Gilgamesh
- Babylonian
- Physical
- Solo
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
You wield artifacts that demand quests to unlock their true potential. Sun-forged Scimitar: Extend buff to max by hitting only gods 3 times. Drop Kick: Drop Kick a target into a god 3 times. Hero's Advance: Kill or Assist 3 gods affected by Hero's Advance damage bonus. Winds of Shamash: Knockback a target off the wall with Drop Kick 5 times.
Notes:
- Each quest: 100 gold + upgrade
Attack Speed: 10
Attack Speed Per Level: 1
Tenacity: 10
Tenacity Per Level: 1
Pathfinding: 5
Pathfinding Per Level: 0.5
Ignite your sword for 3s. Enemies around the ignition take [50% STR] Physical Damage and are Slowed for 2s. Lane minions take increased damage. Your Attacks deal bonus [4% Max Health] Physical Damage and extend the effect per hit. You gain Health Regen per rank. Quest Upgrade: Initial ignition extends buff on enemy hits; max duration +3s.
Damage: 70 / 105 / 140 / 175 / 210
Slow: 15 / 17.5 / 20 / 22.5 / 25
Slow Duration: 2
Health Regen: 2 / 3 / 4 / 5 / 6
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 50 / 55 / 60 / 65 / 70
Radius: 3.2
Drop kick an area, dealing [30% STR] Physical Damage. The closest enemy is Knocked Forward, taking [20% STR] bonus Physical Damage when hitting a minion or [30% STR] burst Physical Damage and being Stunned when hitting a god or wall. Launched enemies hitting Winds of Shamash are Knocked Back towards center. Quest Upgrade: When Stun fades, targets are Intoxicated.
Damage: 60 / 90 / 120 / 150 / 180
Bonus Damage: 25 / 40 / 55 / 70 / 85
Impact Damage: 50 / 95 / 140 / 185 / 230
Stun Duration: 1.2
Intoxicate Duration: 2
Knockback Distance: 9.6
Tick Count: 2
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
Range: 4
Radius: 1.92
Leap to a target location, dealing [40% STR] Physical Damage on impact. Create a beacon for 5s. Center sweet spot applies increased Damage to enemies. Allies moving toward the beacon gain Movement Speed. Quest Upgrade: The beacon now travels with you. Mana cost is correctly consumed on cast.
Damage: 70 / 110 / 150 / 190 / 230
Movement Speed: 25
Increased Damage Taken: 12.5
Debuff Duration: 5
Cooldown: 16
Cost: 70
Range: 8.8
Radius: 4.8
Call the winds for 6s. Enemies inside take [40% STR] Physical Damage and are Slowed. Enemies in the ring take [5% STR] Physical Damage every 0.5s. Outer wall heavily Slows; your damage Pulls them to center. At 6s, wind becomes thread, dealing [50% STR] Physical Damage and Rooting enemies. Quest Upgrade: Ticks every 0.375s and the outer wall Slow increases to 70%.
Damage: 90 / 145 / 200 / 255 / 310
Wind Damage: 16 / 20 / 24 / 28 / 32
Binding Damage: 150 / 225 / 300 / 375 / 450
Inner Slow: 20
Wall Slow: 40
Slow Duration: 2
Tick Count: 13
Cooldown: 90
Cost: 80 / 85 / 90 / 95 / 100
Range: 7.2
Radius: 5.44
You wield artifacts that demand quests to unlock their true potential. Sun-forged Scimitar: Extend buff to max by hitting only gods 3 times. Drop Kick: Drop Kick a target into a god 3 times. Hero's Advance: Kill or Assist 3 gods affected by Hero's Advance damage bonus. Winds of Shamash: Knockback a target off the wall with Drop Kick 5 times.
Notes:
- Each quest: 100 gold + upgrade
Leap to a target location, dealing [40% STR] Physical Damage on impact. Create a beacon for 5s. Center sweet spot applies increased Damage to enemies. Allies moving toward the beacon gain Movement Speed. Quest Upgrade: The beacon now travels with you. Mana cost is correctly consumed on cast.
Damage: 70 / 110 / 150 / 190 / 230
Movement Speed: 25
Increased Damage Taken: 10
Debuff Duration: 5
Cooldown: 16
Cost: 70
Range: 8.8
Radius: 4.8
Place a wind wall. It transforms once with your next ability: ignites from Sun-forged Scimitar, solidifies from Drop Kick, or launches allies from Hero's Advance.
Notes:
- Can only transform once, granting Attack Speed or Tenacity until its next transform.
- Enemies inside take Physical Damage over time; passing through Slows.
- Damage includes [140% STR]
Wind Damage: 16 / 20 / 24 / 28 / 32
Fire Wall Damage: 720
Wall Slow: 40
Solid Wall Lifetime: 1.5 / 1.75 / 2 / 2.25 / 2.5
Wall Duration: 6
Damage per Tick: 10 / 17.5 / 25 / 32.5 / 40
Damage: 90 / 145 / 200 / 255 / 310
Binding Damage: 150 / 225 / 300 / 375 / 450
Inner Slow: 20
Slow Duration: 2
Attack Speed: 10 / 15 / 20 / 25 / 30
Tenacity: 10 / 15 / 20 / 25 / 30
Tick Count: 12
Cooldown: 18 / 17.5 / 17 / 16.5 / 16
Cost: 80 / 85 / 90 / 95 / 100
Range: 7.2
Radius: 5.44
Winds of Shamash is no longer an ultimate. Place a wind wall that transforms once with your next ability: ignites from Sun-forged Scimitar, solidifies from Drop Kick, or launches allies from Hero's Advance. It can only transform once, granting you Attack Speed, Tenacity, or Pathfinding until its next transform.
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