Da Ji
- Chinese
- Physical
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Basic Attacks and Non-Ultimate Abilites bleed enemies, dealing [5% STR] Physical Damage every 1s for 2s.
Notes:
- Stacks infinitely
- Does not proc item effects.
Damage: 5
While active, your next successful Attack will Slow, deals bonus [20% STR] Physical Damage, and deals additional [10% STR] Physical Damage every second.
Notes:
- The nearest enemy god below a health threshold is marked, reducing this ability's cooldown rapidly.
- Hitting a marked enemy god with this ability permanently increases its damage scaling by [1% STR].
- While active, you gain Haste.
Damage: 30 / 60 / 90 / 120 / 150
Damage Per Tick: 20 / 25 / 30 / 35 / 40
Slow: 15% / 17.5% / 20% / 22.5% / 25%
Debuff Duration: 3
Enemy Health Threshold: 30%
Tick Count: 4
Cooldown: 9
Cost: 50
Strike enemies ahead of you 4 times, dealing [40% STR] Physical Damage.
Notes:
- While channeling you gain Movement Speed and Mitigate Damage from gods behind you.
- You are Slow Immune and immune to strafe/backpedal penalties.
Damage: 35 / 50 / 65 / 80 / 95
Movement Speed: 30%
Damage Taken Reduction: 20% / 25% / 30% / 35% / 40%
Tick Count: 4
Cooldown: 11
Cost: 60 / 65 / 70 / 75 / 80
Range: 3.2
Teleport to a target after a delay, dealing [70% STR] Physical Damage in an area.
Notes:
- Your rotation before teleport determines your facing after arrival.
Damage: 60 / 95 / 130 / 165 / 200
Cooldown: 15
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 1.6
Rise onto your Paolao for up to 7s and fire ensnaring chains that Cripple and pull enemies, dealing [60% STR] Physical Damage.
Notes:
- After 3 shots or canceling, you can Leap.
- Hitting an enemy twice increases pull strength.
- If an enemy reaches the Paolao, they are Stunned and take the Chain Damage again.
- Enemies near the Paolao take periodic [5% STR] Physical Damage.
- You are CC Immune while using this ability.
Damage: 100 / 125 / 150 / 175 / 200
Damage Per Tick: 10 / 15 / 20 / 25 / 30
Chain Duration: 3
Stun Duration: 0.5
Ability Firing Window: 4
Landing Window: 1
Duration: 5
Tick Count: 30
Cooldown: 120
Range: 12.8
Radius: 1.6
Basic Attacks and Non-Ultimate Abilites bleed enemies, dealing [5% STR] Physical Damage every 1s for 2s.
Notes:
- Stacks infinitely
- Does not proc item effects.
Base Damage: 5
Gain Lifesteal for a short duration. Subsequent attacks deal [15% STR] bonus Physical Damage.
Damage: 10 / 15 / 20 / 25 / 30
Slow: 15% / 17.5% / 20% / 22.5% / 25%
Debuff Duration: 3
Enemy Health Threshold: 30%
Lifesteal: 15
Tick Count: 4
Cooldown: 9
Cost: 50
Strike enemies ahead of you 2/4/6 times, dealing [60% STR + 12% INT + 60% Attack Damage] Physical Damage.
Notes:
- While channeling you gain Movement Speed and Mitigate Damage from gods behind you.
- You are Slow Immune and immune to strafe/backpedal penalties.
Movement Speed: 30%
Damage Taken Reduction: 20% / 25% / 30% / 35% / 40%
Attack Speed Thresholds: 1.5 / 2.5
Swings at Thresholds: 4 / 6
Tick Count: 2
Cooldown: 11
Cost: 60 / 65 / 70 / 75 / 80
Range: 3.2
Teleport to a target after a delay, dealing [60% STR] Physical Damage in an area.
Notes:
- Your rotation before teleport determines your facing after arrival.
Damage: 50 / 80 / 110 / 140 / 170
Attack Speed: 30 / 35 / 45 / 45 / 50
Trickter Spirit Damage: 50 / 80 / 110 / 140 / 170
Cooldown: 15
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 1.6
Rise onto your Paolao for up to 7s and fire ensnaring chains that Cripple and pull enemies, dealing [60% STR, 5% STR (Per Tick)] Physical Damage.
Notes:
- After 3 shots or canceling, you can Leap.
- Hitting an enemy twice increases pull strength.
- If an enemy reaches the Paolao, they are Stunned and take the Chain Damage again.
- Enemies near the Paolao take periodic [5% STR] Physical Damage.
- You are CC Immune while using this ability.
Damage: 100 / 125 / 150 / 175 / 200
Damage Per Tick: 10 / 15 / 20 / 25 / 30
Chain Duration: 3
Stun Duration: 0.5
Tick Count: 30
Cooldown: 120
Range: 12.8
Radius: 1.6
Horrible Burns no longer burns but provides Lifesteal and lasts for a short duration, causing any subsequent attacks to deal [15% STR] bonus Physical Damage. One Thousand Cuts has a shorter cooldown, fires 2 swings, increasing at Attack Speed thresholds and deals Basic Attack damage. Trickster Spirit deals [70% -> 60% STR] damage.
Notes:
- Procs Basic Attack Item effects for 70% of their value.
- Strikes become faster when reaching the attack speed thresholds.
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