Hachiman
- Japanese
- Physical
- ADC
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Hit enemies with your Attacks to gain a stack of Attack Speed and Mana Regen.
Notes:
- Each stack refreshes the duration.
Attack Speed Per Stack: 1
Attack Speed Per Stack Per Level: 0.1
Mana Regen Per Stack: 0.4
Mana Regen Per Stack Per Level: 0.04
Max Stacks: 5
Buff Duration: 8
Replace your next 4 Attacks with empowered arrows that travel further and deal bonus Physical Damage based on your Basic Attack Damage. These Attacks can Critically Strike and trigger item effects.
Notes:
- Long-range hits deal additional bonus damage based on your Basic Attack Damage.
Damage: 10 / 25 / 40 / 55 / 70
Empowered Attacks: 4
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 50
Range: 12.8
Call down a sacred banner that deals [70% STR] Physical Damage to enemies in the area and grant you Attack Speed for a duration. Leave a banner that grants you and allies Attack Speed while nearby.
Notes:
- The banner aura stacks with the Attack Speed granted on cast.
Damage: 90 / 145 / 200 / 255 / 310
Attack Speed: 10 / 12.5 / 15 / 17.5 / 20
Buff Duration: 6
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 3.2
Dash forward, dealing [40% STR] Physical Damage and passing through enemies. At the end of the dash, swing your blade in a circle, dealing [40% STR] Physical Damage again. Enemy gods hit by both attacks are Stunned. Each enemy god hit with the sweep attack grants a stack of Parry.
Notes:
- Parry grants 35 Plating against a single Attack.
Dash Damage: 50 / 80 / 110 / 140 / 170
Swing Damage: 50 / 80 / 110 / 140 / 170
Stun Duration: 1
Max Stacks: 5
Buff Duration: 8
Plating: 35
Tick Count: 2
Cooldown: 15
Cost: 70 / 75 / 80 / 85 / 90
Range: 8.8
Radius: 3.2
Leap onto your horse and charge forward. While mounted, you are CC Immune and can aim separately from your horse. Fire to launch an arrow at every enemy god in a cone, dealing [95% STR] Physical Damage and Slowing them.
Notes:
- Your Movement Speed affects charge speed; moving backward slows the charge.
- Can be cancelled early.
- You can ride your horse for up to 3 seconds.
- This ability can fire through walls only if you have vision on the enemy god.
Damage: 225 / 280 / 335 / 390 / 445
Slow: 20 / 25 / 30 / 35 / 40
Slow Duration: 2
Mount Duration: 3
Cooldown: 110
Cost: 50
Range: 13.6
Toggle on to replace your next Attack with an empowered arrow (1 charge). Hitting an enemy marks them and lets you dash to them to deliver a sweep attack. After arriving, Interact becomes a backward dash.
Notes:
- Miss refunds cooldown
- Basic Attacks have falloff damage
- Damage includes [110% Attack Damage + 110% STR + 22% INT]
- Damage includes [60% STR]
Damage: 70 / 120 / 170 / 220 / 270
Empowered Attacks: 1
Ammo: 1
Bonus Damage: 5
Sweep Damage: 70 / 120 / 170 / 220 / 270
Mark Duration: 3
Miss Cooldown Refund: 4
Sweep Scaling: 60
Empowered Basic Scaling AD: 110
Empowered Basic Scaling STR: 110
Empowered Basic Scaling INT: 22
Tick Count: 1
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 50
Range: 12.8
Dash forward, dealing [60% STR] Physical Damage and passing through enemies. At the end of the dash, swing your blade in a circle, dealing [60% STR] Physical Damage again. Enemy gods hit by both attacks are Stunned. Each enemy god hit with the sweep attack grants a stack of Parry.
Notes:
- Parry grants 35 Plating against a single Attack.
Dash Damage: 50 / 80 / 110 / 140 / 170
Swing Damage: 50 / 80 / 110 / 140 / 170
Stun Duration: 1
Max Stacks: 5
Buff Duration: 8
Plating: 35
Tick Count: 2
Cooldown: 15
Cost: 70 / 75 / 80 / 85 / 90
Range: 8.8
Radius: 3.2
Eagle Eye only has 1 charge but hitting an enemy allows you to dash to them and deliver a sweep attack. After arriving your Interact becomes a backward dash. Basic Attacks have falloff damage.
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