":["40% INT"]},"ExplosionDamage_Scaling":"40% INT","tags":["cripple"]}},"roles":["Middle","ADC"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc"]},"name":"Aspect of the Gilded Victor","icon":"/icons/swordAspect.webp","description":"Contest of Gods only provides you extra Attack Damage from Intelligence. Unruly Magic does not explode but returns back, dealing damage and providing a stack causing your next Attacks to explode. 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Enemies caught in the explosion take initial damage and a burst of damage at the end of the effect, but do not explode in an area. 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This projectile will linger for 1 second and deal the same damage to enemies in this lingering area. In Hex Form, this ability Mesmerizes enemies hit. In Power Form, this ability applies a mark that causes the enemy to take an additional [2% INT] Magical damage when hit by god abilities or basic attacks.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,60,60,60,60],"Damage":[80,125,170,215,260],"Bonus Damage":[10,13,16,19,22],"DeployTime":[1,1,1,1,1],"PortalRadius":[3.2],"ProjRadius":[1.5],"Range":[11.2,11.2,11.2,11.2,11.2],"Mesmerize Duration":[1,1,1,1,1],"MarkDuration":[5]},"tags":["marks","mesmerize"],"BonusDamage_Scaling":"2% INT"},"A02":{"formulas":{"ChargedDamage_Formula":"({Damage} + {Damage_Scaling_Scaling}) * 1.6","Damage_Formula":"{Damage} + {Damage_Scaling_Scaling}"},"icon":"/icons/hecateTwo.webp","key":"Hecate.A02.InGame.Short","name":"Spell Eater","scales":"50% INT","shortDesc":"Create a Sigil that charges up when gods activate abilities in a large area.\n\n • Reactivate to call down the Sigil and deal a minimum of [50% INT] Magical Damage to enemies in the targeted area\n • Damage can increase to 160% Base Damage/Scaling when fully charged [Calculated as fully charged here]","valueKeys":{"AttackRadius":[3.2],"ChargeRadius":[20],"Cooldown":[9,9,9,9,9],"Cost":[50,60,70,80,90],"Damage":[80,130,180,230,280],"%Damage Increase Per Charge":[5],"MaxChargeCount":[12],"Range":[9]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hecateThree.webp","key":"Hecate.A03.InGame.Short","name":"Repel Magic","scales":"70% INT","shortDesc":"Grant yourself or an ally a Magical Shield, absorbing Magical damage.\n\n • Deals [70% INT] Magical Damage near whomever is shielded\n • Activating this increases your Movement Speed, and gives Spell Eater 3 Charges","valueKeys":{"BuffDuration":[5],"Cooldown":[12,12,12,12,12],"Cost":[30,35,40,45,50],"Damage":[75,120,165,210,255],"Movement Speed 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{Damage_Scaling}"}},"passive":{"name":"Fortitude","tags":["shielding"],"key":"Khepri.PSV.InGame.Short","icon":"/icons/khepPassive.webp","shortDesc":"Every 5s apply a 2% Health Shield to yourself and nearby allies.\n\n • The interval is increased to 10s if you have taken or dealt damage in the last 5s","valueKeys":{"Shield Duration":[15]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/khepOne.webp","key":"Khepri.A01.InGame.Short","name":"Abduct","scales":"40% INT","shortDesc":"Lunge forward, Rooting the first enemy god hit in place with you and dealing constant Basic Attack Damage for the duration.\n\n • This deals [40% INT] Magical Damage\n • The lunge damages enemies you pass through","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[60,60,60,60,60],"Damage":[80,130,180,230,280],"Protections":[0,0,0,0,0],"Range":[6.4],"Bonus Damage Scaling":["25% INT + 4% Max Health"],"Root Duration":[1.5,1.6,1.7,1.8,1.9],"Pull 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This deals Physical Damage."},"abilities":{"A01":{"formulas":{"Bonus_Heal_Minion_Formula":"{Bonus_Heal_Minion} + {Bonus_Heal_Minion_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}","Line_Damage_Formula":"{Line_Damage} + {Line_Damage_Scaling}"},"icon":"/icons/mordredOne.webp","key":"Mordred.A01.InGame.Short","name":"Cruel Strikes","scales":"110% STR","heal_Scaling":"45% Magical Protections + 45% Physical Protections","shortDesc":"Strike twice with your swords.\n\n • First Slash, dealing [110% STR] Physical Damage to enemies in front of you\n • Then Slam, dealing [65% STR] Physical Damage to enemies in a line and either dealing [45% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain","valueKeys":{"% Of Protections As Bonus Damage":[45],"% Of Protections As Bonus Healing":[45],"Minion 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Buff/Debuff":[4,5,6,7,8]},"tags":["aoe","movement-speed-stim","protections-shred"]},"A03":{"formulas":{"Bleed_Damage_Formula":"{Bleed_Damage} + {Bleed_Damage_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}","Minion_Damage_Formula":"{Minion_Damage} + {Minion_Damage_Scaling}"},"icon":"/icons/mordredThree.webp","key":"Mordred.A03.InGame.Short","name":"Severing Slice","scales":"50% INT","shortDesc":"Fire a projectile that deals [50% INT] Physical Damage and Slows enemies.\n\n • Direct hits with the center of the projectile cause targets to Bleed, taking [12.5% STR] Bonus Physical Damage as they move.","valueKeys":{"Bleed Damage":[25,30,35,40,45],"Cooldown":[12,12,12,12,12],"Cost":[40,50,60,70,80],"Damage":[55,85,115,145,175],"Minion Bleed Damage":[10,15,20,25,30],"Radius":[0.6],"Range":[9.6,9.6,9.6,9.6,9.6],"Slow":[30,30,30,30,30],"Slow Duration":[2.5,2.5,2.5,2.5,2.5]},"tags":["damage-over-time","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + 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If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a Health Shield and Healing over time for [12.5% INT] Health while dealing [25% INT] Physical Damage repeatedly (Every 0.3s for 1.5s) to that enemy","valueKeys":{"Channel_Duration":[1.5,1.5,1.5,1.5,1.5],"Cooldown":[20,20,20,20,20],"Cost":[40,40,40,40,40],"Damage":[100,155,210,265,320],"Drain Damage Per Tick":[30,40,50,60,70],"Heal":[8,16,24,32,40],"Radius_Cheat":[1],"Range":[6,6,6,6,6],"TickCount":[5],"Shield":[160,200,240,280,320],"Tick_Damage":[30,40,50,60,70],"Tick_Rate":[0.3,0.3,0.3,0.3,0.3]},"alternates":{"Pursue The Weak":{"formulas":{"Impact_Damage_Formula":"{Impact_Damage} + {Impact_Damage_Scaling}","Barrage_Damage_Formula":"{Damage_Per_Barrage} + {Damage_Per_Barrage_Scaling}"},"icon":"/icons/mordredFour.webp","key":"Mordred.A04.Pursue.InGame.Short","name":"Pursue The Weak","scales":"75% STR + 75% INT (Impact), 15% STR + 15% INT (Barrage)","shortDesc":"Become CC Immune and charge forward, travelling through walls and stopping on the first enemy god hit, dealing a burst of [75% STR + 75% INT], followed by a barrage of 4 attacks of [15% STR + 15% INT]\n\n • Heals for [25% INT] Health","valueKeys":{"Cooldown":[20,20,20,20,20],"Cost":[40,40,40,40,40],"Impact Damage":[170,220,270,320,370],"Damage Per Barrage":[85,105,125,145,165],"Range":[6,6,6,6,6],"TickCount":[5],"Heal":[20,25,30,35,40]},"tags":["cc-immunity"],"heal_Scaling":"25% INT"}},"tags":["channel","healing","root","shielding"]},"A05":{"formulas":{"Damage_Formula":"{Damage} + {Damage_PerLevel_Scaling}"},"icon":"/icons/mordredDash.webp","key":"Mordred.PSV.Charge.InGame.Short","name":"Shoulder Charge","shortDesc":"After using an ability or attacking, your Interact key becomes a Dash forward.\n\n • This deals 12 + 3 per Level Physical Damage. Hitting an enemy god with a damaging ability resets this ability's cooldown.","valueKeys":{"Cooldown":[10],"Damage":[12],"Damage_PerLevel":[3],"Radius":[1.5],"Range_Cheat":[4],"Bonus Damage Per Stack":[10],"Stack Duration":["6 Seconds"],"Max Stacks":[5]},"tags":["mobility"]}},"roles":["Jungle","Solo"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":[]},"name":"**__Aspect of Rage__**","icon":"/icons/fatArrowAspect.webp","description":"Basic attacks while Bloodrage is active no longer provide bonus Protections or Attack Speed but instead your non-ultimate and non-passive ability cooldowns are lowered by .5s. Additionally Shoulder Charge deals more damage if it has hit an enemy god recently. Stacks decrease one at a time on expiration of buff timer.","valueKeys":{}},"baseInformation":{"shortRole":"Charges Into Battle and Bleeds His Foes","subText":"Breaker of the Round Table","gender":"Male","pantheon":"Arthurian","release_year":"2024","icon":"/icons/mordredImage.webp","skins":{"Mordred":{"name":"Base Mordred","skin":"/icons/Wallpapers/Mordred.webp","type":"Base Skin","price":{"diamonds":"0"}},"LichSplash":{"name":"Lich Splash","skin":"/icons/Wallpapers/Mordred_lich_splash_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Bonus_Heal_Minion_Formula":"{Bonus_Heal_Minion} + {Bonus_Heal_Minion_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}","Line_Damage_Formula":"{Line_Damage} + {Line_Damage_Scaling}"},"icon":"/icons/mordredOne.webp","key":"Mordred.A01.InGame.Short","name":"Cruel Strikes","scales":"110% STR","heal_Scaling":"45% Magical Protections + 45% Physical Protections","shortDesc":"Strike twice with your swords.\n\n • First Slash, dealing [45% STR] Physical Damage to enemies in front of you\n • Then Slam, dealing [65% STR] Physical Damage to enemies in a line and either dealing [45% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain (healing matches tooltip vs gods).","valueKeys":{"% Of Protections As Bonus Damage":[45],"% Of Protections As Bonus Healing":[45],"Minion Healing":[8,11,14,17,20],"Cooldown":[14,13,12,11,10],"Cost":[45,50,55,60,65],"Damage":[75,95,115,135,155],"Slam_Damage":[85,115,145,175,205],"Line_Radius":[0.75],"Line_Range":[4,4,4,4,4],"Range":[4,4,4,4,4],"TickCount":[2]},"tags":["healing"],"SlamDamage_Scaling":"65% STR"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/mordredTwo.webp","key":"Mordred.A02.InGame.Short","name":"Bloodrage","scales":"60% STR + 40% INT","shortDesc":"Deal [60% STR + 40% INT] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed.\n\n • While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own. This can stack up to 5 times, and the Bonus Protections are refreshed while the Attack Speed buff ends when the Movement Speed Buff ends.","valueKeys":{"Attack Speed":[30,30,30,30,30],"Attack Speed Per Stack":[5],"Buff/Debuff Duration":[4,4.5,5,5.5,6],"Cooldown":[14,14,14,14,14],"Cost":[50,55,60,65,70],"Damage":[70,115,260,205,250],"Movement Speed":[12,14,16,18,20],"Protection Buff/Debuff":[4,5,6,7,8],"Radius":[3.2,3.2,3.2,3.2,3.2]},"tags":["aoe","movement-speed-stim","protections-shred"]},"A03":{"formulas":{"Bleed_Damage_Formula":"{Bleed_Damage} + {Bleed_Damage_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}","Minion_Damage_Formula":"{Minion_Damage} + {Minion_Damage_Scaling}"},"icon":"/icons/mordredThree.webp","key":"Mordred.A03.InGame.Short","name":"Severing Slice","scales":"50% INT","shortDesc":"Fire a projectile that deals [50% INT] Physical Damage and Slows enemies.\n\n • Direct hits with the center of the projectile cause targets to Bleed, taking [12.5% STR] Bonus Physical Damage as they move.","valueKeys":{"Bleed Damage":[25,30,35,40,45],"Cooldown":[12,12,12,12,12],"Cost":[40,50,60,70,80],"Damage":[55,85,115,145,175],"Minion Bleed Damage":[10,15,20,25,30],"Radius":[0.6],"Range":[9.6,9.6,9.6,9.6,9.6],"Slow":[30,30,30,30,30],"Slow Duration":[2.5,2.5,2.5,2.5,2.5]},"tags":["damage-over-time","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}","Tick_Damage_Formula":"{Tick_Damage} + {Tick_Damage_Scaling}"},"icon":"/icons/mordredFourAlt.webp","key":"Mordred.A04.InGame.Short","name":"Heart Slash","scales":"160% STR + 135% INT","heal_Scaling":"12.5% INT","shortDesc":"Deal [75% STR] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. 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Hitting an enemy god with a damaging ability resets this ability's cooldown.","valueKeys":{"Cooldown":[10],"Damage":[12],"Damage_PerLevel":[3],"Radius":[1.5],"Range_Cheat":[4]},"tags":["mobility"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":29.9,"20":59.9,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Mordred Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Clarent_Scaling":[{"stat":"PhysicalPower","values":[0.6]},{"stat":"MagicalPower","values":[1]}],"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"Damage_Clarent":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Clarent_Formula":"{Damage_Clarent} + {Damage_Clarent_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Wrath of the Forsaken","tags":["mobility"],"key":"Mordred.PSV.InGame.Short","icon":"/icons/mordredPassive.webp","shortDesc":"Hit enemies to gain Wrath.\n\n • Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath\n • Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath\nAfter using an ability or attacking, your Interact key becomes a Dash forward.\n • This deals Physical Damage.\n• No longer gain Wrath from item damage."},"roles":["Jungle","Solo"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["setup-cc"]}},"createdAt":"2026-03-31T17:14:31.220Z","hasAspect":true,"key":"God.Mordred","name":"Mordred","updatedAt":"2026-08-23T17:33:15.920Z"},{"_id":"69cc00f7110c30c015a54cc8","internalName":"MorganLeFay_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","AreaDamage_Formula":"{AreaDamage} + {AreaDamage_Scaling}"},"icon":"/icons/morganLeFayOne.webp","key":"MorganLeFay.A01.InGame.Short","name":"Sigil Mastery","scales":"50% INT + 30% INT","shortDesc":"Summon crashing swords for all 3 Sigils simultaneously, dealing [50% INT] Magical Damage before exploding.\n\n• Mark of Mind / Body / Spirit effects apply from the sigils fired together\n• Damage includes [30% INT]","valueKeys":{"Damage":[65,95,125,155,185],"AreaDamage":[40,55,70,85,100],"Feared Duration":[0.6,0.7,0.8,0.9,1],"Slow":[35,35,35,35,35],"Range":[8.8,8.8,8.8,8.8,8.8],"Radius":[2,2,2,2,2],"Outer Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[11,11,11,11,11],"Cost":[50,55,60,65,70],"TickCount":[2]},"tags":["fear","marks","slow","summons-pets"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","DashDamage_Formula":"{DashDamage} + {DashDamage_Scaling}"},"icon":"/icons/morganLeFayTwo.webp","key":"MorganLeFay.A02.InGame.Short","name":"Dragonflight","scales":"35% INT + 50% INT","shortDesc":"Summon a dragon that deals [35% INT + 50% INT] Magical Damage and Knocks Up enemies. The dragon then flies forward, dealing [50% INT] Magical Damage and Knocking Back enemies hit.\n\n• Applies Mark of Spirit to enemy gods hit.","valueKeys":{"Damage":[50,70,90,110,130],"DashDamage":[75,100,125,150,175],"Range":[9.6,9.6,9.6,9.6,9.6],"Radius":[3.2,3.2,3.2,3.2,3.2],"Dash Radius":[1.28,1.28,1.28,1.28,1.28],"Cooldown":[14,13.5,13,12.5,12],"Cost":[70,75,80,85,90],"TickCount":[2]},"tags":["knockback","knockup","marks","mobility"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Damage Per Tick_Formula":"{DamagePerTick} + {DamagePerTick_Scaling}","Area Damage_Formula":"{AreaDamage} + {AreaDamage_Scaling}","Bonus Damage_Formula":"{BonusDamage} + {BonusDamage_Scaling}"},"icon":"/icons/morganLeFayThree.webp","key":"MorganLeFay.A03.InGame.Short","name":"Shroud of Wildfire","scales":"10% INT -> 3% Max Health","shortDesc":"Send out Wildfire that explodes at max range or when it hits an enemy god, dealing [35% INT] Magical Damage in a small area and afflicts enemies with a Debuff. Enemies debuffed take [5% INT] Magical Damage. Enemy gods debuffed explode for [10% INT] Magical Damage when hit by your Attacks. If an enemy uses a Movement ability while debuffed, they take [20% INT] Magical Damage and the debuff is removed.\n\n• Using this ability increases your Movement Speed for a short duration\n• Your Attacks extend the debuff on enemies\n• Applies Mark of Matter to enemy gods hit\n• Burn does damage every 1s for 4s and can be extended 1s per Attack, up to an additional 4s.","valueKeys":{"Damage":["0"],"Damage Per Tick":[5,10,15,20,25],"Area Damage":[20,25,30,35,40],"Bonus Damage":[60,90,120,150,180],"Movement Speed":[16,18,20,22,24],"BuffDuration":[4,4,4,4,4],"DebuffDuration":[4,4,4,4,4],"Range":[9.6,9.6,9.6,9.6,9.6],"Radius":[0.64,0.64,0.64,0.64,0.64],"Explode Radius":[1.92,1.92,1.92,1.92,1.92],"Pulse Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[13,13,13,13,13],"Cost":[60,60,60,60,60],"TickCount":[5],"Explosion Base Damage":["0"],"Explosion Scaling":["10% INT -> 3% Max Health"]},"tags":["damage-over-time","marks","movement-speed-stim"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","ProjectileDamage_Formula":"{ProjectileDamage} + {ProjectileDamage_Scaling}","Heal_Formula":"{Heal} + {HealScaling_Scaling}"},"icon":"/icons/morganLeFayFour.webp","key":"MorganLeFay.A04.InGame.Short","name":"Consuming Power","scales":"10% INT","shortDesc":"Consuming Power has two levels at 40 and 80 Wrath.\n\n• 40 Wrath: deal [10% INT] Magical Damage in a cone and Heal per god hit (repeats per mark consumed)\n• 80 Wrath: become CC Immune and unleash the empowered Consuming Power effect\n• Damage includes [40% INT]","valueKeys":{"ConsumeDamage":[25,40,55,70,85],"Damage":[90,130,170,210,250],"Heal":[30,35,40,45,50],"Heal Missing Health":[4,4,4,4,4],"Heal Per Stack":[4,4,4,4,4],"Bonus Damage Max Health":[5,5,5,5,5],"Range":[11.2,11.2,11.2,11.2,11.2],"ConeAngle":[75,75,75,75,75],"Projectile Range":[14.4,14.4,14.4,14.4,14.4],"Projectile Radius":[1,1,1,1,1],"Final Radius":[1.5,1.5,1.5,1.5,1.5],"Cooldown":[90,90,90,90,90],"Cost":[80,85,90,95,100],"TickCount":[3],"(40 Wrath) Damage":[40,55,70,85,100],"(40 Wrath) Range":[6],"(40 Wrath) Cone Angle":[75],"(80 Wrath) Damage":[170,200,240,280,320],"(80 Wrath) Protections":[12,14,16,18,20],"(80 Wrath) Max Buff Stacks":[3],"(80 Wrath) Duration":[4,4.5,5,5.5,6],"(80 Wrath) Slow":[20],"(80 Wrath) Slow Duration":[2],"(80 Wrath) Cost":[80,85,90,95,100],"Consuming Power (40 Wrath) Damage":[40,55,70,85,100],"Consuming Power (40 Wrath) Damage Scaling":["10% INT"],"Consuming Power (40 Wrath) Heal":[30,35,40,45,50],"Consuming Power (40 Wrath) Range":[6],"Consuming Power (40 Wrath) Cone Angle":[75],"Consuming Power (80 Wrath) Damage":[170,200,240,280,320],"Consuming Power (80 Wrath) Damage Scaling":["30% INT"],"Consuming Power (80 Wrath) Heal":[30,35,40,45,50],"Consuming Power (80 Wrath) Protections":[12,14,16,18,20],"Consuming Power (80 Wrath) Max Buff Stacks":[3],"Consuming Power (80 Wrath) Duration":[4,4.5,5,5.5,6],"Consuming Power (80 Wrath) Slow":[20],"Consuming Power (80 Wrath) Slow Duration":[2],"Consuming Power (80 Wrath) Cost":[80,85,90,95,100]},"tags":["cc-immunity","channel","healing","marks","movement-speed-stim","projectile","slow","through-walls"]}},"description":"Your Basic Attacks are now melee. You gain Wrath over time and when you deal damage. Consuming Power has two levels that can be used at 40 and 80 Wrath. Sigil Mastery fires all 3 Sigils simultaneously. Shroud of Wildfire Attack explosions deal a percentage of your Max Health as damage. Empowered Blade provides bonus maximum health instead of Intelligence. Consuming Power at 40 Wrath causes you to deal [10% INT] Magical Damage to enemies in front of you, healing you for each god hit. This occurs multiple times for each mark consumed.Consuming Power at 80 Wrath causes you to become CC Immune and re-fire to dash up to three times, dealing damage and slowing enemies hit. This dash also heals you and provides protections for each god hit. (Max 3)","icon":"/icons/swordsAspect.webp","name":"Aspect of the Cursed Crown","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":33.6,"20":77.8,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":4.2,"rate":0.14},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Morgan Le Fay Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Throw a projectile forward that deals Magical Damage to enemies hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Empowered Blade","tags":["healing","marks"],"key":"MorganLeFay.PSV.InGame.Short","icon":"/icons/morganLeFayPassive.webp","shortDesc":"Damaging enemy gods with abilities Marks them and activates Symbols on your sword. You gain Wrath over time and when you deal damage. Empowered Blade provides bonus maximum Health.\n\n • Wrath is not gained from item damage.","valueKeys":{"Mana Regen":[1],"Cooldown Reduction":[2.5],"Bonus Mana Regen":[5],"Buff Duration":[10],"Debuff Duration":[30],"Permanent Health":[4],"Wrath Per Ability Hit":[2],"Wrath Per Basic Attack":[1],"Wrath Per Minion Hit":[1],"Wrath Passive Gain":["1 per 4s"],"Bonus Intelligence":[20],"Permanent Intelligence":[1]}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Marks Enemies, Consumes Power, Devastating Ult","subText":"The Enchantress","gender":"Female","pantheon":"Arthurian","release_year":"2026","icon":"/icons/morganLeFayImage.webp","skins":{"MorganLeFay":{"name":"Base Morgan Le Fay","skin":"/icons/Wallpapers/Morgan_Le_Fay.png","type":"Base Skin","price":{"gems":"","diamonds":"0","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{AreaDamage} + {AreaDamage_Scaling}"}},"icon":"/icons/morganLeFayOne.webp","key":"MorganLeFay.A01.InGame.Short","name":"Sigil Mastery","scales":"50% INT + 30% INT","shortDesc":"Summon a crashing sword, imbued by your chosen sigil, dealing [50% INT] Magical Damage before exploding dealing [30% INT] Magical Damage.\n\n• Mark of Mind: Fear enemy gods away from the center of the sigil\n• Mark of Body: Create a Slowing field\n• Mark of Soul: Spawn a clone at the enemy god location\n• During the targeting of this ability, you can choose which sigil to imbue.\n• Clones last 4s, inherit 30% of your Health and 75% of your Attack damage.","valueKeys":{"Damage":[65,95,125,155,185],"AreaDamage":[40,55,70,85,100],"Feared Duration":[0.6,0.7,0.8,0.9,1],"Slow":[35,35,35,35,35],"Range":[8.8,8.8,8.8,8.8,8.8],"Radius":[2,2,2,2,2],"Outer Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[11,11,11,11,11],"Cost":[50,55,60,65,70],"TickCount":[2]},"AreaDamage_Scaling":"50% INT","tags":["fear","marks","slow","summons-pets"]},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{DashDamage} + {DashDamage_Scaling}"}},"icon":"/icons/morganLeFayTwo.webp","key":"MorganLeFay.A02.InGame.Short","name":"Dragonflight","scales":"35% INT + 50% INT","shortDesc":"Summon a dragon that deals [35% INT] Magical Damage and Knocks Up enemies. The dragon then flies forward, dealing [50% INT] Magical Damage and Knocking Back enemies hit.\n\n• Applies Mark of Spirit to enemy gods hit.","valueKeys":{"Damage":[50,70,90,110,130],"DashDamage":[75,100,125,150,175],"Range":[9.6,9.6,9.6,9.6,9.6],"Radius":[3.2,3.2,3.2,3.2,3.2],"Dash Radius":[1.28,1.28,1.28,1.28,1.28],"Cooldown":[14,13.5,13,12.5,12],"Cost":[70,75,80,85,90],"TickCount":[2]},"DashDamage_Scaling":"35% INT","tags":["knockback","knockup","marks","mobility"]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-5":"{Damage Per Tick} + {Tick_Scaling}"}},"icon":"/icons/morganLeFayThree.webp","key":"MorganLeFay.A03.InGame.Short","name":"Shroud of Wildfire","scales":"35% INT","shortDesc":"Send out Wildfire that explodes at max range or when it hits an enemy god, dealing [35% INT] Magical Damage in a small area and afflicts enemies with a Debuff. Enemies debuffed take [5% INT] Magical Damage. Enemy gods debuffed explode for [10% INT] Magical Damage when hit by your Attacks. If an enemy uses a Movement ability while debuffed, they take [20% INT] Magical Damage and the debuff is removed.\n\n• Using this ability increases your Movement Speed for a short duration\n• Your Attacks extend the debuff on enemies\n• Applies Mark of Matter to enemy gods hit\n• Burn does damage every 1s for 4s and can be extended 1s per Attack, up to an additional 4s.","valueKeys":{"Damage":[80,100,120,140,160],"Damage Per Tick":[5,10,15,20,25],"Area Damage":[20,25,30,35,40],"Bonus Damage":[60,90,120,150,180],"Movement Speed":[16,18,20,22,24],"BuffDuration":[4,4,4,4,4],"DebuffDuration":[4,4,4,4,4],"Range":[9.6,9.6,9.6,9.6,9.6],"Radius":[0.64,0.64,0.64,0.64,0.64],"Explode Radius":[1.92,1.92,1.92,1.92,1.92],"Pulse Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[13,13,13,13,13],"Cost":[60,60,60,60,60],"TickCount":[5]},"BonusDamage_Scaling":"35% INT","Tick_Scaling":"5% INT","tags":["damage-over-time","marks","movement-speed-stim"],"AreaDamage_Scaling":"10% INT"},"A04":{"formulas":{},"icon":"/icons/morganLeFayFour.webp","key":"MorganLeFay.A04.InGame.Short","name":"Consuming Power","scales":"40% INT","shortDesc":"Consume Marks from enemy gods dealing [10% INT] Magical Damage and empowering you. For a short duration, fire out 3 strikes of dark energy dealing [40% INT] Magical Damage and Healing you for [50] and a percentage of your Missing Health.\n\n• The center of the final strike deals bonus damage based on the enemy's Max Health (5%)\n• You are CC Immune during this ability\n• Unique Marks consumed increase the width of the energy projectiles\n• Stacks of Empowered Blade provide bonus Healing (4 per stack)\n• You ignore all movement penalties for the duration.","valueKeys":{"ConsumeDamage":[25,40,55,70,85],"Damage":[90,130,170,210,250],"Heal":[30,35,40,45,50],"Heal Missing Health":[4,4,4,4,4],"Heal Per Stack":[4,4,4,4,4],"Bonus Damage Max Health":[5,5,5,5,5],"Range":[11.2,11.2,11.2,11.2,11.2],"ConeAngle":[75,75,75,75,75],"Projectile Range":[14.4,14.4,14.4,14.4,14.4],"Projectile Radius":[1,1,1,1,1],"Final Radius":[1.5,1.5,1.5,1.5,1.5],"Cooldown":[90,90,90,90,90],"Cost":[80,85,90,95,100],"TickCount":[3]},"tags":["cc-immunity","channel","healing","marks","movement-speed-stim","projectile","through-walls"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":33.6,"20":77.8,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":4.2,"rate":0.14},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Morgan Le Fay Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Throw a projectile forward that deals Magical Damage to enemies hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Empowered Blade","tags":["healing","marks"],"key":"MorganLeFay.PSV.InGame.Short","icon":"/icons/morganLeFayPassive.webp","shortDesc":"Damaging enemy gods with abilities Marks them and activates a shared Symbol on your sword, providing Mana Regen. After gaining all 5 Symbols you become empowered temporarily, causing your Cooldowns to be decreased and providing Intelligence and Mana Regen. Additionally you gain 1 stack of permanent Intelligence and bonus healing towards Consuming Power.","valueKeys":{"Mana Regen":[1],"Cooldown Reduction":[2.5],"Bonus Intelligence":[20],"Bonus Mana Regen":[5],"Buff Duration":[10],"Permanent Intelligence":[1],"Debuff Duration":[30]}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:14:31.272Z","hasAspect":true,"key":"God.MorganLeFay","name":"Morgan Le Fay","updatedAt":"2026-10-13T20:02:28.999Z"},{"_id":"69cc00f7110c30c015a54cc9","internalName":"Ne_Zha_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"InitialDamage_Formula":"{InitialDamage} + {InitialDamage_Scaling}","BounceDamage_Formula":"{BounceDamage} + {BounceDamage_Scaling}","FreeRingDamage_Formula":"{FreeRingDamage} + {FreeRingDamage_Scaling}"},"icon":"/icons/neZhaOne.webp","key":"NeZha.A01.InGame.Short","name":"Universe Ring Toss","scales":"50% STR + 35% Physical Protection + 35% Magical Protection","shortDesc":"Throw your ring to deal [50% STR] Physical Damage, then bounce between enemies dealing [20% STR] Physical Damage, applying a Physical Protection Debuff and Slowing. The number of bounces is based on this ability's rank. After the final hit, the ring bounces into the air, granting Ne Zha an extra throw if he catches it. Subsequent hits deal 35% damage and strengthen the Slow. Each hit grants a stacking Movement Speed buff. The extra throw from catching the ring can Critically Strike. This ability stops on first target hit, and does not pass through walls.\n\n • Can bounce to allies, granting them Movement Speed and Attack Speed.","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[45,50,55,60,65],"Damage":[80,110,140,170,200],"BounceDamage":[75,100,125,150,175],"FreeRingDamage":[80,110,140,170,200],"PhysicalProtectionReduced":[5,7,9,11,13],"DebuffDuration":[1,1,1,1,1],"Slow":[12.5,12.5,12.5,12.5,12.5],"SlowDuration":[1,1,1,1,1],"MovementSpeed":[5,5,5,5,5],"Bounces":[4,5,6,7,8],"TickCount":[5],"BuffDuration":[2,2,2,2,2],"Range":[0.96,0.96,0.96,0.96,0.96],"Radius":[8.8,8.8,8.8,8.8,8.8],"Subsequent Ring Bounce Damage":["20%"],"Free Ring Damage (Aspect)":[50,75,100,125,150],"Free Ring Damage Scaling (Aspect)":["50% STR + 35% Physical Protection + 35% Magical Protection"],"Bounce Movement Speed":["5% + 5% Per Additional Stack"],"Bounce Attack Speed":[15,17.5,20,22.5,25],"Bounce Attack Speed Per Stack":["7.5% Per Additional Stack"],"Buff Duration (Aspect)":[5,5,5,5,5],"Protections (Ring Toss)":["10%"],"Enflamed Percent Health Damage":[4,4.5,5,5.5,6],"Enflamed Percent Health Damage Scaling":["4% of their Base Health + 4% of their Item Health"]},"tags":["chain-bounce","slow"]},"A02":{"icon":"/icons/neZhaTwo.webp","key":"NeZha.A02.InGame.Short","name":"Flaming Spear","shortDesc":"Damaging AoE attack that buffs Ne Zha's Attacks. Consumes Righteous Spirit to burst Heal.\n\n • Taking damage charges it to provide a Heal over Time\n• Damage: 60-260 (6% of target Base Health + 4% of their Item Health)\n• Baseline burst Heal: 20-60\n• Also heals for 35% of stored Righteous Spirit\n• Attack Speed buff from ability ranks","valueKeys":{"AttackSpeed":[35,40,45,50,55],"CriticalStrikeChance":[20,20,20,20,20],"BuffDuration":[4,4.5,5,5.5,6],"Heal":["35%"],"Cooldown":[14,14,14,14,14],"Cost":[55,60,65,70,75],"Righteous Spirit Consumption":["No longer consumes"],"Damage (Aspect)":[60,110,160,210,260],"Flaming Spear Righteous Spirit Consumption":["No longer consumes"],"Flaming Spear Baseline Heal":[20,30,40,50,60],"Flaming Spear Stored Righteous Spirit Healing":["35%"],"Flaming Spear Damage (Aspect)":[60,110,160,210,260],"Flaming Spear Damage Scaling (Aspect)":["6% of target Base Health + 4% of their Item Health"],"Cone Angle":[90,90,90,90,90],"Radius (Aspect)":[1.92,1.92,1.92,1.92,1.92],"Range (Aspect)":[4,4,4,4,4]},"scales":"6% of target Base Health + 4% of their Item Health","tags":["healing"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/neZhaThree.webp","key":"NeZha.A03.InGame.Short","name":"Armillary Sash","scales":"90% STR","shortDesc":"Throw your Armillary Sash, Stunning the first enemy god hit and Leaping to them. Deal [90% STR] Physical Damage on arrival. This ability can Critically Strike. Ne Zha is CC Immune and cannot be targeted while Leaping to his target.\n\n• The Stun is not affected by diminishing returns.\n• This ability passes through non-God enemies, but stops on walls and enemy gods.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[75,75,75,75,75],"Damage":[90,125,160,195,230],"StunDuration":[1,1,1,1,1],"Range":[0.96,0.96,0.96,0.96,0.96],"Radius":[11.2,11.2,11.2,11.2,11.2]},"tags":["cc-immunity","god-only","mobility","stun"]},"A04":{"formulas":{"InitialDamage_Formula":"{InitialDamage} + {InitialDamage_Scaling}","ComboDamage_Formula":"{ComboDamage} + {ComboDamage_Scaling}","LandingDamage_Formula":"{LandingDamage} + {LandingDamage_Scaling}"},"icon":"/icons/neZhaUlt.webp","key":"NeZha.A04.InGame.Short","name":"Wind Fire Wheels","scales":"65% STR (Initial/Landing), 45% STR (Combo)","shortDesc":"Dash forward, gaining protections and becoming CC Immune. Hitting an enemy god deals [65% STR] Physical Damage and Launches them and yourself into the sky, triggering a 3-hit combo that deals [45% STR] Physical Damage. Successful timing can allow these to Critically Strike. After the combo, slam the target down dealing [65% STR] Physical Damage and Knocking Up nearby enemies. After landing, Dash back to the cast location. This ability ends early if the target dies during the combo. The Protections Buff refreshes when the combo ends.","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[50,55,60,65,70],"Damage":[50,105,160,215,270],"ComboDamage":[23,40,57,74,91],"LandingDamage":[50,105,160,215,270],"ProtectionsBuff":[30,35,40,45,50],"ProtectionsBuffDuration":[5],"TickCount":[5],"Range":[8.8],"Radius":[0.96]},"tags":["cc-immunity","knockup","mobility"]}},"description":"Righteous Spirit no longer stacks on hitting enemies. Taking damage charges Righteous Spirit to provide a Heal over Time. Ring Toss can bounce to allies for a Movement and Attack Speed boost. Flaming Spear is now a damaging AoE attack that buffs Ne Zha's Attacks and consumes Righteous Spirit to burst heal.","icon":"/icons/fatArrowAspect.webp","name":"Aspect of Righteous Flame","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":6.2,"rate":0.23},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Ne Zha Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Righteous Spirit","tags":[],"key":"NeZha.PSV.InGame.Short","icon":"/icons/neZhaPassive.webp","shortDesc":"Taking damage charges Righteous Spirit, providing a Heal over Time from stored damage.\n\n• Store 10% of damage taken to charge Righteous Spirit\n• Heal over Time up to 12.5% of stored damage per second","valueKeys":{"Damage Stored to Charge Righteous Spirit":["10%"],"Heal Per Second (of Stored Damage)":["Up to 12.5%"]}},"roles":["Jungle","Solo","Support"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Harass with bouncing rings, engage with Sash and Spear.","subText":"The Third Lotus Prince","gender":"Male","pantheon":"Chinese","release_year":"2025","icon":"/icons/neZhaImage.webp","skins":{"Ne_Zha":{"name":"Base Ne Zha","skin":"/icons/Wallpapers/Ne_Zha.png","type":"Base Skin"}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-5":"({BounceDamage} + {Bounce_Scaling}) * 0.65"}},"icon":"/icons/neZhaOne.webp","key":"NeZha.A01.InGame.Short","name":"Universe Ring Toss","scales":"50% STR","shortDesc":"Throw your ring to deal [50% STR] Physical Damage, then bounce between enemies dealing [20% STR] Physical Damage, applying a Physical Protection Debuff and Slowing. The number of bounces is based on this ability's rank. After the final hit, the ring bounces into the air, granting Ne Zha an extra throw if he catches it. Subsequent hits deal 65% damage and strengthen the Slow. Each hit grants a stacking Movement Speed buff. The extra throw from catching the ring can Critically Strike, and deals [90% STR] Physical Damage. This ability stops on first target hit, and does not pass through walls.","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[45,50,55,60,65],"Damage":[80,110,140,170,200],"BounceDamage":[75,100,125,150,175],"FreeRingDamage":[80,110,140,170,200],"PhysicalProtectionReduced":[5,7,9,11,13],"DebuffDuration":[1,1,1,1,1],"Slow":[12.5,12.5,12.5,12.5,12.5],"SlowDuration":[1,1,1,1,1],"MovementSpeed":[5,5,5,5,5],"Bounces":[4,5,6,7,8],"TickCount":[5],"BuffDuration":[2,2,2,2,2],"Range":[0.96,0.96,0.96,0.96,0.96],"Radius":[8.8,8.8,8.8,8.8,8.8]},"Bounce_Scaling":"20% STR","tags":["chain-bounce","slow"],"FreeRingDamage_Scaling":"90% STR"},"A02":{"icon":"/icons/neZhaTwo.webp","key":"NeZha.A02.InGame.Short","name":"Flaming Spear","shortDesc":"Ignite your spear to gain Attack Speed and Critical Strike Chance. Heal based on your Righteous Spirit stacks.","valueKeys":{"AttackSpeed":[35,40,45,50,55],"CriticalStrikeChance":[20,20,20,20,20],"BuffDuration":[4,4.5,5,5.5,6],"Heal":[4,6,8,10,12],"Cooldown":[14,14,14,14,14],"Cost":[55,60,65,70,75]},"tags":["healing"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/neZhaThree.webp","key":"NeZha.A03.InGame.Short","name":"Armillary Sash","scales":"90% STR","shortDesc":"Throw your Armillary Sash, Stunning the first enemy god hit and Leaping to them. Deal [90% STR] Physical Damage on arrival. This ability can Critically Strike. Ne Zha is CC Immune and cannot be targeted while Leaping to his target.\n\n• The stun is not affected by diminishing returns.\n• This ability passes through non-God enemies, but stops on walls and enemy gods.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[75,75,75,75,75],"Damage":[90,125,160,195,230],"StunDuration":[1,1,1,1,1],"Range":[0.96,0.96,0.96,0.96,0.96],"Radius":[11.2,11.2,11.2,11.2,11.2]},"tags":["cc-immunity","god-only","mobility","stun"]},"A04":{"formulas":{"InitialDamage_Formula":"{InitialDamage} + {InitialDamage_Scaling}","ComboDamage_Formula":"{ComboDamage} + {ComboDamage_Scaling}","LandingDamage_Formula":"{LandingDamage} + {LandingDamage_Scaling}"},"icon":"/icons/neZhaUlt.webp","key":"NeZha.A04.InGame.Short","name":"Wind Fire Wheels","scales":"65% STR (Initial/Landing), 45% STR (Combo)","shortDesc":"Dash forward, gaining protections and becoming CC Immune. Hitting an enemy god deals [65% STR] Physical Damage and Launches them and yourself into the sky, triggering a 3-hit combo that deals [45% STR] Physical Damage. Successful timing can allow these to Critically Strike. After the combo, slam the target down dealing [65% STR] Physical Damage and Knocking Up nearby enemies. After landing, Dash back to the cast location. This ability ends early if the target dies during the combo. The Protections Buff refreshes when the combo ends.","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[50,55,60,65,70],"Damage":[50,105,160,215,270],"ComboDamage":[23,40,57,74,91],"LandingDamage":[50,105,160,215,270],"ProtectionsBuff":[30,35,40,45,50],"ProtectionsBuffDuration":[5],"TickCount":[5],"Range":[8.8],"Radius":[0.96]},"tags":["cc-immunity","knockup","mobility"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":6.2,"rate":0.23},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Ne Zha Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Righteous Spirit","tags":[],"key":"NeZha.PSV.InGame.Short","icon":"/icons/neZhaPassive.webp","shortDesc":"Build Righteous Spirit stacks by hitting enemies to gain Movement Speed. Stacks reset if you have not taken or dealt damage recently. Critical Strikes grant 2 stacks. Gaining a stack permanently increases Critical Strike Damage.","valueKeys":{"MovementSpeedPerStack":[0.5],"CriticalDamageIncreasePerStack":[0.03],"StacksDuration":[12],"MaxStacks":[20]}},"roles":["Jungle","Solo","Support"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:14:31.354Z","hasAspect":true,"key":"God.NeZha","name":"Ne Zha","updatedAt":"2026-10-20T00:04:51.849Z"},{"_id":"69cc00f7110c30c015a54cca","internalName":"Nu_Wa_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","TickDamage_Formula":"{TickDamage} + {TickDamage_Scaling}"},"icon":"/icons/nuWaOne.webp","key":"NuWa.A01.InGame.Short","name":"Mysterious Fog","scales":"50% INT","shortDesc":"Send a dense fog slowly forward that deals [50% INT] Magical Damage when it touches an enemy. Enemies that remain in the fog take additional damage every second. You and Allied Gods are Stealthed when inside the fog.\n\n • Gain Strength of Water, which gives you Movement Speed. Allied gods that enter the fog gain Strength of Water.","valueKeys":{"Radius":[3.2],"Range":[25],"Cooldown":[12,12,12,12,12],"Cost":[60,65,70,75,80],"Damage":[50,75,100,125,150],"Movement Speed Duration":[5,5,5,5,5],"Movement Speed":[10,10,10,10,10],"TickDamage":[10,20,30,40,50]},"tags":["damage-over-time","stealth"]},"A02":{"formulas":{"BasicDamage_Formula":"{BasicDamage} + {BasicDamage_Scaling}","DashDamage_Formula":"{DashDamage} + {DashDamage_Scaling}"},"icon":"/icons/nuWaTwo.webp","key":"NuWa.A02.InGame.Short","name":"Clay Soldiers","scales":"7.5% INT","shortDesc":"Summon Clay Soldiers to attack the chosen target. Clay Soldiers will dash at enemes within 4.8m, dealing [7.5% INT] Magical Damage, then begin to basic attack. Clay Soldiers last for 6/7/8/9/10s.\n\n • Gain Strength of Earth, which gives you Magical Penetration.\n• Clay Soldiers have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight.","valueKeys":{"Soldier Basic Damage":[20,30,40,50,60],"Soldier Base Health":[100],"% Of Your Health Gained by Soldiers":[15],"Radius":[1.6],"Cooldown":[16,16,16,16,16],"Number Conjured":[2,2,2,2,3],"Cost":[60,65,70,75,80],"Damage":[10,15,20,25,30],"PenBuff":[6,9,12,15,18],"PenBuffDuration":[5,5,5,5,5],"Range":[3.2],"Lifetime":[6,7,8,9,10]},"tags":["marks","mobility","summons-pets"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","ExplosionDamage_Formula":"{ExplosionDamage} + {ExplosionDamage_Scaling}","MetalInhand_Formula":"{MetalInhand} + {MetalInhand_Scaling}"},"icon":"/icons/nuWaThree.webp","key":"NuWa.A03.InGame.Short","name":"Shining Metal","scales":"40/60/80/100/120% Strength and Attack Power + 8/12/16/20/24% Intelligence","shortDesc":"Launch a projectile that pierces all enemies and walls, dealing [40/60/80/100/120% Strength and Attack Power + 8/12/16/20/24% Intelligence] Magical Damage to enemies it passes through.\n\n • If the projectile hits a Clay Soldier it explodes, dealing [20% INT] damage in an area and Stunning enemies and towers.\n • Gain Strength of Metal, causing your Basic Attacks to deal Magical Damage in an area when you hit an enemy. (Calculated as explosion + initial projectile hit)","valueKeys":{"Radius":[0.56],"Cooldown":[10,10,10,10,10],"Cost":[50,50,50,50,50],"Damage":[90,135,180,225,270],"ExplosionDamage":[30,60,90,120,150],"Range":[10.4],"Stun Duration":[0.8,0.85,0.9,0.95,1],"Physical and Attack Power Damage":[140,155,170,185,200],"Strength of Metal":["25% of Attack Damage"]},"tags":["stun","summons-pets"],"Intelligence_Scaling":["28%","31%","34%","37%","40%"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nuWaFour.webp","key":"/icons/nuWaFour.webp","name":"Fire Shards","scales":"70% Basic Attack Damage","shortDesc":"Become CC Immune and ascend into the air. You and your team gain visibility on all enemy gods. Summon Fire Shards that deal [70% Basic Attack Damage] Magical Damage to each enemy god.\n\n• Can Critically Strike at 40% reduced value and procs Basic Attack Item Effects\n• Gain Strength of Fire, which provides Attack Speed and causes your Basic Attacks to go farther and faster","valueKeys":{"Cooldown":[120,120,120,120,120],"Cost":[100,100,100,100,100],"Damage":[100,150,200,250,300],"Attack Speed Bonus":["40%"]},"tags":["cc-immunity","global","self-root"]}},"description":"Mysterious Fog now travels a short distance before stopping but allows you to fire Basic Attacks within it and remain Stealthed. Shining Metal has reduced Scaling while Fire Shards now scales with Basic Attack Power, can Critically Strike at 40% reduced value and procs Basic Attack Item Effects instead of Ability Item Effects. Additionally Strength of Fire also provides Attack Speed.","icon":"/icons/swordAspect.webp","name":"Aspect of Shining Mist","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":88.8,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Nu Wa Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Strength of Wood","tags":["root"],"key":"NuWa.PSV.InGame.Short","icon":"/icons/nuWaPassive.webp","shortDesc":"Every 15s your next Basic Attack will Root all targets hit. Damaging an enemy with a Basic Attack reduces this cooldown by 1s. Every Attack reduces the Cooldown of Shining Metal by 0.5s if hitting an enemy god or 0.2s otherwise.","valueKeys":{"RootDuration":[1]}},"roles":["Middle","ADC"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Conjures Clay Soldiers, Then Shatters Them","subText":"Guardian of Heaven","gender":"Female","pantheon":"Chinese","release_year":"2024","icon":"/icons/nuWaImage.webp","skins":{"Nu Wa":{"name":"Base Nu Wa","skin":"/icons/Wallpapers/Nu_Wa.webp","type":"Base Skin","price":{"diamonds":"0"}},"NuwaVenstrike":{"name":"Nu Wa Ravenstrike)","skin":"/icons/Wallpapers/NuWa_Ravenstrike.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"NuwaVenstrikeBloodraven":{"name":"Nu Wa Ravenstrike (Blood Raven)","skin":"/icons/Wallpapers/NuWa_RavenStrike_BloodRaven.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"NuwaVenstrikeCyberwhite":{"name":"Nu Wa Ravenstrike (Cyberwhite)","skin":"/icons/Wallpapers/NuWa_RavenStrike_CyberWhite.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"NuwaVenstrikeTealtempest":{"name":"Nu Wa Ravenstrike (Teal Tempest)","skin":"/icons/Wallpapers/NuWa_Ravenstrike_TealTempest.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","TickDamage_Formula":"{TickDamage} + {TickDamage_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{TickDamage} + {Tick_Scaling}"}},"icon":"/icons/nuWaOne.webp","key":"NuWa.A01.InGame.Short","name":"Mysterious Fog","scales":"50% INT","shortDesc":"Send a dense fog slowly forward that deals [50% INT] Magical Damage when it touches an enemy. Enemies that remain in the fog take additional damage every second. You and Allied Gods are Stealthed when inside the fog.\n\n • Gain Strength of Water, which gives you Movement Speed. Allied gods that enter the fog gain Strength of Water.","valueKeys":{"Radius":[3.2],"Range":[25],"Cooldown":[12,12,12,12,12],"Cost":[60,65,70,75,80],"Damage":[50,75,100,125,150],"Movement Speed Duration":[5,5,5,5,5],"Movement Speed":[10,10,10,10,10],"TickDamage":[10,20,30,40,50],"TickCount":[2]},"tags":["damage-over-time","stealth"],"Tick_Scaling":"15% INT"},"A02":{"formulas":{"Damage_Formula_Map":{"1-3":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/nuWaTwo.webp","key":"NuWa.A02.InGame.Short","name":"Clay Soldiers","scales":"7.5% INT","shortDesc":"Summon Clay Soldiers to attack the chosen target. Clay Soldiers will dash at enemes within 4.8m, dealing [7.5% INT] Magical Damage, then begin to basic attack. Clay Soldiers last for 6/7/8/9/10s.\n\n • Gain Strength of Earth, which gives you Magical Penetration.\n• Clay Soldiers have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight.\n • Enemy targeting priority (closest within each group): Gods marked by Nu Wa; Pets / Gods that damaged Nu Wa; Minions, Pets, Gods, Jungle Monsters, Towers, and Titans.","valueKeys":{"Soldier Basic Damage":[20,30,40,50,60],"Soldier Base Health":[100],"% Of Your Health Gained by Soldiers":[15],"Radius":[1.6],"Cooldown":[16,16,16,16,16],"Number Conjured":[2,2,2,2,3],"Cost":[60,65,70,75,80],"Damage":[10,15,20,25,30],"PenBuff":[6,9,12,15,18],"PenBuffDuration":[5,5,5,5,5],"Range":[3.2],"Lifetime":[6,7,8,9,10],"TickCount":[3]},"tags":["marks","mobility","summons-pets"]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{ExplosionDamage} + {Explosion_Scaling}"}},"icon":"/icons/nuWaThree.webp","key":"NuWa.A03.InGame.Short","name":"Shining Metal","scales":"75% INT","shortDesc":"Launch a projectile that pierces all enemies and walls, dealing [75% INT] Magical Damage to enemies it passes through.\n\n • If the projectile hits a Clay Soldier it explodes, dealing [40% INT] damage in an area and Stunning enemies and towers.\n • Gain Strength of Metal, causing your Basic Attacks to deal Magical Damage in an area when you hit an enemy. (Calculated as explosion + initial projectile hit)","valueKeys":{"Radius":[0.56],"Cooldown":[10,10,10,10,10],"Cost":[50,50,50,50,50],"Damage":[90,135,180,225,270],"ExplosionDamage":[30,60,90,120,150],"Range":[10.4],"Stun Duration":[0.8,0.85,0.9,0.95,1],"TickCount":[2]},"Explosion_Scaling":"40% INT","tags":["stun","summons-pets"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nuWaFour.webp","key":"/icons/nuWaFour.webp","name":"Fire Shards","scales":"30% INT","shortDesc":"Become CC Immune and ascend into the air. You and your team gain visibility on all enemy gods. Summon Fire Shards that deal [30% INT] Magical Damage to each enemy god.\n\n • Gain Strength of Fire, which causes your Basic Attacks to go farther and faster.\n • This ability procs items for only 50% of the item's effect.","valueKeys":{"Cooldown":[120,120,120,120,120],"Cost":[100,100,100,100,100],"Damage":[100,150,200,250,300]},"tags":["cc-immunity","global","self-root"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":88.8,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Nu Wa Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Strength of Wood","tags":["root"],"key":"NuWa.PSV.InGame.Short","icon":"/icons/nuWaPassive.webp","shortDesc":"Every 15s your next Basic Attack will Root all targets hit. 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You have increased Movement Speed and your abilities do additional damage based on the amount of Tide you have. Using abilities decreases Tide. At MAX Tide, abilities deal 15% increased damage and Movement Speed is increased by 10%. Basic Attacks grant 10% Tide.","valueKeys":{}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {DamageScaling_Scaling}"},"icon":"/icons/posOne.webp","key":"Poseidon.A01.InGame.Short","name":"Tidal Surge","scales":"70% INT","shortDesc":"Summon a wave, dealing [70% INT] Magical Damage and Knock Back enemies. Basic attacks always fire side waves.\n\n• Subsequent wave hits deal 50% less damage\n• Tide Cost -15%\n• These waves pass through everything","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[60,65,70,75,80],"Damage":[100,140,180,220,260],"Radius":[0.56],"Range":[12.8]},"tags":["knockback"],"Bonus_Scaling":"50%"},"A02":{"icon":"/icons/posTwo.webp","key":"Poseidon.A02.InGame.Short","name":"Trident","scales":"25% INT","shortDesc":"Activate your Trident, gaining increased Attack Speed, Movement Speed, and Basic Attack Damage. Activate again to focus your side waves, causing them to pierce enemies. Both Trident and side waves deal extra Basic Attack Damage.\n\n • Poseidon's Basic Attacks always fire side waves","valueKeys":{"Attack Speed":[10,12.5,15,17.5,20],"Basic Attack Damage Increase":[25,25,25,25,25],"Cooldown":[15,15,15,15,15],"Cost":[55,60,65,70,75],"Damage":[20,30,40,50,60],"Duration":[6,6,6,6,6],"Movement Speed":[10,12.5,15,17.5,20],"TickCount":[2],"Focused Side Wave Damage":[5,10,15,20,25],"Buff Duration":[4,4.5,5,5.5,6]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + {DamageScaling_Scaling}"},"icon":"/icons/posThree.webp","key":"Poseidon.A03.InGame.Short","name":"Whirlpool","scales":"20% INT","shortDesc":"Summon a whirlpool, Crippling, Vortexing, and dealing [20% INT] Magical Damage repeatedly to enemies in an area.\n\n • Tide Cost -15%","valueKeys":{"Cooldown":[15,14,13,12,11],"Cost":[60,65,70,75,80],"Damage":[15,25,35,45,55],"Radius":[3.2],"Range":[8.8],"TickCount":[6]}},"A04":{"formulas":{"InnerDamage_Formula":"{InnerDamage} + {InnerScaling_Scaling}","OuterDamage_Formula":"{OuterDamage} + {OuterScaling_Scaling}"},"icon":"/icons/posFour.webp","key":"Poseidon.A04.InGame.Short","name":"Release the Kraken!","scales":"100% INT","shortDesc":"Summon the Kraken, dealing [100% INT] Magical Damage and Slowing enemies in its area. Enemies in the center area when it spawns take [100% INT] Magical Damage instead and are Stunned and Knocked Up.\n\n • Tide Cost -20%","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[60,65,70,75,80],"Damage":[350,420,490,560,630],"Inner Radius":[2.4],"OuterDamage":[175,210,245,280,315],"Outer Radius":[4.8],"Range":[7.2],"Slow":[30,30,30,30,30],"Stun Duration":[1,1.2,1.4,1.6,1.8]},"tags":["knockup","slow","stun"]}},"roles":["Middle","ADC"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Commands Tidal Waves and Unleashes the Kraken","subText":"God of the Oceans","gender":"Male","pantheon":"Greek","release_year":"2024","icon":"/icons/posImage.webp","skins":{"Poseidon":{"name":"Base Poseidon","skin":"/icons/Wallpapers/Poseidon.webp","type":"Base Skin","price":{"diamonds":"0"}},"Smite2F2pOb1PhantomprinceSocial1920x1080":{"name":"Smite 2 F 2 P Ob 1 Phantomprince Social 1920 X 1080","skin":"/icons/Wallpapers/Poseidon_smite2_f2p_ob1_phantomprince_social_1920x1080_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"SpicyboySplash010":{"name":"Spicyboy Splash 010","skin":"/icons/Wallpapers/Poseidon_spicyboy_splash_010.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Poseidon Basic Attack","key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Changing Tides","key":"Poseidon.PSV.InGame.Short","icon":"/icons/posPassive.webp","shortDesc":"Successfully hit basic attacks to gain Tide. You have increased Movement Speed and your abilities do additional damage based on the amount of Tide you have. Using abilities decreases Tide. At MAX Tide, abilities deal 15% increased damage and Movement Speed is increased by 10%. Basic Attacks grant 10% Tide."},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {DamageScaling_Scaling}"},"icon":"/icons/posOne.webp","key":"Poseidon.A01.InGame.Short","name":"Tidal Surge","scales":"70% INT","shortDesc":"Summon a wave, dealing [70% INT] Magical Damage and Knock Back enemies. Activate while Trident is active to send out two additional waves.\n\n• Subsequent wave hits deal 50% less damage\n• Tide Cost -15%\n• These waves pass through everything","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[60,65,70,75,80],"Damage":[100,140,180,220,260],"Radius":[0.56],"Range":[12.8]},"tags":["knockback"]},"A02":{"icon":"/icons/posTwo.webp","key":"Poseidon.A02.InGame.Short","name":"Trident","scales":"25% INT","shortDesc":"Activate your Trident, gaining increased Attack Speed, Movement Speed, and Basic Attack Damage. While activated, Tidal Surge and Basic Attacks fire two additional shots that deal [25% INT] Magical Damage.\n\n • The additional Basic Attack shots apply ability damage and trigger ability on-hit effects\n • All Basic Attack shots increase Tide on successful hit\n • This ability does not cost Tide","valueKeys":{"Attack Speed":[10,12.5,15,17.5,20],"Basic Attack Damage Increase":[25],"Cooldown":[15,15,15,15,15],"Cost":[55,60,65,70,75],"Damage":[20,30,40,50,60],"Duration":[6,6,6,6,6],"Movement Speed":[10,12.5,15,17.5,20],"TickCount":[2]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + {DamageScaling_Scaling}"},"icon":"/icons/posThree.webp","key":"Poseidon.A03.InGame.Short","name":"Whirlpool","scales":"20% INT","shortDesc":"Summon a whirlpool, Crippling, Vortexing, and dealing [20% INT] Magical Damage repeatedly to enemies in an area.\n\n • Tide Cost -15%","valueKeys":{"Cooldown":[15,14,13,12,11],"Cost":[60,65,70,75,80],"Damage":[15,25,35,45,55],"Radius":[3.2],"Range":[8.8],"TickCount":[6]}},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/posFour.webp","key":"Poseidon.A04.InGame.Short","name":"Release the Kraken!","scales":"110% INT ","shortDesc":"Summon the Kraken, dealing [50% INT] Magical Damage and Slowing enemies in its area. Enemies in the center area when it spawns take [110% INT] Magical Damage instead and are Stunned and Knocked Up.\n\n • Tide Cost -20%","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[60,65,70,75,80],"Damage":[350,420,490,560,630],"Inner Radius":[2.4],"OuterDamage":[175,210,245,280,315],"Outer Radius":[4.8],"Range":[7.2],"Slow":[30,30,30,30,30],"Stun Duration":[1,1.2,1.4,1.6,1.8]},"Outer_Scaling":"40% INT","tags":["knockup","slow","stun"]}},"roles":["Middle","ADC"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:14:31.521Z","hasAspect":true,"key":"God.Poseidon","name":"Poseidon","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc00f7110c30c015a54ccc","internalName":"Rama_Item","__v":0,"aspect":{"abilities":{"A01":{"icon":"/icons/ramaOne.webp","key":"Rama.A01.InGame.Short","name":"Astral Strike","scales":"20% STR","shortDesc":"Astral Strike is always active: your arrows deal an additional [20% STR] Physical Damage, pierce, and Slow enemies.\n\n• Attack Speed is significantly decreased\n• When out of Astral Arrows, reload\n• While Infinite Arrows is active, Astral Arrows are not consumed","valueKeys":{"Damage":[5,10,15,20,25],"Cooldown":[12,12,12,12,12],"Cost":[15,15,15,15,15],"RadiusCheat":[0.48],"RangeCheat":[8.8],"Slow":[10,10,10,10,10],"SlowDuration":[1.5,1.5,1.5,1.5,1.5],"SlowStacks":[3],"Max Slow Stacks":["2"],"Slow Duration":["1s"],"STR Scaling":[5,10,15,20,25]},"tags":["slow"]},"A02":{"icon":"/icons/ramaTwo.webp","key":"Rama.A02.InGame.Short","name":"Infinite Arrows","shortDesc":"Focus your mind and gain increased Attack Speed.\n\n • When activating this ability, if there are any dropped Astral Arrows within 8.8m of you, automatically collect them.\n • While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.","valueKeys":{"Attack Speed Buff":[40,45,50,55,60],"Cooldown":[15,14,13,12,11],"Cost":[40,45,50,55,60],"Duration":[6],"RadiusCheat":[8.8]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ramaThree.webp","key":"Rama.A03.InGame.Short","name":"Rolling Assault","scales":"55% STR","shortDesc":"Roll in the direction you are currently traveling.\n\n • For the next 5s after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing an additional [55% STR] Physical Damage.","valueKeys":{"Cooldown":[11,11,11,11,11],"Cost":[50,55,60,65,70],"Cripple Duration":[1,1.25,1.5,1.75,2],"Damage":[50,70,90,110,130],"RadiusCheat":[0.48]},"tags":["cripple"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ramaFour.webp","key":"Rama.A04.InGame.Short","name":"Astral Barrage","scales":"75% STR","shortDesc":"Launch yourself into the air for up to 5s and shoot 3 powerful arrows at the ground that deal [75% STR] each, with each successive shot dealing increasing Physical Damage while decreasing in size.\n\n • Each Astral Arrow consumed reduces the cooldown of this ability by 0.4s.","valueKeys":{"Cooldown":[90,90,90,90,90],"Damage % Per Shot":[70,85,100],"Cost":[80,80,80,80,80],"Damage":[250,330,410,490,570],"RadiusCheat":[2.4,1.6,1.2],"Range":[32,32,32,32,32],"RangeCheat":[32],"TickCount":[3]}}},"description":"Astral Strike is always active, but you no longer regen Astral Arrows and your Attack Speed is significantly decreased. When out of Astral Arrows, reload. While Infinite Arrows is active, Astral Arrows are not consumed. Astral Arrow also has increased [15% STR] Scaling.","icon":"/icons/arrowAspect.webp","name":"**__Aspect of Precision__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Rama Basic Attack","key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals <Damage>{Damage_Formula} Physical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"Damage":[0,0,0,0,0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Astral Quiver","key":"Rama.PSV.InGame.Short","icon":"/icons/ramaPassive.webp","shortDesc":"When out of Astral Arrows, reload.\n\n• Attack Speed is significantly decreased\n• While Infinite Arrows is active, Astral Arrows are not consumed","valueKeys":{"DropChance":[30],"DropChancePerLevel":[1],"Base Attack Speed":[".7"],"Attack Speed Per Level":[".012"],"Reload Time (Base)":["1 second"]}},"roles":["ADC"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Cripples Foes, Snipes from the Sky with His Arrows","subText":"Seventh Avatar of Vishnu","gender":"Male","pantheon":"Hindu","release_year":"2025","icon":"/icons/ramaImage.webp","skins":{"Rama":{"name":"Base Rama","skin":"/icons/Wallpapers/Rama.