Morgan Le Fay
- Arthurian
- Magical
- Middle
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Damaging enemy gods with abilities Marks them and activates a shared Symbol on your sword, providing Mana Regen. After gaining all 5 Symbols you become empowered temporarily, causing your Cooldowns to be decreased and providing Intelligence and Mana Regen. Additionally you gain 1 stack of permanent Intelligence and bonus healing towards Consuming Power.
Mana Regen: 1
Cooldown Reduction: 2.5
Bonus Intelligence: 20
Bonus Mana Regen: 5
Buff Duration: 10
Permanent Intelligence: 1
Debuff Duration: 30
Summon a crashing sword, imbued by your chosen sigil, dealing [50% INT] Magical Damage before exploding dealing [30% INT] Magical Damage.
Notes:
- Mark of Mind: Fear enemy gods away from the center of the sigil
- Mark of Body: Create a Slowing field
- Mark of Soul: Spawn a clone at the enemy god location
- During the targeting of this ability, you can choose which sigil to imbue.
- Clones last 4s, inherit 30% of your Health and 75% of your Attack damage.
Damage: 65 / 95 / 125 / 155 / 185
Area Damage: 40 / 55 / 70 / 85 / 100
Feared Duration: 0.6 / 0.7 / 0.8 / 0.9 / 1
Slow: 35
Tick Count: 2
Cooldown: 11
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 2
Summon a dragon that deals [35% INT] Magical Damage and Knocks Up enemies. The dragon then flies forward, dealing [50% INT] Magical Damage and Knocking Back enemies hit.
Notes:
- Applies Mark of Spirit to enemy gods hit.
Damage: 50 / 70 / 90 / 110 / 130
Dash Damage: 75 / 100 / 125 / 150 / 175
Tick Count: 2
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 70 / 75 / 80 / 85 / 90
Range: 9.6
Radius: 3.2
Send out Wildfire that explodes at max range or when it hits an enemy god, dealing [35% INT] Magical Damage in a small area and afflicts enemies with a Debuff. Enemies debuffed take [5% INT] Magical Damage. Enemy gods debuffed explode for [10% INT] Magical Damage when hit by your Attacks. If an enemy uses a Movement ability while debuffed, they take [20% INT] Magical Damage and the debuff is removed.
Notes:
- Using this ability increases your Movement Speed for a short duration
- Your Attacks extend the debuff on enemies
- Applies Mark of Matter to enemy gods hit
- Burn does damage every 1s for 4s and can be extended 1s per Attack, up to an additional 4s.
Damage: 80 / 100 / 120 / 140 / 160
Damage Per Tick: 5 / 10 / 15 / 20 / 25
Area Damage: 20 / 25 / 30 / 35 / 40
Bonus Damage: 60 / 90 / 120 / 150 / 180
Movement Speed: 16 / 18 / 20 / 22 / 24
Buff Duration: 4
Debuff Duration: 4
Tick Count: 5
Cooldown: 13
Cost: 60
Range: 9.6
Radius: 0.64
Consume Marks from enemy gods dealing [10% INT] Magical Damage and empowering you. For a short duration, fire out 3 strikes of dark energy dealing [40% INT] Magical Damage and Healing you for [50] and a percentage of your Missing Health.
Notes:
- The center of the final strike deals bonus damage based on the enemy's Max Health (5%)
- You are CC Immune during this ability
- Unique Marks consumed increase the width of the energy projectiles
- Stacks of Empowered Blade provide bonus Healing (4 per stack)
- You ignore all movement penalties for the duration.
Consume Damage: 25 / 40 / 55 / 70 / 85
Damage: 90 / 130 / 170 / 210 / 250
Heal: 30 / 35 / 40 / 45 / 50
Heal Missing Health: 4
Heal Per Stack: 4
Bonus Damage Max Health: 5
Tick Count: 3
Cooldown: 90
Cost: 80 / 85 / 90 / 95 / 100
Range: 11.2
Damaging enemy gods with abilities Marks them and activates Symbols on your sword. You gain Wrath over time and when you deal damage. Empowered Blade provides bonus maximum Health.
Notes:
- Wrath is not gained from item damage.
Mana Regen: 1
Cooldown Reduction: 2.5
Bonus Mana Regen: 5
Buff Duration: 10
Debuff Duration: 30
Permanent Health: 4
Wrath Per Ability Hit: 2
Wrath Per Basic Attack: 1
Wrath Per Minion Hit: 1
Wrath Passive Gain: 1 per 4s
Bonus Intelligence: 20
Permanent Intelligence: 1
Summon crashing swords for all 3 Sigils simultaneously, dealing [50% INT] Magical Damage before exploding.
