Ishtar
- Babylonian
- Physical
- ADC
- Middle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
When you drop below 75% Health, apply Mark of Vengeance to the enemy god that most recently damaged you for 10s. Each Attack against the marked god grants stacking Attack Speed for 4s; each stack refreshes duration. Scoring a Kill or Assist on the marked god grants Movement Speed for 5s and a permanent 5 Strength up to 25. This passive has a 20s cooldown.
Imbue your arrows with heavenly light for 6s, empowering your Attacks as Strike Shot, Spread Shot, or Storm Shot.
Notes:
- Strike Shot: Lob explosions that deal bonus Physical Damage in an area; may fire over walls
- Spread Shot: Fire 5 arrows in a cone; only the center hit applies on-hit item effects to the target
- Storm Shot: Gain Attack Speed and fire faster, longer-range shots that deal 90% Physical Damage (-10% Attack Damage)
- Canceling stance selection without firing does not put this ability on cooldown.
- While empowered with Storm Shot, your Attacks cannot hit structures. Empowered Attacks do not damage player-made deployables or wards.
Duration: 6
Attack Speed: Buff
Max Rank: Max
Strike Shot Bonus Damage: 7 / 14 / 21 / 28 / 35
Spread Shot Side Arrow Damage: 9%
Storm Shot Attack Speed Bonus: 20% / 25% / 30% / 35% / 40%
Buff Duration: 6
Storm Shot Attack Damage: 90%
Cooldown: 12
Call down four lightning strikes in a line, dealing [40% STR] Physical Damage per strike to enemies in each area. Aim the direction of the line. Enemies hit by more than one strike are Mesmerized.
Damage: 75 / 100 / 125 / 150 / 175
Damage Scaling: 40% Strength
Mesmerize Duration: 0.75
Tick Count: 2
Cooldown: 13.5
Cost: 55 / 60 / 65 / 70 / 75
Range: 8.8
Radius: 2.4
Dash forward with your blades, dealing [60% STR] Physical Damage to enemies in your path. Hitting an enemy god roots them for 1s as you backflip away and loose an arrow that deals area [120% STR + 120% Attack Damage + 24% INT] Physical Damage around them and can Critically Strike and trigger on-hit item effects.
Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 60% Strength
Arrow Damage: 20 / 30 / 40 / 50 / 60
Arrow Scaling: 120% STR + 120% Attack Damage + 24% INT
Root Duration: 1
Tick Count: 2
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 60
Range: 1.6
Radius: 2.4
Become CC Immune and summon five swords of light, firing them out in a cone. Each sword deals [55% STR] Physical Damage and cripples enemies for 1.25s. Refire within 3s to recall the swords toward you. Enemies hit by both the outgoing volley and recall are stunned for 1s. Each sword hit after the first on the same target deals reduced damage; the reduction resets before the recall.
Damage: 90 / 115 / 140 / 165 / 190
Damage Scaling: 55% Strength
Stun Duration: 1
Cripple Duration: 1.25
Tick Count: 10
Cooldown: 90
Cost: 100
Range: 12.8
Radius: 0.8
Imbue your arrows for a duration, granting Attack Speed. Hitting a target with an Attack while Imbue is active builds Storm's Kiss.
Notes:
- Your Spread Shot cone is always active on your Attacks
Duration: 6
Attack Speed: Buff
Max Rank: Max
Strike Shot Bonus Damage: 7 / 14 / 21 / 28 / 35
Spread Shot Side Arrow Damage: 9%
Storm Shot Attack Speed Bonus: 20% / 25% / 30% / 35% / 40%
Buff Duration: 6
Cooldown: 12
Call down four lightning strikes in a line, dealing [40% STR] Physical Damage per strike to enemies in each area. Aim the direction of the line. Enemies hit by more than one strike are Mesmerized.
Damage: 75 / 100 / 125 / 150 / 175
Mesmerize Duration: 0.75
Tick Count: 2
Cooldown: 13.5
Cost: 55 / 60 / 65 / 70 / 75
Range: 8.8
Radius: 2.4
Hitting an enemy god consumes your Storm's Kiss stacks. Hitting an enemy god roots them for 1s, dealing [60% STR] Physical Damage as you backflip away and loose an arrow that deals [100% STR + 100% Attack Damage + 20% INT] Physical Damage in an area and can Critically Strike and trigger on-hit item effects.
Notes:
- At 8 or more Storm's Kiss stacks consumed, that arrow deals additional [60% STR + 60% Attack Damage + 12% INT] Physical Damage.
- At 15 or more stacks consumed, the main target explodes when you land for [100% STR + 100% Attack Damage + 20% INT] Physical Damage over double the usual area.
Damage: 80 / 120 / 160 / 200 / 240
Arrow Damage: 20 / 30 / 40 / 50 / 60
Root Duration: 1
Bonus Arrow Damage (8+ Stacks): 30
Explosion Damage: 24 / 36 / 48 / 60 / 72
Arrow 8 Stack Bonus Damage: 5 / 10 / 15 / 20 / 25
Arrow 8 Stack Bonus Scaling: 30% Strength and Attack Power + 6% Intelligence
Explode Arrow Base Damage: 20 / 30 / 40 / 50 / 60
Explode Arrow Scaling: 100% Attack Power and Strength + 20% Intelligence
Tick Count: 4
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 60
Range: 1.6
Radius: 2.4
Become CC Immune and summon five swords of light, firing them out in a cone. Each sword deals [55% STR] Physical Damage and cripples enemies for 1.25s. Refire within 3s to recall the swords toward you. Enemies hit by both the outgoing volley and recall are stunned for 1s. Each sword hit after the first on the same target deals reduced damage; the reduction resets before the recall.
Damage: 90 / 115 / 140 / 165 / 190
Stun Duration: 1
Cripple Duration: 1.25
Tick Count: 10
Cooldown: 90
Cost: 100
Range: 12.8
Radius: 0.8
Your Spread Shot cone is always active on your Attacks. Imbue Arrows no longer changes stance; it grants Attack Speed and lets you build Storm's Kiss whenever you hit a target with an Attack while Imbue is active. Rolling Thunder now grants you a small Movement Speed bonus per strike. Jolt consumes Storm's Kiss stacks on hit; at 8 or more stacks, the arrow you fire after the backflip deals bonus damage, and at 15 or more stacks the rooted target explodes for bonus area Physical Damage over double the area when you land.
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