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"icon":"/icons/ramaOne.webp","key":"Rama.A01.InGame.Short","name":"Astral Strike","scales":"20% STR","shortDesc":"Switch to a more powerful arrow that deals an additional [20% STR] Physical Damage, pierces, and Slows enemies.\n\n• While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana.","valueKeys":{"Damage":[5,10,15,20,25],"Cooldown":[12,12,12,12,12],"Cost":[15,15,15,15,15],"RadiusCheat":[0.48],"RangeCheat":[8.8],"Slow":[10,10,10,10,10],"SlowDuration":[1.5,1.5,1.5,1.5,1.5],"SlowStacks":[3]},"tags":["slow"]},"A02":{"icon":"/icons/ramaTwo.webp","key":"Rama.A02.InGame.Short","name":"Infinite Arrows","shortDesc":"Focus your mind and gain increased Attack Speed.\n\n • When activating this ability, if there are any dropped Astral Arrows within 8.8m of you, automatically collect them.\n • While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.","valueKeys":{"Attack Speed Buff":[40,45,50,55,60],"Cooldown":[15,14,13,12,11],"Cost":[40,45,50,55,60],"Duration":[6],"RadiusCheat":[8.8]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ramaThree.webp","key":"Rama.A03.InGame.Short","name":"Rolling Assault","scales":"55% STR","shortDesc":"Roll in the direction you are currently traveling.\n\n • For the next 5s after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing an additional [55% STR] Physical Damage.","valueKeys":{"Cooldown":[11,11,11,11,11],"Cost":[50,55,60,65,70],"Cripple Duration":[1,1.25,1.5,1.75,2],"Damage":[50,70,90,110,130],"RadiusCheat":[0.48]},"tags":["cripple"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"({Damage} + {Damage_Scaling}) * 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Shot":[70,85,100],"Cost":[80,80,80,80,80],"Damage":[250,330,410,490,570],"RadiusCheat":[2.4,1.6,1.2],"Range":[32,32,32,32,32],"RangeCheat":[32],"TickCount":[3]}}},"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Rama Basic Attack","key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals <Damage>{Damage_Formula} Physical Damage</> to the first enemy 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The first hit of Astral Arrow will also trigger this effect.\n • The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the ground.\n • Dropped Astral Arrows last for 10s, and picking one up restores 10 Mana.","valueKeys":{"DropChance":[30],"DropChancePerLevel":[1]}},"roles":["ADC"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":[]}},"createdAt":"2026-03-31T17:14:31.606Z","hasAspect":true,"key":"God.Rama","name":"Rama","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc00f7110c30c015a54ccd","internalName":"Sol_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{HealCT}*6"},"icon":"/icons/solOne.webp","key":"Sol.A01.InGame.Short","name":"Radiance","scales":"30% INT + 15% STR","heal_Scaling":"1.25% INT","shortDesc":"Create a pool of flames and Heal yourself over time for [30% INT + 15% STR] of your missing Health. (6 times over 5 seconds)\n\n • Enemies in the pool take [30% INT + 15% STR] Magical Damage repeatedly\n • The size of the pool increases if you have more Heat when using this ability\n • You gain Heat when using this ability","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[50,60,70,80,90],"Damage":[45,70,95,120,145],"Pool Duration":[3,3,3,3,3],"Heat":[30,40,50,60,70],"Radius":[2.08],"TickCount":[3]},"tags":["healing"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/solTwo.webp","key":"Sol.A02.InGame.Short","name":"Stellar Burst","scales":"45% INT + 25% STR","shortDesc":"Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat.\n\n • Both the explosion and the retraction deal [45% INT + 25% STR] Magical Damage and Slow","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[50,60,70,80,90],"Damage":[45,70,95,120,145],"Heat":[10,10,10,10,10],"Radius":[3.2],"Slow":[25,27.5,30,32.5,35],"SlowDuration":[1.5,1.5,1.5,1.5,1.5],"TickCount":[2]},"tags":["slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","ExplodeDamage_Formula":"{ExplodeDamage} + {ExplodeDamage_Scaling}"},"icon":"/icons/solThree.webp","key":"Sol.A03.InGame.Short","name":"Disapparate","scales":"30% INT","shortDesc":"Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you.\n\n • The Trail deals [30% INT] Magical Damage\n • After 3 seconds, you become Immune and unable to attack, erupting for [50% INT] Magical Damage around you, and the trail detonates dealing [75% INT + 40% STR] Magical Damage","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[60,60,60,60,60],"Damage":[20,40,60,80,100],"ExplodeDamage":[60,120,180,240,300],"Heat Generated":[10,10,10,10,10],"ImmunityDuration":[3],"MovementSpeed":[20,22.5,25,27.5,30],"Movement Speed Duration":[3],"RadiusCheat":[1],"TickCount":[4],"Erupt Damage":[80,120,160,200,240]},"tags":["phantom-effect","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/solFour.webp","key":"Sol.A04.InGame.Short","name":"Supernova","scales":"40% INT","shortDesc":"Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location.\n\n • Each strike deals [40% INT] Magical Damage; subsequent hits deal AFTER the 2nd hit deal 70% reduced damage, with the 2nd hit dealing 35% reduced damage.\n • The first time an enemy is hit, they are Knocked Back\n • You are CC Immune while using this ability","valueKeys":{"Strike Count":[8,8,8,8,8],"Cooldown":[90,85,80,75,70],"Cost":[100,100,100,100,100],"Damage":[130,175,220,265,310],"Heat Generated":[40,40,40,40,40],"Radius":[1.92],"Range":[8.8],"TickCount":[8]},"tags":["cc-immunity","knockback"]}},"description":"Sol's Heat provides Intelligence and Ability Damage, but no longer provides Strength, Attack Speed, and Basic Attack Damage. Sol erupts and deals [50% INT] Magical Damage around her when becomes immune in Disapparate.","icon":"/icons/swirlAspect.webp","name":"**__Aspect of Conflagration__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":88.8,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Sol Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8],"heat":[5]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Unstable Manifestation","tags":[],"key":"Sol.PSV.InGame.Short","icon":"/icons/solPassive.webp","shortDesc":"Hit enemies with basic attacks or use abilities to gain Heat.\n\n• Heat grants Intelligence and Ability Damage","valueKeys":{"% INT Buff":[0.25],"Intelligence Per Heat":[".35%"],"Bonus Ability Damage ":["6%"]}},"roles":["ADC","Middle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Throws Fire, Builds Heat, Unleashes a Supernova","subText":"Goddess of the Sun","gender":"Female","pantheon":"Norse","release_year":"2024","icon":"/icons/solImage.webp","skins":{"Sol":{"name":"Base Sol","skin":"/icons/Wallpapers/Sol.webp","type":"Base Skin","price":{"diamonds":"0"}},"TSkincardMeltdown":{"name":"T Skincard Meltdown","skin":"/icons/Wallpapers/Sol_t_skincard_meltdown_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"VampiressPrisms":{"name":"Vampiress Prisms","skin":"/icons/Wallpapers/Sol_vampiress_prisms.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"VampiressPrisms1":{"name":"Vampiress Prisms 1","skin":"/icons/Wallpapers/Sol_vampiress_prisms1_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"VampiressPrisms2":{"name":"Vampiress Prisms 2","skin":"/icons/Wallpapers/Sol_vampiress_prisms2_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"VampiressPrisms3":{"name":"Vampiress Prisms 3","skin":"/icons/Wallpapers/Sol_vampiress_prisms3_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"VampiressPrismssocial":{"name":"Vampiress Prismssocial","skin":"/icons/Wallpapers/Sol_vampiress_prismssocial_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1-3":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/solOne.webp","key":"Sol.A01.InGame.Short","name":"Radiance","scales":"30% INT + 15% STR","heal_Scaling":"1.25% INT","shortDesc":"Create a pool of flames and Heal yourself over time for [2.5% + 1.25% INT] of your missing Health. (6 times over 5 seconds)\n\n • Enemies in the pool take [30% INT + 15% STR] Magical Damage repeatedly\n • The size of the pool increases if you have more Heat when using this ability\n • You gain Heat when using this ability","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[50,60,70,80,90],"Damage":[45,70,95,120,145],"Pool Duration":[3,3,3,3,3],"Heat":[30,40,50,60,70],"Radius":[2.08],"TickCount":[3]},"tags":["healing"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/solTwo.webp","key":"Sol.A02.InGame.Short","name":"Stellar Burst","scales":"45% INT + 25% STR","shortDesc":"Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat.\n\n • Both the explosion and the retraction deal [45% INT + 25% STR] Magical Damage and Slow","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[50,60,70,80,90],"Damage":[45,70,95,120,145],"Heat":[10,10,10,10,10],"Radius":[3.2],"Slow":[25,27.5,30,32.5,35],"SlowDuration":[1.5,1.5,1.5,1.5,1.5],"TickCount":[2]},"tags":["slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","ExplodeDamage_Formula":"{ExplodeDamage} + {ExplodeDamage_Scaling}"},"icon":"/icons/solThree.webp","key":"Sol.A03.InGame.Short","name":"Disapparate","scales":"30% INT","shortDesc":"Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you.\n\n • The Trail deals [30% INT] Magical Damage\n • After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing [75% INT + 40% STR] Magical Damage","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[60,60,60,60,60],"Damage":[20,40,60,80,100],"ExplodeDamage":[60,120,180,240,300],"Heat Generated":[10,10,10,10,10],"ImmunityDuration":[3],"MovementSpeed":[20,22.5,25,27.5,30],"Movement Speed Duration":[3],"RadiusCheat":[1],"TickCount":[4]},"tags":["phantom-effect","slow"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"({Damage} + {Damage_Scaling}) * 0.7","3-8":"({Damage} + {Damage_Scaling}) * 0.3"}},"icon":"/icons/solFour.webp","key":"Sol.A04.InGame.Short","name":"Supernova","scales":"40% INT","shortDesc":"Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location.\n\n • Each strike deals [40% INT] Magical Damage; subsequent hits deal AFTER the 2nd hit deal 70% reduced damage, with the 2nd hit dealing 35% reduced damage.\n • The first time an enemy is hit, they are Knocked Back\n • You are CC Immune while using this ability","valueKeys":{"Strike Count":[8,8,8,8,8],"Cooldown":[90,85,80,75,70],"Cost":[100,100,100,100,100],"Damage":[130,175,220,265,310],"Heat Generated":[40,40,40,40,40],"Radius":[1.92],"Range":[8.8],"TickCount":[8]},"tags":["cc-immunity","knockback"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":88.8,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Sol Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8],"heat":[5]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Unstable Manifestation","tags":[],"key":"Sol.PSV.InGame.Short","icon":"/icons/solPassive.webp","shortDesc":"Hit enemies with basic attacks or use abilities to gain Heat.\n\n • Heat grants increased Strength, Intelligence, and Attack Speed\n • At Max Heat, increase your basic attack damage.\n(Calculated here fully max heat)","valueKeys":{"Attack Speed Buff":[0.3],"% Basic Attack Buff":[15],"% INT Buff":[0.25],"% STR Buff":[0.15]}},"roles":["ADC","Middle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["zone-control"]}},"createdAt":"2026-03-31T17:14:31.658Z","hasAspect":true,"key":"God.Sol","name":"Sol","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc00f7110c30c015a54cce","internalName":"SWK_item","__v":0,"aspect":{"description":"72 Transformations has a reduced Cooldown [25%] and locks your animal form until Somersault Cloud is used. Locking in Ox form causes Master's Will to Knockup, Tiger form provides stacking Attack Speed on hits of The Magic Cudgel and Eagle form causes your other two non-ultimate abilities to have a reduced Cooldown. Undefeated Body no longer provides Protections.","icon":"/icons/arrowAspect.webp","name":"**__Aspect of Transformation__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.29,"20":24.51,"rate":1.29},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":80.5,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.44,"20":4,"rate":0.13},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16,"20":80.8,"rate":3.2}},"basic":{"name":"Geb Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <DamageMagical>{Damage_Formula} Magical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Undefeated Body","tags":["summons-pets"],"key":"UndefeatedBody.PSV.InGame.Short","icon":"/icons/wukongPassive.webp","shortDesc":"Gain stat boosts below 60% HP and spawn a clone below 30% HP.\n\n• Clones inherit stats and copy abilities, but deal reduced damage","valueKeys":{"Buff Threshold %":[60],"Clone Threshold %":[30],"Strength & Intelligence":[10],"Strength & Intelligence Per Level":[1],"Buff Duration":[8],"Clone Lifetime":[10],"Cooldown":[90],"Clone Damage %":[50],"% Attack Speed Per Stack":[5],"% Attack Speed Per Stack Per Level":[0.1],"Max Stacks":[6],"Stack Duration (Seconds)":[6]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + ({Strength} * 0.6 * {Strength_Distance_Mod}) + ({Intelligence} * 0.75 * {Int_Distance_Mod})"},"icon":"/icons/wukongOne.webp","key":"SunWukong.A01.InGame.Short","name":"The Magic Cudgel","scales":"70% INT + 60% STR","shortDesc":"Slam down with your Cudgel, dealing [70% INT + 60% STR] Physical Damage.\n\n• Strength scaling of this ability decreases the further away the target is, but the intelligence scaling will increase.\n• Intelligence increases the length of this ability up to 1.5× at 500 INT. [Calculated at half range in S2 Calculator]","valueKeys":{"Damage":[115,155,195,235,275],"Cooldown":[12,12,12,12,12],"Cost":[50,55,60,65,70],"Range":[8.8],"Radius":[0.96]}},"A02":{"formulas":{"Damage_Formula":"{Damage} + ({Strength} * 0.65 * {Strength_Distance_Mod}) + ({Intelligence} * 0.85 * {Int_Distance_Mod})"},"icon":"/icons/wukongTwo.webp","key":"SunWukong.A02.InGame.Short","name":"Master's Will","scales":"75% INT + 65% STR","shortDesc":"Strike around you, dealing [75% INT + 65% STR] Physical Damage and applying Slow and Attack Speed debuff.\n\n• Strength scaling of this ability decreases the further away the target is, but the intelligence scaling will increase.\n• Intelligence increases the radius of this ability up to 1.5× at 500 INT. [Calculated at half range in S2 Calculator]","valueKeys":{"Damage":[90,150,210,270,330],"Cooldown":[11,11,11,11,11],"Cost":[60,60,60,60,60],"Slow %":[20,22.5,25,27.5,30],"AttackSpeedSlow %":[20,22.5,25,27.5,30],"DebuffDuration":[3],"BaseRadius":[3.2],"/Magic Cudgel CD Reduction":["20%"],"Master's Will/Magic Cudgel CD Reduction":["20%"]},"tags":["slow"]},"A03":{"formulas":{"OxDamage_Formula":"{OxDamage} + ({Strength} * 0.6)","TigerDamage_Formula":"{TigerDamage} + ({Strength} * 0.8)"},"icon":"/icons/wukongThree.webp","key":"SunWukong.A03.InGame.Short","name":"72 Transformations","scales":"80% STR","shortDesc":"Transform into one of three animals based on aim distance.\n\n• Ox (Close): Knockback enemies, dealing [80% STR] Physical Damage and is immune to Knockups.\n• Tiger (Mid): Mauls and Stuns first enemy hit, dealing [60% STR] Physical Damage.\n• Eagle (Far): Fastest form.\n• All forms are immune to Slow and Root effects.\n • Reduced Cooldown [25%]; locks your animal form until Somersault Cloud is used\n • Ox: Master's Will Knockup\n• Tiger: stacking AS on Magic Cudgel hits\n• Eagle: other non-ults reduced CD","valueKeys":{"OxDamage":[70,105,140,175,210],"Damage":[100,170,240,310,380],"StunDuration":[1.4],"Cooldown":[16,15.5,15,14.5,14],"Cost":[65,70,75,80,85],"Cooldown (Seconds)":[14],"72 Transformations Cooldown (Seconds)":[14]},"tags":["knockback","knockup","root","slow","stun"]},"A04":{"formulas":{"RefireDamage_Formula":"{Damage} + ({Strength} * 1.0)","HealPerTick_Formula":"({MaxHealth} * 0.02) + ({Intelligence} * 0.05)"},"icon":"/icons/wukongFour.webp","key":"SunWukong.A04.InGame.Short","name":"Somersault Cloud","shortDesc":"Rise into a cloud leaving a clone behind. Heal for [100% STR] every 0.5s while Stealthed. 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Clones inherit stats and copy abilities, but deal reduced damage.","valueKeys":{"Buff Threshold %":[60],"Clone Threshold %":[30],"Protections":[10],"Protections Per Level":[2],"Strength & Intelligence":[10],"Strength & Intelligence Per Level":[1.5],"Buff Duration":[8],"Clone Lifetime":[10],"Cooldown":[90],"Clone Damage %":[50]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + ({Strength} * 0.6 * {Strength_Distance_Mod}) + ({Intelligence} * 0.75 * {Int_Distance_Mod})"},"icon":"/icons/wukongOne.webp","key":"SunWukong.A01.InGame.Short","name":"The Magic Cudgel","scales":"70% INT + 60% STR","shortDesc":"Slam down with your Cudgel, dealing [30-60% STR + 37.5-70% INT] Physical Damage.\n\n• Strength scaling of this ability decreases the further away the target is, but the intelligence scaling will increase.\n• Intelligence increases the length of this ability up to 1.5× at 500 INT. [Calculated at half range in S2 Calculator]","valueKeys":{"Damage":[115,155,195,235,275],"Cooldown":[12,12,12,12,12],"Cost":[50,55,60,65,70],"Range":[8.8],"Radius":[0.96]}},"A02":{"formulas":{"Damage_Formula":"{Damage} + ({Strength} * 0.65 * {Strength_Distance_Mod}) + ({Intelligence} * 0.85 * {Int_Distance_Mod})"},"icon":"/icons/wukongTwo.webp","key":"SunWukong.A02.InGame.Short","name":"Master's Will","scales":"75% INT + 65% STR","shortDesc":"Strike around you, dealing [32.5-65% STR + 42.5-75% INT] Physical Damage and applying Slow and Attack Speed debuff.\n\n• Strength scaling of this ability decreases the further away the target is, but the intelligence scaling will increase.\n• Intelligence increases the radius of this ability up to 1.5× at 500 INT. [Calculated at half range in S2 Calculator]","valueKeys":{"Damage":[90,150,210,270,330],"Cooldown":[11,11,11,11,11],"Cost":[60,60,60,60,60],"Slow %":[20,22.5,25,27.5,30],"AttackSpeedSlow %":[20,22.5,25,27.5,30],"DebuffDuration":[3],"BaseRadius":[3.2]},"tags":["slow"]},"A03":{"formulas":{"OxDamage_Formula":"{OxDamage} + ({Strength} * 0.6)","TigerDamage_Formula":"{TigerDamage} + ({Strength} * 0.8)"},"icon":"/icons/wukongThree.webp","key":"SunWukong.A03.InGame.Short","name":"72 Transformations","scales":"80% STR","shortDesc":"Transform into one of three animals based on aim distance.\n\n• Ox (Close): Knockback enemies, dealing [60% STR] Physical Damage and is immune to Knockups.\n• Tiger (Mid): Mauls and Stuns first enemy hit, dealing [60% STR] Physical Damage.\n• Eagle (Far): Fastest form.\n• All forms are immune to Slow and Root effects.","valueKeys":{"OxDamage":[70,105,140,175,210],"Damage":[100,170,240,310,380],"StunDuration":[1.4],"Cooldown":[16,15.5,15,14.5,14],"Cost":[65,70,75,80,85]},"tags":["knockback","root","slow","stun"]},"A04":{"formulas":{"RefireDamage_Formula":"{Damage} + ({Strength} * 1.0)","HealPerTick_Formula":"({MaxHealth} * 0.02) + ({Intelligence} * 0.05)"},"icon":"/icons/wukongFour.webp","key":"SunWukong.A04.InGame.Short","name":"Somersault Cloud","shortDesc":"Rise into a cloud leaving a clone behind. Heal for [2% Max Health + 5% INT] every 0.5s while Stealthed. Refire to deal [100% STR] Physical Damage.\n\n• If all clones are killed during Stealth, the stealth ends early.\n• You are CC Immune during this ability.","scales":"100% STR","valueKeys":{"Damage":[200,275,350,425,500],"Cooldown":[110,105,100,95,90],"Cost":[100,100,100,100,100],"Range":[12],"Radius":[4]},"tags":["cc-immunity","healing","stealth","summons-pets"]}},"roles":["Solo, Middle"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:14:31.702Z","hasAspect":true,"key":"SunWukong","name":"Sun Wukong","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc00f7110c30c015a54ccf","internalName":"Thor_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Thor Basic Attack","key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Warrior's Madness","key":"Thor.Passive.InGame.Short","icon":"/icons/thorPassive.webp","shortDesc":"You gain Protections for each enemy god near you, up to 3.\n\n• Thunderstruck is always active\n• Triggering Thunderstruck 3 times on a god Heals Thor, Slowing and Trembling them\n• While Thunderstruck, Mjolnir hits arc to nearby enemies","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[0.1]}]},"valueKeys":{"CheatRadius":[8.8],"CheatRange":[3.2],"Damage":[1.25],"Protections per Stack":[5],"Slow Duration":["1.5s"],"Healing":["1.5% Max Health"]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"({Damage} + {Damage_Scaling}) * 2"}},"icon":"/icons/thorOne.webp","key":"Thor.A01.InGame.Short","name":"Mjolnir's Attunement","scales":"30% STR","shortDesc":"Throw Mjolnir forward, dealing [30% STR] Physical Damage to enemies as it travels. When it reaches max range it flies back to you.\n\n• Reactivate while Mjolnir is traveling to teleport to and catch Mjolnir","valueKeys":{"Radius":[0.48],"Cooldown":[14,14,14,14,14],"Cost":[55,60,65,70,75],"Damage":[40,80,120,160,200],"Range":[11.2,11.2,11.2,11.2,11.2],"TickCount":[2]},"tags":["mobility"],"Damage_Scaling":"5% STR"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thorTwo.webp","key":"Thor.A02.InGame.Short","name":"Tectonic Rift","shortDesc":"Slam Mjolnir down creating a fissure, dealing [30% STR] Physical Damage to enemies as it erupts. Enemies hit are also Stunned.\n\n • The fissure blocks movement, but allows projectiles to pass through\n • Reactivate to bring the fissure down early","valueKeys":{"Cooldown":[15],"Cost":[60,60,60,60,60],"Damage":[30,50,70,90,110],"Range":[11.2,11.2,11.2,11.2,11.2],"Stun Duration":[1.2,1.25,1.3,1.35,1.4]},"tags":["stun"],"scales":"30% STR"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","FinalDamage_Formula":"{FinalDamage} + {FinalDamage_Scaling}","Damage_Formula_Map":{"3":"{FinalDamage} + {FinalDamage_Scaling}","1-2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/thorThree.webp","key":"Thor.A03.InGame.Short","name":"Berserker Barrage","scales":"30% STR (spin), 85% STR (cone)","shortDesc":"Spin, dealing [30% STR (spin), 85% STR (cone)] Physical Damage to enemies around you. You spin twice before unleashing a final cone attack that deals [85% STR] Physical Damage to enemies infront of you.\n\n • You are Displacement Immune while Channeling\n • Gain 3s of Thunderstruck, causing Mjolnir hits to arc and damage nearby enemies","valueKeys":{"Radius":[3.2],"ConeAngle":[180],"Cooldown":[12,11.5,11,10.5,10],"Cost":[55,60,65,70,75],"Damage":[40,60,80,100,120],"FinalDamage":[65,85,105,125,145],"TickCount":[3]},"FinalDamage_Scaling":"85% STR","tags":["channel","displacement-immunity"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thorFour.webp","key":"Thor.A04.InGame.Short","name":"Anvil of Dawn","scales":"85% STR","shortDesc":"Fly into the sky. Choose a location to land dealing [85% STR] Physical Damage to enemies upon landing. Enemies hit are Stunned.\n\n • You are CC Immune during this ability\n • You are Thunderstruck for 6s after landing, causing Mjolnir hits to arc and damage nearby enemies","valueKeys":{"Radius":[3.2],"Cooldown":[110,105,100,95,90],"Cost":[80,90,100,110,120],"Damage":[100,165,230,295,360],"Range":[32,32,32,32,32],"Stun":[1.5,1.5,1.5,1.5,1.5]},"tags":["cc-immunity","stun"]}},"roles":["Jungle","Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","name":"**__Aspect of Thunderstruck__**","icon":"/icons/shieldAspect.webp","description":"Thunderstruck is always active; triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior's Madness grants protections instead of Strength. Mjolnir's Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.","valueKeys":{},"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Soars Skyward, Smashes Down With Mjolnir's Might","subText":"God of Thunder","gender":"Male","pantheon":"Norse","release_year":"2024","icon":"/icons/thorImage.webp","skins":{"Thor":{"name":"Base Thor","skin":"/icons/Wallpapers/Thor.webp","type":"Base Skin","price":{"diamonds":"0"}},"Wallpaper":{"name":"Wallpaper","skin":"/icons/Wallpapers/Thor_wallpaper_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"GeWashington":{"name":"Ge Washington","skin":"/icons/Wallpapers/Thor_ge_washington_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"FrostedfurySplash011":{"name":"Frostedfury Splash 011","skin":"/icons/Wallpapers/Thor_frostedfury_splash_011.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"TormentorblacksmithSplash1920x1080":{"name":"Tormentorblacksmith Splash 1920 X 1080","skin":"/icons/Wallpapers/Thor_tormentorblacksmith_splash_1920x1080_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"({Damage} + {Damage_Scaling}) * 2"}},"icon":"/icons/thorOne.webp","key":"Thor.A01.InGame.Short","name":"Mjolnir's Attunement","scales":"35% STR","shortDesc":"Throw Mjolnir forward, dealing [35% STR] Physical Damage to enemies as it travels. When it reaches max range it flies back to you.\n\n • Gods hit by Mjolnir returning to Thor take 200% damage. Minions take 100% damage\n • Reactivate while Mjolnir is traveling to teleport to and catch Mjolnir","valueKeys":{"Radius":[0.48],"Cooldown":[14,14,14,14,14],"Cost":[55,60,65,70,75],"Damage":[45,90,135,180,225],"Range":[11.2,11.2,11.2,11.2,11.2],"TickCount":[2]},"tags":["mobility"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thorTwo.webp","key":"Thor.A02.InGame.Short","name":"Tectonic Rift","scales":"30% STR","shortDesc":"Slam Mjolnir down creating a fissure, dealing [30% STR] Physical Damage to enemies as it erupts. Enemies hit are also Stunned.\n\n • The fissure blocks movement, but allows projectiles to pass through\n • Reactivate to bring the fissure down early","valueKeys":{"Cooldown":[15],"Cost":[60,60,60,60,60],"Damage":[30,50,70,90,110],"Range":[11.2,11.2,11.2,11.2,11.2],"Stun Duration":[1.2,1.25,1.3,1.35,1.4]},"tags":["stun"]},"A03":{"formulas":{"Damage_Formula_Map":{"3":"{FinalDamage} + {FinalDamage_Scaling}","1-2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/thorThree.webp","key":"Thor.A03.InGame.Short","name":"Berserker Barrage","scales":"160% STR","shortDesc":"Spin, dealing [40% STR] Physical Damage to enemies around you. You spin twice before unleashing a final cone attack that deals [85% STR] Physical Damage to enemies infront of you.\n\n • You are Displacement Immune while Channeling\n • Gain 3s of Thunderstruck, causing Mjolnir hits to arc and damage nearby enemies","valueKeys":{"Radius":[3.2],"ConeAngle":[180],"Cooldown":[12,11.5,11,10.5,10],"Cost":[55,60,65,70,75],"Damage":[40,60,80,100,120],"FinalDamage":[65,85,105,125,145],"TickCount":[3]},"FinalDamage_Scaling":"85% STR","tags":["channel","displacement-immunity"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thorFour.webp","key":"Thor.A04.InGame.Short","name":"Anvil of Dawn","scales":"85% STR","shortDesc":"Fly into the sky. Choose a location to land dealing [85% STR] Physical Damage to enemies upon landing. Enemies hit are Stunned.\n\n • You are CC Immune during this ability\n • You are Thunderstruck for 6s after landing, causing Mjolnir hits to arc and damage nearby enemies","valueKeys":{"Radius":[3.2],"Cooldown":[110,105,100,95,90],"Cost":[80,90,100,110,120],"Damage":[100,165,230,295,360],"Range":[32,32,32,32,32],"Stun":[1.5,1.5,1.5,1.5,1.5]},"tags":["cc-immunity","stun"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Thor Basic Attack","key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Warrior's Madness","key":"Thor.Passive.InGame.Short","icon":"/icons/thorPassive.webp","shortDesc":"You gain Strength for each enemy god near you, up to 3. After using Berserker's Barrage or Anvil of Dawn, you gain Thunderstruck.\n\n • While Thunderstruck, Mjolnir deals [10% STR] bonus Physical Damage\n • Thunderstruck's damage can arc to up to 2 nearby enemies","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[0.1]}]},"valueKeys":{"CheatRadius":[8.8],"CheatRange":[3.2],"Damage":[1.25],"Power":[7]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"roles":["Jungle","Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc"]}},"createdAt":"2026-03-31T17:14:31.796Z","hasAspect":true,"key":"God.Thor","name":"Thor","updatedAt":"2026-10-21T17:25:17.226Z"},{"_id":"69cc00f7110c30c015a54cd0","internalName":"Yemoja_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.29,"20":24.51,"rate":1.29},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":31.2,"20":78.8,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":525,"20":2687,"rate":108.1},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Yemoja Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RadiusCheat_Ally":[0.8],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Omi","tags":["healing"],"key":"Yemoja.PSV.InGame.Short","icon":"/icons/yemPassive.webp","shortDesc":"Yemoja uses Omi to cast spells instead of Mana.\n\n • Starting with 7, earning up to 10. These level breakpoints are at levels 5, 10, and 15.\n Omi Regeneration is calculated as 1 + 0.01 per Level Omi per 5s. Total rate including level increases is increased by 1% per Cooldown Rate. Reductions to Ability Cooldowns are also applied to her Omi. (Chronos' Pendant, Spear of Desolation, etc.)\n\tYemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.2 per Level every 0.5s for 6s.","valueKeys":{}},"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"({Damage} + {Damage_Scaling}) * 0.5","2":"{Damage} + {Damage_Scaling}","1-2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/yemOneBubble.webp","key":"Yemoja.A01.InGame.Short","name":"Bouncing Bubble (Moonstrike)","scales":"30% INT","shortDesc":"Toss a bubble that bounces twice, dealing [30% INT] Magical Damage and Slows enemies before exploding into smaller bubbles.\n Small bubbles deal [15% INT] Magical Damage\n\n • This is being calculated as both big bubble bounce hits, with the 50% DR on the 2nd hit.\n • Increased Intelligence scaling\n • Grants an Attack Speed / Basic Attack Damage buff\n\nCan transform into Moonstrike.","valueKeys":{"Radius":[2.24],"Small Bubble Radius":[1],"Cooldown":[0,0,0,0,0],"Cost":[2,2,2,2,2],"Damage":[56,98,140,182,224],"Small Bubble Damage":[28,49,70,91,112],"Range":[5.6],"Slow":[30,30,30,30,30],"Slow Duration":[1,1,1,1,1],"TickCount":[2],"moonRange":[10.4],"moonRadius":[1.6],"moonFinalRadius":[2.4],"moonDamage":[30,60,90,120,150],"moonFinalDamage":[65,105,145,185,225],"moonAttackSpeed":[30],"moonBasicAttackDamage":[20,25,30,35,40],"moonBuffDuration":[4],"Buff Duration":["10 Seconds"]},"tags":["slow","projectile","short-range"],"alternates":{"Moonstrike (Bouncing Bubble)":{"name":"Moonstrike (Bouncing Bubble)","key":"Yemoja.A01.Moonstrike.InGame.Short","icon":"/icons/yemOneMoon.webp","scales":"Increased INT scaling (Aspect of Downpour)","shortDesc":"The Moon strikes multiple times at a location dealing Magical Damage before a final strike dealing Magical Damage to enemies hit.\nAllies in the final strike gain increased Attack Speed and Basic Attack Damage.\n\n • No longer stuns gods (Aspect of Downpour)\n • Increased Intelligence scaling","formulas":{"Damage_Formula_Map":{"3":"{Final_Damage} + {Final_Damage_Scaling}","1-2":"{Damage} + {Damage_Scaling}"}},"valueKeys":{"Cooldown":[0,0,0,0,0],"Cost":[2,2,2,2,2],"Range":[10.4],"Radius":[1.6],"Final Radius":[2.4],"Damage":[30,60,90,120,150],"Final_Damage":[65,105,145,185,225],"TickCount":[3],"Attack_Speed":[30],"Basic Attack Damage":[20,25,30,35,40],"Buff Duration":[4],"Stun Duration":[1],"Structure Stun Duration":[2]},"tags":["long-range","aoe"]}},"Large_Scaling":"60% INT","Inner_Scaling":"85%","Small_Scaling":"30% INT"},"A02":{"formulas":{"Damage_Formula_Map":{"1":"\"({Damage} + {Damage_Scaling})","2":"({Damage} + {Damage_Scaling}) * 0.65"},"Damage_Formula":"{Damage} + {Damage_Scaling}","Shield_Formula":"{Shield} + {Shield_Scaling}"},"icon":"/icons/yemTwo.webp","key":"Yemoja.A02.InGame.Short","name":"Mending Waters","scales":"50% INT","shortDesc":"Fire a water wave that stops and bounces on enemy gods, dealing [50% INT] Magical Damage, dealing bonus damage to Health Shields, and granting Yemoja a stacking [6-10] Intelligence per hit.\n\n • Bounce hits after the first deal 65% damage","valueKeys":{"BonusShieldMulti":[2,2,2,2,3],"Radius":[1.12],"Cooldown":[0,0,0,0,0],"Cost":[3,3,3,3,3],"Damage":[65,95,125,155,180],"Range":[9.6,9.6,9.6,9.6,9.6],"TickCount":[2],"Max Buff Stacks":[6],"INT Buff Per Stack":[6,7,8,9,10]},"healingTargets":{"self":true,"ally":true},"tags":["chain-bounce","long-range","projectile"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","HealLarge_Formula":"{HealLarge} + {HealLarge_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/yemThree.webp","key":"Yemoja.A03.InGame.Short","name":"Riptide","shortDesc":"Create a water ring that Knock Backs anyone entering it.\n\n • Allies travel further and gain Movement Speed and Protections for 3s.\n • Enemies are Slowed for 2s.\n • Placing the ring at the maximum distance reverses it's direction.","valueKeys":{"Radius":[2.24],"Cooldown":[0,0,0,0,0],"Cost":[3,3,3,3,3],"MS_Buff":[10,12.5,15,17.5,20],"Protection_Buff":[20,25,30,35,40],"Range":[9.6],"Slow":[10]},"healingTargets":{"self":true,"ally":true},"tags":["knockback","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","HealLarge_Formula":"{HealLarge} + {HealLarge_Scaling}"},"icon":"/icons/yemFour.webp","key":"Yemoja.A04.InGame.Short","name":"River's Rebuke","scales":"85% INT","shortDesc":"Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing [85% INT] Magical Damage, Trembling and Slowing enemies hit.\n\n • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff\n • You gain a buff of increased Omi over time on using this ability","valueKeys":{"Radius":[4.5],"Cooldown":[120,120,120,120,120],"Damage":[250,320,390,460,530],"Range":[15],"Slow_Duration":[3,3,3,3,3]},"healingTargets":{"self":false,"ally":false},"tags":["healing","slow","walls-terrain"]}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":[]},"name":"**__Aspect of Downpour__**","icon":"/icons/swirlAspect.webp","description":"Mending Waters no longer affects allies, but stops and bounces on enemy gods, dealing damage [50% INT], shield damage, and providing Yemoja a stacking [6-10] Intelligence per hit. This bounce deals 65% damage after the initial hit. Additionally, Moonstrike no longer stuns gods but has increased Intelligence scaling.","valueKeys":{}},"baseInformation":{"shortRole":"Heals, Shields, and Walls With Omi Mana","subText":"Goddess of Rivers","gender":"Female","pantheon":"Yoruba","release_year":"2024","icon":"/icons/yemImage.webp","skins":{"Yemoja":{"name":"Base Yemoja","skin":"/icons/Wallpapers/Yemoja.webp","type":"Base Skin","price":{"diamonds":"0"}},"HiveMother":{"name":"Hive Mother","skin":"/icons/Wallpapers/Yemoja_hive_mother_.webp","type":"Epic","price":{"gems":"1000","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"({Damage} + {Damage_Scaling}) * 0.5","2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/yemOneBubble.webp","key":"Yemoja.A01.InGame.Short","name":"Bouncing Bubble (Moonstrike)","scales":"30% INT","shortDesc":"Toss a bubble that bounces twice, dealing [30% INT] Magical Damage and Slows enemies before exploding into smaller bubbles.\n Small bubbles deal [15% INT] Magical Damage\n\n • This is being calculated as both big bubble bounce hits, with the 50% DR on the 2nd hit.\n\nCan transform into Moonstrike.","valueKeys":{"Radius":[2.24],"Small Bubble Radius":[1],"Cooldown":[0,0,0,0,0],"Cost":[2,2,2,2,2],"Damage":[56,98,140,182,224],"Small Bubble Damage":[28,49,70,91,112],"Range":[5.6],"Slow":[30,30,30,30,30],"Slow Duration":[1,1,1,1,1],"TickCount":[2],"moonRange":[10.4],"moonRadius":[1.6],"moonFinalRadius":[2.4],"moonDamage":[30,60,90,120,150],"moonFinalDamage":[65,105,145,185,225],"moonAttackSpeed":[30],"moonBasicAttackDamage":[20,25,30,35,40],"moonBuffDuration":[4],"moonStunDuration":[1],"moonStructureStunDuration":[2]},"tags":["slow","projectile","short-range"],"alternates":{"Moonstrike (Bouncing Bubble)":{"name":"Moonstrike (Bouncing Bubble)","key":"Yemoja.A01.Moonstrike.InGame.Short","icon":"/icons/yemOneMoon.webp","scales":"20% INT (strikes), 40% INT (final)","shortDesc":"The Moon strikes multiple times at a location dealing [20% INT] Magical Damage before a final strike dealing [40% INT] Magical Damage and Stunning enemies hit for 1s. This may also stun structures.\nAllies in the final strike gain increased Attack Speed and Basic Attack Damage.","formulas":{"Damage_Formula_Map":{"3":"{Final_Damage} + {Final_Damage_Scaling}","1-2":"{Damage} + {Damage_Scaling}"}},"valueKeys":{"Cooldown":[0,0,0,0,0],"Cost":[2,2,2,2,2],"Range":[10.4],"Radius":[1.6],"Final Radius":[2.4],"Damage":[30,60,90,120,150],"Final_Damage":[65,105,145,185,225],"TickCount":[3],"Attack_Speed":[30],"Basic Attack Damage":[20,25,30,35,40],"Buff Duration":[4],"Stun Duration":[1],"Structure Stun Duration":[2]},"tags":["stun","long-range","aoe"]}},"SmallBubbleDamage_Scaling":"15% INT"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Shield_Formula":"{Shield} + {Shield_Scaling}"},"icon":"/icons/yemTwo.webp","key":"Yemoja.A02.InGame.Short","name":"Mending Waters","scales":"50% INT","shield_Scaling":"4% Max Health","shortDesc":"Fire a water wave, dealing [50% INT] Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them for Health and providing them a [4% Max Health] Health Shield.\n\n • This ability also does bonus damage to enemy Health Shields.","valueKeys":{"BonusShieldMulti":[2,2,2,2,3],"Radius":[1.12],"Cooldown":[0,0,0,0,0],"Cost":[3,3,3,3,3],"Damage":[65,95,125,155,180],"Heal":[15,25,35,45,55],"Range":[9.6,9.6,9.6,9.6,9.6],"ShieldHealth":[40,65,90,115,140]},"healingTargets":{"self":true,"ally":true},"tags":["healing","shielding"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","HealLarge_Formula":"{HealLarge} + {HealLarge_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/yemThree.webp","key":"Yemoja.A03.InGame.Short","name":"Riptide","shortDesc":"Create a water ring that Knock Backs anyone entering it.\n\n • Allies travel further and gain Movement Speed and Protections for 3s.\n • Enemies are Slowed for 2s.\n • Placing the ring at the maximum distance reverses it's direction.","valueKeys":{"Radius":[2.24],"Cooldown":[0,0,0,0,0],"Cost":[3,3,3,3,3],"MS_Buff":[10,12.5,15,17.5,20],"Protection_Buff":[20,25,30,35,40],"Range":[9.6],"Slow":[10]},"healingTargets":{"self":true,"ally":true},"tags":["knockback","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","HealLarge_Formula":"{HealLarge} + {HealLarge_Scaling}"},"icon":"/icons/yemFour.webp","key":"Yemoja.A04.InGame.Short","name":"River's Rebuke","scales":"70% INT","shortDesc":"Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing [70% INT] Magical Damage, Trembling and Slowing enemies hit.\n\n • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff\n • You gain a buff of increased Omi over time on using this ability","valueKeys":{"Radius":[4.5],"Cooldown":[120,120,120,120,120],"Damage":[250,320,390,460,530],"Range":[15],"Slow_Duration":[3,3,3,3,3]},"healingTargets":{"self":false,"ally":false},"tags":["healing","slow","walls-terrain"]}},"baseStats":{"AttackSpeedPercent":{"1":1.29,"20":24.51,"rate":1.29},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":31.2,"20":78.8,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":525,"20":2687,"rate":108.1},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Yemoja Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RadiusCheat_Ally":[0.8],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Omi","tags":["healing"],"key":"Yemoja.PSV.InGame.Short","icon":"/icons/yemPassive.webp","shortDesc":"Yemoja uses Omi to cast spells instead of Mana.\n\n • Starting with 7, earning up to 10. These level breakpoints are at levels 5, 10, and 15.\n Omi Regeneration is calculated as 1 + 0.01 per Level Omi per 5s. Total rate including level increases is increased by 1% per Cooldown Rate. Reductions to Ability Cooldowns are also applied to her Omi. (Chronos' Pendant, Spear of Desolation, etc.)\n\tYemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.1 per Level every 0.5s for 4s."},"roles":["Support","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:14:31.870Z","hasAspect":true,"key":"God.Yemoja","name":"Yemoja","updatedAt":"2026-09-30T20:22:06.599Z"},{"_id":"69cc0137110c30c015a54cd3","internalName":"Achilles_Item","__v":0,"aspect":{"description":"Combat Dodge can now be recast after striking a Jungle Monster or Boss, with Spear Strike gaining increased Scaling when forgoing your Armor. Radiant Glory no longer grants increased Protections or Crowd Control Reduction.","icon":"/icons/arrowAspect.webp","name":"**__Aspect of Prowess__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":80.5,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1026.8,"rate":39},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Achilles Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Gift of the Gods","tags":[],"key":"Achilles.PSV.InGame.Short","icon":"/icons/achillesPassive.webp","shortDesc":"Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed.\n\n • Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.","valueKeys":{"Bonus Health":["25 + 10 Per Level"],"Movement Speed":["1% + .25% Per Level"],"Protections":["5 + 2 Per Level"],"Strength":["3 + 1.5 Per Level"]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{DamageBase} + {DamageScaling}"},"icon":"/icons/achillesOne.webp","key":"Achilles.A01.InGame.Short","name":"Shield of Achilles","scales":"80% STR","shortDesc":"Punch forward with your shield, dealing [80% STR] Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.\n\n • The radiated force deals 80% Damage.\n • Non-God targets take 115% Damage.\n • .2 seconds increased Stun duration when Armored, 15% increased Scaling when forgoing your Armor.","valueKeys":{"ConeAngle":[80],"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80],"Damage":[100,155,210,265,320],"LargeRadius":[8],"SmallRadius":[3.2],"StunDuration":[0.8,0.8,0.8,0.8,0.8]},"tags":["stun"]},"A02":{"icon":"/icons/achillesTwo.webp","key":"Achilles.A02.InGame.Short","keyAspect":"Achilles.Talent.1.A02.InGame.Short","name":"Radiant Glory","shortDesc":"You are blessed by the Gods, gaining bonus Strength for a short duration. Damaging enemies with abilities during this time Heals you.\n\n • When Armored, the Gods’ blessings also grant you a [50 HP + 10% STR] Physical Shield.\n • When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.","shortDescAspect":"You are blessed by the Gods, gaining bonus Strength for a short duration. Damaging enemies with abilities during this time Heals you.\r\n • When Armored, the Gods’ blessings also grant you a [50 HP + 10% STR] Physical Shield.\r\n • When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.","valueKeys":{"BuffDuration":[6],"Cooldown":[9,9,9,9,9],"Cost":[40,45,50,55,60],"DebuffDuration":[3,3,3,3,3],"Heal":[16,18,20,22,24],"ProtectionReductionPerLevel":[1,1,1,1,1],"Shield":[50,50,50,50,50],"Strength":["10%"]},"shield_Scaling":"10% STR","tags":["healing","protections-shred"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/achillesThree.webp","key":"Achilles.A03.InGame.Short","keyAspect":"Achilles.Talent.1.A03.InGame.Short","name":"Combat Dodge","scales":"45% STR","shortDesc":"Dodge in your current direction and ready your spear to strike enemies for [45% STR] Physical Damage. Hitting an enemy god, Jungle Monster, or Boss with the strike allows you to recast the ability once before it goes on cooldown.\n\n • When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.\n • When forgoing your Armor, the speed of your dodge is doubled, and Spear Strike has increased Scaling. (15% STR)","valueKeys":{"CheatRange":[3.2],"Cooldown":[14,13.5,13,12.5,12],"Cost":[22,24,26,28,30],"Damage":[65,105,145,185,225],"Slow":[7.5,7.5,7.5,7.5,7.5],"SlowDuration":[3,3,3,3,3],"SpearStrikeRadius":[0.96],"SpearStrikeRange":[5.6]},"tags":["mobility","slow"],"Increased_Scaling":"15%"},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/achillesFour.webp","key":"Achilles.A04.InGame.Short","name":"Fatal Strike","scales":"100% STR","shortDesc":"Prepare briefly, then Dash forward, dealing [100% STR] Physical Damage to enemies and Executing gods that are below 35% health. Killing a god allows you to recast this ability up to five times.\n\n • Each kill exposes your heel, increasing your damage taken by 5%.","valueKeys":{"CheatRadius":[0.96],"CheatRange":[5.6],"Cooldown":[90,90,90,90,90],"Cost":[60,65,70,75,80],"Damage":[180,270,360,450,540],"DebuffDuration":[10,10,10,10,10]},"tags":["cc-immunity","channel","execute","mobility"]}},"roles":["Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Adapts With Power or Armor, Executes Weakened Enemies","subText":"Hero of the Trojan War","gender":"Male","pantheon":"Greek","release_year":"2025","icon":"/icons/achillesImage.webp","skins":{"Achilles":{"name":"Base Achilles","skin":"/icons/Wallpapers/Achilles.webp","type":"Base Skin","price":{"diamonds":"0"}},"SoulPiercer":{"name":"Soul Piercer","skin":"/icons/Wallpapers/Achilles_soul_piercer_.webp","type":"","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":80.5,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1026.8,"rate":39},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Achilles Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Gift of the Gods","tags":[],"key":"Achilles.PSV.InGame.Short","icon":"/icons/achillesPassive.webp","shortDesc":"Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed.\n\n • Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.","valueKeys":{"Bonus Health":["25 + 10 Per Level"],"Movement Speed":["1% + .25% Per Level"],"Protections":["5 + 2 Per Level"],"Strength":["3 + 1.5 Per Level"]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{DamageBase} + {DamageScaling}"},"icon":"/icons/achillesOne.webp","key":"Achilles.A01.InGame.Short","name":"Shield of Achilles","scales":"80% STR","shortDesc":"Punch forward with your shield, dealing [80% STR] Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.\n\n • The radiated force deals 80% Damage.\n • Non-God targets take 115% Damage.\n • .2 seconds increased Stun duration when Armored, 15% increased Scaling when forgoing your Armor.","valueKeys":{"ConeAngle":[80],"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80],"Damage":[100,155,210,265,320],"LargeRadius":[8],"SmallRadius":[3.2],"StunDuration":[0.8,0.8,0.8,0.8,0.8]},"tags":["stun"]},"A02":{"icon":"/icons/achillesTwo.webp","key":"Achilles.A02.InGame.Short","keyAspect":"Achilles.Talent.1.A02.InGame.Short","name":"Radiant Glory","shortDesc":"You are blessed by the Gods, gaining bonus Strength, Protections, and 20-30% CCR for a short duration. Damaging enemies with abilities during this time Heals you.\n\n• When Armored, the Gods' blessings also grant you a [75 HP + 20 Per Level] Physical Shield.\n • When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.","shortDescAspect":"You are blessed by the Gods, gaining bonus Strength for a short duration. Damaging enemies with abilities during this time Heals you.\r\n • When Armored, the Gods’ blessings also grant you a [50 HP + 10% STR] Physical Shield.\r\n • When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.","valueKeys":{"BuffDuration":[6],"Cooldown":[9,9,9,9,9],"Cost":[40,45,50,55,60],"DebuffDuration":[3,3,3,3,3],"Heal":[16,18,20,22,24],"ProtectionReductionPerLevel":[1,1,1,1,1],"Protections":["20%"],"Shield":[75,75,75,75,75],"Strength":["10%"]},"shield_Scaling":"20 Per Level","healingTargets":{"self":true,"ally":false},"tags":["healing","protections-shred"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/achillesThree.webp","key":"Achilles.A03.InGame.Short","keyAspect":"Achilles.Talent.1.A03.InGame.Short","name":"Combat Dodge","scales":"45% STR","shortDesc":"Dodge in your current direction and ready your spear to strike enemies for [45% STR] Physical Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown.\n\n • When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.\n • When forgoing your Armor, the speed of your dodge is doubled.","valueKeys":{"CheatRange":[3.2],"Cooldown":[14,13.5,13,12.5,12],"Cost":[22,24,26,28,30],"Damage":[65,105,145,185,225],"Slow":[7.5,7.5,7.5,7.5,7.5],"SlowDuration":[3,3,3,3,3],"SpearStrikeRadius":[0.96],"SpearStrikeRange":[5.6]},"tags":["mobility","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/achillesFour.webp","key":"Achilles.A04.InGame.Short","name":"Fatal Strike","scales":"100% STR","shortDesc":"Prepare briefly, then Dash forward, dealing [100% STR] Physical Damage to enemies and Executing gods that are below 35% health. Killing a god allows you to recast this ability up to five times.\n\n • Each kill exposes your heel, increasing your damage taken by 5%.","valueKeys":{"CheatRadius":[0.96],"CheatRange":[5.6],"Cooldown":[90,90,90,90,90],"Cost":[60,65,70,75,80],"Damage":[180,270,360,450,540],"DebuffDuration":[10,10,10,10,10]},"tags":["cc-immunity","channel","execute","mobility"]}},"roles":["Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":[]}},"createdAt":"2026-03-31T17:15:35.031Z","hasAspect":true,"key":"God.Achilles","name":"Achilles","updatedAt":"2026-09-22T00:14:25.107Z"},{"_id":"69cc0137110c30c015a54cd4","internalName":"Anubis_Item","__v":0,"aspect":null,"baseInformation":{"shortRole":"Mummifies Enemies and Channels Death Magic","subText":"God of the Dead","gender":"Male","pantheon":"Egyptian","release_year":"2024","icon":"/icons/anubisImage.webp","skins":{"Kitsune Sage":{"name":"Kitsune Sage","skin":"/icons/Wallpapers/Anubis_t_skincard_kitsunesage_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"Anubis":{"name":"Base Anubis","skin":"/icons/Wallpapers/Anubis.webp","type":"Base Skin","price":{"diamonds":"0"}},"Blight Hound":{"name":"Blight Hound","skin":"/icons/Wallpapers/Anubis_Blighthound.webp","type":"Epic","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"icon":"/icons/anubisOne.webp","key":"Anubis.A01.InGame.Short","name":"Plague Of Locusts","scales":"16/17/18/19/20% INT","shortDesc":"Locusts fly from your mouth, repeatedly dealing [16/17/18/19/20% INT] Magical Damage in an area in front of you.\n\n • This is a Channeled ability\n • You are Displacement Immune and move at 35% Movement Speed while Channeling","valueKeys":{"TickCount":[12],"Channel Duration":[2.5,2.5,2.5,2.5,2.5],"ConeAngle":[110],"Cooldown":[10,9.5,9,8.5,8],"Cost":[30,40,50,60,70],"Damage":[15,22,29,36,43],"Duration":[2.5,2.5,2.5,2.5,2.5],"Radius":[5.6,5.6,5.6,5.6,5.6],"Self Slow":[35]},"tags":["channel","displacement-immunity"]},"A02":{"icon":"/icons/anubisTwo.webp","key":"Anubis.A02.InGame.Short","name":"Mummify","scales":"55% INT","shortDesc":"Fire a bandage projectile, mummifying and Stunning the first god hit.\n\n • This ability deals [55% INT] Magical Damage, only to gods","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"Cost":[50,55,60,65,70],"Damage":[60,85,110,135,160],"Radius":[0.56,0.56,0.56,0.56,0.56],"RadiusCheat":[0.56],"Range":[11.2,11.2,11.2,11.2,11.2],"Stun Duration":[0.85,0.9,0.95,1,1.05]},"tags":["god-only","stun"]},"A03":{"icon":"/icons/anubisThree.webp","key":"Anubis.A03.InGame.Short","name":"Grasping Hands","scales":"35% INT","shortDesc":"Summon allies from the underworld, dealing [35% INT] Magical Damage repeatedly to enemies in an area.\n\n • This also Slows enemies in the area","valueKeys":{"TickCount":[4],"Cooldown":[14,13,12,11,10],"Cost":[40,50,60,70,80],"Damage":[25,45,65,85,105],"Deployable Duration":[1.5,1.5,1.5,1.5,1.5],"Radius":[3.2],"RadiusCheat":[3.2],"Range":[8.8,8.8,8.8,8.8,8.8],"Slow ":[25,25,25,25,25],"Slow Duration":[2,2,2,2,2]},"tags":["slow"]},"A04":{"icon":"/icons/anubisFour.webp","key":"Anubis.A04.InGame.Short","name":"Death Gaze","scales":"18% INT, 90% INT","shortDesc":"Your piercing gaze burns enemies in a line.\n\n • This deals an initial burst of [90% INT] Magical Damage\n • Then Channels to repeatedly deal [18% INT] Magical Damage (24 times)\n • You are CC Immune while using this ability\n • The Scales is always at full strength during this Ultimate","valueKeys":{"Channel Duration":[2.4,2.4,2.4,2.4,2.4],"Cooldown":[90,90,90,90,90],"Cost":[90,90,90,90,90],"Damage":[27,32,37,42,47],"InitialDamage":[140,170,200,230,260],"Radius":[0.72],"RadiusCheat":[0.72],"Range":[11.2,11.2,11.2,11.2,11.2],"TickCount":[25]},"formulas":{"Damage_Formula_Map":{"1":"{InitialDamage} + {InitialDamage_Scaling}","2-25":"{Damage} + {Damage_Scaling}"}},"InitialDamage_Scaling":"90% INT","tags":["cc-immunity","channel","damage-over-time","self-root"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":62.6,"rate":1.73},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":94},"MaxMana":{"1":274,"20":1181.5,"rate":45},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":74.7,"rate":3}},"basic":{"name":"Anubis Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]}},"passive":{"name":"The Scales","tags":[],"key":"Anubis.PSV.InGame.Short","icon":"/icons/anubisPassive.webp","shortDesc":"Anubis starts the game with 2% Lifesteal and 5 Protections. Gain additional Bonus Lifesteal and Protections scaled from missing health. Caps at +4% Lifesteal and 16 Protections at 20% Health.","valueKeys":{"Base Lifesteal":["2%"],"Max Bonus Lifesteal":["+6%"],"Base Protections":[10],"Max Bonus Protections":[20],"Health Threshold":["20%"]}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["immobile","sustain"]}},"createdAt":"2026-03-31T17:15:35.284Z","hasAspect":false,"key":"God.Anubis","name":"Anubis","updatedAt":"2026-10-20T00:04:51.099Z"},{"_id":"69cc0137110c30c015a54cd5","internalName":"Aladdin_Item","__v":0,"aspect":null,"baseInformation":{"shortRole":"Fights Alongside His Genie, Traps Enemies in his Lamp.","subText":"The Sultan","gender":"Male","pantheon":"Tales of Arabia","release_year":"2025","icon":"/icons/aladdinImage.webp","skins":{"Aladdin":{"name":"Base Aladdin","skin":"/icons/Wallpapers/Aladdin.webp","type":"Base Skin","price":{"diamonds":"0"}},"SilentWish":{"name":"Silent Wish","skin":"/icons/Wallpapers/Aladdin_silent_wish_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{},"icon":"/icons/aladdinOne.webp","key":"Aladdin.A01.InGame.Short","name":"Kufic Invocation","scaling":"60% INT + 55% STR","shortDesc":"Fire 5 Kufic symbols that deal [33% INT + 30% STR] Magical Damage to enemies in a cone.\n\n • When fully charged the symbols merge dealing [60% INT + 55% STR] Magical Damage. (Calculated here fully charged)\n • When fully charged the symbol travels further and hits a larger area\n • Use a charge of Genie's Strength to send symbols back to Aladdin, dealing [20% INT + 30% STR] Magical Damage when small or [40% INT + 48% STR] Magical Damage when large (Calculated here fully charged)","valueKeys":{"Damage":[50,100,150,200,250],"Small Damage":[35,65,95,125,155],"Returning Damage (Large)":[60,115,170,225,280],"Returning Damage (Small)":[20,40,60,80,100],"Cooldown":[13,13,13,13,13],"Cost":[85,85,85,85,85],"Range":["8.8/11.2"]},"tags":["channel","long-range","poke","projectile","through-walls"],"Damage_Scaling":"60% INT + 55% STR","SmallDamage_Scaling":"33% INT + 30% STR","ReturningDamageLarge_Scaling":"40% INT + 48% STR","ReturningDamageSmall_Scaling":"20% INT + 30% STR"},"A02":{"formulas":{"Damage_Formula_Map":{"1":"({Damage} + {Damage_Scaling}) + {Bonus_Damage_Scaling}"}},"icon":"/icons/aladdinTwo.webp","key":"Aladdin.A02.InGame.Short","name":"Sultan's Grace","scales":"55% STR + 55% INT","shortDesc":"Dash forward dealing [55% INT + 55% STR] Magical Damage to enemies you pass through.\n\n• Deals [0.5% + [0.13% INT]] increased damage to enemies for each % Health below 50%\n • Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal [15% INT + 27% STR] Magical Damage to enemies in front of Aladdin","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80],"Range":[8.8,8.8,8.8,8.8,8.8],"Damage":[90,135,180,225,270],"Punch Damage":[20,30,40,50,60],"TickCount":[1]},"Bonus_Damage_Scaling":"5% INT * Target_Missing_Health","tags":["dash","displacement-immunity","mobility"],"punch_Scaling":"15% INT + 27% STR"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/aladdinThree.webp","key":"Aladdin.A03.InGame.Short","name":"Agile Run","scales":" 70% INT + 50% STR ","shortDesc":"Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing [70% INT + 50% STR] Magical Damage to enemies in the landing area.\n\n • Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take [20% INT + 40% STR] Magical Damage and are knocked straight up\n• Genie Knockback knocks enemies away from the landing location.","valueKeys":{"Cooldown":[18,18,18,18,18],"Cooldown Reduction if you damaged a god":[2,2.5,3,3.5,4],"Cost":[40,45,50,55,60],"Damage":[60,115,170,225,280],"Genie Damage":[35,50,65,80,95],"RadiusCheat":[3.2],"Minimum Leap Range":[3.2],"Maximum Leap Range":[7.2],"Wall Run Max Distance":[7.2],"Wall Run Duration":[1.05],"Range":[7.2]},"tags":["dash","knockback","leap","mobility"],"genie_Scaling":"20% INT + 40% STR"},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/aladdinFour.webp","key":"Aladdin.A04.InGame.Short","name":"Into The Lamp","scales":"90% INT + 65% STR","shortDesc":"Throw the Lamp forward, stopping on first enemy god hit and dealing [90% INT + 65% STR] Magical Damage. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.\n\n • Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved\n • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.\n • The fight lasts for 16s, after which everyone is kicked out of the lamp. An escape lamp appears at 8s into a fight.\n • The escape can open early when either the main Aladdin and fight target (hereby referred to as combatants) die, or if only 1 team remains in the lamp.\n • Entering the lamp or leaving the lamp requires interacting with the lamp. This interaction takes 0.5s and is interrupted by taking damage.\n • Non-combatants are now ephemeral and deal reduced damage but take reduced damage.\n • Being kicked out of the lamp interrupts any currently firing ability.\n • Gods will be returned to the original locations and camera rotations when leaving the lamp.\n • Recalling and Aladdin's A04 are blocked from being used while inside the lamp.\n • Gain 35% of Aladdin's Max Health as a shield. Enemies also gain a shield equal to 35% of Aladdin's Max Health.