Mordred
- Arthurian
- Physical
- Jungle
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Hit enemies to gain Wrath.
Notes:
- Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath
- Your Ultimate Ability Pursue the Weak can only be used after reaching 80 WrathAfter using an ability or attacking, your Interact key becomes a Dash forward.
- This deals Physical Damage.
- No longer gain Wrath from item damage.
Strike twice with your swords.
Notes:
- First Slash, dealing [45% STR] Physical Damage to enemies in front of you
- Then Slam, dealing [65% STR] Physical Damage to enemies in a line and either dealing [45% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain (healing matches tooltip vs gods).
% Of Protections As Bonus Damage: 45
% Of Protections As Bonus Healing: 45
Minion Healing: 8 / 11 / 14 / 17 / 20
Damage: 75 / 95 / 115 / 135 / 155
Slam Damage: 85 / 115 / 145 / 175 / 205
Tick Count: 2
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 45 / 50 / 55 / 60 / 65
Range: 4
Deal [60% STR + 40% INT] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed.
Notes:
- While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own. This can stack up to 5 times, and the Bonus Protections are refreshed while the Attack Speed buff ends when the Movement Speed Buff ends.
Attack Speed: 30
Attack Speed Per Stack: 5
Buff/Debuff Duration: 4 / 4.5 / 5 / 5.5 / 6
Damage: 70 / 115 / 260 / 205 / 250
Movement Speed: 12 / 14 / 16 / 18 / 20
Protection Buff/Debuff: 4 / 5 / 6 / 7 / 8
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70
Radius: 3.2
Fire a projectile that deals [50% INT] Physical Damage and Slows enemies.
Notes:
- Direct hits with the center of the projectile cause targets to Bleed, taking [12.5% STR] Bonus Physical Damage as they move.
Bleed Damage: 25 / 30 / 35 / 40 / 45
Damage: 55 / 85 / 115 / 145 / 175
Minion Bleed Damage: 10 / 15 / 20 / 25 / 30
Slow: 30
Slow Duration: 2.5
Cooldown: 12
Cost: 40 / 50 / 60 / 70 / 80
Range: 9.6
Radius: 0.6
Deal [75% STR] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a Health Shield and Healing over time for [12.5% INT] Health while dealing [25% INT] Physical Damage repeatedly (Every 0.3s for 1.5s) to that enemy
Channel Duration: 1.5
Damage: 100 / 155 / 210 / 265 / 320
Drain Damage Per Tick: 30 / 40 / 50 / 60 / 70
Heal: 8 / 16 / 24 / 32 / 40
Shield: 160 / 200 / 240 / 280 / 320
Tick Damage: 30 / 40 / 50 / 60 / 70
Tick Rate: 0.3
Tick Count: 5
Cooldown: 20
Cost: 40
Range: 6
Hit enemies to gain Wrath.
Notes:
- Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath
- Your Ultimate Ability Pursue the Weak can only be used after reaching 80 WrathAfter using an ability or attacking, your Interact key becomes a Dash forward.
- This deals Physical Damage.
Strike twice with your swords.
Notes:
- First Slash, dealing [110% STR] Physical Damage to enemies in front of you
- Then Slam, dealing [65% STR] Physical Damage to enemies in a line and either dealing [45% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain
% Of Protections As Bonus Damage: 45
% Of Protections As Bonus Healing: 45
Minion Healing: 8 / 11 / 14 / 17 / 20
Damage: 75 / 95 / 115 / 135 / 155
Slam Damage: 85 / 115 / 145 / 175 / 205
Tick Count: 2
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 45 / 50 / 55 / 60 / 65
Range: 4
Deal [60% STR + 40% INT] Physical Damage to enemies around you, then gain increased Movement Speed.
Notes:
- While buffed, basic attack hits lower your non-ultimate and non-passive ability cooldowns by 0.5s
Buff/Debuff Duration: 4 / 4.5 / 5 / 5.5 / 6
Damage: 70 / 115 / 260 / 205 / 250
Movement Speed: 12 / 14 / 16 / 18 / 20
Attack Speed: 30
Protection Buff/Debuff: 4 / 5 / 6 / 7 / 8
Cooldown: 14
Cost: 50 / 55 / 60 / 65 / 70
Radius: 3.2
Fire a projectile that deals [50% INT] Physical Damage and Slows enemies.
Notes:
- Direct hits with the center of the projectile cause targets to Bleed, taking [12.5% STR] Bonus Physical Damage as they move.
Bleed Damage: 25 / 30 / 35 / 40 / 45
Damage: 55 / 85 / 115 / 145 / 175
Minion Bleed Damage: 10 / 15 / 20 / 25 / 30
Slow: 30
Slow Duration: 2.5
Cooldown: 12
Cost: 40 / 50 / 60 / 70 / 80
Range: 9.6
Radius: 0.6
Deal [160% STR + 135% INT] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a Health Shield and Healing over time for [12.5% INT] Health while dealing [25% INT] Physical Damage repeatedly (Every 0.3s for 1.5s) to that enemy
Channel Duration: 1.5
Damage: 100 / 155 / 210 / 265 / 320
Drain Damage Per Tick: 30 / 40 / 50 / 60 / 70
Heal: 8 / 16 / 24 / 32 / 40
Shield: 160 / 200 / 240 / 280 / 320
Tick Damage: 30 / 40 / 50 / 60 / 70
Tick Rate: 0.3
Tick Count: 5
Cooldown: 20
Cost: 40
Range: 6
Basic attacks while Bloodrage is active no longer provide bonus Protections or Attack Speed but instead your non-ultimate and non-passive ability cooldowns are lowered by .5s. Additionally Shoulder Charge deals more damage if it has hit an enemy god recently. Stacks decrease one at a time on expiration of buff timer.
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