Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and blockers, gain Attack Speed, and Basic Attacks ignore movement penalty.
Damage Mitigation Per Fragment: 2
Attack Speed: 40
Throw your Sickle, dealing [45% STR + 35% Item Protections] Physical Damage and Slowing the first God hit.
Notes:
- If a God is hit, the Sickle persists for the Slow duration
- Deals 75% Physical Damage to minions
- This ability passes through and damages non-God enemies, but stops on walls and enemy Gods
Damage: 80 / 130 / 180 / 230 / 280
Slow: 15 / 16.25 / 17.5 / 18.75 / 20
Slow Duration: 3
Cooldown: 6
Cost: 30
Range: 8.8
Radius: 0.56
Strike the target area with your flail, dealing [75% STR + 55% Item Protections] Physical Damage and granting Movement Speed.
Notes:
- Enemies affected by Sickle Strike have their Slow increased in power and duration
Damage: 90 / 145 / 200 / 255 / 310
Buff Duration: 3
Movement Speed: 20
Slow Duration: 3
Additional Slow: 40%
Cooldown: 11
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 2.4
Tether yourself to nearby enemy Gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4 seconds. If still tethered when the duration expires, enemies are Stunned.
Notes:
- The tether breaks if targets move far enough away
- Targets still in range when the duration expires are Stunned
- You can not apply tethers through walls, however tethers already attached can pass through walls
Attack Speed Reduction: 15 / 17.5 / 20 / 22.5 / 25
Attack Speed Reduction Scaling: 4% Protections From Items
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20
Stun Duration: 1.1
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 60 / 65 / 70 / 75 / 80
Radius: 2.4
Leap to a target location, dealing [80% STR] Physical Damage and Rooting enemies. Applies Healing Prevention and Cooldown Reduction reduction to enemies hit.
Notes:
- On Use: Immediately max Fragment Stacks
Damage: 250 / 345 / 440 / 535 / 630
Root Duration: 0.8
Healing Reduction: 100
Debuff Duration: 6
Negative Cooldown Rate: 30
Cooldown: 70
Cost: 30
Range: 10.4
Radius: 2.4
Fragments are lost passively (every 4 seconds), on casts, and on ability god hits.
Notes:
- Gain +% Damage Dealt or Damage Mitigated based on how whole you are
- Abilities scale with Intelligence only
Damage Mitigation Per Fragment: 2
Attack Speed: 40
Damage Dealt Bonus: +2% Per Fragment Gained
Damage Mitigated Bonus: +1% Per Fragment Lost
Throw your Sickle, dealing [60% INT] Physical Damage and Slowing the first God hit.
Notes:
- Costs Fragments instead of using a cooldown
- If a God is hit, the Sickle persists for the Slow duration
Damage: 80 / 130 / 180 / 230 / 280
Slow: 15 / 16.25 / 17.5 / 18.75 / 20
Slow Duration: 3
Sickle Strike Fragment Cost: 4
Cost: 30
Range: 8.8
Radius: 0.56
Strike the target area with your flail, dealing [100% INT + 70% Item Protections] Physical Damage and granting Movement Speed.
Notes:
- Consumes Sickle Strike for bonus damage
Damage: 90 / 145 / 200 / 255 / 310
Buff Duration: 3
Movement Speed: 20
Cooldown: 11
Cost: 50 / 55 / 60 / 65 / 70
Range: 8.8
Radius: 2.4
Tether yourself to nearby enemy Gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4 seconds. If still tethered when the duration expires, enemies are Stunned.
Notes:
- The tether breaks if targets move far enough away
- Targets still in range when the duration expires are Stunned
- You can not apply tethers through walls, however tethers already attached can pass through walls
Attack Speed Reduction: 15 / 17.5 / 20 / 22.5 / 25
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20
Stun Duration: 1.1
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 60 / 65 / 70 / 75 / 80
Radius: 2.4
Leap to a target location, dealing [95% INT] Physical Damage and Rooting enemies.
Notes:
- Summons a slowing, damage-dealing specter
- Applies Healing Prevention and Cooldown Rate reduction
- On Use: Immediately max Fragment Stacks
Damage: 250 / 345 / 440 / 535 / 630
Root Duration: 0.8
Healing Reduction: 100
Debuff Duration: 6
Negative Cooldown Rate: 30
Cooldown: 70
Cost: 30
Range: 10.4
Radius: 2.4
Abilities now scale with Intelligence only. Fragments are lost passively (every 4 seconds), on casts, and on ability god hits. Osiris gains +% Damage Dealt or Damage Mitigated based on how whole he is. Sickle Strike has no cooldown, costs 4 Fragments. Spirit Flail consumes Sickle Strike for bonus damage but no slow. Lord of the Afterlife summons a slowing, damage-dealing specter.
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