Horus
- Egyptian
- Physical
- Support
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Gain Resolute stacks when an enemy god damages you. Each stack grants Protections and Crowd Control Reduction for a short duration. When Resolute expires, Heal based on your stacks.
Notes:
- Protections: [2.5 Per Stack]
- Crowd Control Reduction: [1.5% Per Stack]
- Heal: [4 Per Stack]
- Buff Duration: [3 seconds]
- Max Buff Stacks: [10]
Protections Per Stack: 2
CCR Per Stack: 1.5
Heal Per Stack: 3
Buff Duration: 3
Max Stacks: 10
Create an updraft around you, dealing [75% STR] Physical Damage and Knocking Up nearby enemies.
Notes:
- Your next Basic Attack within 5 seconds fires a gust forward, dealing [20/30/40/50/60 + 100% Basic Attack Damage] Physical Damage and Slowing enemies
- Enemies already Knocked Up take [150%] bonus Physical Damage from the gust
- The gust cannot Critically Strike and is spent even if it misses
- The gust triggers item effects and benefits from reduced Lifesteal
- The gust passes through and damages all enemies, and passes through walls
Damage: 50 / 95 / 140 / 185 / 230
Gust Damage: 20 / 30 / 40 / 50 / 60
Gust Basic Attack Scaling: 100%
Knocked Up Gust Bonus Damage: 150
Slow: 25
Slow Duration: 2.5
Gust Window: 5
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Dash forward, dealing [30% STR] Physical Damage. Hitting an enemy god stops the Dash and Stuns them, then you cleave enemies in front of you, dealing [40% STR] Physical Damage and reducing their Protections.
Notes:
- You are Slowed during the cleave
Damage: 70 / 95 / 120 / 145 / 170
Cleave Damage: 45 / 80 / 115 / 150 / 185
Stun Duration: 1.25
Protections Reduction: 3 / 6 / 9 / 12 / 15
Debuff Duration: 3
Self Slow: 50
Tick Count: 2
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Leap to a target ally and descend on their location. When you land, Heal the target ally and nearby allies and grant them Protections for a duration.
Notes:
- Grants bonus Healing based on stacks of Resolute; does not consume stacks
- If the selected ally is longer on the ground or dies, Horus will land either underneath or directly at the targeted ally depending on their last location
Heal: 30 / 60 / 90 / 120 / 150
Protections Buff: 6 / 10 / 14 / 18 / 22
Buff Duration: 5
Cooldown: 14
Cost: 45
Range: 9.6
Send a mirror image into the sky to choose a landing location. After selecting a location, channel briefly, then Teleport to that location. On landing, deal [80% STR] Physical Damage, Knock Back enemies, and grant yourself a Shield.
Notes:
- You are immobile and CC Immune while channeling and your mirror image moves at 70% of your Movement Speed
- 1 second after landing, all allies near your start location are also Teleported and receive a Shield
Damage: 150 / 230 / 310 / 390 / 470
Shield: 160 / 240 / 320 / 400 / 480
Shield Duration: 4
Channel Duration: 1
Cooldown: 105
Cost: 55 / 60 / 65 / 70 / 75
Radius: 3.2
Gain Resolute stacks when an enemy god damages you. Each stack grants Protections and Crowd Control Reduction for a short duration. When Resolute expires, Heal based on your stacks.
Notes:
- Protections: [2.5 Per Stack]
- Crowd Control Reduction: [1.5% Per Stack]
- Heal: [4 Per Stack]
- Buff Duration: [3 seconds]
- Max Buff Stacks: [10]
Protections Per Stack: 2.5
CCR Per Stack: 1.5
Heal Per Stack: 4
Buff Duration: 3
Max Stacks: 10
Create an updraft around you, dealing [75% STR] Physical Damage and Knocking Up nearby enemies.
Notes:
- Your next Basic Attack within 5 seconds fires a gust forward, dealing [30/40/50/60/70 + 100% Basic Attack Damage] Physical Damage and Slowing enemies
- Enemies already Knocked Up take [150%] bonus Physical Damage from the gust
- The gust cannot Critically Strike and is spent even if it misses
- The gust triggers item effects and benefits from reduced Lifesteal
- The gust passes through and damages all enemies, and passes through walls
Damage: 50 / 95 / 140 / 185 / 230
Gust Damage: 30 / 40 / 50 / 60 / 70
Knocked Up Gust Bonus Damage: 150
Slow: 25
Slow Duration: 2.5
Gust Window: 5
Gust Basic Attack Scaling: 100%
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Dash forward, dealing [30% STR] Physical Damage. Hitting an enemy god stops the Dash, then you cleave enemies in front of you for increased damage and reduce their Protections.
Damage: 70 / 95 / 120 / 145 / 170
Cleave Damage: 95 / 135 / 175 / 215 / 255
Protections Reduction: 3 / 6 / 9 / 12 / 15
Debuff Duration: 3
Self Slow: 50
Stun Duration: 1.25
Tick Count: 2
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Fly to target enemy or location (reduced range). Target an enemy to create a blast of wind dealing [75% STR] Physical Damage and gain a gust attack. Target a location to spawn a wind sprite.
Damage: 80 / 130 / 180 / 220 / 270
Heal: 30 / 60 / 90 / 120 / 150
Protections Buff: 8 / 13 / 18 / 23 / 28
Buff Duration: 5
Cooldown: 15
Cost: 45
Range: 5
Radius: 3.2
Send a mirror image into the sky to choose a landing location. After selecting a location, channel for 1s, then Teleport to that location. On landing, deal [80% STR] Physical Damage with bonus damage in the center.
Landing Damage: 150 / 230 / 310 / 390 / 470
Inner Damage: 200 / 300 / 400 / 500 / 600
Damage: 150 / 230 / 310 / 390 / 470
Channel Duration: 1
Landing Scaling: 80
Inner Scaling: 100
Shield: 160 / 240 / 320 / 400 / 480
Cooldown: 90
Cost: 55 / 60 / 65 / 70 / 75
Radius: 3.2
Fracture no longer stuns but deals increased damage on the cleave. Protector's Surge has reduced range but now can target a location spawning a wind sprite or targeting a enemy dealing damage and granting a gust attack. To The Skies! no longer teleports allies but deals bonus damage in the center.'
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