Eset
- Egyptian
- Magical
- Support
- Mid
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Whenever a God dies within 12m of Eset, she gains a stack of Funeral Rites, granting Health Regen and Mana Regen for her and nearby allies. Additionally, every third Basic Attack from Eset is empowered, allowing it to hit in a wider radius and applying bonus Damage based on her stacks.
Notes:
- At 4 stacks, Eset's Invocation buff can stack up to 4 times.
- At 5 stacks, Eset's Invocation buff can stack up to 5 times.
- At 10 stacks, Eset's Invocation buff can stack up to 6 times, and Eset gains 10% Cooldown Rate.
Bonus Damage: 7.5% INT per stack
Health Regen: 0.4 per stack
Mana Regen: 0.4 per stack
Fire 4 projectiles in a line, each dealing [65% INT] Magical Damage to all targets in their path.
Notes:
- While channeling, Eset gains Movement Speed, reduced backpedal and strafing penalties, and Knockback and Root immunity.
- After casting, Eset's next Basic Attack will be empowered.
- Each projectile grants a stack of Invocation the first time it hits an enemy.
- This ability passes through and damages all enemies, and passes through walls.
Damage: 45 / 65 / 85 / 105 / 125
Tick Count: 4
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 55
Radius: 0.95
Send forth a ball of spirit energy. While it travels, Eset can re-activate this ability to detonate the ball, dealing [80% INT] Magical Damage and Stunning enemies.
Notes:
- The further the ball travels, the higher its damage and Stun duration. Up to 1.5x the normal damage and Stun duration at max distance.
- When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.
- Deals 105/172.5/240/307.5/375 + 105% Intelligence Magical Damage, and Stuns for 1.5 seconds at max range.
- This ability passes through all enemies, and passes through walls.
Damage: 70 / 115 / 160 / 205 / 250
Stun Duration: 1s
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 50 / 55 / 60 / 65 / 70
Range: 12.8m
Radius: 1.6m
Eset Silences and Slows enemy Gods at her target location. Enemy Gods hit also have reduced Magical Protections.
Notes:
- If Eset successfully hits an enemy God, allies near the Dispel Magic or Eset gain a Health Shield.
- If Eset hits multiple enemy Gods, the Health Shield is increased by 30% for each enemy after the first up to a maximum of 60%.
- Applies up to a 80/160/240/320/400 Health Shield when hitting 3 enemy Gods.
Shield Health: 50 / 100 / 150 / 200 / 250
Shield Duration: 4s
Slow: 20%
Protections Reduction: 10%
Duration: 1.5s / 1.75s / 2s / 2.25s / 2.5s
Silence Duration: 1s
Tick Count: 3
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.5m
Radius: 2.4m
Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing [50-151% INT] Magical Damage to all enemies and Healing all allies in the area.
Notes:
- Eset can re-activate this ability at any time to detonate it, dealing the Magical Damage and Healing early.
- Any damage dealt in the area while it is active charges the circle, increasing its Magical Damage and Healing.
- While standing in the area, allies take reduced damage.
- Deals 364/435/505/574/645 + 100/115/125/137/151% Intelligence Magical Damage and 150/247/340/452/540/645 Healing at full charge.
Damage: 180 / 215 / 250 / 285 / 320
Heal: 150 / 247 / 340 / 452 / 540 / 645
Damage Reduction: 30%
Stored Damage Heal: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Multiplier: 2.1x / 2.5x / 2.9x / 3.2x / 3x
Base Healing: 75 / 110 / 145 / 180 / 215
Cooldown: 90
Cost: 90
Range: 6.5m
Radius: 8m
Whenever a God dies within 12m of Eset, she gains a stack of Funeral Rites, granting Health Regen and Mana Regen for her and nearby allies. Additionally, every third Basic Attack from Eset is empowered, allowing it to hit in a wider radius and applying bonus Damage based on her stacks.
Notes:
- At 4 stacks, Eset's Invocation buff can stack up to 4 times.
- At 5 stacks, Eset's Invocation buff can stack up to 5 times.
- At 10 stacks, Eset's Invocation buff can stack up to 6 times, and Eset gains 10% Cooldown Rate.
Bonus Damage: 7.5% INT per stack
Health Regen: 0.4 per stack
Mana Regen: 0.4 per stack
Fire 4 projectiles in a line, each dealing [10% INT] Magical Damage to all targets in their path.
Notes:
- While channeling, Eset gains Movement Speed, reduced backpedal and strafing penalties, and Knockback and Root immunity.
- After casting, Eset's next Basic Attack will be empowered.
- Each projectile grants a stack of Invocation the first time it hits an enemy.
- This ability passes through and damages all enemies, and passes through walls.
- Applies a Movement Speed aura to allies
- When projectiles hit enemies, all allies with Transference are Healed
- Heal Scaling: [10% INT]
Damage: 40 / 60 / 80 / 100 / 120
Movement Speed Aura While Casting: 20%
Heal: 12 / 18 / 24 / 28 / 32
Heal Per Wing Gust: 12 / 16 / 20 / 24 / 28
Base Damage: 40 / 60 / 80 / 100 / 120
Tick Count: 4
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 55
Radius: 0.95
Send forth a ball of spirit energy. While it travels, Eset can re-activate this ability to detonate the ball, dealing [70% INT] Magical Damage and Stunning enemies.
Notes:
- The further the ball travels, the higher its damage and Stun duration. Up to 1.5x the normal damage and Stun duration at max distance.
- When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.
- Deals 105/172.5/240/307.5/375 + 105% Intelligence Magical Damage, and Stuns for 1.5 seconds at max range.
- This ability passes through all enemies, and passes through walls.
Damage: 70 / 115 / 160 / 205 / 250
Stun Duration: 1s
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 50 / 55 / 60 / 65 / 70
Range: 12.8m
Radius: 1.6m
Eset Silences and Slows enemy Gods at her target location. Enemy Gods hit also have reduced Magical Protections.
Notes:
- If Eset hits multiple enemy Gods, the Health Shield is increased by 30% for each enemy after the first up to a maximum of 60%.
- Applies up to a 80/160/240/320/400 Health Shield when hitting 3 enemy Gods.
Shield Health: 50 / 100 / 150 / 200 / 250
Shield Duration: 4s
Slow: 20%
Protections Reduction: 10%
Duration: 1.5s / 1.75s / 2s / 2.25s / 2.5s
Silence Duration: 1s
Transference Duration: 4s
Tick Count: 3
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.5m
Radius: 2.4m
Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing [50-151% INT] Magical Damage to all enemies and Healing all allies in the area.
Notes:
- Eset can re-activate this ability at any time to detonate it, dealing the Magical Damage and Healing early.
- Any damage dealt in the area while it is active charges the circle, increasing its Magical Damage and Healing.
- While standing in the area, allies take reduced damage.
- Deals 364/435/505/574/645 + 100/115/125/137/151% Intelligence Magical Damage and 150/247/340/452/540/645 Healing at full charge.
Damage: 180 / 215 / 250 / 285 / 320
Heal: 150 / 247 / 340 / 452 / 540 / 645
Damage Reduction: 30%
Stored Damage Heal: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Multiplier: 2.1x / 2.5x / 2.9x / 3.2x / 3x
Base Healing: 75 / 110 / 145 / 180 / 215
Cooldown: 90
Cost: 90
Range: 6.5m
Radius: 8m
Dispel Magic no longer requires an enemy god hit to shield allies and now applies Transference to all allies it shields. Wing Gust scales with 10% Intelligence, applies a movement speed aura to allies, and when its projectiles hit enemies, all allies with Transference are healed for [10% INT].
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