Achilles
- Greek
- Physical
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed.
Notes:
- Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.
Bonus Health: 25 + 10 Per Level
Movement Speed: 1% + .25% Per Level
Protections: 5 + 2 Per Level
Strength: 3 + 1.5 Per Level
Punch forward with your shield, dealing [80% STR] Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.
Notes:
- The radiated force deals 80% Damage.
- Non-God targets take 115% Damage.
- .2 seconds increased Stun duration when Armored, 15% increased Scaling when forgoing your Armor.
Damage: 100 / 155 / 210 / 265 / 320
Stun Duration: 0.8
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
You are blessed by the Gods, gaining bonus Strength, Protections, and 20-30% CCR for a short duration. Damaging enemies with abilities during this time Heals you.
Notes:
- When Armored, the Gods' blessings also grant you a [75 HP + 20 Per Level] Physical Shield.
- When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.
Buff Duration: 6
Debuff Duration: 3
Heal: 16 / 18 / 20 / 22 / 24
Protection Reduction Per Level: 1
Protections: 20%
Shield: 75
Strength: 10%
Cooldown: 9
Cost: 40 / 45 / 50 / 55 / 60
Dodge in your current direction and ready your spear to strike enemies for [45% STR] Physical Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown.
Notes:
- When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.
- When forgoing your Armor, the speed of your dodge is doubled.
Damage: 65 / 105 / 145 / 185 / 225
Slow: 7.5
Slow Duration: 3
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 22 / 24 / 26 / 28 / 30
Prepare briefly, then Dash forward, dealing [100% STR] Physical Damage to enemies and Executing gods that are below 35% health. Killing a god allows you to recast this ability up to five times.
Notes:
- Each kill exposes your heel, increasing your damage taken by 5%.
Damage: 180 / 270 / 360 / 450 / 540
Debuff Duration: 10
Cooldown: 90
Cost: 60 / 65 / 70 / 75 / 80
You are blessed by the Gods, gaining bonus Strength for a short duration. Damaging enemies with abilities during this time Heals you.
Notes:
- When Armored, the Gods’ blessings also grant you a [50 HP + 10% STR] Physical Shield.
- When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.
Buff Duration: 6
Debuff Duration: 3
Heal: 16 / 18 / 20 / 22 / 24
Protection Reduction Per Level: 1
Shield: 50
Strength: 10%
Cooldown: 9
Cost: 40 / 45 / 50 / 55 / 60
Dodge in your current direction and ready your spear to strike enemies for [45% STR] Physical Damage. Hitting an enemy god, Jungle Monster, or Boss with the strike allows you to recast the ability once before it goes on cooldown.
Notes:
- When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times.
- When forgoing your Armor, the speed of your dodge is doubled, and Spear Strike has increased Scaling. (15% STR)
Damage: 65 / 105 / 145 / 185 / 225
Slow: 7.5
Slow Duration: 3
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 22 / 24 / 26 / 28 / 30
Combat Dodge can now be recast after striking a Jungle Monster or Boss, with Spear Strike gaining increased Scaling when forgoing your Armor. Radiant Glory no longer grants increased Protections or Crowd Control Reduction.
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