**\n • Cooldown is increased by 30s upon a successful transfer to the lamp.","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[60,65,70,75,80],"Damage":[150,250,350,450,550],"Bonus Self CDR":[50,55,60,65,70],"Bonus Enemy CDR":[50,50,50,50,50],"Bonus Self Protections":[30,35,40,45,50]},"tags":["cc-immunity","channel","projectile","shielding"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":53.9,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":234,"20":1140.9,"rate":45},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Aladdin Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Three Wishes","tags":["revive-death-save"],"key":"Aladdin.PSV.InGame.Short","icon":"/icons/aladdinPassive.webp","shortDesc":"Make 3 wishes at any time in the match. Gain up to 1 charge of Genie's Strength, every 10s, -1s CD for each enemy slain, or 5s for gods slain.\n\n\t\t\t• Wish: Wealth. God Kills and Assists grant 33 more gold and gain 7.5% Bonus Gold from all sources for 180s.\n\t\t\t• Wish Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain\n\t\t\t• Wish Power. Reset ability and item cooldowns. Gain 1 charge of Genie's Strength."},"roles":["Middle","Jungle"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["burst","dive","engage","mobile","poke"]}},"createdAt":"2026-03-31T17:15:35.325Z","hasAspect":false,"key":"God.Aladdin","name":"Aladdin","updatedAt":"2026-10-13T17:04:22.098Z"},{"_id":"69cc0137110c30c015a54cd6","internalName":"Artemis_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1.02,"20":1.02,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Artemis Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]}},"passive":{"name":"Still Target","tags":[],"key":"Artemis.PSV.InGame.Short","icon":"/icons/artemisPassive.webp","shortDesc":"Artemis deals 15% increased Basic Attack Damage to gods that are affected by Crowd Control, and 30% increased Basic Attack Damage to non-gods affected by Crowd Control. She is also able to detect nearby enemy gods hidden in stealth grass."},"abilities":{"A01":{"icon":"/icons/artemisOne.webp","key":"Artemis.A01.InGame.Short","name":"Transgressor's Fate","scales":"30% STR","shortDesc":"Place a trap on the ground. Enemies that come in contact with it activate it, repeatedly dealing [30% STR] Physical Damage 6 times over 3 seconds (larger area).\n\n • A max of 4 traps can be placed at the same time.\n • Can also target minions.\n • Triggered traps also Heal Artemis for [3% STR] 3 times over 3 seconds.","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[45,45,45,45,45],"Damage":[15,30,45,60,75],"Radius":[2.56],"Range":[6.5],"TickCount":[6],"Heal":[12,17,22,27,32],"Damage Radius":[2.56],"Healing":[12,17,22,27,32],"Trap Damage":[15,30,45,60,75]},"heal_Scaling":"3% STR","tags":["cripple","healing","root"]},"A02":{"icon":"/icons/artemisTwo.webp","key":"Artemis.A02.InGame.Short","name":"Vengeful Assault","shortDesc":"Greatly increase your Movement Speed and Attack Speed.\n\n • On activation, you are cleansed of Slows and become Slow Immune for 0.6s.\n • While the buff is active, gain a charge each time you hit an enemy god. At 4 charges, these charges are consumed to extend your buff duration by 3s. (This can occur infinite times)","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80],"Movement Speed":[25,25,25,25,25],"Attack Speed":[25,35,45,55,65],"Buff Duration":[3,3.5,4,4.5,5]},"tags":["attack-speed-stim","movement-speed-stim","slow-immunity"]},"A03":{"icon":"/icons/artemisThree.webp","key":"Artemis.A03.InGame.Short","name":"Suppress the Insolent","scales":"65% STR","shortDesc":"Fire a volley at the target area, dealing [65% STR] Physical Damage and Slowing enemies.","valueKeys":{"Cooldown":[9,9,9,9,9],"Cost":[50,55,60,65,70],"Slow Strength":["20%","20%","20%","20%","20%"],"Slow Duration":[2,2,2,2,2],"Damage":[100,150,200,250,300],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8]},"tags":["poke","slow"]},"A04":{"icon":"/icons/artemisFour.webp","key":"Artemis.A04.InGame.Short","name":"Calydonian Boar","scales":"90% STR","shortDesc":"Summon the great Calydonian Boar, charging at the closest enemy god, dealing [90% STR] Physical Damage and Stunning them.\n\n • The boar is immune until it hits its first god, then charges at remaining enemy gods. If none are left, it will begin to basic attack minions.\n • You are CC immune for 1.5s after using this ability.","valueKeys":{"Boar Health":[350,450,550,650,750],"Cooldown":[100,100,100,100,100],"Cost":[45,45,45,45,45],"Damage":[150,220,290,360,430],"Stun Duration":[0.9,1,1.1,1.2,1.3],"Radius":[9.6,9.6,9.6,9.6,9.6],"Range":[9.6,9.6,9.6,9.6,9.6]},"tags":["cc-immunity","stun","summons-pets"]}},"roles":["ADC","Mid"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","name":"**__Aspect of the Wild__**","icon":"/icons/fatArrowAspect.webp","description":"Transgressor's Fate no longer roots or cripples gods, but can now target minions. 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If it hits a god, it explodes, refreshing the duration of Orbiting Souls.\n\n • Hit enemies leave a trail behind them for 3 seconds that deals [5% INT] Magical Damage every 0.5 seconds.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[90,130,170,210,250],"Slow":[10,12.5,15,17.5,20],"Range":[9.6],"Radius":[2.4],"TrailDamagePerTick":[7,9,11,13,15],"TrailDuration":[3],"TrailTickInterval":[0.428],"TickCount":[8],"Minion Damage Bonus":["40%"]},"tags":["reveal","silence","slow","through-walls"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/charonTwo.webp","key":"Charon.A02.InGame.Short","name":"Damnation","scales":"40% INT","shortDesc":"Summons a burst of water that deals [40% INT] Magical Damage and an Orbiting Soul on gods hit. Attacking gods with souls procs damage based on coin count and Intelligence scaling.\n\n • Any ability hit fires the soul 3 times. Basic attacks fire it once.\n • Gains 1% INT scaling per 10 coins collected (+2.5% at 100 coins).","valueKeys":{"Cooldown":[14],"Cost":[60,65,70,75,80],"Damage":[50,85,120,155,190],"Soul Base Damage":[5,10,15,20,25],"Range":[8.8],"Radius":[2.4]},"tags":["marks","shielding","slow"],"SoulDamage_Scaling":"10% Intelligence"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/charonThree.webp","key":"Charon.A03.InGame.Short","name":"Swift Voyage","scales":"40% INT","shortDesc":"Charge forward with increased Movement Speed and remain Slow and Displacement Immune. Enemies you collide with, or that hit the wake of your boat, take [40% INT] Magical Damage and are Rooted. Procs Orbiting Souls three times on contact.","valueKeys":{"Cooldown":[15],"Cost":[60,65,70,75,80],"Damage":[65,115,165,215,265],"Root Duration":[1],"Range":[9.6],"Radius":[4]},"tags":["displacement-immunity","mobility","root","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/charonFour.webp","key":"Charon.A04.InGame.Short","name":"Summon Styx","scales":"50% INT","shortDesc":"Gain CC Immunity and summon a massive wave across the battlefield. Enemy gods hit take [50% INT] Magical Damage and are Feared. Allies gain Protections and Movement Speed. Procs Orbiting Souls three times on gods hit.","valueKeys":{"Cooldown":[110],"Cost":[60,65,70,75,80],"Damage":[255,290,355,420,485],"Feared Duration":[0.8,0.9,1,1.1,1.2],"Protections":[20,25,30,35,40],"Buff Duration":[3],"Projectile Range":[320],"Projectile Length":[9.6]},"tags":["cc-immunity","fear"]}},"description":"Passive coins are pulled to you while in assist range. Damnation no longer applies an attack speed slow or Shield. Instead, it summons a soul on enemy gods hit that deals damage when you hit them. Once for attacks, three times for abilities. Spectral Surge refreshes the duration of the soul but does not Silence.","icon":"/icons/fatArrowAspect.webp","name":"**__Aspect of the Tollkeeper__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.29,"20":24.51,"rate":1.29},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":31.2,"20":78.8,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Charon Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage. procs Orbiting Souls once.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Ferryman of Souls","tags":["banish","mobility","movement-speed-stim","stun"],"key":"Charon.PSV.InGame.Short","icon":"/icons/charonPassive.webp","shortDesc":"Coins are automatically pulled to you when within assist range. Still provides Gold and Max Health stacks upon returning to base.","valueKeys":{"Coin Pull Range":["Assist Range"],"Soul Attack Multiplier (Ability)":[3],"Soul Attack Multiplier (Basic)":[1]}},"Type":"Magical","roles":["Solo","Mid"],"scaling":["INT"],"range":"Ranged","stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Collects Tolls to Ferry Allies and Control Enemies","subText":"The Ferryman of Souls","gender":"Male","pantheon":"Greek","release_year":"2026","icon":"/icons/charonImage.webp","skins":{"Charon":{"name":"Base Charon","skin":"/icons/Wallpapers/Charon.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-8":"{TrailDamagePerTick} + {Tick_Scaling}"}},"icon":"/icons/charonOne.webp","key":"Charon.A01.InGame.Short","name":"Spectral Surge","scales":"45% INT","shortDesc":"Fire a soul in a line that deals [45% INT] Magical Damage and Slows all enemies, stopping on the first god hit. If the soul hits an enemy god, it explodes, dealing [45% INT] Magical Damage and Silencing all enemies hit.\n\n • Hit enemies leave a trail behind them for 3 seconds that deals [5% INT] Magical Damage every 0.5 seconds.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[90,130,170,210,250],"Silence Duration":[1],"Slow":[10,12.5,15,17.5,20],"TrailDamagePerTick":[7,9,11,13,15],"TrailDuration":[3],"TrailTickInterval":[0.428],"TickCount":[8]},"tags":["reveal","silence","slow","through-walls"],"Trail_Scaling":"5% INT"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/charonTwo.webp","key":"Charon.A02.InGame.Short","name":"Damnation","scales":"40% INT","shortDesc":"After a short delay, a burst of water deals [40% INT] Magical Damage to enemies. Enemy gods hit are revealed and have reduced Attack Speed. Allies hitting marked gods gain a Shield. Subsequent hits grant 25% shield value.\n\n • Shield health can reach up to 15% of your maximum health.","valueKeys":{"Cooldown":[14],"Cost":[60,65,70,75,80],"Damage":[50,85,120,155,190],"Shield Health":[40,65,90,115,140],"Attack Speed Slow":["0.25%"]},"tags":["marks","shielding"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/charonThree.webp","key":"Charon.A03.InGame.Short","name":"Swift Voyage","scales":"40% INT","shortDesc":"Charge forward with increased Movement Speed and remain Slow and Displacement Immune. Enemies you collide with, or that hit the wake of your boat, take [40% INT] Magical Damage and are Rooted.","valueKeys":{"Cooldown":[15],"Cost":[60,65,70,75,80],"Damage":[65,115,165,215,265],"Root Duration":[1]},"tags":["displacement-immunity","mobility","root","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/charonFour.webp","key":"Charon.A04.InGame.Short","name":"Summon Styx","scales":"50% INT","shortDesc":"Gain CC Immunity and summon a massive wave across the battlefield. Enemy gods hit take [50% INT] Magical Damage and are Feared. Allies gain Protections and Movement Speed.","valueKeys":{"Cooldown":[110],"Cost":[60,65,70,75,80],"Damage":[255,290,355,420,485],"Feared Duration":[0.8,0.9,1,1.1,1.2],"Protections":[20,25,30,35,40]},"tags":["cc-immunity","fear"]}},"baseStats":{"AttackSpeedPercent":{"1":1.29,"20":24.51,"rate":1.29},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":31.2,"20":78.8,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Charon Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Ferryman of Souls","tags":["mobility","movement-speed-stim"],"key":"Charon.PSV.InGame.Short","icon":"/icons/charonPassive.webp","shortDesc":"When any friendly lane minion or jungle monster dies, they drop a coin for you to collect that persists for 8 seconds. Coins grant you 1 gold and a Soul Stack. You lose all soul stacks when returning to base and gain 2 max health per stack lost. Allies can pay you 1 gold to ferry with you. This grants you a Movement Speed boost while they ride.\n\n • While being ferried, allies take 50% of the damage you take as true damage.\n • Any Stun, Displacement, Teleport, Banish or Grab will immediately eject all allies.","valueKeys":{"Coin Duration":[8],"Gold Per Coin":[1],"Soul Stacks Per Coin":[1],"Max Health Per Stack Lost":[2],"Ally Ferry Cost":[1],"Damage Redirect":["50%"],"Ferrying Cooldown":[30]}},"roles":["Support","Solo","Mid"],"range":"Ranged","scaling":["INT"],"Type":"Magical","isStanceSwitcher":false,"stances":[],"metaData":{"traits":["dive"]}},"createdAt":"2026-03-31T17:15:36.166Z","hasAspect":true,"key":"God.Charon","name":"Charon","updatedAt":"2026-09-29T01:23:40.370Z"},{"_id":"69cc0138110c30c015a54cd9","internalName":"Chiron_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.73,"20":6,"rate":0.22},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":381,"20":381,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Chiron Basic Attack","tags":[],"key":"Chiron.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Herbal Medicine","tags":["healing"],"key":"Chiron.PSV.InGame.Short","icon":"/icons/chironPassive.webp","shortDesc":"Gain a charge every 12 seconds. 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After a 1 second delay, it explodes dealing [80% STR] Physical Damage to all enemies in the area.\n\n • Boosts allies' Strength and Intelligence when it hits or cleanses them","valueKeys":{"Cooldown":[9.29,9.29,9.29,9.29,9.29],"Cost":[55,60,65,70,75],"Damage":[100,150,200,250,300],"Immunity Duration":[0.5,0.5,0.5,0.5,0.5],"Radius":[2.8,2.8,2.8,2.8,2.8],"Range":[8.8,8.8,8.8,8.8,8.8],"Delay":[1,1,1,1,1],"Strength Boost":[10,18,26,34,42],"Intelligence Boost":[10,20,30,40,50]},"tags":["cc-immunity","cleanse","invulnerability"]},"A02":{"formulas":{"Damage_Formula":"{Damage}","RefireDamage_Formula":"{Refire Damage} + {Refire Damage Scaling}","FlurryDamage_Formula":"{Flurry Damage}"},"icon":"/icons/chironTwo.webp","key":"Chiron.A02.InGame.Short","name":"Masterful Shot","scales":"","shortDesc":"Applies a Target Mark to enemies when they are damaged by Chiron's basic attacks or abilities. Reduces the Physical Protections of marked enemies by 10%. Activating the ability fires seeking arrows towards all marked targets, dealing Physical Damage and Slowing affected enemies.\n\n • Target Mark applies to only one target and cannot apply to lane minions.\n • You passively copy 10% of damage done to the marked target, dealing it again as Physical Damage.\n • Gain a stack when allies hit your Target Mark. Masterful Shot deals bonus damage per stack.","valueKeys":{"Cooldown":[17,16.5,16,15.5,15],"Cost":[65],"Damage":[55,100,145,195,240],"Debuff Duration":[3.5,3.5,3.5,3.5,3.5],"Physical Protection Reduction":[10,10,10,10,10],"TickCount":[1],"Damage Copy":["10%"],"Bonus Damage Per Stack":[3,6,9,12,15]},"tags":["marks","protections-shred","slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chironThree.webp","key":"Chiron.A03.InGame.Short","name":"Giddyup!","scales":"50% STR","shortDesc":"Charge forward, dealing [50% STR] Physical Damage to enemies, Knocking Up minions, and Kicking enemy gods behind you.\n\n • You are Knockup Immune while charging\n • You may fire Basic Attacks and Masterful Shot while charging","valueKeys":{"Cooldown":[11.43,11.43,11.43,11.43,11.43],"Cost":[70,70,70,70,70],"Damage":[75,105,135,165,195],"Bonus Strength":[10,20,30,40,50]},"tags":["knockup","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chironFour.webp","key":"Chiron.A04.InGame.Short","name":"Centaurus","scales":"65% STR","shortDesc":"Transform into a constellation, reducing Movement Speed but gaining the ability to fire three long distance arrows that pass through walls, dealing [65% STR] Physical Damage to all enemies they hit.\n\n • If you would be killed during this ability, you do not die until you run out of time or shots\n • If you would have died but killed an enemy with this ability, you are Healed for health equal to the damage dealt instead\n • You can fire Masterful Shot during this ability\n • Less scaling; Slows enemies\n • When it hits allies, grants Attack Speed, Shield, and applies Herbal Medicine's buff","valueKeys":{"Cooldown":[64.29,64.29,64.29,64.29,64.29],"Cost":[55,60,65,70,75],"Damage":[130,175,220,265,310],"Range":[19,19,19,19,19],"Arrow Count":[3,3,3,3,3],"TickCount":[3],"Attack Speed":["15%","20%","25%","30%","35%"],"Buff Duration":[3],"Shield":[50,100,150,200,250]},"tags":["healing","projectile","revive-death-save","self-root","slow","through-walls"]}},"roles":["Middle","Support","ADC"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","name":"Aspect of the Heroic Tutor","icon":"/icons/arrowAspect.webp","description":"Target Mark now only applies to one target, and you passively copy 10% of damage done to that target, dealing it again as Physical Damage. Target Mark can no longer apply to lane minions. Training Exercise boosts Allies' Strength and Intelligence when it hits or cleanses them. Centaurus has less scaling, but slows enemies, and when it hits allies, grants them Attack Speed, Shield and applies Herbal Medicine's buff.","valueKeys":{},"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Marks enemy targets and rains arrows upon them.","subText":"The Great Teacher","gender":"Male","pantheon":"Greek","release_year":"2026","icon":"/icons/chironImage.webp","skins":{}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.73,"20":6,"rate":0.22},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":381,"20":381,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Chiron Basic Attack","tags":[],"key":"Chiron.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Herbal Medicine","tags":["healing"],"key":"Chiron.PSV.InGame.Short","icon":"/icons/chironPassive.webp","shortDesc":"Gain a charge every 12 seconds. Using an ability consumes a charge to throw a poultice to an injured ally, applying a Heal over Time.\n\n • Healed allies also gain Strength and Intelligence for a duration\n • Poultices prioritize the ally with the lowest Health in range","valueKeys":{"Max Charges":[3],"Heal":["4 + 1 per Level"],"Heal Tick Count":[5],"Intelligence Buff":["10 + 1.5 per Level"],"Strength Buff":["5"],"Buff Duration":[5]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chironOne.webp","key":"Chiron.A01.InGame.Short","name":"Training Exercise","scales":"80% STR","shortDesc":"Deploy a constellation that grants CC Immune to allies in the area. After a 1 second delay, it explodes dealing [80% STR] Physical Damage to all enemies in the area.","valueKeys":{"Cooldown":[9.29,9.29,9.29,9.29,9.29],"Cost":[55,60,65,70,75],"Damage":[100,150,200,250,300],"Immunity Duration":[0.5,0.5,0.5,0.5,0.5],"Radius":[2.8,2.8,2.8,2.8,2.8],"Range":[8.8,8.8,8.8,8.8,8.8],"Delay":[1,1,1,1,1]},"tags":["cc-immunity","invulnerability"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","RefireDamage_Formula":"{Refire Damage} + {Refire Damage Scaling}","FlurryDamage_Formula":"{Flurry Damage}"},"icon":"/icons/chironTwo.webp","key":"Chiron.A02.InGame.Short","name":"Masterful Shot","scales":"70% STR","shortDesc":"Applies a Target Mark to enemies when they are damaged by Chiron's basic attacks or abilities. Reduces the Physical Protections of marked enemies by 10%. Activating the ability fires seeking arrows towards all marked targets, dealing [80% STR] Physical Damage and Slowing affected enemies.\n\n • Once Chiron has 250 Strength, a second larger arrow can be fired in a targeted area, dealing 100% of the initial damage and providing an additional 15% bonus damage per target hit by Masterful Shot, up to 4 targets\n • Once Chiron has 2.5 Attack Speed, Masterful Shot transforms into Masterful Flurry, firing 3 arrows with lower scaling quickly at each target, increasing Chiron's attack damage and procs basic attack item effects","valueKeys":{"Cooldown":[17,16.5,16,15.5,15],"Cost":[65],"Damage":[55,100,145,195,240],"Refire Damage":[55,100,145,195,240],"Refire Damage Scaling":["70% STR"],"Flurry Damage":["27.5% STR + 45% Attack Damage"],"Debuff Duration":[3.5,3.5,3.5,3.5,3.5],"Physical Protection Reduction":[10,10,10,10,10],"Strength Threshold":[250],"Attack Speed Threshold":[2.5],"Bonus Damage Per Target":[15],"Max Targets":[4]},"tags":["marks","protections-shred","slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chironThree.webp","key":"Chiron.A03.InGame.Short","name":"Giddyup!","scales":"50% STR","shortDesc":"Charge forward, dealing [50% STR] Physical Damage to enemies, Knocking Up minions, and Kicking enemy gods behind you.\n\n • You are Knockup Immune while charging\n • You may fire Basic Attacks and Masterful Shot while charging","valueKeys":{"Cooldown":[11.43,11.43,11.43,11.43,11.43],"Cost":[70,70,70,70,70],"Damage":[75,105,135,165,195],"Bonus Strength":[10,20,30,40,50]},"tags":["knockup","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chironFour.webp","key":"Chiron.A04.InGame.Short","name":"Centaurus","scales":"65% STR","shortDesc":"Transform into a constellation, reducing Movement Speed but gaining the ability to fire three long distance arrows that pass through walls, dealing [65% STR] Physical Damage to all enemies they hit.\n\n • If you would be killed during this ability, you do not die until you run out of time or shots\n • If you would have died but killed an enemy with this ability, you are Healed for health equal to the damage dealt instead\n • You can fire Masterful Shot during this ability","valueKeys":{"Cooldown":[64.29,64.29,64.29,64.29,64.29],"Cost":[55,60,65,70,75],"Damage":[130,175,220,265,310],"Range":[19,19,19,19,19],"Arrow Count":[3,3,3,3,3],"TickCount":[3]},"tags":["healing","revive-death-save","self-root","through-walls"]}},"roles":["Middle","Support","ADC"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["zone-control"]}},"createdAt":"2026-03-31T17:15:36.208Z","hasAspect":true,"key":"God.Chiron","name":"Chiron","updatedAt":"2026-10-21T17:25:17.226Z"},{"_id":"69cc0138110c30c015a54cda","internalName":"DaJi_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/daJiOne.webp","key":"DaJi.A01.InGame.Short","name":"Horrible Burns","scales":"15% STR","shortDesc":"Gain Lifesteal for a short duration. 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One Thousand Cuts has a shorter cooldown, fires 2 swings, increasing at Attack Speed thresholds and deals Basic Attack damage. Trickster Spirit deals [70% -> 60% STR] damage.\n\n • Procs Basic Attack Item effects for 70% of their value.\n • Strikes become faster when reaching the attack speed thresholds.","icon":"/icons/swordAspect.webp","name":"Aspect of Ferocity","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2555.4,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Da Ji Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of 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Ji","updatedAt":"2026-10-19T23:58:40.036Z"},{"_id":"69cc0138110c30c015a54cdb","internalName":"Eset","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":78.8,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1181.5,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Eset Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Funeral Rites","tags":[],"key":"P","icon":"/icons/esetPassive.webp","shortDesc":"Whenever a God dies within 12m of Eset, she gains a stack of Funeral Rites, granting Health Regen and Mana Regen for her and nearby allies. Additionally, every third Basic Attack from Eset is empowered, allowing it to hit in a wider radius and applying bonus Damage based on her stacks.\n\n Notes:\n\n • At 4 stacks, Eset's Invocation buff can stack up to 4 times.\n • At 5 stacks, Eset's Invocation buff can stack up to 5 times.\n • At 10 stacks, Eset's Invocation buff can stack up to 6 times, and Eset gains 10% Cooldown Rate.","valueKeys":{"BonusDamage":["7.5% INT per stack"],"HealthRegen":["0.4 per stack"],"ManaRegen":["0.4 per stack"]}},"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1-4":"{Damage}"}},"icon":"/icons/esetOne.webp","key":"A01","name":"Wing Gust","scales":"10% INT","shortDesc":"Fire 4 projectiles in a line, each dealing [10% INT] Magical Damage to all targets in their path.\n\n Notes:\n\n • While channeling, Eset gains Movement Speed, reduced backpedal and strafing penalties, and Knockback and Root immunity.\n • After casting, Eset's next Basic Attack will be empowered.\n • Each projectile grants a stack of Invocation the first time it hits an enemy.\n • This ability passes through and damages all enemies, and passes through walls.\n • Applies a Movement Speed aura to allies\n • When projectiles hit enemies, all allies with Transference are Healed\n • Heal Scaling: [10% INT]","valueKeys":{"Damage":[40,60,80,100,120],"Cooldown":[12,11.5,11,10.5,10],"Cost":[60,65,70,75,80],"Range":[55],"Radius":[0.95],"TickCount":[4],"Movement Speed Aura While Casting":["20%"],"Heal":[12,18,24,28,32],"Heal Per Wing Gust":[12,16,20,24,28],"Base Damage":[40,60,80,100,120]},"tags":["aura","channel","healing","root"],"heal_Scaling":"10% INT","ItemHealth_Scaling":5},"A02":{"formulas":{},"icon":"/icons/esetTwo.webp","key":"A02","keyAspect":"","name":"Spirit Ball","scales":"70% INT","shortDesc":"Send forth a ball of spirit energy. While it travels, Eset can re-activate this ability to detonate the ball, dealing [70% INT] Magical Damage and Stunning enemies.\n\n Notes:\n\n • The further the ball travels, the higher its damage and Stun duration. Up to 1.5x the normal damage and Stun duration at max distance.\n • When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.\n • Deals 105/172.5/240/307.5/375 + 105% Intelligence Magical Damage, and Stuns for 1.5 seconds at max range.\n • This ability passes through all enemies, and passes through walls.","valueKeys":{"Damage":[70,115,160,205,250],"StunDuration":["1s"],"Cooldown":[14,13,12,11,10],"Cost":[50,55,60,65,70],"Range":["12.8m"],"Radius":["1.6m"]},"tags":["long-range","projectile","stun","through-walls"]},"A03":{"formulas":{},"icon":"/icons/esetThree.webp","key":"A03","keyAspect":"","name":"Dispel Magic","shortDesc":"Eset Silences and Slows enemy Gods at her target location. Enemy Gods hit also have reduced Magical Protections.\n\n Notes:\n\n • If Eset hits multiple enemy Gods, the Health Shield is increased by 30% for each enemy after the first up to a maximum of 60%.\n • Applies up to a 80/160/240/320/400 Health Shield when hitting 3 enemy Gods.","valueKeys":{"ShieldHealth":[50,100,150,200,250],"ShieldDuration":["4s"],"Slow":["20%"],"ProtectionsReduction":["10%"],"Duration":["1.5s","1.75s","2s","2.25s","2.5s"],"SilenceDuration":["1s"],"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80],"Range":["8.5m"],"Radius":["2.4m"],"TickCount":[3],"Transference Duration":["4s"]},"tags":["protections-shred","shielding","silence","slow"]},"A04":{"formulas":{},"icon":"/icons/esetFour.webp","key":"A04","name":"Circle of Protection","scales":"50% INT","shortDesc":"Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing [50-151% INT] Magical Damage to all enemies and Healing all allies in the area.\n\n Notes:\n\n • Eset can re-activate this ability at any time to detonate it, dealing the Magical Damage and Healing early.\n • Any damage dealt in the area while it is active charges the circle, increasing its Magical Damage and Healing.\n • While standing in the area, allies take reduced damage.\n • Deals 364/435/505/574/645 + 100/115/125/137/151% Intelligence Magical Damage and 150/247/340/452/540/645 Healing at full charge.","valueKeys":{"Damage":[180,215,250,285,320],"Heal":[150,247,340,452,540,645],"DamageReduction":["30%"],"StoredDamageHeal":[700,1400,2100,2800,3500],"MaxChargeMultiplier":["2.1x","2.5x","2.9x","3.2x","3x"],"Range":["6.5m"],"Radius":["8m"],"Cooldown":[90],"Cost":[90],"Base Healing":[75,110,145,180,215]},"healingTargets":{"self":true,"ally":true},"tags":["healing"]}},"roles":["Support","Mid"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"Type":"Magical","metaData":{"traits":[]},"name":"Aspect of Lifewarden","icon":"/icons/fatHeartAspect.webp","description":"Dispel Magic no longer requires an enemy god hit to shield allies and now applies Transference to all allies it shields. Wing Gust scales with 10% Intelligence, applies a movement speed aura to allies, and when its projectiles hit enemies, all allies with Transference are healed for [10% INT].","valueKeys":{}},"baseInformation":{"shortRole":"Channels Divine Magic and Releases its Power for Protection and Ruin","subText":"Goddess of Magic","gender":"Female","pantheon":"Egyptian","release_year":"2025","icon":"/icons/esetImage.webp","skins":{"Eset":{"name":"Base Eset","skin":"/icons/Wallpapers/Eset.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{},"icon":"/icons/esetOne.webp","key":"A01","name":"Wing Gust","scales":"40% INT","shortDesc":"Fire 4 projectiles in a line, each dealing [65% INT] Magical Damage to all targets in their path.\n\n Notes:\n\n • While channeling, Eset gains Movement Speed, reduced backpedal and strafing penalties, and Knockback and Root immunity.\n • After casting, Eset's next Basic Attack will be empowered.\n • Each projectile grants a stack of Invocation the first time it hits an enemy.\n • This ability passes through and damages all enemies, and passes through walls.","valueKeys":{"Damage":[45,65,85,105,125],"Cooldown":[12,11.5,11,10.5,10],"Cost":[60,65,70,75,80],"Range":[55],"Radius":[0.95],"TickCount":[4]},"tags":["channel","root"]},"A02":{"formulas":{},"icon":"/icons/esetTwo.webp","key":"A02","keyAspect":"","name":"Spirit Ball","scales":"80% INT","shortDesc":"Send forth a ball of spirit energy. While it travels, Eset can re-activate this ability to detonate the ball, dealing [80% INT] Magical Damage and Stunning enemies.\n\n Notes:\n\n • The further the ball travels, the higher its damage and Stun duration. Up to 1.5x the normal damage and Stun duration at max distance.\n • When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.\n • Deals 105/172.5/240/307.5/375 + 105% Intelligence Magical Damage, and Stuns for 1.5 seconds at max range.\n • This ability passes through all enemies, and passes through walls.","valueKeys":{"Damage":[70,115,160,205,250],"StunDuration":["1s"],"Cooldown":[14,13,12,11,10],"Cost":[50,55,60,65,70],"Range":["12.8m"],"Radius":["1.6m"]},"tags":["long-range","projectile","stun","through-walls"]},"A03":{"formulas":{},"icon":"/icons/esetThree.webp","key":"A03","keyAspect":"","name":"Dispel Magic","shortDesc":"Eset Silences and Slows enemy Gods at her target location. Enemy Gods hit also have reduced Magical Protections.\n\n Notes:\n\n • If Eset successfully hits an enemy God, allies near the Dispel Magic or Eset gain a Health Shield.\n • If Eset hits multiple enemy Gods, the Health Shield is increased by 30% for each enemy after the first up to a maximum of 60%.\n • Applies up to a 80/160/240/320/400 Health Shield when hitting 3 enemy Gods.","valueKeys":{"ShieldHealth":[50,100,150,200,250],"ShieldDuration":["4s"],"Slow":["20%"],"ProtectionsReduction":["10%"],"Duration":["1.5s","1.75s","2s","2.25s","2.5s"],"SilenceDuration":["1s"],"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80],"Range":["8.5m"],"Radius":["2.4m"],"TickCount":[3]},"tags":["protections-shred","shielding","silence","slow"]},"A04":{"formulas":{},"icon":"/icons/esetFour.webp","key":"A04","name":"Circle of Protection","scales":"50% INT","shortDesc":"Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing [50-151% INT] Magical Damage to all enemies and Healing all allies in the area.\n\n Notes:\n\n • Eset can re-activate this ability at any time to detonate it, dealing the Magical Damage and Healing early.\n • Any damage dealt in the area while it is active charges the circle, increasing its Magical Damage and Healing.\n • While standing in the area, allies take reduced damage.\n • Deals 364/435/505/574/645 + 100/115/125/137/151% Intelligence Magical Damage and 150/247/340/452/540/645 Healing at full charge.","valueKeys":{"Damage":[180,215,250,285,320],"Heal":[150,247,340,452,540,645],"DamageReduction":["30%"],"StoredDamageHeal":[700,1400,2100,2800,3500],"MaxChargeMultiplier":["2.1x","2.5x","2.9x","3.2x","3x"],"Range":["6.5m"],"Radius":["8m"],"Cooldown":[90],"Cost":[90],"Base Healing":[75,110,145,180,215]},"healingTargets":{"self":true,"ally":true},"tags":["healing"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":78.8,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1181.5,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Eset Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Funeral Rites","tags":[],"key":"P","icon":"/icons/esetPassive.webp","shortDesc":"Whenever a God dies within 12m of Eset, she gains a stack of Funeral Rites, granting Health Regen and Mana Regen for her and nearby allies. Additionally, every third Basic Attack from Eset is empowered, allowing it to hit in a wider radius and applying bonus Damage based on her stacks.\n\n Notes:\n\n • At 4 stacks, Eset's Invocation buff can stack up to 4 times.\n • At 5 stacks, Eset's Invocation buff can stack up to 5 times.\n • At 10 stacks, Eset's Invocation buff can stack up to 6 times, and Eset gains 10% Cooldown Rate.","valueKeys":{"BonusDamage":["7.5% INT per stack"],"HealthRegen":["0.4 per stack"],"ManaRegen":["0.4 per stack"]}},"roles":["Support","Mid"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:15:36.417Z","hasAspect":true,"key":"God.Eset","name":"Eset","updatedAt":"2026-08-29T17:32:38.388Z"},{"_id":"69cc0138110c30c015a54cdc","internalName":"God.Ganesha","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ganeshaOne.webp","key":"Ganesha.A01.InGame.Short","name":"Turn of Fate","scales":"55% INT","shortDesc":"Send a curse forward dealing [55% INT] Magical Damage to enemies it passes through.\n\n• For each enemy hit, all nearby allied gods gain Bonus Damage.\n• Enemy gods are marked; the mark now only procs the next time you hit the marked enemy with an ability.","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[65,70,75,80,85],"Damage":[90,150,210,270,330],"Bonus Damage":["3%"],"Max Bonus Damage Stacks":[5],"Bonus Damage Buff Duration":[4],"Mark Damage":[15],"Mark Damage Per Enemy Level":[5]},"tags":["marks"]},"A02":{"formulas":{"Damage_Formula_Map":{"1-6":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/ganeshaTwo.webp","key":"Ganesha.A02.InGame.Short","name":"Ohm","shortDesc":"Deal [30% INT] Magical Damage to enemies in front of you and provide yourself and allies Movement Speed.","valueKeys":{"Cone Angle":[45],"Radius":[5.6],"Cooldown":[14,13,12,11,10],"Cost":[55,60,65,70,75],"Damage":[35,45,55,65,75],"Base Damage":[35,45,55,65,75],"Tick Count of Ohm":[6],"Protections":[20,30,40,50,60]},"tags":["channel","displacement-immunity","slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ganeshaThree.webp","key":"Ganesha.A01.InGame.Short","name":"Remove Obstacles","scales":"45% INT","shortDesc":"Dash forward dealing [45% INT] Magical Damage to enemy minions you pass through and stopping on enemy gods, holding them in place before Knocking them Up.\n\n• While dashing you pass through ultimate player-made walls and destroy non-ultimate player-made walls.\n• Damage dealt to enemy gods is split between 3 hits.\n• You pass through but do not destroy ally walls.\n• You cannot cancel while Dashing but you can on contact with an enemy god.","valueKeys":{"Damage":[90,135,180,225,270],"Cooldown":[14,13.5,13,12.5,12],"Cost":[70,70,70,70,70],"Range":[7.5],"TickCount":[3],"Radius":[0.64]},"tags":["grab","mobility"]},"A04":{"formulas":{"Initial_Damage_Formula":"{Initial_Damage} + {Initial_Damage_Scaling}","Tick_Damage_Formula":"{Tick_Damage} + {Tick_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-12":"{Tick Damage} + {Tick_Scaling}"}},"icon":"/icons/ganeshaFour.webp","key":"Ganesha.A04.InGame.Short","name":"Dharmic Pillars","scales":"64% INT","shortDesc":"Summon 4 Great Pillars to imprison your enemies. Enemies that pass through the field take [64% INT] Magical Damage and have their Protections reduced.\n\n• Enemies take [40% INT] Magical Damage per tick if they remain in the field.\n• Minions take 40% reduced damage from this ability.\n• Cooldown [75s -> 100s]","valueKeys":{"Damage":[144,208,272,336,400],"Tick Damage":[90,130,170,210,250],"Protections Reduced":[10,20,30,40,50],"Duration":[6],"TickCount":[12],"Debuff Duration":[3,3,3,3,3],"Range":[8.8],"Cooldown":[100],"Cost":[65,70,75,80,85],"CD":["75s -> 100s"]},"Tick_Scaling":"40% INT","tags":["damage-over-time","slow"]}},"description":"Ohm no longer silences but deals [30% INT] Magical Damage to enemies in front of you and provides yourself and allies Movement Speed. Turn of Fate's mark now only procs the next time you hit the marked enemy with an ability. Additionally you no longer bestow kills to allies but each god kill provides permanent Cooldown Rate. Dharmic Pillars now no longer slows targets hit.","icon":"/icons/swirlAspect.webp","name":"**__Aspect of the Triumphant__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.33,"20":26.6,"rate":1.341},"BaseAttackSpeed":{"1":0.93,"20":0.93,"rate":0},"BasicDamage":{"1":38.4,"20":84.4,"rate":2.4},"MagicalProtection":{"1":30,"20":60.48,"rate":1.604},"MaxHealth":{"1":669,"20":2598,"rate":101.526},"MaxMana":{"1":337,"20":1199,"rate":45.368},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":20,"20":82.08,"rate":3.267}},"basic":{"name":"Geb Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <DamageMagical>{Damage_Formula} Magical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Good Fortune","tags":[],"key":"Ganesha.Passive","icon":"/icons/ganeshaPassive.webp","shortDesc":"Each god kill provides permanent Cooldown Rate.","valueKeys":{"Cooldown Rate Per Kill":[2]}},"roles":["Jungle"],"range":"Melee","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"CC Chain enemies, Stop Them From Playing The Game.","subText":"God of Success","gender":"Male","pantheon":"Hindu","release_year":"2025","icon":"/icons/ganeshaImage.webp","skins":{"Ganesha":{"name":"Base Ganesha","skin":"/icons/Wallpapers/Ganesha.webp","type":"Base Skin","price":{"diamonds":"0"}},"Plushie012":{"name":"Plushie 012","skin":"/icons/Wallpapers/Ganesha_plushie_012.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"PlushieGreen":{"name":"Plushie Green","skin":"/icons/Wallpapers/Ganesha_plushie_green_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"PlushieIndigo":{"name":"Plushie Indigo","skin":"/icons/Wallpapers/Ganesha_plushie_indigo_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"PlushieOrange":{"name":"Plushie Orange","skin":"/icons/Wallpapers/Ganesha_plushie_orange_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"PlushieRed009":{"name":"Plushie Red 009","skin":"/icons/Wallpapers/Ganesha_plushie_red_009.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"PlushieViolet010":{"name":"Plushie Violet 010","skin":"/icons/Wallpapers/Ganesha_plushie_violet_010.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"PlushieYellow011":{"name":"Plushie Yellow 011","skin":"/icons/Wallpapers/Ganesha_plushie_yellow_011.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ganeshaOne.webp","key":"Ganesha.A01.InGame.Short","name":"Turn of Fate","scales":"55% INT","shortDesc":"Send a curse forward dealing [55% INT] Magical Damage to enemies it passes through.\n\n • For each enemy hit, all nearby allied gods gain Bonus Damage.\n • Enemy gods are marked for 5s. Any Hard Crowd Control effect consumes the mark to deal bonus Magical Damage.","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[65,70,75,80,85],"Damage":[90,150,210,270,330],"Bonus Damage":["3%"],"Max Bonus Damage Stacks":[5],"Bonus Damage Buff Duration":[4],"Mark Damage":[25],"Mark Damage Per Enemy Level":[5]},"tags":["marks"]},"A02":{"formulas":{},"icon":"/icons/ganeshaTwo.webp","key":"Ganesha.A02.InGame.Short","name":"Ohm","shortDesc":"Rise into the lotus position Silencing enemies in front of you and increasing Protections of nearby allied gods.\n\n• Ganesha gains an additional 50% of the Protections he provides\n• You are Displacement Immune while channeling\n• You are slowed by 15% while channeling.","valueKeys":{"Protections":[20,30,40,50,60],"Cone Angle":[45],"Radius":[5.6],"Cooldown":[14,13,12,11,10],"Cost":[55,60,65,70,75]},"tags":["channel","displacement-immunity","silence","slow"]},"A03":{"formulas":{"Damage_Formula_Map":{"1-3":"({Damage} + {Damage_Scaling}) * .33"}},"icon":"/icons/ganeshaThree.webp","key":"Ganesha.A01.InGame.Short","name":"Remove Obstacles","scales":"45% INT","shortDesc":"Dash forward dealing [45% INT] Magical Damage to enemy minions you pass through and stopping on enemy gods, holding them in place before Knocking them Up.\n\n• While dashing you pass through ultimate player-made walls and destroy non-ultimate player-made walls.\n• Damage dealt to enemy gods is split between 3 hits.\n• You pass through but do not destroy ally walls.\n• You cannot cancel while Dashing but you can on contact with an enemy god.","valueKeys":{"Damage":[90,135,180,225,270],"Cooldown":[13,12.5,12,11.5,11],"Cost":[70,70,70,70,70],"Range":[7.5],"TickCount":[3],"Radius":[0.64]},"tags":["grab","mobility"]},"A04":{"formulas":{"Initial_Damage_Formula":"{Initial_Damage} + {Initial_Damage_Scaling}","Tick_Damage_Formula":"{Tick_Damage} + {Tick_Damage_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-12":"{Tick Damage} + {Tick_Scaling}"}},"icon":"/icons/ganeshaFour.webp","key":"Ganesha.A04.InGame.Short","name":"Dharmic Pillars","scales":"64% INT","shortDesc":"Summon 4 Great Pillars to imprison your enemies. Enemies that pass through the field take [64% INT] Magical Damage, are Slowed, and have their Protections reduced.\n\n• Enemies take [40% INT] Magical Damage per tick if they remain in the field.\n• Minions take 40% reduced damage from this ability.","valueKeys":{"Damage":[144,208,272,336,400],"Tick Damage":[90,130,170,210,250],"Protections Reduced":[10,20,30,40,50],"Slow":[30,30,30,30,30],"Duration":[6],"TickCount":[12],"Debuff Duration":[3,3,3,3,3],"Range":[8.8],"Cooldown":[75],"Cost":[65,70,75,80,85]},"Tick_Scaling":"40% INT","tags":["damage-over-time","slow"]}},"baseStats":{"AttackSpeedPercent":{"1":1.33,"20":26.6,"rate":1.341},"BaseAttackSpeed":{"1":0.93,"20":0.93,"rate":0},"BasicDamage":{"1":38.4,"20":84.4,"rate":2.4},"MagicalProtection":{"1":30,"20":60.48,"rate":1.604},"MaxHealth":{"1":669,"20":2598,"rate":101.526},"MaxMana":{"1":337,"20":1199,"rate":45.368},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":20,"20":82.08,"rate":3.267}},"basic":{"name":"Ganesha Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <DamageMagical>{Damage_Formula} Magical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Good Fortune","tags":[],"key":"Ganesha.Passive","icon":"/icons/ganeshaPassive.webp","shortDesc":"Any time you deal a killing blow, the nearest allied god receives the credit and you receive the rewards for an assist instead plus a bonus amount of gold. 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Enemy god basic attack damage taken is decreased by 5% and Critical Strike bonus damage taken is decreased by 50%."},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {CTScaling_Scaling}"},"icon":"/icons/gebOne.webp","key":"Geb.A01.InGame.Short","name":"Roll Out","scales":"50% INT","shortDesc":"Charge forward, stopping on the first enemy god hit.\n\n • Enemies hit take [50% INT] Magical Damage and are Slowed\n • Your speed increases over 3s before becoming CC Immune and causing enemy gods hit to be Knocked Back\n • After 3s this ability can be refired to Leap forward, dealing [75% INT] Magical Damage and Knocking Up enemies hit\n • You are Slow Immune while rolling","valueKeys":{"Cooldown":[14,13,12,11,10],"Cost":[50,55,60,65,70],"Damage":[100,175,250,325,400],"Radius_Cheat":[0.8],"Radius_Leap":[2.4,2.4,2.4,2.4,2.4],"Range":[5.6,5.6,5.6,5.6,5.6],"Slow Duration":[2],"Slow Strength":[30,30,30,30,30]},"tags":["cc-immunity","knockback","knockup","mobility","slow"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/gebTwo.webp","key":"Geb.A02.InGame.Short","keyAspect":"Geb.Talent.1.A02.InGame.Short","name":"Shock Wave","scales":"50% INT","shortDesc":"Create a circular Shockwave dealing [50% INT] Magical Damage. Crits, triggers on-hits, and grants Attack Speed on god hit.","valueKeys":{"ConeAngle":[90,90,90,90,90],"ConeRange":[8.8,8.8,8.8,8.8,8.8],"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80],"Damage":[100,165,230,295,360],"Shockwave Attack Speed Buff":["15%"],"Shockwave Buff Max Stacks":["3"],"Attack Speed Buff":["15%"],"Buff Max Stacks":["3"]},"tags":["knockup"]},"A03":{"formulas":{"Shield_Formula":"{Shield} + {Shield_Scaling_Scaling}"},"icon":"/icons/gebThree.webp","key":"Geb.A03.InGame.Short","name":"Stone Shield","shield_Scaling":"10 Shield Per Level + 5% Max Health","shortDesc":"Provide yourself a Health Shield and buff your attack damage.\n\n• Shield: 10 Shield Per Level + 5% Max Health","valueKeys":{"Buff Duration":[3,3.5,4,4.5,5],"Cooldown":[15],"Cost":[60,60,60,60,60],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"Shield":[50,95,140,185,230],"Attack Buff":["20%"],"Shield Scaling":["10 Shield Per Level + 5% Max Health"]},"tags":["shielding"]},"A04":{"icon":"/icons/gebFour.webp","key":"Geb.A04.InGame.Short","name":"Cataclysm","shortDesc":"Pull apart the earth, dealing Magical Damage and Knocking Back enemy gods hit.\n\n• Targets take additional damage based on their current Health","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[50,55,60,65,70],"Damage":[120,225,330,435,540],"Damage_Bonus":["15% of target's current health"],"Radius":[4.8,4.8,4.8,4.8,4.8],"Stun_Duration":[1.4,1.5,1.6,1.7,1.8]},"tags":["stun"]}},"roles":["ADC","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Shields Allies, Crushes Enemies with a Massive Cataclysm","subText":"God of Earth","gender":"Male","pantheon":"Egyptian","release_year":"2024","icon":"/icons/gebImage.webp","skins":{"Geb":{"name":"Base Geb","skin":"/icons/Wallpapers/Geb.webp","type":"Base Skin","price":{"diamonds":"0"}},"GEB1":{"name":"Geb 1","skin":"/icons/Wallpapers/Geb_g_e_b_1_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"GEB1CombatCamo":{"name":"Geb 1 Combat Camo","skin":"/icons/Wallpapers/Geb_g_e_b_1_combat_camo.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"GEB1StealthStrike":{"name":"Geb 1 Stealth Strike","skin":"/icons/Wallpapers/Geb_g_e_b_1_stealth_strike_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"GEB1UltraCore":{"name":"Geb 1 Ultra Core","skin":"/icons/Wallpapers/Geb_g_e_b_1_ultra_core_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"SpiritStone011":{"name":"Spirit Stone 011","skin":"/icons/Wallpapers/Geb_spirit_stone_011.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":603.8,"20":2634.2,"rate":101.5},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Geb Basic Attack","key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <DamageMagical>{Damage_Formula} Magical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Hard as Rock","key":"Geb.PSV.InGame.Short","icon":"/icons/gebPassive.webp","shortDesc":"Geb cannot take more than 20% of his max HP from a single attack. Enemy god basic attack damage taken is decreased by 5% and Critical Strike bonus damage taken is decreased by 50%."},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {CTScaling_Scaling}"},"icon":"/icons/gebOne.webp","key":"Geb.A01.InGame.Short","name":"Roll Out","scales":"50% INT","shortDesc":"Charge forward, stopping on the first enemy god hit.\n\n • Enemies hit take [50% INT] Magical Damage and are Slowed\n • Your speed increases over 3s before becoming CC Immune and causing enemy gods hit to be Knocked Back\n • After 3s this ability can be refired to Leap forward, dealing [75% INT] Magical Damage and Knocking Up enemies hit\n • You are Slow Immune while rolling","valueKeys":{"Cooldown":[14,13,12,11,10],"Cost":[50,55,60,65,70],"Damage":[100,175,250,325,400],"Radius_Cheat":[0.8],"Radius_Leap":[2.4,2.4,2.4,2.4,2.4],"Range":[5.6,5.6,5.6,5.6,5.6],"Slow Duration":[2],"Slow Strength":[30,30,30,30,30]},"tags":["cc-immunity","knockback","knockup","mobility","slow"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/gebTwo.webp","key":"Geb.A02.InGame.Short","keyAspect":"Geb.Talent.1.A02.InGame.Short","name":"Shock Wave","scales":"50% INT","shortDesc":"Create a shock wave in a cone, dealing [50% INT] Magical Damage and Knocking Up enemies hit.","valueKeys":{"ConeAngle":[90,90,90,90,90],"ConeRange":[8.8,8.8,8.8,8.8,8.8],"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80],"Damage":[100,165,230,295,360]},"tags":["knockup"]},"A03":{"formulas":{"Shield_Formula":"{Shield} + {Shield_Scaling_Scaling}"},"icon":"/icons/gebThree.webp","key":"Geb.A03.InGame.Short","name":"Stone Shield","shield_Scaling":"10 Shield Per Level + 5% Max Health","shortDesc":"Provide yourself or an allied god a Health Shield.\n\n • Allies also gain the Hard as Rock buff benefits while the Shield is active\n • Shield gains 10 Health per level and 5% of your Max Health","valueKeys":{"Buff Duration":[3,3.5,4,4.5,5],"Cooldown":[15],"Cost":[60,60,60,60,60],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"Shield":[50,95,140,185,230],"Shield Scaling":["10 Shield Per Level + 5% Max Health"]},"tags":["shielding"]},"A04":{"icon":"/icons/gebFour.webp","key":"Geb.A04.InGame.Short","name":"Cataclysm","shortDesc":"Pull apart the earth, dealing Magical Damage and Stunning enemy gods hit.\n\n • Targets take additional damage based on their current Health","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[50,55,60,65,70],"Damage":[120,225,330,435,540],"Damage_Bonus":["15% of target's current health"],"Radius":[4.8,4.8,4.8,4.8,4.8],"Stun_Duration":[1.4,1.5,1.6,1.7,1.8]},"tags":["stun"]}},"roles":["Support"],"range":"Melee","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:15:36.534Z","hasAspect":true,"key":"God.Geb","name":"Geb","updatedAt":"2026-08-10T22:32:29.172Z"},{"_id":"69cc0138110c30c015a54cde","internalName":"Guan_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":292,"20":1132.1,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Geb Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <DamageMagical>{Damage_Formula} Magical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Battle Fervor","tags":[],"key":"Geb.PSV.InGame.Short","icon":"/icons/guanPassive.webp","shortDesc":"Gains stacks of Fervor when dealing or taking damage.\n\n• Fervor provides Intelligence per stack\n• At Maximum Stacks it provides additional Intelligence","valueKeys":{"Intelligence Per Fervor Stack":[0.75],"Bonus Intelligence At Max Fervor Stacks":["1 Per Level"]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {CTScaling_Scaling}"},"icon":"/icons/guanOne.webp","key":"guan.A01.InGame.Short","name":"Conviction","scales":"1.25% INT","heal_Scaling":["10% INT"],"shortDesc":"Heals nearby allies for [10% INT] Health + [1.25% INT] every 0.5s for 1.5s\n\n • Healing allied gods heals allies at 25% reduced amount; Guan Yu receives the full amount.\n • Can be cast during any of Guan Yu's other abilities.\n • Cooldown Reduction is 1s and only affects other allies, not Guan Yu.\n • Applies an additional Heal over Time and shares Protections from Taolu Assault\n • No Strength scaling; reduced Intelligence damage scaling\n • Battle Fervor provides Intelligence instead of Attack Speed","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[45,45,45,45,45],"Heal":[30,55,80,105,130],"Radius":["4.8m"],"Cooldown Reduction (Self)":["0s"],"Cooldown Reduction (Allies)":["-1s"],"Range":[5.6,5.6,5.6,5.6,5.6],"Heal Per Tick":[2,6,10,14,18],"Conviction Heal Per Tick":[7,13,19,25,31],"Conviction Heal Tick Scaling":["3% INT"],"Conviction Heal Duration":["Every .5s for 1.5s (3 Ticks Total)"],"CD Reduction Scaling":["0.3% INT"]},"healingTargets":{"self":true,"ally":true},"tags":["healing"],"CDR_Scaling":"0.3% INT"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/guanTwo.webp","key":"guan.A02.InGame.Short","keyAspect":"guan.Talent.1.A02.InGame.Short","name":"Warrior's Will","scales":"60% INT","shortDesc":"Dash forward, dealing Magical Damage (60% INT) and Slowing enemies you pass through.\n\n• Hitting enemy gods reduces your cooldowns.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[50,50,50,50,50],"Slow %":[30,32.5,35,37.5,40],"Slow Duration":["2s"],"Cooldown Reduction":["2s"],"Damage":[90,145,200,255,310],"Radius":["1m"],"Range":["5m"],"Slow Strength % INT Scaling":["2%"]},"tags":["displacement-immunity","mobility","slow"],"CDR_Scaling":"0.2%","Slow_Scaling":"2%"},"A03":{"formulas":{"Shield_Formula":"{Shield} + {Shield_Scaling_Scaling}"},"icon":"/icons/guanThree.webp","key":"guan.A03.InGame.Short","name":"Taolu Assault","scales":"17.5% -> 7.5%","shortDesc":"Swing your blade in a flurry, dealing reduced Intelligence-scaled Physical Damage repeatedly and stealing Protections.\n\n• Damages 10 times over 3 seconds.\n• INT Scaling reduced (17.5% -> 7.5%)","valueKeys":{"Damage":[16,27,38,49,60],"Protections Stolen":[3,5,7,9,11],"Cooldown":[13,13,13,13,13],"Cost":[60,60,60,60,60],"Range":[4.8],"TickCount":[10],"INT Scaling (Aspect)":["17.5% -> 7.5%"]},"tags":["channel","damage-over-time","displacement-immunity","protections-shred"]},"A04":{"icon":"/icons/guanFour.webp","key":"guan.A04.InGame.Short","name":"Cavalry Charge","scales":"25% -> 12.5%","shortDesc":"Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing reduced Intelligence-scaled damage. Dismount with a final swing that also Stuns.\n\n• INT Scaling reduced (25% -> 12.5%)","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[80,90,100,110,120],"Damage":[85,110,135,160,185],"Slow %":[30,32.5,35,37.5,40],"Slow Duration":["2s"],"Damage Escalation":["20%"],"Radius":["3.2m"],"Stun_Duration":[1.5,1.5,1.5,1.5,1.5],"TickCount":[6],"INT Scaling (Aspect)":["25% -> 12.5%"]},"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"({Damage} + {Damage_Scaling})*1.2","3":"({Damage} + {Damage_Scaling})*1.4","4":"({Damage} + {Damage_Scaling})*1.6","5":"({Damage} + {Damage_Scaling})*1.8","6":"({Damage} + {Damage_Scaling})*2"}},"tags":["cc-immunity","channel","mobility","movement-speed-stim","slow","stun"]}},"roles":["Support, Solo"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":[]},"name":"**__Aspect of The General__**","icon":"/icons/swordsAspect.webp","description":"Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.","valueKeys":{}},"baseInformation":{"shortRole":"Rides into Battle, Heals Allies, and Shreds Through Foes.","subText":"Saint of War","gender":"Male","pantheon":"Chinese","release_year":"2025","icon":"/icons/guanImage.webp","skins":{"Guan_Yu":{"name":"Base Guan Yu","skin":"/icons/Wallpapers/Guan_Yu.webp","type":"Base Skin","price":{"diamonds":"0"}},"WraithRiderGuanYu":{"name":"Wraith Rider Guan Yu","skin":"/icons/Wallpapers/Ra_with_rider_guan_yu_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":292,"20":1132.1,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Guan Yu Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Battle Fervor","tags":[],"key":"Geb.PSV.InGame.Short","icon":"/icons/guanPassive.webp","shortDesc":"Gains stacks of Fervor when dealing or taking damage.\n\n• Fervor provides Attack Speed per stack\n• At Maximum Stacks [20] it provides more Attack Speed.","valueKeys":{"Attack Speed Per Stack":["0.5%"],"Attack Speed at Max":["20%"],"Bonus Attack Speed at Max":["0.5% Per Level"]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {CTScaling_Scaling}","CD_Reduction_Formula":"{CD Reduction} + {CD_Reduction_Scaling}"},"icon":"/icons/guanOne.webp","key":"guan.A01.InGame.Short","name":"Conviction","scales":"10% INT","heal_Scaling":["10% INT"],"shortDesc":"Heals nearby allies for [10% INT] Health.\n\n • Healing allied gods heals allies at 25% reduced amount; Guan Yu receives the full amount.\n • Can be cast during any of Guan Yu's other abilities.\n • Cooldown Reduction is [0.3% INT] and only affects Guan Yu.\n • If Guan Yu would benefit from the Cooldown Reduction, but it was used during the cast of another ability, that ability will receive the cooldown reduction when it goes on cooldown.","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[45,45,45,45,45],"Heal":[30,55,80,105,130],"Radius":["4.8m"],"CD Reduction":[1],"Range":[5.6,5.6,5.6,5.6,5.6]},"healingTargets":{"self":true,"ally":true},"tags":["healing"],"CD_Reduction_Scaling":"0.3% INT"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/guanTwo.webp","key":"guan.A02.InGame.Short","keyAspect":"guan.Talent.1.A02.InGame.Short","name":"Warrior's Will","scales":"60% STR","shortDesc":"Dash forward, dealing [60% STR] Physical Damage and Slowing enemies you pass through.\n\n• Hitting enemy gods reduces your cooldowns.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[50,50,50,50,50],"Slow %":[30,32.5,35,37.5,40],"Slow Duration":["2s"],"Cooldown Reduction % INT Scaling":["0.2%"],"Cooldown Reduction":["2s"],"Slow Strength % INT Scaling":["2%"],"Damage":[90,145,200,255,310],"Radius":["1m"],"Range":["5m"]},"tags":["displacement-immunity","mobility","slow"]},"A03":{"formulas":{"Shield_Formula":"{Shield} + {Shield_Scaling_Scaling}"},"icon":"/icons/guanThree.webp","key":"guan.A03.InGame.Short","name":"Taolu Assault","scales":"23% STR + 15% INT","shortDesc":"Swing your blade in a flurry, dealing [22.5% STR + 15% INT] Physical Damage repeatedly and stealing [1.5% INT] Protections.\n\n• Damages 10 times over 3 seconds.\n•Steals Protections up to 3 stacks.\n• Every 25% Attack Speed causes it deal to damage 1 additional time.","valueKeys":{"Damage":[16,27,38,49,60],"Protections Stolen":[3,5,7,9,11],"Cooldown":[13,13,13,13,13],"Cost":[60,60,60,60,60],"Range":[4.8],"TickCount":[10]},"tags":["channel","damage-over-time","displacement-immunity","protections-shred"],"ProtectionsStolen_Scaling":"1.5% INT"},"A04":{"icon":"/icons/guanFour.webp","key":"guan.A04.InGame.Short","name":"Cavalry Charge","scales":"30% STR + 25% INT","shortDesc":"Mount a warhorse gaining crowd control immunity. 