Khepri
- Egyptian
- Magical
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Every 5s apply a 2% Health Shield to yourself and nearby allies.
Notes:
- The interval is increased to 10s if you have taken or dealt damage in the last 5s
Shield Duration: 15
Lunge forward, grabbing and pulling backwards the first enemy god hit.
Notes:
- This deals [40% INT] Magical Damage
- Gain Physical Protection and Magical Protection while pulling a god and for 3 seconds after.
- The lunge damages enemies you pass through
Damage: 80 / 130 / 180 / 230 / 280
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9
Protections: 25 / 35 / 45 / 55 / 65
Cooldown: 14
Cost: 60
Range: 6.4
Roll the sun forward, setting ablaze all enemies it touches.
Notes:
- Affected enemies repeatedly take [5% INT] Magical Damage over time (once every .3s for 4s, 14 ticks total)
- Affected enemies have % reduced Physical Protection.
- Allies hit gain Damage Mitigation
- After reaching max distance the sun sets, reapplying all effects in a larger area.
Buff Duration: 4
Damage: 8 / 12 / 16 / 20 / 24
Damage Mitigation Percent: 10 / 15 / 20 / 25 / 30
Physical Protection Reduction: 5 / 10 / 15 / 20 / 25
% Physical Protection Reduction: 5 / 10 / 15 / 20 / 25
Tick Count: 14
Cooldown: 12
Cost: 50 / 60 / 70 / 80 / 90
Range: 11.2
Radius: 3.7
Call down the sun's ire, dealing [30% INT] Magical Damage and Rooting enemies in an area.
Damage: 60 / 115 / 170 / 225 / 280
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Radius: 2.4
Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location.
Notes:
- Blessed allies are cleansed of crowd control effects
- Blessed allies receive Strength, Intelligence, and Movement Speed
- Blessed allies are Slow Immune
- Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections
Int Buff: 25 / 32.5 / 40 / 47.5 / 55
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30
Revived Health: 20 / 25 / 30 / 35 / 40
Strength Buff: 25 / 32.5 / 40 / 47.5 / 55
Duration: 5
Cooldown: 110
Cost: 80 / 90 / 100 / 110 / 120
Range: 8.8
Radius: 2.4
Lunge forward, Rooting the first enemy god hit in place with you and dealing constant Basic Attack Damage for the duration.
Notes:
- This deals [40% INT] Magical Damage
- The lunge damages enemies you pass through
Damage: 80 / 130 / 180 / 230 / 280
Protections: 0
Bonus Damage Scaling: 25% INT + 4% Max Health
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9
Cooldown: 14
Cost: 60
Range: 6.4
Roll the sun forward, setting ablaze all enemies it touches.
Notes:
- Affected enemies repeatedly take [5% INT] Magical Damage over time (once every .3s for 3s, 11 ticks total)
- Affected enemies have reduced Physical Protection.
- Allies hit gain Damage Mitigation
- After reaching max distance the sun sets, reapplying all effects in a larger area.
Buff Duration: 3
Damage: 10 / 14 / 18 / 22 / 26
Damage Mitigation Percent: 10 / 15 / 20 / 25 / 30
Physical Protection Reduction: 5 / 10 / 15 / 20 / 25
Tick Count: 11
Cooldown: 12
Cost: 50 / 60 / 70 / 80 / 90
Range: 11.2
Radius: 3.7
Abduct no longer Pulls enemy gods but Roots them in place with you, dealing constant Basic Attack Damage for the duration.
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