Bellona
- Roman
- Physical
- Support
- Solo
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
When you hit or are hit by basic attacks, you gain stacks of Movement Speed.
Notes:
- If using Sword and Shield, you also get Protection stacks
- If using Scourge, you also get Attack Speed stacks
- If using Hammer, you also get Strength stacks
ASBuff: 5
Buff Duration: 7
MSBuff: 1.5
Mag Prot Buff: 4
Max Stacks: 5
Phys Prot Buff: 4
% Strength Buff: 3
Dash forward with your shield to deal [50% STR + 30% Protections] Physical Damage and Slow enemies in front of you.
Notes:
- Gain 1 Block stack for each enemy god hit
- Change to Sword and Shield basic attacks
- Every third successful basic attack grants a Block stack, reflecting damage
Damage: 75 / 115 / 155 / 195 / 235
Reflect Damage %: 25
Slow Amount: 20
Slow Duration: 1.5
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70
Range: 2.8
Radius: 4
Spin your hammer to deal [25% STR] Physical Damage to enemies around you, then slam to deal [70% STR] Physical Damage to enemies in a line.
Notes:
- Change to Hammer basic attacks
- Your basic attacks now hit nearby enemies
Damage Increase Per God Hit: 0.35
Slam Damage: 70 / 130 / 190 / 250 / 310
Damage: 55 / 90 / 125 / 165 / 200
Tick Count: 2
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 40 / 50 / 60 / 70 / 80
Range: 4.8
Lash out with your Scourge to deal [50% STR] Physical Damage and Disarm enemies.
Notes:
- Change to Scourge basic attacks
- Your basic attacks Heal you [10 + 6% Physical Protections]
- This is a healing ability.
Healing: 6 / 7 / 8 / 9 / 10
Damage: 80 / 120 / 160 / 200 / 240
Disarm Duration: 1.25 / 1.4 / 1.55 / 1.7 / 1.85
Cooldown: 16 / 15 / 14 / 13 / 12
Cost: 40 / 50 / 60 / 70 / 80
Range: 8.8
Radius: 1.6
Leap forward and plant your flag to deal [60% STR] Physical Damage and Stun enemies.
Notes:
- The flag empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection
- You are CC Immune while Leaping
Damage: 300 / 370 / 440 / 510 / 580
% Protections Buff Scaling: 10
Int Buff: 30 / 38 / 46 / 54 / 62
Mag Prot Buff: 15 / 20 / 25 / 30 / 35
Phys Prot Buff: 15 / 20 / 25 / 30 / 35
Strength Buff: 16 / 24 / 32 / 40 / 48
Stun Duration: 0.75
Cooldown: 90
Cost: 100
Range: 8.8
Radius: 2.4
When you hit or are hit by basic attacks, you gain stacks of Movement Speed.
Notes:
- If using Sword and Shield, you also get Protection stacks
- If using Scourge, you also get Attack Speed stacks
- If using Hammer, you also get Strength stacks
ASBuff: 5
Buff Duration: 7
MSBuff: 1.5
Mag Prot Buff: 4
Max Stacks: 5
Phys Prot Buff: 4
% Strength Buff: 3
Dash forward with your shield to deal [65% STR + 30% Protections + 30% MagicalProtection] Physical Damage and Slow enemies in front of you.
Notes:
- Gain 1 Block stack for each enemy god hit
- Change to Sword and Shield basic attacks
- Every third successful basic attack grants a Block stack, reflecting damage
Damage: 75 / 115 / 155 / 195 / 235
Reflect Damage %: 25
Slow Amount: 20
Slow Duration: 1.5
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70
Range: 2.8
Radius: 4
Spin your hammer to deal [85% STR] Physical Damage to enemies around you, then slam to deal [60-70% STR] Physical Damage to enemies in a line (no bonus Final Slam Damage).
Notes:
- Change to Hammer basic attacks
- Your basic attacks now hit nearby enemies
- Whenever you gain Block stacks with Sword and Shield or Healing from Scourge, nearby allied gods also gain those benefits.
Damage Increase Per God Hit: 0.35
Slam Damage: 70 / 130 / 190 / 250 / 310
Damage: 45 / 80 / 115 / 155 / 190
Tick Count: 2
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 40 / 50 / 60 / 70 / 80
Range: 4.8
Lash out with your Scourge to deal [50% STR] Physical Damage and Disarm enemies.
Notes:
- Change to Scourge basic attacks
- Your basic attacks Heal you [10 + 6% Physical Protections]
- This is a healing ability.
Healing: 6 / 7 / 8 / 9 / 10
Damage: 80 / 120 / 160 / 200 / 240
Disarm Duration: 1.25 / 1.4 / 1.55 / 1.7 / 1.85
Cooldown: 16 / 15 / 14 / 13 / 12
Cost: 40 / 50 / 60 / 70 / 80
Range: 8.8
Radius: 1.6
Leap forward and plant your flag to deal [60% STR] Physical Damage and Stun enemies.
Notes:
- The flag empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection
- You are CC Immune while Leaping
Damage: 300 / 370 / 440 / 510 / 580
% Protections Buff Scaling: 10
Int Buff: 30 / 38 / 46 / 54 / 62
Mag Prot Buff: 15 / 20 / 25 / 30 / 35
Phys Prot Buff: 15 / 20 / 25 / 30 / 35
Strength Buff: 16 / 24 / 32 / 40 / 48
Stun Duration: 0.75
Cooldown: 90
Cost: 100
Range: 8.8
Radius: 2.4
Bludgeon no longer deals bonus Final Slam Damage but whenever you gain Block stacks with Sword and Shield or gain Healing from Scourge, nearby allied gods also gain those benefits.
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