Athena
- Greek
- Magical
- Support
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
After using an ability, your next basic attack becomes a ranged projectile that deals [100% STR + 70% INT] Magical Damage.
Notes:
- 1.25x Multiplier is applied BEFORE any Intelligence Scaling.
Charge up, then Dash forward.
Notes:
- Deals [55% STR] Magical Damage and Slows enemies
- Gain Physical Protection and Magical Protection when you hit an enemy god
Buff Duration: 4
Damage: 50 / 90 / 130 / 170 / 210
Magical Protection Buff: 15 / 20 / 25 / 30 / 35
Physical Protection Buff: 15 / 20 / 25 / 30 / 35
Protection Buff Multiplier %: 10
Slow Duration: 2
Slow Strength: 20 / 22.5 / 25 / 27.5 / 30
Cooldown: 14
Cost: 40 / 50 / 60 / 70 / 80
Taunt enemies in front of you.
Notes:
- Deals [20% INT] Magical Damage
Damage: 40 / 65 / 90 / 115 / 140
Bonus Taunt Duration (Per 115 Item Protections): 0.2
Bonus Taunt Duration Max Stacks: 2
Taunt Duration: 0.75 / 0.9 / 1.05 / 1.2 / 1.35
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 65 / 70 / 75 / 80
Radius: 5.6
Create a Phalanx of Soldiers that strike twice in an area. Slowing enemies hit on each strike.
Notes:
- Deals [45% INT] Magical Damage initially
- After a brief delay, deals an additional [55% INT] Magical Damage
Damage: 60 / 100 / 140 / 180 / 220
Secondary Damage: 80 / 140 / 200 / 260 / 320
Tick Count: 2
Cooldown: 12
Cost: 50 / 60 / 70 / 80 / 90
Radius: 3.2
Teleport to the aid of target ally god, anywhere on the map.
Notes:
- Apply a [15% Max Health] Health Shield to your target
- Deal [90% INT] Magical Damage to nearby enemies upon landing
- You are CC Immune while using this ability
Damage: 340 / 415 / 490 / 565 / 640
Shield Base: 200 / 225 / 250 / 275 / 300
Cooldown: 120 / 115 / 110 / 105 / 100
Cost: 80 / 90 / 100 / 110 / 120
Charge up, then Dash forward.
Notes:
- Deals [55% STR] Magical Damage and Slows enemies
- Gain Physical Protection and Magical Protection when you hit an enemy god
Buff Duration: 4
Damage: 50 / 90 / 130 / 170 / 210
Magical Protection Buff: 15 / 20 / 25 / 30 / 35
Physical Protection Buff: 15 / 20 / 25 / 30 / 35
Protection Buff Multiplier %: 10
Slow Duration: 2
Slow Strength: 20 / 22.5 / 25 / 27.5 / 30
Cooldown: 14
Cost: 40 / 50 / 60 / 70 / 80
Taunt enemies in front of you.
Notes:
- Deals [20% INT] Magical Damage
Damage: 40 / 65 / 90 / 115 / 140
Bonus Taunt Duration (Per 115 Item Protections): 0.2
Bonus Taunt Duration Max Stacks: 2
Taunt Duration: 0.75 / 0.9 / 1.05 / 1.2 / 1.35
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 65 / 70 / 75 / 80
Radius: 5.6
Create a Phalanx of Soldiers that strike twice in an area.
Notes:
- Deals [45% INT] Magical Damage initially
- After a brief delay, deals an additional [55% INT] Magical Damage
- Second Hit Grants Reach
Damage: 60 / 100 / 140 / 180 / 220
Secondary Damage: 80 / 140 / 200 / 260 / 320
Tick Count: 2
Cooldown: 12
Cost: 50 / 60 / 70 / 80 / 90
Radius: 3.2
Target a visible enemy god. Dash to them, dealing no landing damage, but causing the enemy to take increased damage while you are channeling. Gain a Health Shield upon landing. Damage amp also lasts for 3s after landing.
Shield Health: 200 / 225 / 250 / 275 / 300
Damage Amp Duration After Landing: 3
Damage Increase: 10 / 12.5 / 15 / 17.5 / 20
Cooldown: 120 / 115 / 110 / 105 / 100
Cost: 80 / 90 / 100 / 110 / 120
Defender of Olympus now targets visible enemy gods instead of allies, dealing no landing damage but causing the enemy to take increased damage while Athena is channeling. Gain a Health Shield upon landing. Damage amp now also lasts for 3s after landing. Shield Wall no longer Slows; the second strike grants Reach.
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