Thanatos
- Greek
- Physical
- Jungle
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
You revel in the deaths of your foes.
Notes:
- Enemy gods at low health are revealed to you
- Killing an enemy heals you for a percentage of their max health.
- Killing a god reduces all of your cooldowns
- Your abilities cost health instead of mana
Cooldown Reduction Value: 5
% Max Health Heal on God Kill: 15
% Max Health Heal on Minion Kill: 10
Fling a scythe projectile that deals [85% STR] Physical Damage and Slows the first target hit.
Notes:
- You Heal for 50% of the total damage done
- Gods take [12.5% Max Health] as bonus Physical Damage
Damage: 95 / 165 / 235 / 305 / 375
Slow: 20
Slow Duration: 3
Cooldown: 11
Cost: 4% Health
Range: 11.2
Radius: 0.48
Sense death, becoming Slow Immune and gaining Movement Speed and Penetration.
Notes:
- You also deal bonus damage to and run faster towards enemies at low health,
- Gain Flat Penetration upon activation.
Base Speed: 8 / 12 / 16 / 20 / 24
Bonus Damage: 5 / 7.5 / 10 / 12.5 / 15
Bonus Speed: 8 / 12 / 16 / 20 / 24
Flat Pen: 8 / 12 / 16 / 20 / 24
Cooldown: 13
Cost: 4
Swing your scythe, dealing [80% STR] Physical Damage and Silencing enemies in front of you.
Damage: 100 / 150 / 200 / 250 / 300
Silence Duration: 1
Cooldown: 14
Cost: 4
Fly into the sky, then dive to a location dealing [80% STR] Physical Damage and Stunning enemies hit.
Notes:
- Enemies at low health are Executed instead
Damage: 110 / 145 / 180 / 215 / 250
Execute Threshold: 24 / 28 / 32 / 36 / 40
Stun Duration: 1
Cooldown: 90
Cost: 6
Range: 8.8
Radius: 2.4
You revel in the deaths of your foes.
Notes:
- Killing enemies grants permanent Max Health
- Enemy gods at low health are revealed to you
- Killing a god reduces all of your cooldowns
- Your abilities cost health instead of mana
Cooldown Reduction Value: 5
Permanent Health Per God Kill: 25
Permanent Health Per Minion Kill: 1.5
Fling a scythe projectile that deals [85% STR] Physical Damage and Slows the first target hit.
Notes:
- You Heal for 50% of the total damage done
- Gods take 12.5% of their Max Health as bonus Physical Damage
Damage: 95 / 165 / 235 / 305 / 375
Slow: 20
Slow Duration: 3
Cooldown: 11
Cost: 4% Health
Range: 11.2
Radius: 0.48
Sense death, becoming Slow Immune and gaining Movement Speed and Penetration.
Notes:
- You also deal bonus damage to and run faster towards enemies at low health,
- Gain Flat Penetration upon activation.
Base Speed: 8 / 12 / 16 / 20 / 24
Bonus Damage: 5 / 7.5 / 10 / 12.5 / 15
Bonus Speed: 8 / 12 / 16 / 20 / 24
Flat Pen: 8 / 12 / 16 / 20 / 24
Cooldown: 13
Cost: 4
Swing your scythe, dealing [80% STR] Physical Damage and Silencing enemies in front of you.
Notes:
- Deals bonus damage equal to [2.5% of Max Health] and Heals Thanatos for [0.6% of Max Health] per enemy hit
Damage: 100 / 150 / 200 / 250 / 300
Silence Duration: 1
Max Health Heal %: 0.6
Soul Reap Max Health Heal %: 0.6
Cooldown: 14
Cost: 0
Fly into the sky, then dive to a location dealing [80% STR] Physical Damage and Stunning enemies hit.
Notes:
- Enemies at low health are Executed instead
Damage: 110 / 145 / 180 / 215 / 250
Execute Threshold: 24 / 28 / 32 / 36 / 40
Stun Duration: 1
Cooldown: 90
Cost: 6
Range: 8.8
Radius: 2.4
Harvester of Souls no longer Heals Thanatos but provides permanent Max Health. Additionally Soul Reap deals bonus damage [2.5% of his Max Health] and Heals Thanatos [0.6% of his Max Health] per enemy hit.
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