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At max stacks, enter an empowered state that applies to yourself and nearby allies for 15 seconds.","valueKeys":{"Apotheosis Protections Per Level":[2],"Apotheosis Duration":[15],"Apotheosis Base Protections":[10],"Max Apothesis Duration":[30],"STR Per Stack":[3],"Max STR Buff":[52]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hercOne.webp","key":"Hercules.A01.InGame.Short","name":"Driving Strike","scales":"85% STR","shortDesc":"Dash forward, dealing [85% STR] Physical Damage, Stunning and Pushing enemies hit.","valueKeys":{"Cost":[50,55,60,65,70],"Damage":[80,150,220,290,360],"Radius":[0.8],"Range":[5.6],"Cooldown":[13,13,13,13,13]},"tags":["mobility","stun"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hercTwo.webp","key":"Hercules.A02.InGame.Short","name":"Earthbreaker","scales":"65% STR","shortDesc":"Create a rift that deals [65% STR] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[50,55,60,65,70],"Damage":[75,130,185,240,295],"RadiusCheat":[1.12],"Range":[7.2,7.2,7.2,7.2,7.2],"RangeCheat":[7.2]},"tags":["displacement","pull"]},"A03":{"formulas":{"Heal_Formula":"{Heal}"},"icon":"/icons/hercThree.webp","key":"Hercules.A03.InGame.Short","name":"Mitigate Wounds","shortDesc":"Gain stacks when you or nearby allied gods take damage from Basic Attacks. When the ability ends, stacks are expended to Heal nearby allied gods.\n\n• Also grants Plating (4/6/8/10/12)","valueKeys":{"Cooldown":[15,15,15,15,15],"Cost":[50,50,50,50,50],"Heal":[60,75,90,105,120],"Protections":[15,20,25,30,35],"% of Item Protections as additional Protections":["35%"],"Plating":[4,6,8,10,12],"Heal Per Stack":[12,17,22,27,32],"Max Stacks":[10],"AttackSpeed":[10,12.5,15,17.5,20]},"tags":["healing"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hercFour.webp","key":"Hercules.A04.InGame.Short","name":"Excavate","scales":"100% STR","shortDesc":"Hurl a boulder at a location, Displacing enemies straight up at the landing spot. 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This stacks up to 3 times and lasts 5s. Additionally, hit a target with an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate.\n\n At 4 stacks, enter an empowered state that immediately subtracts 2s from active cooldowns and provides an additional Strength, Protections, and Cleaving basic attacks for the duration.","valueKeys":{"STR Per Stack":[3],"STR Per Stack Per Level":[0.5],"Apotheosis Protections Per Level":[2],"Apotheosis Duration":[10],"Apotheosis Base Protections":[10],"Max STR Buff":[52],"Max Apothesis Duration":[30]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hercOne.webp","key":"Hercules.A01.InGame.Short","name":"Driving Strike","scales":"85% STR","shortDesc":"Dash forward, dealing [85% STR] Physical Damage, Stunning and Pushing enemies hit.","valueKeys":{"Cost":[50,55,60,65,70],"Damage":[80,150,220,290,360],"Radius":[0.8],"Range":[5.6],"Cooldown":[13,13,13,13,13]},"tags":["mobility","stun"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hercTwo.webp","key":"Hercules.A02.InGame.Short","name":"Earthbreaker","scales":"65% STR","shortDesc":"Create a rift that deals [65% STR] Physical Damage to enemies in front of you. 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At the end of the duration Heal yourself again for a percentage of damage taken during the effect.","valueKeys":{"AttackSpeed":[10,12.5,15,17.5,20],"Cooldown":[15,15,15,15,15],"Cost":[50,50,50,50,50],"Heal":[50,65,80,95,110],"% Of Damage Taken As Healing":[25,26.25,27.5,28.75,30],"Protections":[10,15,20,25,30],"% of Item Protections as additional Protections":["35%"]},"tags":["healing"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hercFour.webp","key":"Hercules.A04.InGame.Short","name":"Excavate","scales":"100% STR","shortDesc":"Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing [100% STR] Physical Damage to enemies hit.","valueKeys":{"Cost":[100,100,100,100,100],"Damage":[320,430,540,650,760],"RadiusCheat":[2.4],"Range":[100],"Cooldown":[90,85,80,75,70]},"tags":["knockup"]}},"roles":["Solo","Support","Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:15:36.728Z","hasAspect":true,"key":"God.Hercules","name":"Hercules","updatedAt":"2026-08-23T17:33:15.101Z"},{"_id":"69cc0138110c30c015a54ce0","internalName":"HouYi","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + 70% STR + 55% INT"},"icon":"/icons/houYiOne.webp","key":"GoldenCrow.A01.InGame.Short","name":"Ricochet","scales":"70% STR + 55% INT","shortDesc":"Fire an arrow that deals [70% STR + 55% INT] Physical Damage and applies Mark of the Golden Crow on its first hit. If the target is already marked, the mark spreads.\n\n • Basic Attacks now ricochet, dealing bonus damage to gods per bounce (cannot damage structures)\n • Basic Attacks hitting marked targets bounce to a nearby enemy","valueKeys":{"Cooldown":[10,9.5,9,8.5,8],"Cost":[60,65,70,75,80],"Damage":[85,135,185,235,285],"Bonus Damage per Ricochet":["+40%","+40%","+40%","+40%","+40%"]},"tags":["marks","stun"]},"A02":{"formulas":{"Damage_Formula":"0 + Bonus based on stats"},"icon":"/icons/houYiTwo.webp","key":"GoldenCrow.A02.InGame.Short","name":"Mark of the Golden Crow","shortDesc":"Mark an enemy causing your other abilities to apply additional effects.\n\nWhile STR is higher than INT, Marked enemies take bonus Physical Damage based on their missing health. While INT is higher than STR, Marked additional effects are amplified.\n\n• Ricochet applies or spreads Mark on hit\n• Divebomb Knocks Away Marked enemies\n• Sunbreaker Slows Marked enemies more","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[50],"Bonus Damage per 10% Missing Health":[0,2,2.5,3,3.5,4],"Bonus Stun Duration":[0,0.2,0.3,0.4,0.5,0.6],"Bonus Knockback":[0,25,30,35,40,45],"Bonus Slow Duration":[0,0.3,0.35,0.4,0.45,0.5]},"tags":["knockback","leap","marks","reveal","slow","stun"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + 60% STR + 40% INT"},"icon":"/icons/houYiThree.webp","key":"GoldenCrow.A03.InGame.Short","name":"Divebomb","scales":"60% STR + 40% INT","shortDesc":"Leap into the air before selecting a location to dive onto, dealing [60% STR + 40% INT] Physical Damage to enemies where you land.\n\n• Marked enemies who are hit are Knocked Away","valueKeys":{"Cooldown":[17,16.5,16,15.5,15],"Cost":[70],"Range":[7.2],"Damage":[70,110,150,190,230],"Prefire Time":[0.1667]},"tags":["marks","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + 25% STR + 15% INT"},"icon":"/icons/houYiFour.webp","key":"GoldenCrow.A04.InGame.Short","name":"Sunbreaker","scales":"25% STR + 15% INT","shortDesc":"Shoot down 9 suns every 0.5s onto a target area, dealing [25% STR + 15% INT] Physical Damage and Slowed enemies hit. The first sun stays, acting as a wall that Ricochet can bounce off of.\n\n• Marked enemies who are more heavily Slowed","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[60,65,70,75,80],"Damage":[80,90,100,110,120],"Slow":["20%"],"Marked Slow":["40%"],"Slow Duration":[0.5],"TickCount":[9]},"tags":["area-denial","damage-over-time","marks","slow","walls-terrain"]}},"description":"Basic Attacks now ricochet, dealing bonus damage to gods per bounce. Bounced Basic Attacks cannot damage structures. Ricochet no longer bounces or stuns; it applies Mark of the Golden Crow on its first hit. If already marked, the mark spreads. Basic Attacks hitting marked targets bounce to a nearby enemy.","icon":"/icons/arrowAspect.webp","name":"**__Aspect of the Mark__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":38.4,"20":90.5,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":72.5,"rate":2.8}},"basic":{"name":"Izanami Basic Attack","tags":[],"key":"Izanami.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Throw a piercing projectile that deals Physical Damage to all enemies hit. The projectile returns to you after reaching its max range or hitting a wall, dealing Physical Damage to any enemies hit on its way back.","scales":{"InDamage_Scaling":[{"stat":"PhysicalPower","values":[0.35]},{"stat":"MagicalPower","values":[0.07]}],"OutDamage_Scaling":[{"stat":"PhysicalPower","values":[0.75]},{"stat":"MagicalPower","values":[0.15]}]},"valueKeys":{"InDamage":[0],"OutDamage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8],"UnmarkedBasicBounceDamage":["33%"],"BasicRicochetDamageBonus":["30%"],"BasicBounceRange":[3.2]},"formulas":{"InDamage_Formula":"{InDamage} + {InDamage_Scaling}","OutDamage_Formula":"{OutDamage} + {OutDamage_Scaling}"}},"passive":{"name":"Suntouched","tags":["marks"],"icon":"/icons/houYiPassive.webp","shortDesc":"When critically hit or taking more than 25% of your Health in a single blow, become Suntouched, reducing active cooldowns by 1s and Marking the enemy who triggered this effect. While Suntouched, you cannot be critically hit. While Suntouched, you cannot trigger Suntouched."},"roles":["ADC","Middle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Constant Damage","subText":"Defender of Earth","gender":"Male","pantheon":"Chinese","release_year":"2025","icon":"/icons/houYiImage.webp","skins":{"Hou Yi":{"name":"Base Hou Yi","skin":"/icons/Wallpapers/Hou_Yi.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"({Damage} + {Damage_Scaling}) * 1.4","3":"({Damage} + {Damage_Scaling}) * 1.8","4":"({Damage} + {Damage_Scaling}) * 2.2"}},"icon":"/icons/houYiOne.webp","key":"GoldenCrow.A01.InGame.Short","name":"Ricochet","scales":"70% STR + 55% INT","shortDesc":"Fire an arrow that ricochets off walls, dealing [70% STR + 55% INT] Physical Damage to enemies is passes through. Deals increasing Damage with each ricochet.\n\n• Marked enemies who are hit are Stunned\n• Ricochet bounces an additional time if you have 400 or more Intelligence","valueKeys":{"Cooldown":[10,9.5,9,8.5,8],"Cost":[60,65,70,75,80],"Damage":[85,135,185,235,285],"Bonus Damage per Ricochet":["+40%","+40%","+40%","+40%","+40%"]},"tags":["marks","stun"]},"A02":{"formulas":{"Damage_Formula":"0 + Bonus based on stats"},"icon":"/icons/houYiTwo.webp","key":"GoldenCrow.A02.InGame.Short","name":"Mark of the Golden Crow","shortDesc":"Mark an enemy causing your other abilities to apply additional effects.\n\nWhile STR is higher than INT, Marked enemies take bonus Physical Damage based on their missing health. While INT is higher than STR, Marked additional effects are amplified.\n\n• Ricochet Stuns Marked enemies\n• Divebomb Knocks Away Marked enemies\n• Sunbreaker Slows Marked enemies more","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[50],"Bonus Damage per 10% Missing Health":[0,2,2.5,3,3.5,4],"Bonus Stun Duration":[0,0.2,0.3,0.4,0.5,0.6],"Bonus Knockback":[0,25,30,35,40,45],"Bonus Slow Duration":[0,0.3,0.35,0.4,0.45,0.5]},"tags":["marks","reveal"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + 60% STR + 40% INT"},"icon":"/icons/houYiThree.webp","key":"GoldenCrow.A03.InGame.Short","name":"Divebomb","scales":"60% STR + 40% INT","shortDesc":"Leap into the air before selecting a location to dive onto, dealing [60% STR + 40% INT] Physical Damage to enemies where you land.\n\n• Marked enemies who are hit are Knocked Away","valueKeys":{"Cooldown":[17,16.5,16,15.5,15],"Cost":[70],"Range":[7.2],"Damage":[70,110,150,190,230],"Prefire Time":[0.1667]},"tags":["mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + 25% STR + 15% INT"},"icon":"/icons/houYiFour.webp","key":"GoldenCrow.A04.InGame.Short","name":"Sunbreaker","scales":"25% STR + 15% INT","shortDesc":"Shoot down 9 suns every 0.5s onto a target area, dealing [25% STR + 15% INT] Physical Damage and Slowed enemies hit. The first sun stays, acting as a wall that Ricochet can bounce off of.\n\n• Marked enemies who are more heavily Slowed","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[60,65,70,75,80],"Damage":[80,90,100,110,120],"Slow":["20%"],"Marked Slow":["40%"],"Slow Duration":[0.5],"TickCount":[9]},"tags":["area-denial","damage-over-time","slow","walls-terrain"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":38.4,"20":90.5,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":72.5,"rate":2.8}},"basic":{"name":"Izanami Basic Attack","tags":[],"key":"Izanami.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Throw a piercing projectile that deals Physical Damage to all enemies hit. The projectile returns to you after reaching its max range or hitting a wall, dealing Physical Damage to any enemies hit on its way back.","scales":{"InDamage_Scaling":[{"stat":"PhysicalPower","values":[0.35]},{"stat":"MagicalPower","values":[0.07]}],"OutDamage_Scaling":[{"stat":"PhysicalPower","values":[0.75]},{"stat":"MagicalPower","values":[0.15]}]},"valueKeys":{"InDamage":[0],"OutDamage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"InDamage_Formula":"{InDamage} + {InDamage_Scaling}","OutDamage_Formula":"{OutDamage} + {OutDamage_Scaling}"}},"passive":{"name":"Suntouched","tags":["marks"],"icon":"/icons/houYiPassive.webp","shortDesc":"When critically hit or taking more than 25% of your Health in a single blow, become Suntouched, reducing active cooldowns by 1s and Marking the enemy who triggered this effect. While Suntouched, you cannot be critically hit. While Suntouched, you cannot trigger Suntouched."},"roles":["ADC","Middle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive"]}},"createdAt":"2026-03-31T17:15:36.776Z","hasAspect":true,"key":"God.HouYi","name":"Hou Yi","updatedAt":"2026-10-21T17:25:17.226Z"},{"_id":"69cc0138110c30c015a54ce1","internalName":"Jorm_Item","__v":0,"aspect":{"description":"Toxic clouds do not deal tick damage but allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower cooldown for Venomous Haze. Consuming Bellow does not deal bonus damage but allies gain INT and STR. Submerge Knockup height is increased.","icon":"/icons/fatArrowAspect.webp","name":"Aspect of the Unyielding","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":20.8,"20":90.8,"rate":3.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Jorm Basic Attack","tags":[],"key":"Jormungandr.Basic","icon":"/icons/basicAttack.webp","shortDesc":"Deal 38 (0 +38) Magical Damage to all enemies in front of you. As you attack, your Overheat increases causing your firing rate to decrease.\n\n• Increasing Attack Speed decreases the Overheat speed.\n5 attacks per sec. decreasing while firing to a minimum of 2 per sec.\n• Basic Attacks proc item hit effects for 40% damage and 20% healing.\n• Base Overheat Rate - 1.5 | Base Cooling Rate - 2.5 | Tick Rate - 0.1s\nInhand Movement Penalty is 50%.","valueKeys":{"Damage":["38 (0 +38) Magical Damage"],"Attack Speed":["5/sec decreasing to 2/sec"],"Item Proc Damage":["40%"],"Item Proc Healing":["20%"],"Overheat Rate":["1.5"],"Cooling Rate":["2.5"],"Tick Rate":["0.1s"],"Inhand Movement Penalty":["50%"]},"formulas":{}},"passive":{"name":"Immovable","tags":["displacement-immunity","slow"],"key":"P01","icon":"/icons/jormPassive.webp","shortDesc":"You are immune to Hard Displacement, but are instead Dazed, a debuff that Slows you and increases the damage you take.\n• Hits from Basic attacks and Venomous Haze cause enemy gods to gain a debuff stack. At max stacks, the next hit deals [6% Max Health] or [15% STR] Magical Damage, and resets the debuff.\n• Hard Displacement effects include: Banish, Grab, Knockback, Levitate and Vortex effects. Jormungandr's breath auto attack hits 5 times a second, proccing auto attack items at 40% damage and 20% healing.","valueKeys":{"Damage":["6% Max Health","115% Strength"],"Max Stacks":[14],"Debuff Duration":["6s"],"Slow":["15%"],"Increased Damage Taken":["5%"],"Duration":["2s"]}},"abilities":{"A01":{"formulas":{},"icon":"/icons/jormOne.webp","key":"A01","name":"Venomous Haze","scales":"40% INT","shortDesc":"Fire noxious spit at an area dealing [40% INT] Magical Damage and creating a toxic cloud that persists for 20s.\n\n• Toxic clouds do not deal tick damage; allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower the cooldown of Venomous Haze.\n• Interacting with a toxic cloud with other abilities reduces their duration to 8s.\nYou can have a maximum of 9 clouds active at once.\nCooling effect is 25% the base rate.","valueKeys":{"Damage":[80,120,160,200,240],"Slow":["20%"],"Slow Duration":["1.5s"],"Healing Reduction":["-40%"],"Range":["12m"],"Inner Radius":["1.6m"],"Outer Radius":["2.4m"],"Cooldown":[13,12.5,12,11.5,11],"Cost":[50,55,60,65,70],"Damage Reduction":["8%"],"Damage Reduction Scaling":["0.4% Health from Items"]},"tags":["anti-heal","area-denial","slow"]},"A02":{"icon":"/icons/jormTwo.webp","key":"A02","keyAspect":"","scales":"45% INT + 30% STR","name":"Consuming Bellow","shortDesc":"Channel briefly, drawing power from nearby toxic clouds, then roar to deal [45% INT + 30% STR] Magical Damage, Slow, and Tremble enemies around you.\n\n• Each nearby cloud Empowers the roar's size. Allies gain INT and STR instead of bonus roar damage.\n• While Empowered, your Basic Attacks fire at their maximum rate.\nSize increases up to 3 times.\n• Each cloud provides 2s of Basic Attack Empowerment, up to 6s max.","valueKeys":{"Damage":[120,180,240,300,360],"Slow":["30%"],"Debuff Duration":["1.5s"],"Inner Radius":["3.2m"],"Outer Radius":["4.8m"],"Cooldown":[12],"Cost":[70],"Bonus STR":[10,15,20,25,30],"Bonus INT":[20,25,30,35,40],"Buff Duration":["6s"]},"tags":["channel","slow"]},"A03":{"formulas":{},"icon":"/icons/jormThree.webp","key":"A03","keyAspect":"","name":"Submerge","scales":"50% INT + 40% STR","shortDesc":"Submerge into the ground, becoming Stealthed and gaining Movement Speed. Reactivate to emerge, Knocking Up and dealing [50% INT + 40% STR] Magical Damage to enemies.\n\n• While submerged, you pulse out a ring, gaining vision of enemies.\n• Emerging through a toxic cloud creates two new clouds.\nTaking damage while in Stealth partially reveals you.","valueKeys":{"Damage":[70,125,180,235,290],"Movement Speed":["35%"],"Duration":["5s"],"Radius":["3.2m"],"Pulse Radius":["20m"],"Cooldown":[14],"Cost":[70,75,80,85,90]},"tags":["knockup","movement-speed-stim","reveal","stealth"]},"A04":{"formulas":{},"icon":"/icons/jormUlt.webp","key":"A04","name":"The World Serpent","scales":"35% INT + 30% STR","shortDesc":"Enter into the world before diving up to three times across the battlefield. Each time you Submerge you deal [35% INT + 30% STR] Magical Damage to enemies hit.\n\n• Emerging out of the ground and your body Crashing down deals [20% INT + 15% STR] Magical Damage to enemies hit.\n• Each time you Emerge and Submerge, you Knock Up enemies and leave behind a low duration toxic cloud.\n• You are CC Immune during this ability.\nIf you cannot cannot dive to the target location when the time expires, the ability will end.","valueKeys":{"Damage":[150,200,250,300,350],"Emerge/Crash Damage":[75,100,125,150,175],"Radius":["3.2m"],"Cooldown":[90],"Cost":[50,55,60,65,70],"TickCount":[3]},"tags":["cc-immunity","knockup","self-root"]}},"roles":["Support","Solo"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Spread Poison and Defeat Enemies with your Toxic Breath","subText":"The World Serpent","gender":"Male","pantheon":"Norse","release_year":"2025","icon":"/icons/jormImage.webp","skins":{"Jormungandr":{"name":"Base Jormungandr","skin":"/icons/Wallpapers/Jormungandr.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":20.8,"20":90.8,"rate":3.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Jorm Basic Attack","tags":[],"key":"Jormungandr.Basic","icon":"/icons/basicAttack.webp","shortDesc":"Deal 38 (0 +38) Magical Damage to all enemies in front of you. As you attack, your Overheat increases causing your firing rate to decrease.\n\n• Increasing Attack Speed decreases the Overheat speed.\n5 attacks per sec. decreasing while firing to a minimum of 2 per sec.\n• Basic Attacks proc item hit effects for 40% damage and 20% healing.\n• Base Overheat Rate - 1.5 | Base Cooling Rate - 2.5 | Tick Rate - 0.1s\nInhand Movement Penalty is 50%.","valueKeys":{"Damage":["38 (0 +38) Magical Damage"],"Attack Speed":["5/sec decreasing to 2/sec"],"Item Proc Damage":["40%"],"Item Proc Healing":["20%"],"Overheat Rate":["1.5"],"Cooling Rate":["2.5"],"Tick Rate":["0.1s"],"Inhand Movement Penalty":["50%"]},"formulas":{}},"passive":{"name":"Immovable","tags":["displacement-immunity","slow"],"key":"P01","icon":"/icons/jormPassive.webp","shortDesc":"You are immune to Hard Displacement, but are instead Dazed, a debuff that Slows you and increases the damage you take.\n• Hits from Basic attacks and Venomous Haze cause enemy gods to gain a debuff stack. At max stacks, the next hit deals [6% Max Health] or [15% STR] Magical Damage, and resets the debuff.\n• Hard Displacement effects include: Banish, Grab, Knockback, Levitate and Vortex effects. Jormungandr's breath auto attack hits 5 times a second, proccing auto attack items at 40% damage and 20% healing.","valueKeys":{"Damage":["6% Max Health","115% Strength"],"Max Stacks":[14],"Debuff Duration":["6s"],"Slow":["15%"],"Increased Damage Taken":["5%"],"Duration":["2s"]}},"abilities":{"A01":{"formulas":{},"icon":"/icons/jormOne.webp","key":"A01","name":"Venomous Haze","scales":"40% INT","shortDesc":"Fire noxious spit at an area dealing [40% INT] Magical Damage and creating a toxic cloud that persists for 20s.\n\n• The cloud deals [5% INT] Magical Damage, Slows and reduces enemy Healing.\n• While within the cloud, you gain extra Cooling for your Basic Attacks.\n• Interacting with a toxic cloud with other abilities reduces their duration to 8s.\nYou can have a maximum of 9 clouds active at once.\nCooling effect is 25% the base rate.","valueKeys":{"Damage":[80,120,160,200,240],"Damage Per Tick":[10,20,30,40,50],"Slow":["20%"],"Slow Duration":["1.5s"],"Healing Reduction":["-40%"],"Range":["12m"],"Inner Radius":["1.6m"],"Outer Radius":["2.4m"],"Cooldown":[13,12.5,12,11.5,11],"Cost":[50,55,60,65,70]},"tags":["anti-heal","area-denial","slow"],"DamagePerTick_Scaling":"5% INT"},"A02":{"icon":"/icons/jormTwo.webp","key":"A02","keyAspect":"","scales":"45% INT + 30% STR","name":"Consuming Bellow","shortDesc":"Channel briefly, drawing power from nearby toxic clouds, then roar to deal [45% INT + 30% STR] Magical Damage, Slow, and Tremble enemies around you.\n\n• Each cloud Empowers you and the roar, increasing its size and causing it to deal [10% INT] bonus Magical Damage per cloud.\n• While Empowered, your Basic Attacks fire at their maximum rate.\nSize increases up to 3 times but the bonus damage is uncapped.\n• Each cloud provides 2s of Basic Attack Empowerment, up to 6s max.","valueKeys":{"Damage":[120,180,240,300,360],"Bonus Damage":[20,25,30,35,40],"Slow":["30%"],"Debuff Duration":["1.5s"],"Inner Radius":["3.2m"],"Outer Radius":["4.8m"],"Cooldown":[12],"Cost":[70]},"tags":["channel","slow"],"BonusDamage_Scaling":"10% INT"},"A03":{"formulas":{},"icon":"/icons/jormThree.webp","key":"A03","keyAspect":"","name":"Submerge","scales":"50% INT + 40% STR","shortDesc":"Submerge into the ground, becoming Stealthed and gaining Movement Speed. Reactivate to emerge, Knocking Up and dealing [50% INT + 40% STR] Magical Damage to enemies.\n\n• While submerged, you pulse out a ring, gaining vision of enemies.\n• Emerging through a toxic cloud creates two new clouds.\nTaking damage while in Stealth partially reveals you.","valueKeys":{"Damage":[70,125,180,235,290],"Movement Speed":["35%"],"Duration":["5s"],"Radius":["3.2m"],"Pulse Radius":["20m"],"Cooldown":[14],"Cost":[70,75,80,85,90]},"tags":["knockup","movement-speed-stim","reveal","stealth"]},"A04":{"formulas":{},"icon":"/icons/jormUlt.webp","key":"A04","name":"The World Serpent","scales":"35% INT + 30% STR","shortDesc":"Enter into the world before diving up to three times across the battlefield. Each time you Submerge you deal [35% INT + 30% STR] Magical Damage to enemies hit.\n\n• Emerging out of the ground and your body Crashing down deals [20% INT + 15% STR] Magical Damage to enemies hit.\n• Each time you Emerge and Submerge, you Knock Up enemies and leave behind a low duration toxic cloud.\n• You are CC Immune during this ability.\nIf you cannot cannot dive to the target location when the time expires, the ability will end.","valueKeys":{"Damage":[150,200,250,300,350],"Emerge/Crash Damage":[75,100,125,150,175],"Radius":["3.2m"],"Cooldown":[90],"Cost":[50,55,60,65,70],"TickCount":[3]},"tags":["cc-immunity","knockup","self-root"],"EmergeCrashDamage_Scaling":"20% INT + 15% STR"}},"roles":["Support","Solo"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["zone-control"]}},"createdAt":"2026-03-31T17:15:36.967Z","hasAspect":true,"key":"God.Jorm","name":"Jormungandr","updatedAt":"2026-10-14T23:38:41.853Z"},{"_id":"69cc0138110c30c015a54ce2","internalName":"Kali_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/kaliOne.webp","key":"Kali.A01.InGame.Short","name":"Nimble Strike","scales":"80% STR","heal_Scaling":"6% Target Missing Health","shortDesc":"Leap dealing [80% STR] Physical Damage to enemies when landing. Heal [20-60] Health if this ability landed on an enemy.\n\n• If you landed on an enemy god, heal for 6% of their missing health\n• If you landed on multiple gods, restore based on the god that would heal you the most\n• Applies 2 stacks of Rupture","valueKeys":{"Damage":[85,140,195,250,305],"Heal":[20,30,40,50,60],"Range":["8.8m"],"Radius":["2.4m"],"Cooldown":[13,13,13,13,13],"Cost":[60]},"tags":["healing","mobility"]},"A02":{"formulas":{"Damage_Formula_Map":{"1-3":"{Damage} + {Damage_Scaling}","4-9":"{Bleed_DOT} + {Bleed_DOT_Scaling}"}},"icon":"/icons/kaliTwo.webp","key":"Kali.A02.InGame.Short","name":"Lash","scales":"30% INT + 25% STR","shortDesc":"Throw 3 blades forward, each dealing [30% INT + 25% STR] Physical Damage and applying a bleed. The bleed deals [5% STR + 7% INT] Physical Damage every .5s for 3s.\n\n\r• Applies 1 stack of Rupture for each blade hit","valueKeys":{"Damage":[35,45,55,65,75],"Bleed DOT":[5,10,15,20,25],"Range":["11.2m"],"Radius":["0.48m"],"Cooldown":[12,11.5,11,10.5,10],"Cost":[60,65,70,75,80],"TickCount":[9]},"Bleed_DOT_Scaling":"10% INT + 5% STR","tags":["damage-over-time"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/kaliThree.webp","key":"Kali.A03.InGame.Short","name":"Incense","scales":"30% INT + 15% STR","heal_Scaling":"4% INT","shortDesc":"Knock Back enemies with incense and apply Rupture, gaining bonus STR and INT. Siphon targets, dealing [30% INT + 15% STR] Physical Damage and healing per hit.","valueKeys":{"Damage":[40,65,90,115,140],"Bonus Damage":[8,13,18,23,28],"Heal":[18,26,34,42,50],"Bonus Heal":[8,10,12,14,16],"Strength":[8,12,16,20,24],"Intelligence":[12,17,22,27,32],"Buff Duration":["4s","4.5s","5s","5.5s","6s"],"Cooldown":[15,15,15,15,15],"Cost":[60],"Stun Duration":["0.8s"]},"tags":["healing","knockback","stun"]},"A04":{"icon":"/icons/kaliFour.webp","key":"Kali.A04.InGame.Short","name":"Destruction","scales":"6.5% INT + 4% STR","shortDesc":"Gain combat stats for the duration. Your Basic Attacks apply 2 Rupture stacks and pierce. Lower cooldown; resets cooldown on Mark kills.","valueKeys":{"Duration":["3.5s","3.75s","4s","4.25s","4.5s"],"Cooldown":[90,90,90,90,90],"Cost":[60,70,80,90,100],"Strength":[15,17.5,20,22.5,25],"Intelligence":[15,17.5,20,22.5,25],"Attack Speed":[20,22.5,25,27.5,30],"Lifesteal":[10],"Damage":[16,19,22,25,28],"Radius":["3.2m"],"TickCount":[14,15,16,17,18]},"tags":["attack-speed-stim","displacement-immunity","invulnerability","marks","slow-immunity"]}},"description":"Kali's Basics are ranged. Rupture procs at 5 stacks to deal damage & heal her. Incense doesn't stun or proc Rupture but knocks back & applies Rupture. Destruction doesn't damage, prevent death, or give immunities but gives stats, has a lower cooldown, resets cooldown on Mark kills, makes her Basics apply 2 Rupture stacks and pierce.","icon":"/icons/arrowAspect.webp","name":"**__Aspect of Unbound Destruction__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1.02,"20":1.02,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":85.4,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":234,"20":1006.5,"rate":39},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Kali Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Marked for Death","tags":["healing","marks"],"key":"Kali.PSV.InGame.Short","icon":"/icons/kaliPassive.webp","shortDesc":"Mark a god. Gain Physical Penetration against that god. Killing that god restores Health [20% Max HP]. Assists restore less Health [7.5% Max HP]. You also gain bonus gold bounty [15% Bonus Gold]. Additionally, Basic Attacks and most abilities apply Rupture to enemies.\n\n• If a marked target dies, the enemy god closest to Kali becomes marked\n• You can use 'Interact' in the fountain to change your marked target","valueKeys":{"Penetration":["10%"],"Max Rupture Stacks":[5],"Rupture Damage":["20 + 8 Per Level"],"Rupture Healing":["7 + 3 Per Level"]}},"roles":["Jungle","ADC"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Bleeds Enemies, Bringing Death to Foes with a Storm of Blades.","subText":"Goddess of Destruction","gender":"Female","pantheon":"Hindu","release_year":"2025","icon":"/icons/kaliImage.webp","skins":{"Kali":{"name":"Base Kali","skin":"/icons/Wallpapers/Kali.webp","type":"Base Skin","price":{"diamonds":"0"}},"CeramicCircuit":{"name":"Ceramic Circuit","skin":"/icons/Wallpapers/Kali_ceramic_circuit_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"TrophyHunter009":{"name":"Trophy Hunter 009","skin":"/icons/Wallpapers/Kali_trophy_hunter_009.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"TrophyHunterAstralAssassin":{"name":"Trophy Hunter Astral Assassin","skin":"/icons/Wallpapers/Kali_trophy_hunter_astral_assassin_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"TrophyHunterBloodHuntress":{"name":"Trophy Hunter Blood Huntress","skin":"/icons/Wallpapers/Kali_trophy_hunter_blood_huntress_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"TrophyHunterGoldenIdol":{"name":"Trophy Hunter Golden Idol","skin":"/icons/Wallpapers/Kali_trophy_hunter_golden_idol_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/kaliOne.webp","key":"Kali.A01.InGame.Short","name":"Nimble Strike","scales":"80% STR","heal_Scaling":"6% Target Missing Health","shortDesc":"Leap dealing [80% STR] Physical Damage to enemies when landing. Heal [20-60] Health if this ability landed on an enemy.\n\n• If you landed on an enemy god, heal for 6% of their missing health\n• If you landed on multiple gods, restore based on the god that would heal you the most\n• Applies 2 stacks of Rupture","valueKeys":{"Damage":[85,140,195,250,305],"Heal":[20,30,40,50,60],"Range":["8.8m"],"Radius":["2.4m"],"Cooldown":[13,13,13,13,13],"Cost":[60]},"tags":["healing","mobility"]},"A02":{"formulas":{"Damage_Formula_Map":{"1-3":"{Damage} + {Damage_Scaling}","4-9":"{Bleed_DOT} + {Bleed_DOT_Scaling}"}},"icon":"/icons/kaliTwo.webp","key":"Kali.A02.InGame.Short","name":"Lash","scales":"30% INT + 25% STR","shortDesc":"Throw 3 blades forward, each dealing [25% STR + 30% INT] Physical Damage and applying a bleed. The bleed deals [5% STR + 7% INT] Physical Damage every .5s for 3s.\n\n• Applies 1 stack of Rupture for each blade hit","valueKeys":{"Damage":[35,45,55,65,75],"Bleed DOT":[5,10,15,20,25],"Range":["11.2m"],"Radius":["0.48m"],"Cooldown":[12,11.5,11,10.5,10],"Cost":[60,65,70,75,80],"TickCount":[9]},"Bleed_DOT_Scaling":"5% INT + 7% STR","tags":["damage-over-time"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/kaliThree.webp","key":"Kali.A03.InGame.Short","name":"Incense","scales":"15% STR + 30% INT","heal_Scaling":"4% INT","shortDesc":"Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing [15% STR + 30% INT] Physical Damage and healing 8-16 Health per hit. Deal [8% STR + 10% INT] Physical Damage and Heal [4% INT] per Rupture stack, consuming them.\n\n• All heals after the first are reduced by 80%. The strongest heal is resolved first.\n• Non-god targets with a stack of Rupture are damaged and restore health as if they had 3 stacks.","valueKeys":{"Damage":[40,65,90,115,140],"Bonus Damage":[8,13,18,23,28],"Heal":[18,26,34,42,50],"Bonus Heal":[8,10,12,14,16],"Stun Duration":["0.8s"],"Strength":[8,12,16,20,24],"Intelligence":[12,17,22,27,32],"Buff Duration":["4s","4.5s","5s","5.5s","6s"],"Cooldown":[15,15,15,15,15],"Cost":[60]},"tags":["healing","stun"]},"A04":{"icon":"/icons/kaliFour.webp","key":"Kali.A04.InGame.Short","name":"Destruction","scales":"6% INT + 4% STR","shortDesc":"Become immune to death, displacement, slows, and roots. Deal [4% STR + 6% INT] Physical Damage to nearby enemies every 0.25s for its duration.\n\n• If you are below 15% Health when the ultimate ends, you are restored to 15% of your Health\n• Each hit applies 1 stack of Rupture","valueKeys":{"Damage":[16,19,22,25,28],"Duration":["3.5s","3.75s","4s","4.25s","4.5s"],"Radius":["3.2m"],"TickCount":[14,15,16,17,18],"Cooldown":[90,90,90,90,90],"Cost":[60,70,80,90,100]},"tags":["displacement-immunity","invulnerability","slow-immunity"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1.02,"20":1.02,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":85.4,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":234,"20":1006.5,"rate":39},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Kali Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Marked for Death","tags":["healing","marks"],"key":"Kali.PSV.InGame.Short","icon":"/icons/kaliPassive.webp","shortDesc":"Mark a god. Gain Physical Penetration against that god. Killing that god restores Health [20% Max HP]. Assists restore less Health [7.5% Max HP]. You also gain bonus gold bounty [15% Bonus Gold]. Additionally, Basic Attacks and most abilities apply Rupture to enemies.\n\n• If a marked target dies, the enemy god closest to Kali becomes marked\n• You can use 'Interact' in the fountain to change your marked target","valueKeys":{"Penetration":["10%"],"Max Rupture Stacks":[5]}},"roles":["Jungle","ADC"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc"]}},"createdAt":"2026-03-31T17:15:37.008Z","hasAspect":true,"key":"God.Kali","name":"Kali","updatedAt":"2026-10-14T20:40:16.535Z"},{"_id":"69cc0139110c30c015a54ce3","internalName":"Mercury","__v":0,"aspect":null,"baseInformation":{"shortRole":"Move fast and strike faster. Rush forward and unleash your fists.","subText":"Messenger of The Gods","gender":"Male","pantheon":"Roman","release_year":"2025","icon":"/icons/mercImage.webp","skins":{"Mercury":{"name":"Base Mercury","skin":"/icons/Wallpapers/Mercury.webp","type":"Base Skin","price":{"diamonds":"0"}},"010":{"name":"010","skin":"/icons/Wallpapers/Mercury_010.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":383,"20":383,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Mercury Basic Attack","tags":[],"key":"basic","icon":"","shortDesc":"","valueKeys":{},"formulas":{}},"passive":{"name":"Fastest God Alive","tags":[],"key":"passive","icon":"/icons/mercPassive.webp","shortDesc":"Gain bonus basic damage on your next basic based on distance travelled. Gain Strength from Movement Speed.","valueKeys":{"Bonus Basic Damage":["0.05% per 1 cm Travelled, up to a max of 25%. [Automatically calculated at 25% for S2 Calculator]"],"Strength Gained":["25% of Movement Speed from Items or Abilities"]}},"abilities":{"A01":{"name":"Made You Look","key":"A01","icon":"/icons/mercOne.webp","shortDesc":"Move in the blink of an eye, dealing [70% Strength] Physical Damage to every enemy within a target area. Can critically hit and trigger basic attack AND ability item effects.","scales":"70% STR","valueKeys":{"Damage":[80,115,150,185,220],"Cooldown":[9,9,9,9,9],"Cost":[50,50,50,50,50],"Range":[7.68,7.68,7.68,7.68,7.68]},"formulas":{},"tags":["aoe","mid-range","through-walls"]},"A02":{"name":"Maximum Velocity","key":"A02","icon":"/icons/mercTwo.webp","shortDesc":"Passive: Gain Movement Speed. Active: Gain Attack Speed, cleanse slows, and become immune to slows.","valueKeys":{"MovementSpeed":[2,4,6,8,10],"AttackSpeed":[30,40,50,60,70],"Duration":[5,5,5,5,5],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80]},"tags":["cleanse","slow-immunity"]},"A03":{"name":"Special Delivery","key":"A03","icon":"/icons/mercThree.webp","shortDesc":"You dash forward, knocking minions aside, dealing [64% STR] Physical Damage to them. Grab the first enemy god encountered, spinning them, dealing [20% STR] Physical damage every 0.25s until the effect ends. They are then thrown in the direction you are facing.","scales":"20% STR","valueKeys":{"Damage":[15,20,25,30,35],"MinionDamage":[70,115,160,205,250],"TickDamage":[15,20,25,30,35],"Cooldown":[15,15,15,15,15],"Cost":[60,65,70,75,80],"TickCount":[5]},"formulas":{},"tags":["damage-over-time","mobility"]},"A04":{"name":"Sonic Boom","key":"A04","icon":"/icons/mercFour.webp","scales":"100% STR","shortDesc":"Gather energy for a powerful Dash. The range increases as you charge. Dash forward, dealing [100% STR] Physical Damage and spinning enemies hit along the dash. Gain Movement Speed after the dash that scales based on the energy gathered.","valueKeys":{"Maximum Speed Bonus":["30%"],"Damage":[200,275,350,425,500],"Cooldown":[90,85,80,75,70],"Cost":[80,85,90,95,100]},"formulas":{},"tags":["cc-immunity","channel","long-range","mobility"]}},"roles":["Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["peel"]}},"createdAt":"2026-03-31T17:15:37.198Z","hasAspect":false,"key":"God.Mercury","name":"Mercury","updatedAt":"2026-08-23T18:17:21.045Z"},{"_id":"69cc0139110c30c015a54ce4","internalName":"Merlin_Item","__v":0,"aspect":{"description":"Elemental Mastery has a reduced cooldown [20 Seconds] and each time it is used, a random Stance is selected with 2 random primary abilities, Flicker will always persist. Using Elemental Mastery provides an Intelligence buff for a short duration.","icon":"/icons/swirlAspect.webp","name":"**__Aspect of Pandamonium__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":292,"20":1199.3,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Merlin Basic Attack","tags":[],"key":"Merlin.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Throw a projectile forward that deals Magical Damage to enemies hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Overload","tags":[],"key":"Merlin.PSV.InGame.Short","icon":"/icons/merlinPassive.webp","shortDesc":"Using an ability provides 1 stack of Overload. Firing a basic attack consumed 1 stack of Overload and deals [20% INT] Magical Damage to enemies hit. This can trigger ability item effects.","valueKeys":{"Damage":[20],"Max Stacks":[3],"Overload Duration":["5s"]},"formulas":{"Damage_Formula":"{Damage}"}},"abilities":{"A01":{"arcane":{"name":"Eclipse","shortDesc":"• Arcane: Conjure a celestial orb that grows in size as it travels, dealing [55% INT] Magical Damage repeatedly to enemies in an area and marking them.\n\r• Marked enemies take additional [10% INT] Magical Damage if they stay within the outer range of Eclipse\n\r\r• Marked enemies take damage every 0.4s while within the outer range of Eclipse","scales":{"Damage":"55% INT","MarkDamage":"10% INT"},"valueKeys":{"Damage":[50,75,100,125,150],"MarkDamagePerTick":[5,15,25,35,45],"Cooldown":[12,12,12,12,12],"Cost":[60],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":9},"icon":"/icons/merlinVoidOne.webp","tags":["damage-over-time","long-range","marks","through-walls"]},"fire":{"name":"Radiate","shortDesc":"• Fire: Channels a beam of intense fire for 2s that deals [20% INT] Magical Damage every 0.25s.\n\r• Each time Radiate hits an enemy, it also applies a Burn, dealing additional [5% INT] Magical Damage over time\n\r• Burn does damage every 0.5s for 2s.","scales":{"Damage":"20% INT","BurnDamagePerTick":"5% INT"},"valueKeys":{"Damage":[12,19,26,33,40],"BurnDamagePerTick":[5,10,15,20,25],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":8},"icon":"/icons/merlinFireOne.webp","tags":["channel","damage-over-time"]},"ice":{"name":"Frostbolt","shortDesc":"• Ice: Fire a Frostbolt that explodes when it hits an enemy, dealing [55% INT] Magical Damage in a small area.\n\r• This ability deals an additional 15% damage if the enemy hit is slowed\n\r• Projectile stops on walls.","scales":{"Damage":"55% INT"},"valueKeys":{"Damage":[60,95,130,165,200],"BonusDamageVsSlowedPercent":15,"Cooldown":[6,6,6,6,6],"Cost":[60],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":1},"icon":"/icons/merlinIceOne.webp","tags":["slow"]}},"A02":{"arcane":{"name":"Vortex","icon":"/icons/merlinVoidTwo.webp","shortDesc":"• Arcane: Deploy a field of arcane energy. After a delay, the Vortex deals [70% INT] Magical Damage and Pulls enemies towards the center.","scales":{"Damage":"70% INT"},"valueKeys":{"Damage":[65,95,125,155,185],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":1},"tags":["aoe","pull"]},"fire":{"name":"Dragonfire","icon":"/icons/merlinFireTwo.webp","shortDesc":"• Fire: You summon forth two ethereal dragons deal [20% INT] Magical Damage to enemies every 0.25s.\n• If caught in the center of the area, enemies are affliced by the Radiate Burn and gods have their Protections reduced for 4 seconds.\n• The dragons persist for 3s.","scales":{"Damage":"20% INT"},"valueKeys":{"Damage":[12,15,18,21,24],"ProtectionShredPercentPerStack":"4%","MaxShredStacks":4,"DebuffDuration":"4s","Cooldown":[16,16,16,16,16],"Cost":[60,65,70,75,80],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":12},"tags":["damage-over-time","protections-shred"]},"ice":{"name":"Blizzard","icon":"/icons/merlinIceTwo.webp","shortDesc":"• Ice: Create a Blizzard, dealing [15% INT] Magical Damage repeatedly to enemies in an area.\n• Enemies hit are debuffed with a stacking Slow\n• This ability hits 8 times over 4s.","scales":{"Damage":"15% INT"},"valueKeys":{"Damage":[10,25,40,55,70],"Cooldown":[6,6,6,6,6],"Cost":[60],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":8},"tags":["slow"]}},"A03":{"arcane":{"name":"Flicker (Arcane)","icon":"/icons/merlinVoidThree.webp","shortDesc":"• Arcane: Heal 30% of the damage taken within the last 4s","scales":{"HealRecentDamagePercent":"30% of damage taken"},"valueKeys":{"Range":[4.8],"Cooldown":[24,23,22,21,20],"Cost":[70],"HealWindowSeconds":4},"tags":["healing","mobility"]},"fire":{"name":"Flicker (Fire)","icon":"/icons/merlinFireThree.webp","shortDesc":"• Fire: For a short duration, your basic attacks apply the Radiate debuff effect to enemies hit","valueKeys":{"Range":[4.8],"Cooldown":[24,23,22,21,20],"Cost":[70],"AppliesRadiateOnBasics":true},"tags":["mobility"]},"ice":{"name":"Flicker (Ice)","icon":"/icons/merlinIceThree.webp","shortDesc":"• Ice: Ability Cooldowns are reduced 5s","valueKeys":{"Range":[4.8],"Cooldown":[24,23,22,21,20],"Cost":[70],"CooldownReductionSeconds":5},"tags":["mobility"]}},"A04":{"arcane":{"name":"Elemental Mastery (Arcane)","icon":"/icons/merlinVoidUlt.webp","shortDesc":"Tap into your inner potential, exploding with energy in your current stance dealing [25% INT] Magical Damage to enemies hit.\n\n\r• After the explosion reaches its apex, it collapses in on itself dealing [25% INT] Magical Damage again\n\r• During the explosion time, you can choose which stance to enter into next\n\r• Arcane - Enemies hit are Knocked Up","scales":{"Damage":"25% INT"},"valueKeys":{"Damage":[90,120,150,180,220],"TickCount":2,"Radius":["4m"],"Cooldown":[20,20,20,20,20],"Cost":[40,40,50,60,70,80],"CrowdControl":"Knockup","INT Buff":["40 + .5 per Level"],"INT Buff Duration":[10]},"tags":["knockup"]},"fire":{"name":"Elemental Mastery (Fire)","icon":"/icons/merlinFireUlt.webp","shortDesc":"Tap into your inner potential, exploding with energy in your current stance dealing [25% INT] Magical Damage to enemies hit.\n\n\r• After the explosion reaches its apex, it collapses in on itself dealing [25% INT] Magical Damage again\n\r• During the explosion time, you can choose which stance to enter into next\n\r• Fire - Enemies hit are afflicted the Radiate Burn","scales":{"Damage":"25% INT"},"valueKeys":{"Damage":[90,120,150,180,220],"TickCount":2,"Radius":["4m"],"Cooldown":[20,20,20,20,20],"Cost":[40,40,50,60,70,80],"AppliesRadiateBurn":true,"INT Buff":["40 + .5 per Level"],"INT Buff Duration":[10]},"tags":["damage-over-time"]},"ice":{"name":"Elemental Mastery (Ice)","icon":"/icons/merlinIceUlt.webp","shortDesc":"Tap into your inner potential, exploding with energy in your current stance dealing [25% INT] Magical Damage to enemies hit.\n\n\r• After the explosion reaches its apex, it collapses in on itself dealing [25% INT] Magical Damage again\n\r• During the explosion time, you can choose which stance to enter into next\n\r• Ice - Enemies hit are Slowed","scales":{"Damage":"25% INT"},"valueKeys":{"Damage":[90,120,150,180,220],"TickCount":2,"Radius":["4m"],"Cooldown":[20,20,20,20,20],"Cost":[40,40,50,60,70,80],"Slow":[0,20,20,20,20,20],"SlowDuration":[0,2,2,2,2,2],"INT Buff":["40 + .5 per Level"],"INT Buff Duration":[10]},"tags":["slow"]}}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":true,"stances":["ice","fire","arcane"],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Switches Stances, Casting Spells.","subText":"Master Wizard","gender":"Male","pantheon":"Arthurian","release_year":"2025","icon":"/icons/merlinImage.webp","skins":{"Merlin":{"name":"Base Merlin","skin":"/icons/Wallpapers/Merlin.webp","type":"Base Skin","price":{"diamonds":"0"}},"MagicMischief":{"name":"Magic Mischief","skin":"/icons/Wallpapers/Merlin_magic_mischief_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"CosmicConjurer":{"name":"Cosmic Conjurer","skin":"/icons/Wallpapers/Merlin_cosmic_conjurer_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":292,"20":1199.3,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Merlin Basic Attack","tags":[],"key":"Merlin.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Throw a projectile forward that deals Magical Damage to enemies hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Overload","tags":[],"key":"Merlin.PSV.InGame.Short","icon":"/icons/merlinPassive.webp","shortDesc":"Using an ability provides 1 stack of Overload. Firing a basic attack consumed 1 stack of Overload and deals [20% INT] Magical Damage to enemies hit. This can trigger ability item effects.","valueKeys":{"Damage":[20],"Max Stacks":[3],"Overload Duration":["5s"]},"formulas":{"Damage_Formula":"{Damage}"}},"abilities":{"A01":{"arcane":{"name":"Eclipse","icon":"/icons/merlinVoidOne.webp","shortDesc":"\r• Arcane: Conjure a celestial orb that grows in size as it travels, dealing [55% INT] Magical Damage repeatedly to enemies in an area and marking them.\n\r• Marked enemies take additional [10% INT] Magical Damage if they stay within the outer range of Eclipse\n\r\r• Marked enemies take damage every 0.4s while within the outer range of Eclipse","scales":"55% INT","valueKeys":{"Damage":[50,75,100,125,150],"MarkDamagePerTick":[5,15,25,35,45],"Cooldown":[12,12,12,12,12],"Cost":[60],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":9},"tags":["damage-over-time","long-range","marks","through-walls"]},"fire":{"name":"Radiate","icon":"/icons/merlinFireOne.webp","shortDesc":"\r• Fire: Channels a beam of intense fire for 2s that deals [20% INT] Magical Damage every 0.25s.\n\r• Each time Radiate hits an enemy, it also applies a Burn, dealing additional [5% INT] Magical Damage over time\n\r• Burn does damage every 0.5s for 2s.","scales":{"Damage":"20% INT","BurnDamagePerTick":"5% INT"},"valueKeys":{"Damage":[12,19,26,33,40],"BurnDamagePerTick":[5,10,15,20,25],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":8},"tags":["channel","damage-over-time"]},"ice":{"name":"Frostbolt","icon":"/icons/merlinIceOne.webp","shortDesc":"\r• Ice: Fire a Frostbolt that explodes when it hits an enemy, dealing [55% INT] Magical Damage in a small area.\n\r• This ability deals an additional 15% damage if the enemy hit is slowed\n\r• Projectile stops on walls.","scales":{"Damage":"55% INT"},"valueKeys":{"Damage":[60,95,130,165,200],"BonusDamageVsSlowedPercent":15,"Cooldown":[6,6,6,6,6],"Cost":[60],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":1},"tags":["slow"]}},"A02":{"arcane":{"name":"Vortex","icon":"/icons/merlinVoidTwo.webp","shortDesc":"\r• Arcane: Deploy a field of arcane energy. After a delay, the Vortex deals [70% INT] Magical Damage and Pulls enemies towards the center.","scales":"70% INT","valueKeys":{"Damage":[65,95,125,155,185],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":1},"tags":["aoe","pull"]},"fire":{"name":"Dragonfire","icon":"/icons/merlinFireTwo.webp","shortDesc":"\r• Fire: You summon forth two ethereal dragons deal [20% INT] Magical Damage to enemies every 0.25s.\n• If caught in the center of the area, enemies are affliced by the Radiate Burn and gods have their Protections reduced for 4 seconds.\n• The dragons persist for 3s.","scales":{"Damage":"20% INT"},"valueKeys":{"Damage":[12,15,18,21,24],"ProtectionShredPercentPerStack":"4%","MaxShredStacks":4,"DebuffDuration":"4s","Cooldown":[16,16,16,16,16],"Cost":[60,65,70,75,80],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":12},"tags":["damage-over-time","protections-shred"]},"ice":{"name":"Blizzard","icon":"/icons/merlinIceTwo.webp","shortDesc":"\r• Ice: Create a Blizzard, dealing [15% INT] Magical Damage repeatedly to enemies in an area.\n• Enemies hit are debuffed with a stacking Slow\n• This ability hits 8 times over 4s.","scales":{"Damage":"15% INT"},"valueKeys":{"Damage":[10,25,40,55,70],"Cooldown":[6,6,6,6,6],"Cost":[60],"Range":["9.6m"],"Radius":["0.8m"],"TickCount":8},"tags":["slow"]}},"A03":{"arcane":{"name":"Flicker (Arcane)","icon":"/icons/merlinVoidThree.webp","shortDesc":"\r• Arcane: Heal 30% of the damage taken within the last 4s","scales":{"HealRecentDamagePercent":"30% of damage taken"},"valueKeys":{"Range":[4.8],"Cooldown":[24,23,22,21,20],"Cost":[70],"HealWindowSeconds":4},"tags":["healing","mobility"]},"fire":{"name":"Flicker (Fire)","icon":"/icons/merlinFireThree.webp","shortDesc":"\r• Fire: For a short duration, your basic attacks apply the Radiate debuff effect to enemies hit","valueKeys":{"Range":[4.8],"Cooldown":[24,23,22,21,20],"Cost":[70],"AppliesRadiateOnBasics":true},"tags":["mobility"]},"ice":{"name":"Flicker (Ice)","icon":"/icons/merlinIceThree.webp","shortDesc":"\r• Ice: Ability Cooldowns are reduced 5s","valueKeys":{"Range":[4.8],"Cooldown":[24,23,22,21,20],"Cost":[70],"CooldownReductionSeconds":5},"tags":["mobility"]}},"A04":{"arcane":{"name":"Elemental Mastery (Arcane)","icon":"/icons/merlinVoidUlt.webp","shortDesc":"Tap into your inner potential, exploding with energy in your current stance dealing [25% INT] Magical Damage to enemies hit.\n\n\r• After the explosion reaches its apex, it collapses in on itself dealing [25% INT] Magical Damage again\n\r• During the explosion time, you can choose which stance to enter into next\n\r• Arcane - Enemies hit are Knocked Up","scales":{"Damage":"25% INT"},"valueKeys":{"Damage":[90,120,150,180,220],"TickCount":2,"Radius":["4m"],"Cooldown":[30,27.5,25,22.5,20],"Cost":[40,40,50,60,70,80],"CrowdControl":"Knockup"},"tags":["knockup"]},"fire":{"name":"Elemental Mastery (Fire)","icon":"/icons/merlinFireUlt.webp","shortDesc":"Tap into your inner potential, exploding with energy in your current stance dealing [25% INT] Magical Damage to enemies hit.\n\n\r• After the explosion reaches its apex, it collapses in on itself dealing [25% INT] Magical Damage again\n\r• During the explosion time, you can choose which stance to enter into next\n\r• Fire - Enemies hit are afflicted the Radiate Burn","scales":{"Damage":"25% INT"},"valueKeys":{"Damage":[90,120,150,180,220],"TickCount":2,"Radius":["4m"],"Cooldown":[30,27.5,25,22.5,20],"Cost":[40,40,50,60,70,80],"AppliesRadiateBurn":true},"tags":["damage-over-time"]},"ice":{"name":"Elemental Mastery (Ice)","icon":"/icons/merlinIceUlt.webp","shortDesc":"Tap into your inner potential, exploding with energy in your current stance dealing [25% INT] Magical Damage to enemies hit.\n\n\r• After the explosion reaches its apex, it collapses in on itself dealing [25% INT] Magical Damage again\n\r• During the explosion time, you can choose which stance to enter into next\n\r• Ice - Enemies hit are Slowed","scales":{"Damage":"25% INT"},"valueKeys":{"Damage":[90,120,150,180,220],"TickCount":2,"Radius":["4m"],"Cooldown":[30,27.5,25,22.5,20],"Cost":[40,40,50,60,70,80],"Slow":[0,20,20,20,20,20],"SlowDuration":[0,2,2,2,2,2]},"tags":["slow"]}}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":true,"stances":["ice","fire","arcane"],"Type":"Magical","metaData":{"traits":[]}},"createdAt":"2026-03-31T17:15:37.245Z","hasAspect":true,"key":"God.Merlin","name":"Merlin","updatedAt":"2026-10-21T17:25:17.226Z"},{"_id":"69cc0139110c30c015a54ce5","internalName":"Neith_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/neithOne.webp","key":"Neith.A01.InGame.Short","name":"Spirit Arrow","scales":"95% STR + 75% INT","shortDesc":"Fire a Spirit Arrow projectile that deals [95% STR + 75% INT] Physical Damage and Roots enemies.\n\n • This ability detonates Weaves that it hits\n • This arrow passes through everything","valueKeys":{"Radius":[0.56],"Cooldown":[13,12.5,12,11.5,11],"Cost":[40,50,60,70,80],"Damage":[80,145,210,275,340],"Range":[10.4],"RootDuration":[1]},"tags":["root"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","HealLarge_Formula":"{HealLarge} + {HealLarge_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/neithTwo.webp","key":"Neith.A02.InGame.Short","name":"Unravel","scales":"80% INT + 55% STR","shortDesc":"Unravel the world weaves, dealing [80% INT + 55% STR] Damage and slowing enemies enemies in an area.\n\n • This ability creates a Weave\n • You Heal [5% INT] Health for each enemy hit\n • Hitting a god Heals for [5% INT] Health instead","valueKeys":{"Radius":[3.2],"Cooldown":[12,12,12,12,12],"Cost":[50,60,70,80,90],"Damage":[80,130,180,230,280],"Minion Heal":[11,15,19,23,27],"Slow Duration":[2,3,3.5,4],"Slow Strength":["30%"],"God Heal":[25,32,39,46,54],"Range":[8.8]},"tags":["healing","slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/neithThree.webp","key":"Neith.A03.InGame.Short","name":"Back Flip","scales":"60% INT","shortDesc":"Deal [60% INT] Physical Damage to enemies in front of you, then Leap backwards.\n\n • This ability detonates Weaves that it hits","valueKeys":{"ConeAngle":[110],"Cooldown":[15,14.5,14,13.5,13],"Cost":[50,55,60,65,70],"Damage":[85,130,175,220,265]},"tags":["mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/neithFour.webp","key":"Neith.A04.InGame.Short","name":"World Weaver","scales":"105% STR + 90% INT","shortDesc":"Charge up and fire an arrow across the world, locked on to an enemy god and ignoring obstacles.\n\n • The arrow deals [105% STR + 90% INT] Physical Damage and Stuns\n • You can fire the arrow before it is fully charged, but it will deal less damage\n • Using World Weaver provides max stacks of Broken Weave","valueKeys":{"Cooldown":[100,100,100,100,100],"Cost":[80,90,100,110,120],"Damage":[200,250,300,350,400],"Stun Duration":[1]},"tags":["root","stun"]}},"description":"Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provides max stacks of Broken Weave.","icon":"/icons/swordAspect.webp","name":"**__Aspect of Wind__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":292,"20":1132.1,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Neith Basic Attack","key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Broken Weave","key":"Neith.PSV.InGame.Short","icon":"/icons/neithPassive.webp","shortDesc":"Your abilities either create or detonate Weaves.\n\n• Detonating Weaves deals [20% STR + 20% INT] Physical Damage to nearby enemies\n• You gain a stacking Attack Speed and Intelligence increase per Weave detonated\n• Buff duration is reduced but Attack Speed gained is much higher\n• Using World Weaver provides max stacks of Broken Weave","scales":{"Damage_Scaling":[{"stat":"MagicalPower","values":[0.5]}]},"valueKeys":{"% Of STR as Additional Attack Speed Per Stack":[3],"Base Damage":[25],"Base Damage Per Level":[5],"INT Buff":[8],"INT Buff Per Level":[0.4],"Buff Duration (Seconds)":[15],"% Attack Speed Buff Per Stack":[15],"Max Buff Stacks":[6]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"tags":["root"]},"roles":["ADC","Middle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Fires Arrows, Explodes Weaves, and Snipes Globally","subText":"Weaver of Fate","gender":"Female","pantheon":"Egyptian","release_year":"2024","icon":"/icons/neithImage.webp","skins":{"Neith":{"name":"Base Neith","skin":"/icons/Wallpapers/Neith.webp","type":"Base Skin","price":{"diamonds":"0"}},"MissdiagnosisSplash1010":{"name":"Missdiagnosis Splash 1010","skin":"/icons/Wallpapers/Neith_missdiagnosis_splash1_010.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"MissdiagnosisSplash2011":{"name":"Missdiagnosis Splash 2011","skin":"/icons/Wallpapers/Neith_missdiagnosis_splash2_011.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"MissdiagnosisSplash3012":{"name":"Missdiagnosis Splash 3012","skin":"/icons/Wallpapers/Neith_missdiagnosis_splash3_012.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"MissdiagnosisSplash4013":{"name":"Missdiagnosis Splash 4013","skin":"/icons/Wallpapers/Neith_missdiagnosis_splash4_013.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/neithOne.webp","key":"Neith.A01.InGame.Short","name":"Spirit Arrow","scales":"95% STR + 75% INT","shortDesc":"Fire a Spirit Arrow projectile that deals [95% STR + 75% INT] Physical Damage and Roots enemies.\n\n • This ability detonates Weaves that it hits\n • This arrow passes through everything","valueKeys":{"Radius":[0.56],"Cooldown":[13,12.5,12,11.5,11],"Cost":[40,50,60,70,80],"Damage":[80,145,210,275,340],"Range":[10.4],"RootDuration":[1]},"tags":["root"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","HealLarge_Formula":"{HealLarge} + {HealLarge_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/neithTwo.webp","key":"Neith.A02.InGame.Short","name":"Unravel","scales":"80% INT + 55% STR","shortDesc":"Unravel the world weaves, dealing [90% INT + 50% STR] Damage and slowing enemies enemies in an area.\n\n • This ability creates a Weave\n • You Heal [5% INT] Health for each enemy hit\n • Hitting a god Heals for [5% INT] Health instead","valueKeys":{"Radius":[3.2],"Cooldown":[12,12,12,12,12],"Cost":[50,60,70,80,90],"Damage":[80,130,180,230,280],"Minion Heal":[11,15,19,23,27],"Slow Duration":[2,3,3.5,4],"Slow Strength":["30%"],"God Heal":[25,32,39,46,54],"Range":[8.8]},"tags":["healing","slow"],"MinionHeal_Scaling":"5% INT","GodHeal_Scaling":"5% INT"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/neithThree.webp","key":"Neith.A03.InGame.Short","name":"Back Flip","scales":"60% INT","shortDesc":"Deal [60% INT] Physical Damage to enemies in front of you, then Leap backwards.