Ne Zha
- Chinese
- Physical
- Jungle
- Solo
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Build Righteous Spirit stacks by hitting enemies to gain Movement Speed. Stacks reset if you have not taken or dealt damage recently. Critical Strikes grant 2 stacks. Gaining a stack permanently increases Critical Strike Damage.
Movement Speed Per Stack: 0.5
Critical Damage Increase Per Stack: 0.03
Stacks Duration: 12
Max Stacks: 20
Throw your ring to deal [50% STR] Physical Damage, then bounce between enemies dealing [20% STR] Physical Damage, applying a Physical Protection Debuff and Slowing. The number of bounces is based on this ability's rank. After the final hit, the ring bounces into the air, granting Ne Zha an extra throw if he catches it. Subsequent hits deal 65% damage and strengthen the Slow. Each hit grants a stacking Movement Speed buff. The extra throw from catching the ring can Critically Strike, and deals [90% STR] Physical Damage. This ability stops on first target hit, and does not pass through walls.
Damage: 80 / 110 / 140 / 170 / 200
Bounce Damage: 75 / 100 / 125 / 150 / 175
Free Ring Damage: 80 / 110 / 140 / 170 / 200
Physical Protection Reduced: 5 / 7 / 9 / 11 / 13
Debuff Duration: 1
Slow: 12.5
Slow Duration: 1
Movement Speed: 5
Bounces: 4 / 5 / 6 / 7 / 8
Buff Duration: 2
Tick Count: 5
Cooldown: 10
Cost: 45 / 50 / 55 / 60 / 65
Range: 0.96
Radius: 8.8
Ignite your spear to gain Attack Speed and Critical Strike Chance. Heal based on your Righteous Spirit stacks.
Attack Speed: 35 / 40 / 45 / 50 / 55
Critical Strike Chance: 20
Buff Duration: 4 / 4.5 / 5 / 5.5 / 6
Heal: 4 / 6 / 8 / 10 / 12
Cooldown: 14
Cost: 55 / 60 / 65 / 70 / 75
Throw your Armillary Sash, Stunning the first enemy god hit and Leaping to them. Deal [90% STR] Physical Damage on arrival. This ability can Critically Strike. Ne Zha is CC Immune and cannot be targeted while Leaping to his target.
Notes:
- The stun is not affected by diminishing returns.
- This ability passes through non-God enemies, but stops on walls and enemy gods.
Damage: 90 / 125 / 160 / 195 / 230
Stun Duration: 1
Cooldown: 12
Cost: 75
Range: 0.96
Radius: 11.2
Dash forward, gaining protections and becoming CC Immune. Hitting an enemy god deals [65% STR] Physical Damage and Launches them and yourself into the sky, triggering a 3-hit combo that deals [45% STR] Physical Damage. Successful timing can allow these to Critically Strike. After the combo, slam the target down dealing [65% STR] Physical Damage and Knocking Up nearby enemies. After landing, Dash back to the cast location. This ability ends early if the target dies during the combo. The Protections Buff refreshes when the combo ends.
Damage: 50 / 105 / 160 / 215 / 270
Combo Damage: 23 / 40 / 57 / 74 / 91
Landing Damage: 50 / 105 / 160 / 215 / 270
Protections Buff: 30 / 35 / 40 / 45 / 50
Protections Buff Duration: 5
Tick Count: 5
Cooldown: 90
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 0.96
Taking damage charges Righteous Spirit, providing a Heal over Time from stored damage.
Notes:
- Store 10% of damage taken to charge Righteous Spirit
- Heal over Time up to 12.5% of stored damage per second
Damage Stored to Charge Righteous Spirit: 10%
Heal Per Second (of Stored Damage): Up to 12.5%
Throw your ring to deal [50% STR] Physical Damage, then bounce between enemies dealing [20% STR] Physical Damage, applying a Physical Protection Debuff and Slowing. The number of bounces is based on this ability's rank. After the final hit, the ring bounces into the air, granting Ne Zha an extra throw if he catches it. Subsequent hits deal 35% damage and strengthen the Slow. Each hit grants a stacking Movement Speed buff. The extra throw from catching the ring can Critically Strike. This ability stops on first target hit, and does not pass through walls.
Notes:
- Can bounce to allies, granting them Movement Speed and Attack Speed.
Damage: 80 / 110 / 140 / 170 / 200
Bounce Damage: 75 / 100 / 125 / 150 / 175
Free Ring Damage: 80 / 110 / 140 / 170 / 200
Physical Protection Reduced: 5 / 7 / 9 / 11 / 13
Debuff Duration: 1
Slow: 12.5
Slow Duration: 1
Movement Speed: 5
Bounces: 4 / 5 / 6 / 7 / 8
Buff Duration: 2
Subsequent Ring Bounce Damage: 20%
Free Ring Damage (Aspect): 50 / 75 / 100 / 125 / 150
Free Ring Damage Scaling (Aspect): 50% STR + 35% Physical Protection + 35% Magical Protection
Bounce Movement Speed: 5% + 5% Per Additional Stack
Bounce Attack Speed: 15 / 17.5 / 20 / 22.5 / 25
Bounce Attack Speed Per Stack: 7.5% Per Additional Stack
Buff Duration (Aspect): 5
Protections (Ring Toss): 10%
Enflamed Percent Health Damage: 4 / 4.5 / 5 / 5.5 / 6
Enflamed Percent Health Damage Scaling: 4% of their Base Health + 4% of their Item Health
Tick Count: 5
Cooldown: 10
Cost: 45 / 50 / 55 / 60 / 65
Range: 0.96
Radius: 8.8
Damaging AoE attack that buffs Ne Zha's Attacks. Consumes Righteous Spirit to burst Heal.
Notes:
- Taking damage charges it to provide a Heal over Time
- Damage: 60-260 (6% of target Base Health + 4% of their Item Health)
- Baseline burst Heal: 20-60
- Also heals for 35% of stored Righteous Spirit
- Attack Speed buff from ability ranks
Attack Speed: 35 / 40 / 45 / 50 / 55
Critical Strike Chance: 20
Buff Duration: 4 / 4.5 / 5 / 5.5 / 6
Heal: 35%
Righteous Spirit Consumption: No longer consumes
Damage (Aspect): 60 / 110 / 160 / 210 / 260
Flaming Spear Righteous Spirit Consumption: No longer consumes
Flaming Spear Baseline Heal: 20 / 30 / 40 / 50 / 60
Flaming Spear Stored Righteous Spirit Healing: 35%
Flaming Spear Damage (Aspect): 60 / 110 / 160 / 210 / 260
Flaming Spear Damage Scaling (Aspect): 6% of target Base Health + 4% of their Item Health
Cooldown: 14
Cost: 55 / 60 / 65 / 70 / 75
Throw your Armillary Sash, Stunning the first enemy god hit and Leaping to them. Deal [90% STR] Physical Damage on arrival. This ability can Critically Strike. Ne Zha is CC Immune and cannot be targeted while Leaping to his target.
Notes:
- The Stun is not affected by diminishing returns.
- This ability passes through non-God enemies, but stops on walls and enemy gods.
Damage: 90 / 125 / 160 / 195 / 230
Stun Duration: 1
Cooldown: 12
Cost: 75
Range: 0.96
Radius: 11.2
Righteous Spirit no longer stacks on hitting enemies. Taking damage charges Righteous Spirit to provide a Heal over Time. Ring Toss can bounce to allies for a Movement and Attack Speed boost. Flaming Spear is now a damaging AoE attack that buffs Ne Zha's Attacks and consumes Righteous Spirit to burst heal.
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