Thor
- Norse
- Physical
- Jungle
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
You gain Strength for each enemy god near you, up to 3. After using Berserker's Barrage or Anvil of Dawn, you gain Thunderstruck.
Notes:
- While Thunderstruck, Mjolnir deals [10% STR] bonus Physical Damage
- Thunderstruck's damage can arc to up to 2 nearby enemies
Damage: 1.25
Power: 7
Throw Mjolnir forward, dealing [35% STR] Physical Damage to enemies as it travels. When it reaches max range it flies back to you.
Notes:
- Gods hit by Mjolnir returning to Thor take 200% damage. Minions take 100% damage
- Reactivate while Mjolnir is traveling to teleport to and catch Mjolnir
Damage: 45 / 90 / 135 / 180 / 225
Tick Count: 2
Cooldown: 14
Cost: 55 / 60 / 65 / 70 / 75
Range: 11.2
Radius: 0.48
Slam Mjolnir down creating a fissure, dealing [30% STR] Physical Damage to enemies as it erupts. Enemies hit are also Stunned.
Notes:
- The fissure blocks movement, but allows projectiles to pass through
- Reactivate to bring the fissure down early
Damage: 30 / 50 / 70 / 90 / 110
Stun Duration: 1.2 / 1.25 / 1.3 / 1.35 / 1.4
Cooldown: 15
Cost: 60
Range: 11.2
Spin, dealing [40% STR] Physical Damage to enemies around you. You spin twice before unleashing a final cone attack that deals [85% STR] Physical Damage to enemies infront of you.
Notes:
- You are Displacement Immune while Channeling
- Gain 3s of Thunderstruck, causing Mjolnir hits to arc and damage nearby enemies
Damage: 40 / 60 / 80 / 100 / 120
Final Damage: 65 / 85 / 105 / 125 / 145
Tick Count: 3
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 55 / 60 / 65 / 70 / 75
Radius: 3.2
Fly into the sky. Choose a location to land dealing [85% STR] Physical Damage to enemies upon landing. Enemies hit are Stunned.
Notes:
- You are CC Immune during this ability
- You are Thunderstruck for 6s after landing, causing Mjolnir hits to arc and damage nearby enemies
Damage: 100 / 165 / 230 / 295 / 360
Stun: 1.5
Cooldown: 110 / 105 / 100 / 95 / 90
Cost: 80 / 90 / 100 / 110 / 120
Range: 32
Radius: 3.2
You gain Protections for each enemy god near you, up to 3.
Notes:
- Thunderstruck is always active
- Triggering Thunderstruck 3 times on a god Heals Thor, Slowing and Trembling them
- While Thunderstruck, Mjolnir hits arc to nearby enemies
Damage: 1.25
Protections per Stack: 5
Slow Duration: 1.5s
Healing: 1.5% Max Health
Throw Mjolnir forward, dealing [30% STR] Physical Damage to enemies as it travels. When it reaches max range it flies back to you.
Notes:
- Reactivate while Mjolnir is traveling to teleport to and catch Mjolnir
Damage: 40 / 80 / 120 / 160 / 200
Tick Count: 2
Cooldown: 14
Cost: 55 / 60 / 65 / 70 / 75
Range: 11.2
Radius: 0.48
Slam Mjolnir down creating a fissure, dealing [30% STR] Physical Damage to enemies as it erupts. Enemies hit are also Stunned.
Notes:
- The fissure blocks movement, but allows projectiles to pass through
- Reactivate to bring the fissure down early
Damage: 30 / 50 / 70 / 90 / 110
Stun Duration: 1.2 / 1.25 / 1.3 / 1.35 / 1.4
Cooldown: 15
Cost: 60
Range: 11.2
Spin, dealing [30% STR (spin), 85% STR (cone)] Physical Damage to enemies around you. You spin twice before unleashing a final cone attack that deals [85% STR] Physical Damage to enemies infront of you.
Notes:
- You are Displacement Immune while Channeling
- Gain 3s of Thunderstruck, causing Mjolnir hits to arc and damage nearby enemies
Damage: 40 / 60 / 80 / 100 / 120
Final Damage: 65 / 85 / 105 / 125 / 145
Tick Count: 3
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 55 / 60 / 65 / 70 / 75
Radius: 3.2
Fly into the sky. Choose a location to land dealing [85% STR] Physical Damage to enemies upon landing. Enemies hit are Stunned.
Notes:
- You are CC Immune during this ability
- You are Thunderstruck for 6s after landing, causing Mjolnir hits to arc and damage nearby enemies
Damage: 100 / 165 / 230 / 295 / 360
Stun: 1.5
Cooldown: 110 / 105 / 100 / 95 / 90
Cost: 80 / 90 / 100 / 110 / 120
Range: 32
Radius: 3.2
Thunderstruck is always active; triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior's Madness grants protections instead of Strength. Mjolnir's Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.
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