Sol
- Norse
- Magical
- ADC
- Middle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Hit enemies with basic attacks or use abilities to gain Heat.
Notes:
- Heat grants increased Strength, Intelligence, and Attack Speed
- At Max Heat, increase your basic attack damage.(Calculated here fully max heat)
Attack Speed Buff: 0.3
% Basic Attack Buff: 15
% INT Buff: 0.25
% STR Buff: 0.15
Create a pool of flames and Heal yourself over time for [2.5% + 1.25% INT] of your missing Health. (6 times over 5 seconds)
Notes:
- Enemies in the pool take [30% INT + 15% STR] Magical Damage repeatedly
- The size of the pool increases if you have more Heat when using this ability
- You gain Heat when using this ability
Damage: 45 / 70 / 95 / 120 / 145
Pool Duration: 3
Heat: 30 / 40 / 50 / 60 / 70
Tick Count: 3
Cooldown: 10
Cost: 50 / 60 / 70 / 80 / 90
Radius: 2.08
Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat.
Notes:
- Both the explosion and the retraction deal [45% INT + 25% STR] Magical Damage and Slow
Damage: 45 / 70 / 95 / 120 / 145
Heat: 10
Slow: 25 / 27.5 / 30 / 32.5 / 35
Slow Duration: 1.5
Tick Count: 2
Cooldown: 10
Cost: 50 / 60 / 70 / 80 / 90
Radius: 3.2
Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you.
Notes:
- The Trail deals [30% INT] Magical Damage
- After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing [75% INT + 40% STR] Magical Damage
Damage: 20 / 40 / 60 / 80 / 100
Explode Damage: 60 / 120 / 180 / 240 / 300
Heat Generated: 10
Immunity Duration: 3
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30
Movement Speed Duration: 3
Tick Count: 4
Cooldown: 16
Cost: 60
Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location.
Notes:
- Each strike deals [40% INT] Magical Damage; subsequent hits deal AFTER the 2nd hit deal 70% reduced damage, with the 2nd hit dealing 35% reduced damage.
- The first time an enemy is hit, they are Knocked Back
- You are CC Immune while using this ability
Strike Count: 8
Damage: 130 / 175 / 220 / 265 / 310
Heat Generated: 40
Tick Count: 8
Cooldown: 90 / 85 / 80 / 75 / 70
Cost: 100
Range: 8.8
Radius: 1.92
Hit enemies with basic attacks or use abilities to gain Heat.
Notes:
- Heat grants Intelligence and Ability Damage
% INT Buff: 0.25
Intelligence Per Heat: .35%
Bonus Ability Damage: 6%
Create a pool of flames and Heal yourself over time for [30% INT + 15% STR] of your missing Health. (6 times over 5 seconds)
Notes:
- Enemies in the pool take [30% INT + 15% STR] Magical Damage repeatedly
- The size of the pool increases if you have more Heat when using this ability
- You gain Heat when using this ability
Damage: 45 / 70 / 95 / 120 / 145
Pool Duration: 3
Heat: 30 / 40 / 50 / 60 / 70
Tick Count: 3
Cooldown: 10
Cost: 50 / 60 / 70 / 80 / 90
Radius: 2.08
Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat.
Notes:
- Both the explosion and the retraction deal [45% INT + 25% STR] Magical Damage and Slow
Damage: 45 / 70 / 95 / 120 / 145
Heat: 10
Slow: 25 / 27.5 / 30 / 32.5 / 35
Slow Duration: 1.5
Tick Count: 2
Cooldown: 10
Cost: 50 / 60 / 70 / 80 / 90
Radius: 3.2
Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you.
Notes:
- The Trail deals [30% INT] Magical Damage
- After 3 seconds, you become Immune and unable to attack, erupting for [50% INT] Magical Damage around you, and the trail detonates dealing [75% INT + 40% STR] Magical Damage
Damage: 20 / 40 / 60 / 80 / 100
Explode Damage: 60 / 120 / 180 / 240 / 300
Heat Generated: 10
Immunity Duration: 3
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30
Movement Speed Duration: 3
Erupt Damage: 80 / 120 / 160 / 200 / 240
Tick Count: 4
Cooldown: 16
Cost: 60
Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location.
Notes:
- Each strike deals [40% INT] Magical Damage; subsequent hits deal AFTER the 2nd hit deal 70% reduced damage, with the 2nd hit dealing 35% reduced damage.
- The first time an enemy is hit, they are Knocked Back
- You are CC Immune while using this ability
Strike Count: 8
Damage: 130 / 175 / 220 / 265 / 310
Heat Generated: 40
Tick Count: 8
Cooldown: 90 / 85 / 80 / 75 / 70
Cost: 100
Range: 8.8
Radius: 1.92
Sol's Heat provides Intelligence and Ability Damage, but no longer provides Strength, Attack Speed, and Basic Attack Damage. Sol erupts and deals [50% INT] Magical Damage around her when becomes immune in Disapparate.
Builds mentor builds
Snapshots saved calculator results you can reopen
No snapshots featured for this god yet.