Atlas
- Greek
- Magical
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
You gain Energy in your Astrolabe when you take damage from enemy gods or deal damage with your Attacks or Abilities (minions grant reduced Energy). At enough Energy, you may press your interact key to unleash an Empowered Astrolabe Strike, consuming Energy. This does not trigger automatically from your next Attack.
Empowered Astrolabe Strike Damage: Attack Damage + 8 per level
Tremble Duration: 2
Stun Duration: 2
Energy from Gods: 1.25
Energy from Minions: 0.125
Max Energy: 30
Cost (Energy): 20
Radius: 1.5
Throw your Astrolabe to a target location, dealing [40% INT] Magical Damage and Slowing enemies. While deployed, your Attacks cause explosions at the Astrolabe that deals Magical Damage to enemies and cost Mana per explosion. The Astrolabe returns after 5 seconds or on refire.
Deploy Damage: 60 / 95 / 130 / 165 / 200
Explosion Damage: 23
Explosion Damage Scaling: 6 per level
Deploy Slow: 20 / 22.5 / 25 / 27.5 / 30
Deploy Slow Duration: 2
Movement Speed: 5
Cost Per Attack: 5
Deploy Duration: 5
Buff Duration: 4
Damage: 50 / 90 / 130 / 170 / 210
Slow Duration: 2
Slow Strength: 20 / 22.5 / 25 / 27.5 / 30
Cooldown: 10
Cost: 65 / 70 / 75 / 80 / 85
Range: 8
Radius: 4
Pull enemies toward your Astrolabe, dealing [35% INT] Magical Damage. Enemy gods who are too close are pulled into it. If you are holding your Astrolabe, you become Knock Up Immune, and enemies pulled into the Astrolabe are held in front of you before being Launched in the direction you are facing, dealing the Pull Damage again. If your Astrolabe is deployed, held enemies are Launched toward you from its location.
Pull Damage: 50 / 80 / 110 / 140 / 170
Launch Damage: 50 / 80 / 110 / 140 / 170
Damage: 50 / 80 / 110 / 140 / 170
Tick Count: 2
Cooldown: 16
Cost: 50 / 55 / 60 / 65 / 70
Range: 5.6
Radius: 5.6
Dash forward, dealing [40% INT] Magical Damage to minions and cleansing yourself of Slows. Each allied god you pass near is cleansed of Slows and gains Movement Speed. While Dashing, you are Slow and Knock Up Immune. Hitting an enemy god stops the Dash and releases an explosion that Slows; each Slow you cleanse from an ally during the Dash strengthens that explosion's Slow.
Damage: 80 / 130 / 180 / 230 / 280
Ally Movement Speed: 25 / 27.5 / 30 / 32.5 / 35
Slow: 25% + 25% per ally cleansed
Maximum Slow: 75
Slow Duration: 2.5
Max Dash Duration: 3
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 65 / 70 / 75 / 80
Radius: 3.2
Tear open the sky and call down a Gamma-Ray Burst. Enemies in the area take [10% INT] Magical Damage over time and gain Radiation stacks that reduce their Protections and Power. After 5 seconds or when you refire, the burst focuses into a traveling beam that deals [40% INT] Magical Damage and applies 3 stacks of Radiation.
Protection Reduction: 5% per stack
Power Reduction: 3% per stack
Debuff Duration: 5
Max Radiation Stacks: 5 / 5 / 6 / 6 / 7
Focus Delay: 5
Focused Radiation (Beam Stacks): 3
Damage: 35 / 45 / 55 / 65 / 75
Burst Damage: 120 / 180 / 240 / 300 / 360
Tick Count: 11
Cooldown: 90
Cost: 65 / 70 / 75 / 80 / 85
Range: 320
You gain Energy in your Astrolabe when you take damage from enemy gods or deal damage with your Attacks or Abilities (minions grant reduced Energy). At enough Energy, you may press your interact key to unleash an Empowered Astrolabe Strike, consuming Energy. This does not trigger automatically from your next Attack.
Empowered Astrolabe Strike Damage: Attack Damage + 8 per level
Tremble Duration: 2
Stun Duration: 2
Energy from Gods: 1.25
Energy from Minions: 0.125
Max Energy: 30
Cost (Energy): 20
Radius: 0.75
Throw your Astrolabe to a target location, dealing [40% INT] Magical Damage and Slowing enemies. While deployed, your Attacks cause explosions at the Astrolabe that deals Magical Damage to enemies and cost Mana per explosion. The Astrolabe returns after 5 seconds or on refire.
Deploy Damage: 60 / 95 / 130 / 165 / 200
Explosion Damage: 23
Deploy Slow: 20 / 22.5 / 25 / 27.5 / 30
Deploy Slow Duration: 2
Movement Speed: 5
Cost Per Attack: 5
Deploy Duration: 5
Buff Duration: 4
Damage: 50 / 90 / 130 / 170 / 210
Slow Duration: 2
Slow Strength: 20 / 22.5 / 25 / 27.5 / 30
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
Cost: 65 / 70 / 75 / 80 / 85
Range: 8
Radius: 2
Pull enemies toward your Astrolabe, dealing [35% INT] Magical Damage. Enemy gods who are too close are pulled into it. If you are holding your Astrolabe, you become Knock Up Immune, and enemies pulled into the Astrolabe are held in front of you before being Launched in the direction you are facing, dealing the Pull Damage again. If your Astrolabe is deployed, held enemies are Launched toward you from its location.
Launch Damage: 50 / 80 / 110 / 140 / 170
Damage: 50 / 80 / 110 / 140 / 170
Tick Count: 2
Cooldown: 16
Cost: 50 / 55 / 60 / 65 / 70
Range: 5.6
Radius: 5.6
Your basic attack now throws your astrolabe. Unburden is used to reposition the astrolabe. Gravity no longer pulls when the astrolabe is deployed. Kinetic Charge can be used to kick the astrolabe forward. Your passive now reduces the cooldown of Gamma-Ray Burst.
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