Mercury
- Roman
- Physical
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Gain bonus basic damage on your next basic based on distance travelled. Gain Strength from Movement Speed.
Bonus Basic Damage: 0.05% per 1 cm Travelled, up to a max of 25%. [Automatically calculated at 25% for S2 Calculator]
Strength Gained: 25% of Movement Speed from Items or Abilities
Move in the blink of an eye, dealing [70% Strength] Physical Damage to every enemy within a target area. Can critically hit and trigger basic attack AND ability item effects.
Damage: 80 / 115 / 150 / 185 / 220
Cooldown: 9
Cost: 50
Range: 7.68
Passive: Gain Movement Speed. Active: Gain Attack Speed, cleanse slows, and become immune to slows.
Movement Speed: 2 / 4 / 6 / 8 / 10
Attack Speed: 30 / 40 / 50 / 60 / 70
Duration: 5
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 60 / 65 / 70 / 75 / 80
You dash forward, knocking minions aside, dealing [64% STR] Physical Damage to them. Grab the first enemy god encountered, spinning them, dealing [20% STR] Physical damage every 0.25s until the effect ends. They are then thrown in the direction you are facing.
Damage: 15 / 20 / 25 / 30 / 35
Minion Damage: 70 / 115 / 160 / 205 / 250
Tick Damage: 15 / 20 / 25 / 30 / 35
Tick Count: 5
Cooldown: 15
Cost: 60 / 65 / 70 / 75 / 80
Gather energy for a powerful Dash. The range increases as you charge. Dash forward, dealing [100% STR] Physical Damage and spinning enemies hit along the dash. Gain Movement Speed after the dash that scales based on the energy gathered.
Maximum Speed Bonus: 30%
Damage: 200 / 275 / 350 / 425 / 500
Cooldown: 90 / 85 / 80 / 75 / 70
Cost: 80 / 85 / 90 / 95 / 100
Builds mentor builds
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