Danzaburou
- Japanese
- Physical
- ADC
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
You have a 5% + 0.5% per level + 0.05% per Intelligence chance of spawning a clone of yourself with each basic attack hitting an enemy. These clones deal (10 + (1 x level)) + [10% of your Basic Attack Damage]
Roll out 3 money bags that deal [90% STR + 65% INT] Physical Damage to enemies hit and then explode dealing [20% STR + 40% INT] Physical Damage.
Notes:
- They stop on enemy gods, Trembling them and dropping a coin
- Coins can be picked up by yourself or allied gods to provide you 10 gold
AOE Damage: 30 / 55 / 80 / 105 / 130
Subsequent Hit Damage Reduction: 85
Damage: 95 / 145 / 195 / 245 / 295
Tick Count: 6
Cooldown: 11
Cost: 70 / 75 / 80 / 85 / 90
Range: 11.2
Drink some sake, Healing for [5% INT] Health every .5s for 1.5s before throwing the bottle, dealing [70% STR + 40% INT] Physical Damage to enemies hit.
Notes:
- On landing, the bottle applies a stacking Slow to enemy gods
- On reaching 3 stacks, they are Taunted towards the bottle
Bottle HP: 2 / 2 / 3 / 3 / 4
Damage: 90 / 140 / 190 / 240 / 290
Heal: 20 / 25 / 30 / 35 / 40
Heal Duration: 1.5
Heal Period: 0.5
% Slow Strength Per Stack: 10
Taunt Duration: 1
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 60 / 65 / 70 / 75 / 80
Range: 7.2
Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement.
Notes:
- Enemies in the field are Slowed
- As a leaf you gain increased Movement Speed, Slow Immunity and a buff that causes your next Basic Attack to deal [100% INT + 55% STR] Physical Damage
Damage: 35 / 45 / 55 / 65 / 75
Movement Speed: 20
Movement Speed Leaf: 30 / 32.5 / 35 / 37.5 / 40
Slow: 20
Cooldown: 16
Cost: 70
Fire a rocket that locks onto enemy gods or reactivate this ability to become the rocket! The rocket deals [100% STR + 100% INT] Physical Damage, Stuns the first enemy god hit and explodes dealing [80% STR + 50% INT] Physical Damage.
AOE Damage: 225 / 270 / 315 / 360 / 405
Damage: 400 / 450 / 500 / 550 / 600
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4
Cooldown: 90
Cost: 100
You have a 5% + 0.5% per level + 0.05% per Intelligence chance of spawning a clone of yourself with each basic attack hitting an enemy. These clones deal (10 + (1 x level)) + [12.5/13.75/15/16.25/17.5% of your Basic Attack Damage]
Clone Damage: 12.5 / 13.75 / 15 / 16.25 / 17.5
Spawn 2 Clones. All of your Clones deal more damage and take less damage.
Bottle HP: 2 / 2 / 3 / 3 / 4
Damage: 90 / 140 / 190 / 240 / 290
Heal: 20 / 25 / 30 / 35 / 40
Heal Duration: 1.5
Heal Period: 0.5
% Slow Strength Per Stack: 10
Taunt Duration: 1
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 60 / 65 / 70 / 75 / 80
Range: 7.2
Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement.
Notes:
- Enemies in the field are Slowed
- As a leaf you gain increased Movement Speed, Slow Immunity and a buff that causes your next Basic Attack to deal [100% INT + 55% INT] Physical Damage
Damage: 35 / 45 / 55 / 65 / 75
Movement Speed: 20
Movement Speed Leaf: 30 / 32.5 / 35 / 37.5 / 40
Slow: 20
Cooldown: 16
Cost: 70
Alluring Spirits no longer throws out a sake bottle but instead spawns 2 Clones. All of your Clones deal more damage and take less damage.
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