Hel
- Norse
- Magical
- Middle
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Remain in a stance to become attuned over 3s. In Dark Stance, gain up to 20% increased Damage. In Light Stance, nearby enemy gods lose up to 12% Strength and Intelligence.
Attunement Time: 3
Dark Damage Bonus: 20
Light Enemy Power Reduction: 12
Fire an orb that deals [85% INT] Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range.
Damage: 90 / 150 / 190 / 240 / 290
Cooldown: 8
Cost: 45 / 50 / 55 / 60 / 65
Range: 8.8
Radius: 3.4
Debuff all enemies in the targeted area, reducing their Protections and Slowing them for 3s.
Protections: 5 / 10 / 15 / 20 / 25
Slow: 20 / 25 / 30 / 35 / 40
Duration: 3
Cooldown: 10
Cost: 60
Range: 8.8
Radius: 3.4
Conjure a burst around you that deals [110% INT] Magical Damage to nearby enemies.
Damage: 70 / 120 / 170 / 220 / 270
Cooldown: 12
Cost: 60 / 65 / 70 / 75 / 80
Radius: 4.8
Switch between Dark and Light Stances. You gain Mana Regen in both stances. Dark Stance: Abilities deal Damage. Gain Intelligence when swapping stances while fully attuned in combat. Nearby allied gods gain Intelligence and Strength.
Mana Regen: 3 / 3 / 4 / 5 / 6 / 7
Intelligence Per Stack: 0 / 5 / 7.5 / 10 / 12.5 / 15
Protections Per Stack: 0 / 5 / 7.5 / 10 / 12.5 / 15
Cooldown: 1
Cost: 0
Debuff all enemies in the targeted area, reducing their Protections and Slowing them for 3s. While attuned to Dark Stance, enemies who stand within the area are Rooted for 2s.
Protections: 5 / 10 / 15 / 20 / 25
Slow: 20 / 25 / 30 / 35 / 40
Duration: 3
Root Duration: 2
Cooldown: 10
Cost: 60
Range: 8.8
Radius: 3.4
Conjure a burst around you that deals [110% INT] Magical Damage to nearby enemies. While attuned to Dark Stance, enemies hit are Knocked Back.
Damage: 70 / 120 / 170 / 220 / 270
Cooldown: 12
Cost: 60 / 65 / 70 / 75 / 80
Radius: 4.8
Hel opens a portal to Niflheim, summoning an area that deals [10% INT] Magical Damage every 0.2s and Executes enemies below 12% Health.
Notes:
- Additionally, grant STR + INT to allies within [8.8m]
- Enemy health execute threshold is checked per-tick.
Damage: 15 / 17.5 / 20 / 22.5 / 25
Tick Interval: 0.2
Execute Threshold: 12
STR/INT Buff: 30 / 40 / 50 / 60 / 70
Duration: 4
Tick Count: 20
Cooldown: 100
Radius: 4.8
Deal damage or heal allies to fully attune to your Dark or Light Stance, locking yourself to that stance for the remainder of the match. While attuned, gain enhanced abilities and a new ultimate.
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