Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
After using an ability gain Movement Speed.
Notes:
- This buff stacks up to 3 times
% Movement Speed Buff: 5
Movement Speed Duration: 15
Summon a moving beam of intense light, dealing [105% INT] Magical Damage to enemies.
Damage: 95 / 155 / 215 / 275 / 335
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 12.8
Radius: 0.72
Emanate light in the area around you that repeatedly Slows enemies before exploding dealing [70% INT] Magical Damage.
Notes:
- For a period after activation, basic attacking fires solar rays, dealing [85% INT] Magical Damage
- The solar rays count as abilities, trigger ability effects, and pierce targets
- Enemies looking at you gain additional Slow stacks and are Blinded by the explosion
- Additionally, Ra cleanses himself of slows and becomes immune to Slows for 0.6s when activated.
Damage: 85 / 135 / 185 / 235 / 285
Slow Per Stack: 5
Slow Duration: 3
Solar Ray Damage: 10 / 20 / 30 / 40 / 50
Solar Ray Duration: 4
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 60 / 65 / 70 / 75 / 80
Radius: 4.8
Summon a pillar of blessed light repeatedly dealing [35% INT] Magical Damage and Healing allies for Health.
Notes:
- The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection
Damage: 20 / 32 / 44 / 56 / 68
Heal: 16 / 22 / 28 / 34 / 40
Int Buff: 20 / 25 / 30 / 35 / 40
Mag Prot Buff: 15 / 20 / 25 / 30 / 35
Phys Prot Buff: 15 / 20 / 25 / 30 / 35
Strength Buff: 10 / 15 / 20 / 25 / 30
Tick Count: 6
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 65 / 75 / 85 / 95 / 105
Range: 8.8
Radius: 3.2
Blast enemies in front of you with a wave of extreme heat, dealing [110% INT] Magical Damage.
Notes:
- Deals bonus damage to gods based on their maximum Health
Damage: 375 / 450 / 525 / 600 / 675
% Health As True Damage: 8
Cooldown: 80 / 75 / 70 / 65 / 60
Cost: 90
Range: 19.2
Radius: 1.6
Summon a moving beam of intense light, dealing [35% INT] Magical Damage to enemies.
Notes:
- Grants allies 3 stacks of Speed of Light
Damage: 80 / 130 / 180 / 230 / 280
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 12.8
Radius: 0.72
Emanate light in the area around you that repeatedly Slows enemies before exploding dealing [60% INT] Magical Damage.
Notes:
- Enemies looking at you gain additional Slow stacks and are Blinded by the explosion
- Ra cleanses himself of slows and becomes immune to Slows for 0.6s when activated
Damage: 85 / 135 / 185 / 235 / 285
Slow Per Stack: 5
Slow Duration: 3
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 60 / 65 / 70 / 75 / 80
Radius: 4.8
Summon a pillar of blessed light that can attach to allied gods, repeatedly dealing [35% INT] Magical Damage and Healing allies for [6% INT] Health.
Notes:
- The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection
Damage: 20 / 32 / 44 / 56 / 68
Heal: 16 / 22 / 28 / 34 / 40
Int Buff: 20 / 25 / 30 / 35 / 40
Mag Prot Buff: 15 / 20 / 25 / 30 / 35
Phys Prot Buff: 15 / 20 / 25 / 30 / 35
Strength Buff: 10 / 15 / 20 / 25 / 30
Tick Count: 6
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 65 / 75 / 85 / 95 / 105
Range: 8.8
Radius: 3.2
Blast enemies and allies in front of you with a wave of extreme heat, dealing Magical Damage.
Notes:
- Heals Allies hit — Heal Scaling: [50% INT]
- Can be turned while firing
Damage: 375 / 450 / 525 / 600 / 675
% Health As True Damage: 8
Healing: 160 / 270 / 380 / 490 / 600
Searing Pain Healing: 160 / 270 / 380 / 490 / 600
Cooldown: 80 / 75 / 70 / 65 / 60
Cost: 90
Range: 19.2
Radius: 1.6
Solar Blessing and Searing Pain only deal base damage with no scaling. In return, Solar Blessing can be placed on allied gods, attaching to them and Searing Pain Heals allies hit. Solar Blessing has 6% Intelligence Heal Scaling. Searing Pain has 50% Intelligence Heal Scaling. Celestial Beam grants allies 3 stacks of Speed of Light. Divine Light no longer grants Solar Rays.
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