Nike
- Greek
- Physical
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Hitting an enemy with an ability grants a Laurel to you and allied gods within 10 meters. When you Attack an enemy, you consume a Laurel, Healing yourself for [10 + 10% INT + 2 per level] and dealing [10 + 20% STR] bonus Physical Damage.
Notes:
- When an ally consumes a Laurel with an Attack, you Heal them
- Max Stacks: 3
- Stack Duration: 10s
Damage: 10
Damage Scaling: 20% STR
Heal: 10
Heal Scaling: 10% INT
Heal Per Level: 2
Max Stacks: 3
Stack Duration: 10
Slam the ground 3 times, sending fissures forward. Each fissure deals [40% STR] Physical Damage.
Notes:
- A target hit twice loses 3 + [4% INT] Protections for 5s
- A target hit 3 times is Disarmed
- You are Knockback Immune while channeling
Damage: 50 / 80 / 110 / 140 / 170
Protections Reduced: 3 / 6 / 9 / 12 / 15
Debuff Duration: 5
Disarm Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Tick Count: 3
Cooldown: 13
Cost: 60 / 65 / 70 / 75 / 80
Range: 8
Channel a barrier in front of you that blocks ranged Attacks. Enemies who touch the barrier are Knocked Back and take [10/15/20/25/30 + 5% STR] Physical Damage. Reactivate to collapse the barrier, dealing [50% STR] Physical Damage to enemies in front of it.
Notes:
- This is a Channeled ability
- While channeling, your turning is limited, and your Movement Speed is reduced
- Every 5 Intelligence reduces the self movement slow by 1%, up to 50% at 250 Intelligence
- You are Knockback Immune while channeling
Damage: 80 / 140 / 200 / 260 / 320
Repel Damage: 10 / 15 / 20 / 25 / 30
Repel Damage Scaling: 5% STR
Duration: 4
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 60 / 65 / 70 / 75 / 80
Radius: 4
Leap to a target location, dealing [60% STR] Physical Damage and Knocking Up enemies where you land.
Damage: 80 / 130 / 180 / 230 / 280
Cooldown: 16
Cost: 55 / 60 / 65 / 70 / 75
Range: 8.8
Radius: 2.4
Transform into an armored sentinel and send out a shockwave, dealing [70% STR] Physical Damage and Slowing nearby enemies. Gain a Shield.
Notes:
- While this buff is active, you do not consume Laurels, but Attacks against enemies still Heal you and deal the bonus Physical Damage
- You are CC Immune at the start of this ability
Damage: 200 / 250 / 300 / 350 / 400
Slow: 40
Slow Duration: 4
Shield % Max Health: 25 / 27.5 / 30 / 32.5 / 35
Shield Duration: 10
CC Immunity Duration: 0.5
Cooldown: 90 / 85 / 80 / 75 / 70
Cost: 90 / 95 / 100 / 105 / 110
Radius: 6.4
Hitting an enemy with an ability grants yourself a Laurel.
Notes:
- Laurels stack up to 3
- At 3 Laurels, your next ability consumes all laurels and deals [10 + 50% STR] bonus Physical Damage.
Bonus Damage: 10
Bonus Damage Scaling: 50% STR
Max Stacks: 3
Slam the ground 3 times, sending fissures forward. Each fissure deals [80% STR] Physical Damage.
Notes:
- A target hit twice loses 3 + 4% of your Intelligence Protections for 5s
- A target hit 3 times is Disarmed
- You are Knockback Immune for the duration
Damage: 60 / 90 / 120 / 150 / 180
Protections Reduced: 3 / 6 / 9 / 12 / 15
Debuff Duration: 5
Disarm Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Protections Reduced Scaling: 4% INT
Tick Count: 3
Cooldown: 13
Cost: 60 / 65 / 70 / 75 / 80
Range: 8
Send a barrier forward in a line which stops at max range for 1s then fades. Enemies who touch the barrier are Knocked Up and take [100% STR] Physical Damage.
Damage: 95 / 155 / 215 / 275 / 335
Linger Duration: 1
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 10
Range: 9
Radius: 4
Leap to a target location, dealing [60% STR] Physical Damage where you land.
Notes:
- No longer Knocks Up (Aspect of Victorious Conquest)
Damage: 80 / 130 / 180 / 230 / 280
Cooldown: 16
Cost: 55 / 60 / 65 / 70 / 75
Range: 8.8
Radius: 2.4
Transform into an armored sentinel and send out a shockwave, dealing [70% STR] Physical Damage and Slowing nearby enemies. Gain full Laurels.
Notes:
- While this buff is active, ability hits do not consume Laurels
- You are CC Immune at the start of this ability
Damage: 200 / 250 / 300 / 350 / 400
Slow: 40
Slow Duration: 4
CC Immunity Duration: 0.5
Cooldown: 90 / 85 / 80 / 75 / 70
Cost: 90 / 95 / 100 / 105 / 110
Radius: 6.4
Laurels are granted only to you. At 3 Laurels, your next ability deals bonus Physical Damage scaling with Strength and consumes them. Barrier Formation no longer channels; it travels forward 9m, lingers 1s, and Knocks Up enemies who touch it. Valiant Leap no longer Knocks Up. Sentinel of Zeus no longer grants a Shield; it grants full Laurels, and ability hits do not consume Laurels while the buff is active.