Ix Chel
- Mayan
- Magical
- Middle
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Gain a Rainbow Weaver stack whenever your Abilities hit an enemy god or grant a beneficial effect to an allied god. At 6 stacks, your next Attack has no movement penalty, is larger, travels farther, and deals [40% INT] bonus Magical Damage.
Notes:
- The empowered Attack is spent even if it misses.
- The empowered Attack has 10% increased projectile speed and can hit enemy structures from beyond their attack radius.
- The empowered Attack triggers item effects and it benefits from 33% Lifesteal.
Bonus Damage: 0
Max Stacks: 6
% Projectile Speed: 10
% Lifesteal: 33
Fire a blast of gleaming light that deals [60% INT] Magical Damage, stopping on the first enemy god hit and transforming this ability into Threads of Light.
Notes:
- Gleaming Blast deals 40% increased damage to minions and Jungle Camps.
- After Gleaming Blast hits an enemy, Threads of Light can be cast immediately.
Damage: 80 / 100 / 120 / 140 / 160
% Minion Jungle Damage: 40
Cooldown: 6
Cost: 40 / 45 / 50 / 55 / 60
Range: 11.2
Invoke lunar energy at an area. After 1.25s, it explodes to deal [60% INT] Magical Damage and Knock Up enemies while Healing allies for [10% INT].
Damage: 80 / 145 / 195 / 245 / 295
Heal: 50 / 85 / 120 / 155 / 180
Delay: 1.25
Cooldown: 14
Cost: 65 / 70 / 75 / 80 / 95
Range: 8.8
Radius: 3.2
Fire an arcing rainbow and gain 20% Movement Speed for 3s. When it lands, deal [85% INT] Magical Damage and Root enemies for 1.25s. The rainbow splits into orbs that you and allied gods can pick up to gain 20% Movement Speed for 3s.
Notes:
- You can benefit from the initial buff and an orb for up to 40% Movement Speed.
- Orbs can bounce off walls up to 2 times. Each allied god can pick up only 1 orb per cast.
Damage: 80 / 120 / 160 / 200 / 240
Root Duration: 1.25
Movement Speed: 20
Movement Speed Duration: 3
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 2.4
Become CC Immune and channel a rainbow beam for 3s. Every 0.2s, enemies take [8% INT] Magical Damage and Healing allied gods for 2% of their missing Health. Damaging an enemy god or Healing an allied god also Heals you.
Notes:
- Simultaneously hitting an enemy god and an allied god extends the channel by 0.2s, up to a maximum total duration of 6s.
- Repeated hits deal 5% increased damage per tick, stacking up to 100%. This bonus decays rapidly if hits stop.
- Firing the beam grants 6 Rainbow Weaver stacks. If you already have 6 stacks, you gain 20 Echo for the duration of the ability.
- You can move freely in all directions without a backpedal penalty while channeling.
- You only heal once per tick, regardless of the number of gods hit.
- You can only heal up to 30% of your Maximum Health during the ability.
Damage: 23 / 35 / 47 / 59 / 71
% Missing Health Heal: 2
Tick Interval: 0.2
Duration: 3
Max Duration: 6
Damage Amp Per Tick: 5
Max Damage Amp: 100
Echo: 20
Self Heal Cap % Max Health: 30
Tick Count: 15
Cooldown: 110
Cost: 90
Range: 11.2
Fire a blast of gleaming light ahead that Shields allied gods for [80% INT] for 5s and Slows enemy gods 60 for 3s. Hitting an enemy god transforms this ability into Threads of Light.
Shield Health: 180 / 220 / 240 / 280 / 320
Shield Duration: 3
Slow: 30 / 37.5 / 45 / 52.5 / 60
Slow Duration: 3
Cooldown: 8
Cost: 40 / 45 / 50 / 55 / 60
Range: 11.2
Invoke lunar energy at a target area. After 1.25s, deal [60% INT] Magical Damage and Knock Up enemies while Healing allies for [40% INT].
Damage: 50 / 80 / 110 / 140 / 170
Heal: 40 / 70 / 100 / 130 / 160
Delay: 1.25
Cooldown: 14
Cost: 65 / 70 / 75 / 80 / 95
Range: 8.8
Radius: 3.2
Become CC Immune and channel a rainbow beam for 3s. Every 0.2s, it provides [20% INT] Healing, which is divided equally among all allied gods hit. Hitting a unique allied god extends the channel duration by 1s, up to a maximum of 6s total. Firing the beam grants 6 Rainbow Weaver stacks.
Notes:
- You can move freely in all directions without a backpedal penalty while channeling.
- Great End deals no damage.
- It does not Heal you.
- It does not provide additional Echo.
Heal: 15 / 25 / 35 / 45 / 55
Tick Interval: 0.2
Duration: 3
Max Duration: 6
Duration Extension Per Unique Ally: 1
Tick Count: 20
Cooldown: 110
Cost: 90
Range: 11.2
Gleaming Blast and the Great End no longer deal damage. Gleaming Blast now shields ally gods and slows enemy gods. Lunar Invocation and the Great End have greatly increased healing.
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