Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
You become empowered as time flows around you. Over time you gain stacks that grant Intelligence. Stacks have a maximum and are permanent.
Notes:
- You gain 1 stack every 1.5 minutes
- Intelligence: [5 Per Stack]
- Max Stacks: [25]
- Grants up to [125 Intelligence] after 37.5 minutes
Intelligence Per Stack: 5
Max Stacks: 25
Stack Interval (Minutes): 1.5
Max Intelligence: 125
Create a rift in time that deals [80% INT] Magical Damage to all enemies in the area.
Notes:
- Hitting a god permanently increases Time Rift damage by [2]
Damage: 80 / 125 / 170 / 215 / 260
Permanent Bonus Damage Per God Hit: 2
Cooldown: 5
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 1.6
Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive.
Notes:
- Section 1: Heal [1% Max Health] per second
- Section 2: Abilities cost no Mana
- Section 3: Increased Intelligence by [30%]
- Section 4: Increased Intelligence contribution to your Attacks by [+35%]
- You gain bonus Movement Speed every 1 second while Accelerate is active
- Every 4 uses of Accelerate permanently grants Chronos Intelligence and Attack Speed
Initial Movement Speed: 10%
Additional Movement Speed Over Time: 12 / 14 / 16 / 18 / 20
Attack Speed: 25 / 27.5 / 30 / 32.5 / 35
Heal: 1% Max Health
Intelligence: 30%
Intelligence Attack Contribution: +35%
Buff Duration: 7
Permanent Intelligence Per Stack: 2
Permanent Attack Speed Per Stack: 0.5%
Uses Per Permanent Stack: 4
Cooldown: 12
Cost: 60
Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They take [45% INT] Magical Damage on impact and [45% INT] Magical Damage when Stunned.
Notes:
- There is a [1 second] delay between the initial hit and being Stunned
- This ability passes through and damages all enemies, and passes through walls
Damage: 50 / 75 / 100 / 125 / 150
Attack Speed Slow: 20%
Stun Duration: 1
Stun Delay: 1
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 65 / 70 / 75 / 80 / 85
Range: 11.2
Radius: 1.2
Teleport through time to a recent position, restoring your Health and Mana to their earlier values. All of your Cooldowns are reset instantly.
Notes:
- You are CC Immune for the duration of this ability
- The Heal is not affected by Healing Reduction
Time Rewound: 8
Cooldown: 100 / 95 / 90 / 85 / 80
Cost: 50 / 55 / 60 / 65 / 70
Creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.
Create a rift in time that deals [80% INT] Magical Damage to all enemies in the area.
Notes:
- Hitting a god reduces all ability cooldowns by [1s] for every friendly God in your Time Field
Damage: 80 / 125 / 170 / 215 / 260
Cooldown Reduction Per Ally: 1
Cooldown: 5
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 1.6
Accelerate yourself for 7s. You and allies in your Time Field gain Movement Speed (initial plus increasing over time) and increased Protections. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you and allies receive:
Notes:
- Section I: Heal [1% Max Health] per second
- Section II: Mana Regen
- Section III: Intelligence
- Section IV: Strength
- Section I heals a total of [7%] max Health over the duration
- You gain bonus Movement Speed every [1s] while Accelerate is active
Initial Movement Speed: 10%
Movement Speed Over Time: 12 / 14 / 16 / 18 / 20
Protections: 10 / 15 / 20 / 25 / 30
Shield Health: 40 / 70 / 100 / 130 / 160
Mana Regen: 3 / 4 / 5 / 6 / 7
Bonus Strength: 10 / 15 / 20 / 25 / 30
Bonus Intelligence: 15 / 25 / 35 / 45 / 55
Buff Duration: 7
Heal Per Second: 1% Max Health
Total Heal (Section I): 7% Max Health
Cooldown: 12
Cost: 60
Teleport through time to a target location, restoring your Health and Mana to their values at that time. Shortly after arriving, create a stasis field for 2s that puts all targets other than yourself into Stasis.
Notes:
- You become CC Immune while Rewind prepares
- The Heal is not affected by Healing Reduction
Time Rewound: 8
Stasis Duration: 2
Cooldown: 100 / 95 / 90 / 85 / 80
Cost: 50 / 55 / 60 / 65 / 70
Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.
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