Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Provide Strength and Intelligence in an Aura.
Notes:
- Build Protections to increase Strength Aura [8% Item Protections]
- Build Cooldown Rate to increase Intelligence Aura [80%]
- Both Auras increase with Level [1 Per Level]
- Allies only gain 50% of STR/INT Provided from this passive.
- % Item Protections from Item Passives do not affect this aura, but flat protections such as Spirit Robe do.
CDRScaling: 80
Per Level: 1
Prot Scaling: 8
Fire a Shackle projectile that deals [25% STR] Magical Damage and Slows.
Notes:
- You can refire after hitting an enemy god
- Three Shackles may be out at one time
- Gain Movement Speed for each Shackled god
- Shackled gods take repeating [15% INT] Magical Damage and are Crippled (Calculated as all 3 chains on 1 god, at max duration, so 8 ticks.)
Cripple Duration: 4
Damage: 40 / 65 / 90 / 115 / 140
Dot Damage: 20 / 40 / 60 / 80 / 100
Minion Damage: 70 / 90 / 110 / 130 / 150
Slow: 15
Slow Duration: 4
Speed Buff: 15
Tick Count: 8
Cooldown: 15
Cost: 70 / 75 / 80 / 85 / 90
Range: 8.8
Radius: 2.4
You and nearby allied gods gain Magical and Physical Protections and Basic Attack Damage. You also gain HP/s while this buff is active.
Notes:
- Damaging enemy gods increases the duration and the effects of this buff
- The buff can be extended by 4 seconds upon damaging an enemy god three times. The buff effect is doubled when duration is extended.
Buff Duration: 6
Health Regen: 6 / 8 / 10 / 12 / 14
Inhand Buff: 8 / 16 / 24 / 30 / 36
Mag Prot Buff: 20 / 25 / 30 / 35 / 40
Phys Prot Buff: 20 / 25 / 30 / 35 / 40
Cooldown: 15
Cost: 40 / 45 / 50 / 55 / 60
Flames pour from your shield, dealing [7% INT] Magical Damage repeatedly to enemies in front of you.
Notes:
- This is a Channeled ability, but you can fire Shackles
- Deals bonus damage based on the enemies' maximum Health
- You are Displacement Immune while Channeling
- Applies 40% Healing Reduction
Max Health Damage % (Gods): 1 / 1 / 2 / 2 / 3
Max Health Damage % (Minions): 3.5
Damage: 20 / 25 / 30 / 35 / 40
Healing Reduction: 40
Minion Damage: 15 / 20 / 25 / 30 / 35
Tick Count: 8
Cooldown: 12
Cost: 55 / 60 / 65 / 70 / 75
Attach a chain to nearby gods, then Pull the gods toward you, and finally Stun enemies around you.
Notes:
- Deal [30% STR] Magical Damage when Chains attach
- Deal [55% STR] Magical Damage to nearby enemies while Stunning
- You are CC Immune and gain Damage Mitigation while using this ability
- If a chained enemy uses any kinda of CC immunity/cleanse after having a chain attached to them, they immediately break the chain. You also cannot apply a chain to currently CC immune enemies.
- Any displacement immunity (Loki 3, Bacchus 3, etc.) will stop the pull from this ultimate.
Chain Damage: 80 / 110 / 140 / 170 / 200
Damage Mitigation: 20 / 30 / 40 / 50 / 60
Damage: 250 / 325 / 400 / 475 / 550
Stun Duration: 0.75
Tick Count: 2
Cooldown: 90
Cost: 80 / 85 / 90 / 95 / 100
Provide Strength and Intelligence to yourself.
Notes:
- Build Protections to increase Strength [8%]
- Build Cooldown Rate to increase Intelligence [80%]
- Both increase with Level [1 Per Level]
CDRScaling: 80
Per Level: 1
Prot Scaling: 8
Fire a Shackle projectile that deals [90% STR + 120% INT] Magical Damage and Slows.
Notes:
- You can refire after hitting an enemy god
- Three Shackles may be out at one time
- Gain Movement Speed for each Shackled god
- Shackled gods take repeating [15% INT] Magical Damage and are Crippled (Calculated as all 3 chains on 1 god, at max duration, so 8 ticks.)
Cripple Duration: 4
Damage: 40 / 65 / 90 / 115 / 140
Dot Damage: 20 / 40 / 60 / 80 / 100
Minion Damage: 70 / 90 / 110 / 130 / 150
Slow: 15
Slow Duration: 4
Speed Buff: 15
Tick Count: 8
Cooldown: 15
Cost: 70 / 75 / 80 / 85 / 90
Range: 8.8
Radius: 2.4
Empower your Shield for your next Basic Attack, gaining Movement Speed, Stunning the target and spreading damage to nearby enemies.
Notes:
- The buff is extended by 4 seconds after hitting an enemy god 3 times.
- Damage can apply Basic Attack Item Effects.
- Spread Damage: [30/35/40/45/50]% of Empowered Shield Hit
Damage: 30 / 35 / 40 / 45 / 50
Attack Damage: 8 / 16 / 24 / 30 / 36
Buff Duration: 6
Stun Duration: 0.75
Bonus Movement Speed: 20
Movement Speed Duration: 3
Buff Extension on 3 Hits: 4
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 40 / 45 / 50 / 55 / 60
Radius: 5.6
Flames pour from your shield, dealing [7% INT + 1% MaxHealth] Magical Damage repeatedly to enemies in front of you.
Notes:
- This is a Channeled ability, but you can fire Shackles
- Deals bonus damage based on the enemies' maximum Health
- You are Displacement Immune while Channeling
- Applies 40% Healing Reduction
Max Health Damage % (Gods): 1 / 1 / 2 / 2 / 3
Max Health Damage % (Minions): 3.5
Damage: 20 / 25 / 30 / 35 / 40
Healing Reduction: 40
Minion Damage: 15 / 20 / 25 / 30 / 35
Tick Count: 8
Cooldown: 12
Cost: 55 / 60 / 65 / 70 / 75
Attach a chain to nearby gods, dealing damage on attach, then dealing increased damage and Rooting them.
Notes:
- Initial Damage: [30% STR + 20% INT]
- Root Damage: [55% STR + 50% INT]
- Landing Damage: [55% STR + 50% INT]
- Root Duration: [0.75s]
Initial Damage: 80 / 110 / 140 / 170 / 200
Root Damage: 350 / 425 / 500 / 575 / 650
Landing Damage: 350 / 425 / 500 / 575 / 650
Root Duration: 0.75
Damage Mitigation: 40 / 45 / 50 / 55 / 60
Tick Count: 3
Cooldown: 90
Cost: 80 / 85 / 90 / 95 / 100
Range: 5.6
Blessed Armaments now only applies to self. Call to Arms no longer grants Protections, Regen, or affects allies. Instead, Ares empowers his Shield for his next Basic Attack, gaining Movement Speed, stunning the target and spreading damage to nearby enemies. No Escape no longer pulls or stuns but deals increased damage and roots.
Builds mentor builds
Snapshots saved calculator results you can reopen
No snapshots featured for this god yet.