Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
As you become more Drunk, gain Strength, Intelligence, and Protections.
Notes:
- You become Tipsy at 30% Drunk
- You become Smashed at 60%, doubling the buffs
INTBuff Smashed: 10
INTBuff Tipsy: 5
Mag Prot Buff Smashed: 0.12
Mag Prot Buff Tipsy: 0.06
Phys Prot Buff Smashed: 0.12
Phys Prot Buff Tipsy: 0.06
STRBuff Smashed: 8
STRBuff Tipsy: 3
Take a drink, Healing, and becoming more Drunk.
Notes:
- You also gain increased Strength and Intelligence
- Your next basic attack deals an additional [0-35% of Protections] Magical Damage
Buff Duration: 0 / 6 / 6 / 6 / 6 / 6
Damage: 0 / 10 / 30 / 50 / 70 / 90
Drunk Amount: 40 / 46 / 52 / 58 / 64 / 70
Heal: 0 / 30 / 45 / 60 / 75 / 80
Intelligence Buff: 10 / 15 / 20 / 25 / 30
Strength Buff: 8 / 13 / 18 / 23 / 28
Cooldown: 10
Cost: 20
Leap forward to and slam into the ground belly first, Knocking Up enemies.
Notes:
- Deals [75% STR + 30% Protections] Magical Damage
- If you are Tipsy, enemies are also Slowed
Slow Strength %: 20
Slow Duration: 2
Damage: 80 / 135 / 190 / 245 / 300
Cooldown: 14
Cost: 40 / 50 / 60 / 70 / 80
Range: 8.8
Radius: 2.4
Channel a big ol' burp to deal [17.5% INT] Magical Damage repeatedly to enemies in front of you.
Notes:
- If you are Tipsy, the final hit will Stun
- Reduces enemy Healing
- You are Displacement Immune while Channeling
Channel Duration: 1.5
Healing Reduction %: 40
Damage: 30 / 45 / 60 / 75 / 90
Stun Duration: 0.9 / 0.95 / 1 / 1.05 / 1.1
Tick Count: 4
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 40 / 50 / 60 / 70 / 80
Radius: 5.6
Smash your jug of wine, dealing [65% INT] Magical Damage and Intoxicating enemies around you.
Notes:
- If you are Smashed, gain Strength and Intelligence in anger over your lost wine
Buff Duration: 6
Damage: 230 / 300 / 370 / 440 / 510
Int Buff: 20 / 30 / 40 / 50 / 60
Intox Duration: 4
Str Buff: 12 / 20 / 28 / 36 / 44
Cooldown: 90
Cost: 90
Radius: 5.6
As you become more Drunk, gain Strength, Intelligence, and Protections.
Notes:
- You become Tipsy at 30% Drunk
- You become Smashed at 60%, doubling the buffs
INTBuff Smashed: 10
INTBuff Tipsy: 5
Mag Prot Buff Smashed: 0.12
Mag Prot Buff Tipsy: 0.06
Phys Prot Buff Smashed: 0.12
Phys Prot Buff Tipsy: 0.06
STRBuff Smashed: 8
STRBuff Tipsy: 3
Take a drink, Healing, and becoming more Drunk.
Notes:
- You also gain increased Strength and Intelligence
- Your next basic attack deals an additional [50% Physical Protection + 50% Magical Protection] Magical Damage
Buff Duration: 6
Damage: 0 / 10 / 30 / 50 / 70 / 90
Drunk Amount: 40 / 46 / 52 / 58 / 64 / 70
Heal: 0 / 30 / 45 / 60 / 75 / 80
Intelligence Buff: 10 / 15 / 20 / 25 / 30
Strength Buff: 8 / 13 / 18 / 23 / 28
Bonus Basic Damage: 0 / 10 / 15 / 20 / 25 / 30
Cooldown: 10
Cost: 20
Leap forward to and slam into the ground belly first, Knocking Up enemies.
Notes:
- Deals [75% STR + 30% PhysicalProtection + 30% MagicalProtection] Magical Damage
- If you are Tipsy, enemies are also Slowed
Slow Strength %: 20
Slow Duration: 2
Damage: 80 / 135 / 190 / 245 / 300
Cooldown: 14
Cost: 40 / 50 / 60 / 70 / 80
Range: 8.8
Radius: 2.4
Channel a big ol' burp to deal [18% INT] Magical Damage repeatedly to enemies in front of you.
Notes:
- If you are Tipsy, the final hit will Stun
- Reduces enemy Healing
- You are Displacement Immune while Channeling
Channel Duration: 1.5
Healing Reduction %: 40
Damage: 30 / 45 / 60 / 75 / 90
Stun Duration: 0.9 / 0.95 / 1 / 1.05 / 1.1
Tick Count: 4
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 40 / 50 / 60 / 70 / 80
Radius: 5.6
Smash your jug of wine, dealing [65% INT] Magical Damage and Intoxicating enemies around you.
Notes:
- If you are Smashed, gain Strength and Intelligence in anger over your lost wine
Buff Duration: 6
Damage: 230 / 300 / 370 / 440 / 510
Int Buff: 20 / 30 / 40 / 50 / 60
Intox Duration: 4
Str Buff: 12 / 20 / 28 / 36 / 44
Cooldown: 90
Cost: 90
Radius: 5.6
After using Chug, your inhand attacks cleave and deal bonus damage scaling with Strength [50% STR] instead of Protections, for a short duration. (This extra basic damage is BONUS damage, meaning it's not affected by any basic attack damage enchancers.)
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