Nemesis
- Greek
- Physical
- Jungle
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Hitting enemies with Basic Attacks reduces the target's Basic Attack Damage, Strength, and Intelligence while increasing yours.
Buff: 7
Debuff: 7
Duration: 5
Max Stacks: 3
Dash in a line, passing through all enemies, dealing [35% STR] Physical Damage to all enemies hit.
Notes:
- May dash again within 2s.
Damage: 60 / 90 / 120 / 150 / 180
Tick Count: 2
Cooldown: 11
Cost: 50
Slash in a cone, dealing [40% STR + 25% INT] Physical Damage to all enemies hit.
Notes:
- Enemies in the center of the slash take [90% STR + 75% INT] Physical Damage and are Slowed.
Damage: 85 / 145 / 205 / 265 / 325
Outer Damage: 70 / 100 / 130 / 160 / 190
Slow Duration: 2
Slow Strength %: 30
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Gain a [7.5% Max Health] Shield for a duration.
Notes:
- Heal [8% INT]% of the damage taken during the effect.
- Reflect [20% STR]% of the damage taken from gods as Physical Damage. Hard Crowd Control removes the shield.
Duration: 2
Heal %: 40
Reflect: 40
Shield Health: 100 / 150 / 200 / 250 / 300
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
Choose a single enemy god, dealing [15%-25%] of their Current Health + [65% INT + 45% STR] as Physical Damage to them and all enemies in an area around them.
Notes:
- Gain Movement Speed and a percentage of the enemy's Protections.
- Reduce enemy's Movement Speed and Protections by the same amount.
Damage: 10 / 12.5 / 15 / 17.5 / 20
Duration: 5
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20
% of Protections: 25
Cooldown: 90
Cost: 90 / 95 / 100 / 105 / 110
Range: 8
Radius: 1.6
Slash in a cone, dealing [90% STR + 75% INT] Physical Damage to all enemies hit.
Notes:
- Enemies in the center of the slash take [90% STR + 75% INT] Physical Damage and are Slowed.
Damage: 85 / 145 / 205 / 265 / 325
Outer Damage: 70 / 100 / 130 / 160 / 190
Slow Duration: 2
Slow Strength %: 30
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Choose a single enemy god. If you have less Health than the target, move yourself and the target 75% of the way toward the average of your combined Health pools.
Notes:
- This healing is not affected by Healing Reduction
- Gain Movement Speed and a percentage of the enemy's Protections
- Reduce the enemy's Movement Speed and Protections by the same amount
Duration: 5
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20
% of Protections: 25
Cooldown: 90
Cost: 90 / 95 / 100 / 105 / 110
Range: 8
Divine Judgement no longer does damage in an area but instead moves you and the target 75% of the way to the averages of your combined health pool as long as you have less than the target. This healing is not affected by Healing Reduction.
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