\n\n • This ability detonates Weaves that it hits","valueKeys":{"ConeAngle":[110],"Cooldown":[15,14.5,14,13.5,13],"Cost":[50,55,60,65,70],"Damage":[85,130,175,220,265]},"tags":["mobility"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/neithFour.webp","key":"Neith.A04.InGame.Short","name":"World Weaver","scales":"105% STR + 90% INT","shortDesc":"Charge up and fire an arrow across the world, locked on to an enemy god and ignoring obstacles.\n\n • The arrow deals [105% STR + 90% INT] Physical Damage and Stuns\n • You can fire the arrow before it is fully charged, but it will deal less damage","valueKeys":{"Cooldown":[100,100,100,100,100],"Cost":[80,90,100,110,120],"Damage":[200,250,300,350,400],"Stun Duration":[1]},"tags":["stun"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":292,"20":1132.1,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Neith Basic Attack","key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Broken Weave","key":"Neith.PSV.InGame.Short","icon":"/icons/neithPassive.webp","shortDesc":"Your abilities either create or detonate Weaves.\n\n • Detonating Weaves deals [20% STR + 20% INT] Physical Damage to nearby enemies and Roots them\n • You gain a stacking Attack Speed and Intelligence increase per Weave detonated","scales":{"Damage_Scaling":[{"stat":"MagicalPower","values":[0.5]}]},"valueKeys":{"% Attack Speed Per Stack":[4],"% Of STR as Additional Attack Speed Per Stack":[3],"BuffDuration":[30],"Base Damage":[25],"Base Damage Per Level":[5],"INT Buff":[8],"INT Buff Per Level":[0.4],"MaxStacks":[3],"RootDuration":[1]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"tags":["root"]},"roles":["ADC","Middle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc"]}},"createdAt":"2026-03-31T17:15:37.374Z","hasAspect":true,"key":"God.Neith","name":"Neith","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc0139110c30c015a54ce6","internalName":"Nut_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.5,"20":80.1,"rate":2.6},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Nut Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/nutImage.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Flux","tags":[],"key":"Nut.PSV.InGame.Short","icon":"/icons/nutPassive.webp","shortDesc":"Flux becomes Cosmic Flux: provides Mitigation and decays over time.\n\n• Decaying past 10 stacks Heals [2% of Ally's Max Health] the lowest health ally nearby\n• Ability Scaling reduced by 25%","scales":"","valueKeys":{"Max Stacks":[10],"Stack Decay":["Every 3s"],"Healing per Stack":["2% of Max Health"]},"formulas":{}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Damage_Formula_Map":{"1-2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/nutOne.webp","key":"Nut.A01.InGame.Short","name":"Convergence","scales":"17.5% STR + 20% INT","shortDesc":"Your Attacks fire two additional projectiles that deal [17.5% STR + 20% INT] Magical Damage. These and your Attack pass through enemies.\n\nAstral Flux: Consumes 4 stacks to cause targets to lose Protections.\n\n • This ability gains stacks if Nut dies while firing.\n • Start the match with 2 full shots of this ability.\n • If you cancel this ability without firing a shot, it goes on a 1s cooldown.","valueKeys":{"Damage":[15],"Inner Damage (% of Attack Damage)":[50,55,60,65,70],"Outer Damage":[3,6,9,12,15],"Protections Reduced":[15],"Radius":[0.96],"Range":[8.8],"Cooldown":[10,10,10,10,10],"Cost":[45,50,55,60,65],"TickCount":[2],"Inner Damage":[40,45,50,55,60],"Convergence Inner Damage":[40,45,50,55,60]},"tags":["cc-immunity"]},"A02":{"formulas":{"InnerDamage_Formula":"{Inner Damage} + {Inner Scaling}","OuterDamage_Formula":"{Outer Damage} + {Outer Scaling}","EchoDamage_Formula":"{Echo Damage} + {Echo Scaling}"},"icon":"/icons/nutTwo.webp","key":"Nut.A02.InGame.Short","name":"Crashing Comet","scales":"50% STR + 85% INT","shortDesc":"Call down a comet that deals [50% STR + 85% INT] Magical Damage where it lands and [25% STR + 50% INT] Magical Damage in an area around it.\n\n • Enemies in the center are Stunned\n • Enemies on the edge are Slowed\n\nAstral Flux: Consumes 4 stacks to cause the comet to echo, damaging and Slowing again.","valueKeys":{"Damage":[100,150,200,250,300],"Outer Damage":[50,75,100,125,150],"Echo Damage":[30,45,60,75,90],"Radius":["1.6m / 4.0m"],"Range":[8.8],"Cooldown":[12,12,12,12,12],"Cost":[65,65,65,65,65],"TickCount":[{" Crashing Comet (Astral Flux)":2,"Crashing Comet":1}],"Stun Duration":[0.9,1,1.1,1.2,1.3]},"tags":["root"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-3":"({Damage} + {Damage_Scaling}) * 0.33"}},"icon":"/icons/nutThree.webp","key":"Nut.A03.InGame.Short","name":"Warp","scales":"30% STR + 40% INT","shortDesc":"Teleport in the direction you are moving and fire homing projectiles at nearby enemies that deal [30% STR + 40% INT] Magical Damage and applies a stacking slow. Subsequent hits deal 33% damage.\n\nStellar Flux: Resets the Cooldown of Convergence and grants 8 Ammo.\nAstral Flux: Consumes 4 stacks to fire 2 additional projectiles.\n\n • Projectiles deal increased damage to the first target hit, and reduced damage to subsequent hits.","valueKeys":{"Damage":[40,75,110,145,180],"Slow":["10% Per Stack"],"Slow Duration":["3s"],"Radius":[7.2],"Range":[-0.01],"Cooldown":[12,12,12,12,12],"Cost":[50,45,50,55,60],"TickCount":[3]},"tags":["mobility","slow"]},"A04":{"formulas":{"ProjectileDamage_Formula":"{Projectile Damage} + {Projectile Damage Scaling}","ExplodeDamage_Formula":"{Explode Damage} + {Explode Damage Scaling}","Damage_Formula_Map":{"1":"{Projectile Damage} + {Projectile Damage Scaling}","2":"{Explode Damage} + {Explode Damage Scaling}"}},"icon":"/icons/nutFour.webp","key":"Nut.A04.InGame.Short","name":"Skyfall","scales":"90% STR + 80% INT / 45% STR + 40% INT","shortDesc":"Become CC Immune and ascend into the sky. Fire a massive black hole that deals [90% STR + 80% INT / 45% STR + 40% INT] Magical Damage before detonating for [45% STR + 40% INT] Magical Damage and Pulling enemies toward the center.\n\n • Grants 2 stacks of Flux for each God hit\n • Projectile lands after 1s, and detonates 0.5s later.","valueKeys":{"Projectile Damage":[200,260,320,380,440],"Explode Damage":[85,110,135,160,185],"Radius":["3.2m / 6.4m"],"Range":[11.2],"TickCount":[2],"Cooldown":[10,10,10,10,10],"Cost":[45,50,55,60,65]},"tags":["cc-immunity","channel","global","long-range","self-root"]}},"roles":["Support","ADC","Mid"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","name":"Aspect of the Cosmos","icon":"/icons/stunAspect.webp","description":"Flux becomes Cosmic Flux (Mitigation, decays). Decaying past 10 stacks Heals [2% of Ally's Max Health] the lowest health ally nearby.\nScaling -25%. Convergence grants a mini version of itself to allies on God hit.\nCrashing Comet Stuns and Slows. Warp grants CC Immunity to self and 1 nearby ally.","valueKeys":{},"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Descends from the Stars, Blasting Foes with Converging Cosmic Power","subText":"Goddess of the Sky","gender":"Female","pantheon":"Egyptian","release_year":"2025","icon":"/icons/nutImage.webp","skins":{"Nut":{"name":"Base Nut","skin":"/icons/Wallpapers/Nut.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula_Map":{"1-2":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/nutOne.webp","key":"Nut.A01.InGame.Short","name":"Convergence","scales":"17.5% STR + 20% INT","shortDesc":"Your Attacks fire two additional projectiles that deal [17.5% STR + 20% INT] Magical Damage. These and your Attack pass through enemies.\n\nAstral Flux: Consumes 4 stacks to cause targets to lose Protections.\n\n • This ability gains stacks if Nut dies while firing.\n • Start the match with 2 full shots of this ability.\n • If you cancel this ability without firing a shot, it goes on a 1s cooldown.","valueKeys":{"Damage":[15],"Inner Damage (% of Attack Damage)":[50,55,60,65,70],"Outer Damage":[3,6,9,12,15],"Protections Reduced":[15],"Radius":[0.96],"Range":[8.8],"Cooldown":[10,10,10,10,10],"Cost":[45,50,55,60,65],"TickCount":[2]}},"A02":{"formulas":{"InnerDamage_Formula":"{Inner Damage} + {Inner Scaling}","OuterDamage_Formula":"{Outer Damage} + {Outer Scaling}","EchoDamage_Formula":"{Echo Damage} + {Echo Scaling}"},"icon":"/icons/nutTwo.webp","key":"Nut.A02.InGame.Short","name":"Crashing Comet","scales":"50% STR + 85% INT","shortDesc":"Call down a comet that deals [50% STR + 85% INT] Magical Damage where it lands and [25% STR + 50% INT] Magical Damage in an area around it.\n\n • Enemies in the center are Rooted\n • Enemies on the edge are Trembled\n\nAstral Flux: Consumes 4 stacks to cause the comet to echo, damaging and trembling again.","valueKeys":{"Damage":[100,150,200,250,300],"Outer Damage":[50,75,100,125,150],"Echo Damage":[30,45,60,75,90],"Root Duration":[0.9,1,1.1,1.2,1.3],"Radius":["1.6m / 4.0m"],"Range":[8.8],"Cooldown":[12,12,12,12,12],"Cost":[65,65,65,65,65],"TickCount":[1]},"tags":["root"]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-3":"({Damage} + {Damage_Scaling}) * 0.33"}},"icon":"/icons/nutThree.webp","key":"Nut.A03.InGame.Short","name":"Warp","scales":"30% STR + 40% INT","shortDesc":"Teleport in the direction you are moving and fire homing projectiles at nearby enemies that deal [30% STR + 40% INT] Magical Damage and applies a stacking slow. Subsequent hits deal 33% damage.\n\nStellar Flux: Resets the Cooldown of Convergence and grants 8 Ammo.\nAstral Flux: Consumes 4 stacks to fire 2 additional projectiles.\n\n • Projectiles deal increased damage to the first target hit, and reduced damage to subsequent hits.","valueKeys":{"Damage":[40,75,110,145,180],"Slow":["10% Per Stack"],"Slow Duration":["3s"],"Radius":[7.2],"Range":[-0.01],"Cooldown":[12,12,12,12,12],"Cost":[50,45,50,55,60],"TickCount":[3]},"tags":["mobility","slow"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Projectile Damage} + {Projectile Damage Scaling}","2":"{Explode Damage} + {Explode Damage Scaling}"}},"icon":"/icons/nutFour.webp","key":"Nut.A04.InGame.Short","name":"Skyfall","scales":"90% STR + 80% INT / 45% STR + 40% INT","shortDesc":"Become CC Immune and ascend into the sky. Fire a massive black hole that deals [90% STR + 80% INT] Magical Damage before detonating for [45% STR + 40% INT] Magical Damage and Pulling enemies toward the center.\n\n • Grants 2 stacks of Flux for each God hit\n • Projectile lands after 1s, and detonates 0.5s later.","valueKeys":{"Projectile Damage":[200,260,320,380,440],"Explode Damage":[85,110,135,160,185],"Radius":["3.2m / 6.4m"],"Range":[11.2],"TickCount":[2],"Cooldown":[10,10,10,10,10],"Cost":[45,50,55,60,65]},"tags":["cc-immunity","channel","long-range","self-root"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":91.6,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Nut Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/nutImage.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Flux","tags":[],"key":"Nut.PSV.InGame.Short","icon":"/icons/nutPassive.webp","shortDesc":"While Strength exceeds Intelligence, Ability hits grant Stellar Flux which provides Attack Speed. Stacks decay every 3s.\n\nOtherwise, Basic Attacks grant Astral Flux. Abilities consume this for Bonus Magical Damage and effects.\n\nBoth stack up to 10.","scales":"","valueKeys":{"Attack Speed":["2% Per Stack"],"Attack Speed Per Level":["0.2% Per Stack"],"Bonus Damage":["20%"],"Max Stacks":[10],"Stack Decay":["Every 3s"],"Astral Flux bonus Magic Damage per stack":["2.5%"]},"formulas":{}},"roles":["Support","ADC","Mid"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc"]}},"createdAt":"2026-03-31T17:15:37.504Z","hasAspect":true,"key":"God.Nut","name":"Nut","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc0139110c30c015a54ce7","internalName":"Bari_Item","__v":0,"aspect":null,"baseInformation":{"shortRole":"Lobs Bells, and Protects Allies with her Spirit Dance","subText":"The Divine Mudang","gender":"Female","pantheon":"Korean","release_year":"2025","icon":"/icons/bariImage.webp","skins":{"Princess Bari":{"name":"Base Princess Bari","skin":"/icons/Wallpapers/Princess_Bari.webp","type":"Base Skin","price":{"diamonds":"0"}},"ShatteredVision":{"name":"Shattered Vision","skin":"/icons/Wallpapers/shattered_vision_princess_bari_.webp","type":"Epic","price":{"diamonds":"1200"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":58.4,"rate":1.73},"ManaPerTime":{"1":0,"20":0,"rate":0},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":0,"20":0,"rate":0},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Sol Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8],"heat":[5]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Mystic Surge","tags":[],"key":"Sol.PSV.InGame.Short","icon":"/icons/bariPassive.webp","shortDesc":"Accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit you enter Mystic Surge for 5s and can use any of your first 3 abilities with no cooldown.\nAbilities used this way have a bonus effect.\n\n• Gain bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance","valueKeys":{"Attack Speed":[12,16,20,24,28,32],"Intelligence":[15,30,45,60,75,105],"Strength":[10,18,26,34,42,60],"Spirit on Minion Hit":[2],"Spirit on God Hit":[5]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{HealCT}*6"},"icon":"/icons/bariOne.webp","key":"Sol.A01.InGame.Short","name":"Sacred Bell","scales":"75% INT + 60% STR","shortDesc":"Lob a bell, dealing [60% STR + 75% INT] Magical Damage to enemies where it lands. Warding Gusts or Reverent Steps push the Bell, dealing [60% STR + 75% INT] Magical Damage and Slowing enemies hit.\n\n• Mystic Surge: +20% Lob Damage and now applies a Slow. +20% Rolling Damage and now applies a Stun. The Bell itself is 1.67x the size.","valueKeys":{"Damage":[70,115,160,205,250],"Cooldown":[13,13,13,13,13],"Roll Damage":[45,75,105,135,165],"Range":[2.4],"Slow Strength":["20%"],"Slow Duration":["1.5s"],"Cost":[0]},"tags":["slow","stun"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/bariTwo.webp","key":"Sol.A02.InGame.Short","name":"Warding Gust","scales":"80% INT + 50% STR","shortDesc":"Swipe your fan dealing [50% STR + 80% INT] Magical Damage to enemies and Knockback enemies who are close.\n\n• -30% Damage to enemies further away\n• Mystic Surge: +20% Damage and Knockback. Bells pushed are treated as Mystic Surge Bell","valueKeys":{"Damage":[65,110,155,200,245],"Cooldown":[15,15,15,15,15],"Cost":[0]},"tags":["knockback"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","ExplodeDamage_Formula":"{ExplodeDamage} + {ExplodeDamage_Scaling}"},"icon":"/icons/bariThree.webp","key":"Sol.A03.InGame.Short","name":"Reverent Steps","scales":"70% INT + 45% STR","shortDesc":"Dance for a short burst of speed in any direction, then fire a projectile dealing [45% STR + 70% INT + 100% Basic Damage] Magical Damage when it ends.\n\n• Hitting a god grants 50 Spirit and reduces this ability's Cooldown by 25%\n• Mystic Surge: +20% Damage, dealt instantly in a line. Bells pushed are treated as Mystic Surge Bell","valueKeys":{"Damage":[10,45,80,115,150],"Cooldown":[16,15.5,15,14.5,14],"Range":[8.8],"Cost":[0],"Radius":[0.64],"Attack Speed":[20,22.5,25,27.5,30],"Attack Speed Duration":[5],"Mystic Surge Attack Speed":[25,27.5,30,32.5,35]},"tags":["channel","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/bariFour.webp","key":"Sol.A04.InGame.Short","name":"Spirit's Cadence","scales":"130% INT + 60% STR","shortDesc":"Conjure a spiritual dance that pulses three times. The first two pulses deal [20% STR + 25% INT] Magical Damage. The last pulse deals [50% STR + 80% INT] Magical Damage.\n\n• You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s\n• Casting this ability immediately places you in Mystic Surge for 7s\n• Gods can receive Guarding Spirits only once per Spirit Cadence use","valueKeys":{"Damage":[50,70,90,110,130],"Final Pulse Damage":[100,140,180,220,260],"Cooldown":[110],"TickCount":[3],"Cost":[0],"Final Pulse Scaling":["80% INT + 50% STR"]},"tags":["area-denial","revive-death-save"],"FinalPulseDamage_Scaling":"50% STR + 80% INT"}},"roles":["ADC","Middle"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:15:37.741Z","hasAspect":false,"key":"God.Princess_Bari","name":"Princess Bari","updatedAt":"2026-08-23T18:17:22.397Z"},{"_id":"69cc0139110c30c015a54ce8","internalName":"Scylla","__v":0,"aspect":{"description":"Your non-ultimate abilities now provide Mana when damaging enemies, instead of spending it. I'm a Monster can only be used when at full Mana, consuming all of it. It no longer provides Movement Speed, but now can be fired up to 3 times and the damage scales from your Max Mana. I'm a Monster stacks now immediately provide max Mana and at max rank you gain bonus Mana and 5 Mana Regen. Quick Learner now also grants 1 Mana Regen per max rank ability. Additionally, I'm a Monster now has a 0s Cooldown. [This is calculated as 1 hit in SMITE 2 Calculator]","icon":"/icons/fatArrowAspect.webp","name":"**__Aspect of the Devourer__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Scylla Basic Attack","tags":[],"key":"Scylla.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to the enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Quick Learner","tags":[],"key":"ScyllaPassive","icon":"/icons/scyllaPassive.webp","shortDesc":"Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains Bonus Intelligence for each max rank ability.","valueKeys":{"Intelligence Per Max Rank Ability":[20],"Mana Regen Per Max Rank Ability":[2],"Bonus Mana at Max Ultimate Rank":[500],"Mana Per Ability Hit":["Ability Cost + 2% Max Mana"],"Mana Per Ability Hit (Non-Gods)":["10% of Normal Mana Gain"]}},"abilities":{"A01":{"formulas":{"yes":"yes"},"icon":"/icons/scyllaOne.webp","key":"SikEm","name":"Sic 'Em","scales":"75% INT","shortDesc":"Send two hounds forward, Rooting, Crippling, and dealing [75% INT] Magical Damage.\n\n • At max rank, the two closest enemies to the first target will also be hit.","valueKeys":{"Damage":[85,130,175,220,265],"Range":[10.4],"Radius":[0.48],"Chain Radius":[2.4],"Cooldown":[10,10,10,10,10],"Cost":[60,65,70,75,80],"Root/Cripple Duration":[1.75]},"tags":["cripple","root","single-target"]},"A02":{"icon":"/icons/scyllaTwo.webp","key":"Crush","name":"Crush","scales":"80% INT","shortDesc":"Creates a magical field that Slows enemies. After 5 seconds or on re-cast, it detonates, dealing [80% INT] Magical Damage.\n\n • At max rank, enemies in the area also have their Magical Protection reduced and this field persists even if detonated early.","valueKeys":{"Damage":[100,155,210,265,320],"Minion and Jungle Monster Bonus Damage":["20%"],"Range":[8.8],"Slow %":[30],"% Magical Protection Reduction":[15],"Radius":[3.2],"Cooldown":[10,10,10,10,10],"Cost":[70,75,80,85,90]},"tags":["protections-shred","slow"]},"A03":{"formulas":{"yes":"yes"},"icon":"/icons/scyllaThree.webp","key":"Sentinel","name":"Sentinel","scales":"50% INT","shortDesc":"Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal [50% INT] Magical Damage.\n\n\r• At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.","valueKeys":{"Damage":[40,45,50,55,60],"Range":[11.2],"Buff Duration":[5],"Vision Radius":[6.4,8,9.6,11.2,12.8],"Cooldown":[15,15,15,15,15],"Active CD Reduction (Seconds)":[3],"Cost":[70,75,80,85,90]},"tags":["mobility"],"Mana_Scaling":"5%"},"A04":{"formulas":{"Damage":"400 + 100 * level","Scaling":"1.2 * INT","BonusDamagePerStack":"5","BonusScalingPerStack":"0.02 * INT"},"scales":"120% INT","icon":"/icons/scyllaFour.webp","key":"ImAMonster","name":"I'm a Monster","shortDesc":"Can only be used at full Mana, consuming all of it. Become CC Immune and fire up to 3 times, dealing Magical Damage that scales from your Max Mana.\n\n • 0s Cooldown\n • I'm a Monster stacks immediately provide Max Mana; at max rank gain bonus Mana and 5 Mana Regen\n • [Calculated as 1 hit in SMITE 2 Calculator]","valueKeys":{"Damage":[150,175,200,225,250],"Bonus Damage Per Stack":[5],"Range":[9.6],"Radius":[2.4],"Cooldown":[0,0,0,0,0],"Cost":[100],"Bonus Mana Per Stack":[25],"Bonus Mana Per I'm A Monster Stack":[25],"I'm a Monster Base Damage":[150,175,200,225,250]},"tags":["cc-immunity","long-range","mid-range","movement-speed-stim"],"Bonus_Scaling":"2%","Mana_Scaling":[21,22,23,24,25]}},"roles":["Middle","Solo","Support"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Unleashes her Hounds and Reveals the Beast Within","subText":"Horror of The Sea","gender":"Female","pantheon":"Greek","release_year":"2025","icon":"/icons/scyllaImage.webp","skins":{"Scylla":{"name":"Base Scylla","skin":"/icons/Wallpapers/Scylla.webp","type":"Base Skin","price":{"diamonds":"0"}},"ScyllaTrashgoblin":{"name":"Scylla Trashgoblin","skin":"/icons/Wallpapers/Scylla_TrashGoblin.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Scylla Basic Attack","tags":[],"key":"Scylla.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Quick Learner","tags":[],"key":"ScyllaPassive","icon":"/icons/scyllaPassive.webp","shortDesc":"Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains Bonus Intelligence for each max rank ability.","valueKeys":{"Intelligence Per Max Rank Ability":[20],"Mana Regen Per Max Rank Ability":[2]}},"abilities":{"A01":{"formulas":{"yes":"yes"},"icon":"/icons/scyllaOne.webp","key":"SikEm","name":"Sic 'Em","scales":"75% INT","shortDesc":"Send two hounds forward, Rooting, Crippling, and dealing [75% INT] Magical Damage.\n\n • At max rank, the two closest enemies to the first target will also be hit.","valueKeys":{"Damage":[85,130,175,220,265],"Range":[10.4],"Radius":[0.48],"Chain Radius":[2.4],"Cooldown":[10,10,10,10,10],"Cost":[60,65,70,75,80],"Root/Cripple Duration":[1.75]},"tags":["cripple","root","single-target"]},"A02":{"icon":"/icons/scyllaTwo.webp","key":"Crush","name":"Crush","scales":"90% INT","shortDesc":"Creates a magical field that Slows enemies. After 5 seconds or on re-cast, it detonates, dealing [90% INT] Magical Damage.\n\n • At max rank, enemies in the area also have their Magical Protection reduced and this field persists even if detonated early.","valueKeys":{"Damage":[100,155,210,265,320],"Minion and Jungle Monster Bonus Damage":["20%"],"Range":[8.8],"Slow %":[30],"% Magical Protection Reduction":[15],"Radius":[3.2],"Cooldown":[10,10,10,10,10],"Cost":[70,75,80,85,90]},"tags":["protections-shred","slow"]},"A03":{"formulas":{"yes":"yes"},"icon":"/icons/scyllaThree.webp","key":"Sentinel","name":"Sentinel","scales":"50% INT","shortDesc":"Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal [50% INT] Magical Damage.\n\n\r• At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.","valueKeys":{"Damage":[40,45,50,55,60],"Range":[11.2],"Buff Duration":[5],"Vision Radius":[6.4,8,9.6,11.2,12.8],"Cooldown":[15,15,15,15,15],"Active CD Reduction (Seconds)":[3],"Cost":[70,75,80,85,90]},"tags":["mobility"]},"A04":{"formulas":{"Damage":"400 + 100 * level","Scaling":"1.2 * INT","BonusDamagePerStack":"5","BonusScalingPerStack":"0.02 * INT"},"scales":"120% INT","icon":"/icons/scyllaFour.webp","key":"ImAMonster","name":"I'm a Monster","shortDesc":"Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal [120% INT] Magical Damage at the target area.\n\n• If you kill an enemy god with this attack, the duration resets and you may attack again.\n• Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.","valueKeys":{"Damage":[400,500,600,700,800],"Bonus Movement Speed":["35%"],"Bonus Damage Per Stack":[5],"Bonus Scaling Per Stack":["2%"],"Range":[9.6],"Radius":[2.4],"Cooldown":[90,90,90,90,90],"Cost":[100]},"tags":["cc-immunity","long-range","mid-range","movement-speed-stim"]}},"roles":["Middle","Jungle"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc"]}},"createdAt":"2026-03-31T17:15:37.857Z","hasAspect":true,"key":"God.Scylla","name":"Scylla","updatedAt":"2026-10-20T00:01:00.528Z"},{"_id":"69cc0139110c30c015a54ce9","internalName":"Sobek_Item","__v":0,"aspect":{"description":"Charge Prey now passes through all targets and knocks them forward. Sickening Strike's cooldown reduction now additionally triggers off Jungle Monsters. Charge Prey now gains an extra [35% INT] scaling and extra base damage. Sickening Strike also deals bonus damage to jungle monsters. Blessing of the Nile now also grants Attack Damage (2 + 0.5 per Level). Charge Prey now scales with 85% INT + 45% STR. Tail Whip no longer has Knockback and scales with 85% INT + 60% STR.","icon":"/icons/fatArrowAspect.webp","name":"Aspect of Prey","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.73,"20":5.7,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":525,"20":2555.4,"rate":101.5},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Sobek Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Blessing of the Nile","tags":[],"key":"Sobek.Passive.InGame.Short","icon":"/icons/sobekPassive.webp","shortDesc":"When Sobek deals damage he gains a stack of Protections.\n\n • This effect stacks 3 times and lasts for 10s\n • An ability can only provide one stack per cast\n • Also grants Attack Damage (2 + 0.5 per Level) per stack","valueKeys":{"PerLevelProtections":[0.5],"Protections":[5],"Cooldown Rate Per Stack":["2 + 0.2 per Level"],"Attack Damage":[2],"PerLevelAttackDamage":[0.5]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/sobekOne.webp","key":"Sobek.A01.OutOfGame","name":"Charge Prey","scales":"85% INT + 45% STR","shortDesc":"Dash forward, passing through all targets and knocking them forward.\n\n• Deals [85% INT + 45% STR] Magical Damage\n• You are Displacement Immune while dashing","valueKeys":{"Range":[8.8,8.8,8.8,8.8,8.8],"Cooldown":[16,16,16,16,16],"Cost":[70,75,80,85,90],"Damage":[85,125,165,205,245],"Radius":[0.48,0.48,0.48,0.48,0.48],"Charge Prey Base Damage":[85,125,165,205,245]},"tags":["cc-immunity","displacement-immunity","mobility","stun"],"Charge_Prey_Aspect_Scaling":"85% INT"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/sobekTwo.webp","key":"Sobek.A02.InGame.Short","name":"Tail Whip","scales":"85% INT + 60% STR","shortDesc":"Spin your tail, dealing [85% INT + 60% STR] Magical Damage in an area around Sobek.","valueKeys":{"Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[80,125,170,215,260]},"tags":["displacement","knockback","knockup"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/sobekThree.webp","key":"Sobek.A03.InGame.Short","name":"Sickening Strike","scales":"60% INT","shortDesc":"Strike in front of you. This strike deals [60% INT] Magical Damage in a cone and applies Disease, reducing healing received for 5s.\n\n • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s\n • Gods take 5-7% of their Maximum Health over the duration of the disease.\n • Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4","valueKeys":{"Angle":[110,110,110,110,110],"Radius":[5.6,5.6,5.6,5.6,5.6],"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[70,105,140,175,215],"God % Health DoT":[4,4.5,5,5.5,6],"Heal":[18,23,28,33,38],"HealingReduction":[40],"Minion DoT":[30,45,60,75,90],"Base Damage (Jungle Monsters)":[100,140,180,220,260],"Sickening Strike Base Damage (Jungle Monsters)":[100,140,180,220,260]},"tags":["anti-heal","chain-bounce","damage-over-time","healing"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Int_Scaling}"},"icon":"/icons/sobekFour.webp","key":"Sobek.A04.InGame.Short","name":"Lurking in the Waters","scales":"80% INT","shortDesc":"Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing [80% INT] Magical Damage to enemies in range.\n\n • You may cancel this ability early, dealing less damage\n • Executes enemies below 10% to 25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health","valueKeys":{"Radius":[4.8,4.8,4.8,4.8,4.8],"Cooldown":[90,90,90,90,90],"Cost":[80,90,100,110,120],"Damage":[300,420,540,660,780],"% Mana Per Second":[10,10,10,10,10],"% Protections":[20,20,20,20,20]},"tags":["channel","execute","healing","phantom-effect","slow"]}},"roles":["Solo","Support"],"range":"Melee","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Flings Backs Enemies, Lurks Underwater to Execute","subText":"God of the Nile","gender":"Male","pantheon":"Egyptian","release_year":"2024","icon":"/icons/sobekImage.webp","skins":{"Sobek":{"name":"Base Sobek","skin":"/icons/Wallpapers/Sobek.webp","type":"Base Skin","price":{"diamonds":"0"}},"LandShark":{"name":"Land Shark","skin":"/icons/Wallpapers/Sobek_land_shark_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"PlushieSplashPlushieSplash1920x1080":{"name":"Plushie Splash Plushie Splash 1920 X 1080","skin":"/icons/Wallpapers/Sobek_plushie_splash_plushie_splash_1920x1080_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.73,"20":5.7,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":525,"20":2555.4,"rate":101.5},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Sobek Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Blessing of the Nile","tags":[],"key":"Sobek.Passive.InGame.Short","icon":"/icons/sobekPassive.webp","shortDesc":"When Sobek deals damage he gains a stack of Protections.\n\n • This effect stacks 3 times and lasts for 10s\n • An ability can only provide one stack per cast","valueKeys":{"PerLevelProtections":[0.5],"Protections":[5],"Cooldown Rate Per Stack":["2 + 0.2 per Level"]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/sobekOne.webp","key":"Sobek.A01.OutOfGame","name":"Charge Prey","scales":"50% INT","shortDesc":"Dash forward. The first enemy hit takes [50% INT] Magical Damage and stops the dash. Sobek displaces the enemy behind him.\n\n • Damaged enemies are Stunned before being thrown\n • You are Displacement Immune while dashing and CC Immune while throwing","valueKeys":{"Range":[8.8,8.8,8.8,8.8,8.8],"Cooldown":[16,16,16,16,16],"Cost":[70,75,80,85,90],"Damage":[70,110,150,190,230],"Radius":[0.48,0.48,0.48,0.48,0.48],"Stun Duration":[0.47,0.47,0.47,0.47,0.47]},"tags":["cc-immunity","displacement-immunity","mobility","single-target","stun"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/sobekTwo.webp","key":"Sobek.A02.InGame.Short","name":"Tail Whip","scales":"40% INT","shortDesc":"Spin your tail, dealing [40% INT] Magical Damage in an area around Sobek.\n\n• Damaged enemies are also Displaced away from Sobek","valueKeys":{"Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[80,125,170,215,260]},"tags":["displacement","knockback","knockup"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/sobekThree.webp","key":"Sobek.A03.InGame.Short","name":"Sickening Strike","scales":"30% INT","shortDesc":"Strike in front of you. This strike deals [30% INT] Magical Damage in a cone and applies Disease, reducing healing received for 5s.\n\n • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s\n • Gods take 5-7% of their Maximum Health over the duration of the disease.\n • Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4","valueKeys":{"Angle":[110,110,110,110,110],"Radius":[5.6,5.6,5.6,5.6,5.6],"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[70,105,140,175,215],"God % Health DoT":[4,4.5,5,5.5,6],"Heal":[18,23,28,33,38],"HealingReduction":[40],"Minion DoT":[30,45,60,75,90]},"tags":["anti-heal","chain-bounce","damage-over-time","healing"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Int_Scaling}"},"icon":"/icons/sobekFour.webp","key":"Sobek.A04.InGame.Short","name":"Lurking in the Waters","scales":"80% INT","shortDesc":"Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing [80% INT] Magical Damage to enemies in range.\n\n • You may cancel this ability early, dealing less damage\n • Executes enemies below 10% to 25% HP only after being submerged for the full duration. 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Allies gain Protections while healed.\n\n• The first tick deals twice the normal amount of healing/damage.\n• Wisps can revive Wilted Flowers or cause Living Flowers to grant Protections in an aura.\n• Damage and Healing reduced by 65% vs Minions. Seeds are not spawned when hitting Minions.","valueKeys":{"Heal":[8,10,12,14,16],"Damage":[14,20,26,32,38],"Protection Buff Duration":[5],"TickCount":[6],"Protections":[10,15,20,25,30],"Cooldown":[14],"Cost":[60,65,70,75,80]},"healingTargets":{"self":true,"ally":true},"tags":["aura","healing"],"heal_Scaling":"6% INT"},"A03":{"formulas":{"Damage_Formula_Map":{"1-8":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/sylvanusThree.webp","key":"Sylvanus.A03.InGame.Short","name":"Nature's Grasp","shortDesc":"Extend a vine that tethers the first enemy god hit, dealing [33% STR + 10% INT] Magical Damage, Slowing, and granting Sylvanus Haste.","valueKeys":{"Range":[9.6],"Cooldown":[14,13,12,11,10],"Cost":[70,65,60,55,50],"TickCount":[8],"Damage":[10,15,20,25,30],"Slow Duration":[1.5],"Slow Strength":[12.5],"Haste Duration":[3],"Haste Strength":[6.5],"Tether Duration":[5],"Slow":[12.5],"Duration":[5],"Nature's Grasp Damage":[10,15,20,25,30],"Nature's Grasp Slow":[12.5],"Nature's Grasp Duration":[5]},"tags":["aura","slow","stun","tether-link"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/sylvanusFour.webp","key":"Sylvanus.A04.InGame.Short","name":"Wrath of Terra","scales":"25% INT","shortDesc":"Slam the ground, Knocking Up enemies in an area and dealing [25% INT] Magical Damage repeatedly over time. If a Pod has been grabbed, consume it to apply Verdant Growth's Protection Reduction.","valueKeys":{"Damage":[60,75,90,105,120],"TickCount":[6],"Radius":[35],"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100]},"tags":["knockup","protections-shred"]}},"roles":["Solo","ADC"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":[]},"name":"Aspect of Grover's Wrath","icon":"/icons/fistAspect.webp","description":"Attacks: +15% damage to targets debuffed by Sylvanus. Wisp's Heal, Protections, and Ultimate Knockup reduced by 40%. Nature's Grasp tethers, dealing [33% STR + 10% INT] Magical Damage, slowing, and granting Sylvanus Haste. Gain Anger (+ 6.5% Attack Speed) when Verdant Growth/Ally dies; +2 on Ultimate cast. At 4 stacks, Enrage: + 35% Attack Speed and a free Wisps or Nature's Grasp cast.","valueKeys":{}},"baseInformation":{"shortRole":"Heal Friends and Pull Foes. Tend to your Flowers.","subText":"Keeper of The Wild","gender":"Male","pantheon":"Roman","release_year":"2025","icon":"/icons/sylvanusImage.webp","skins":{"Sylvanus":{"name":"Base Sylvanus","skin":"/icons/Wallpapers/Sylvanus.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/sylvanusOne.webp","key":"Sylvanus.A01.InGame.Short","name":"Verdant Growth","scales":"50% INT","shortDesc":"Throw a pod that deals [50% INT] Magical Damage, applies Protection Reduction, and Roots enemies hit.\n\n• If it lands without hitting, it becomes a Flower after 6s that grants nearby allies Mana Regeneration.\n• The pod can be destroyed by Basic Attacks, applying Protection Reduction to the destroyer.\n• Grown Flowers wilt for 6s when destroyed, still interacting with Wisps and Nature's Grasp.","valueKeys":{"Damage":[80,120,160,200,240],"Root Duration":[1.5],"Protections Reduced":[5,10,15,20,25],"Debuff Duration":[5],"Bonus Mana Regen":[4],"Cooldown":[15,14,13,12,11],"Cost":[60,65,70,75,80]},"tags":["protections-shred","root"]},"A02":{"formulas":{"Damage_Formula_Map":{"1":"({Damage} + {Damage_Scaling}) * 2","2-6":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/sylvanusTwo.webp","key":"Sylvanus.A02.InGame.Short","name":"Wisps","scales":"10% INT Damage, 6% INT Healing","shortDesc":"Release wisps that restore [6% INT] Health to allies or deal [10% INT] Magical Damage to enemies over time. Allies gain Protections while healed.\n\n• The first tick deals twice the normal amount of healing/damage.\n• Wisps can revive Wilted Flowers or cause Living Flowers to grant Protections in an aura.\n• Damage and Healing reduced by 65% vs Minions. Seeds are not spawned when hitting Minions.","valueKeys":{"Heal":[8,10,12,14,16],"Damage":[14,20,26,32,38],"Protection Buff Duration":[5],"TickCount":[6],"Protections":[10,15,20,25,30],"Cooldown":[14],"Cost":[60,65,70,75,80]},"healingTargets":{"self":true,"ally":true},"tags":["aura","healing"],"heal_Scaling":"6% INT"},"A03":{"formulas":{},"icon":"/icons/sylvanusThree.webp","key":"Sylvanus.A03.InGame.Short","name":"Nature's Grasp","shortDesc":"Extend a vine that Stuns and Pulls the first enemy god hit.\n\n• Sylvanus can pull Pods to him, granting a Mana aura for 30s. If Sylvanus drops below 40% Health, he consumes the Aura to gain Wisps.","valueKeys":{"Stun Duration":[1],"Range":[9.6],"Cooldown":[14,13,12,11,10],"Cost":[70,65,60,55,50],"TickCount":[0]},"tags":["aura","stun"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/sylvanusFour.webp","key":"Sylvanus.A04.InGame.Short","name":"Wrath of Terra","scales":"25% INT","shortDesc":"Slam the ground, Knocking Up enemies in an area and dealing [25% INT] Magical Damage repeatedly over time. If a Pod has been grabbed, consume it to apply Verdant Growth's Protection Reduction.","valueKeys":{"Damage":[60,75,90,105,120],"TickCount":[6],"Radius":[35],"Cooldown":[90,90,90,90,90],"Cost":[100,100,100,100,100]},"tags":["knockup","protections-shred"]}},"baseStats":{"AttackSpeedPercent":{"1":0.74,"20":14.06,"rate":0.74},"BaseAttackSpeed":{"1":0.9,"20":0.9,"rate":0},"HealthPerTime":{"1":1.62,"20":5.6,"rate":0.2},"BasicDamage":{"1":31.2,"20":78.8,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":603.8,"20":2634.2,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Sylvanus Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deals Magical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"MagicalPower","values":[1]}]},"valueKeys":{"Range":[3.5],"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Nature's Bounty","tags":[],"key":"Sylvanus.Passive.InGame.Short","icon":"/icons/sylvanusPassive.webp","shortDesc":"When your abilities hit or are deployed, a seed pod appears. 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Picking up 8 spawns a pod near Sylvanus.\n\n• Reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s.","valueKeys":{"Cooldown Reduction":["0.5s / 1s at level 15"]},"formulas":{}},"roles":["Support"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:15:38.067Z","hasAspect":true,"key":"God.Sylvanus","name":"Sylvanus","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc0139110c30c015a54ceb","internalName":"Thanatos_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2645,"rate":108.1},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Thanatos Basic Attack","tags":[],"key":"Thanatos.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Harvester of Souls","tags":["healing"],"key":"Thanatos.PSV.InGame.Short","icon":"/icons/thanaPassive.webp","shortDesc":"You revel in the deaths of your foes.\n\n• Killing enemies grants permanent Max Health\n• Enemy gods at low health are revealed to you\n• Killing a god reduces all of your cooldowns\n• Your abilities cost health instead of mana","valueKeys":{"CooldownReductionValue":[5],"Permanent Health Per God Kill":[25],"Permanent Health Per Minion Kill":[1.5]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {CTDamage_Scaling_Scaling}"},"icon":"/icons/thanaOne.webp","key":"Thanatos.A01.InGame.Short","name":"Death Scythe","scales":"85% STR","shortDesc":"Fling a scythe projectile that deals [85% STR] Physical Damage and Slows the first target hit.\n\n • You Heal for 50% of the total damage done\n • Gods take 12.5% of their Max Health as bonus Physical Damage","valueKeys":{"Cooldown":[11,11,11,11,11],"Cost":["4% Health"],"Damage":[95,165,235,305,375],"Radius":[0.48,0.48,0.48,0.48,0.48],"Range":[11.2,11.2,11.2,11.2,11.2],"Slow":[20,20,20,20,20],"Slow Duration":[3,3,3,3,3]},"tags":["healing","single-target","slow"]},"A02":{"icon":"/icons/thanaTwo.webp","key":"Thanatos.A02.InGameShort","name":"Scent of Death","shortDesc":"Sense death, becoming Slow Immune and gaining Movement Speed and Penetration.\n\n • You also deal bonus damage to and run faster towards enemies at low health,\n • Gain Flat Penetration upon activation.","valueKeys":{"BaseSpeed":[8,12,16,20,24],"BonusDamage":[5,7.5,10,12.5,15],"BonusSpeed":[8,12,16,20,24],"Cooldown":[13,13,13,13,13],"Cost":[4,4,4,4,4],"FlatPen":[8,12,16,20,24]},"tags":["slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thanaThree.webp","key":"Thanatos.A03.InGame.Short","name":"Soul Reap","scales":"80% STR","shortDesc":"Swing your scythe, dealing [80% STR] Physical Damage and Silencing enemies in front of you.\n\n • Deals bonus damage equal to [2.5% of Max Health] and Heals Thanatos for [0.6% of Max Health] per enemy hit","valueKeys":{"Cone Angle":[110],"Cooldown":[14,14,14,14,14],"Cost":[0,0,0,0,0],"Damage":[100,150,200,250,300],"Silence Duration":[1,1,1,1,1],"Max Health Heal %":[0.6],"Soul Reap Max Health Heal %":[0.6]},"tags":["healing","silence"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thanaFour.webp","key":"Thanatos.A04.InGame.Short","name":"Hovering Death","scales":"80% STR","shortDesc":"Fly into the sky, then dive to a location dealing [80% STR] Physical Damage and Stunning enemies hit.\n\n • Enemies at low health are Executed instead","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[6,6,6,6,6],"Damage":[110,145,180,215,250],"ExecuteThreshold":[24,28,32,36,40],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"Stun Duration":[1,1,1,1,1]},"tags":["execute","stun"]}},"roles":["Jungle","Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":[]},"name":"**__Aspect of Reaping__**","icon":"/icons/fatHeartAspect.webp","description":"Harvester of Souls no longer Heals Thanatos but provides permanent Max Health. Additionally Soul Reap deals bonus damage [2.5% of his Max Health] and Heals Thanatos [0.6% of his Max Health] per enemy hit.","valueKeys":{}},"baseInformation":{"shortRole":"Executes Weakened Foes, Sustains Through Killing","subText":"Hand of Death","gender":"Male","pantheon":"Greek","release_year":"2024","icon":"/icons/thanatosImage.webp","skins":{"Thanatos":{"name":"Base Thanatos","skin":"/icons/Wallpapers/Thanatos.webp","type":"Base Skin","price":{"diamonds":"0"}},"Thanatoast012":{"name":"Thanatoast 012","skin":"/icons/Wallpapers/Thanatos_thanatoast_012.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":84.4,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2645,"rate":108.1},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Thanatos Basic Attack","tags":[],"key":"Thanatos.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Harvester of Souls","tags":["healing"],"key":"Thanatos.PSV.InGame.Short","icon":"/icons/thanaPassive.webp","shortDesc":"You revel in the deaths of your foes.\n\n • Enemy gods at low health are revealed to you\n • Killing an enemy heals you for a percentage of their max health.\n • Killing a god reduces all of your cooldowns\n • Your abilities cost health instead of mana","valueKeys":{"CooldownReductionValue":[5],"% Max Health Heal on God Kill":[15],"% Max Health Heal on Minion Kill":[10]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {CTDamage_Scaling_Scaling}"},"icon":"/icons/thanaOne.webp","key":"Thanatos.A01.InGame.Short","name":"Death Scythe","scales":"85% STR","shortDesc":"Fling a scythe projectile that deals [85% STR] Physical Damage and Slows the first target hit.\n\n • You Heal for 50% of the total damage done\n • Gods take [12.5% Max Health] as bonus Physical Damage","valueKeys":{"Cooldown":[11,11,11,11,11],"Cost":["4% Health"],"Damage":[95,165,235,305,375],"Radius":[0.48,0.48,0.48,0.48,0.48],"Range":[11.2,11.2,11.2,11.2,11.2],"Slow":[20,20,20,20,20],"Slow Duration":[3,3,3,3,3]},"tags":["healing","single-target","slow"]},"A02":{"icon":"/icons/thanaTwo.webp","key":"Thanatos.A02.InGameShort","name":"Scent of Death","shortDesc":"Sense death, becoming Slow Immune and gaining Movement Speed and Penetration.\n\n • You also deal bonus damage to and run faster towards enemies at low health,\n • Gain Flat Penetration upon activation.","valueKeys":{"BaseSpeed":[8,12,16,20,24],"BonusDamage":[5,7.5,10,12.5,15],"BonusSpeed":[8,12,16,20,24],"Cooldown":[13,13,13,13,13],"Cost":[4,4,4,4,4],"FlatPen":[8,12,16,20,24]},"tags":["slow"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thanaThree.webp","key":"Thanatos.A03.InGame.Short","name":"Soul Reap","scales":"80% STR","shortDesc":"Swing your scythe, dealing [80% STR] Physical Damage and Silencing enemies in front of you.","valueKeys":{"Cone Angle":[110],"Cooldown":[14,14,14,14,14],"Cost":[4,4,4,4,4],"Damage":[100,150,200,250,300],"Silence Duration":[1,1,1,1,1]},"tags":["silence"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/thanaFour.webp","key":"Thanatos.A04.InGame.Short","name":"Hovering Death","scales":"80% STR","shortDesc":"Fly into the sky, then dive to a location dealing [80% STR] Physical Damage and Stunning enemies hit.\n\n • Enemies at low health are Executed instead","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[6,6,6,6,6],"Damage":[110,145,180,215,250],"ExecuteThreshold":[24,28,32,36,40],"Radius":[2.4,2.4,2.4,2.4,2.4],"Range":[8.8,8.8,8.8,8.8,8.8],"Stun Duration":[1,1,1,1,1]},"tags":["execute","stun"]}},"roles":["Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["setup-cc"]}},"createdAt":"2026-03-31T17:15:38.107Z","hasAspect":true,"key":"God.Thanatos","name":"Thanatos","updatedAt":"2026-10-20T00:01:31.127Z"},{"_id":"69cc0139110c30c015a54cec","internalName":"The_Morrigan_Item","__v":0,"aspect":{"description":"Confusion no longer Stealths you but on refire, you swap positions with your clone. 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Refire to swap places with it.","valueKeys":{"Cooldown":[17,16.5,16,15.5,15],"Cost":[60,65,70,75,80],"MovementSpeed":[30,32.5,35,37.5,40],"Clone Duration (Seconds)":[5],"Teleport Refire Window (Seconds)":[3],"Buff Duration":[3]},"tags":["mobility","movement-speed-stim","summons-pets"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/morriFour.webp","key":"TheMorrigan.A04.InGame.Short","name":"Changeling","shortDesc":"Select a god in the current match to transform into an exact copy of. 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Gain access to their abilities and items for 10 seconds.","valueKeys":{"Cooldown":[120,115,110,105,100],"Cost":[100,100,100,100,100]},"tags":[]}},"roles":["Middle","Jungle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["immobile"]}},"createdAt":"2026-03-31T17:15:38.148Z","hasAspect":true,"key":"God.TheMorrigan","name":"The Morrigan","updatedAt":"2026-10-04T19:37:00.825Z"},{"_id":"69cc013a110c30c015a54ced","internalName":"Tsukuyomi_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/tsukuOne.webp","key":"Tsukuyomi.A01.InGame.Short","name":"Dark Moon Shuriken","scales":"80% STR + 70% INT","shortDesc":"Throw a shuriken that deals [80% STR + 70% INT] Physical Damage to enemies without sticking into gods.\n\n• Retrieving the shuriken reduces this ability's cooldown.\n• After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed.\n• This ability passed through and damages non-god enemies but stops on walls and enemy gods.","valueKeys":{"Damage":[70,120,170,220,270],"Cost":[50,60,70,80,90],"Movement Speed Steal":[25],"Buff Duration (Seconds)":[4],"CDR Reduction (Seconds)":[4],"Range":[10.4],"Cooldown":[14]}},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","FinalDamage_Formula":"{FinalDamage} + {FinalDamage_Scaling}"},"icon":"/icons/tsukuTwo.webp","key":"Tsukuyomi.A02.InGame.Short","name":"Kusarigama","scales":"40% STR + 25% INT","shortDesc":"Perform a three-swing combo with a Kusarigama.\n\n• First two swings deal [40% STR + 25% INT] Physical Damage and disarms enemies.\n• Final swing deals [90% STR + 50% INT] Physical Damage.\n• If Strength > Intelligence: Shingetsu Infused — Gain Movement Speed and final swing Stuns.\n• If Intelligence > Strength: Mangetsu Infused — Final swing gains [30% INT] scaling and [3.2m] Range.\n• You are Knockup Immune while casting.","valueKeys":{"Cooldown":[14],"Damage":[30,55,80,105,230],"Final Swing Damage (Shingetsu)":[50,95,140,185,230],"Final Swing Damage (Mangetsu)":[66,120,174,228,282],"Stun Duration":[0.8,0.9,1,1.1,1.2],"Disarm Duration (Seconds)":[1],"Shingestu Movement Speed":["25%"],"Movement Speed":[25],"TickCount":[3],"Cost":[70,75,80,85,90],"Range":[3.2]},"tags":["disarm","knockup","stun"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/tsukuThree.webp","key":"Tsukuyomi.A03.InGame.Short","name":"Silver Moon Caltrops","scales":"12.5% STR + 15% INT","shortDesc":"Scatter caltrops in an area, dealing [12.5% STR + 15% INT] Physical Damage to enemies.\n\n• Enemies moving within the caltrops take additional damage (same as the initial hit) and are Slowed\n• After casting, your next Mangetsu Attack becomes ranged and deals [30% STR + 65% INT] bonus damage. (still a basic attack)\n• Checks for movement every .25 seconds for 6 seconds.","valueKeys":{"Cooldown":[14],"Cost":[40,45,50,55,60],"Damage":[20,30,40,50,60],"Bonus Damage":[5],"Slow":[20],"Slow Duration":[1.5]},"tags":["slow"]},"A04":{"formulas":{"Damage_Formula_Map":{"5":"{Piercing_Moonlight_Dash_Base_Damage} + {DashDamage_Scaling}","1-4":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/tsukuFour.webp","key":"Tsukuyomi.A04.InGame.Short","name":"Piercing Moonlight","scales":"50% STR + 75% INT","shortDesc":"Fire piercing moonlight that hits each target only once for major damage in an AoE, then returns to your casting location.\n\n • You are CC Immune and gain Damage Reduction while firing","valueKeys":{"Cooldown":[100],"Cost":[50,60,70,80,90],"Damage":[120,140,160,180,200],"DashDamage":[60,85,110,135,160],"Damage Mitigation":[20],"TickCount":[5],"Piercing Moonlight Dash Base Damage":[120,140,160,180,200]},"DashDamage_Scaling":"50% STR + 75% INT","tags":["cc-immunity","marks","mobility"],"Dash_Scaling":"50% STR + 75% INT"}},"description":"When gaining Shingetsu Ranged Attack, they become Mangetsu Ranged Attacks instead. Dark Moon Shuriken no longer sticks to gods. Piercing Moonlight hits each target only once for major damage in an AoE, before returning to his casting location.","icon":"/icons/swirlAspect.webp","name":"Aspect of Mangestu","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":91.6,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":53.9,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Tsuku Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Shingetsu & Mangetsu","tags":["healing"],"key":"Tsukuyomi.A01.InGame.Short","icon":"/icons/tsukuPassive.webp","shortDesc":"Shingetsu & Mangetsu Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. Empowered Shingetsu cleaves for 50% damage and restores mana. Empowered Mangetsu deals bonus Physical Damage and restores health.","valueKeys":{"Mana Restore":[3],"Heal Scaling":["1 Per Level"],"Heal":[2],"Bonus Damage":[2]},"Mana_Scaling":"20% STR","heal_Scaling":["1 Per Level"],"Bonus_Scaling":"15% STR + 30% INT"},"roles":["Mid"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"God of The Moon","subText":"Wield Moon-Froged Tonfa. Contral Distance, then Finish Foes in Eclipsing Bursts.","gender":"Male","pantheon":"Japanese","release_year":"2025","icon":"/icons/tsukuImage.webp","skins":{"Tsukuyomi":{"name":"Base Tsukuyomi","skin":"/icons/Wallpapers/Tsukuyomi.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/tsukuOne.webp","key":"Tsukuyomi.A01.InGame.Short","name":"Dark Moon Shuriken","scales":"80% STR + 70% INT","shortDesc":"Throw a shuriken that deals [80% STR + 70% INT] Physical Damage to enemies and sticks into the first enemy hit. 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(still a basic attack)\n• Checks for movement every .25 seconds for 6 seconds.","valueKeys":{"Cooldown":[14],"Cost":[40,45,50,55,60],"Damage":[20,30,40,50,60],"Bonus Damage":[5],"Slow":[20],"Slow Duration":[1.5]},"tags":["slow"],"BonusDamage_Scaling":"30% STR + 65% INT"},"A04":{"formulas":{"Damage_Formula_Map":{"1-4":"{Damage} + {Damage_Scaling}","5-8":"{DashDamage} + {DashDamage_Scaling}"}},"icon":"/icons/tsukuFour.webp","key":"Tsukuyomi.A04.InGame.Short","name":"Piercing Moonlight","scales":"15% STR + 40% INT","shortDesc":"Fire 4 piercing beams of moonlight, marking enemies, dealing [15% STR + 40% INT] Physical Damage.\n\n• You are CC Immune and gain Damage Reduction while firing\n• After firing, dash through all marked gods, dealing [55% STR + 20% INT] Physical Damage with each strike\n• Each strike applies Shingetsu & Mangetsu effects and item on-hit item effects (basic attack item procs).\n• Killing a god empowers both weapons, granting both ranged attacks\n• This ability passes through walls and pierces all enemies.","valueKeys":{"Cooldown":[100],"Cost":[50,60,70,80,90],"Damage":[30,50,70,90,110],"DashDamage":[60,85,110,135,160],"Damage Mitigation":[20],"TickCount":[8]},"DashDamage_Scaling":"55% STR + 20% INT","tags":["cc-immunity","marks","mobility"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":0.98,"20":0.98,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":91.6,"rate":2.9},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":53.9,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Tsuku Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Shingetsu & Mangetsu","tags":["healing"],"key":"Tsukuyomi.A01.InGame.Short","icon":"/icons/tsukuPassive.webp","shortDesc":"Shingetsu & Mangetsu Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. Empowered Shingetsu cleaves for 50% damage and restores mana. Empowered Mangetsu deals bonus Physical Damage and restores health.","valueKeys":{"Mana Restore":[3],"Mana Restore Scaling":["20% STR"],"Heal Scaling":["1 Per Level"],"Heal":[2],"Bonus Damage":[2],"Bonus Damage Scaling":["15% STR + 30% INT"]}},"roles":["Jungle","Solo","Mid"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-03-31T17:15:38.239Z","hasAspect":true,"key":"Tsukuyomi","name":"Tsukuyomi","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc013a110c30c015a54cee","internalName":"Vulcan_Item","__v":0,"aspect":{"abilities":{"A01":{"formulas":{"DamageTalent_Formula":"{DamageTalent} + {DamageTalent_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/vulcanOne.webp","key":"Vulcan.A01.InGame.Short","keyAspect":"Vulcan.A01.InGame.Short.Talent","name":"Backfire","scales":"30% INT","shortDesc":"Fire a projectile that causes you to Dash back and deal [30% INT] Magical Damage to all enemies it hits, marking the first god that is hit.\n\n • Inferno Cannons will prioritize hitting the marked god and deal 15% more damage to them for 4s.","shortDescAspect":"Fire a projectile that causes you to Dash back and deal [30% INT] Magical Damage to all enemies it hits, marking the first god that is hit.\r\n \r\n • Inferno Cannons will prioritize hitting the marked god and deal 15% more damage to them for 4s.","valueKeys":{"Cooldown":[9,8.5,8,7.5,7],"Cost":[40,45,50,55,60],"Damage":[90,135,180,225,270],"DamageTalent":[90,130,170,210,250],"Mark %":[15,15,15,15,15],"Mark Duration":[4,4,4,4,4],"RadiusCheat":[0.48],"Range":[8.8,8.8,8.8,8.8,8.8]},"tags":["marks","mobility"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","TurretDamage_Formula":"{TurretDamage} + {TurretDamage_Scaling}"},"icon":"/icons/vulcanTwo.webp","key":"Vulcan.A02.InGame.Short","name":"Inferno Cannon","scales":"35% INT","shortDesc":"Create an Inferno Cannon that shoots projectiles every 1s at an enemy in front of it, dealing [35% INT] Magical Damage.\n\n • It lasts until destroyed or another is placed.\n • Inherits Vulcan's penetrations but in addition to having 25% base Penetration.\n • Does not trigger item effects.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[50,55,60,65,70],"Damage":[45,70,95,120,145],"Range":[0.8,0.8,0.8,0.8,0.8],"Turret HP":[220,300,380,460,540],"TurretRange":[9.6]},"tags":["area-denial","attack-speed-stim","summons-pets"]},"A03":{"formulas":{"DamageTalent_Formula":"{DamageTalent} + {DamageTalent_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/vulcanThree.webp","key":"Vulcan.A03.InGame.Short","keyAspect":"Vulcan.A03.InGame.Short.Talent","name":"Magma Bomb","scales":"40% INT","shortDesc":"Lob a projectile that explodes on impact with the ground, dealing [40% INT] Magical Damage and Displacing enemies in the area.\n\n • Enemies are displaced up and away from the explosion","shortDescAspect":"Lob a projectile that explodes on impact with the ground, dealing [40% INT] Magical Damage and Displacing enemies in the area.\r\n \r\n • Enemies are displaced up and away from the explosion","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[50,55,60,65,70],"Damage":[80,130,180,230,280],"DamageTalent":[80,130,180,230,280],"RadiusCheat":[2.4],"Range":[9.6,9.6,9.6,9.6,9.6]},"tags":["aoe","knockback","mid-range"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/vulcanFour.webp","key":"Vulcan.A04.InGame.Short","name":"Earthshaker","scales":"110% INT","shortDesc":"Launch a projectile that explodes on impact with the ground, dealing [110% INT] Magical Damage enemies in the area.\n\n • Deals more damage the further the projectile travels,\n • Deals 1.65x the total damage at max travel time.","valueKeys":{"Cooldown":[90,85,80,75,70],"Cost":[40,45,50,55,60],"Damage":[285,375,465,555,645],"RadiusCheat":[4.8],"Range":[19.2,19.2,19.2,19.2,19.2],"Max Damage":[1.5,1.5,1.5,1.5,1.5]},"tags":["aoe","long-range"]},"A05":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/vulcanFive.webp","key":"Vulcan.A05.InGame.Short","name":"Thumper XXV","scales":"10% INT","shortDesc":"Create a Thumper that pulses out an attack around it every 1s that deals [10% INT] Magical Damage to all enemies in the area.","valueKeys":{"AttackRange":[5],"Cooldown":[12,12,12,12,12],"Cost":[50,55,60,65,70],"Damage":[20,30,40,50,60],"PlacementRange":[5],"Range":[5,5,5,5,5],"Turret HP":[220,300,380,460,540]},"tags":["area-denial","summons-pets"]}},"description":"Vulcan's Passive gains: Being near one of your turrets grants you and the turret increased Protections and Health Regeneration.