Hun Batz
- Mayan
- Physical
- Jungle
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
After using an ability, Hun Batz's next Basic Attack will deal 20% increased damage and grants Hun Batz a stacking Strength buff on successful hit. Stacks up to 4 times.
Dmg Increase %: 1.2
STR Base: 4
STR Per lvl: 0.25
Slow Duration: 2
Slow: 20
Strength Buff Duration: 4
Leap forward, dealing [60% STR] Physical Damage and Slowing enemies in the area where you take off and where you land.
Notes:
- The damage from the starting leap location is reduced by 75%.
Damage: 75 / 115 / 155 / 195 / 235
Slow Amount: 20
Slow Duration: 2
Tick Count: 2
Cooldown: 13
Cost: 60
Range: 8.8
Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal [75% STR] Physical Damage to enemies in front of you.
Notes:
- While channelling you are Displacement Immune and Immune to strafe and backpedal movement penalties.
Damage: 85 / 140 / 195 / 250 / 305
Protection Shred Amount: 2 / 2.5 / 3 / 3.5 / 4
Debuff Duration: 2
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 60
Throw a projectile monkey that deals [35% STR] Physical Damage to any enemies it hits. After hitting, it will bounce to nearby enemies applying a Mark to only the most recently hit enemy. Reactivate this ability to Teleport to the Marked enemy.
Damage: 80 / 135 / 190 / 245 / 300
Mark Duration: 2
Cooldown: 13
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Create a Totem that repeatedly Fears and deals [12.5% STR] Physical Damage to all enemies around it. This ability can only fear a target for up to 1 second.
Notes:
- Hits every .25s
Damage: 35
Fear: 0.5
Hit Rate: 0.25
Lifetime: 1 / 1.25 / 1.5 / 1.75 / 2
Cooldown: 120 / 115 / 110 / 105 / 100
Cost: 60
Range: 7.2
After using an ability, Hun Batz's next Basic Attack Slows gods hit.
Slow Duration: 2
Slow: 20
Slow Strength %: 10
Slow Duration (Seconds): 2
Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal [75% STR] Physical Damage (reduced) and Stun gods hit.
Notes:
- Extra 4s cooldown
Damage: 85 / 140 / 195 / 250 / 305
Protection Shred Amount: 2 / 2.5 / 3 / 3.5 / 4
Debuff Duration: 2
Stun Duration: 0.55 / 0.6 / 0.65 / 0.7 / 0.75
Overhead Smash Damage: 85 / 140 / 195 / 250 / 305
% Scaling Loss on: 75
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 60
Create a Totem that repeatedly Fears and deals [13% STR] Physical Damage to all enemies around it. This ability can only fear a target for up to 1 second.
Notes:
- Hits every .25s
Damage: 35
Fear: 0.5
Hit Rate: 0.25
Lifetime: 1 / 1.25 / 1.5 / 1.75 / 2
Cooldown: 120 / 115 / 110 / 105 / 100
Cost: 60
Range: 7.2
Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff. The bonus damage from Infused Strikes is removed, and Sacred Monkey has less scaling. [55% STR] -> [35% STR] Overhand Smash Stuns gods hit by it, but deals reduced damage. Overhand Smash also gains an extra 4 seconds to its cooldown.
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