Sylvanus
- Roman
- Magical
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Picking up 8 spawns a pod near Sylvanus.
Notes:
- Reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s.
Cooldown Reduction: 0.5s / 1s at level 15
Throw a pod that deals [50% INT] Magical Damage, applies Protection Reduction, and Roots enemies hit.
Notes:
- If it lands without hitting, it becomes a Flower after 6s that grants nearby allies Mana Regeneration.
- The pod can be destroyed by Basic Attacks, applying Protection Reduction to the destroyer.
- Grown Flowers wilt for 6s when destroyed, still interacting with Wisps and Nature's Grasp.
Damage: 80 / 120 / 160 / 200 / 240
Root Duration: 1.5
Protections Reduced: 5 / 10 / 15 / 20 / 25
Debuff Duration: 5
Bonus Mana Regen: 4
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 60 / 65 / 70 / 75 / 80
Release wisps that restore [6% INT] Health to allies or deal [10% INT] Magical Damage to enemies over time. Allies gain Protections while healed.
Notes:
- The first tick deals twice the normal amount of healing/damage.
- Wisps can revive Wilted Flowers or cause Living Flowers to grant Protections in an aura.
- Damage and Healing reduced by 65% vs Minions. Seeds are not spawned when hitting Minions.
Heal: 8 / 10 / 12 / 14 / 16
Damage: 14 / 20 / 26 / 32 / 38
Protection Buff Duration: 5
Protections: 10 / 15 / 20 / 25 / 30
Tick Count: 6
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
Extend a vine that Stuns and Pulls the first enemy god hit.
Notes:
- Sylvanus can pull Pods to him, granting a Mana aura for 30s. If Sylvanus drops below 40% Health, he consumes the Aura to gain Wisps.
Stun Duration: 1
Tick Count: 0
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 70 / 65 / 60 / 55 / 50
Range: 9.6
Slam the ground, Knocking Up enemies in an area and dealing [25% INT] Magical Damage repeatedly over time. If a Pod has been grabbed, consume it to apply Verdant Growth's Protection Reduction.
Damage: 60 / 75 / 90 / 105 / 120
Tick Count: 6
Cooldown: 90
Cost: 100
Radius: 35
Attacks deal +15% damage to targets debuffed by Sylvanus.
Notes:
- Gain Anger (+6.5% Attack Speed) when Verdant Growth/Ally dies; +2 stacks on Ultimate cast
- At 4 stacks, Enrage: +35% Attack Speed and a free Wisps or Nature's Grasp cast
- Seed pods still restore Mana and reduce cooldowns
Cooldown Reduction: 0.5s / 1s at level 15
Max Anger Stacks: 4
Anger Attack Speed: 6.5
Enrage Attack Speed: 35
Enrage Duration: 8
Release wisps that restore [10% INT Damage, 6% INT Healing] Health to allies or deal [10% INT] Magical Damage to enemies over time. Allies gain Protections while healed.
Notes:
- The first tick deals twice the normal amount of healing/damage.
- Wisps can revive Wilted Flowers or cause Living Flowers to grant Protections in an aura.
- Damage and Healing reduced by 65% vs Minions. Seeds are not spawned when hitting Minions.
Heal: 8 / 10 / 12 / 14 / 16
Damage: 14 / 20 / 26 / 32 / 38
Protection Buff Duration: 5
Protections: 10 / 15 / 20 / 25 / 30
Tick Count: 6
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80
Extend a vine that tethers the first enemy god hit, dealing [33% STR + 10% INT] Magical Damage, Slowing, and granting Sylvanus Haste.
Damage: 10 / 15 / 20 / 25 / 30
Slow Duration: 1.5
Slow Strength: 12.5
Haste Duration: 3
Haste Strength: 6.5
Tether Duration: 5
Slow: 12.5
Duration: 5
Nature's Grasp Damage: 10 / 15 / 20 / 25 / 30
Nature's Grasp Slow: 12.5
Nature's Grasp Duration: 5
Tick Count: 8
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 70 / 65 / 60 / 55 / 50
Range: 9.6
Attacks: +15% damage to targets debuffed by Sylvanus. Wisp's Heal, Protections, and Ultimate Knockup reduced by 40%. Nature's Grasp tethers, dealing [33% STR + 10% INT] Magical Damage, slowing, and granting Sylvanus Haste. Gain Anger (+ 6.5% Attack Speed) when Verdant Growth/Ally dies; +2 on Ultimate cast. At 4 stacks, Enrage: + 35% Attack Speed and a free Wisps or Nature's Grasp cast.
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