Ravana
- Hindu
- Physical
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Successful Attacks and abilities against enemies add to your Combo. Each time Combo reaches 8, you gain a Shield as well as Movement Speed and Strength.
Notes:
- Shield Health: [6% Max Health]
- Movement Speed: 3%
- Strength: 5
- Max Stacks: 3
- All stacks are lost when you fully lose your Shield
Shield Health % Max Health: 6
Movement Speed: 3
Strength: 5
Max Stacks: 3
Combo Threshold: 8
Throw a powerful punch, projecting your prana to deal [95% STR] Physical Damage and Slow enemies in front of you.
Damage: 90 / 145 / 200 / 255 / 310
Slow: 25
Slow Duration: 2.5
Cooldown: 9
Cost: 30 / 38 / 45 / 53 / 60
Range: 3.2
Kick high, sending a shockwave forward that deals [70% STR] Physical Damage to all enemies in a line. Gain Movement Speed and become CC Immune and Damage Immune for the duration.
Notes:
- This ability passes through and damages all enemies, and passes through walls
Damage: 70 / 105 / 140 / 175 / 210
Movement Speed: 50
Buff Duration: 0.85
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 65 / 70 / 75 / 80
Range: 5.6
Fire your fists forward, dealing [70% STR] Physical Damage as they pass through enemies. The first enemy god hit is Rooted. Heal from the first enemy god and the first 3 minions hit.
Notes:
- This ability passes through and damages all enemies, but stops on walls
Damage: 70 / 105 / 140 / 175 / 210
Root Duration: 1
Heal: 6 / 17 / 28 / 39 / 50
Cooldown: 14
Cost: 55 / 60 / 65 / 70 / 75
Range: 7.2
Become CC Immune and Leap to a target location, dealing [110% STR] Physical Damage to enemies in the area. Enemy gods hit take increased Damage from all sources. After landing, you gain Damage Mitigation for a duration.
Damage: 200 / 275 / 350 / 425 / 500
Increased Damage Taken: 10
Debuff Duration: 5
Damage Mitigation: 10 / 15 / 20 / 25 / 30
Buff Duration: 5
Cooldown: 90
Cost: 30 / 38 / 45 / 53 / 60
Range: 8.8
Radius: 2.4
Builds mentor builds
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