\n\n Backfire and Magma Bomb have lower Damage Scaling.","icon":"/icons/shieldAspect.webp","name":"Aspect of Fortification","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Vulcan Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals <DamageMagical>{Damage_Formula} Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"Damage":[5,5,5,5,5],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Master Craftsman","tags":["area-denial","movement-speed-stim"],"key":"Vulcan.PSV.InGame.Short","icon":"/icons/vulcanPassive.webp","shortDesc":"Vulcan has access to Mods in the item shop that affect his abilities.\n\n• Hitting an enemy god with an ability grants Movement Speed and Mana Regen for 5s\n• Being near one of your turrets grants you and the turret increased Protections and Health Regeneration","valueKeys":{"Buff Duration":[5,5,5,5,5],"Mana Regen":[3,3,3,3,3],"Movement Speed":[15,15,15,15,15],"Aspect HP/s Base":[3],"Aspect HP/s Base Per 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hits, marking the first god that is hit.\r\n \r\n • Inferno Cannons will prioritize hitting the marked god and deal 15% more damage to them for 4s.","valueKeys":{"Cooldown":[9,8.5,8,7.5,7],"Cost":[40,45,50,55,60],"Damage":[90,135,180,225,270],"DamageTalent":[90,130,170,210,250],"Mark %":[15,15,15,15,15],"Mark Duration":[4,4,4,4,4],"RadiusCheat":[0.48],"Range":[8.8,8.8,8.8,8.8,8.8]},"tags":["marks","mobility"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","TurretDamage_Formula":"{TurretDamage} + {TurretDamage_Scaling}"},"icon":"/icons/vulcanTwo.webp","key":"Vulcan.A02.InGame.Short","name":"Inferno Cannon","scales":"35% INT","shortDesc":"Create an Inferno Cannon that shoots projectiles every 1s at an enemy in front of it, dealing [40% INT] Magical Damage.\n\n • It lasts until destroyed or another is placed.\n • Inherits Vulcan's penetrations but in addition to having 25% base Penetration.\n • Does not trigger item effects.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[50,55,60,65,70],"Damage":[45,70,95,120,145],"Range":[0.8,0.8,0.8,0.8,0.8],"Turret HP":[220,300,380,460,540],"TurretRange":[9.6]},"tags":["area-denial","summons-pets"]},"A03":{"formulas":{"DamageTalent_Formula":"{DamageTalent} + {DamageTalent_Scaling}","Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/vulcanThree.webp","key":"Vulcan.A03.InGame.Short","keyAspect":"Vulcan.A03.InGame.Short.Talent","name":"Magma Bomb","scales":"90% INT","shortDesc":"Lob a projectile that explodes on impact with the ground, dealing [90% INT] Magical Damage and Displacing enemies in the area.\n\n • Enemies are displaced up and away from the explosion","shortDescAspect":"Lob a projectile that explodes on impact with the ground, dealing [40% INT] Magical Damage and Displacing enemies in the area.\r\n \r\n • Enemies are displaced up and away from the explosion","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[50,55,60,65,70],"Damage":[80,130,180,230,280],"DamageTalent":[80,130,180,230,280],"RadiusCheat":[2.4],"Range":[9.6,9.6,9.6,9.6,9.6]},"tags":["aoe","knockback","mid-range"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"({Damage} + {Damage_Scaling}) * 1.65"}},"icon":"/icons/vulcanFour.webp","key":"Vulcan.A04.InGame.Short","name":"Earthshaker","scales":"110% INT","shortDesc":"Launch a projectile that explodes on impact with the ground, dealing [110% INT] Magical Damage enemies in the area.\n\n • Deals more damage the further the projectile travels,\n • Deals 1.65x the total damage at max travel time.","valueKeys":{"Cooldown":[90,85,80,75,70],"Cost":[40,45,50,55,60],"Damage":[285,375,465,555,645],"RadiusCheat":[4.8],"Range":[19.2,19.2,19.2,19.2,19.2],"Max Damage":[1.5,1.5,1.5,1.5,1.5]},"tags":["aoe","long-range"]},"A05":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/vulcanFive.webp","key":"Vulcan.A05.InGame.Short","name":"Thumper XXV","scales":"10% INT","shortDesc":"Create a Thumper that pulses out an attack around it every 1s that deals [10% INT] Magical Damage to all enemies in the area.","valueKeys":{"AttackRange":[5],"Cooldown":[12,12,12,12,12],"Cost":[50,55,60,65,70],"Damage":[20,30,40,50,60],"PlacementRange":[5],"Range":[5,5,5,5,5],"Turret HP":[220,300,380,460,540]},"tags":["area-denial","summons-pets"]}},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2363,"rate":94},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Vulcan Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals <DamageMagical>{Damage_Formula} Magical Damage</> to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"Damage":[5,5,5,5,5],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Master Craftsman","tags":["movement-speed-stim"],"key":"Vulcan.PSV.InGame.Short","icon":"/icons/vulcanPassive.webp","shortDesc":"Vulcan has access to a variety of Mods in the item shop that affect his abilities. There are 3 sets of mods available at different levels. You can only have one Mod from each set.\n\n Hitting an enemy god with an ability grants you increased Movement Speed and Mana Regen for 5s.","valueKeys":{"Buff Duration":[5,5,5,5,5],"Mana Regen":[3,3,3,3,3],"Movement Speed":[15,15,15,15,15]}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":[]}},"createdAt":"2026-03-31T17:15:38.311Z","hasAspect":true,"key":"God.Vulcan","name":"Vulcan","updatedAt":"2026-10-02T18:41:32.083Z"},{"_id":"69cc013a110c30c015a54cef","internalName":"Xbalanque_Item","__v":0,"aspect":{"abilities":{"A01":{"icon":"/icons/xbalOne.webp","key":"Branching Bola","name":"Branching Bola","shortDesc":"Provides 3 fires of ability-based projectiles that split and deal extra damage.\n\n• Projectiles proc ability item effects","keyAspect":"","formulas":{"Damage_Formula_Map":{"1-3":"{Damage} + {Damage_Scaling}"}},"valueKeys":{"Damage":[10,15,20,25,30],"SplitProjectileDamage":[30,32.5,35,37.5,40],"SplitProjectileRange":[3.5],"Cooldown":[0.5],"Cost":[8,11,14,17,20]},"tags":["damage-over-time"],"scales":"55% STR + 75% INT"},"A02":{"icon":"/icons/xbalTwo.webp","key":"Poison Darts","name":"Poison Darts","shortDesc":"Fire 15 dart projectiles in a cone, dealing [25% STR + 35% INT] Physical Damage and poisoning enemies hit, dealing [7.5% STR + 15% INT] per tick.\n\n• Poisoned enemies repeatedly take Physical Damage and are Slowed\n• Poison ticks every 0.5 seconds for 3 seconds (6 ticks total)\n• Enemies can only be hit by 7 darts, with each after the first doing reduced damage\n• Each dart stops on first target hit, and does not pass through walls","keyAspect":"Damage + Poison","formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","4-9":"{DamagePerTick} + {Tick_Scaling}","2-3":"({Damage} + {Damage_Scaling}) * .3"}},"scales":"25% STR + 35% INT","valueKeys":{"Damage":[20,30,40,50,60],"DamagePerTick":[10,15,20,25,30],"SubsequentDartDamage":["30%"],"ReducedPoisonDamage":["50%"],"Slow":[20,22.5,25,27.5,30],"ReducedPoisonSlow":["50%"],"SlowDuration":[3],"TickCount":[9],"Range":[8.8],"ConeAngle":[110],"Cooldown":[13],"Cost":[60,65,70,75,80]},"Tick_Scaling":"7.5% STR + 15% INT","tags":["damage-over-time","slow"]},"A03":{"icon":"/icons/xbalThree.webp","key":"Rising Jaguar","name":"Rising Jaguar","shortDesc":"Dash forward then rise into the air, firing darts at nearby enemies, dealing [50% STR + 35% INT] Physical Damage. CC Immune while rising.\n\n• While in the air, you fire darts at all nearby enemies, dealing Physical Damage\n• Enemies affected by Poison Darts take additional damage\n• Enemies around you when the Dash starts will still be hit\n• Darts from this ability can pass through walls","keyAspect":"Dash + Burst Damage","formulas":{},"scales":"50% STR + 35% INT","valueKeys":{"Damage":[65,115,165,215,265],"BonusDamage":[30,35,40,45,50],"Radius":[4],"RadiusAir":[4.8],"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80]},"tags":["cc-immunity","damage-over-time","mobility"]},"A04":{"icon":"/icons/xbalFour.webp","key":"Darkest of Nights","name":"Darkest of Nights","shortDesc":"Shroud enemies in darkness, limiting their vision while gaining increased Ability Damage.\n\n• Hits every enemy God on the map\n• If an enemy God leaves the area, they are affected by a decaying Slow","keyAspect":"Global Ultimate","formulas":{},"valueKeys":{"DebuffDuration":[3],"InitialSlow":[60],"SlowDuration":[2],"Radius":[7.5],"Cooldown":[90],"Cost":[100],"% Increased Ability Damage":[14,18,22,26,30]},"tags":["slow"]}},"description":"Branching Bola is no longer a toggle but provides 3 fires of ability-based projectiles. These projectiles no longer proc basic item effects, but ability ones. Poison Darts requires only 3 hits to deal full damage. Darkest of Nights loses existing buffs but provides increased ability damage.","icon":"/icons/fatArrowAspect.webp","name":"Aspect of the Nightstalker","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1047.1,"rate":39},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Xbalanque Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Dead of Night","tags":[],"key":"XbalPassive","icon":"/icons/xbalPassive.webp","shortDesc":"Deal damage to enemy Gods to gain stacks up to 6 stacks. Each stack provides Strength or Intelligence, whichever is higher. 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Split projectiles deal reduced damage.\n\n • While this ability is active, each Basic Attack consumes Mana\n• Splitting projectiles home on enemy Gods in range\n• Hitting an enemy affected by Poison Darts causes the split projectiles to afflict enemies with a diminished debuff\n• Split attacks proc item hit effects for 40% damage and 20% healing","keyAspect":"","formulas":{"Damage_Formula_Map":{"1":"0"}},"valueKeys":{"Damage":[10,20,30,40,50],"SplitProjectileDamage":[30,32.5,35,37.5,40],"SplitProjectileRange":[3.5],"Cooldown":[0.5],"Cost":[8,11,14,17,20]},"tags":["damage-over-time"]},"A02":{"icon":"/icons/xbalTwo.webp","key":"Poison Darts","name":"Poison Darts","shortDesc":"Fire 15 dart projectiles in a cone, dealing [25% STR + 35% INT] Physical Damage and poisoning enemies hit, dealing [7.5% STR + 15% INT] per tick.\n\n• Poisoned enemies repeatedly take Physical Damage and are Slowed\n• Poison ticks every 0.5 seconds for 3 seconds (6 ticks total)\n• Enemies can only be hit by 7 darts, with each after the first doing reduced damage\n• Each dart stops on first target hit, and does not pass through walls","keyAspect":"Damage + Poison","formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","8-13":"{DamagePerTick} + {Tick_Scaling}","2-7":"({Damage} + {Damage_Scaling}) * .3"}},"scales":"25% STR + 35% INT","valueKeys":{"Damage":[20,30,40,50,60],"DamagePerTick":[10,15,20,25,30],"SubsequentDartDamage":["30%"],"ReducedPoisonDamage":["50%"],"Slow":[20,22.5,25,27.5,30],"ReducedPoisonSlow":["50%"],"SlowDuration":[3],"TickCount":[13],"Range":[8.8],"ConeAngle":[110],"Cooldown":[13],"Cost":[60,65,70,75,80]},"Tick_Scaling":"7.5% STR + 15% INT","tags":["damage-over-time","slow"]},"A03":{"icon":"/icons/xbalThree.webp","key":"Rising Jaguar","name":"Rising Jaguar","shortDesc":"Dash forward then rise into the air, firing darts at nearby enemies, dealing [50% STR + 35% INT] Physical Damage. CC Immune while rising.\n\n• While in the air, you fire darts at all nearby enemies, dealing Physical Damage\n• Enemies affected by Poison Darts take additional damage\n• Enemies around you when the Dash starts will still be hit\n• Darts from this ability can pass through walls","keyAspect":"Dash + Burst Damage","formulas":{},"scales":"50% STR + 35% INT","valueKeys":{"Damage":[65,115,165,215,265],"BonusDamage":[30,35,40,45,50],"Radius":[4],"RadiusAir":[4.8],"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80]},"tags":["cc-immunity","damage-over-time","mobility"]},"A04":{"icon":"/icons/xbalFour.webp","key":"Darkest of Nights","name":"Darkest of Nights","shortDesc":"Shroud enemies in darkness, limiting their vision while gaining increased attack stats and mobility.\n\n• This ability hits every enemy God on the map\n• If an enemy God leaves the area, they are affected by a decaying Slow","keyAspect":"Global Ultimate","formulas":{},"valueKeys":{"AttackSpeed":[28,31,34,37,40],"MovementSpeed":[28,31,34,37,40],"IncreasedAttackRange":[6.4],"IncreasedProjectileSpeed":[25],"BuffDuration":[3],"DebuffDuration":[3],"InitialSlow":[60],"SlowDuration":[2],"Radius":[7.5],"Cooldown":[90],"Cost":[100]},"tags":["slow"]}},"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1047.1,"rate":39},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Xbalanque Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Dead of Night","tags":[],"key":"XbalPassive","icon":"/icons/xbalPassive.webp","shortDesc":"Deal damage to enemy Gods to gain stacks up to 6 stacks. Each stack provides Strength or Intelligence, whichever is higher. At 3 and 6 stacks you gain an additional buff of Strength and Intelligence","valueKeys":{"Strength":["3 Per Stack"],"Intelligence":["5 Per Stack"],"EmpoweredStrength":["7 Per Stack"],"EmpoweredIntelligence":["10 Per Stack"],"Damage for Intial Stack":[1000],"Damage Increase for Subsequent Stacks":[1000],"Stats at max Stacks":["44 STR + 30 INT OR 20 STR + 66 INT (depending on which is higher)"]}},"roles":["ADC"],"range":"Ranged","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["zone-control"]}},"createdAt":"2026-03-31T17:15:38.355Z","hasAspect":true,"key":"God.Xbal","name":"Xbalanque","updatedAt":"2026-09-22T00:16:17.867Z"},{"_id":"69cc0152110c30c015a54cf2","internalName":"Janus","__v":0,"aspect":null,"baseInformation":{"shortRole":"Portal in and Out of Combat, Decimating Your Foes","subText":"God of Portals and Transitions","gender":"Male","pantheon":"Roman","release_year":"2025","icon":"/icons/janusImage.webp","skins":{"Janus":{"name":"Base Janus","skin":"/icons/Wallpapers/Janus.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":4.1,"rate":0.13},"MaxHealth":{"1":446.3,"20":2175.9,"rate":86.5},"MaxMana":{"1":274,"20":1181.5,"rate":45},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Janus Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Passages","tags":["mobility"],"key":"Janus.Passive","icon":"/icons/janusPassive.webp","shortDesc":"When you pass through a Portal or Threshold, your next ability deals [20% INT] bonus Magical Damage. Stacks up to 2 times.","valueKeys":{"Max Stacks":[2]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/janusOne.webp","key":"Janus.One","name":"Portal","scales":"70% INT","shortDesc":"Open a portal on a surface.\n\n• Wall portals create a passage to the other side for yourself\n• Ground portals Banishes you and enemies upwards, dealing [70% INT] Magical Damage to enemies on landing","valueKeys":{"Cost":[70],"Cooldown":[12,12,12,12,12],"Damage":[80,135,190,245,300]},"tags":["banish","mobility"]},"A02":{"icon":"/icons/janusTwo.webp","key":"Janus.Two","formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"name":"Unstable Vortex","scales":"95% INT","shortDesc":"Launch two linked portals, dealing [95% INT] Magical Damage to enemies in their path\n\n• Hitting an enemy with both portals deals [20% INT] bonus Magical Damage\nProjectile passes through and damages all enemies, and passes through walls.","valueKeys":{"Cost":[60,65,70,75,80],"Cooldown":[9,9,9,9,9],"Damage":[100,165,230,295,360],"SecondaryDamage":[20,33,46,59,72],"Range":[11.2]},"tags":["through-walls"],"SecondaryDamage_Scaling":"20% INT"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/janusThree.webp","key":"Janus.Three","name":"Threshold","shortDesc":"Unleash a rift that Slows enemies and grants Movement Speed to allies who cross it.\n\n• Slowed enemies are Phased, causing your abilities to deal [25-45% INT] bonus Magical Damage and Magical Damage you deal ignores 15% of their Magical Protection from your abilities\n• Passive: You and allies also gain stacking Movement Speed when crossing the rift or passing through a portal","valueKeys":{"Cost":[50,55,60,65,70],"Cooldown":[12,12,12,12,12],"ScalingIncrease":[25,30,35,40,45],"SlowDuration":[3],"SlowStrength":[25],"MovementSpeed":[15],"BuffDuration":[6],"RiftDuration":[3,3.5,4,4.5,5],"Range":[8.8]},"tags":["movement-speed-stim","slow"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + ({Damage_Scaling} × {Intelligence}) + ({Max_Distance_Scaling} × {Intelligence} if Distance ≥ {Distance_for_Max_Scaling})"},"icon":"/icons/janusUlt.webp","key":"Janus.A04.InGame.Short","name":"Through Space and Time","scales":"200% INT","shortDesc":"Fire a global projectile that deals up to [90% INT] + [110% INT] Magical Damage and opens portals for allies on any surface it passes.\n\n● You are CC Immune while firing\n● Damage increases with distance traveled\n○ Projectile passes through and damages all enemies, and passes through walls.\n○ Cannot deal damage to enemies in the fountain","valueKeys":{"Cost":[70,70,70,70,70],"Cooldown":[110,110,110,110,110],"Damage":[300,375,450,525,600]},"tags":["cc-immunity","global","mobility","projectile"]}},"roles":["Middle"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["zone-control"]}},"createdAt":"2026-03-31T17:16:03.158Z","hasAspect":false,"key":"God.Janus","name":"Janus","updatedAt":"2026-08-23T18:17:20.078Z"},{"_id":"69cc0228110c30c015a54d09","internalName":"Osiris_Item","__v":0,"aspect":{"description":"Abilities now scale with Intelligence only. Fragments are lost passively (every 4 seconds), on casts, and on ability god hits. Osiris gains +% Damage Dealt or Damage Mitigated based on how whole he is. Sickle Strike has no cooldown, costs 4 Fragments. Spirit Flail consumes Sickle Strike for bonus damage but no slow. Lord of the Afterlife summons a slowing, damage-dealing specter.","icon":"/icons/swirlAspect.webp","name":"Aspect of the Fragmented","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16,"20":80.8,"rate":3.2}},"basic":{"name":"Osiris Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Fragmented","tags":[],"key":"Fragmented","icon":"/icons/osirisPassive.webp","shortDesc":"Fragments are lost passively (every 4 seconds), on casts, and on ability god hits.\n\n• Gain +% Damage Dealt or Damage Mitigated based on how whole you are\n• Abilities scale with Intelligence only","valueKeys":{"DamageMitigationPerFragment":[2,2,2,2,2],"AttackSpeed":[40,40,40,40,40],"Damage Dealt Bonus":["+2% Per Fragment Gained"],"Damage Mitigated Bonus":["+1% Per Fragment Lost"]}},"abilities":{"A01":{"icon":"/icons/osirisOne.webp","key":"Sickle Strike","name":"Sickle Strike","scales":"60% INT","shortDesc":"Throw your Sickle, dealing [60% INT] Physical Damage and Slowing the first God hit.\n\n• Costs Fragments instead of using a cooldown\n• If a God is hit, the Sickle persists for the Slow duration","valueKeys":{"Damage":[80,130,180,230,280],"Slow":[15,16.25,17.5,18.75,20],"SlowDuration":[3],"Range":[8.8],"Cost":[30],"Radius":[0.56],"Sickle Strike Fragment Cost":[4]},"tags":["slow"]},"A02":{"icon":"/icons/osirisTwo.webp","key":"Spirit Flail","name":"Spirit Flail","scales":"100% INT + 70% Item Protections","shortDesc":"Strike the target area with your flail, dealing [100% INT + 70% Item Protections] Physical Damage and granting Movement Speed.\n\n• Consumes Sickle Strike for bonus damage","valueKeys":{"Damage":[90,145,200,255,310],"BuffDuration":[3,3,3,3,3],"MovementSpeed":[20],"Range":[8.8],"Radius":[2.4],"Cost":[50,55,60,65,70],"Cooldown":[11]},"tags":["slow"],"Bonus_Scaling":"100% INT + 70% Item Protections","Spirit_Flail_Scaling":"80% INT + 55% Item Protections"},"A03":{"formulas":{},"icon":"/icons/osirisThree.webp","key":"Judgement Tether","name":"Judgement Tether","shortDesc":"Tether yourself to nearby enemy Gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4 seconds. If still tethered when the duration expires, enemies are Stunned.\n\n • The tether breaks if targets move far enough away\n • Targets still in range when the duration expires are Stunned\n • You can not apply tethers through walls, however tethers already attached can pass through walls","valueKeys":{"AttackSpeedReduction":[15,17.5,20,22.5,25],"DamageReduction":[10,12.5,15,17.5,20],"StunDuration":[1.1],"Radius":[2.4],"Cooldown":[15,14.5,14,13.5,13],"Cost":[60,65,70,75,80]},"tags":["stun","tether-link"],"scales":"4% Protections From Items"},"A04":{"formulas":{},"icon":"/icons/osirisFour.webp","key":"Lord of the Afterlife","name":"Lord of the Afterlife","scales":"95% INT","shortDesc":"Leap to a target location, dealing [95% INT] Physical Damage and Rooting enemies.\n\n• Summons a slowing, damage-dealing specter\n• Applies Healing Prevention and Cooldown Rate reduction\n• On Use: Immediately max Fragment Stacks","valueKeys":{"Damage":[250,345,440,535,630],"RootDuration":[0.8],"HealingReduction":[100],"DebuffDuration":[6],"NegativeCooldownRate":[30],"Radius":[2.4],"Cooldown":[70],"Range":[10.4],"Cost":[30]},"tags":["anti-heal","mobility","root"]}},"roles":["Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Solo","subText":"Broken God of the Afterlife","gender":"Male","pantheon":"Egyptian","release_year":"2025","icon":"/icons/osirisImage.webp","skins":{"Osiris":{"name":"Base Osiris","skin":"/icons/Wallpapers/Osiris.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1161.2,"rate":45},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16,"20":80.8,"rate":3.2}},"basic":{"name":"Osiris Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Fragmented","tags":[],"key":"Fragmented","icon":"/icons/osirisPassive.webp","shortDesc":"After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and blockers, gain Attack Speed, and Basic Attacks ignore movement penalty.","valueKeys":{"DamageMitigationPerFragment":[2,2,2,2,2],"AttackSpeed":[40,40,40,40,40]}},"abilities":{"A01":{"icon":"/icons/osirisOne.webp","key":"Sickle Strike","name":"Sickle Strike","scales":"45% STR + 35% Magical Protection + 35% Physical Protection","shortDesc":"Throw your Sickle, dealing [45% STR + 35% Item Protections] Physical Damage and Slowing the first God hit.\n\n • If a God is hit, the Sickle persists for the Slow duration\n • Deals 75% Physical Damage to minions\n • This ability passes through and damages non-God enemies, but stops on walls and enemy Gods","valueKeys":{"Damage":[80,130,180,230,280],"Slow":[15,16.25,17.5,18.75,20],"SlowDuration":[3],"Range":[8.8],"Cooldown":[6],"Cost":[30],"Radius":[0.56]},"tags":["slow"]},"A02":{"icon":"/icons/osirisTwo.webp","key":"Spirit Flail","name":"Spirit Flail","scales":"75% STR+ 55% Magical Protection + 55% Physical Protection","shortDesc":"Strike the target area with your flail, dealing [75% STR + 55% Item Protections] Physical Damage and granting Movement Speed.\n\n • Enemies affected by Sickle Strike have their Slow increased in power and duration","valueKeys":{"Damage":[90,145,200,255,310],"BuffDuration":[3,3,3,3,3],"MovementSpeed":[20],"SlowDuration":[3,3,3,3,3],"AdditionalSlow":["40%"],"Range":[8.8],"Radius":[2.4],"Cost":[50,55,60,65,70],"Cooldown":[11]},"tags":["slow"]},"A03":{"icon":"/icons/osirisThree.webp","key":"Judgement Tether","name":"Judgement Tether","shortDesc":"Tether yourself to nearby enemy Gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4 seconds. If still tethered when the duration expires, enemies are Stunned.\n\n • The tether breaks if targets move far enough away\n • Targets still in range when the duration expires are Stunned\n • You can not apply tethers through walls, however tethers already attached can pass through walls","valueKeys":{"AttackSpeedReduction":[15,17.5,20,22.5,25],"AttackSpeedReductionScaling":["4% Protections From Items"],"DamageReduction":[10,12.5,15,17.5,20],"StunDuration":[1.1],"Radius":[2.4],"Cooldown":[15,14.5,14,13.5,13],"Cost":[60,65,70,75,80]},"tags":["stun","tether-link"]},"A04":{"icon":"/icons/osirisFour.webp","key":"Lord of the Afterlife","name":"Lord of the Afterlife","scales":"80% STR","shortDesc":"Leap to a target location, dealing [80% STR] Physical Damage and Rooting enemies. 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Hitting the fumes with any of your other abilities detonates the gas, Stunning and dealing [20% INT] Magical Damage to enemies in the area.\n\n • Fumes last for 10 seconds. Applies 40% Healing Reduction.","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[20,40,60,80,100],"Radius":[3.2,3.2,3.2,3.2,3.2],"HealingReduction":[40]},"tags":["anti-heal","stun"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/agniTwo.webp","key":"Anubis.A02.InGame.Short","name":"Flame Wave","scales":"65% INT","shortDesc":"Summon a wave of fire, dealing [65% INT] Magical Damage.\n\n • Ignites Noxious Fumes","valueKeys":{"Cooldown":[15,14.5,14,13.5,13],"Cost":[60,65,70,75,80],"Damage":[100,155,210,265,320],"Radius":[2.6],"Range":[8]},"tags":["long-range","mid-range"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/agniThree.webp","key":"Anubis.A03.InGame.Short","name":"Path of Flames","scales":"15% INT","shortDesc":"Dash forward and leave a trail of fire behind you. Enemies that enter the area take [15% INT] Magical Damage every .5s for 2s.\n\n • Flame trail lasts for 3s\n • Ignites Noxious Fumes","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[40,50,60,70,80],"Damage":[20,30,40,50,60],"Range":[9.6],"TickCount":[4]},"tags":["damage-over-time","displacement-immunity","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","InitialDamage_Formula":"{InitialDamage} + {InitialDamage_Scaling}"},"icon":"/icons/agniFour.webp","key":"Anubis.A04.InGame.Short","name":"Rain Fire","scales":"20% INT","shortDesc":"Summon a meteor, dealing [20% INT] Magical Damage. You can have up to 3 charges of this ability.\n\n • Ignites Noxious Fumes","valueKeys":{"Cooldown":[20,20,20,20,20],"Cost":[90,90,90,90,90],"Damage":[115,165,205,250,295],"Radius":[3.2],"Range":[10.4]},"tags":["long-range","poke"]}},"roles":["ADC"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","name":"**__Aspect of Combustion__**","icon":"/icons/swirlAspect.webp","description":" Your Basic Attacks now ignite enemies dealing [3 + 1.5% STR] Magical Damage over time and stacking 5 times. Flame Wave and Rain of Fire consume ignites dealing a burst of [30 + 70% STR] damage. Rain of Fire has 45% reduced INT Scaling. [65% INT -> 20% INT] For every stack of Ignite, Combustion deals 25% more damage.","valueKeys":{},"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Summons Fire Waves, Rains Meteors On Enemies","subText":"God of Fire","gender":"Male","pantheon":"Hindu","release_year":"2024","icon":"/icons/agniImage.webp","skins":{"Agni":{"name":"Base Agni","skin":"/icons/Wallpapers/Agni.webp","type":"Base Skin","price":{"diamonds":"0"}},"InfinitedualityCardPrisms1":{"name":"Infiniteduality Card Prisms 1","skin":"/icons/Wallpapers/Agni_infiniteduality_card_prisms1.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"InfinitedualityCardPrisms2":{"name":"Infiniteduality Card Prisms 2","skin":"/icons/Wallpapers/Agni_infiniteduality_card_prisms2_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"InfinitedualityCardPrisms3":{"name":"Infiniteduality Card Prisms 3","skin":"/icons/Wallpapers/Agni_infiniteduality_card_prisms3_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}},"InfinitedualityCardPrisms4":{"name":"Infiniteduality Card Prisms 4","skin":"/icons/Wallpapers/Agni_infiniteduality_card_prisms4_.webp","type":"","price":{"gems":"","diamonds":"","gemsdia":""}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":446.3,"20":2044.3,"rate":79.9},"MaxMana":{"1":292,"20":1132.1,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Agni Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Combustion","tags":["damage-over-time"],"key":"Agni.PSV.InGame.Short","icon":"/icons/agniPassive.webp","shortDesc":"Hitting an enemy with a Basic Attack provides 1 stack of Combustion. Hitting an enemy god provides 2. At 4 stacks Agni's next Flame Wave or Rain Fire will ignite all enemies hit, dealing [6% INT] Magical Damage every 0.5s for 3s. When Agni kills an enemy god, he goes on a Hot Streak. When on a Hot Streak, Combustion is fully charged and using Flame Wave or Rain Fire does not consume Combustion.","valueKeys":{"Hot Streak Duration":["10 seconds"]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Damage_Formula_Map":{"11":"{Explosion_Damage} + {explosion_Scaling}","1-10":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/agniOne.webp","key":"Agn.A01.InGame.Short","name":"Noxious Fumes","scales":"5% INT","shortDesc":"Summon a cloud of noxious fumes which deals [5% INT] Magical Damage every second. Hitting the fumes with any of your other abilities detonates the gas, Stunning and dealing [20% INT] Magical Damage to enemies in the area.\n\n • Fumes last for 10 seconds. 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Enemies that enter the area take [15% INT] Magical Damage every .5s for 2s.\n\n • Flame trail lasts for 3s\n • Ignites Noxious Fumes","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[40,50,60,70,80],"Damage":[20,30,40,50,60],"Range":[9.6],"TickCount":[4]},"tags":["damage-over-time","displacement-immunity","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","InitialDamage_Formula":"{InitialDamage} + {InitialDamage_Scaling}"},"icon":"/icons/agniFour.webp","key":"Agn.A04.InGame.Short","name":"Rain Fire","scales":"60% INT","shortDesc":"Summon a meteor, dealing [60% INT] Magical Damage. You can have up to 3 charges of this ability.\n\n • Ignites Noxious Fumes","valueKeys":{"Cooldown":[20,20,20,20,20],"Cost":[90,90,90,90,90],"Damage":[115,165,205,250,295],"Radius":[3.2],"Range":[10.4]},"tags":["long-range","poke"]}},"roles":["Middle"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["dive"]}},"createdAt":"2026-04-02T16:58:39.023Z","hasAspect":true,"key":"God.Agni","name":"Agni","updatedAt":"2026-10-13T01:16:27.487Z"},{"_id":"69d58547c52a6879108c9cbb","internalName":"Ratatoskr_Item","key":"God.Rat","name":"Ratatoskr","hasAspect":true,"baseInformation":{"shortRole":"Purchase Acorns to Alter Abilities, Dart and Fly through the Battlefield.","subText":"The Sly Messenger","gender":"Male","pantheon":"Norse","release_year":"2026","icon":"/icons/ratImage.webp","skins":{"Base Rat":{"name":"Base Rat","type":"Standard","skin":"/icons/Wallpapers/Ratatoskr.png","price":{"diamonds":0}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.61,"20":30.59,"rate":1.61},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":25.6,"20":90.8,"rate":3.4},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":483,"20":2363,"rate":101.2},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Rat Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal <Damage>{Damage_Formula} Physical Damage</> to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Acorn of Yggdrasil ","tags":["global","root"],"key":"Ratatoskr.Passive.InGame.Short","icon":"/icons/ratPassive.webp","shortDesc":"You spawn with a Magic Acorn in your inventory. This can be upgraded anywhere on the map to provide different bonuses\nAfter purchasing an Acorn, you cannot perform other actions and are Rooted for 0.7 seconds.","valueKeys":{},"formulas":{}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ratOne.webp","key":"Rat.A01.InGame.Short","name":"Dart","scales":"70% STR","shortDesc":"Dash forward, dealing [70% STR] Physical Damage and Slowing enemies hit, stopping on enemy gods\n\n•This ability can Critically Strike\n•This ability can be modified by purchasing the Briskberry Acorn.","valueKeys":{"Damage":[70,105,140,175,210],"Slow":[15,17.5,20,22.5,25],"Slow Duration":[2],"Cooldown Reduction":[-1],"Range":[8.8],"Briskberry Dash Range":[6],"Radius":[0.8],"Briskberry Dash Radius":[1.2],"Cooldown":[14],"Cost":[50,55,60,65,70],"TickCount":[1]},"tags":["mobility","slow"]},"A02":{"icon":"/icons/ratTwo.webp","key":"Rat.A02.InGame.Short","name":"Flurry","scales":"25% STR","shortDesc":"Spin 4 times and deal [25% STR] Physical Damage to enemies around you, reducing their Physical Protections.\n\n•This ability can be modified by purchasing the Ashwhorl Acorn","valueKeys":{"Damage":[35,50,65,80,95],"Damage Scaling":[25],"Ashwhorl Damage":[25,30,35,40,45],"Ashwhorl Damage Scaling":[20],"Physical Protections Reduced":[4,5.5,7,8.5,10],"Debuff Duration":[3],"Ashwhorl Attack Speed":[6,7,8,9,10],"Ashwhorl Buff Duration":[5],"Radius":[3.2],"Cooldown":[14],"Cost":[60,65,70,75,80],"TickCount":[4],"Ashwhorl Heal % Max Health":[1.5],"Ashwhorl Heal TickCount":[4]}},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"({Damage} + {Damage_Scaling}) *.6","3":"({Damage} + {Damage_Scaling}) *.2"}},"icon":"/icons/ratThree.webp","key":"Rat.A03.InGame.Short","name":"Acorn Blast","scales":"55% STR","shortDesc":"Fire a blast of 3 Acorns that deal Physical Damage. Enemies hit by 3 Acorns are Stunned.\nThis ability can be modified by purchasing the Thistlethorn Acorn\nThis ability passes through and damages all enemies, but stops on walls","valueKeys":{"Damage":[70,90,110,130,150],"Range":[8.8],"Radius":[1.6],"Cooldown":[12],"Cost":[60,65,70,75,80],"Thistlethorn Damage":[40,55,70,85,100],"Thistlethorn Damage Scaling":[40],"Thistlethorn Explosion Damage":[30,40,50,60,70],"Thistlethorn Explosion Damage Scaling":[25],"Stun Duration":[1],"Cone Angle":[20],"TickCount":[3],"Damage Increase Per Stack":[7],"Max Damage Increase":[21]},"tags":["stun"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ratFour.webp","key":"Rat.A04.InGame.Short","name":"Through the Cosmos","scales":"90% STR","shortDesc":"Fly into the sky. 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This can be upgraded anywhere on the map to provide different bonuses\nAfter purchasing an Acorn, you cannot perform other actions and are Rooted for 0.7 seconds.","valueKeys":{},"formulas":{}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ratOne.webp","key":"Rat.A01.InGame.Short","name":"Dart","scales":"70% STR + 5% Max Health","shortDesc":"Dash forward, dealing [70% STR + 5% Max Health] Physical Damage and Slowing enemies hit, stopping on enemy gods\n\n•This ability can Critically Strike\n•This ability can be modified by purchasing the Briskberry Acorn.","valueKeys":{"Damage":[70,105,140,175,210],"Slow":[15,17.5,20,22.5,25],"Slow Duration":[2],"Cooldown Reduction":[-1],"Range":[8.8],"Briskberry Dash Range":[6],"Radius":[0.8],"Briskberry Dash Radius":[1.2],"Cooldown":[14],"Cost":[50,55,60,65,70],"TickCount":[1]},"tags":["mobility","slow"]},"A02":{"icon":"/icons/ratTwo.webp","key":"Rat.A02.InGame.Short","name":"Flurry","scales":"25% STR","shortDesc":"Spin 4 times and deal [25% STR] Physical Damage to enemies around you, reducing their Physical Protections.\n\n•This ability can be modified by purchasing the Ashwhorl Acorn","valueKeys":{"Damage":[25,40,55,70,85],"Ashwhorl Damage":[20,25,30,35,40],"Physical Protections Reduced":[4,5.5,7,8.5,10],"Debuff Duration":[3],"Ashwhorl Attack Speed":[6,7,8,9,10],"Ashwhorl Buff Duration":[5],"Radius":[3.2],"Cooldown":[14],"Cost":[60,65,70,75,80],"TickCount":[4],"Ashwhorl Heal % Max Health":[1.5],"Ashwhorl Heal TickCount":[4]},"Damage_Scaling":[25],"Ashwhorl_Damage_Scaling":[20]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ratThree.webp","key":"Rat.A03.InGame.Short","name":"Acorn Blast","scales":"55% STR","shortDesc":"Fire a blast of 3 Acorns that deal Physical Damage. Enemies hit by 3 Acorns are Stunned.\nThis ability can be modified by purchasing the Thistlethorn Acorn\nThis ability passes through and damages all enemies, but stops on walls","valueKeys":{"Damage":[70,90,110,130,150],"Range":[8.8],"Radius":[1.6],"Cooldown":[12],"Cost":[60,65,70,75,80],"Thistlethorn Damage":[40,55,70,85,100],"Thistlethorn Explosion Damage":[30,40,50,60,70],"Stun Duration":[1],"Cone Angle":[20],"TickCount":[3],"Damage Increase Per Stack":[7],"Max Damage Increase":[21]},"tags":["stun"],"Thistlethorn_Damage_Scaling":[40],"Thistlethorn_Explosion_Damage_Scaling":[25]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ratFour.webp","key":"Rat.A04.InGame.Short","name":"Through the Cosmos","scales":"90% STR","shortDesc":"Fly into the sky. Choose and leap to a location, up to twice, before landing at a final location dealing [90% STR] Physical Damage and Knocking Up enemies.\n\n•You are CC Immune during this ability","valueKeys":{"Damage":[200,260,320,380,440],"Range":[14.4],"Radius":[3.2],"Cooldown":[110,105,100,95,90],"Cost":[100]},"tags":["cc-immunity","knockup","mobility","self-root"],"Damage_Scaling":[90]}},"roles":["Solo","Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","name":"Aspect of the Thickbark","icon":"/icons/handAspect.webp","description":"Your tier 3 Acorn effects change. Briskberry causes Dart to knockback enemy gods, marking them to explode. Ashwhorl provides Flurry 2 charges, protections and healing. Thistlethorn causes Acorn Blast to fire 5 projectiles and debuffs enemies.","valueKeys":{},"metaData":{"traits":[]}},"createdAt":"2026-03-31T17:15:36.327Z","updatedAt":"2026-09-21T21:55:08.473Z","__v":0},{"_id":"69e7826d3f25762aa6f8bffc","internalName":"Ishtar_Item","__v":0,"aspect":{"name":"Aspect of the Passionate Storm","description":"Your Spread Shot cone is always active on your Attacks. Imbue Arrows no longer changes stance; it grants Attack Speed and lets you build Storm's Kiss whenever you hit a target with an Attack while Imbue is active. Rolling Thunder now grants you a small Movement Speed bonus per strike. Jolt consumes Storm's Kiss stacks on hit; at 8 or more stacks, the arrow you fire after the backflip deals bonus damage, and at 15 or more stacks the rooted target explodes for bonus area Physical Damage over double the area when you land.","icon":"/icons/swirlAspect.webp","abilities":{"A01":{"formulas":{"Effect_Formula":"Buff only (no direct damage)"},"icon":"/icons/ishtarOne.webp","key":"GoldenCrow.A01.InGame.Short","name":"Imbue Arrows","scales":"","shortDesc":"Imbue your arrows for a duration, granting Attack Speed. Hitting a target with an Attack while Imbue is active builds Storm's Kiss.\n\n• Your Spread Shot cone is always active on your Attacks","valueKeys":{"Duration":[6],"AttackSpeed":["Buff"],"Max Rank":["Max"],"Strike Shot Bonus Damage":[7,14,21,28,35],"Spread Shot Side Arrow Damage":["9%"],"Storm Shot Attack Speed Bonus":["20%","25%","30%","35%","40%"],"Buff Duration":[6],"Cooldown":[12]},"tags":["attack-speed-stim","long-range"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + 40% STR"},"icon":"/icons/ishtarTwo.webp","key":"GoldenCrow.A02.InGame.Short","name":"Rolling Thunder","shortDesc":"Call down four lightning strikes in a line, dealing [40% STR] Physical Damage per strike to enemies in each area. Aim the direction of the line. Enemies hit by more than one strike are Mesmerized.","valueKeys":{"Damage":[75,100,125,150,175],"Mesmerize Duration":[0.75],"Radius":[2.4],"Range":[8.8],"Cooldown":[13.5],"Cost":[55,60,65,70,75],"TickCount":[2]},"scales":"40% STR","tags":["mesmerize"],"Damage_Scaling":"40% Strength"},"A03":{"formulas":{"Damage_Formula":"{Damage} + 60% STR","ArrowDamage_Formula":"{Arrow Damage} + {Arrow_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{Bonus_Scaling} + {Bonus Arrow Damage (8+ Stacks)}","3":"{Arrow Damage} + {Arrow_Scaling}","4":"{Explosion Damage} + {Explosion_Scaling}"},"BonusArrowDamage_Formula":"{Bonus Arrow Damage (8+ Stacks)} + {BonusArrow_Scaling}","ExplosionDamage_Formula":"{Explosion Damage} + {Explosion_Scaling}"},"icon":"/icons/ishtarThree.webp","key":"GoldenCrow.A03.InGame.Short","name":"Jolt","scales":"60% STR","shortDesc":"Hitting an enemy god consumes your Storm's Kiss stacks. Hitting an enemy god roots them for 1s, dealing [60% STR] Physical Damage as you backflip away and loose an arrow that deals [100% STR + 100% Attack Damage + 20% INT] Physical Damage in an area and can Critically Strike and trigger on-hit item effects.\n\n• At 8 or more Storm's Kiss stacks consumed, that arrow deals additional [60% STR + 60% Attack Damage + 12% INT] Physical Damage.\n• At 15 or more stacks consumed, the main target explodes when you land for [100% STR + 100% Attack Damage + 20% INT] Physical Damage over double the usual area.","valueKeys":{"Damage":[80,120,160,200,240],"Arrow Damage":[20,30,40,50,60],"Radius":[2.4],"Range":[1.6],"Cooldown":[15,14.5,14,13.5,13],"Cost":[60],"Root Duration":[1],"TickCount":[4],"Bonus Arrow Damage (8+ Stacks)":[30],"Explosion Damage":[24,36,48,60,72],"Explosion Radius Multiplier":[2],"Arrow 8 Stack Bonus Damage":[5,10,15,20,25],"Arrow 8 Stack Bonus Scaling":["30% Strength and Attack Power + 6% Intelligence"],"Explode Arrow Base Damage":[20,30,40,50,60],"Explode Arrow Scaling":["100% Attack Power and Strength + 20% Intelligence"]},"Arrow_Scaling":"100% STR + 100% Attack Damage + 20% INT","Bonus_Arrow_Damage":"60% STR + 60% Attack Damage + 12% INT","Bonus_Scaling":"60% STR + 60% Attack Damage + 12% INT","Explosion_Scaling":"100% STR + 100% Attack Damage + 20% INT","tags":["mobility","root"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + 55% STR","Damage_Formula_Map":{"3":"({Damage} + {Damage_Scaling}) * .6","1-2":"{Damage} + {Damage_Scaling}","4-10":"({Damage} + {Damage_Scaling}) * .2"}},"icon":"/icons/ishtarFour.webp","key":"GoldenCrow.A04.InGame.Short","name":"Blades of Retribution","scales":"55% STR","shortDesc":"Become CC Immune and summon five swords of light, firing them out in a cone. Each sword deals [55% STR] Physical Damage and cripples enemies for 1.25s. Refire within 3s to recall the swords toward you. Enemies hit by both the outgoing volley and recall are stunned for 1s. Each sword hit after the first on the same target deals reduced damage; the reduction resets before the recall.","valueKeys":{"Damage":[90,115,140,165,190],"Stun Duration":[1],"Cripple Duration":[1.25],"Radius":[0.8],"Range":[12.8],"Cooldown":[90],"Cost":[100],"TickCount":[10]},"tags":["cc-immunity","cripple","stun"],"Damage_Scaling":"55% Strength"}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":30.2,"rate":1.51},"BaseAttackSpeed":{"1":1.01,"20":1.01,"rate":0},"HealthPerTime":{"1":1.7,"20":5.5,"rate":0.2},"BasicDamage":{"1":38.4,"20":83.4,"rate":2.4},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":25.3,"20":51.52,"rate":1.38},"ManaPerTime":{"1":1.33,"20":3.42,"rate":0.11},"MaxHealth":{"1":483,"20":2212.6,"rate":81.9},"MaxMana":{"1":276,"20":1074,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":18.8,"20":71.24,"rate":2.76}},"basic":{"name":"Ishtar Basic Attack","tags":[],"key":"Izanami.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a ranged projectile, dealing Physical damage to the enemy in front of you.","scales":{"InDamage_Scaling":[{"stat":"PhysicalPower","values":[0.35]},{"stat":"MagicalPower","values":[0.07]}],"OutDamage_Scaling":[{"stat":"PhysicalPower","values":[0.75]},{"stat":"MagicalPower","values":[0.15]}]},"valueKeys":{"InDamage":[0],"OutDamage":[0],"RadiusCheat":[0.48],"RangeCheat":[6.6]},"formulas":{"InDamage_Formula":"{InDamage} + {InDamage_Scaling}","OutDamage_Formula":"{OutDamage} + {OutDamage_Scaling}"}},"passive":{"name":"Mark of Vengeance","tags":["marks"],"icon":"/icons/ishtarPassive.webp","shortDesc":"When you drop below 75% Health, apply Mark of Vengeance to the enemy god that most recently damaged you for 10s. Each Attack against the marked god grants stacking Attack Speed for 4s; each stack refreshes duration. Scoring a Kill or Assist on the marked god grants Movement Speed for 5s and a permanent 5 Strength up to 25. This passive has a 20s cooldown."},"roles":["ADC","Middle"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","valueKeys":{},"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Summons Storms and Swords, Pelting Enemies with Arrows","subText":"Goddess of Love and War","gender":"Female","pantheon":"Babylonian","release_year":"2026","icon":"/icons/ishtarImage.webp","skins":{"Hou Yi":{"name":"Base Ishtar","skin":"/icons/Wallpapers/Ishtar.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"abilities":{"A01":{"formulas":{"Effect_Formula":"Buff only (no direct damage)"},"icon":"/icons/ishtarOne.webp","key":"GoldenCrow.A01.InGame.Short","name":"Imbue Arrows","scales":"","shortDesc":"Imbue your arrows with heavenly light for 6s, empowering your Attacks as Strike Shot, Spread Shot, or Storm Shot.\n\n• Strike Shot: Lob explosions that deal bonus Physical Damage in an area; may fire over walls\n• Spread Shot: Fire 5 arrows in a cone; only the center hit applies on-hit item effects to the target\n• Storm Shot: Gain Attack Speed and fire faster, longer-range shots that deal 90% Physical Damage (-10% Attack Damage)\n• Canceling stance selection without firing does not put this ability on cooldown.\n• While empowered with Storm Shot, your Attacks cannot hit structures. Empowered Attacks do not damage player-made deployables or wards.","valueKeys":{"Duration":[6],"AttackSpeed":["Buff"],"Max Rank":["Max"],"Strike Shot Bonus Damage":[7,14,21,28,35],"Spread Shot Side Arrow Damage":["9%"],"Storm Shot Attack Speed Bonus":["20%","25%","30%","35%","40%"],"Buff Duration":[6],"Cooldown":[12],"Storm Shot Attack Damage":["90%"]},"tags":["attack-speed-stim","long-range"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + 40% STR"},"icon":"/icons/ishtarTwo.webp","key":"GoldenCrow.A02.InGame.Short","name":"Rolling Thunder","shortDesc":"Call down four lightning strikes in a line, dealing [40% STR] Physical Damage per strike to enemies in each area. Aim the direction of the line. Enemies hit by more than one strike are Mesmerized.","valueKeys":{"Damage":[75,100,125,150,175],"Damage Scaling":["40% Strength"],"Mesmerize Duration":[0.75],"Radius":[2.4],"Range":[8.8],"Cooldown":[13.5],"Cost":[55,60,65,70,75],"TickCount":[2]},"scales":"40% STR","tags":["mesmerize"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + 60% STR","ArrowDamage_Formula":"{ArrowDamage} + (120% Strength or Inhand Power) + 24% INT","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{Arrow Damage} + {Arrow_Scaling}"}},"icon":"/icons/ishtarThree.webp","key":"GoldenCrow.A03.InGame.Short","name":"Jolt","scales":"60% Strength; 120% Strength or Inhand Power and 24% Intelligence","shortDesc":"Dash forward with your blades, dealing [60% STR] Physical Damage to enemies in your path. Hitting an enemy god roots them for 1s as you backflip away and loose an arrow that deals area [120% STR + 120% Attack Damage + 24% INT] Physical Damage around them and can Critically Strike and trigger on-hit item effects.","valueKeys":{"Damage":[80,120,160,200,240],"Damage Scaling":["60% Strength"],"Arrow Damage":[20,30,40,50,60],"Arrow Scaling":["120% STR + 120% Attack Damage + 24% INT"],"Radius":[2.4],"Range":[1.6],"Cooldown":[15,14.5,14,13.5,13],"Cost":[60],"Root Duration":[1],"TickCount":[2]},"Arrow_Scaling":" \"120% STR + 120% Attack Damage + 24% INT\" ","tags":["mobility","root"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + 55% STR","Damage_Formula_Map":{"3":"({Damage} + {Damage_Scaling}) * .6","1-2":"{Damage} + {Damage_Scaling}","4-10":"({Damage} + {Damage_Scaling}) * .2"}},"icon":"/icons/ishtarFour.webp","key":"GoldenCrow.A04.InGame.Short","name":"Blades of Retribution","scales":"55% STR","shortDesc":"Become CC Immune and summon five swords of light, firing them out in a cone. Each sword deals [55% STR] Physical Damage and cripples enemies for 1.25s. Refire within 3s to recall the swords toward you. Enemies hit by both the outgoing volley and recall are stunned for 1s. Each sword hit after the first on the same target deals reduced damage; the reduction resets before the recall.","valueKeys":{"Damage":[90,115,140,165,190],"Damage Scaling":["55% Strength"],"Stun Duration":[1],"Cripple Duration":[1.25],"Radius":[0.8],"Range":[12.8],"Cooldown":[90],"Cost":[100],"TickCount":[10]},"tags":["cc-immunity","cripple","stun"]}},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":30.2,"rate":1.51},"BaseAttackSpeed":{"1":1.01,"20":1.01,"rate":0},"HealthPerTime":{"1":1.7,"20":5.5,"rate":0.2},"BasicDamage":{"1":38.4,"20":83.4,"rate":2.4},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":25.3,"20":51.52,"rate":1.38},"ManaPerTime":{"1":1.33,"20":3.42,"rate":0.11},"MaxHealth":{"1":483,"20":2212.6,"rate":81.9},"MaxMana":{"1":276,"20":1074,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":18.8,"20":71.24,"rate":2.76}},"basic":{"name":"Ishtar Basic Attack","tags":[],"key":"Izanami.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a ranged projectile, dealing Physical damage to the enemy in front of you.","scales":{"InDamage_Scaling":[{"stat":"PhysicalPower","values":[0.35]},{"stat":"MagicalPower","values":[0.07]}],"OutDamage_Scaling":[{"stat":"PhysicalPower","values":[0.75]},{"stat":"MagicalPower","values":[0.15]}]},"valueKeys":{"InDamage":[0],"OutDamage":[0],"RadiusCheat":[0.48],"RangeCheat":[6.6]},"formulas":{"InDamage_Formula":"{InDamage} + {InDamage_Scaling}","OutDamage_Formula":"{OutDamage} + {OutDamage_Scaling}"}},"passive":{"name":"Mark of Vengeance","tags":["marks"],"icon":"/icons/ishtarPassive.webp","shortDesc":"When you drop below 75% Health, apply Mark of Vengeance to the enemy god that most recently damaged you for 10s. Each Attack against the marked god grants stacking Attack Speed for 4s; each stack refreshes duration. Scoring a Kill or Assist on the marked god grants Movement Speed for 5s and a permanent 5 Strength up to 25. 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At enough Energy, you may press your interact key to unleash an Empowered Astrolabe Strike, consuming Energy. This does not trigger automatically from your next Attack.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}],"FirstDamage_Scaling":[{"stat":"PhysicalPower","values":[1.25]},{"stat":"MagicalPower","values":[0.7]}]},"valueKeys":{"Empowered Astrolabe Strike Damage":["Attack Damage + 8 per level"],"Tremble Duration":[2],"Stun Duration":[2],"Energy from Gods":[1.25],"Energy from Minions":[0.125],"Max Energy":[30],"Radius":[1.5],"Cost (Energy)":[20]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","FirstDamage_Formula":"{FirstDamage} + {FirstDamage_Scaling}"}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/atlasOne.webp","key":"Atlas.A01.InGame.Short","name":"Unburden","scales":"40% INT","shortDesc":"Throw your Astrolabe to a target location, dealing [40% INT] Magical Damage and Slowing enemies. While deployed, your Attacks cause explosions at the Astrolabe that deals Magical Damage to enemies and cost Mana per explosion. The Astrolabe returns after 5 seconds or on refire.","valueKeys":{"Cooldown":[10],"Cost":[65,70,75,80,85],"Range":[8],"Radius":[4],"Deploy Damage":[60,95,130,165,200],"Explosion Damage":[23],"Explosion Damage Scaling":["6 per level"],"Deploy Slow":[20,22.5,25,27.5,30],"Deploy Slow Duration":[2],"Movement Speed":[5],"Cost Per Attack":[5],"Deploy Duration":[5],"Buff_Duration":[4],"Damage":[50,90,130,170,210],"Slow Duration":[2,2,2,2,2],"Slow Strength":[20,22.5,25,27.5,30]},"tags":["slow"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/atlasTwo.webp","key":"Atlas.A02.InGame.Short","name":"Gravity Pull","scales":"35% INT","shortDesc":"Pull enemies toward your Astrolabe, dealing [35% INT] Magical Damage. Enemy gods who are too close are pulled into it. If you are holding your Astrolabe, you become Knock Up Immune, and enemies pulled into the Astrolabe are held in front of you before being Launched in the direction you are facing, dealing the Pull Damage again. If your Astrolabe is deployed, held enemies are Launched toward you from its location.","valueKeys":{"Cooldown":[16],"Cost":[50,55,60,65,70],"Range":[5.6],"Deployable Radius":[4],"Pull Damage":[50,80,110,140,170],"Launch Damage":[50,80,110,140,170],"TickCount":[2],"Damage":[50,80,110,140,170],"Radius":[5.6,5.6,5.6,5.6,5.6]},"tags":["knockup"]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/atlasThree.webp","key":"Atlas.A03.InGame.Short","name":"Kinetic Charge","scales":"40% INT","shortDesc":"Dash forward, dealing [40% INT] Magical Damage to minions and cleansing yourself of Slows. Each allied god you pass near is cleansed of Slows and gains Movement Speed. While Dashing, you are Slow and Knock Up Immune. Hitting an enemy god stops the Dash and releases an explosion that Slows; each Slow you cleanse from an ally during the Dash strengthens that explosion's Slow.","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80],"Damage":[80,130,180,230,280],"Ally Movement Speed":[25,27.5,30,32.5,35],"Slow":["25% + 25% per ally cleansed"],"Maximum Slow":[75],"Slow Duration":[2.5],"Cleanse Radius":[4],"Explosion Radius":[2.4],"Max Dash Duration":[3],"Radius":[3.2,3.2,3.2,3.2,3.2]},"tags":["cleanse","displacement-immunity","knockup","mobility","slow","slow-immunity"]},"A04":{"formulas":{"Damage_Formula_Map":{"11":"{Burst Damage} + {Burst_Scaling}","1-10":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/atlasFour.webp","key":"Atlas.A04.InGame.Short","name":"Gamma-Ray Burst","scales":"10% INT","shortDesc":"Tear open the sky and call down a Gamma-Ray Burst. Enemies in the area take [10% INT] Magical Damage over time and gain Radiation stacks that reduce their Protections and Power. After 5 seconds or when you refire, the burst focuses into a traveling beam that deals [40% INT] Magical Damage and applies 3 stacks of Radiation.","valueKeys":{"Cooldown":[90],"Cost":[65,70,75,80,85],"Range":[320],"Starting Radius":[4.8],"Final Radius":[3.2],"Protection Reduction":["5% per stack"],"Power Reduction":["3% per stack"],"Debuff Duration":[5],"Max Radiation Stacks":[5,5,6,6,7],"Focus Delay":[5],"Focused Radiation (Beam Stacks)":[3],"Damage":[35,45,55,65,75],"Burst Damage":[120,180,240,300,360],"TickCount":[11]},"Burst_Scaling":"40% INT","tags":["area-denial","damage-over-time","protections-shred"]}},"roles":["Support"],"range":"Melee","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["dive","peel","zone-control"]}},"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":26.8,"rate":1.3311},"BaseAttackSpeed":{"1":0.97,"20":0.97,"rate":0},"HealthPerTime":{"1":1.8,"20":5.8,"rate":0.2105},"BasicDamage":{"1":35.2,"20":81.2,"rate":2.4},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":30,"20":60,"rate":1.5789},"ManaPerTime":{"1":1.5,"20":3.7,"rate":0.1158},"MaxHealth":{"1":807.5,"20":2635,"rate":96.2},"MaxMana":{"1":299,"20":1161,"rate":45.3684},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":20,"20":82,"rate":3.2632}},"basic":{"name":"Atlas Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you by throwing your Astrolabe. 3 hit chain (1.25x, 1.25x, 1.25x); final hit cleaves. Projectile speed slightly reduced.","scales":"100% STR + 20% INT + 100% Attack Damage","valueKeys":{"Damage":[0],"RangeCheat":[1.92],"ConeAngle":[120],"ChainDamageMultiplier":[1.25,1.25,1.25],"ChainSwingTimeMultiplier":[1.25,1.25,1.25],"Throw Base Damage":[10]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"ThrowINT_Scaling":"50%"},"passive":{"name":"The Astrolabe","tags":[],"key":"Atlas.PSV.InGame.Short","icon":"/icons/atlasPassive.webp","shortDesc":"You gain Energy in your Astrolabe when you take damage from enemy gods or deal damage with your Attacks or Abilities (minions grant reduced Energy). At enough Energy, you may press your interact key to unleash an Empowered Astrolabe Strike, consuming Energy. This does not trigger automatically from your next Attack.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}],"FirstDamage_Scaling":[{"stat":"PhysicalPower","values":[1.25]},{"stat":"MagicalPower","values":[0.7]}]},"valueKeys":{"Empowered Astrolabe Strike Damage":["Attack Damage + 8 per level"],"Tremble Duration":[2],"Stun Duration":[2],"Energy from Gods":[1.25],"Energy from Minions":[0.125],"Max Energy":[30],"Radius":[0.75],"Cost (Energy)":[20]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","FirstDamage_Formula":"{FirstDamage} + {FirstDamage_Scaling}"}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/atlasOne.webp","key":"Atlas.A01.InGame.Short","name":"Unburden","scales":"40% INT","shortDesc":"Throw your Astrolabe to a target location, dealing [40% INT] Magical Damage and Slowing enemies. While deployed, your Attacks cause explosions at the Astrolabe that deals Magical Damage to enemies and cost Mana per explosion. The Astrolabe returns after 5 seconds or on refire.","valueKeys":{"Cooldown":[7,6.5,6,5.5,5],"Cost":[65,70,75,80,85],"Range":[8],"Radius":[2],"Deploy Damage":[60,95,130,165,200],"Explosion Damage":[23],"Deploy Slow":[20,22.5,25,27.5,30],"Deploy Slow Duration":[2],"Movement Speed":[5],"Cost Per Attack":[5],"Deploy Duration":[5],"Buff_Duration":[4],"Damage":[50,90,130,170,210],"Slow Duration":[2,2,2,2,2],"Slow Strength":[20,22.5,25,27.5,30]},"tags":["slow"],"ExplosionDamage_Scaling":"6 per level"},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/atlasTwo.webp","key":"Atlas.A02.InGame.Short","name":"Gravity Pull","scales":"35% INT","shortDesc":"Pull enemies toward your Astrolabe, dealing [35% INT] Magical Damage. Enemy gods who are too close are pulled into it. If you are holding your Astrolabe, you become Knock Up Immune, and enemies pulled into the Astrolabe are held in front of you before being Launched in the direction you are facing, dealing the Pull Damage again. If your Astrolabe is deployed, held enemies are Launched toward you from its location.","valueKeys":{"Cooldown":[16],"Cost":[50,55,60,65,70],"Range":[5.6],"Deployable Radius":[2],"Launch Damage":[50,80,110,140,170],"TickCount":[2],"Damage":[50,80,110,140,170],"Radius":[5.6,5.6,5.6,5.6,5.6]},"tags":["knockup"]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/atlasThree.webp","key":"Atlas.A03.InGame.Short","name":"Kinetic Charge","scales":"40% INT","shortDesc":"Dash forward, dealing [40% INT] Magical Damage to minions and cleansing yourself of Slows. Each allied god you pass near is cleansed of Slows and gains Movement Speed. While Dashing, you are Slow and Knock Up Immune. Hitting an enemy god stops the Dash and releases an explosion that Slows; each Slow you cleanse from an ally during the Dash strengthens that explosion's Slow.","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80],"Damage":[80,130,180,230,280],"Ally Movement Speed":[25,27.5,30,32.5,35],"Slow":["25% + 25% per ally cleansed"],"Maximum Slow":[75],"Slow Duration":[2.5],"Cleanse Radius":[4],"Explosion Radius":[2.4],"Max Dash Duration":[3],"Radius":[3.2,3.2,3.2,3.2,3.2]},"tags":["cleanse","displacement","displacement-immunity","knockup","mobility","slow","slow-immunity"]},"A04":{"formulas":{"Damage_Formula_Map":{"11":"{Burst Damage} + {Burst_Scaling}","1-10":"{Damage} + {Damage_Scaling}"}},"icon":"/icons/atlasFour.webp","key":"Atlas.A04.InGame.Short","name":"Gamma-Ray Burst","scales":"10% INT","shortDesc":"Tear open the sky and call down a Gamma-Ray Burst. Enemies in the area take [10% INT] Magical Damage over time and gain Radiation stacks that reduce their Protections and Power. After 5 seconds or when you refire, the burst focuses into a traveling beam that deals [40% INT] Magical Damage and applies 3 stacks of Radiation.","valueKeys":{"Cooldown":[90],"Cost":[65,70,75,80,85],"Range":[320],"Starting Radius":[4.8],"Final Radius":[3.2],"Protection Reduction":["5% per stack"],"Power Reduction":["3% per stack"],"Debuff Duration":[5],"Max Radiation Stacks":[5,5,6,6,7],"Focus Delay":[5],"Focused Radiation (Beam Stacks)":[3],"Damage":[35,45,55,65,75],"Burst Damage":[120,180,240,300,360],"TickCount":[11]},"Burst_Scaling":"40% INT","tags":["area-denial","damage-over-time","protections-shred"]}},"roles":["Mid","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","name":"Aspect of The Unburdened","icon":"/icons/fatArrowAspect.webp","description":"Your basic attack now throws your astrolabe. Unburden is used to reposition the astrolabe. Gravity no longer pulls when the astrolabe is deployed. Kinetic Charge can be used to kick the astrolabe forward. Your passive now reduces the cooldown of Gamma-Ray Burst.","valueKeys":{},"metaData":{"traits":[]}},"createdAt":"2026-03-31T17:14:30.198Z","updatedAt":"2026-09-22T00:14:25.107Z","__v":0},{"_id":"6a0c8e4138125c53eb0d9cbe","internalName":"Ah_Puch_Item","key":"God.AhPuch","name":"Ah Puch","hasAspect":true,"baseInformation":{"shortRole":"Summon Decaying Corpses, Blow Them Up For Damage","subText":"Horrific God of Decay","gender":"Male","pantheon":"Mayan","release_year":"2026","icon":"/icons/puchImage.webp","skins":{"Aphrodite":{"name":"Base Ah Puch","skin":"/icons/Wallpapers/Ah Puch.