Kukulkan
- Mayan
- Magical
- Middle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
As you build items that provide Mana, you gain bonus Intelligence.
% INT from Item Mana: 7
Blow a breezy projectile that explodes when it hits an enemy, dealing [85% INT] Magical Damage in a small area.
Notes:
- Damaged enemies are also Slowed
Damage: 85 / 135 / 185 / 235 / 285
Slow: 20 / 25 / 30 / 35 / 40
Slow Duration: 3
Cooldown: 7
Cost: 50 / 55 / 60 / 65 / 70
Range: 11.2
Radius: 0.64
Summon the wind to become Slow Immune and gain Movement Speed that fades over time.
Notes:
- Activate this within a Whirlwind to instead Dash, dealing [90% INT] Magical Damage and Slowing enemies hit
Buff Duration: 4
Damage: 95 / 145 / 195 / 245 / 295
Slow: 20 / 25 / 30 / 35 / 40
Slow Duration: 3
Speed Buff Per Stack: 7 / 9 / 11 / 13 / 15
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 55 / 60 / 65 / 70 / 75
Create a Whirlwind, which spreads onto all enemies that enter its area.
Notes:
- Affected enemies repeatedly take [20% INT] Magical Damage per tick; 6 times over 2.5 seconds, even if they leave the area
Damage: 12 / 18 / 24 / 30 / 36
Tick Count: 6
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 50 / 60 / 70 / 80 / 90
Range: 8.8
Radius: 3.2
Summon the Spirit of the Nine Winds to deal [115% INT] Magical Damage in a large path.
Notes:
- Enemies hit are also Knocked Back
Damage: 400 / 500 / 600 / 700 / 800
Cooldown: 90
Cost: 120
Range: 20.8
Radius: 1.4
As you build items that provide Mana, you gain bonus Intelligence. You also gain Max Mana from Jungle monster kills and god kills and assists.
% INT from Item Mana: 7
Bonus Max Mana from god kills and assists: 5
Bonus Max Mana from jungle monster kills: 1
Fire 3 breezy projectiles (shorter range) that explode on hit, dealing [85% INT] Magical Damage in a small area and Slowing.
Damage: 85 / 135 / 185 / 235 / 285
Slow: 20 / 25 / 30 / 35 / 40
Slow Duration: 3
Slow: 10 / 15 / 20 / 25 / 30
Subsequent Projectile Damage: 40%
Zephyr Slow: 10 / 15 / 20 / 25 / 30
Zephyr Subsequent Projectile Damage: 40%
Cooldown: 7
Cost: 50 / 55 / 60 / 65 / 70
Range: 7
Radius: 0.64
Dash with the wind, dealing [90% INT] Magical Damage and shredding Protections.
Buff Duration: 4
Damage: 95 / 145 / 195 / 245 / 295
Slow: 20 / 25 / 30 / 35 / 40
Slow Duration: 3
Speed Buff Per Stack: 7 / 9 / 11 / 13 / 15
Protection Reduction: 5 / 10 / 15 / 20 / 25
Protection Reduction Duration: 3
Slipstream Protection Reduction: 5 / 10 / 15 / 20 / 25
Slipstream Protection Reduction Duration: 3
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 55 / 60 / 65 / 70 / 75
Create a Whirlwind that attaches to you and explodes in a blast that Knocks Back enemies.
Notes:
- Damage includes [20% INT]
Damage: 50 / 75 / 100 / 125 / 150
Whirlwind Damage: 50 / 75 / 100 / 125 / 150
Whirlwind Damage Scaling: 35%
Tick Count: 6
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 50 / 60 / 70 / 80 / 90
Range: 8.8
Radius: 3.2
Summon the Spirit of the Nine Winds to deal [115% INT] Magical Damage in a large path.
Notes:
- Enemies hit are also Knocked Back
Damage: 400 / 500 / 600 / 700 / 800
Cooldown: 90
Cost: 120
Range: 20.8
Radius: 1.4
You gain Mana from Jungle monster kills and god kills and assists. Zephyr has a shorter range but fires 3 projectiles. Slipstream is always a dash and shreds protections. Whirlwind attaches to you and explodes in a blast that knocks back enemies.
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