Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
When exiting the fountain, fly into the sky and soar over obstacles.
Notes:
- Select a landing location early or descend when the duration expires
Duration: 5
Create a Gust of Wind that deals [85% STR] Physical Damage and Knocks Up enemy gods and yourself.
Notes:
- The Gust area continually deals [5% STR] Physical Damage
- You gain increased Attack Speed while in the outer area of the Gust
Damage: 70 / 120 / 170 / 230 / 280
Duration: 6
Tick Damage: 15 / 20 / 25 / 30 / 35
Tick Count: 13
Cooldown: 13
Cost: 40 / 50 / 60 / 70 / 80
Range: 10.4
Radius: 1.6
Your next 3 basic attacks are wider, have increased damage scaling, and explode on the first enemy hit.
Notes:
- You gain increased Critical Strike Chance while this ability is active
- This ability can gain multiple charges
Ability Charges: 1 / 1 / 2 / 2 / 3
Damage Scaling: 102 / 104 / 106 / 108 / 110
Crit Chance: 3 / 6 / 9 / 12 / 15
Cooldown: 14
Cost: 50
Range: 8.8
Radius: 0.96
Dash forward and gain increased Strength.
Notes:
- This ability can be used while Displaced, and you will Dash further
MS Buff: 10
MS Buff Bonus: 20
Power Buff: 10 / 15 / 20 / 25 / 30
Power Buff Bonus: 25 / 30 / 35 / 40 / 45
Cooldown: 16 / 16 / 15 / 15 / 14
Cost: 40 / 50 / 60 / 70 / 80
Range: 5.6
Dash forward and fly into the sky, dropping explosives and dealing [115% STR] Physical Damage to enemies beneath you.
Notes:
- Select a landing location, or wait to Dash backwards, dealing Physical Damage to enemies again before landing
Damage: 220 / 310 / 400 / 490 / 580
Tick Count: 2
Cooldown: 90
Cost: 100
Range: 11.2
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