Ah Puch
- Mayan
- Magical
- Middle
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Exhume decaying corpses at will. When you walk over a decaying corpse, reduce the Cooldown of Undead Surge and Fleeting Breath and restore a portion of your max Health and Mana [3% Max Health].
Notes:
- Enemy gods and the Fire Giant can destroy corpses with 2 Attacks
- You can have up to 6 corpses; placing more removes the oldest
- Corpses last up to 45 seconds
Cooldown Reduction: 1
Max Health Heal: 3
Max Mana Heal: 3
Raise two decaying corpses from the underworld that surge forward, dealing [35% INT] Magical Damage. Enemies hit are Slowed and have Reduced Healing for a duration.
Notes:
- Reduces enemy Healing
- Corpses explode on contact, at max range, or when reactivating Undead Surge
- Corpses collapse after exploding and remain behind
- This ability stops on first target hit, and does not pass through walls
Damage: 90 / 110 / 130 / 150 / 170
Slow: 20 / 25 / 30 / 35 / 40
Slow Duration: 2
Healing Reduction: -40
Healing Reduction Duration: 5
Tick Count: 2
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 9.6
Radius: 3.2
Cause the target area to explode, dealing [30% INT] Magical Damage.
Notes:
- Any corpses in the area detonate, dealing additional [35% INT] Magical Damage
Damage: 60 / 70 / 80 / 90 / 100
Damage Scaling: 35
Corpse Damage: 55 / 80 / 105 / 130 / 155
Corpse Damage Scaling: 35
Cooldown: 10
Cost: 60
Range: 8.8
Radius: 3.2
Throw a charm from the underworld that awakens a decaying corpse, applying miasma to enemies in an area, dealing [16% INT] Magical Damage over time.
Notes:
- Enemies that Heal while afflicted take bonus Magical Damage and are Stunned
Damage: 24 / 32 / 40 / 48 / 56
Bonus Damage: 65 / 120 / 175 / 230 / 285
Bonus Damage Scaling: 50
Debuff Duration: 4
Stun Duration: 1.5
Tick Count: 5
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 2.08
Unleash a field of spirits at a target location for 6 seconds. Enemies inside the field take [15% INT] Magical Damage every 0.5 seconds
Notes:
- Each tick applies stacking Healing Reduction and Damage Dealt Reduction (stacks refresh)
- After casting this ability, your next 3 Attacks also launch zombies that leave decaying corpses behind
Damage: 50 / 58 / 66 / 74 / 82
Healing Reduction: 40
Damage Dealt Reduction: 3
Debuff Duration: 5
Max Stacks: 3
Tick Count: 12
Cooldown: 110
Cost: 100
Radius: 16
Exhume decaying corpses at will. When you walk over a decaying corpse, reduce the Cooldown of Undead Surge and Corpse Explosion, and restore a portion of your max Health and Mana.
Notes:
- Enemy gods and the Fire Giant can destroy corpses with 2 Attacks
- You can have up to 6 corpses; placing more removes the oldest
- Corpses last up to 45 seconds
Cooldown Reduction: 1
Max Health Restore: 4
Max Mana Restore: 3
Fire a wraith forward. Enemy gods hit take [10% INT] Magical Damage every second for 5s and become haunted. No Cooldown; you start with 2 Wraiths and can have up to 2; every 3 corpses consumed grants a Wraith. Each time you damage a haunted enemy, spawn a zombie that runs to collide with them; zombies deal Magical Damage equal to 1% of your max Health and apply stacking reductions to Strength, Intelligence, and Protections, up to 5 stacks.
Notes:
- Wraith Call: haunts enemy gods, dealing bonus damage and debuffing on ability hits.
- Walking over decaying corpses reduces Fleeting Breath cooldown.
Damage: 10 / 15 / 20 / 25 / 30
Zombie Damage: 5 / 10 / 15 / 20 / 25
Zombie Scaling: 1
Debuff Duration: 5
Strength Reduced: 3 / 4.5 / 6 / 7.5 / 9
Intelligence Reduced: 3 / 4.5 / 6 / 7.5 / 9
Protections Reduced: 1 / 2 / 3 / 4 / 5
Damage Scaling: 30
Corpse Damage: 55 / 80 / 105 / 130 / 155
Corpse Damage Scaling: 25
Tick Count: 5
Cooldown: 10
Cost: 60
Range: 8.8
Radius: 3.2
Throw a charm from the underworld that awakens a decaying corpse, applying miasma to enemies in an area, dealing [16% INT] Magical Damage over time.
Notes:
- Enemies that Heal while afflicted take bonus Magical Damage and are Stunned
Damage: 24 / 32 / 40 / 48 / 56
Bonus Damage: 50 / 100 / 150 / 200 / 250
Bonus Damage Scaling: 40
Debuff Duration: 4
Stun Duration: 1.5
Tick Count: 5
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 2.08
Unleash a field of spirits at a target location for 6 seconds. Enemies inside the field take [15% INT] Magical Damage every 0.5 seconds
Notes:
- Each tick applies stacking Healing Reduction and Damage Dealt Reduction (stacks refresh)
- After casting this ability, your next 3 Attacks also launch zombies that leave decaying corpses behind
- Slows haunted enemy gods inside the field.
Damage: 50 / 58 / 66 / 74 / 82
Healing Reduction: 40
Damage Dealt Reduction: 3
Debuff Duration: 5
Max Stacks: 3
Tick Count: 12
Cooldown: 110
Cost: 100
Radius: 16
Each decaying corpse you walk over reduces the Cooldown of Fleeting Breath instead of the Cooldown of Corpse Explosion. Corpse Explosion becomes Wraith Call, which haunts enemy gods dealing bonus damage and significantly debuffing targets on ability hits. Empty The Crypts deals less damage per tick but Slows haunted enemy gods inside the field.
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