Notes:
- Mark of Mind / Body / Spirit effects apply from the sigils fired together
- Damage includes [30% INT]
Damage: 65 / 95 / 125 / 155 / 185
Area Damage: 40 / 55 / 70 / 85 / 100
Feared Duration: 0.6 / 0.7 / 0.8 / 0.9 / 1
Slow: 35
Tick Count: 2
Cooldown: 11
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 2
Summon a dragon that deals [35% INT + 50% INT] Magical Damage and Knocks Up enemies. The dragon then flies forward, dealing [50% INT] Magical Damage and Knocking Back enemies hit.
Notes:
- Applies Mark of Spirit to enemy gods hit.
Damage: 50 / 70 / 90 / 110 / 130
Dash Damage: 75 / 100 / 125 / 150 / 175
Tick Count: 2
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 70 / 75 / 80 / 85 / 90
Range: 9.6
Radius: 3.2
Send out Wildfire that explodes at max range or when it hits an enemy god, dealing [35% INT] Magical Damage in a small area and afflicts enemies with a Debuff. Enemies debuffed take [5% INT] Magical Damage. Enemy gods debuffed explode for [10% INT] Magical Damage when hit by your Attacks. If an enemy uses a Movement ability while debuffed, they take [20% INT] Magical Damage and the debuff is removed.
Notes:
- Using this ability increases your Movement Speed for a short duration
- Your Attacks extend the debuff on enemies
- Applies Mark of Matter to enemy gods hit
- Burn does damage every 1s for 4s and can be extended 1s per Attack, up to an additional 4s.
Damage: 0
Damage Per Tick: 5 / 10 / 15 / 20 / 25
Area Damage: 20 / 25 / 30 / 35 / 40
Bonus Damage: 60 / 90 / 120 / 150 / 180
Movement Speed: 16 / 18 / 20 / 22 / 24
Buff Duration: 4
Debuff Duration: 4
Explosion Base Damage: 0
Explosion Scaling: 10% INT -> 3% Max Health
Tick Count: 5
Cooldown: 13
Cost: 60
Range: 9.6
Radius: 0.64
Consuming Power has two levels at 40 and 80 Wrath.
Notes:
- 40 Wrath: deal [10% INT] Magical Damage in a cone and Heal per god hit (repeats per mark consumed)
- 80 Wrath: become CC Immune and unleash the empowered Consuming Power effect
- Damage includes [40% INT]
Consume Damage: 25 / 40 / 55 / 70 / 85
Damage: 90 / 130 / 170 / 210 / 250
Heal: 30 / 35 / 40 / 45 / 50
Heal Missing Health: 4
Heal Per Stack: 4
Bonus Damage Max Health: 5
(40 Wrath) Damage: 40 / 55 / 70 / 85 / 100
(80 Wrath) Damage: 170 / 200 / 240 / 280 / 320
(80 Wrath) Protections: 12 / 14 / 16 / 18 / 20
(80 Wrath) Max Buff Stacks: 3
(80 Wrath) Duration: 4 / 4.5 / 5 / 5.5 / 6
(80 Wrath) Slow: 20
(80 Wrath) Slow Duration: 2
(80 Wrath) Cost: 80 / 85 / 90 / 95 / 100
Consuming Power (40 Wrath) Damage: 40 / 55 / 70 / 85 / 100
Consuming Power (40 Wrath) Damage Scaling: 10% INT
Consuming Power (40 Wrath) Heal: 30 / 35 / 40 / 45 / 50
Consuming Power (80 Wrath) Damage: 170 / 200 / 240 / 280 / 320
Consuming Power (80 Wrath) Damage Scaling: 30% INT
Consuming Power (80 Wrath) Heal: 30 / 35 / 40 / 45 / 50
Consuming Power (80 Wrath) Protections: 12 / 14 / 16 / 18 / 20
Consuming Power (80 Wrath) Max Buff Stacks: 3
Consuming Power (80 Wrath) Duration: 4 / 4.5 / 5 / 5.5 / 6
Consuming Power (80 Wrath) Slow: 20
Consuming Power (80 Wrath) Slow Duration: 2
Consuming Power (80 Wrath) Cost: 80 / 85 / 90 / 95 / 100
Tick Count: 3
Cooldown: 90
Cost: 80 / 85 / 90 / 95 / 100
Range: 11.2
Your Basic Attacks are now melee. You gain Wrath over time and when you deal damage. Consuming Power has two levels that can be used at 40 and 80 Wrath. Sigil Mastery fires all 3 Sigils simultaneously. Shroud of Wildfire Attack explosions deal a percentage of your Max Health as damage. Empowered Blade provides bonus maximum health instead of Intelligence. Consuming Power at 40 Wrath causes you to deal [10% INT] Magical Damage to enemies in front of you, healing you for each god hit. This occurs multiple times for each mark consumed.Consuming Power at 80 Wrath causes you to become CC Immune and re-fire to dash up to three times, dealing damage and slowing enemies hit. This dash also heals you and provides protections for each god hit. (Max 3)
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