Cernunnos
- Celtic
- Physical
- ADC
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Basic attacks deal [8 + 1 Per Level] + [30% STR + 5% INT] bonus Physical Damage to enemies in melee range.
Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects.
Notes:
- Spring: Self Healing [10% INT]
- Summer: Bonus Damage [12%-24% INT or STR, whichever is higher]
- Fall Protection Reduction [5-25%] + [5% INT] as flat reduction.
- Winter: Slow [2.5% INT] (Change season stance then add Shifter of Seasons to switch stances)
Damage: 0
Summer Damage: 12 / 15 / 18 / 21 / 24
Debuff Duration: 10
Lifesteal %: 3 / 3.5 / 4 / 4.5 / 5
Protection Debuff: 5 / 10 / 15 / 20 / 25
%INTProt Debuff Scaling: 5
Slow Amount: 10 / 11 / 12 / 13 / 14
Slow Amount INTScaling: 2.5
Slow Duration: 2
Cooldown: 0
Fire a bramble that explodes on hit or upon reaching max range, dealing [75% STR + 50% INT] Physical Damage in an area.
Notes:
- This Roots + Cripples a directly hit target
- The explosion leaves a bramble area that repeatedly deals [12% INT + 6% STR] Physical Damage
Damage: 65 / 110 / 155 / 200 / 245
Root Duration: 1
Tick Damage: 8 / 12 / 16 / 20 / 24
Tick Count: 11
Cooldown: 15
Cost: 50 / 60 / 70 / 80 / 90
Range: 8.8
Radius: 3.2
Dash forward, passing through all types of enemies.
Notes:
- Deals [85% STR] Physical Damage to all enemies hit
Damage: 90 / 140 / 190 / 240 / 290
Cooldown: 17 / 16 / 15 / 14 / 13
Cost: 70 / 75 / 80 / 85 / 90
Polymorph enemy gods into wild boars and start The Wild Hunt.
Notes:
- Deals [100% INT + 80% STR] Physical Damage to all enemies in the area. This will also apply your Shifter of Seasons debuff.
Damage: 240 / 320 / 400 / 480 / 540
Polymorph Duration: 1.5
Slow: 15
Slow Duration: 2.25
Cooldown: 90
Cost: 100
Range: 8.8
Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects.
Notes:
- Spring: Self Healing [10% INT]
- Summer: Bonus Damage [12%-24% INT or STR, whichever is higher]
- Fall Protection Reduction [5-25%] + [5% INT] as flat reduction.
- Winter: Slow [2.5% INT] (Change season stance then add Shifter of Seasons to switch stances)
Damage: 0
Summer Damage: 8 / 15 / 22 / 29 / 36
Debuff Duration: 10
Lifesteal %: 3 / 3.5 / 4 / 4.5 / 5
Protection Debuff: 5 / 10 / 15 / 20 / 25
%INTProt Debuff Scaling: 5
Slow Amount: 10 / 11 / 12 / 13 / 14
Slow Amount INTScaling: 2.5
Slow Duration: 2
Fall Protection Shred: 10 / 15 / 20 / 25 / 30
Winter Slow %: 12 / 14 / 16 / 18 / 20
Cooldown: 0
Fire a bramble that explodes on hit or upon reaching max range, dealing [75% STR + 50% INT] Physical Damage in an area.
Notes:
- This Roots + Cripples a directly hit target
- The explosion leaves a bramble area that repeatedly deals [12% INT + 6% STR] Physical Damage
Damage: 65 / 110 / 155 / 200 / 245
Root Duration: 1
Tick Damage: 8 / 12 / 16 / 20 / 24
Tick Count: 11
Cooldown: 15
Cost: 50 / 60 / 70 / 80 / 90
Range: 8.8
Radius: 3.2
Dash forward, passing through all types of enemies.
Notes:
- Deals [85% STR] Physical Damage to all enemies hit
Damage: 90 / 140 / 190 / 240 / 290
Flat Cooldown Reduction on God Hit: 4
Flat Cooldown Reduction on Jungle Monster Hit: 2
Cooldown: 17 / 16 / 15 / 14 / 13
Cost: 70 / 75 / 80 / 85 / 90
Polymorph enemy gods into wild boars and start The Wild Hunt.
Notes:
- Deals [100% INT + 80% STR] Physical Damage to all enemies in the area. This will also apply your Shifter of Seasons debuff.
Damage: 240 / 320 / 400 / 480 / 540
Polymorph Duration: 1.5
Slow: 15
Slow Duration: 2.25
Cooldown: 90
Cost: 100
Range: 8.8
Your Basic Attacks no longer fire projectiles but deal increased damage [130% STR + 25% INT], cleave, and apply Shifter of Seasons effects to all enemies hit. In addition, Horn Charge's cooldown is reduced when hitting an enemy god or jungle camp. Horn Charge also applies the current season's effects to all targets hit.
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