Princess Bari
- Korean
- Magical
- ADC
- Middle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit you enter Mystic Surge for 5s and can use any of your first 3 abilities with no cooldown. Abilities used this way have a bonus effect.
Notes:
- Gain bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance
Attack Speed: 12 / 16 / 20 / 24 / 28 / 32
Intelligence: 15 / 30 / 45 / 60 / 75 / 105
Strength: 10 / 18 / 26 / 34 / 42 / 60
Spirit on Minion Hit: 2
Spirit on God Hit: 5
Lob a bell, dealing [60% STR + 75% INT] Magical Damage to enemies where it lands. Warding Gusts or Reverent Steps push the Bell, dealing [60% STR + 75% INT] Magical Damage and Slowing enemies hit.
Notes:
- Mystic Surge: +20% Lob Damage and now applies a Slow. +20% Rolling Damage and now applies a Stun. The Bell itself is 1.67x the size.
Damage: 70 / 115 / 160 / 205 / 250
Roll Damage: 45 / 75 / 105 / 135 / 165
Slow Strength: 20%
Slow Duration: 1.5s
Cooldown: 13
Cost: 0
Range: 2.4
Swipe your fan dealing [50% STR + 80% INT] Magical Damage to enemies and Knockback enemies who are close.
Notes:
- -30% Damage to enemies further away
- Mystic Surge: +20% Damage and Knockback. Bells pushed are treated as Mystic Surge Bell
Damage: 65 / 110 / 155 / 200 / 245
Cooldown: 15
Cost: 0
Dance for a short burst of speed in any direction, then fire a projectile dealing [45% STR + 70% INT + 100% Basic Damage] Magical Damage when it ends.
Notes:
- Hitting a god grants 50 Spirit and reduces this ability's Cooldown by 25%
- Mystic Surge: +20% Damage, dealt instantly in a line. Bells pushed are treated as Mystic Surge Bell
Damage: 10 / 45 / 80 / 115 / 150
Attack Speed: 20 / 22.5 / 25 / 27.5 / 30
Attack Speed Duration: 5
Mystic Surge Attack Speed: 25 / 27.5 / 30 / 32.5 / 35
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 0
Range: 8.8
Radius: 0.64
Conjure a spiritual dance that pulses three times. The first two pulses deal [20% STR + 25% INT] Magical Damage. The last pulse deals [50% STR + 80% INT] Magical Damage.
Notes:
- You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s
- Casting this ability immediately places you in Mystic Surge for 7s
- Gods can receive Guarding Spirits only once per Spirit Cadence use
Damage: 50 / 70 / 90 / 110 / 130
Final Pulse Damage: 100 / 140 / 180 / 220 / 260
Final Pulse Scaling: 80% INT + 50% STR
Tick Count: 3
Cooldown: 110
Cost: 0
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