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Ah Puch Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[5,5,5,5,5],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Hollow Ground","tags":["healing"],"key":"AhPuch.PSV.InGame.Short","icon":"/icons/puchPassive.webp","shortDesc":"Exhume decaying corpses at will. When you walk over a decaying corpse, reduce the Cooldown of Undead Surge and Fleeting Breath and restore a portion of your max Health and Mana [3% Max Health].\n\n• Enemy gods and the Fire Giant can destroy corpses with 2 Attacks\n• You can have up to 6 corpses; placing more removes the oldest\n• Corpses last up to 45 seconds","valueKeys":{"Cooldown Reduction":[1],"Max Health Heal":[3],"Max Mana Heal":[3]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/puchOne.webp","key":"AhPuch.A01.InGame.Short","name":"Undead Surge","scales":"35% INT","shortDesc":"Raise two decaying corpses from the underworld that surge forward, dealing [35% INT] Magical Damage. Enemies hit are Slowed and have Reduced Healing for a duration.\n\n• Reduces enemy Healing\n• Corpses explode on contact, at max range, or when reactivating Undead Surge\n• Corpses collapse after exploding and remain behind\n• This ability stops on first target hit, and does not pass through walls","valueKeys":{"Damage":[90,110,130,150,170],"Slow":[20,25,30,35,40],"Slow Duration":[2],"Healing Reduction":[-40],"Healing Reduction Duration":[5],"Range":[9.6],"Radius":[3.2],"Cooldown":[10],"Cost":[60,65,70,75,80],"TickCount":[2]},"tags":["anti-heal","slow"]},"A02":{"formulas":{},"icon":"/icons/puchTwo.webp","key":"AhPuch.A02.InGame.Short","name":"Corpse Explosion","scales":"30% INT","shortDesc":"Cause the target area to explode, dealing [30% INT] Magical Damage.\n\n• Any corpses in the area detonate, dealing additional [35% INT] Magical Damage","valueKeys":{"Damage":[60,70,80,90,100],"Damage Scaling":[35],"Corpse Damage":[55,80,105,130,155],"Corpse Damage Scaling":[35],"Range":[8.8],"Radius":[3.2],"Cooldown":[10],"Cost":[60]},"CorpseDamage_Scaling":"35% INT"},"A03":{"formulas":{},"icon":"/icons/puchThree.webp","key":"AhPuch.A03.InGame.Short","name":"Fleeting Breath","scales":"16% INT","heal_Scaling":["3.5% INT"],"allyHeal_Scaling":["2.5% INT"],"shortDesc":"Throw a charm from the underworld that awakens a decaying corpse, applying miasma to enemies in an area, dealing [16% INT] Magical Damage over time.\n\n • Enemies that Heal while afflicted take bonus Magical Damage and are Stunned","valueKeys":{"Damage":[24,32,40,48,56],"Bonus Damage":[65,120,175,230,285],"Bonus Damage Scaling":[50],"Debuff Duration":[4],"Stun Duration":[1.5],"Range":[8.8],"Radius":[2.08],"Cooldown":[10],"Cost":[60,65,70,75,80],"TickCount":[5]},"healingTargets":{"self":false,"ally":false},"tags":["anti-heal","damage-over-time","stun"]},"A04":{"icon":"/icons/puchFour.webp","key":"AhPuch.A04.InGame.Short","name":"Empty the Crypts","shortDesc":"Unleash a field of spirits at a target location for 6 seconds. Enemies inside the field take [15% INT] Magical Damage every 0.5 seconds\n\n• Each tick applies stacking Healing Reduction and Damage Dealt Reduction (stacks refresh)\n• After casting this ability, your next 3 Attacks also launch zombies that leave decaying corpses behind","valueKeys":{"Damage":[50,58,66,74,82],"Healing Reduction":[40],"Damage Dealt Reduction":[3],"Debuff Duration":[5],"Max Stacks":[3],"Radius":[16],"Cooldown":[110,110,110,110,110],"Cost":[100],"TickCount":[12]},"scales":"15% INT","tags":["anti-heal","area-denial","through-walls"]}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":[]}},"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":574,"20":2212.6,"rate":86.2},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Ah Puch Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[5,5,5,5,5],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Hollow Ground","tags":["healing"],"key":"AhPuch.PSV.InGame.Short","icon":"/icons/puchPassive.webp","shortDesc":"Exhume decaying corpses at will. When you walk over a decaying corpse, reduce the Cooldown of Undead Surge and Corpse Explosion, and restore a portion of your max Health and Mana.\n\n• Enemy gods and the Fire Giant can destroy corpses with 2 Attacks\n• You can have up to 6 corpses; placing more removes the oldest\n• Corpses last up to 45 seconds","valueKeys":{"Cooldown Reduction":[1],"Max Health Restore":[4],"Max Mana Restore":[3]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/puchOne.webp","key":"AhPuch.A01.InGame.Short","name":"Undead Surge","scales":"35% INT","shortDesc":"Raise two decaying corpses from the underworld that surge forward, dealing [35% INT] Magical Damage. Enemies hit are Slowed and have Reduced Healing for a duration.\n\n• Reduces enemy Healing\n• Corpses explode on contact, at max range, or when reactivating Undead Surge\n• Corpses collapse after exploding and remain behind\n• This ability stops on first target hit, and does not pass through walls","valueKeys":{"Damage":[90,110,130,150,170],"Slow":[20,25,30,35,40],"Slow Duration":[2],"Healing Reduction":[-40],"Healing Reduction Duration":[5],"Range":[9.6],"Radius":[3.2],"Cooldown":[10],"Cost":[60,65,70,75,80],"TickCount":[2]},"tags":["anti-heal","slow"]},"A02":{"formulas":{},"icon":"/icons/puchTwo.webp","key":"AhPuch.A02.InGame.Short","name":"Corpse Explosion","scales":"10% INT","shortDesc":"Fire a wraith forward. Enemy gods hit take [10% INT] Magical Damage every second for 5s and become haunted.\n\nNo Cooldown; you start with 2 Wraiths and can have up to 2; every 3 corpses consumed grants a Wraith.\n\nEach time you damage a haunted enemy, spawn a zombie that runs to collide with them; zombies deal Magical Damage equal to 1% of your max Health and apply stacking reductions to Strength, Intelligence, and Protections, up to 5 stacks.\n\n • Wraith Call: haunts enemy gods, dealing bonus damage and debuffing on ability hits.\n • Walking over decaying corpses reduces Fleeting Breath cooldown.","valueKeys":{"Damage":[10,15,20,25,30],"Zombie Damage":[5,10,15,20,25],"Zombie Scaling":[1],"Debuff Duration":[5],"Strength Reduced":[3,4.5,6,7.5,9],"Intelligence Reduced":[3,4.5,6,7.5,9],"Protections Reduced":[1,2,3,4,5],"Range":[8.8],"TickCount":[5],"Damage Scaling":[30],"Corpse Damage":[55,80,105,130,155],"Corpse Damage Scaling":[25],"Radius":[3.2],"Cooldown":[10],"Cost":[60]},"Zombie_Scaling":1,"Damage_Scaling":30,"CorpseDamage_Scaling":25},"A03":{"formulas":{},"icon":"/icons/puchThree.webp","key":"AhPuch.A03.InGame.Short","name":"Fleeting Breath","scales":"16% INT","heal_Scaling":["3.5% INT"],"allyHeal_Scaling":["2.5% INT"],"shortDesc":"Throw a charm from the underworld that awakens a decaying corpse, applying miasma to enemies in an area, dealing [16% INT] Magical Damage over time.\n\n • Enemies that Heal while afflicted take bonus Magical Damage and are Stunned","valueKeys":{"Damage":[24,32,40,48,56],"Bonus Damage":[50,100,150,200,250],"Bonus Damage Scaling":[40],"Debuff Duration":[4],"Stun Duration":[1.5],"Range":[8.8],"Radius":[2.08],"Cooldown":[10],"Cost":[60,65,70,75,80],"TickCount":[5]},"healingTargets":{"self":false,"ally":false},"tags":["anti-heal","damage-over-time","stun"],"BonusDamage_Scaling":40},"A04":{"icon":"/icons/puchFour.webp","key":"AhPuch.A04.InGame.Short","name":"Empty the Crypts","shortDesc":"Unleash a field of spirits at a target location for 6 seconds. Enemies inside the field take [15% INT] Magical Damage every 0.5 seconds\n\n• Each tick applies stacking Healing Reduction and Damage Dealt Reduction (stacks refresh)\n• After casting this ability, your next 3 Attacks also launch zombies that leave decaying corpses behind\n • Slows haunted enemy gods inside the field.","valueKeys":{"Damage":[50,58,66,74,82],"Healing Reduction":[40],"Damage Dealt Reduction":[3],"Debuff Duration":[5],"Max Stacks":[3],"Radius":[16],"Cooldown":[110,110,110,110,110],"Cost":[100],"TickCount":[12]},"scales":"15% INT","tags":["anti-heal","area-denial","through-walls"]}},"roles":["Middle","Solo"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","name":"Aspect of the Death March","icon":"/icons/handAspect.webp","description":"Each decaying corpse you walk over reduces the Cooldown of Fleeting Breath instead of the Cooldown of Corpse Explosion. Corpse Explosion becomes Wraith Call, which haunts enemy gods dealing bonus damage and significantly debuffing targets on ability hits. Empty The Crypts deals less damage per tick but Slows haunted enemy gods inside the field.","valueKeys":{},"metaData":{"traits":[]}},"createdAt":"2026-03-31T17:13:03.195Z","updatedAt":"2026-10-13T03:03:48.153Z","__v":0},{"_id":"6a20d0ad9937a36587220257","internalName":"Horus_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.42,"20":28.39,"rate":1.42},"BaseAttackSpeed":{"1":1.02,"20":1.02,"rate":0},"HealthPerTime":{"1":1.83,"20":5.78,"rate":0.21},"BasicDamage":{"1":36,"20":82,"rate":2.4},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":29.6,"20":59.3,"rate":1.56},"ManaPerTime":{"1":2.33,"20":7.26,"rate":0.26},"MaxHealth":{"1":769.8,"20":2595,"rate":96.1},"MaxMana":{"1":310,"20":1147,"rate":44.05},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":20.4,"20":79.7,"rate":3.12}},"basic":{"name":"Horus Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Resolute","tags":["healing"],"key":"Horus.PSV.InGame.Short","icon":"/icons/horusPassive.webp","shortDesc":"Gain Resolute stacks when an enemy god damages you. Each stack grants Protections and Crowd Control Reduction for a short duration. When Resolute expires, Heal based on your stacks.\n\n • Protections: [2.5 Per Stack]\n • Crowd Control Reduction: [1.5% Per Stack]\n • Heal: [4 Per Stack]\n • Buff Duration: [3 seconds]\n • Max Buff Stacks: [10]","valueKeys":{"ProtectionsPerStack":[2.5],"CCR Per Stack":[1.5],"Heal Per Stack":[4],"Buff Duration":[3],"MaxStacks":[10]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","GustDamage_Formula":"{GustDamage} + {GustDamage_Scaling}"},"icon":"/icons/horusOne.webp","key":"Horus.A01.InGame.Short","name":"Updraft","scales":"75% STR","shortDesc":"Create an updraft around you, dealing [75% STR] Physical Damage and Knocking Up nearby enemies.\n\n • Your next Basic Attack within 5 seconds fires a gust forward, dealing [30/40/50/60/70 + 100% Basic Attack Damage] Physical Damage and Slowing enemies\n • Enemies already Knocked Up take [150%] bonus Physical Damage from the gust\n • The gust cannot Critically Strike and is spent even if it misses\n • The gust triggers item effects and benefits from reduced Lifesteal\n • The gust passes through and damages all enemies, and passes through walls","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[55,60,65,70,75],"Damage":[50,95,140,185,230],"GustDamage":[30,40,50,60,70],"Knocked Up Gust Bonus Damage":[150],"Slow":[25],"Slow Duration":[2.5],"Gust Range":[8.8],"Updraft Radius":[2.08],"GustWindow":[5],"Gust Basic Attack Scaling":["100%"]},"tags":["knockup","slow"],"GustBasic_Scaling":"100%"},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{CleaveDamage} + {Cleave_Scaling}"}},"icon":"/icons/horusTwo.webp","key":"Horus.A02.InGame.Short","name":"Fracture","scales":"30% STR (Dash), 75% STR (Cleave)","shortDesc":"Dash forward, dealing [30% STR] Physical Damage. Hitting an enemy god stops the Dash, then you cleave enemies in front of you for increased damage and reduce their Protections.","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[55,60,65,70,75],"Damage":[70,95,120,145,170],"CleaveDamage":[95,135,175,215,255],"Protections Reduction":[3,6,9,12,15],"Debuff Duration":[3],"Self Slow":[50],"Dash Range":[6.4],"Cleave Cone Angle":[100],"Cleave Cone Range":[3.84],"TickCount":[2],"Stun Duration":[1.25]},"Cleave_Scaling":"75% STR","tags":["mobility","protections-shred","slow","stun"]},"A03":{"formulas":{"Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/horusThree.webp","key":"Horus.A03.InGame.Short","name":"Protector's Surge","shortDesc":"Fly to target enemy or location (reduced range). Target an enemy to create a blast of wind dealing [75% STR] Physical Damage and gain a gust attack. Target a location to spawn a wind sprite.","valueKeys":{"Damage":[80,130,180,220,270],"Range":[5],"Radius":[3.2],"Cooldown":[15],"Cost":[45],"Heal":[30,60,90,120,150],"Protections Buff":[8,13,18,23,28],"Buff Duration":[5],"Heal Radius":[3.2]},"scales":"75% STR","healingTargets":{"self":false,"ally":false},"tags":["healing","mobility"],"Damage_Scaling":60},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Shield_Formula":"{Shield}"},"icon":"/icons/horusFour.webp","key":"Horus.A04.InGame.Short","name":"To The Skies!","scales":"80% STR","shortDesc":"Send a mirror image into the sky to choose a landing location. After selecting a location, channel for 1s, then Teleport to that location. On landing, deal [80% STR] Physical Damage with bonus damage in the center.","valueKeys":{"Landing Damage":[150,230,310,390,470],"Inner Damage":[200,300,400,500,600],"Radius":[3.2],"Inner Radius":[1.6],"Cost":[55,60,65,70,75],"Cooldown":[90],"Damage":[150,230,310,390,470],"Channel Duration":[1],"Landing Scaling":[80],"Inner Scaling":[100],"Shield":[160,240,320,400,480]},"tags":["cc-immunity","channel","global","knockback","mobility","self-root","shielding"],"Landing_Scaling":80,"Inner_Scaling":100}},"roles":["Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":[]},"name":"Aspect of The Falcon","icon":"/icons/fistAspect.webp","description":"Fracture no longer stuns but deals increased damage on the cleave. Protector's Surge has reduced range but now can target a location spawning a wind sprite or targeting a enemy dealing damage and granting a gust attack. To The Skies! no longer teleports allies but deals bonus damage in the center.'","valueKeys":{}},"baseInformation":{"shortRole":"Flies to Allies, Shields His Team, and Punishes Aggressors","subText":"The Rightful Heir","gender":"Male","pantheon":"Egyptian","release_year":"2026","icon":"/icons/horusImage.webp","skins":{"Horus":{"name":"Base Horus","skin":"/icons/Wallpapers/Horus.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.42,"20":28.39,"rate":1.42},"BaseAttackSpeed":{"1":1.02,"20":1.02,"rate":0},"HealthPerTime":{"1":1.83,"20":5.78,"rate":0.21},"BasicDamage":{"1":36,"20":82,"rate":2.4},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":29.6,"20":59.3,"rate":1.56},"ManaPerTime":{"1":2.33,"20":7.26,"rate":0.26},"MaxHealth":{"1":668.4,"20":2595,"rate":101.4},"MaxMana":{"1":310,"20":1147,"rate":44.05},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":20.4,"20":79.7,"rate":3.12}},"basic":{"name":"Horus Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Resolute","tags":["healing"],"key":"Horus.PSV.InGame.Short","icon":"/icons/horusPassive.webp","shortDesc":"Gain Resolute stacks when an enemy god damages you. Each stack grants Protections and Crowd Control Reduction for a short duration. When Resolute expires, Heal based on your stacks.\n\n • Protections: [2.5 Per Stack]\n • Crowd Control Reduction: [1.5% Per Stack]\n • Heal: [4 Per Stack]\n • Buff Duration: [3 seconds]\n • Max Buff Stacks: [10]","valueKeys":{"ProtectionsPerStack":[2],"CCR Per Stack":[1.5],"Heal Per Stack":[3],"Buff Duration":[3],"MaxStacks":[10]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","GustDamage_Formula":"{GustDamage} + {GustDamage_Scaling}"},"icon":"/icons/horusOne.webp","key":"Horus.A01.InGame.Short","name":"Updraft","scales":"75% STR","shortDesc":"Create an updraft around you, dealing [75% STR] Physical Damage and Knocking Up nearby enemies.\n\n • Your next Basic Attack within 5 seconds fires a gust forward, dealing [20/30/40/50/60 + 100% Basic Attack Damage] Physical Damage and Slowing enemies\n • Enemies already Knocked Up take [150%] bonus Physical Damage from the gust\n • The gust cannot Critically Strike and is spent even if it misses\n • The gust triggers item effects and benefits from reduced Lifesteal\n • The gust passes through and damages all enemies, and passes through walls","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[55,60,65,70,75],"Damage":[50,95,140,185,230],"GustDamage":[20,30,40,50,60],"Gust Basic Attack Scaling":["100%"],"Knocked Up Gust Bonus Damage":[150],"Slow":[25],"Slow Duration":[2.5],"Gust Range":[8.8],"Updraft Radius":[2.08],"GustWindow":[5]},"tags":["knockup","slow"]},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{CleaveDamage} + {Cleave_Scaling}"}},"icon":"/icons/horusTwo.webp","key":"Horus.A02.InGame.Short","name":"Fracture","scales":"30% STR (Dash), 40% STR (Cleave)","shortDesc":"Dash forward, dealing [30% STR] Physical Damage. Hitting an enemy god stops the Dash and Stuns them, then you cleave enemies in front of you, dealing [40% STR] Physical Damage and reducing their Protections.\n\n • You are Slowed during the cleave","valueKeys":{"Cooldown":[14,13.5,13,12.5,12],"Cost":[55,60,65,70,75],"Damage":[70,95,120,145,170],"CleaveDamage":[45,80,115,150,185],"Stun Duration":[1.25],"Protections Reduction":[3,6,9,12,15],"Debuff Duration":[3],"Self Slow":[50],"Dash Range":[6.4],"Cleave Cone Angle":[100],"Cleave Cone Range":[3.84],"TickCount":[2]},"Cleave_Scaling":"45% STR","tags":["mobility","protections-shred","slow","stun"]},"A03":{"formulas":{"Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/horusThree.webp","key":"Horus.A03.InGame.Short","name":"Protector's Surge","shortDesc":"Leap to a target ally and descend on their location. When you land, Heal the target ally and nearby allies and grant them Protections for a duration.\n\n • Grants bonus Healing based on stacks of Resolute; does not consume stacks\n • If the selected ally is longer on the ground or dies, Horus will land either underneath or directly at the targeted ally depending on their last location","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[45,45,45,45,45],"Heal":[30,60,90,120,150],"Protections Buff":[6,10,14,18,22],"Buff Duration":[5],"Range":[9.6],"Heal Radius":[3.2]},"healingTargets":{"self":true,"ally":true},"tags":["healing","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Shield_Formula":"{Shield}"},"icon":"/icons/horusFour.webp","key":"Horus.A04.InGame.Short","name":"To The Skies!","scales":"80% STR","shortDesc":"Send a mirror image into the sky to choose a landing location. After selecting a location, channel briefly, then Teleport to that location. On landing, deal [80% STR] Physical Damage, Knock Back enemies, and grant yourself a Shield.\n\n • You are immobile and CC Immune while channeling and your mirror image moves at 70% of your Movement Speed\n • 1 second after landing, all allies near your start location are also Teleported and receive a Shield","valueKeys":{"Cooldown":[105,105,105,105,105],"Cost":[55,60,65,70,75],"Damage":[150,230,310,390,470],"Shield":[160,240,320,400,480],"Shield Duration":[4],"Channel Duration":[1],"Radius":[3.2]},"tags":["cc-immunity","channel","global","knockback","mobility","self-root","shielding"]}},"roles":["Support","Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-06-04T01:11:10.052Z","hasAspect":true,"key":"God.Horus","name":"Horus","updatedAt":"2026-10-06T16:03:09.422Z"},{"_id":"6a31dd22fdc9c682c7dec078","internalName":"Bastet_Item","__v":0,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.98,"20":37.62,"rate":1.98},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":27.2,"20":55.7,"rate":1.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":30,"20":60.4,"rate":1.6},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":581,"20":2177,"rate":84},"MaxMana":{"1":230,"20":971,"rate":39},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16.8,"20":75.7,"rate":3.1}},"basic":{"name":"Bastet Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\n • Has a 3 hit chain with attacks dealing 1x, 0.7x, and 1.3x damage and swing time\n • If multiple enemies are in the area, the enemy closest to the center is hit","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Nightstalker","tags":["reveal"],"key":"Bastet.PSV.InGame.Short","icon":"/icons/bastetPassive.webp","shortDesc":"Hitting enemies grants Lifesteal. Hitting enemy gods additionally grants stacks of Strength and Reveals them for a duration.\n\n • God Lifesteal Buff: [6% + 0.6% Per Level]\n • Minion Lifesteal Buff: [6% + 0.15% Per Level]\n • Strength Buff: [2 + 0.5 Per Level]\n • Max Buff Stacks: [3]\n • Buff Duration: [10 seconds]\n • Reveal Duration: [6 seconds]","valueKeys":{"God Lifesteal Base":[6],"God Lifesteal Per Level":[0.6],"Minion Lifesteal Base":[6],"Minion Lifesteal Per Level":[0.15],"Strength Buff Base":[2],"Strength Buff Per Level":[0.5],"MaxStacks":[3],"Buff Duration":[10],"Reveal Duration":[6]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/bastetOne.webp","key":"Bastet.A01.InGame.Short","name":"Pounce","scales":"40% STR","shortDesc":"Leap to a target location, dealing [40% STR] Physical Damage to enemies in the area. Hitting an enemy god grants all allies within 8.8m Protections for a duration.\n\n • You cannot reactivate to return to your initial location\n • Hitting an enemy god grants Protections to nearby allies.","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80],"Damage":[60,100,140,180,220],"Protections":[20,25,30,35,40],"Protections Buff Duration":[6],"Range":[8.8],"Radius":[3.2],"MovementSpeed":[25]},"tags":["mobility"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/bastetTwo.webp","key":"Bastet.A02.InGame.Short","name":"Razor Whip","scales":"22% STR","shortDesc":"Swipe at enemies in a fixed-angle cone, causing them to Bleed for [22% STR] Physical Damage for a duration. Bleeding enemies are Disarmed.","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[40,45,50,55,60],"Damage":[20,27.5,35,42.5,50],"Disarm Duration":[1.25,1.4,1.55,1.7,1.85],"Bleed Duration":[2],"Range":[5.6],"ConeAngle":[68],"TickCount":[4]},"tags":["damage-over-time","disarm"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","CatAttackDamage_Formula":"{CatAttackDamage} + {CatAttackDamage_Scaling}"},"icon":"/icons/bastetThree.webp","key":"Bastet.A03.InGame.Short","name":"Ensnaring Claw","scales":"60% STR (Stun), 30% STR + 30% INT + 30% AD (Cat Attacks)","shortDesc":"Send a cat forward. If it hits an enemy, it Stuns them and nearby enemies and deals [60% STR (Stun), 30% STR + 30% INT + 30% AD (Cat Attacks)] Physical Damage. The cat persists for 4s or until defeated, attacking nearby enemies for [30% STR + 30% INT + 30% AD] Physical Damage and applying a Slow for 2s.\n\n • Cat attacks once per second\n • Cat is immune until it hits an enemy or reaches max range","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[60,65,70,75,80],"Damage":[55,90,125,160,195],"CatAttackDamage":[20,25,30,35,40],"Slow":[20],"Slow Duration":[2],"Stun Duration":[1,1.1,1.2,1.3,1.4],"Cat Duration":[4],"Range":[11.2],"Radius":[1.6],"Cat Attack Damage":[20,25,30,35,40]},"tags":["slow","stun"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","VortexTickDamage_Formula":"{VortexTickDamage} + {VortexTickDamage_Scaling}","CatDashDamage_Formula":"{CatDashDamage} + {CatDashDamage_Scaling}","CatAttackDamage_Formula":"{CatAttackDamage} + {CatAttackDamage_Scaling}","Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2-7":"{VortexTickDamage} + {Vortex_Scaling}"}},"icon":"/icons/bastetFour.webp","key":"Bastet.A04.InGame.Short","name":"Huntress of Bast","scales":"40% STR (Hit), 15% STR (Vortex Ticks)","shortDesc":"Become CC Immune and fire a spirit cat projectile forward, dealing [40% STR (Hit), 15% STR (Vortex Ticks)] Physical Damage and Stunning the first enemy god hit and summoning a Huntress of Bast behind them, which carries them to the location you were standing when it was summoned.\n\nOnce it reaches that location, quicksand forms under the enemy, creating a Vortex that Pulls targets toward the center and deals [15% STR] Physical Damage every 0.5s for 3s.","valueKeys":{"Cooldown":[95,95,95,95,95],"Cost":[60,65,70,75,80],"Damage":[120,180,240,300,360],"VortexTickDamage":[15,20,25,30,35],"StunDuration":[1],"TickCount":[7],"Range":[16],"Radius":[3.2],"Cat Dash Damage":[60,95,130,165,200],"Cat Attack Damage":[5,10,15,20,25],"Slow":[20,25,30,35,40],"Slow Duration":[2],"Strength Buff":[21,27,33,39,45],"Buff Duration":[10],"Cats Dash Range":[3.2]},"Vortex_Scaling":"15% STR","tags":["cc-immunity","damage-over-time","displacement-immunity","slow","stun","summons-pets"]}},"roles":["Jungle","Support"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","name":"Aspect of the Watchful Pride","icon":"/icons/bastetAspect.webp","description":"Pounce can no longer be activated again to return you to your starting location; hitting an enemy god with it grants Protections to nearby allies. Razor Whip deals less damage but Disarms bleeding enemies. Ensnaring Claw Stuns instead of Rooting. Cat Call becomes Huntress of Bast.","valueKeys":{},"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Pounces on Enemies Alongside her Cats","subText":"Goddess of Cats","gender":"Female","pantheon":"Egyptian","release_year":"2026","icon":"/icons/bastetImage.webp","skins":{"Bastet":{"name":"Base Bastet","skin":"/icons/Wallpapers/Bastet.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.26,"rate":1.3084},"BaseAttackSpeed":{"1":0.99,"20":0.99,"rate":0},"HealthPerTime":{"1":1.7,"20":6.1,"rate":0.2316},"BasicDamage":{"1":37.6,"20":83.6,"rate":2.4},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":25,"20":54,"rate":1.5263},"ManaPerTime":{"1":1.5,"20":3.9,"rate":0.1263},"MaxHealth":{"1":581,"20":2177,"rate":84},"MaxMana":{"1":296,"20":1094,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":19,"20":71,"rate":2.7368}},"basic":{"name":"Bastet Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\n • Has a 3 hit chain with attacks dealing 1x, 0.7x, and 1.3x damage and swing time\n • If multiple enemies are in the area, the enemy closest to the center is hit","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Nightstalker","tags":["reveal"],"key":"Bastet.PSV.InGame.Short","icon":"/icons/bastetPassive.webp","shortDesc":"Hitting enemies grants Lifesteal. Hitting enemy gods additionally grants stacks of Strength and Reveals them for a duration.","valueKeys":{"God Lifesteal Base":[6],"God Lifesteal Per Level":[0.6],"Minion Lifesteal Base":[6],"Minion Lifesteal Per Level":[0.15],"Strength Buff Base":[2],"Strength Buff Per Level":[0.5],"MaxStacks":[3],"Buff Duration":[10],"Reveal Duration":[6]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/bastetOne.webp","key":"Bastet.A01.InGame.Short","name":"Pounce","scales":"90% STR","shortDesc":"Leap to a target location, dealing [90% STR] Physical Damage to enemies in the area. For a short duration, reactivate to Leap back to your initial location. You gain increased Movement Speed while you can return.\n\n • Cancel early to put this ability on Cooldown","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80],"Damage":[95,150,205,260,315],"MovementSpeed":[25],"Range":[8.8],"Radius":[3.2]},"tags":["mobility"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/bastetTwo.webp","key":"Bastet.A02.InGame.Short","name":"Razor Whip","scales":"22% STR","shortDesc":"Swipe at enemies in a fixed-angle cone, causing them to Bleed for [22% STR] Physical Damage over time.\n\n • Bleed Duration: [2 seconds]","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[40,45,50,55,60],"Damage":[40,55,70,85,100],"Bleed Duration":[2],"Range":[5.6],"ConeAngle":[68],"TickCount":[4]},"tags":["damage-over-time"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","CatAttackDamage_Formula":"{CatAttackDamage} + {CatAttackDamage_Scaling}"},"icon":"/icons/bastetThree.webp","key":"Bastet.A03.InGame.Short","name":"Ensnaring Claw","scales":"60% STR","shortDesc":"Send a cat forward. If it hits an enemy, it Roots them and nearby enemies briefly and deals [60% STR] Physical Damage. The cat persists for a duration or until defeated, attacking nearby enemies and applying a Slow.\n\n • Cat attacks once per second\n • Cat is immune until it hits an enemy or reaches max range","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[60,65,70,75,80],"Damage":[55,90,125,160,195],"Cat Attack Damage":[20,25,30,35,40],"Slow":[20],"Slow Duration":[2],"Root Duration":[0.5],"Cat Duration":[4],"Range":[11.2],"Radius":[1.6]},"tags":["root","slow"]},"A04":{"formulas":{"CatDashDamage_Formula":"{CatDashDamage} + {CatDashDamage_Scaling}","CatAttackDamage_Formula":"{CatAttackDamage} + {CatAttackDamage_Scaling}","Damage_Formula_Map":{"1-3":"{Cat Dash Damage} + {Damage_Scaling}"}},"icon":"/icons/bastetFour.webp","key":"Bastet.A04.InGame.Short","name":"Cat Call","scales":"50% STR","shortDesc":"Gain a brief window of CC Immunity before you summon 3 spirit cats that follow you and attack nearby enemies for a duration, dealing [20% STR] per attack. While they are active, you gain Strength. Cats Dash attack bleeding enemies, dealing [50% STR] Physical Damage and Slowing them.\n\n • When you cast Razor Whip, each cat resets its Dash Cooldown and Dashes to the first enemy hit\n • When you cast Pounce, cats follow you through the Leap\n • Cats cannot block movement and cannot attack structures","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[90,95,100,105,110],"Cat Dash Damage":[25,50,75,100,125],"Cat Attack Damage":[2,4,6,8,10],"Slow":[12,14,16,18,20],"Slow Duration":[2],"Strength Buff":[21,27,33,39,45],"Buff Duration":[10],"Cats Dash Range":[3.2],"TickCount":[3]},"tags":["cc-immunity","damage-over-time","slow","summons-pets"]}},"roles":["Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["setup-cc"]}},"createdAt":"2026-06-16T23:32:50.911Z","hasAspect":true,"key":"God.Bastet","name":"Bastet","updatedAt":"2026-09-24T20:06:27.882Z"},{"_id":"6a46fbc8319c95811fb73aba","internalName":"Chronos_Item","__v":0,"aspect":{"description":"Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.","icon":"/icons/swirlAspect.webp","name":"**__Aspect of Relativity__**","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.52,"20":28.9,"rate":1.52},"BaseAttackSpeed":{"1":1.05,"20":1.05,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":25.6,"20":48.4,"rate":1.2},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":30,"20":60.4,"rate":1.6},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":560,"20":2061,"rate":79},"MaxMana":{"1":240,"20":1038,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":15.4,"20":74.3,"rate":3.1}},"basic":{"name":"Chronos Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/chronosImage.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Time Field","tags":[],"key":"Chronos.PSV.Aspect.InGame.Short","icon":"/icons/chronosPassive.webp","shortDesc":"Creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.","valueKeys":{}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chronosThree.webp","name":"Time Rift","scales":"80% INT","shortDesc":"Create a rift in time that deals [80% INT] Magical Damage to all enemies in the area.\n\n • Hitting a god reduces all ability cooldowns by [1s] for every friendly God in your Time Field","valueKeys":{"Cooldown":[5,5,5,5,5],"Cost":[50,55,60,65,70],"Damage":[80,125,170,215,260],"Range":[8.8],"Radius":[1.6],"Cooldown Reduction Per Ally":[1]},"tags":["poke"]},"A02":{"icon":"/icons/chronosTwo.webp","name":"Accelerate","shortDesc":"Accelerate yourself for 7s. You and allies in your Time Field gain Movement Speed (initial plus increasing over time) and increased Protections. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you and allies receive:\n\n • Section I: Heal [1% Max Health] per second\n • Section II: Mana Regen\n • Section III: Intelligence\n • Section IV: Strength\n • Section I heals a total of [7%] max Health over the duration\n • You gain bonus Movement Speed every [1s] while Accelerate is active","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,60,60,60,60],"Initial Movement Speed":["10%"],"Movement Speed Over Time":[12,14,16,18,20],"Protections":[10,15,20,25,30],"Shield Health":[40,70,100,130,160],"Mana Regen":[3,4,5,6,7],"Bonus Strength":[10,15,20,25,30],"Bonus Intelligence":[15,25,35,45,55],"Buff Duration":[7],"Heal Per Second":["1% Max Health"],"Total Heal (Section I)":["7% Max Health"]},"tags":["attack-speed-stim","healing","movement-speed-stim"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","StunDamage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chronosOne.webp","name":"Stop Time","scales":"45% INT","shortDesc":"Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They take [45% INT] Magical Damage on impact and [45% INT] Magical Damage when Stunned.\n\n • There is a [1 second] delay between the initial hit and being Stunned\n • This ability passes through and damages all enemies, and passes through walls","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"Cost":[65,70,75,80,85],"Damage":[50,75,100,125,150],"Attack Speed Slow":["20%"],"Stun Duration":[1],"Stun Delay":[1],"Range":[11.2],"Radius":[1.2]},"tags":["slow","stun"]},"A04":{"icon":"/icons/chronosFour.webp","name":"Rewind","shortDesc":"Teleport through time to a target location, restoring your Health and Mana to their values at that time. Shortly after arriving, create a stasis field for 2s that puts all targets other than yourself into Stasis.\n\n • You become CC Immune while Rewind prepares\n • The Heal is not affected by Healing Reduction","valueKeys":{"Cooldown":[100,95,90,85,80],"Cost":[50,55,60,65,70],"Time Rewound":[8],"Stasis Duration":[2]},"tags":["cc-immunity","healing","mobility","self-root"],"healingTargets":{"self":true,"ally":false}}},"roles":["Middle"],"range":"Ranged","scaling":["INT"],"Type":"Magical","isStanceSwitcher":false,"stances":[],"metaData":{"traits":[]}},"baseInformation":{"shortRole":"Controls Time, Scales Into Late Game Power","subText":"Keeper of Time","gender":"Male","pantheon":"Greek","release_year":"2026","icon":"/icons/chronosImage.webp","skins":{"Chronos":{"name":"Base Chronos","skin":"/icons/Wallpapers/Chronos.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.52,"20":28.9,"rate":1.52},"BaseAttackSpeed":{"1":1.05,"20":1.05,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":25.6,"20":48.4,"rate":1.2},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":30,"20":60.4,"rate":1.6},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":560,"20":2061,"rate":79},"MaxMana":{"1":240,"20":1038,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":15.4,"20":74.3,"rate":3.1}},"basic":{"name":"Chronos Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/chronosImage.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Time Lord","tags":[],"key":"Chronos.PSV.InGame.Short","icon":"/icons/chronosPassive.webp","shortDesc":"You become empowered as time flows around you. Over time you gain stacks that grant Intelligence. Stacks have a maximum and are permanent.\n\n • You gain 1 stack every 1.5 minutes\n • Intelligence: [5 Per Stack]\n • Max Stacks: [25]\n • Grants up to [125 Intelligence] after 37.5 minutes","valueKeys":{"Intelligence Per Stack":[5],"Max Stacks":[25],"Stack Interval (Minutes)":[1.5],"Max Intelligence":[125]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chronosThree.webp","name":"Time Rift","scales":"80% INT","shortDesc":"Create a rift in time that deals [80% INT] Magical Damage to all enemies in the area.\n\n • Hitting a god permanently increases Time Rift damage by [2]","valueKeys":{"Cooldown":[5,5,5,5,5],"Cost":[50,55,60,65,70],"Damage":[80,125,170,215,260],"Range":[8.8],"Radius":[1.6],"Permanent Bonus Damage Per God Hit":[2]},"tags":["poke"]},"A02":{"icon":"/icons/chronosTwo.webp","name":"Accelerate","shortDesc":"Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive.\n\n • Section 1: Heal [1% Max Health] per second\n • Section 2: Abilities cost no Mana\n • Section 3: Increased Intelligence by [30%]\n • Section 4: Increased Intelligence contribution to your Attacks by [+35%]\n • You gain bonus Movement Speed every 1 second while Accelerate is active\n • Every 4 uses of Accelerate permanently grants Chronos Intelligence and Attack Speed","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,60,60,60,60],"Initial Movement Speed":["10%"],"Additional Movement Speed Over Time":[12,14,16,18,20],"Attack Speed":[25,27.5,30,32.5,35],"Heal":["1% Max Health"],"Intelligence":["30%"],"Intelligence Attack Contribution":["+35%"],"Buff Duration":[7],"Permanent Intelligence Per Stack":[2],"Permanent Attack Speed Per Stack":["0.5%"],"Uses Per Permanent Stack":[4]},"tags":["attack-speed-stim","healing","movement-speed-stim"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","StunDamage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/chronosOne.webp","name":"Stop Time","scales":"45% INT","shortDesc":"Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They take [45% INT] Magical Damage on impact and [45% INT] Magical Damage when Stunned.\n\n • There is a [1 second] delay between the initial hit and being Stunned\n • This ability passes through and damages all enemies, and passes through walls","valueKeys":{"Cooldown":[16,15.5,15,14.5,14],"Cost":[65,70,75,80,85],"Damage":[50,75,100,125,150],"Attack Speed Slow":["20%"],"Stun Duration":[1],"Stun Delay":[1],"Range":[11.2],"Radius":[1.2]},"tags":["slow","stun"]},"A04":{"icon":"/icons/chronosFour.webp","name":"Rewind","shortDesc":"Teleport through time to a recent position, restoring your Health and Mana to their earlier values. All of your Cooldowns are reset instantly.\n\n • You are CC Immune for the duration of this ability\n • The Heal is not affected by Healing Reduction","valueKeys":{"Cooldown":[100,95,90,85,80],"Cost":[50,55,60,65,70],"Time Rewound":[8]},"tags":["cc-immunity","healing","mobility","self-root"],"healingTargets":{"self":true,"ally":false}}},"roles":["Middle"],"range":"Ranged","scaling":["INT"],"Type":"Magical","isStanceSwitcher":false,"stances":[],"metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-07-03T00:01:11.949Z","hasAspect":true,"key":"God.Chronos","name":"Chronos","updatedAt":"2026-10-13T18:49:14.922Z"},{"_id":"6a568209d7bb6bdff0cf38e9","internalName":"Xing_Tian_Item","key":"God.XingTian","name":"Xing Tian","hasAspect":true,"baseInformation":{"shortRole":"Roars, Slams, and Spins Enemies While Sustaining Through Combat","subText":"The Undying Warrior","gender":"Male","pantheon":"Chinese","release_year":"2026","icon":"/icons/xingImage.webp","skins":{"Xing_Tian":{"name":"Base Xing Tian","skin":"/icons/Wallpapers/Xing_Tian.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":28.8,"20":86.2,"rate":3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":62.6,"rate":1.73},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":274,"20":1181.5,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Xing Tian Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.\n\n • If multiple enemies are in the area, the enemy closest to the center of the area will be hit","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Smouldering Rage","tags":[],"key":"XingTian.PSV.InGame.Short","icon":"/icons/xingPassive.webp","shortDesc":"Ability hits grant Smouldering Rage stacks. Each stack grants Health Regen and temporary Maximum Health for a duration.\n\n • Stack duration refreshes when you hit with an ability\n • Health Regen: [0.4]\n • Maximum Health: [5]\n • Buff Duration: [18 seconds]\n • Max Stacks: [12]","valueKeys":{"Health Regen":[0.4],"Maximum Health":[5],"Buff Duration":[18],"Max Stacks":[12]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/xingOne.webp","key":"XingTian.A01.InGame.Short","name":"Furious Roar","scales":"60% INT","shortDesc":"Shout from your chest in a line, dealing [60% INT] Magical Damage and reducing enemy Basic Attack Damage for a duration. Enemies also take Magical Damage over time based on their max Health.\n\n • This ability passes through and damages all enemies, and passes through walls\n • Damage Per Tick: [1/1.2/1.4/1.6/1.8]% of Enemy's Max Health\n • Basic Attack Damage Reduction: [20/22.5/25/27.5/30]%\n • Debuff Duration: [4 seconds]","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[55,60,65,70,75],"Damage":[80,115,150,185,220],"Max Health Damage % Per Tick":[1,1.2,1.4,1.6,1.8],"Basic Attack Damage Reduction":[20,22.5,25,27.5,30],"Debuff Duration":[4,4,4,4,4],"Range":[7.2,7.2,7.2,7.2,7.2],"Radius":[2.4,2.4,2.4,2.4,2.4]},"tags":["damage-over-time"]},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{AxeDamage} + {AxeDamage_Scaling}","2":"{SlamDamage} + {SlamDamage_Scaling}"}},"icon":"/icons/xingTwo.webp","key":"XingTian.A02.InGame.Short","name":"Hook Slam","scales":"25% INT (Axe), 45% INT (Slam)","shortDesc":"Slam your axe upward, dealing [25% INT] Magical Damage and Knocking Up enemies hit, then slam them into the ground for [45% INT] Magical Damage and Rooting them for a duration.","valueKeys":{"Axe Damage":[35,50,65,80,95],"Slam Damage":[50,80,110,140,170],"Root Duration":[1.6,1.7,1.8,1.9,2],"Range":[4,4,4,4,4],"Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[14,13.5,13,12.5,12],"Cost":[50,55,60,65,70],"Tick Count":[2]},"tags":["knockup","root"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/xingThree.webp","key":"XingTian.A03.InGame.Short","name":"Sky-Cutting Axe","scales":"30% INT","shortDesc":"Leap forward, dealing [30% INT] Magical Damage to enemies where you land. Within a short duration, Leap again.\n\n • Hitting an enemy god grants Protections for a duration\n • Refreshes Furious Roar damage over time on enemies hit\n • Protections: [20/25/30/35/40]\n • Buff Duration: [6 seconds]","valueKeys":{"Cooldown":[15,15,15,15,15],"Cost":[60,60,60,60,60],"Damage":[60,80,100,120,140],"Protections":[20,25,30,35,40],"Buff Duration":[6,6,6,6,6],"Range":[5.6,5.6,5.6,5.6,5.6],"Radius":[1.92,1.92,1.92,1.92,1.92]},"tags":["mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/xingFour.webp","key":"XingTian.A04.InGame.Short","name":"Whirlwind of Rage and Steel","scales":"35% INT","shortDesc":"After a brief windup, spin with your axe, damaging and Grabbing nearby enemies before Throwing them in the direction you are facing.\n\n • Grabbed enemies take [35% INT] Magical Damage on the Grab, repeatedly during the spin, and again on the Throw\n • You are CC Immune during and briefly after this ability, and you gain a Movement Speed buff while channeling\n • Movement Speed: [25%]\n • Targets that immuned the initial hit or escaped with CC immunity cannot be re-grabbed.","valueKeys":{"Cooldown":[90,90,90,90,90],"Cost":[55,60,65,70,75],"Damage":[45,60,75,90,105],"MovementSpeed":[25,25,25,25,25],"Radius":[3.2,3.2,3.2,3.2,3.2]},"tags":["cc-immunity","channel","grab","knockback"]}},"roles":["Solo","Support"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"aspect":{"description":"Smouldering Rage no longer grants HP5 or temporary Maximum Health. Instead, you gain Spite, a resource that stacks up to 100 and starts at max. Sky-Cutting Axe no longer grants protections. Whirlwind of Rage and Steel can be ranked up at level 1, has no Cooldown, and no longer grabs enemies, but can be channeled as long as you have Spite.","icon":"/icons/swirlAspect.webp","name":"Aspect of Relentless Spite","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":28.8,"20":86.2,"rate":3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":62.6,"rate":1.73},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2597.4,"rate":101.5},"MaxMana":{"1":274,"20":1181.5,"rate":45},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Xing Tian Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.\n\n • If multiple enemies are in the area, the enemy closest to the center of the area will be hit","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Smouldering Rage","tags":[],"key":"XingTian.PSV.InGame.Short","icon":"/icons/xingPassive.webp","shortDesc":"You gain Spite once per target when hitting enemies with your non-ultimate abilities. Spite stacks up to 100 and starts at max.\n\n• Hitting gods grants more Spite than minions","valueKeys":{"Max Spite":[100],"Starts At":["Max"],"Spite Per God Hit":[10,12,14,16,18],"Spite Per Minion Hit":[2,4,6,8,10]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/xingOne.webp","key":"XingTian.A01.InGame.Short","name":"Furious Roar","scales":"60% INT","shortDesc":"Shout from your chest in a line, dealing [60% INT] Magical Damage and reducing enemy Basic Attack Damage for a duration. Enemies also take Magical Damage over time based on their max Health.\n\n • This ability passes through and damages all enemies, and passes through walls\n • Damage Per Tick: [1/1.5/2/2.5/3]% of Enemy's Max Health\n • Basic Attack Damage Reduction: [20/22.5/25/27.5/30]%\n • Debuff Duration: [4 seconds]","valueKeys":{"Cooldown":[14,14,14,14,14],"Cost":[55,60,65,70,75],"Damage":[80,115,150,185,220],"Max Health Damage % Per Tick":[1,1.5,2,2.5,3],"Basic Attack Damage Reduction":[20,22.5,25,27.5,30],"DebuffDuration":[4,4,4,4,4],"Range":[7.2,7.2,7.2,7.2,7.2],"Radius":[2.4,2.4,2.4,2.4,2.4]}},"A02":{"formulas":{"Damage_Formula_Map":{"1":"{AxeDamage} + {AxeDamage_Scaling}","2":"{SlamDamage} + {SlamDamage_Scaling}"}},"icon":"/icons/xingTwo.webp","key":"XingTian.A02.InGame.Short","name":"Hook Slam","scales":"25% INT (Axe), 45% INT (Slam)","shortDesc":"Slam your axe upward, dealing [25% INT (Axe), 45% INT (Slam)] Magical Damage and Knocking Up enemies hit, then slam them into the ground for [45% INT] Magical Damage and Rooting them for a duration.","valueKeys":{"AxeDamage":[35,50,65,80,95],"SlamDamage":[50,80,110,140,170],"RootDuration":[1.6,1.7,1.8,1.9,2],"Range":[4,4,4,4,4],"Radius":[3.2,3.2,3.2,3.2,3.2],"Cooldown":[14,13.5,13,12.5,12],"Cost":[50,55,60,65,70],"TickCount":[2]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/xingThree.webp","key":"XingTian.A03.InGame.Short","name":"Sky-Cutting Axe","scales":"30% INT","shortDesc":"Leap forward, dealing [30% INT] Magical Damage to enemies where you land. Within a short duration, Leap again.\n\n• Refreshes Furious Roar damage over time on enemies hit","valueKeys":{"Cooldown":[15,15,15,15,15],"Cost":[60,60,60,60,60],"Damage":[60,80,100,120,140],"Range":[5.6,5.6,5.6,5.6,5.6],"Radius":[1.92,1.92,1.92,1.92,1.92]}},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/xingFour.webp","key":"XingTian.A04.InGame.Short","name":"Whirlwind of Rage and Steel","scales":"30% INT","shortDesc":"Spin your axe around you, dealing [30% INT] Magical Damage repeatedly to nearby enemies while you have Spite.\n\n • You lose [-25] Spite per second while channeling; the spin ends when Spite runs out or the ability is canceled\n • You are Displacement Immune while channeling\n • Can be ranked up at level 1 and has no Cooldown\n • Spin Damage Per Tick: [30/55/80/105/130]","valueKeys":{"Cooldown":[0,0,0,0,0],"Cost":[55,60,65,70,75],"Damage":[30,55,80,105,130],"Spite Drain Per Second":[-25,-25,-25,-25,-25],"Radius":[3.2,3.2,3.2,3.2,3.2],"Whirlwind Damage Per Tick":[30,55,80,105,130]}}},"roles":["Solo","Support"],"range":"Melee","scaling":["INT","STR"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["dive","setup-cc","zone-control"]}},"createdAt":"2026-07-14T18:38:01.801Z","updatedAt":"2026-10-06T16:03:09.422Z","__v":0},{"_id":"6a68e580f0626542f650e073","internalName":"Cu_Chulainn_Item","key":"God.Cu_Chulainn","name":"Cu Chulainn","hasAspect":true,"baseInformation":{"shortRole":"Builds Rage to Enter Berserk Form and Transform Abilities","subText":"The Hound of Culann","gender":"Male","pantheon":"Celtic","release_year":"2026","icon":"/icons/cuchuImage.webp","skins":{"CuChulainn":{"name":"Base Cu Chulainn","skin":"/icons/Wallpapers/Cu_Chulainn.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":80.5,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1026.8,"rate":39},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Cu Chulainn Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\n • Human Form: 3 hit chain dealing 0.7x, 0.7x, 1x damage and swing time\n • Berserk Form: 3 hit chain dealing 1.05x, 1.05x, 1.5x damage and swing time\n • If multiple enemies are in the area, the enemy closest to the center is hit","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Berserk","tags":["healing","shielding"],"key":"Cu_Chulainn.PSV.InGame.Short","icon":"/icons/cuchuPassive.webp","shortDesc":"Your Mana, Mana Regen, and Mana Heals convert into your Health Pool instead of Mana. Abilities cost Rage, which only regenerates up to 25.\n\nGain Rage by hitting Abilities, per Attack, and when you or a nearby ally takes damage. Attacks and Abilities must deal at least 1 damage to generate Rage.\n\nAfter building high Rage, you go Berserk for a duration, gaining Strength and a Health Shield. While Berserk, your Abilities transform and cost no Rage.\n\n • Rage resets to 25 when you enter Berserk or respawn\n • The transformation is canceled if you lose the required Rage during the transformation phase","valueKeys":{"Strength":["2 Per Level"],"Shield Health":[30],"Shield Health Scaling":["25 Per Level"],"Health Conversion":["20% of Mana"],"Berserk Threshold":[85],"Transformation Duration":[2],"Berserk Duration":[20]}},"abilities":{"A01":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuOne.webp","key":"Cu_Chulainn.A01.InGame.Short","name":"Barbed Spear","scales":"65% STR","shortDesc":"Thrust your spear forward, dealing [65% STR] Physical Damage to enemies in front of you and Stunning weaker minions. Barbs reduce their Healing received for a duration.\n\n • Reduces enemy Healing\n • Stuns lane minions and jungle monsters, but not gods or jungle bosses\n • Hitting a minion restores Rage, more for a god, up to a cap","valueKeys":{"Damage":[90,150,210,270,330],"Stun Duration":[2],"Healing Reduction":[-40],"Healing Reduction Duration":[5],"Minion Rage Gain":[7],"God Rage Gain":[10],"Max Rage Gain":[24],"Range":[7.2],"Cooldown":[16,15,14,13,12],"Cost":[9]},"tags":["anti-heal","healing","stun"]},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageOne.webp","key":"Cu_Chulainn.A01.Berserk.InGame.Short","name":"Ground Slam","scales":"65% STR","shortDesc":"Slam your massive arms down, dealing [65% STR] Physical Damage and Rooting all enemies in front of you. Costs no Rage while Berserk.","valueKeys":{"Damage":[90,150,210,270,330],"Root Duration":[1,1.1,1.2,1.3,1.4],"Range":[7.2],"Cooldown":[16,15,14,13,12],"Cost":[0]},"tags":["root"]}},"A02":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuTwo.webp","key":"Cu_Chulainn.A02.InGame.Short","name":"Vent Anger","scales":"5% STR","shortDesc":"Vent superheated steam for a duration, gaining Movement Speed and dealing [5% STR] Physical Damage to nearby enemies repeatedly.\n\n • Can be used without being ranked\n • Drains your Rage and returns none","valueKeys":{"Damage":[7,10,17,24,31,38],"Movement Speed":[5,5,6,7,8,9],"Radius":[3.6],"Duration":[6],"TickCount":[12],"Cooldown":[6],"Cost":[16]}},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageTwo.webp","key":"Cu_Chulainn.A02.Berserk.InGame.Short","name":"Vent Anger","scales":"5% STR","shortDesc":"While Berserk, Vent Anger activates automatically and does not drain Rage. Gain Movement Speed and deal [5% STR] Physical Damage to nearby enemies repeatedly.","valueKeys":{"Damage":[7,10,17,24,31,38],"Movement Speed":[5,5,6,7,8,9],"Radius":[3.6],"Duration":[6],"TickCount":[12],"Cooldown":[6],"Cost":[0]}}},"A03":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuThree.webp","key":"Cu_Chulainn.A03.InGame.Short","name":"Salmon's Leap","scales":"60% STR","shortDesc":"Leap to a target location and slam down, dealing [60% STR] Physical Damage to enemies around and in front of you.\n\n • Hitting a minion restores Rage, more for a god, up to a cap","valueKeys":{"Damage":[80,135,190,245,300],"Minion Rage Gain":[5],"God Rage Gain":[8],"Max Rage Gain":[18],"Leap Range":[5.6],"Slam Range":[3.2],"Radius":[2.4],"Cooldown":[15],"Cost":[9]},"tags":["mobility"]},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageThree.webp","key":"Cu_Chulainn.A03.Berserk.InGame.Short","name":"Furious Charge","scales":"60% STR","shortDesc":"Charge forward, dealing [60% STR] Physical Damage, Stunning, and driving all enemies back with you. Costs no Rage while Berserk.","valueKeys":{"Damage":[80,135,190,245,300],"Range":[5.6],"Radius":[2.4],"Cooldown":[15],"Cost":[0]},"tags":["stun"]}},"A04":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuFour.webp","key":"Cu_Chulainn.A04.InGame.Short","name":"Spear of Mortal Pain","scales":"65% STR","shortDesc":"Swing Gae Bulg in a circle around you, dealing [65% STR] Physical Damage and Knocking Up all nearby enemies. You are CC Immune while channeling.\n\n • Hitting a minion restores Rage, more for a god, up to a cap","valueKeys":{"Damage":[175,245,315,385,455],"Minion Rage Gain":[12],"God Rage Gain":[32],"Max Rage Gain":[42],"Radius":[4.8],"Cooldown":[105,100,95,90,85],"Cost":[14]},"tags":["cc-immunity","channel","knockup"]},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageFour.webp","key":"Cu_Chulainn.A04.Berserk.InGame.Short","name":"War Cry","scales":"65% STR","shortDesc":"Give a terrifying yell, dealing [65% STR] Physical Damage to all nearby enemies and causing them to Tremble. Costs no Rage while Berserk.","valueKeys":{"Damage":[175,245,315,385,455],"Tremble Duration":[1],"Radius":[4.8],"Cooldown":[35],"Cost":[0]}}},"A05":{"human":{"icon":"/icons/cuchuPassive.webp","key":"Cu_Chulainn.A05.InGame.Short","name":"Berserk Form","shortDesc":"Toggle into Berserk Form. While Berserk, your Abilities transform, cost no Rage, and you gain Strength and a Health Shield.","valueKeys":{"Strength":["2 Per Level"],"Shield Health":[30],"Shield Health Scaling":["25 Per Level"],"Berserk Duration":[20]},"tags":["shielding"]},"berserk":{"icon":"/icons/cuchuPassive.webp","key":"Cu_Chulainn.A05.InGame.Short","name":"Human Form","shortDesc":"Toggle back to Human Form. Abilities cost Rage and use their Human Form effects.","valueKeys":{"Strength":["2 Per Level"],"Shield Health":[30],"Shield Health Scaling":["25 Per Level"],"Berserk Duration":[20]}}}},"roles":["Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":true,"stances":["human","berserk"],"Type":"Physical","metaData":{"traits":[]}},"createdAt":"2026-07-28T17:23:12.119Z","updatedAt":"2026-09-22T00:14:25.107Z","aspect":{"name":"**__Aspect of the Warped__**","description":"Start the game as Berserk. Vent Anger now costs Rage when Berserk. After reaching 100 Rage, become Warped gaining massive power and losing Rage every .5s. After reaching 0 Rage transform back to Human form with reduced Protections and Damage.","icon":"/icons/fistAspect.webp","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":36,"20":80.5,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":58.1,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":567,"20":2447,"rate":94},"MaxMana":{"1":254,"20":1026.8,"rate":39},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":17.3,"20":86.3,"rate":3.5}},"basic":{"name":"Cu Chulainn Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\n • Human Form: 3 hit chain dealing 0.7x, 0.7x, 1x damage and swing time\n • Berserk Form: 3 hit chain dealing 1.05x, 1.05x, 1.5x damage and swing time\n • If multiple enemies are in the area, the enemy closest to the center is hit\n • Warped Form: Basic Attacks cleave","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[2.56]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Berserk","tags":["healing","shielding","cleave"],"key":"Cu_Chulainn.PSV.InGame.Short","icon":"/icons/cuchuPassive.webp","shortDesc":"Your Mana, Mana Regen, and Mana Heals convert into your Health pool instead of Mana.\n\nWhile Human, you have 15% reduced Protections and after 2s above 85 Rage, you go Berserk. While Berserk, your Abilities transform and cost no Rage except for Vent Anger.\n\nOnce your Rage reaches 100, instantly become Warped gaining Strength, Attack Speed, and a Health Shield.\n\nWhile Warped, your Basic Attacks cleave and your Rage constantly decays. While Warped, your abilities cost no Rage and Vent Anger deals increased damage. Once your Rage reaches 0, transform to Human form.\n\nGain Rage by hitting Abilities, 1 per Attack, and 0.5 when you or a nearby ally takes damage.","valueKeys":{"Strength":["5 Per Level"],"Shield Health":[30],"Health Conversion":["20% of Mana"],"Berserk Threshold":[85],"Transformation Duration":[2],"Berserk Duration":[20],"Warped Form Strength":["5 Per Level"],"Warped Rage Threshold":[100],"Human Protection Reduction":["15%"],"Rage Decay Interval":[0.5],"Rage Per Attack":[1],"Rage On Nearby Damage":[0.5],"Threshold":[85],"Starts As":["Berserk"]},"ShieldHealth_Scaling":"50 Per Level","WarpedShieldHealth_Scaling":"50 Per Level"},"abilities":{"A01":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuOne.webp","key":"Cu_Chulainn.A01.InGame.Short","name":"Barbed Spear","scales":"65% STR","shortDesc":"Thrust your spear forward, dealing [65% STR] Physical Damage to enemies in front of you and Stunning weaker minions. Barbs reduce their Healing received for a duration.