Nox
- Roman
- Magical
- Mid
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Each ability you cast lights a candle. Each lit candle increases your Intelligence.
Notes:
- Taking damage from an enemy god blows out a candle, at most once every 3s
% Intelligence Per Stack: 5
Max Stacks: 4
Send your shadow forward through walls, dealing [60% INT] Magical Damage to minions and jungle monsters it passes. If it hits an enemy god, it stops and you channel, Rooting and Crippling them and dealing [10% INT] Magical Damage over time.
Notes:
- Stay in range to keep the lock; Crowd Control does not break it
- Ticks 4 times over 2s
Damage: 40 / 60 / 75 / 95 / 100
Minion Damage: 80 / 125 / 170 / 215 / 260
Root Duration: 2
Cripple Duration: 2
Tick Count: 5
Cooldown: 10
Cost: 50 / 55 / 60 / 65 / 70
Range: 10.4
Create a void of darkness at the target location. After a short delay it explodes, dealing [80% INT] Magical Damage and Silencing enemies inside. Enemy gods who walk out before it explodes take part of the explosion damage and are Slowed.
Notes:
- Cancels the channeled abilities of enemy gods on cast
Damage: 90 / 160 / 230 / 300 / 370
Exit Damage %: 50
Silence Duration: 2
Slow: 30 / 32.5 / 35 / 37.5 / 40
Cooldown: 13
Cost: 70 / 75 / 80 / 85 / 90
Range: 8.8
Radius: 3.2
Dash forward, dealing [70% INT] Magical Damage to enemies in your path. If you hit an allied god, enter their shadow and travel with them. Leaving the shadow deals [70% INT] Magical Damage to enemies around you.
Notes:
- Displacement Immune while dashing
- Cancel the ability to leave the shadow early
Damage: 70 / 110 / 150 / 190 / 230
Shadow Duration: 8
Cooldown: 15
Cost: 75
Range: 8.8
Fire a vortex of darkness that passes through minions and explodes on the first enemy god, jungle boss or Titan it hits, or at max range. Enemies in the explosion take [40% INT] Magical Damage, then [10% INT] Magical Damage over time, and are Silenced. Enemies hit are Weakened, dealing less damage.
Notes:
- CC Immune while casting
- Ticks 6 times over 5s
Damage: 200 / 250 / 300 / 350 / 400
Damage Per Tick: 20 / 25 / 30 / 35 / 40
Silence Duration: 1.5
Weaken: 30
Weaken Duration: 5
Tick Count: 6
Cooldown: 90 / 85 / 80 / 75 / 70
Cost: 100
Range: 19.2
Radius: 3.5
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