Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
When critically hit or taking more than 25% of your Health in a single blow, become Suntouched, reducing active cooldowns by 1s and Marking the enemy who triggered this effect. While Suntouched, you cannot be critically hit. While Suntouched, you cannot trigger Suntouched.
Fire an arrow that ricochets off walls, dealing [70% STR + 55% INT] Physical Damage to enemies is passes through. Deals increasing Damage with each ricochet.
Notes:
- Marked enemies who are hit are Stunned
- Ricochet bounces an additional time if you have 400 or more Intelligence
Damage: 85 / 135 / 185 / 235 / 285
Bonus Damage per Ricochet: +40%
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Cost: 60 / 65 / 70 / 75 / 80
Mark an enemy causing your other abilities to apply additional effects. While STR is higher than INT, Marked enemies take bonus Physical Damage based on their missing health. While INT is higher than STR, Marked additional effects are amplified.
Notes:
- Ricochet Stuns Marked enemies
- Divebomb Knocks Away Marked enemies
- Sunbreaker Slows Marked enemies more
Bonus Damage per 10% Missing Health: 0 / 2 / 2.5 / 3 / 3.5 / 4
Bonus Stun Duration: 0 / 0.2 / 0.3 / 0.4 / 0.5 / 0.6
Bonus Knockback: 0 / 25 / 30 / 35 / 40 / 45
Bonus Slow Duration: 0 / 0.3 / 0.35 / 0.4 / 0.45 / 0.5
Cooldown: 14
Cost: 50
Leap into the air before selecting a location to dive onto, dealing [60% STR + 40% INT] Physical Damage to enemies where you land.
Notes:
- Marked enemies who are hit are Knocked Away
Damage: 70 / 110 / 150 / 190 / 230
Prefire Time: 0.167
Cooldown: 17 / 16.5 / 16 / 15.5 / 15
Cost: 70
Range: 7.2
Shoot down 9 suns every 0.5s onto a target area, dealing [25% STR + 15% INT] Physical Damage and Slowed enemies hit. The first sun stays, acting as a wall that Ricochet can bounce off of.
Notes:
- Marked enemies who are more heavily Slowed
Damage: 80 / 90 / 100 / 110 / 120
Slow: 20%
Marked Slow: 40%
Slow Duration: 0.5
Tick Count: 9
Cooldown: 90
Cost: 60 / 65 / 70 / 75 / 80
Fire an arrow that deals [70% STR + 55% INT] Physical Damage and applies Mark of the Golden Crow on its first hit. If the target is already marked, the mark spreads.
Notes:
- Basic Attacks now ricochet, dealing bonus damage to gods per bounce (cannot damage structures)
- Basic Attacks hitting marked targets bounce to a nearby enemy
Damage: 85 / 135 / 185 / 235 / 285
Bonus Damage per Ricochet: +40%
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Cost: 60 / 65 / 70 / 75 / 80
Mark an enemy causing your other abilities to apply additional effects. While STR is higher than INT, Marked enemies take bonus Physical Damage based on their missing health. While INT is higher than STR, Marked additional effects are amplified.
Notes:
- Ricochet applies or spreads Mark on hit
- Divebomb Knocks Away Marked enemies
- Sunbreaker Slows Marked enemies more
Bonus Damage per 10% Missing Health: 0 / 2 / 2.5 / 3 / 3.5 / 4
Bonus Stun Duration: 0 / 0.2 / 0.3 / 0.4 / 0.5 / 0.6
Bonus Knockback: 0 / 25 / 30 / 35 / 40 / 45
Bonus Slow Duration: 0 / 0.3 / 0.35 / 0.4 / 0.45 / 0.5
Cooldown: 14
Cost: 50
Basic Attacks now ricochet, dealing bonus damage to gods per bounce. Bounced Basic Attacks cannot damage structures. Ricochet no longer bounces or stuns; it applies Mark of the Golden Crow on its first hit. If already marked, the mark spreads. Basic Attacks hitting marked targets bounce to a nearby enemy.
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