Chiron
- Greek
- Physical
- Middle
- Support
- ADC
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Gain a charge every 12 seconds. Using an ability consumes a charge to throw a poultice to an injured ally, applying a Heal over Time.
Notes:
- Healed allies also gain Strength and Intelligence for a duration
- Poultices prioritize the ally with the lowest Health in range
Max Charges: 3
Heal: 4 + 1 per Level
Heal Tick Count: 5
Intelligence Buff: 10 + 1.5 per Level
Strength Buff: 5
Buff Duration: 5
Deploy a constellation that grants CC Immune to allies in the area. After a 1 second delay, it explodes dealing [80% STR] Physical Damage to all enemies in the area.
Damage: 100 / 150 / 200 / 250 / 300
Immunity Duration: 0.5
Delay: 1
Cooldown: 9.29
Cost: 55 / 60 / 65 / 70 / 75
Range: 8.8
Radius: 2.8
Applies a Target Mark to enemies when they are damaged by Chiron's basic attacks or abilities. Reduces the Physical Protections of marked enemies by 10%. Activating the ability fires seeking arrows towards all marked targets, dealing [80% STR] Physical Damage and Slowing affected enemies.
Notes:
- Once Chiron has 250 Strength, a second larger arrow can be fired in a targeted area, dealing 100% of the initial damage and providing an additional 15% bonus damage per target hit by Masterful Shot, up to 4 targets
- Once Chiron has 2.5 Attack Speed, Masterful Shot transforms into Masterful Flurry, firing 3 arrows with lower scaling quickly at each target, increasing Chiron's attack damage and procs basic attack item effects
Damage: 55 / 100 / 145 / 195 / 240
Refire Damage: 55 / 100 / 145 / 195 / 240
Refire Damage Scaling: 70% STR
Flurry Damage: 27.5% STR + 45% Attack Damage
Debuff Duration: 3.5
Physical Protection Reduction: 10
Strength Threshold: 250
Attack Speed Threshold: 2.5
Bonus Damage Per Target: 15
Max Targets: 4
Cooldown: 17 / 16.5 / 16 / 15.5 / 15
Cost: 65
Charge forward, dealing [50% STR] Physical Damage to enemies, Knocking Up minions, and Kicking enemy gods behind you.
Notes:
- You are Knockup Immune while charging
- You may fire Basic Attacks and Masterful Shot while charging
Damage: 75 / 105 / 135 / 165 / 195
Bonus Strength: 10 / 20 / 30 / 40 / 50
Cooldown: 11.43
Cost: 70
Transform into a constellation, reducing Movement Speed but gaining the ability to fire three long distance arrows that pass through walls, dealing [65% STR] Physical Damage to all enemies they hit.
Notes:
- If you would be killed during this ability, you do not die until you run out of time or shots
- If you would have died but killed an enemy with this ability, you are Healed for health equal to the damage dealt instead
- You can fire Masterful Shot during this ability
Damage: 130 / 175 / 220 / 265 / 310
Arrow Count: 3
Tick Count: 3
Cooldown: 64.29
Cost: 55 / 60 / 65 / 70 / 75
Range: 19
Gain a charge every 12 seconds. Using an ability consumes a charge to throw a poultice to an injured ally, applying a Heal over Time.
Notes:
- Healed allies also gain Strength and Intelligence for a duration
- Poultices prioritize the ally with the lowest Health in range
Max Charges: 3
Heal: 4 + 1 per Level
Heal Tick Count: 5
Intelligence Buff: 10 + 1.5 per Level
Strength Buff: 5
Buff Duration: 5
Deploy a constellation that grants CC Immune to allies in the area. After a 1 second delay, it explodes dealing [80% STR] Physical Damage to all enemies in the area.
Notes:
- Boosts allies' Strength and Intelligence when it hits or cleanses them
Damage: 100 / 150 / 200 / 250 / 300
Immunity Duration: 0.5
Delay: 1
Strength Boost: 10 / 18 / 26 / 34 / 42
Intelligence Boost: 10 / 20 / 30 / 40 / 50
Cooldown: 9.29
Cost: 55 / 60 / 65 / 70 / 75
Range: 8.8
Radius: 2.8
Applies a Target Mark to enemies when they are damaged by Chiron's basic attacks or abilities. Reduces the Physical Protections of marked enemies by 10%. Activating the ability fires seeking arrows towards all marked targets, dealing Physical Damage and Slowing affected enemies.
Notes:
- Target Mark applies to only one target and cannot apply to lane minions.
- You passively copy 10% of damage done to the marked target, dealing it again as Physical Damage.
- Gain a stack when allies hit your Target Mark. Masterful Shot deals bonus damage per stack.
Damage: 55 / 100 / 145 / 195 / 240
Debuff Duration: 3.5
Physical Protection Reduction: 10
Damage Copy: 10%
Bonus Damage Per Stack: 3 / 6 / 9 / 12 / 15
Tick Count: 1
Cooldown: 17 / 16.5 / 16 / 15.5 / 15
Cost: 65
Charge forward, dealing [50% STR] Physical Damage to enemies, Knocking Up minions, and Kicking enemy gods behind you.
Notes:
- You are Knockup Immune while charging
- You may fire Basic Attacks and Masterful Shot while charging
Damage: 75 / 105 / 135 / 165 / 195
Bonus Strength: 10 / 20 / 30 / 40 / 50
Cooldown: 11.43
Cost: 70
Transform into a constellation, reducing Movement Speed but gaining the ability to fire three long distance arrows that pass through walls, dealing [65% STR] Physical Damage to all enemies they hit.
Notes:
- If you would be killed during this ability, you do not die until you run out of time or shots
- If you would have died but killed an enemy with this ability, you are Healed for health equal to the damage dealt instead
- You can fire Masterful Shot during this ability
- Less scaling; Slows enemies
- When it hits allies, grants Attack Speed, Shield, and applies Herbal Medicine's buff
Damage: 130 / 175 / 220 / 265 / 310
Arrow Count: 3
Attack Speed: 15% / 20% / 25% / 30% / 35%
Buff Duration: 3
Shield: 50 / 100 / 150 / 200 / 250
Tick Count: 3
Cooldown: 64.29
Cost: 55 / 60 / 65 / 70 / 75
Range: 19
Target Mark now only applies to one target, and you passively copy 10% of damage done to that target, dealing it again as Physical Damage. Target Mark can no longer apply to lane minions. Training Exercise boosts Allies' Strength and Intelligence when it hits or cleanses them. Centaurus has less scaling, but slows enemies, and when it hits allies, grants them Attack Speed, Shield and applies Herbal Medicine's buff.
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