\n\n • Reduces enemy Healing\n • Stuns lane minions and jungle monsters, but not gods or jungle bosses\n • Hitting a minion restores Rage, more for a god, up to a cap","valueKeys":{"Damage":[90,150,210,270,330],"Stun Duration":[2],"Healing Reduction":[-40],"Healing Reduction Duration":[5],"Minion Rage Gain":[7],"God Rage Gain":[10],"Max Rage Gain":[24],"Range":[7.2],"Cooldown":[16,15,14,13,12],"Cost":[9]},"tags":["anti-heal","healing","stun"]},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageOne.webp","key":"Cu_Chulainn.A01.Berserk.InGame.Short","name":"Ground Slam","scales":"65% STR","shortDesc":"Slam your massive arms down, dealing [65% STR] Physical Damage and Rooting all enemies in front of you. Costs no Rage while Berserk.","valueKeys":{"Damage":[90,150,210,270,330],"Root Duration":[1,1.1,1.2,1.3,1.4],"Range":[7.2],"Cooldown":[16,15,14,13,12],"Cost":[0]},"tags":["root"]}},"A02":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuTwo.webp","key":"Cu_Chulainn.A02.InGame.Short","name":"Vent Anger","scales":"5% STR","shortDesc":"Vent superheated steam for a duration, gaining Movement Speed and dealing [5% STR] Physical Damage to nearby enemies repeatedly.\n\n • Can be used without being ranked\n • Drains your Rage and returns none","valueKeys":{"Damage":[7,10,17,24,31,38],"Movement Speed":[5,5,6,7,8,9],"Radius":[3.6],"Duration":[6],"TickCount":[12],"Cooldown":[6],"Cost":[16]}},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageTwo.webp","key":"Cu_Chulainn.A02.Berserk.InGame.Short","name":"Vent Anger","scales":"5% STR","shortDesc":"Vent superheated steam for a duration, gaining Movement Speed and dealing [5% STR] Physical Damage to nearby enemies repeatedly.\n\n • Costs Rage while Berserk\n • While Warped, costs no Rage and deals increased damage","valueKeys":{"Damage":[7,10,17,24,31,38],"Movement Speed":[5,5,6,7,8,9],"Radius":[3.6],"Duration":[6],"TickCount":[12],"Cooldown":[6],"Cost":[16]}}},"A03":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuThree.webp","key":"Cu_Chulainn.A03.InGame.Short","name":"Salmon's Leap","scales":"60% STR","shortDesc":"Leap to a target location and slam down, dealing [60% STR] Physical Damage to enemies around and in front of you.\n\n • Hitting a minion restores Rage, more for a god, up to a cap","valueKeys":{"Damage":[80,135,190,245,300],"Minion Rage Gain":[5],"God Rage Gain":[8],"Max Rage Gain":[18],"Leap Range":[5.6],"Slam Range":[3.2],"Radius":[2.4],"Cooldown":[15],"Cost":[9]},"tags":["mobility"]},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageThree.webp","key":"Cu_Chulainn.A03.Berserk.InGame.Short","name":"Furious Charge","scales":"60% STR","shortDesc":"Charge forward, dealing [60% STR] Physical Damage, Stunning, and driving all enemies back with you. Costs no Rage while Berserk.","valueKeys":{"Damage":[80,135,190,245,300],"Range":[5.6],"Radius":[2.4],"Cooldown":[15],"Cost":[0]},"tags":["stun"]}},"A04":{"human":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuFour.webp","key":"Cu_Chulainn.A04.InGame.Short","name":"Spear of Mortal Pain","scales":"65% STR","shortDesc":"Swing Gae Bulg in a circle around you, dealing [65% STR] Physical Damage and Knocking Up all nearby enemies. You are CC Immune while channeling.\n\n • Hitting a minion restores Rage, more for a god, up to a cap","valueKeys":{"Damage":[175,245,315,385,455],"Minion Rage Gain":[12],"God Rage Gain":[32],"Max Rage Gain":[42],"Radius":[4.8],"Cooldown":[105,100,95,90,85],"Cost":[14]},"tags":["cc-immunity","channel","knockup"]},"berserk":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/cuchuRageFour.webp","key":"Cu_Chulainn.A04.Berserk.InGame.Short","name":"War Cry","scales":"65% STR","shortDesc":"Give a terrifying yell, dealing [65% STR] Physical Damage to all nearby enemies and causing them to Tremble. Costs no Rage while Berserk.","valueKeys":{"Damage":[175,245,315,385,455],"Tremble Duration":[1],"Radius":[4.8],"Cooldown":[35],"Cost":[0]}}},"A05":{"human":{"icon":"/icons/cuchuPassive.webp","key":"Cu_Chulainn.A05.InGame.Short","name":"Berserk Form","shortDesc":"Enter Berserk / Warped flow. Start the game as Berserk. At 100 Rage become Warped (Strength, Attack Speed, Health Shield). At 0 Rage return to Human with reduced Protections and Damage.","valueKeys":{"Strength":["5 Per Level"],"Shield Health":[30],"Berserk Duration":[20]},"tags":["shielding"],"ShieldHealth_Scaling":"50 Per Level"},"berserk":{"icon":"/icons/cuchuPassive.webp","key":"Cu_Chulainn.A05.InGame.Short","name":"Human Form","shortDesc":"Warped / Human transition. While Warped, Rage decays every 0.5s. At 0 Rage transform to Human form with reduced Protections and Damage.","valueKeys":{"Strength":["5 Per Level"],"Shield Health":[30],"Berserk Duration":[20]},"ShieldHealth_Scaling":"50 Per Level"}}},"roles":["Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":true,"stances":["human","berserk"],"Type":"Physical","metaData":{"traits":[]}}},{"_id":"6a738488bd426532bb1584f9","internalName":"Ix_Chel_Item","key":"God.Ix_Chel","name":"Ix Chel","hasAspect":true,"baseInformation":{"shortRole":"Weaves Rainbows to Damage Foes and Heal Allies","subText":"The Light Weaver","gender":"Female","pantheon":"Mayan","release_year":"2025","icon":"/icons/ixchelImage.webp","skins":{"Ix Chel":{"name":"Base Ix Chel","skin":"/icons/Wallpapers/Ix Chel.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Ix Chel Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Rainbow Weaver","tags":[],"key":"Ix_Chel.PSV.InGame.Short","icon":"/icons/ixchelPassive.webp","shortDesc":"Gain a Rainbow Weaver stack whenever your Abilities hit an enemy god or grant a beneficial effect to an allied god. At 6 stacks, your next Attack has no movement penalty, is larger, travels farther, and deals [40% INT] bonus Magical Damage.\n\n • The empowered Attack is spent even if it misses.\n • The empowered Attack has 10% increased projectile speed and can hit enemy structures from beyond their attack radius.\n • The empowered Attack triggers item effects and it benefits from 33% Lifesteal.","scales":"40% INT","valueKeys":{"Bonus Damage":[0],"Max Stacks":[6],"% Projectile Speed":[10],"% Lifesteal":[33]},"formulas":{"Damage_Formula":"{Bonus Damage} + {Damage_Scaling}"}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ixchelOne.webp","key":"Ix_Chel.A01.InGame.Short","name":"Gleaming Blast","scales":"60% INT","shortDesc":"Fire a blast of gleaming light that deals [60% INT] Magical Damage, stopping on the first enemy god hit and transforming this ability into Threads of Light.\n\n • Gleaming Blast deals 40% increased damage to minions and Jungle Camps.\n • After Gleaming Blast hits an enemy, Threads of Light can be cast immediately.","valueKeys":{"Damage":[80,100,120,140,160],"Range":[11.2],"Cooldown":[6],"Cost":[40,45,50,55,60],"% Minion Jungle Damage":[40]},"alternates":{"Threads of Light":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ixChelOneAlt.webp","key":"Ix_Chel.A01.Threads.InGame.Short","name":"Threads of Light","scales":"80% INT","shortDesc":"Illuminate strands in a cone to deal [80% INT] Magical Damage.\nEnemies facing the strands as they illuminate are Blinded for 1s.\nEnemies hit by the tip of the cone take 25% bonus damage.","valueKeys":{"Damage":[60,105,150,195,240],"Cooldown":[5,5,5,5,5],"Cost":[40,45,50,55,60],"Blind Duration":[1],"% Tip Bonus Damage":[25]},"tags":["blind"]}},"tags":["poke","through-walls"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/ixchelTwo.webp","key":"Ix_Chel.A02.InGame.Short","name":"Lunar Invocation","scales":"60% INT","shortDesc":"Invoke lunar energy at an area. After 1.25s, it explodes to deal [60% INT] Magical Damage and Knock Up enemies while Healing allies for [10% INT].","valueKeys":{"Damage":[80,145,195,245,295],"Heal":[50,85,120,155,180],"Range":[8.8],"Radius":[3.2],"Cooldown":[14],"Cost":[65,70,75,80,95],"Delay":[1.25]},"healingTargets":{"self":true,"ally":true},"tags":["healing","knockup"],"heal_Scaling":"10% INT"},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ixchelThree.webp","key":"Ix_Chel.A03.InGame.Short","name":"Rainbow Crash","scales":"85% INT","shortDesc":"Fire an arcing rainbow and gain 20% Movement Speed for 3s. When it lands, deal [85% INT] Magical Damage and Root enemies for 1.25s. The rainbow splits into orbs that you and allied gods can pick up to gain 20% Movement Speed for 3s.\n\n • You can benefit from the initial buff and an orb for up to 40% Movement Speed.\n • Orbs can bounce off walls up to 2 times. Each allied god can pick up only 1 orb per cast.","valueKeys":{"Damage":[80,120,160,200,240],"Root Duration":[1.25],"Movement Speed":[20],"Movement Speed Duration":[3],"Radius":[2.4],"Range":[8.8],"Cooldown":[14],"Cost":[50,55,60,65,70]},"tags":["movement-speed-stim","root"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ixchelUlt.webp","key":"Ix_Chel.A04.InGame.Short","name":"Great End","scales":"8% INT","shortDesc":"Become CC Immune and channel a rainbow beam for 3s. Every 0.2s, enemies take [8% INT] Magical Damage and Healing allied gods for 2% of their missing Health. Damaging an enemy god or Healing an allied god also Heals you.\n\n • Simultaneously hitting an enemy god and an allied god extends the channel by 0.2s, up to a maximum total duration of 6s.\n • Repeated hits deal 5% increased damage per tick, stacking up to 100%. This bonus decays rapidly if hits stop.\n • Firing the beam grants 6 Rainbow Weaver stacks. If you already have 6 stacks, you gain 20 Echo for the duration of the ability.\n • You can move freely in all directions without a backpedal penalty while channeling.\n • You only heal once per tick, regardless of the number of gods hit.\n • You can only heal up to 30% of your Maximum Health during the ability.","valueKeys":{"Damage":[23,35,47,59,71],"% Missing Health Heal":[2],"Tick Interval":[0.2],"Duration":[3],"Max Duration":[6],"TickCount":[15],"Damage Amp Per Tick":[5],"Max Damage Amp":[100],"Echo":[20],"Self Heal Cap % Max Health":[30],"Range":[11.2],"Cooldown":[110],"Cost":[90,90,90,90,90]},"tags":["cc-immunity","channel","healing"]}},"roles":["Middle","Support"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["peel","poke"]}},"aspect":{"name":"**__Aspect of the Mother's Light__**","description":"Gleaming Blast and the Great End no longer deal damage. Gleaming Blast now shields ally gods and slows enemy gods. Lunar Invocation and the Great End have greatly increased healing.","icon":"/icons/heartAspect.webp","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.44,"20":3.8,"rate":0.12},"MaxHealth":{"1":483,"20":2212.6,"rate":86.5},"MaxMana":{"1":274,"20":1240.3,"rate":48},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Ix Chel Basic Attack","tags":[],"key":"Basic.RangedMag.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Magical Damage to the first enemy hit.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Rainbow Weaver","tags":[],"key":"Ix_Chel.PSV.InGame.Short","icon":"/icons/ixchelPassive.webp","shortDesc":"Gain a Rainbow Weaver stack whenever your Abilities hit an enemy god or grant a beneficial effect to an allied god. At 6 stacks, your next Attack has no movement penalty, is larger, travels farther, and deals [40% INT] bonus Magical Damage.\n\n • The empowered Attack is spent even if it misses.\n • The empowered Attack has 10% increased projectile speed and can hit enemy structures from beyond their attack radius.\n • The empowered Attack triggers item effects and it benefits from 33% Lifesteal.","scales":"40% INT","valueKeys":{"Bonus Damage":[0],"Max Stacks":[6],"% Projectile Speed":[10],"% Lifesteal":[33]},"formulas":{"Damage_Formula":"{Bonus Damage} + {Damage_Scaling}"}},"abilities":{"A01":{"formulas":{"Shield_Formula":"{ShieldHealth} + {ShieldHealth_Scaling}"},"icon":"/icons/ixchelOne.webp","key":"Ix_Chel.A01.InGame.Short","name":"Gleaming Blast","scales":"0% INT","shortDesc":"Fire a blast of gleaming light ahead that Shields allied gods for [80% INT] for 5s and Slows enemy gods 60 for 3s. Hitting an enemy god transforms this ability into Threads of Light.","valueKeys":{"ShieldHealth":[180,220,240,280,320],"Shield Duration":[3],"Slow":[30,37.5,45,52.5,60],"Slow Duration":[3],"Range":[11.2],"Cooldown":[8],"Cost":[40,45,50,55,60]},"alternates":{"Threads of Light":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ixChelOneAlt.webp","key":"Ix_Chel.A01.Threads.InGame.Short","name":"Threads of Light","scales":"80% INT","shortDesc":"Illuminate strands in a cone to deal [80% INT] Magical Damage.\nEnemies facing the strands as they illuminate are Blinded for 1s.\nEnemies hit by the tip of the cone take 25% bonus damage.","valueKeys":{"Damage":[60,105,150,195,240],"Cooldown":[5,5,5,5,5],"Cost":[40,45,50,55,60],"Blind Duration":[1],"% Tip Bonus Damage":[25]},"tags":["blind"]}},"shield_Scaling":"80% INT","tags":["poke","shielding","slow","through-walls"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/ixchelTwo.webp","key":"Ix_Chel.A02.InGame.Short","name":"Lunar Invocation","scales":"60% INT","shortDesc":"Invoke lunar energy at a target area. After 1.25s, deal [60% INT] Magical Damage and Knock Up enemies while Healing allies for [40% INT].","valueKeys":{"Damage":[50,80,110,140,170],"Heal":[40,70,100,130,160],"Range":[8.8],"Radius":[3.2],"Cooldown":[14],"Cost":[65,70,75,80,95],"Delay":[1.25]},"healingTargets":{"self":true,"ally":true},"heal_Scaling":"40% INT","tags":["healing","knockup"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ixchelThree.webp","key":"Ix_Chel.A03.InGame.Short","name":"Rainbow Crash","scales":"85% INT","shortDesc":"Fire an arcing rainbow and gain 20% Movement Speed for 3s. When it lands, deal [85% INT] Magical Damage and Root enemies for 1.25s. The rainbow splits into orbs that you and allied gods can pick up to gain 20% Movement Speed for 3s.\n\n • You can benefit from the initial buff and an orb for up to 40% Movement Speed.\n • Orbs can bounce off walls up to 2 times. Each allied god can pick up only 1 orb per cast.","valueKeys":{"Damage":[80,120,160,200,240],"Root Duration":[1.25],"Movement Speed":[20],"Movement Speed Duration":[3],"Radius":[2.4],"Range":[8.8],"Cooldown":[14],"Cost":[50,55,60,65,70]},"tags":["movement-speed-stim","root"]},"A04":{"formulas":{"Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/ixchelUlt.webp","key":"Ix_Chel.A04.InGame.Short","name":"Great End","scales":"0% INT","shortDesc":"Become CC Immune and channel a rainbow beam for 3s. Every 0.2s, it provides [20% INT] Healing, which is divided equally among all allied gods hit. Hitting a unique allied god extends the channel duration by 1s, up to a maximum of 6s total. Firing the beam grants 6 Rainbow Weaver stacks.\n\n • You can move freely in all directions without a backpedal penalty while channeling.\n • Great End deals no damage.\n • It does not Heal you.\n • It does not provide additional Echo.","valueKeys":{"Heal":[15,25,35,45,55],"Tick Interval":[0.2],"Duration":[3],"Max Duration":[6],"Duration Extension Per Unique Ally":[1],"TickCount":[20],"Range":[11.2],"Cooldown":[110],"Cost":[90,90,90,90,90]},"heal_Scaling":"20% INT","healingTargets":{"self":false,"ally":true},"tags":["cc-immunity","channel","healing"]}},"roles":["Support","Middle"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":["peel"]}},"createdAt":"2026-08-05T18:44:24.801Z","updatedAt":"2026-09-27T17:50:00.926Z","__v":0},{"_id":"6a8db68e9019de68f7da3b33","internalName":"Ravana_Item","key":"God.Ravana","name":"Ravana","hasAspect":false,"baseInformation":{"shortRole":"Overwhelm Foes with Combos, Leaps, and Calculated Strikes","subText":"Demon King of Lanka","gender":"Male","pantheon":"Hindu","release_year":"2026","icon":"/icons/ravImage.webp","skins":{"Ravana":{"name":"Base Ravana","skin":"/icons/Wallpapers/Ravana.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":36,"20":88.2,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":56,"rate":1.5},"ManaPerTime":{"1":1.33,"20":3.9,"rate":0.13},"MaxHealth":{"1":525,"20":2405,"rate":94},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":380,"20":380,"rate":0},"PhysicalProtection":{"1":16,"20":76,"rate":3}},"basic":{"name":"Ravana Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\n • If multiple enemies are in the area, the enemy closest to the center of the area will be hit\n • Has a 3 hit chain. Attacks in order of 0.75, 0.5, 1.25x damage and swing time","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92],"Hit Progression":[0.75,0.5,1.25]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Chain of Blows","tags":[],"key":"Ravana.PSV.InGame.Short","icon":"/icons/ravPassive.webp","shortDesc":"Successful Attacks and abilities against enemies add to your Combo. Each time Combo reaches 8, you gain a Shield as well as Movement Speed and Strength.\n\n • Shield Health: [6% Max Health]\n • Movement Speed: 3%\n • Strength: 5\n • Max Stacks: 3\n • All stacks are lost when you fully lose your Shield","valueKeys":{"Shield Health % Max Health":[6],"Movement Speed":[3],"Strength":[5],"Max Stacks":[3],"Combo Threshold":[8]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ravanaOne.webp","key":"Ravana.A01.InGame.Short","name":"Prana Onslaught","scales":"95% STR","shortDesc":"Throw a powerful punch, projecting your prana to deal [95% STR] Physical Damage and Slow enemies in front of you.","valueKeys":{"Damage":[90,145,200,255,310],"Slow":[25],"Slow Duration":[2.5],"Range":[3.2],"Cone Angle":[120],"Cooldown":[9,9,9,9,9],"Cost":[30,38,45,53,60]}},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ravanaTwo.webp","key":"Ravana.A02.InGame.Short","name":"Overhead Kick","scales":"70% STR","shortDesc":"Kick high, sending a shockwave forward that deals [70% STR] Physical Damage to all enemies in a line. Gain Movement Speed and become CC Immune and Damage Immune for the duration.\n\n • This ability passes through and damages all enemies, and passes through walls","valueKeys":{"Damage":[70,105,140,175,210],"Movement Speed":[50],"Buff Duration":[0.85],"Range":[5.6],"Cooldown":[16,15.5,15,14.5,14],"Cost":[60,65,70,75,80]}},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}"},"icon":"/icons/ravanaThree.webp","key":"Ravana.A03.InGame.Short","name":"10-Hand Shadow Fist","scales":"70% STR","shortDesc":"Fire your fists forward, dealing [70% STR] Physical Damage as they pass through enemies. The first enemy god hit is Rooted. Heal from the first enemy god and the first 3 minions hit.\n\n • This ability passes through and damages all enemies, but stops on walls","valueKeys":{"Damage":[70,105,140,175,210],"Root Duration":[1],"Heal":[6,17,28,39,50],"Range":[7.2],"Cooldown":[14,14,14,14,14],"Cost":[55,60,65,70,75]}},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/ravanaFour.webp","key":"Ravana.A04.InGame.Short","name":"Mystic Rush","scales":"110% STR","shortDesc":"Become CC Immune and Leap to a target location, dealing [110% STR] Physical Damage to enemies in the area. Enemy gods hit take increased Damage from all sources. After landing, you gain Damage Mitigation for a duration.","valueKeys":{"Damage":[200,275,350,425,500],"Increased Damage Taken":[10],"Debuff Duration":[5],"Damage Mitigation":[10,15,20,25,30],"Buff Duration":[5],"Range":[8.8],"Radius":[2.4],"Cooldown":[90,90,90,90,90],"Cost":[30,38,45,53,60]}}},"roles":["Jungle"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["dive","burst","sustain"]}},"createdAt":"2026-08-25T15:36:46.650Z","updatedAt":"2026-08-25T16:00:52.663Z","__v":0,"aspect":null},{"_id":"6aa03be9d68adf24e2e950f4","internalName":"Hachiman_Item","key":"God.Hachiman","name":"Hachiman","hasAspect":true,"baseInformation":{"shortRole":"Measured Arrows and Banner Support Turn Fights","subText":"Lord of The Eight Banners","gender":"Male","pantheon":"Japanese","release_year":"2026","icon":"/icons/hachiImage.webp","skins":{"Hachiman":{"name":"Base Hachiman","skin":"/icons/Wallpapers/Hachiman.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":38.4,"20":90.5,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":483,"20":2081,"rate":79.9},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Hachiman Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.\n\n • Projectile stops on first target hit, and does not pass through walls.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Master of Arms","tags":[],"key":"Hachiman.PSV.InGame.Short","icon":"/icons/hachiPassive.webp","shortDesc":"Hit enemies with your Attacks to gain a stack of Attack Speed and Mana Regen.\n\n • Each stack refreshes the duration.","valueKeys":{"Attack Speed Per Stack":[1],"Attack Speed Per Stack Per Level":[0.1],"Mana Regen Per Stack":[0.4],"Mana Regen Per Stack Per Level":[0.04],"Max Stacks":[5],"Buff Duration":[8]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hachiOne.webp","key":"Hachiman.A01.InGame.Short","name":"Eagle Eye","scales":"110% Basic Attack Damage","shortDesc":"Replace your next 4 Attacks with empowered arrows that travel further and deal bonus Physical Damage based on your Basic Attack Damage. These Attacks can Critically Strike and trigger item effects.\n\n • Long-range hits deal additional bonus damage based on your Basic Attack Damage.","valueKeys":{"Damage":[10,25,40,55,70],"Empowered Attacks":[4],"Long-Range Bonus Damage":[10],"Range":[12.8],"Cooldown":[12,11.5,11,10.5,10],"Cost":[50,50,50,50,50]},"tags":[]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hachiTwo.webp","key":"Hachiman.A02.InGame.Short","name":"Heavenly Banner","scales":"70% STR","shortDesc":"Call down a sacred banner that deals [70% STR] Physical Damage to enemies in the area and grant you Attack Speed for a duration. Leave a banner that grants you and allies Attack Speed while nearby.\n\n • The banner aura stacks with the Attack Speed granted on cast.","valueKeys":{"Damage":[90,145,200,255,310],"Attack Speed":[10,12.5,15,17.5,20],"Buff Duration":[6],"Range":[8.8],"Radius":[3.2],"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80]},"tags":[]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Dash Damage} + {Damage_Scaling}","2":"{Swing Damage} + {Damage_Scaling}"}},"icon":"/icons/hachiThree.webp","key":"Hachiman.A03.InGame.Short","name":"Iaijutsu","scales":"40% STR","shortDesc":"Dash forward, dealing [40% STR] Physical Damage and passing through enemies. At the end of the dash, swing your blade in a circle, dealing [40% STR] Physical Damage again. Enemy gods hit by both attacks are Stunned. Each enemy god hit with the sweep attack grants a stack of Parry.\n\n • Parry grants 35 Plating against a single Attack.","valueKeys":{"Dash Damage":[50,80,110,140,170],"Swing Damage":[50,80,110,140,170],"TickCount":[2],"Stun Duration":[1],"Max Stacks":[5],"Buff Duration":[8],"Plating":[35],"Range":[8.8],"Radius":[3.2],"Cooldown":[15,15,15,15,15],"Cost":[70,75,80,85,90]},"tags":["stun","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hachiFour.webp","key":"Hachiman.A04.InGame.Short","name":"Mounted Archery","scales":"95% STR","shortDesc":"Leap onto your horse and charge forward. While mounted, you are CC Immune and can aim separately from your horse. Fire to launch an arrow at every enemy god in a cone, dealing [95% STR] Physical Damage and Slowing them.\n\n • Your Movement Speed affects charge speed; moving backward slows the charge.\n • Can be cancelled early.\n • You can ride your horse for up to 3 seconds.\n • This ability can fire through walls only if you have vision on the enemy god.","valueKeys":{"Damage":[225,280,335,390,445],"Slow":[20,25,30,35,40],"Slow Duration":[2],"Mount Duration":[3],"Range":[13.6],"Cone Angle":[45],"Cooldown":[110,110,110,110,110],"Cost":[50,50,50,50,50]},"tags":["cc-immunity","mobility"]}},"roles":["ADC"],"range":"Ranged","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["poke","peel","zone-control"]}},"createdAt":"2026-09-08T16:46:33.530Z","updatedAt":"2026-10-21T17:25:17.226Z","__v":0,"aspect":{"name":"**__Aspect of the Steel Wind__**","description":"Eagle Eye only has 1 charge but hitting an enemy allows you to dash to them and deliver a sweep attack. After arriving your Interact becomes a backward dash. Basic Attacks have falloff damage.","icon":"/icons/swordsAspect.webp","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.51,"20":28.69,"rate":1.51},"BaseAttackSpeed":{"1":1,"20":1,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":38.4,"20":90.5,"rate":2.7},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":23.9,"20":51.5,"rate":1.38},"ManaPerTime":{"1":1.22,"20":3.4,"rate":0.11},"MaxHealth":{"1":502.32,"20":2164.24,"rate":83.096},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":16,"20":71.2,"rate":2.8}},"basic":{"name":"Hachiman Basic Attack","tags":[],"key":"Basic.RangedPhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Fire a projectile that deals Physical Damage to the first enemy hit.\n\n • Damage falls off from 100% at half range down to 50% at max range.\n • Projectile stops on first target hit, and does not pass through walls.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"Damage":[0],"RadiusCheat":[0.48],"RangeCheat":[8.8],"Falloff Min Damage %":[50],"Falloff Full Damage Range %":[50],"Basic Falloff Min Damage %":[50],"Basic Falloff Full Damage Range %":[50],"Empowered Basic Scaling":["110% Attack Damage + 110% STR + 22% INT"]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Master of Arms","tags":[],"key":"Hachiman.PSV.InGame.Short","icon":"/icons/hachiPassive.webp","shortDesc":"Hit enemies with your Attacks to gain a stack of Attack Speed and Mana Regen.\n\n • Each stack refreshes the duration.","valueKeys":{"Attack Speed Per Stack":[1],"Attack Speed Per Stack Per Level":[0.1],"Mana Regen Per Stack":[0.4],"Mana Regen Per Stack Per Level":[0.04],"Max Stacks":[5],"Buff Duration":[8]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hachiOne.webp","key":"Hachiman.A01.InGame.Short","name":"Eagle Eye","scales":"75% STR","sweep_Scaling":75,"shortDesc":"Toggle on to replace your next Attack with an empowered arrow (1 charge). Hitting an enemy marks them and lets you dash to them to deliver a sweep attack. After arriving, Interact becomes a backward dash.\n\n• Miss refunds cooldown\n• Basic Attacks have falloff damage\n• Damage includes [110% Attack Damage + 110% STR + 22% INT]\n• Damage includes [60% STR]","valueKeys":{"Damage":[70,120,170,220,270],"Empowered Attacks":[1],"Ammo":[1],"Long-Range Bonus Damage":[5],"Bonus Damage":[5],"Sweep Damage":[70,120,170,220,270],"Mark Duration":[3],"Miss Cooldown Refund":[4],"TickCount":[1],"Range":[12.8],"Cooldown":[12,11.5,11,10.5,10],"Cost":[50,50,50,50,50],"Sweep Scaling":[60],"Empowered Basic Scaling AD":[110],"Empowered Basic Scaling STR":[110],"Empowered Basic Scaling INT":[22]},"tags":["buff","projectile","mobility"],"EmpoweredBasic_Scaling_AD":110,"EmpoweredBasic_Scaling_STR":110,"EmpoweredBasic_Scaling_INT":22},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hachiTwo.webp","key":"Hachiman.A02.InGame.Short","name":"Heavenly Banner","scales":"70% STR","shortDesc":"Call down a sacred banner that deals [70% STR] Physical Damage to enemies in the area and grant you Attack Speed for a duration. Leave a banner that grants you and allies Attack Speed while nearby.\n\n • The banner aura stacks with the Attack Speed granted on cast.","valueKeys":{"Damage":[90,145,200,255,310],"Attack Speed":[10,12.5,15,17.5,20],"Buff Duration":[6],"Range":[8.8],"Radius":[3.2],"Cooldown":[14,14,14,14,14],"Cost":[60,65,70,75,80]},"tags":[]},"A03":{"formulas":{"Damage_Formula_Map":{"1":"{Dash Damage} + {Damage_Scaling}","2":"{Swing Damage} + {Damage_Scaling}"}},"icon":"/icons/hachiThree.webp","key":"Hachiman.A03.InGame.Short","name":"Iaijutsu","scales":"60% STR","shortDesc":"Dash forward, dealing [60% STR] Physical Damage and passing through enemies. At the end of the dash, swing your blade in a circle, dealing [60% STR] Physical Damage again. Enemy gods hit by both attacks are Stunned. Each enemy god hit with the sweep attack grants a stack of Parry.\n\n • Parry grants 35 Plating against a single Attack.","valueKeys":{"Dash Damage":[50,80,110,140,170],"Swing Damage":[50,80,110,140,170],"TickCount":[2],"Stun Duration":[1],"Max Stacks":[5],"Buff Duration":[8],"Plating":[35],"Range":[8.8],"Radius":[3.2],"Cooldown":[15,15,15,15,15],"Cost":[70,75,80,85,90]},"tags":["stun","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/hachiFour.webp","key":"Hachiman.A04.InGame.Short","name":"Mounted Archery","scales":"95% STR","shortDesc":"Leap onto your horse and charge forward. While mounted, you are CC Immune and can aim separately from your horse. Fire to launch an arrow at every enemy god in a cone, dealing [95% STR] Physical Damage and Slowing them.\n\n • Your Movement Speed affects charge speed; moving backward slows the charge.\n • Can be cancelled early.\n • You can ride your horse for up to 3 seconds.\n • This ability can fire through walls only if you have vision on the enemy god.","valueKeys":{"Damage":[225,280,335,390,445],"Slow":[20,25,30,35,40],"Slow Duration":[2],"Mount Duration":[3],"Range":[13.6],"Cone Angle":[45],"Cooldown":[110,110,110,110,110],"Cost":[50,50,50,50,50]},"tags":["cc-immunity","mobility"]}},"roles":["ADC"],"range":"Ranged","scaling":["STR"],"Type":"Physical","isStanceSwitcher":false,"stances":[],"metaData":{"traits":["poke","peel","zone-control"]}}},{"_id":"6aab07b8226cb3008b6fe444","internalName":"Hel_Item","key":"God.Hel","name":"Hel","hasAspect":true,"aspect":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":483,"20":2081,"rate":79.9},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"basic":{"name":"Hel Basic Attack","tags":[],"key":"Hel.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy. Hel's Basic Attacks are Magical.","scales":{"Damage_Scaling":[{"stat":"MagicalPower","values":[1]},{"stat":"PhysicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RangeCheat":[8.8],"RadiusCheat":[0.48]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Stance Attunement","tags":[],"key":"Hel.PSV.InGame.Short","icon":"/icons/helPassive.webp","shortDesc":"Remain in a stance to become attuned over 3s. In Dark Stance, gain up to 20% increased Damage. In Light Stance, nearby enemy gods lose up to 12% Strength and Intelligence.","valueKeys":{"Attunement Time":[3],"Dark Damage Bonus":[20],"Light Enemy Power Reduction":[12]}},"abilities":{"A01":{"dark":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/helDarkOne.webp","key":"Hel.A01.InGame.Short","name":"Decay","scales":"85% INT","shortDesc":"Fire an orb that deals [85% INT] Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range.","valueKeys":{"Cooldown":[8,8,8,8,8],"Cost":[45,50,55,60,65],"Damage":[90,150,190,240,290],"Range":[8.8],"Radius":[3.4]},"tags":["aoe","long-range","projectile","through-walls"]},"light":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}","Ally_Heal_Formula":"{Heal} + {Ally_Heal_Scaling}","Attuned_Ally_Heal_Formula":"{Heal} + {Attuned_Ally_Heal_Scaling}"},"icon":"/icons/helLightOne.webp","key":"Hel.A01.InGame.Short","name":"Restoration","scales":"50% INT","shortDesc":"Fire an orb that deals [50% INT] Magical Damage. Hitting an ally god Heals them for [30% INT] and restores Mana. You Heal and restore Mana whenever you hit an enemy or ally god.\n\nWhile attuned to Light Stance, the orb Roots enemies for 1.5s and Heals ally gods for [60% INT].","valueKeys":{"Cooldown":[8,8,8,8,8],"Cost":[45,50,55,60,65],"Heal":[45,60,75,90,105],"Heal Scaling":[10],"Mana Restore":[55,70,85,100,115],"Damage":[70,120,170,220,270],"Ally Heal Scaling":[30],"Root Duration":[1.5],"Attuned Ally Heal Scaling":[60]},"tags":["heal","healing","root"],"healingTargets":{"self":true,"ally":true},"heal_Scaling":"30% INT","attunedAllyHeal_Scaling":"60% INT"}},"A02":{"dark":{"formulas":{},"icon":"/icons/helDarkTwo.webp","key":"Hel.A02.InGame.Short","name":"Hinder","shortDesc":"Debuff all enemies in the targeted area, reducing their Protections and Slowing them for 3s.\n\nWhile attuned to Dark Stance, enemies who stand within the area are Rooted for 2s.","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[60,60,60,60,60],"Protections":[5,10,15,20,25],"Slow":[20,25,30,35,40],"Duration":[3],"Range":[8.8],"Radius":[3.4],"Root Duration":[2]},"tags":["protections-shred","root","slow"]},"light":{"formulas":{"Shield_Formula":"{Shield Health} + {Shield_Scaling}"},"icon":"/icons/helLightTwo.webp","key":"Hel.A02.InGame.Short","name":"Cleanse","shortDesc":"Remove all Crowd Control effects from allied gods in the target area and make them CC Immune for 1.5s.\n\nWhile attuned to Light Stance, Shield allied gods for [20% INT].","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,60,60,60,60],"CC Immune Duration":[1.5],"Range":[8],"Radius":[3.4],"Shield Health":[150,175,200,225,250],"Shield Health Scaling":[20]},"tags":["cc-immune","cleanse","shield"],"shield_Scaling":"20% INT"}},"A03":{"dark":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/helDarkThree.webp","key":"Hel.A03.InGame.Short","name":"Repulse","scales":"110% INT","shortDesc":"Conjure a burst around you that deals [110% INT] Magical Damage to nearby enemies.\n\nWhile attuned to Dark Stance, enemies hit are Knocked Back.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,65,70,75,80],"Damage":[70,120,170,220,270],"Radius":[4.8]},"tags":["aoe","knockback"]},"light":{"formulas":{"Heal_Formula":"{Healing} + {Heal_Scaling}","Ally_Heal_Formula":"{Ally Healing} + {Ally_Heal_Scaling}"},"icon":"/icons/helLightThree.webp","key":"Hel.A03.InGame.Short","name":"Inspire","shortDesc":"You and nearby allies become buffed for 5s. Heal yourself for [10% INT] and nearby allies for [10% INT] every 1s for 5s. You gain Movement Speed and allied gods gain half. You and allied gods both gain Attack Speed.\n\nWhile attuned to Light Stance, the nearest ally god or yourself gains 40% Attack Speed.","valueKeys":{"Cooldown":[8,8,8,8,8],"Cost":[45,50,55,60,65],"Healing":[45,60,75,90,105],"Ally Healing":[10,12,14,16,18],"Attack Speed":[20],"Movement Speed":[20],"Duration":[5],"Radius":[4.8],"TickCount":[5],"Attuned Attack Speed":[40]},"tags":["buff","heal","healing"],"healingTargets":{"self":true,"ally":true},"heal_Scaling":"10% INT","allyHeal_Scaling":"10% INT"}},"A04":{"dark":{"name":"Castigation","icon":"/icons/helDarkAspectUlt.webp","key":"Hel.A04.DarkAttuned.InGame.Short","shortDesc":"Hel opens a portal to Niflheim, summoning an area that deals [10% INT] Magical Damage every 0.2s and Executes enemies below 12% Health.\n\n• Additionally, grant STR + INT to allies within [8.8m]\n•Enemy health execute threshold is checked per-tick.","formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Total_Damage_Formula":"({Damage} + {Damage_Scaling}) * {TickCount}"},"valueKeys":{"Cooldown":[100,100,100,100,100],"Damage":[15,17.5,20,22.5,25],"TickCount":[20],"Tick Interval":[0.2],"Execute Threshold":[12],"Radius":[4.8],"STR/INT Buff":[30,40,50,60,70],"Duration":[4]},"tags":["execute"],"scales":"10% INT"},"light":{"name":"Beneficence","icon":"/icons/helLightAspectUlt.webp","key":"Hel.A04.LightAttuned.InGame.Short","shortDesc":"Hel bathes her allies in light, summoning an area that lasts 4s and prevents allied gods from being reduced below 1 Health while standing inside of the area.\n\n• Additionally, grant Protections to allies within [8.8m]\n• Allies are ONLY immune to death while standing inside of the circle.","formulas":{},"valueKeys":{"Cooldown":[100,100,100,100,100],"Duration":[4],"Radius":[4.8],"Protections":[13,16,19,22,25]},"tags":["buff"]},"alternates":{"Switch Stances":{"formulas":{},"icon":"/icons/helDarkUlt.webp","key":"Hel.A04.InGame.Short","name":"Switch Stances","shortDesc":"Switch between Dark and Light Stances. You gain Mana Regen in both stances.\n\nDark Stance: Your abilities deal Damage and you gain Intelligence. Nearby allied gods gain Intelligence and Strength.\n\nWhile attuned to Dark Stance, your ultimate becomes Castigation.","valueKeys":{"Cooldown":[1,1,1,1,1,1],"Cost":[0,0,0,0,0,0],"Mana Regen":[3,3,4,5,6,7],"Protections":[0,13,16,19,22,25],"Intelligence":[0,30,40,50,60,70],"Strength":[0,30,40,50,60,70]},"tags":[]},"Switch Stances (Light)":{"formulas":{},"icon":"/icons/helLightUlt.webp","key":"Hel.A04.InGame.Short","name":"Switch Stances (Light)","shortDesc":"Switch between Dark and Light Stances. You gain Mana Regen in both stances.\n\nLight Stance: Your abilities Heal and support allies and you gain Protections. Nearby allied gods gain Protections.\n\nWhile attuned to Light Stance, your ultimate becomes Beneficence.","valueKeys":{"Cooldown":[1,1,1,1,1,1],"Cost":[0,0,0,0,0,0],"Mana Regen":[3,3,4,5,6,7],"Protections":[0,13,16,19,22,25],"Intelligence":[0,30,40,50,60,70],"Strength":[0,30,40,50,60,70]},"tags":[]}}}},"roles":["Middle","Support"],"range":"Ranged","scaling":["INT"],"isStanceSwitcher":true,"stances":["dark","light"],"Type":"Magical","metaData":{"traits":[]},"name":"Aspect of Divergence","icon":"/icons/swirlAspect.webp","description":"Deal damage or heal allies to fully attune to your Dark or Light Stance, locking yourself to that stance for the remainder of the match. While attuned, gain enhanced abilities and a new ultimate.","valueKeys":{}},"__v":0,"createdAt":"2026-09-16T21:18:47.856Z","updatedAt":"2026-10-20T18:10:18.155Z","baseInformation":{"shortRole":"Switches Between Dark and Light Stances","subText":"Goddess of the Underworld","gender":"Female","pantheon":"Norse","release_year":"2026","icon":"/icons/helImage.webp","skins":{"Hel":{"name":"Base Hel","skin":"/icons/Wallpapers/Hel.png","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.5,"20":5.5,"rate":0.2},"BasicDamage":{"1":31.2,"20":75,"rate":2.3},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":26,"20":53.6,"rate":1.38},"ManaPerTime":{"1":1.53,"20":3.9,"rate":0.12},"MaxHealth":{"1":483,"20":2081,"rate":79.9},"MaxMana":{"1":274,"20":1114.3,"rate":42},"MovementSpeed":{"1":375,"20":375,"rate":0},"PhysicalProtection":{"1":14.7,"20":69.9,"rate":2.8}},"isStanceSwitcher":true,"stances":["dark","light"],"Type":"Magical","range":"Ranged","roles":["Middle","Support"],"scaling":["INT"],"metaData":{"traits":[]},"basic":{"name":"Hel Basic Attack","tags":[],"key":"Hel.Basic.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy. Hel's Basic Attacks are Magical.","scales":{"Damage_Scaling":[{"stat":"MagicalPower","values":[1]},{"stat":"PhysicalPower","values":[0.2]}]},"valueKeys":{"Damage":[0],"RangeCheat":[8.8],"RadiusCheat":[0.48]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Stance Attunement","tags":[],"key":"Hel.PSV.InGame.Short","icon":"/icons/helPassive.webp","shortDesc":"Remain in a stance to become attuned over 3s. In Dark Stance, gain up to 20% increased Damage. In Light Stance, nearby enemy gods lose up to 12% Strength and Intelligence.","valueKeys":{"Attunement Time":[3],"Dark Damage Bonus":[20],"Light Enemy Power Reduction":[12]}},"abilities":{"A01":{"dark":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/helDarkOne.webp","key":"Hel.A01.InGame.Short","name":"Decay","scales":"85% INT","shortDesc":"Fire an orb that deals [85% INT] Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range.","valueKeys":{"Cooldown":[8,8,8,8,8],"Cost":[45,50,55,60,65],"Damage":[90,150,190,240,290],"Range":[8.8],"Radius":[3.4]},"tags":["aoe","long-range","projectile","through-walls"]},"light":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}","Heal_Formula":"{Heal} + {Heal_Scaling}","Ally_Heal_Formula":"{Heal} + {Ally_Heal_Scaling}"},"icon":"/icons/helLightOne.webp","key":"Hel.A01.InGame.Short","name":"Restoration","scales":"50% INT","shortDesc":"Fire an orb that deals [50% INT] Magical Damage. Hitting an ally god Heals them for [30% INT] and restores Mana. You Heal and restore Mana whenever you hit an enemy or ally god.","valueKeys":{"Cooldown":[8,8,8,8,8],"Cost":[45,50,55,60,65],"Heal":[45,60,75,90,105],"Heal Scaling":[10],"Mana Restore":[55,70,85,100,115],"Damage":[70,120,170,220,270],"Ally Heal Scaling":[30]},"tags":["heal","healing"],"healingTargets":{"self":true,"ally":true},"heal_Scaling":"30% INT"}},"A02":{"dark":{"formulas":{},"icon":"/icons/helDarkTwo.webp","key":"Hel.A02.InGame.Short","name":"Hinder","shortDesc":"Debuff all enemies in the targeted area, reducing their Protections and Slowing them for 3s.","valueKeys":{"Cooldown":[10,10,10,10,10],"Cost":[60,60,60,60,60],"Protections":[5,10,15,20,25],"Slow":[20,25,30,35,40],"Duration":[3],"Range":[8.8],"Radius":[3.4]},"tags":["slow","protections-shred"]},"light":{"formulas":{},"icon":"/icons/helLightTwo.webp","key":"Hel.A02.InGame.Short","name":"Cleanse","shortDesc":"Remove all Crowd Control effects from allied gods in the target area and make them CC Immune for 1.5s.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,60,60,60,60],"CC Immune Duration":[1.5],"Range":[8],"Radius":[3.4]},"tags":["cleanse","cc-immune"]}},"A03":{"dark":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/helDarkThree.webp","key":"Hel.A03.InGame.Short","name":"Repulse","scales":"110% INT","shortDesc":"Conjure a burst around you that deals [110% INT] Magical Damage to nearby enemies.","valueKeys":{"Cooldown":[12,12,12,12,12],"Cost":[60,65,70,75,80],"Damage":[70,120,170,220,270],"Radius":[4.8]},"tags":["aoe"]},"light":{"formulas":{"Heal_Formula":"{Healing} + {Heal_Scaling}","Ally_Heal_Formula":"{Ally Healing} + {Ally_Heal_Scaling}"},"icon":"/icons/helLightThree.webp","key":"Hel.A03.InGame.Short","name":"Inspire","shortDesc":"You and nearby allies become buffed for 5s. Heal yourself for [10% INT] and nearby allies [10% INT] every 1s for 5s. You gain Movement Speed and allied gods gain half. You and allied gods both gain Attack Speed.","valueKeys":{"Cooldown":[8,8,8,8,8],"Cost":[45,50,55,60,65],"Healing":[45,60,75,90,105],"Ally Healing":[10,12,14,16,18],"Attack Speed":[20],"Movement Speed":[20],"Duration":[5],"Radius":[4.8],"TickCount":[5]},"tags":["buff","heal","healing"],"healingTargets":{"self":true,"ally":true},"heal_Scaling":"10% INT","allyHeal_Scaling":"10% INT"}},"A04":{"dark":{"formulas":{},"icon":"/icons/helDarkUlt.webp","key":"Hel.A04.InGame.Short","name":"Switch Stances","shortDesc":"Switch between Dark and Light Stances. You gain Mana Regen in both stances.\n\nDark Stance: Abilities deal Damage. Gain Intelligence when swapping stances while fully attuned in combat. Nearby allied gods gain Intelligence and Strength.","valueKeys":{"Cooldown":[1,1,1,1,1,1],"Cost":[0,0,0,0,0,0],"Mana Regen":[3,3,4,5,6,7],"Intelligence Per Stack":[0,5,7.5,10,12.5,15],"Protections Per Stack":[0,5,7.5,10,12.5,15]},"tags":[]},"light":{"formulas":{},"icon":"/icons/helLightUlt.webp","key":"Hel.A04.InGame.Short","name":"Switch Stances (Light)","shortDesc":"Switch between Dark and Light Stances. You gain Mana Regen in both stances.\n\nLight Stance: Abilities Heal and support allies. Gain Protections when swapping stances while fully attuned in combat. Nearby allied gods gain Protections.","valueKeys":{"Cooldown":[1,1,1,1,1,1],"Cost":[0,0,0,0,0,0],"Mana Regen":[3,3,4,5,6,7],"Intelligence Per Stack":[0,5,7.5,10,12.5,15],"Protections Per Stack":[0,5,7.5,10,12.5,15]},"tags":[]}}}}},{"_id":"6ac58fe7b03f1efcb4aa7cce","internalName":"Nike_Item","key":"God.Nike","name":"Nike","hasAspect":true,"baseInformation":{"shortRole":"Empowers Allies with Laurels, Shreds and Disarms Foes","subText":"Goddess of Victory","gender":"Female","pantheon":"Greek","release_year":"2026","icon":"/icons/nikeImage.webp","skins":{"Nike":{"name":"Base Nike","skin":"/icons/Wallpapers/Nike.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.84,"20":6.24,"rate":0.22},"BasicDamage":{"1":39,"20":86.4,"rate":2.37},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":29.6,"20":59.6,"rate":1.5},"ManaPerTime":{"1":1.45,"20":3.85,"rate":0.12},"MaxHealth":{"1":668.5,"20":2698.9,"rate":101.52},"MaxMana":{"1":296,"20":1136,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":20.7,"20":89.7,"rate":3.45}},"basic":{"name":"Nike Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\n • If multiple enemies are in the area, the enemy closest to the center of the area will be hit\n • Has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time\n • First 2 hits cleave","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92],"Hit Progression":[1,1,1.5]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"To Victory!","tags":["healing"],"key":"Nike.PSV.InGame.Short","icon":"/icons/nikePassive.webp","shortDesc":"Hitting an enemy with an ability grants a Laurel to you and allied gods within 10 meters. When you Attack an enemy, you consume a Laurel, Healing yourself for [10 + 10% INT + 2 per level] and dealing [10 + 20% STR] bonus Physical Damage.\n\n • When an ally consumes a Laurel with an Attack, you Heal them\n • Max Stacks: 3\n • Stack Duration: 10s","valueKeys":{"Damage":[10],"Damage Scaling":["20% STR"],"Heal":[10],"Heal Scaling":["10% INT"],"Heal Per Level":[2],"Max Stacks":[3],"Stack Duration":[10],"Laurel Share Radius":[10]},"scales":"20% STR"},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeOne.webp","key":"Nike.A01.InGame.Short","name":"Rend","scales":"40% STR","shortDesc":"Slam the ground 3 times, sending fissures forward. Each fissure deals [40% STR] Physical Damage.\n\n • This is a Channeled ability\n • A target hit 2 times loses Protections\n • A target hit 3 times is Disarmed\n • You are Displacement Immune while Channeling","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[50,80,110,140,170],"Protections Reduced":[3,6,9,12,15],"Debuff Duration":[5],"Disarm Duration":[1,1.25,1.5,1.75,2],"Range":[8],"TickCount":[3]},"tags":["channel","protections-shred","disarm","displacement-immunity","mid-range"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeTwo.webp","key":"Nike.A02.InGame.Short","name":"Barrier Formation","scales":"50% STR","shortDesc":"Channel a barrier in front of you that blocks ranged Attacks. Enemies who touch the barrier are Knocked Back and take [10/15/20/25/30 + 5% STR] Physical Damage. Reactivate to collapse the barrier, dealing [50% STR] Physical Damage to enemies in front of it.\n\n • This is a Channeled ability\n • While channeling, your turning is limited, and your Movement Speed is reduced\n • Every 5 Intelligence reduces the self movement slow by 1%, up to 50% at 250 Intelligence\n • You are Knockback Immune while channeling","valueKeys":{"Cooldown":[15,14.5,14,13.5,13],"Cost":[60,65,70,75,80],"Damage":[80,140,200,260,320],"Repel Damage":[10,15,20,25,30],"Repel Damage Scaling":["5% STR"],"Duration":[4],"Radius":[4]},"tags":["channel","knockback","walls-terrain","area-denial"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeThree.webp","key":"Nike.A03.InGame.Short","name":"Valiant Leap","scales":"60% STR","shortDesc":"Leap to a target location, dealing [60% STR] Physical Damage and Knocking Up enemies where you land.","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[55,60,65,70,75],"Damage":[80,130,180,230,280],"Range":[8.8],"Radius":[2.4]},"tags":["leap","knockup","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeFour.webp","key":"Nike.A04.InGame.Short","name":"Sentinel of Zeus","scales":"70% STR","shortDesc":"Transform into an armored sentinel and send out a shockwave, dealing [70% STR] Physical Damage and Slowing nearby enemies. Gain a Shield.\n\n • While this buff is active, you do not consume Laurels, but Attacks against enemies still Heal you and deal the bonus Physical Damage\n • You are CC Immune at the start of this ability","valueKeys":{"Cooldown":[90,85,80,75,70],"Cost":[90,95,100,105,110],"Damage":[200,250,300,350,400],"Slow":[40],"Slow Duration":[4],"Shield % Max Health":[25,27.5,30,32.5,35],"Shield Duration":[10],"CC Immunity Duration":[0.5],"Radius":[6.4]},"tags":["slow","shielding","cc-immunity","aoe"]}},"roles":["Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["engage","peel","setup-cc","sustain"]}},"createdAt":"2026-10-07T00:18:47.105Z","updatedAt":"2026-10-14T23:01:15.108Z","__v":0,"aspect":{"name":"**__Aspect of Victorious Conquest__**","description":"Laurels are granted only to you. At 3 Laurels, your next ability deals bonus Physical Damage scaling with Strength and consumes them. Barrier Formation no longer channels; it travels forward 9m, lingers 1s, and Knocks Up enemies who touch it. Valiant Leap no longer Knocks Up. Sentinel of Zeus no longer grants a Shield; it grants full Laurels, and ability hits do not consume Laurels while the buff is active.","icon":"/icons/swirlAspect.webp","valueKeys":{},"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.84,"20":6.24,"rate":0.22},"BasicDamage":{"1":39,"20":86.4,"rate":2.37},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":29.6,"20":59.6,"rate":1.5},"ManaPerTime":{"1":1.45,"20":3.85,"rate":0.12},"MaxHealth":{"1":668.5,"20":2698.9,"rate":101.52},"MaxMana":{"1":296,"20":1136,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":20.7,"20":89.7,"rate":3.45}},"basic":{"name":"Nike Basic Attack","tags":[],"key":"Basic.MeleePhys.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Physical Damage to an enemy in front of you.\n\n • If multiple enemies are in the area, the enemy closest to the center of the area will be hit\n • Has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time\n • First 2 hits cleave","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]},{"stat":"InhandPower","values":[1]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92],"Hit Progression":[1,1,1.5]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"To Victory!","tags":[],"key":"Nike.PSV.InGame.Short","icon":"/icons/nikePassive.webp","shortDesc":"Hitting an enemy with an ability grants yourself a Laurel.\n\n • Laurels stack up to 3\n • At 3 Laurels, your next ability consumes all laurels and deals [10 + 50% STR] bonus Physical Damage.","scales":"50% STR","valueKeys":{"Bonus Damage":[10],"Bonus Damage Scaling":["50% STR"],"Max Stacks":[3]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeOne.webp","key":"Nike.A01.InGame.Short","name":"Rend","scales":"80% STR","shortDesc":"Slam the ground 3 times, sending fissures forward. Each fissure deals [80% STR] Physical Damage.\n\n • A target hit twice loses 3 + 4% of your Intelligence Protections for 5s\n • A target hit 3 times is Disarmed\n • You are Knockback Immune for the duration","valueKeys":{"Cooldown":[13,13,13,13,13],"Cost":[60,65,70,75,80],"Damage":[60,90,120,150,180],"Protections Reduced":[3,6,9,12,15],"Debuff Duration":[5],"Disarm Duration":[1,1.25,1.5,1.75,2],"Range":[8],"TickCount":[3],"Protections Reduced Scaling":["4% INT"]},"tags":["protections-shred","disarm","displacement-immunity","mid-range"]},"A02":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeTwo.webp","key":"Nike.A02.InGame.Short","name":"Barrier Formation","scales":"50% STR","shortDesc":"Send a barrier forward 9m that lingers for 1s. Enemies who touch the barrier are Knocked Up and take [10/15/20/25/30 + 5% STR] Physical Damage. Reactivate to collapse the barrier, dealing [50% STR] Physical Damage to enemies in front of it.\n\n • This ability no longer Channels (Aspect of Victorious Conquest)","valueKeys":{"Cooldown":[15,14.5,14,13.5,13],"Cost":[60,65,70,75,80],"Damage":[80,140,200,260,320],"Repel Damage":[10,15,20,25,30],"Repel Damage Scaling":["5% STR"],"Radius":[4],"Travel Distance":[9],"Linger Duration":[1]},"tags":["walls-terrain","area-denial","knockup"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeThree.webp","key":"Nike.A03.InGame.Short","name":"Valiant Leap","scales":"60% STR","shortDesc":"Leap to a target location, dealing [60% STR] Physical Damage where you land.\n\n • No longer Knocks Up (Aspect of Victorious Conquest)","valueKeys":{"Cooldown":[16,16,16,16,16],"Cost":[55,60,65,70,75],"Damage":[80,130,180,230,280],"Range":[8.8],"Radius":[2.4]},"tags":["leap","mobility"]},"A04":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/nikeFour.webp","key":"Nike.A04.InGame.Short","name":"Sentinel of Zeus","scales":"70% STR","shortDesc":"Transform into an armored sentinel and send out a shockwave, dealing [70% STR] Physical Damage and Slowing nearby enemies. Gain full Laurels.\n\n • While this buff is active, ability hits do not consume Laurels\n • You are CC Immune at the start of this ability","valueKeys":{"Cooldown":[90,85,80,75,70],"Cost":[90,95,100,105,110],"Damage":[200,250,300,350,400],"Slow":[40],"Slow Duration":[4],"CC Immunity Duration":[0.5],"Radius":[6.4]},"tags":["slow","cc-immunity","aoe"]}},"roles":["Solo"],"range":"Melee","scaling":["STR"],"isStanceSwitcher":false,"stances":[],"Type":"Physical","metaData":{"traits":["engage","peel","setup-cc","sustain"]}}},{"_id":"6ad7bdf7141f0e299114888c","internalName":"Kuzenbo_Item","key":"God.Kuzenbo","name":"Kuzenbo","hasAspect":false,"aspect":null,"baseInformation":{"shortRole":null,"subText":"King Kappa","gender":"Male","pantheon":"Japanese","release_year":"2026","icon":"/icons/kuzenImage.webp","skins":{"Kuzenbo":{"name":"Base Kuzenbo","skin":"/icons/Wallpapers/Kuzenbo.webp","type":"Base Skin","price":{"diamonds":"0"}}}},"baseKit":{"baseStats":{"AttackSpeedPercent":{"1":1.4,"20":26.6,"rate":1.4},"BaseAttackSpeed":{"1":0.96,"20":0.96,"rate":0},"HealthPerTime":{"1":1.62,"20":5.9,"rate":0.22},"BasicDamage":{"1":33.6,"20":81.6,"rate":2.5},"MagicalPower":{"1":0,"20":0,"rate":0},"MagicalProtection":{"1":28.1,"20":60.5,"rate":1.62},"ManaPerTime":{"1":1.33,"20":3.7,"rate":0.12},"MaxHealth":{"1":603.8,"20":2634.2,"rate":101.5},"MaxMana":{"1":254,"20":1094,"rate":42},"MovementSpeed":{"1":370,"20":370,"rate":0},"PhysicalProtection":{"1":17.3,"20":82.1,"rate":3.2}},"basic":{"name":"Kuzenbo Basic Attack","tags":[],"key":"Basic.MeleeMagical.InGame.Short","icon":"/icons/basicAttack.webp","shortDesc":"Deal Magical Damage to an enemy in front of you.","scales":{"Damage_Scaling":[{"stat":"PhysicalPower","values":[1]},{"stat":"MagicalPower","values":[0.2]}]},"valueKeys":{"ConeAngle":[120],"Damage":[0],"RangeCheat":[1.92]},"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"}},"passive":{"name":"Water Bowl","tags":[],"key":"Kuzenbo.Passive.InGame.Short","icon":"/icons/kuzenPassive.webp","shortDesc":"Each time you take a portion of your max HP as damage (pre-mitigation), gain a stack of Water Bowl, granting Damage Mitigation. Stacks last a duration and refresh when you gain another.\n\n • Hard Crowd Control removes half your stacks, once every 1.5 seconds\n • Gives 15% Mitigations at max stacks","valueKeys":{"Damage Mitigation Per Stack":["1.5%"],"Max HP Taken Per Stack":["2%"],"Max Stacks":[10],"Buff Duration":[30]}},"abilities":{"A01":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/kuzenOne.webp","key":"Kuzenbo.A01.InGame.Short","name":"NeNe Kappa","scales":"55% INT","shortDesc":"Throw a NeNe Kappa that deals [55% INT] Magical Damage and can ricochet off walls. After hitting an enemy god or reaching maximum range, it bursts from its shell, Slowing them and attacking.\n\n • Transfers 20% of your Health and Protections to the NeNe Kappa\n • Can bounce off walls up to 2 times\n • NeNe Kappas attack once per second\n • Passes through and damages non-god enemies, stops on enemy gods","valueKeys":{"Damage":[80,120,160,200,240],"Kappa Attack Damage":[35,45,55,65,75],"Range":[11.2,11.2,11.2,11.2,11.2],"Radius":[0.8],"Cooldown":[14,13.5,13,12.5,12],"Cost":[60,65,70,75,80]},"tags":["projectile","slow","minion-pet"]},"A02":{"icon":"/icons/kuzenTwo.webp","key":"Kuzenbo.A02.InGame.Short","name":"Shell Spikes","shortDesc":"Extend your spikes, reflecting a portion of damage taken as Magical Damage to enemies who attack you. While active, each time you take damage, reduce the Cooldown of NeNe Kappa and Sumo Slam.\n\n • Can be activated while under Crowd Control\n • Reflected damage uses pre-mitigation incoming damage\n • Does not damage towers or phoenixes and cannot proc item effects","valueKeys":{"Damage Reflected":["15%","20%","25%","30%","35%"],"Cooldown Reduction":[0.6,0.7,0.8,0.9,1],"Buff Duration":[3],"Cooldown":[14,13.5,13,12.5,12],"Cost":[50,50,50,50,50]},"tags":["damage-reflect","cooldown-reduction"]},"A03":{"formulas":{"Damage_Formula":"{Damage} + {Damage_Scaling}"},"icon":"/icons/kuzenThree.webp","key":"Kuzenbo.A03.InGame.Short","name":"Sumo Slam","scales":"40% INT","shortDesc":"Dash forward, becoming Slow Immune, dealing [40% INT] Magical Damage to enemy minions and Silencing and Pushing the first enemy god hit. Each subsequent enemy hit damages both that enemy and the pushed god. Colliding with a wall also damages the pushed god.\n\n • Pushed targets can be hit up to 3 times\n • Only the first wall collision deals damage\n • Dashes for a maximum of 1.5 seconds","valueKeys":{"Damage":[60,95,130,165,200],"Radius":[0.8],"Cooldown":[14,14,14,14,14],"Cost":[50,55,60,65,70],"Dash Duration":[1.5],"Max Hits On Pushed Target":[3]},"tags":["mobility","silence","push","slow-immunity"]},"A04":{"formulas":{"Damage_Formula_Map":{"1":"{Damage} + {Damage_Scaling}","2":"{Subsequent_Damage} + {Subsequent_Damage_Scaling}"}},"icon":"/icons/kuzenFour.webp","key":"Kuzenbo.A04.InGame.Short","name":"Watery Grave","scales":{"Damage_Scaling":"40% INT","Subsequent_Damage_Scaling":"20% INT"},"shortDesc":"Pull into your shell and spin, dealing [40% INT] Magical Damage on the first hit and [20% INT] on subsequent hits, Knocking Back enemies. Gain Movement Speed, Damage Mitigation, CC Immunity, and move freely in all directions.\n\n • Damage ticks every 0.6s","valueKeys":{"Damage":[80,130,180,230,280],"Subsequent_Damage":[40,65,90,115,140],"Movement Speed":["30%"],"Damage Mitigation":["20%"],"Radius":[3.6,3.6,3.6,3.6,3.6],"Tick Rate":[0.6],"Cooldown":[75,75,75,75,75],"Cost":[60,65,70,75,80],"TickCount":[4]},"tags":["knockback","cc-immunity","damage-mitigation","movement-speed"]}},"roles":["Support"],"range":"Melee","scaling":["INT"],"isStanceSwitcher":false,"stances":[],"Type":"Magical","metaData":{"traits":[]}},"createdAt":"2026-10-20T19:16:07.224Z","updatedAt":"2026-10-20T20:03:52.475Z","__v":0}]