Guan Yu
- Chinese
- Physical
- Support, Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Gains stacks of Fervor when dealing or taking damage.
Notes:
- Fervor provides Attack Speed per stack
- At Maximum Stacks [20] it provides more Attack Speed.
Attack Speed Per Stack: 0.5%
Attack Speed at Max: 20%
Bonus Attack Speed at Max: 0.5% Per Level
Heals nearby allies for [10% INT] Health.
Notes:
- Healing allied gods heals allies at 25% reduced amount; Guan Yu receives the full amount.
- Can be cast during any of Guan Yu's other abilities.
- Cooldown Reduction is [0.3% INT] and only affects Guan Yu.
- If Guan Yu would benefit from the Cooldown Reduction, but it was used during the cast of another ability, that ability will receive the cooldown reduction when it goes on cooldown.
Heal: 30 / 55 / 80 / 105 / 130
CD Reduction: 1
Cooldown: 14
Cost: 45
Range: 5.6
Radius: 4.8m
Dash forward, dealing [60% STR] Physical Damage and Slowing enemies you pass through.
Notes:
- Hitting enemy gods reduces your cooldowns.
Slow %: 30 / 32.5 / 35 / 37.5 / 40
Slow Duration: 2s
Cooldown Reduction % INT Scaling: 0.2%
Cooldown Reduction: 2s
Slow Strength % INT Scaling: 2%
Damage: 90 / 145 / 200 / 255 / 310
Cooldown: 13
Cost: 50
Range: 5m
Radius: 1m
Swing your blade in a flurry, dealing [22.5% STR + 15% INT] Physical Damage repeatedly and stealing [1.5% INT] Protections.
Notes:
- Damages 10 times over 3 seconds.
- Steals Protections up to 3 stacks.
- Every 25% Attack Speed causes it deal to damage 1 additional time.
Damage: 16 / 27 / 38 / 49 / 60
Protections Stolen: 3 / 5 / 7 / 9 / 11
Tick Count: 10
Cooldown: 13
Cost: 60
Range: 4.8
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing [30% STR + 25% INT] Physical Damage. Dismount with a final swing that also Stuns all enemies hit.
Notes:
- Enemies hit by previous strikes take increased damage from the next strike. (Up to a max of 6 times)
- For every 30% Attack Speed, swing an additional time.
Damage: 85 / 110 / 135 / 160 / 185
Slow %: 30 / 32.5 / 35 / 37.5 / 40
Slow Duration: 2s
Damage Escalation: 20%
Stun Duration: 1.5
Tick Count: 6
Cooldown: 90
Cost: 80 / 90 / 100 / 110 / 120
Radius: 3.2m
Gains stacks of Fervor when dealing or taking damage.
Notes:
- Fervor provides Intelligence per stack
- At Maximum Stacks it provides additional Intelligence
Intelligence Per Fervor Stack: 0.75
Bonus Intelligence At Max Fervor Stacks: 1 Per Level
Heals nearby allies for [10% INT] Health + [1.25% INT] every 0.5s for 1.5s
Notes:
- Healing allied gods heals allies at 25% reduced amount; Guan Yu receives the full amount.
- Can be cast during any of Guan Yu's other abilities.
- Cooldown Reduction is 1s and only affects other allies, not Guan Yu.
- Applies an additional Heal over Time and shares Protections from Taolu Assault
- No Strength scaling; reduced Intelligence damage scaling
- Battle Fervor provides Intelligence instead of Attack Speed
Heal: 30 / 55 / 80 / 105 / 130
Cooldown Reduction (Self): 0s
Cooldown Reduction (Allies): -1s
Heal Per Tick: 2 / 6 / 10 / 14 / 18
Conviction Heal Per Tick: 7 / 13 / 19 / 25 / 31
Conviction Heal Tick Scaling: 3% INT
Conviction Heal Duration: Every .5s for 1.5s (3 Ticks Total)
CD Reduction Scaling: 0.3% INT
Cooldown: 14
Cost: 45
Range: 5.6
Radius: 4.8m
Dash forward, dealing Magical Damage (60% INT) and Slowing enemies you pass through.
Notes:
- Hitting enemy gods reduces your cooldowns.
Slow %: 30 / 32.5 / 35 / 37.5 / 40
Slow Duration: 2s
Cooldown Reduction: 2s
Damage: 90 / 145 / 200 / 255 / 310
Slow Strength % INT Scaling: 2%
Cooldown: 13
Cost: 50
Range: 5m
Radius: 1m
Swing your blade in a flurry, dealing reduced Intelligence-scaled Physical Damage repeatedly and stealing Protections.
Notes:
- Damages 10 times over 3 seconds.
- INT Scaling reduced (17.5% -> 7.5%)
Damage: 16 / 27 / 38 / 49 / 60
Protections Stolen: 3 / 5 / 7 / 9 / 11
INT Scaling (Aspect): 17.5% -> 7.5%
Tick Count: 10
Cooldown: 13
Cost: 60
Range: 4.8
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing reduced Intelligence-scaled damage. Dismount with a final swing that also Stuns.
Notes:
- INT Scaling reduced (25% -> 12.5%)
Damage: 85 / 110 / 135 / 160 / 185
Slow %: 30 / 32.5 / 35 / 37.5 / 40
Slow Duration: 2s
Damage Escalation: 20%
Stun Duration: 1.5
INT Scaling (Aspect): 25% -> 12.5%
Tick Count: 6
Cooldown: 90
Cost: 80 / 90 / 100 / 110 / 120
Radius: 3.2m
Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.
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