Amaterasu
- Japanese
- Physical
- Jungle
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Basic attack or hit an enemy with Dazzling offensive 3 times to illuminate their weaknesses, causing them and other nearby enemies to take more damage from all sources.
Notes:
- Damage increase: 10%
Debuff Amount: 10
Debuff Dur: 6
Heal yourself for [6% INT] every 1s for 4s, and alternate between the Gold and Red buff effects.
Notes:
- Gold buff provides a [8% Max Health] Health Shield for 6s on activation, and a persistent Movement Speed Buff
- Red buff provides an Attack Speed buff for 6s on activation, and a persistent [5% INT] Strength and [3% INT] Intelligence Buff
Attack Speed: 12 / 14 / 16 / 18 / 20
Buff Duration: 6
Heal: 15 / 21 / 27 / 33 / 39
INT Aura: 9 / 11 / 13 / 15 / 17
Movespeed Buff: 7 / 9 / 11 / 13 / 15
STR Aura: 12 / 15 / 18 / 21 / 24
Tick Count: 4
Cooldown: 12
Cost: 30
Charge your Mirror for 5s and decrease all damage you take while charging by [5% INT]. Reactivate the ability to fire a projectile that deals [60% STR + 60% INT] Physical Damage to enemies, increased by the Mirror's charge amount.
Notes:
- Deal and take damage to charge the Mirror
- Deals 15 increased base damage to minions at all ranks
- Base Damage is doubled when Mirror is fully charged (Automatically calculated as fully charged)
Buff Dur: 5
Mit Buff: 15
Damage: 80 / 120 / 160 / 200 / 240
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Silence enemies in front of you for 1s, then dash forward and deal [60% STR] Physical Damage.
Notes:
- Pierces through and damages minions but stops on first god hit
Damage: 80 / 135 / 190 / 245 / 300
Silence Dur: 1
Cooldown: 15
Cost: 40 / 45 / 50 / 55 / 60
Range: 8.8
Become CC Immune and then attack 3 times to deal [45% STR + 45% INT] Physical Damage to enemies in front of you each time.
Notes:
- Attacks deal more damage and have bonus effects on each subsequent successful hit
- 2nd hit deals 1.2x damage and Slows by 30% for 2s
- 3rd hit deals 1.4x damage and Stuns for 1.5s
Damage: 100 / 150 / 200 / 250 / 300
Slow: 30
Slow Dur: 2
Stun: 1.5
Tick Count: 3
Cooldown: 90
Cost: 60 / 65 / 70 / 75 / 80
Divine Presence defaults to Red Buff. When activated, you gain Movement Speed, Haste, Lifesteal, and Basic Attack Power in addition to the original Red Buff effects.
Notes:
- Red buff provides an Attack Speed buff for 6s on activation, and a persistent [5% INT] Strength and [3% INT] Intelligence Buff
Attack Speed: 12 / 14 / 16 / 18 / 20
Buff Duration: 6
INT Aura: 9 / 11 / 13 / 15 / 17
Movespeed Buff: 7 / 9 / 11 / 13 / 15
STR Aura: 12 / 15 / 18 / 21 / 24
Basic Damage: 7 / 14 / 21 / 28 / 35
Lifesteal: 3 / 3.5 / 4 / 4.5 / 5
Haste: 10%
Movement Speed: 15 / 17.5 / 20 / 22.5 / 25
Cooldown: 12
Cost: 30
Charge your Mirror for 5s and decrease all damage you take while charging by [60% STR + 60% INT]. Reactivate the ability to fire a projectile that deals [60% STR + 60% INT] Physical Damage to enemies, increased by the Mirror's charge amount.
Notes:
- Deal and take damage to charge the Mirror
- Base Damage is doubled when Mirror is fully charged (Automatically calculated as fully charged)
Buff Dur: 5
Mit Buff: 15
Damage: 80 / 120 / 160 / 200 / 240
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Silence enemies in front of you for 1s, then dash forward and deal [60% STR] Physical Damage.
Notes:
- Pierces through and damages minions but stops on first god hit
Damage: 80 / 135 / 190 / 245 / 300
Silence Dur: 1
Cooldown: 15
Cost: 40 / 45 / 50 / 55 / 60
Range: 8.8
Become CC Immune and then attack 3 times to deal [45% STR + 50% INT] Physical Damage to enemies in front of you each time.
Notes:
- Attacks deal more damage and have bonus effects on each subsequent successful hit
- 2nd hit deals 1.2x damage and Slows by 30% for 2s
- 3rd hit deals 1.4x damage and Stuns for 1.5s
Damage: 100 / 150 / 200 / 250 / 300
Slow: 30
Slow Dur: 2
Stun: 1.5
Tick Count: 3
Cooldown: 90
Cost: 60 / 65 / 70 / 75 / 80
Divine Presence now defaults to Red Buff, and when activated you gain Movement Speed, Haste, Lifesteal, and Basic Attack Power in addition to the original effects. It no longer alternates to Gold Buff, or Heals you when activated.
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