Izanami
- Japanese
- Physical
- ADC
- Middle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Gain Physical Penetration and Intelligence for each 1% of your Max Health taken as damage.
Notes:
- Each stack fades 10 seconds after the damage was taken.
- Stack count cannot drop below the percentage of your current missing health.
Base INT Per Stack: 0.5
Max Stacks: 50
INT Per Stack Per Level: 0.05
% Physical Penetration Per Stack: 0.3
Significantly increases your Attack Speed for 6 seconds, while your Basic Attacks deal [100% STR + 20% INT] Physical Damage but no longer pierce enemies or return to you.
Notes:
- Basic Attacks deal Bonus Damage to Structures.
- Applies a stacking Bleed effect to enemies hit.
- This bleed deals [30% INT] over 2 seconds. (calculated as the full 2 second DOT per auto)
Attack Speed Buff: 15 / 20 / 25 / 30 / 35
Bonus Structure Damage: 5 / 10 / 15 / 20 / 25
Damage: 5 / 10 / 15 / 20 / 25
Bleed Duration: 2
Max Bleed Stacks: 3
Tick Count: 4
Cooldown: 11
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 0.48
Send forth a spectral projection of yourself, dealing [80% STR + 75% INT] Physical Damage and Slowing all Enemies in a line. Applies 40% Healing Reduction.
Damage: 50 / 90 / 130 / 170 / 210
Slow: 20 / 22.5 / 25 / 27.5 / 30
Slow Duration: 2
Healing Reduction: 40
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 50 / 55 / 60 / 65 / 70
Range: 11.2
Descend into the underworld, becoming Stealthed, and leap away from your current position.
Notes:
- Gain Movement Speed while in Stealth.
Buff Duration: 3 / 3.5 / 4 / 4.5 / 5
Movement Speed: 15 / 20 / 25 / 30 / 35
Cooldown: 17 / 16.5 / 16 / 15.5 / 15
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Summon a dark portal which deals instant [100% STR + 30% INT] Physical Damage and [70% INT] Physical Damage over time.
Notes:
- Damaged enemies are also Silenced and Slowed.
Bleed Base: 50 / 80 / 110 / 140 / 170
Damage: 220 / 330 / 440 / 550 / 660
Initial Slow Amount: 60
Silence Duration: 1.75
Tick Count: 5
Cooldown: 90
Cost: 100
Range: 9.6
Create a Sickle Storm that repeatedly deals damage to enemies in the area and applies a Root to enemy gods near the center.
Notes:
- Affected enemies repeatedly take [10% INT] Magical Damage every 0.2s for 4s
- Applies a stacking Wound debuff to gods that can be burst by your other abilities and Basic Attack for bonus damage
Damage: 5 / 10 / 15 / 20 / 25
Tick Rate: 0.2
Duration: 4
Debuff Duration: 20
Wound Damage: 5 / 10 / 15 / 20 / 25
Root Duration: 0.75
Tick Count: 20
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 3.6
Send forth a spectral projection of yourself, dealing [85% INT] Physical Damage and Slowing all Enemies in a line. Applies 40% Healing Reduction.
Notes:
- Passes through enemies and walls
- Can be cast without breaking Stealth from Fade Away
Damage: 80 / 120 / 160 / 200 / 240
Slow: 20 / 22.5 / 25 / 27.5 / 30
Slow Duration: 2
Healing Reduction: 40
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 50 / 55 / 60 / 65 / 70
Range: 11.2
Descend into the underworld, becoming Stealthed, and leap away from your current position.
Notes:
- Gain Movement Speed while in Stealth.
- Spectral Projection can be used without breaking Stealth
Buff Duration: 3 / 3.5 / 4 / 4.5 / 5
Movement Speed: 15 / 20 / 25 / 30 / 35
Cooldown: 17 / 16.5 / 16 / 15.5 / 15
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Summon a dark portal which deals instant [40% INT] Physical Damage and [70% INT] Physical Damage over time.
Notes:
- Damaged enemies are also Silenced and Slowed.
- Slowing and Damage over time effects start strong, and fade away over 2s.
- Slow is not affected by diminishing returns.
Bleed Base: 50 / 80 / 110 / 140 / 170
Damage: 180 / 260 / 340 / 420 / 500
Initial Slow Amount: 60
Silence Duration: 1.75
Tick Count: 5
Cooldown: 90
Cost: 100
Range: 9.6
Your basic attacks no longer pierce. Sickle Storm deals damage over time in an area and wounds enemy gods. Your Basic Attack and other abilities burst all wound stacks to deal bonus damage.
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