Tsukuyomi
- Japanese
- Physical
- Jungle
- Solo
- Mid
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Shingetsu & Mangetsu Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. Empowered Shingetsu cleaves for 50% damage and restores mana. Empowered Mangetsu deals bonus Physical Damage and restores health.
Mana Restore: 3
Mana Restore Scaling: 20% STR
Heal Scaling: 1 Per Level
Heal: 2
Bonus Damage: 2
Bonus Damage Scaling: 15% STR + 30% INT
Throw a shuriken that deals [80% STR + 70% INT] Physical Damage to enemies and sticks into the first enemy hit. If the enemy dies, it will fall to the ground.
Notes:
- Retrieving the shuriken reduces this ability's cooldown.
- After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed.
- This ability passed through and damages non-god enemies but stops on walls and enemy gods.
Damage: 70 / 120 / 170 / 220 / 270
Movement Speed Steal: 25
Buff Duration (Seconds): 4
CDR Reduction (Seconds): 4
Cooldown: 14
Cost: 50 / 60 / 70 / 80 / 90
Range: 10.4
Perform a three-swing combo with a Kusarigama.
Notes:
- First two swings deal [40% STR + 25% INT] Physical Damage and disarms enemies.
- Final swing deals [90% STR + 50% INT] Physical Damage.
- If Strength > Intelligence: Shingetsu Infused — Gain Movement Speed and final swing Stuns.
- If Intelligence > Strength: Mangetsu Infused — Final swing gains [30% INT] scaling and [3.2m] Range.
- You are Knockup Immune while casting.
Damage: 30 / 55 / 80 / 105 / 230
Final Swing Damage (Shingetsu): 50 / 95 / 140 / 185 / 230
Final Swing Damage (Mangetsu): 66 / 120 / 174 / 228 / 282
Stun Duration: 0.8 / 0.9 / 1 / 1.1 / 1.2
Disarm Duration (Seconds): 1
Shingestu Movement Speed: 25%
Movement Speed: 25
Tick Count: 3
Cooldown: 14
Cost: 70 / 75 / 80 / 85 / 90
Range: 3.2
Scatter caltrops in an area, dealing [12.5% STR + 15% INT] Physical Damage to enemies.
Notes:
- Enemies moving within the caltrops take additional damage (same as the initial hit) and are Slowed
- After casting, your next Mangetsu Attack becomes ranged and deals [30% STR + 65% INT] bonus damage. (still a basic attack)
- Checks for movement every .25 seconds for 6 seconds.
Damage: 20 / 30 / 40 / 50 / 60
Bonus Damage: 5
Slow: 20
Slow Duration: 1.5
Cooldown: 14
Cost: 40 / 45 / 50 / 55 / 60
Fire 4 piercing beams of moonlight, marking enemies, dealing [15% STR + 40% INT] Physical Damage.
Notes:
- You are CC Immune and gain Damage Reduction while firing
- After firing, dash through all marked gods, dealing [55% STR + 20% INT] Physical Damage with each strike
- Each strike applies Shingetsu & Mangetsu effects and item on-hit item effects (basic attack item procs).
- Killing a god empowers both weapons, granting both ranged attacks
- This ability passes through walls and pierces all enemies.
Damage: 30 / 50 / 70 / 90 / 110
Dash Damage: 60 / 85 / 110 / 135 / 160
Damage Mitigation: 20
Tick Count: 8
Cooldown: 100
Cost: 50 / 60 / 70 / 80 / 90
Shingetsu & Mangetsu Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. Empowered Shingetsu cleaves for 50% damage and restores mana. Empowered Mangetsu deals bonus Physical Damage and restores health.
Mana Restore: 3
Heal Scaling: 1 Per Level
Heal: 2
Bonus Damage: 2
Throw a shuriken that deals [80% STR + 70% INT] Physical Damage to enemies without sticking into gods.
Notes:
- Retrieving the shuriken reduces this ability's cooldown.
- After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed.
- This ability passed through and damages non-god enemies but stops on walls and enemy gods.
Damage: 70 / 120 / 170 / 220 / 270
Movement Speed Steal: 25
Buff Duration (Seconds): 4
CDR Reduction (Seconds): 4
Cooldown: 14
Cost: 50 / 60 / 70 / 80 / 90
Range: 10.4
Fire piercing moonlight that hits each target only once for major damage in an AoE, then returns to your casting location.
Notes:
- You are CC Immune and gain Damage Reduction while firing
Damage: 120 / 140 / 160 / 180 / 200
Dash Damage: 60 / 85 / 110 / 135 / 160
Damage Mitigation: 20
Piercing Moonlight Dash Base Damage: 120 / 140 / 160 / 180 / 200
Tick Count: 5
Cooldown: 100
Cost: 50 / 60 / 70 / 80 / 90
When gaining Shingetsu Ranged Attack, they become Mangetsu Ranged Attacks instead. Dark Moon Shuriken no longer sticks to gods. Piercing Moonlight hits each target only once for major damage in an AoE, before returning to his casting location.
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