Chaac
- Mayan
- Physical
- Solo
- Middle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
After 5 successful basic attacks, the next ability you use:
Notes:
- Costs 0 Mana
- Has lower Cooldown
- Heals you for [20% INT]
Cooldown Reduction: -2
Heal: 10
Heal Per Level: 1
Throw your Axe forward, dealing [75% STR + 60% INT] Physical Damage to enemies in the area where it lands.
Notes:
- The Axe remains deployed to empower Torrent or Rain Dance
- Reactivate to destroy the Axe early
Damage: 100 / 160 / 220 / 280 / 340
Cooldown: 10
Cost: 45 / 50 / 55 / 60 / 65
Range: 9.6
Radius: 3.2
Swing your Axe around you, dealing [70% STR] Physical Damage to enemies and gaining Physical Protection and Magical Protection for each enemy hit.
Notes:
- If the Axe is deployed, first Dash to it and deal [30% STR] Physical Damage to enemies that you pass through
Dash Damage: 35 / 57.5 / 80 / 102.5 / 125
Damage: 100 / 160 / 220 / 280 / 340
Max Prot Stacks: 4
Mag Prot Per Stack: 5 / 7 / 9 / 11 / 13
Phys Prot Per Stack: 5 / 7 / 9 / 11 / 13
Prot Buff Duration: 6
Protection Buff % INT Scaling: 0.06
Stacks Per God: 2
Stacks Per NPC: 1
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Cost: 50 / 60 / 70 / 80 / 90
Create a rainstorm that Heals you over time for [5% INT] Health
Notes:
- Enemies caught in the rain are Slowed and have reduced Attack Speed
- If the Axe is deployed, create a second rainstorm there.
- Chaac gains [9/10.5/12/13.5/15] Dampening during Rain DanceGrants a stack of Overflow every 1.5s.
Attack Speed Slow: 15 / 17.5 / 20 / 22.5 / 25
Heal: 8 / 11 / 14 / 17 / 20
Heal Duration: 6
Heal Count: 12
Slow: 15 / 17.5 / 20 / 22.5 / 25
Dampening: 9 / 10.5 / 12 / 13.5 / 15
Tick Count: 6
Cooldown: 13
Cost: 55 / 65 / 75 / 85 / 95
Charge up your lightning axe, then unleash a blast dealing [120% STR + 100% INT] Physical Damage, Knocking Up, and Silencing in an area around you.
Notes:
- You are CC Immune and gain Damage Mitigation while charging
Damage: 300 / 360 / 420 / 480 / 540
Damage Mitigation: 50 / 55 / 60 / 65 / 70
Silence Duration: 1.5
Cooldown: 75
Cost: 80 / 90 / 100 / 110 / 120
Radius: 5.6
Throw your Axe forward, dealing [75% STR + 60% INT] Physical Damage to enemies in the area where it lands.
Notes:
- The Axe remains deployed to empower Torrent or Rain Dance
- Reactivate to destroy the Axe early
Damage: 100 / 160 / 220 / 280 / 340
Cooldown: 10
Cost: 45 / 50 / 55 / 60 / 65
Range: 9.6
Radius: 3.2
Swing your Axe around you, dealing [70% STR] Physical Damage to enemies and gaining Physical Protection and Magical Protection for each enemy hit.
Notes:
- If the Axe is deployed, first Dash to it and deal [30% STR] Physical Damage to enemies that you pass through
Dash Damage: 35 / 57.5 / 80 / 102.5 / 125
Max Prot Stacks: 4
Mag Prot Per Stack: 5 / 7 / 9 / 11 / 13
Phys Prot Per Stack: 5 / 7 / 9 / 11 / 13
Prot Buff Duration: 6
Protection Buff % INT Scaling: 0.06
Stacks Per God: 2
Stacks Per NPC: 1
Max Protection Stacks: 4 -> 2
Max Torrent Protection Stacks: 4 -> 2
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Cost: 50 / 60 / 70 / 80 / 90
Create a rainstorm at your location.
Notes:
- Enemies caught in the rain are Slowed, have reduced Attack Speed, and take [15% STR + 10% INT] Magical Damage.
- Applies 40% Healing Reduction.
- If the Axe is deployed, create a second rainstorm there.Grants a stack of Overflow every 1.5s.
Attack Speed Slow: 10 / 12.5 / 15 / 17.5 / 20
Slow: 15 / 17.5 / 20 / 22.5 / 25
Damage Count: 6
Damage Interval: Every 1 second
Damage: 15 / 20 / 25 / 30 / 35
Healing Reduction: 40
Tick Count: 6
Cooldown: 13
Cost: 55 / 65 / 75 / 85 / 95
Charge up your lightning axe, then unleash a blast dealing [120% STR + 100% INT] Physical Damage, Knocking Up, and Silencing in an area around you.
Notes:
- You are CC Immune and gain Damage Mitigation while charging
Damage: 300 / 360 / 420 / 480 / 540
Damage Mitigation: 50 / 55 / 60 / 65 / 70
Silence Duration: 1.5
Aspect Periodic Damage: 15 / 20 / 25 / 30 / 35
Cooldown: 90
Cost: 80 / 90 / 100 / 110 / 120
Radius: 5.6
Rain Dance no longer heals but deals [15% STR + 10% INT] to enemies in the area instead. Applies 40% Healing Reduction.
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