Scylla
- Greek
- Magical
- Middle
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains Bonus Intelligence for each max rank ability.
Intelligence Per Max Rank Ability: 20
Mana Regen Per Max Rank Ability: 2
Send two hounds forward, Rooting, Crippling, and dealing [75% INT] Magical Damage.
Notes:
- At max rank, the two closest enemies to the first target will also be hit.
Damage: 85 / 130 / 175 / 220 / 265
Root/Cripple Duration: 1.75
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80
Range: 10.4
Radius: 0.48
Creates a magical field that Slows enemies. After 5 seconds or on re-cast, it detonates, dealing [90% INT] Magical Damage.
Notes:
- At max rank, enemies in the area also have their Magical Protection reduced and this field persists even if detonated early.
Damage: 100 / 155 / 210 / 265 / 320
Minion and Jungle Monster Bonus Damage: 20%
Slow %: 30
% Magical Protection Reduction: 15
Cooldown: 10
Cost: 70 / 75 / 80 / 85 / 90
Range: 8.8
Radius: 3.2
Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal [50% INT] Magical Damage.
Notes:
- At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.
Damage: 40 / 45 / 50 / 55 / 60
Buff Duration: 5
Active CD Reduction (Seconds): 3
Cooldown: 15
Cost: 70 / 75 / 80 / 85 / 90
Range: 11.2
Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal [120% INT] Magical Damage at the target area.
Notes:
- If you kill an enemy god with this attack, the duration resets and you may attack again.
- Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.
Damage: 400 / 500 / 600 / 700 / 800
Bonus Movement Speed: 35%
Bonus Damage Per Stack: 5
Bonus Scaling Per Stack: 2%
Cooldown: 90
Cost: 100
Range: 9.6
Radius: 2.4
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains Bonus Intelligence for each max rank ability.
Intelligence Per Max Rank Ability: 20
Mana Regen Per Max Rank Ability: 2
Bonus Mana at Max Ultimate Rank: 500
Mana Per Ability Hit: Ability Cost + 2% Max Mana
Mana Per Ability Hit (Non-Gods): 10% of Normal Mana Gain
Creates a magical field that Slows enemies. After 5 seconds or on re-cast, it detonates, dealing [80% INT] Magical Damage.
Notes:
- At max rank, enemies in the area also have their Magical Protection reduced and this field persists even if detonated early.
Damage: 100 / 155 / 210 / 265 / 320
Minion and Jungle Monster Bonus Damage: 20%
Slow %: 30
% Magical Protection Reduction: 15
Cooldown: 10
Cost: 70 / 75 / 80 / 85 / 90
Range: 8.8
Radius: 3.2
Can only be used at full Mana, consuming all of it. Become CC Immune and fire up to 3 times, dealing Magical Damage that scales from your Max Mana.
Notes:
- 0s Cooldown
- I'm a Monster stacks immediately provide Max Mana; at max rank gain bonus Mana and 5 Mana Regen
- [Calculated as 1 hit in SMITE 2 Calculator]
Damage: 150 / 175 / 200 / 225 / 250
Bonus Damage Per Stack: 5
Bonus Mana Per Stack: 25
Bonus Mana Per I'm A Monster Stack: 25
I'm a Monster Base Damage: 150 / 175 / 200 / 225 / 250
Cooldown: 0
Cost: 100
Range: 9.6
Radius: 2.4
Your non-ultimate abilities now provide Mana when damaging enemies, instead of spending it. I'm a Monster can only be used when at full Mana, consuming all of it. It no longer provides Movement Speed, but now can be fired up to 3 times and the damage scales from your Max Mana. I'm a Monster stacks now immediately provide max Mana and at max rank you gain bonus Mana and 5 Mana Regen. Quick Learner now also grants 1 Mana Regen per max rank ability. Additionally, I'm a Monster now has a 0s Cooldown. [This is calculated as 1 hit in SMITE 2 Calculator]
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