Charon
- Greek
- Magical
- Support
- Solo
- Mid
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
When any friendly lane minion or jungle monster dies, they drop a coin for you to collect that persists for 8 seconds. Coins grant you 1 gold and a Soul Stack. You lose all soul stacks when returning to base and gain 2 max health per stack lost. Allies can pay you 1 gold to ferry with you. This grants you a Movement Speed boost while they ride.
Notes:
- While being ferried, allies take 50% of the damage you take as true damage.
- Any Stun, Displacement, Teleport, Banish or Grab will immediately eject all allies.
Coin Duration: 8
Gold Per Coin: 1
Soul Stacks Per Coin: 1
Max Health Per Stack Lost: 2
Ally Ferry Cost: 1
Damage Redirect: 50%
Ferrying Cooldown: 30
Fire a soul in a line that deals [45% INT] Magical Damage and Slows all enemies, stopping on the first god hit. If the soul hits an enemy god, it explodes, dealing [45% INT] Magical Damage and Silencing all enemies hit.
Notes:
- Hit enemies leave a trail behind them for 3 seconds that deals [5% INT] Magical Damage every 0.5 seconds.
Damage: 90 / 130 / 170 / 210 / 250
Silence Duration: 1
Slow: 10 / 12.5 / 15 / 17.5 / 20
Trail Damage Per Tick: 7 / 9 / 11 / 13 / 15
Trail Duration: 3
Trail Tick Interval: 0.428
Tick Count: 8
Cooldown: 13
Cost: 60 / 65 / 70 / 75 / 80
After a short delay, a burst of water deals [40% INT] Magical Damage to enemies. Enemy gods hit are revealed and have reduced Attack Speed. Allies hitting marked gods gain a Shield. Subsequent hits grant 25% shield value.
Notes:
- Shield health can reach up to 15% of your maximum health.
Damage: 50 / 85 / 120 / 155 / 190
Shield Health: 40 / 65 / 90 / 115 / 140
Attack Speed Slow: 0.25%
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
Charge forward with increased Movement Speed and remain Slow and Displacement Immune. Enemies you collide with, or that hit the wake of your boat, take [40% INT] Magical Damage and are Rooted.
Damage: 65 / 115 / 165 / 215 / 265
Root Duration: 1
Cooldown: 15
Cost: 60 / 65 / 70 / 75 / 80
Gain CC Immunity and summon a massive wave across the battlefield. Enemy gods hit take [50% INT] Magical Damage and are Feared. Allies gain Protections and Movement Speed.
Damage: 255 / 290 / 355 / 420 / 485
Feared Duration: 0.8 / 0.9 / 1 / 1.1 / 1.2
Protections: 20 / 25 / 30 / 35 / 40
Cooldown: 110
Cost: 60 / 65 / 70 / 75 / 80
Coins are automatically pulled to you when within assist range. Still provides Gold and Max Health stacks upon returning to base.
Soul Attack Multiplier (Ability): 3
Soul Attack Multiplier (Basic): 1
Fires a soul line that deals [45% INT] Magical Damage and Slows. If it hits a god, it explodes, refreshing the duration of Orbiting Souls.
Notes:
- Hit enemies leave a trail behind them for 3 seconds that deals [5% INT] Magical Damage every 0.5 seconds.
Damage: 90 / 130 / 170 / 210 / 250
Slow: 10 / 12.5 / 15 / 17.5 / 20
Trail Damage Per Tick: 7 / 9 / 11 / 13 / 15
Trail Duration: 3
Trail Tick Interval: 0.428
Minion Damage Bonus: 40%
Tick Count: 8
Cooldown: 13
Cost: 60 / 65 / 70 / 75 / 80
Range: 9.6
Radius: 2.4
Summons a burst of water that deals [40% INT] Magical Damage and an Orbiting Soul on gods hit. Attacking gods with souls procs damage based on coin count and Intelligence scaling.
Notes:
- Any ability hit fires the soul 3 times. Basic attacks fire it once.
- Gains 1% INT scaling per 10 coins collected (+2.5% at 100 coins).
Damage: 50 / 85 / 120 / 155 / 190
Soul Base Damage: 5 / 10 / 15 / 20 / 25
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 2.4
Charge forward with increased Movement Speed and remain Slow and Displacement Immune. Enemies you collide with, or that hit the wake of your boat, take [40% INT] Magical Damage and are Rooted. Procs Orbiting Souls three times on contact.
Damage: 65 / 115 / 165 / 215 / 265
Root Duration: 1
Cooldown: 15
Cost: 60 / 65 / 70 / 75 / 80
Range: 9.6
Radius: 4
Gain CC Immunity and summon a massive wave across the battlefield. Enemy gods hit take [50% INT] Magical Damage and are Feared. Allies gain Protections and Movement Speed. Procs Orbiting Souls three times on gods hit.
Damage: 255 / 290 / 355 / 420 / 485
Feared Duration: 0.8 / 0.9 / 1 / 1.1 / 1.2
Protections: 20 / 25 / 30 / 35 / 40
Buff Duration: 3
Projectile Length: 9.6
Cooldown: 110
Cost: 60 / 65 / 70 / 75 / 80
Passive coins are pulled to you while in assist range. Damnation no longer applies an attack speed slow or Shield. Instead, it summons a soul on enemy gods hit that deals damage when you hit them. Once for attacks, three times for abilities. Spectral Surge refreshes the duration of the soul but does not Silence.
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