Jormungandr
- Norse
- Magical
- Support
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
You are immune to Hard Displacement, but are instead Dazed, a debuff that Slows you and increases the damage you take.
Notes:
- Hits from Basic attacks and Venomous Haze cause enemy gods to gain a debuff stack. At max stacks, the next hit deals [6% Max Health] or [15% STR] Magical Damage, and resets the debuff.
- Hard Displacement effects include: Banish, Grab, Knockback, Levitate and Vortex effects. Jormungandr's breath auto attack hits 5 times a second, proccing auto attack items at 40% damage and 20% healing.
Damage: 6% Max Health / 115% Strength
Max Stacks: 14
Debuff Duration: 6s
Slow: 15%
Increased Damage Taken: 5%
Duration: 2s
Fire noxious spit at an area dealing [40% INT] Magical Damage and creating a toxic cloud that persists for 20s.
Notes:
- The cloud deals [5% INT] Magical Damage, Slows and reduces enemy Healing.
- While within the cloud, you gain extra Cooling for your Basic Attacks.
- Interacting with a toxic cloud with other abilities reduces their duration to 8s.You can have a maximum of 9 clouds active at once.Cooling effect is 25% the base rate.
Damage: 80 / 120 / 160 / 200 / 240
Damage Per Tick: 10 / 20 / 30 / 40 / 50
Slow: 20%
Slow Duration: 1.5s
Healing Reduction: -40%
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 50 / 55 / 60 / 65 / 70
Range: 12m
Channel briefly, drawing power from nearby toxic clouds, then roar to deal [45% INT + 30% STR] Magical Damage, Slow, and Tremble enemies around you.
Notes:
- Each cloud Empowers you and the roar, increasing its size and causing it to deal [10% INT] bonus Magical Damage per cloud.
- While Empowered, your Basic Attacks fire at their maximum rate.Size increases up to 3 times but the bonus damage is uncapped.
- Each cloud provides 2s of Basic Attack Empowerment, up to 6s max.
Damage: 120 / 180 / 240 / 300 / 360
Bonus Damage: 20 / 25 / 30 / 35 / 40
Slow: 30%
Debuff Duration: 1.5s
Cooldown: 12
Cost: 70
Submerge into the ground, becoming Stealthed and gaining Movement Speed. Reactivate to emerge, Knocking Up and dealing [50% INT + 40% STR] Magical Damage to enemies.
Notes:
- While submerged, you pulse out a ring, gaining vision of enemies.
- Emerging through a toxic cloud creates two new clouds.Taking damage while in Stealth partially reveals you.
Damage: 70 / 125 / 180 / 235 / 290
Movement Speed: 35%
Duration: 5s
Cooldown: 14
Cost: 70 / 75 / 80 / 85 / 90
Radius: 3.2m
Enter into the world before diving up to three times across the battlefield. Each time you Submerge you deal [35% INT + 30% STR] Magical Damage to enemies hit.
Notes:
- Emerging out of the ground and your body Crashing down deals [20% INT + 15% STR] Magical Damage to enemies hit.
- Each time you Emerge and Submerge, you Knock Up enemies and leave behind a low duration toxic cloud.
- You are CC Immune during this ability.If you cannot cannot dive to the target location when the time expires, the ability will end.
Damage: 150 / 200 / 250 / 300 / 350
Emerge/Crash Damage: 75 / 100 / 125 / 150 / 175
Tick Count: 3
Cooldown: 90
Cost: 50 / 55 / 60 / 65 / 70
Radius: 3.2m
Fire noxious spit at an area dealing [40% INT] Magical Damage and creating a toxic cloud that persists for 20s.
Notes:
- Toxic clouds do not deal tick damage; allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower the cooldown of Venomous Haze.
- Interacting with a toxic cloud with other abilities reduces their duration to 8s.You can have a maximum of 9 clouds active at once.Cooling effect is 25% the base rate.
Damage: 80 / 120 / 160 / 200 / 240
Slow: 20%
Slow Duration: 1.5s
Healing Reduction: -40%
Damage Reduction: 8%
Damage Reduction Scaling: 0.4% Health from Items
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 50 / 55 / 60 / 65 / 70
Range: 12m
Channel briefly, drawing power from nearby toxic clouds, then roar to deal [45% INT + 30% STR] Magical Damage, Slow, and Tremble enemies around you.
Notes:
- Each nearby cloud Empowers the roar's size. Allies gain INT and STR instead of bonus roar damage.
- While Empowered, your Basic Attacks fire at their maximum rate.Size increases up to 3 times.
- Each cloud provides 2s of Basic Attack Empowerment, up to 6s max.
Damage: 120 / 180 / 240 / 300 / 360
Slow: 30%
Debuff Duration: 1.5s
Bonus STR: 10 / 15 / 20 / 25 / 30
Bonus INT: 20 / 25 / 30 / 35 / 40
Buff Duration: 6s
Cooldown: 12
Cost: 70
Toxic clouds do not deal tick damage but allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower cooldown for Venomous Haze. Consuming Bellow does not deal bonus damage but allies gain INT and STR. Submerge Knockup height is increased.
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