Nu Wa
- Chinese
- Magical
- Middle
- ADC
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Every 15s your next Basic Attack will Root all targets hit. Damaging an enemy with a Basic Attack reduces this cooldown by 1s.
Root Duration: 1
Send a dense fog slowly forward that deals [50% INT] Magical Damage when it touches an enemy. Enemies that remain in the fog take additional damage every second. You and Allied Gods are Stealthed when inside the fog.
Notes:
- Gain Strength of Water, which gives you Movement Speed. Allied gods that enter the fog gain Strength of Water.
Damage: 50 / 75 / 100 / 125 / 150
Movement Speed Duration: 5
Movement Speed: 10
Tick Damage: 10 / 20 / 30 / 40 / 50
Tick Count: 2
Cooldown: 12
Cost: 60 / 65 / 70 / 75 / 80
Range: 25
Radius: 3.2
Summon Clay Soldiers to attack the chosen target. Clay Soldiers will dash at enemes within 4.8m, dealing [7.5% INT] Magical Damage, then begin to basic attack. Clay Soldiers last for 6/7/8/9/10s.
Notes:
- Gain Strength of Earth, which gives you Magical Penetration.
- Clay Soldiers have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight.
- Enemy targeting priority (closest within each group): Gods marked by Nu Wa; Pets / Gods that damaged Nu Wa; Minions, Pets, Gods, Jungle Monsters, Towers, and Titans.
Soldier Basic Damage: 20 / 30 / 40 / 50 / 60
Soldier Base Health: 100
% Of Your Health Gained by Soldiers: 15
Number Conjured: 2 / 2 / 2 / 2 / 3
Damage: 10 / 15 / 20 / 25 / 30
Pen Buff: 6 / 9 / 12 / 15 / 18
Pen Buff Duration: 5
Lifetime: 6 / 7 / 8 / 9 / 10
Tick Count: 3
Cooldown: 16
Cost: 60 / 65 / 70 / 75 / 80
Range: 3.2
Radius: 1.6
Launch a projectile that pierces all enemies and walls, dealing [75% INT] Magical Damage to enemies it passes through.
Notes:
- If the projectile hits a Clay Soldier it explodes, dealing [40% INT] damage in an area and Stunning enemies and towers.
- Gain Strength of Metal, causing your Basic Attacks to deal Magical Damage in an area when you hit an enemy. (Calculated as explosion + initial projectile hit)
Damage: 90 / 135 / 180 / 225 / 270
Explosion Damage: 30 / 60 / 90 / 120 / 150
Stun Duration: 0.8 / 0.85 / 0.9 / 0.95 / 1
Tick Count: 2
Cooldown: 10
Cost: 50
Range: 10.4
Radius: 0.56
Become CC Immune and ascend into the air. You and your team gain visibility on all enemy gods. Summon Fire Shards that deal [30% INT] Magical Damage to each enemy god.
Notes:
- Gain Strength of Fire, which causes your Basic Attacks to go farther and faster.
- This ability procs items for only 50% of the item's effect.
Damage: 100 / 150 / 200 / 250 / 300
Cooldown: 120
Cost: 100
Every 15s your next Basic Attack will Root all targets hit. Damaging an enemy with a Basic Attack reduces this cooldown by 1s. Every Attack reduces the Cooldown of Shining Metal by 0.5s if hitting an enemy god or 0.2s otherwise.
Root Duration: 1
Send a dense fog slowly forward that deals [50% INT] Magical Damage when it touches an enemy. Enemies that remain in the fog take additional damage every second. You and Allied Gods are Stealthed when inside the fog.
Notes:
- Gain Strength of Water, which gives you Movement Speed. Allied gods that enter the fog gain Strength of Water.
Damage: 50 / 75 / 100 / 125 / 150
Movement Speed Duration: 5
Movement Speed: 10
Tick Damage: 10 / 20 / 30 / 40 / 50
Cooldown: 12
Cost: 60 / 65 / 70 / 75 / 80
Range: 25
Radius: 3.2
Summon Clay Soldiers to attack the chosen target. Clay Soldiers will dash at enemes within 4.8m, dealing [7.5% INT] Magical Damage, then begin to basic attack. Clay Soldiers last for 6/7/8/9/10s.
Notes:
- Gain Strength of Earth, which gives you Magical Penetration.
- Clay Soldiers have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight.
Soldier Basic Damage: 20 / 30 / 40 / 50 / 60
Soldier Base Health: 100
% Of Your Health Gained by Soldiers: 15
Number Conjured: 2 / 2 / 2 / 2 / 3
Damage: 10 / 15 / 20 / 25 / 30
Pen Buff: 6 / 9 / 12 / 15 / 18
Pen Buff Duration: 5
Lifetime: 6 / 7 / 8 / 9 / 10
Cooldown: 16
Cost: 60 / 65 / 70 / 75 / 80
Range: 3.2
Radius: 1.6
Launch a projectile that pierces all enemies and walls, dealing [40/60/80/100/120% Strength and Attack Power + 8/12/16/20/24% Intelligence] Magical Damage to enemies it passes through.
Notes:
- If the projectile hits a Clay Soldier it explodes, dealing [20% INT] damage in an area and Stunning enemies and towers.
- Gain Strength of Metal, causing your Basic Attacks to deal Magical Damage in an area when you hit an enemy. (Calculated as explosion + initial projectile hit)
Damage: 90 / 135 / 180 / 225 / 270
Explosion Damage: 30 / 60 / 90 / 120 / 150
Stun Duration: 0.8 / 0.85 / 0.9 / 0.95 / 1
Physical and Attack Power Damage: 140 / 155 / 170 / 185 / 200
Strength of Metal: 25% of Attack Damage
Cooldown: 10
Cost: 50
Range: 10.4
Radius: 0.56
Become CC Immune and ascend into the air. You and your team gain visibility on all enemy gods. Summon Fire Shards that deal [70% Basic Attack Damage] Magical Damage to each enemy god.
Notes:
- Can Critically Strike at 40% reduced value and procs Basic Attack Item Effects
- Gain Strength of Fire, which provides Attack Speed and causes your Basic Attacks to go farther and faster
Damage: 100 / 150 / 200 / 250 / 300
Attack Speed Bonus: 40%
Cooldown: 120
Cost: 100
Mysterious Fog now travels a short distance before stopping but allows you to fire Basic Attacks within it and remain Stealthed. Shining Metal has reduced Scaling while Fire Shards now scales with Basic Attack Power, can Critically Strike at 40% reduced value and procs Basic Attack Item Effects instead of Ability Item Effects. Additionally Strength of Fire also provides Attack Speed.
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